{
  "language.name": "简体中文", // 本简中翻译由 inkarro 使用大语言模型制作并已初步校对。
  "language.region": "中国大陆", // AI可能产生幻觉，导致部分翻译不佳，虽已尽力校对，疏漏之处在所难免。
  "language.code": "zh_cn", // 如您发现问题，欢迎前往Discord(@inkarro)或B站(@M2bt_Official)反馈，感谢您的贡献。
  "menu.game": "",
  "menu.options": "§b选项...", //Be sure to keep '§b' before the following text,
  "soundCategory.weather": "§bMinecraft 派对 2 音乐",
  "options.sounds": "§b音乐与音效...",
  "mcp.MinecraftParty2": "§9§lM§c§li§a§ln§e§le§9§lc§c§lr§a§la§e§lf§9§lt§c§l 派§a§l对§e§l 2",
  "mcp.MCP2DoublesMode": "§9§lM§c§lC§a§lP§e§l2 §2§l双人模式",
  "mcp.MCP2MegaTeamsMode": "§9§lM§c§lC§a§lP§e§l2 §2§l大型团队模式",
  "mcp.MCP2MiniSolosMode": "§9§lM§c§lC§a§lP§e§l2 §2§l迷你派对模式",
  "mcp.MCP2MegaSolosMode": "§9§lM§c§lC§a§lP§e§l2 §2§l大型派对模式",
  "mcp.MCP2PairsMode": "§9§lM§c§lC§a§lP§e§l2 §2§l搭档模式",
  "mcp.MCP2ClassicMode": "§9§lM§c§lC§a§lP§e§l2 §2§l经典模式",
  "mcp.Dice": "骰子",
  "mcp.SignGamemode": "游戏模式：",
  "mcp.SignTurn": "回合",
  "mcp.Signclick_to_select": "点击选择",
  "mcp.Signclick_again_to_view": "再次点击以查看",
  "mcp.SignBoards": "地图",
  "mcp.SignFirstTo": "首先达到 ",
  "mcp.SignMinigame": "小游戏",
  "mcp.SignGrandPrix": "大奖赛",
  "mcp.SignStartGame": "(开始游戏)", //translate: '(Start Game)' if not english due to the multicolored letters,
  "mcp.SignQuickPlay": "快速游戏",
  "mcp.SignModeEnabled": "模式已启用",
  "mcp.SignMinigames": "小游戏",
  "mcp.SignLeadDeveloper": "首席开发者",
  "mcp.SignExploreTheMap": "探索地图",
  "mcp.SignGoldenStar": "黄金之星",
  "mcp.SignEventStar": "事件之星",
  "mcp.SignRunnerStar": "跑者之星",
  "mcp.SignAllStar": "全能之星", //this is the minigame star,
  "mcp.SignBoardSpecific": "特定地图",
  "mcp.SignStartingStars": "起始星星数：",
  "mcp.SignStartingCoins": "起始金币数：",
  "mcp.SignNext": "下一页",
  "mcp.SignPrevious": "上一页",
  "mcp.Signclick_to_set": "（点击设置）",
  "mcp.Signclick_to_disable": "点击以禁用",
  "mcp.SignMinigamePriority": "小游戏优先级：",
  "mcp.SignCustomize": "自定义",
  "mcp.SignSurpriseShops": "惊喜商店：",
  "mcp.SignTrapOverwriting": "陷阱覆盖：",
  "mcp.SignRealmsMode": "领域模式：",
  "mcp.SignHighPingMode": "高延迟模式：",
  "mcp.SignEquipment": "装备：",
  "mcp.SignEnhancedItem": "增强物品",
  "mcp.SignEnhancedItems": "强化物品",
  "mcp.SignRegularItems": "普通物品",
  "mcp.SignDropChance": "掉落几率：",
  "mcp.SignSpecialEvents": "特殊事件：",
  "mcp.SignGoBack": "返回",
  "mcp.SignToggleMusic": "切换音乐",
  "mcp.SignToggleMusic2": "(调节音量请至",
  "mcp.SignToggleMusic3": "声音频道)",
  "mcp.SignOn": "开",
  "mcp.SignOff": "关",
  "mcp.SignGuaranteed": "（有保证）",
  "mcp.SignNotGuaranteed": "（无保证）",
  "mcp.SignBasedOnCoins": "基于金币数",
  "mcp.SignBasedOnWins": "基于获胜数",
  "mcp.SignRandomItem": "随机物品",
  "mcp.SignMaster": "大师",
  "mcp.SignSettings": "设置",
  "mcp.SignDoublesMode": "双人模式：",
  "mcp.SignGamemodeColon": "游戏模式：",
  "mcp.SignGamemodes": "游戏模式",
  "mcp.SignMegaPartyMode": "超级派对模式：",
  "mcp.SignSolos": "单人",
  "mcp.SignTeams": "团队",
  "mcp.SignPairs": "双人",
  "mcp.BigDice": "大号骰子",
  "mcp.TwiceBigDice": "双倍大号骰子",
  "mcp.WeightedTwiceBigDice": "加权双倍大号骰子",
  "mcp.ThriceBigDice": "三倍大号骰子",
  "mcp.WeightedThriceBigDice": "加权三倍大号骰子",
  "mcp.coin": "金币",
  "mcp.Coin": "金币",
  "mcp.coins": "金币",
  "mcp.Coins": "金币",
  "mcp.Doubloon": "金币",
  "mcp.Doubloons": "金币",
  "mcp.star": "星星",
  "mcp.Star": "星星",
  "mcp.stars": "星星",
  "mcp.Stars": "星星",
  "mcp.turn": "回合",
  "mcp.Turn": "回合",
  "mcp.place": "名次", //example: 1st place, 2nd place etc.,
  "mcp.Place": "名次",
  "mcp.Duel": "决斗",
  "mcp.MicroDuel": "微型决斗",
  "mcp.FreeForAll": "大乱斗",
  "mcp.4ForAll": "四人乱斗",
  "mcp.roll": "投掷",
  "mcp.Roll": "投掷",
  "mcp.shoot": "射击！",
  "mcp.Deflation_": "通缩>",
  "mcp.Deflation": "通缩",
  "mcp.Inflation_": "通胀>",
  "mcp.Inflation": "通胀",
  "mcp.merchant_": "商人>",
  "mcp.orange": "橙色",
  "mcp.yes": "<是>",
  "mcp.previous": "<上一个>",
  "mcp.The": " ",
  "mcp.pablo": "巴勃罗",
  "mcp.note_": "注意>", //relating to writing something down,
  "mcp.start": "开始！",
  "mcp.race": "竞赛！",
  "mcp.throw": "投掷！",
  "mcp.star_": "星星！",
  "mcp.yellow": "黄色",
  "mcp.blue": "蓝色",
  "mcp.Cooldown": "冷却",
  "mcp.Ztar": "黑星", //An "anti star",
  "mcp.Gold": "金色",
  "mcp.Aqua": "水绿色",
  "mcp.biome": "生物群系",
  "mcp.Fly_": "飞行！",
  "mcp.Tip_": "提示>",
  "mcp.Jump_": "跳跃！",
  "mcp.Capture_": "捕捉",
  "mcp.Witch_": "女巫>",
  "mcp.Mooshroom_": "哞菇>", //Mushroom Cow,
  "mcp.Miner_": "矿工>",
  "mcp.Brewer_": "酿造师>",
  "mcp.Go_": "冲！",
  "mcp.Rock": "石头", //relating to stone,
  "mcp.Paper": "布",
  "mcp.Scissors": "剪刀",
  "mcp.Off": "关",
  "mcp.red": "红色",
  "mcp.Crouch": "潜行",
  "mcp.Jump": "跳跃",
  "mcp.Nobody": "无人",
  "mcp.TwiceDice": "双倍骰子",
  "mcp.TwiceDiceActivator": "双倍骰子激活器",
  "mcp.ThriceDice": "三倍骰子",
  "mcp.ThriceDiceActivator": "三倍骰子激活器",
  "mcp.RerollToken": "重掷代币",
  "mcp.PlayerSwapper": "玩家交换器",
  "mcp.GhostMode": "幽灵模式",
  "mcp.CoinSnatcher": "金币掠夺者",
  "mcp.FireTrap": "火焰陷阱",
  "mcp.ZapTrap": "电击陷阱",
  "mcp.EnderTrap": "末影陷阱",
  "mcp.DoubleStarVoucher": "双倍星星券",
  "mcp.TripleStarVoucher": "三倍星星券",
  "mcp.HoneyBoost": "蜂蜜助力",
  "mcp.SpiritShield": "灵魂护盾",
  "mcp.CandyCannon": "糖果大炮",
  "mcp.SandyCannon": "沙土大炮",
  "mcp.GoodieBag": "大礼包",
  "mcp.MiniDice": "迷你骰子",
  "mcp.MiniDiceActivator": "迷你骰子激活器",
  "mcp.MagicDice": "魔法骰子",
  "mcp.MagicDiceActivator": "魔法骰子激活器",
  "mcp.CrazyClock": "疯狂时钟",
  "mcp.Pickpocketer": "扒手",
  "mcp.TurnSkipper": "跳过回合",
  "mcp.WarpToStar": "传送到星星",
  "mcp.AnvilTrap": "铁砧陷阱",
  "mcp.IceTrap": "寒冰陷阱",
  "mcp.StarSchmoover": "星星移动器",
  "mcp.StarStealer": "偷星贼",
  "mcp.StarProtector": "星星守护者",
  "mcp.MinionPet": "随从宠物",
  "mcp.StarShard": "星星碎片",
  "mcp.TrafficWhistle": "交通哨子",
  "mcp.GoldBar": "金条",
  "mcp.ReverseABoard": "棋盘反转",
  "mcp.WeightedTwiceDice": "§f§k§lM§r加权双倍骰子§f§k§lM§r",
  "mcp.WeightedTwiceDiceActivator": "§f§k§lM§r加权双倍骰子§f§k§lM§r激活器",
  "mcp.WeightedThriceDice": "§f§k§lM§r加权三倍骰子§f§k§lM§r",
  "mcp.WeightedThriceDiceActivator": "§f§k§lM§r加权三倍骰子§f§k§lM§r激活器",
  "mcp.PremiumRerollToken": "§f§k§lM§r高级重掷代币§f§k§lM§r",
  "mcp.PlayerSwiper": "§f§k§lM§r玩家交换器§f§k§lM§r",
  "mcp.GhoulMode": "§f§k§lM§r食尸鬼模式§f§k§lM§r",
  "mcp.CoinStealer": "§f§k§lM§r金币窃贼§f§k§lM§r",
  "mcp.InfernoTrap": "§f§k§lM§r地狱陷阱§f§k§lM§r",
  "mcp.LightningTrap": "§f§k§lM§r闪电陷阱§f§k§lM§r",
  "mcp.EnderAuraTrap": "§f§k§lM§r末影光环陷阱§f§k§lM§r",
  "mcp.DoubleStarDiscountVoucher": "§f§k§lM§r双倍星星折扣券§f§k§lM§r",
  "mcp.TripleStarDiscountVoucher": "§f§k§lM§r三倍星星折扣券§f§k§lM§r",
  "mcp.HoneyZoom": "§f§k§lM§r蜂蜜冲刺§f§k§lM§r",
  "mcp.ThornedSpiritShield": "§f§k§lM§r荆棘之魂盾§f§k§lM§r",
  "mcp.CandyCannon2": "§f§k§lM§r糖果大炮 2.0§f§k§lM§r",
  "mcp.SandyCannon2": "§f§k§lM§r沙土大炮 2.0§f§k§lM§r",
  "mcp.TreasureBag": "§f§k§lM§r宝物袋§f§k§lM§r",
  "mcp.BinaryDice": "§f§k§lM§r二进制骰子§f§k§lM§r",
  "mcp.BinaryDiceActivator": "§f§k§lM§r二进制骰子§f§k§lM§r激活器",
  "mcp.BigMagicDice": "§f§k§lM§r大型魔法骰子§f§k§lM§r",
  "mcp.BigMagicDiceActivator": "§f§k§lM§r大型魔法骰子§f§k§lM§r激活器",
  "mcp.CuckooClock": "§f§k§lM§r布谷鸟时钟§f§k§lM§r",
  "mcp.PocketPlunderer": "§f§k§lM§r袖珍掠夺者§f§k§lM§r",
  "mcp.TurnStealer": "§f§k§lM§r回合窃贼§f§k§lM§r",
  "mcp.StarSupplier": "§f§k§lM§r星星供应商§f§k§lM§r",
  "mcp.AnvilDeathTrap": "§f§k§lM§r铁砧死亡陷阱§f§k§lM§r",
  "mcp.FreezeTrap": "§f§k§lM§r冰冻陷阱§f§k§lM§r",
  "mcp.StarSetter": "§f§k§lM§r星星设置器§f§k§lM§r",
  "mcp.StarCounterfeiter": "§f§k§lM§r星星伪造者§f§k§lM§r",
  "mcp.StarSafe": "§f§k§lM§r星星保险箱§f§k§lM§r",
  "mcp.TwinionPets": "§f§k§lM§r双子随从宠物§f§k§lM§r",
  "mcp.TrafficController": "§f§k§lM§r交通控制器§f§k§lM§r",
  "mcp.EnchantedGoldBar": "§f§k§lM§r附魔金条§f§k§lM§r",
  "mcp.Freeverser": "§f§k§lM§r自由行者§f§k§lM§r",
  "mcp.WeightedTwiceDiceTextDisplay": "加权双倍骰子",
  "mcp.WeightedThriceDiceTextDisplay": "加权三倍骰子",
  "mcp.PremiumRerollTokenTextDisplay": "高级重掷代币",
  "mcp.PlayerSwiperTextDisplay": "玩家交换器",
  "mcp.GhoulModeTextDisplay": "食尸鬼模式",
  "mcp.CoinStealerTextDisplay": "金币盗贼",
  "mcp.InfernoTrapTextDisplay": "地狱陷阱",
  "mcp.LightningTrapTextDisplay": "闪电陷阱",
  "mcp.EnderAuraTrapTextDisplay": "末影光环陷阱",
  "mcp.DoubleStarDiscountVoucherTextDisplay": "星星翻倍折扣券",
  "mcp.TripleStarDiscountVoucherTextDisplay": "星星三倍折扣券",
  "mcp.HoneyZoomTextDisplay": "蜂蜜冲刺",
  "mcp.ThornedSpiritShieldTextDisplay": "荆棘之魂盾",
  "mcp.CandyCannon2TextDisplay": "糖果大炮 2.0",
  "mcp.SandyCannon2TextDisplay": "沙之大炮 2.0",
  "mcp.TreasureBagTextDisplay": "宝物袋",
  "mcp.BinaryDiceTextDisplay": "二进制骰子",
  "mcp.BigMagicDiceTextDisplay": "大型魔法骰子",
  "mcp.CuckooClockTextDisplay": "布谷鸟时钟",
  "mcp.PocketPlundererTextDisplay": "袖珍掠夺者",
  "mcp.TurnStealerTextDisplay": "回合窃贼",
  "mcp.StarSupplierTextDisplay": "星星供应商",
  "mcp.AnvilDeathTrapTextDisplay": "铁砧死亡陷阱",
  "mcp.FreezeTrapTextDisplay": "冰冻陷阱",
  "mcp.StarSetterTextDisplay": "星星设置器",
  "mcp.StarCounterfeiterTextDisplay": "星星伪造者",
  "mcp.StarSafeTextDisplay": "星星保险箱",
  "mcp.TwinionPetsTextDisplay": "双子随从宠物",
  "mcp.TrafficControllerTextDisplay": "交通控制器",
  "mcp.EnchantedGoldBarTextDisplay": "附魔金条",
  "mcp.FreeverserTextDisplay": "自由行者",
  "mcp.TwiceDiceDescription": "玩家在下一次掷骰时使用两枚骰子。可对任意玩家使用。",
  "mcp.ThriceDiceDescription": "玩家在下一次掷骰时使用三枚骰子。可对任意玩家使用。",
  "mcp.RerollTokenDescription": "允许你重掷上一次的点数。可在达到每回合最大物品使用限制后使用。",
  "mcp.PlayerSwapperDescription": "选择任意一名玩家交换位置。",
  "mcp.GhostModeDescription": "允许你在回合内穿过任意被封锁的路径，免疫陷阱，并使下一次掷骰点数增加 3。",
  "mcp.CoinSnatcherDescription": "从你选择的另一名玩家身上窃取 6 个金币。",
  "mcp.FireTrapDescription": "任何经过此陷阱的敌人，在其剩余回合内每移动一格就会失去 1 个金币。生效 3 次后失效。",
  "mcp.ZapTrapDescription": "任何经过此陷阱的敌人会被电击，并在其剩余回合内每移动一格就会给予陷阱放置者 2 个金币。此陷阱为一次性物品。",
  "mcp.EnderTrapDescription": "任何停在此陷阱上的敌人会被传送回地图起点，且不会触发落脚点事件。此陷阱为一次性物品。",
  "mcp.DoubleStarVoucherDescription": "允许你在路过主星星商人时一次性购买两颗星星。你必须支付两颗星星的费用。",
  "mcp.TripleStarVoucherDescription": "允许你在路过主星星商人时一次性购买三颗星星。你必须支付所有三颗星星的费用。",
  "mcp.HoneyBoostDescription": "使你的掷骰点数增加 8。",
  "mcp.SpiritShieldDescription": "被动能力。激活后，保护你免受下一次针对你的星星或金币窃取尝试。",
  "mcp.CandyCannonDescription": "将你发射到离星星商人更近的地方。",
  "mcp.SandyCannonDescription": "将你发射到离星星/黑星商人更近的地方。",
  "mcp.GoodieBagDescription": "立即获得三件随机物品。可能获得游戏中除窃星手套、疯狂时钟、星星券以外的任何物品。",
  "mcp.MiniDiceDescription": "玩家在下一次掷骰时只能掷出 1-3 点。可对任意玩家使用。",
  "mcp.MagicDiceDescription": "允许你选择自己或另一名玩家在下一回合移动的步数。只能选择 1-10 步。",
  "mcp.CrazyClockDescription1": "将游戏设定为最后 5 回合，并在当前回合结束后触发特殊事件。同时只能有一名玩家持有疯狂时钟。",
  "mcp.CrazyClockDescription2": "若已发生特殊事件，将获胜所需的星星数增加 1；若未发生特殊事件，则减少 1。同时只能有一名玩家持有疯狂时钟。",
  "mcp.PickpocketerDescription1": "被动能力。激活后，将从你经过的每名玩家身上窃取 ",
  "mcp.PickpocketerDescription2": " 个金币。持续 3 回合后失效。",
  "mcp.TurnSkipperDescription": "跳过任意玩家的下一回合。",
  "mcp.WarpToStarDescription": "将你传送至主星星商人处，但你仍需支付星星的费用。",
  "mcp.WarpToStarDescription2": "将你传送至最近的主星星商人处，但你仍需支付星星的费用。",
  "mcp.AnvilTrapDescription": "任何停在此陷阱上的敌人将给予陷阱放置者 10 个金币。",
  "mcp.IceTrapDescription": "任何经过此陷阱的敌人将失去当前掷骰点数的一半（奇数向下取整）。生效 3 次后失效。",
  "mcp.StarSchmooverDescription": "将主星星商人移动到随机位置。",
  "mcp.StarSchmooverDescription2": "将（离使用者最远的）星星商人移动到新的随机位置。",
  "mcp.StarStealerDescription": "允许你从另一名玩家处窃取一颗星星。奖励星星不受此物品影响。",
  "mcp.StarProtectorDescription": "使你的一颗星星永久属于你（无法被抢夺），持续至游戏结束。未受保护的星星仍可被窃取。",
  "mcp.MinionPetDescription": "在你站立的位置召唤一个随从。回合内可随时与随从交换位置。结算时同时触发随从位置和你自身位置的事件。掷骰点数增加 1。",
  "mcp.StarShardDescription": "当你收集满 5 个碎片时，自动转化为一颗星星。",
  "mcp.TrafficWhistleDescription": "切换交通信号灯状态。",
  "mcp.GoldBarDescription": "使用时获得 15 个金币（购买时不获得）。",
  "mcp.ReverseABoardDescription": "在你的回合内反转地图方向。你将在回合内向后移动。",
  "mcp.WeightedTwiceDiceDescription": "指定任意玩家在下一回合使用两枚骰子。每个骰子更有可能掷出较大的点数。",
  "mcp.WeightedThriceDiceDescription": "指定任意玩家在下一回合使用三枚骰子。每个骰子更有可能掷出较大的点数。",
  "mcp.PremiumRerollTokenDescription": "允许你重掷骰子。重掷后，可选择保留新点数或维持原点数。可在达到每回合最大物品使用限制后使用。",
  "mcp.PlayerSwiperDescription": "选择任意一名玩家交换位置，并窃取其一件价值低于 15 金币的随机物品。",
  "mcp.GhoulModeDescription": "允许你在回合内穿过任意被封锁的路径，将经过的对手陷阱转化为你的陷阱，并使下一次掷骰点数增加 3。",
  "mcp.CoinStealerDescription": "从你选择的另一名玩家身上窃取 10 个金币。",
  "mcp.InfernoTrapDescription": "任何经过此陷阱的敌人，在其剩余回合内每移动一格就会失去 2 个金币。生效 3 次后失效。",
  "mcp.LightningTrapDescription": "任何经过此陷阱的敌人会被电击，并在其剩余回合内每移动一格就会给予陷阱放置者 3 个金币。此陷阱为一次性物品。",
  "mcp.EnderAuraTrapDescription": "任何停在此陷阱一格范围内的敌人会被传送回地图起点。此陷阱为一次性物品。",
  "mcp.DoubleStarDiscountVoucherDescription": "允许你在主星星商人处以一颗星星的价格购买两颗星星。",
  "mcp.TripleStarDiscountVoucherDescription": "允许你在主星星商人处以一颗星星的价格购买三颗星星。",
  "mcp.HoneyZoomDescription": "使你的掷骰点数增加 12。",
  "mcp.ThornedSpiritShieldDescription": "被动能力。激活后，保护你免受下一次针对你的星星或金币窃取尝试。任何试图窃取金币的玩家将反过来失去他们原本想偷的金币。",
  "mcp.CandyCannon2Description": "将你发射到比普通糖果大炮离星星商人更近的地方。",
  "mcp.SandyCannon2Description": "将你发射到比普通沙土大炮离星星/黑星商人更近的地方。",
  "mcp.TreasureBagDescription": "立即获得三件随机强化物品。可能获得游戏中除星星伪造者、布谷鸟时钟、星星券以外的任何物品。",
  "mcp.BinaryDiceDescription": "玩家在下一次掷骰时只能掷出 0-1 点。可对任意玩家使用。",
  "mcp.BigMagicDiceDescription": "允许你选择自己或另一名玩家在下一回合移动的步数。只能选择 1-20 步。",
  "mcp.CuckooClockDescription1": "设定下一回合数。选择倒数第 7 回合至倒数第 3 回合之间的任意回合。当前回合结束后将触发特殊事件。同时只能有一名玩家持有疯狂时钟或布谷鸟时钟。",
  "mcp.CuckooClockDescription2": "若已发生特殊事件，将获胜所需的星星数增加 2；若未发生特殊事件，则减少 2。同时只能有一名玩家持有疯狂时钟或布谷鸟时钟。",
  "mcp.PocketPlundererDescription1": "Passive ability. Upon activation, steals ",
  "mcp.PocketPlundererDescription2": " 个金币，对象为所有你经过的玩家以及经过你的玩家。持续 3 回合后失效。",
  "mcp.TurnStealerDescription": "窃取另一名玩家的回合。你的回合将从他们的位置开始，并由你操控他们的棋子。",
  "mcp.StarSupplierDescription1": "将你传送至主星星商人处，并给予你购买一颗星星所需的金币。",
  "mcp.StarSupplierDescription2": "将你传送至最近的主星星商人处，并给予你购买一颗星星所需的金币。",
  "mcp.StarSupplierDescription3": "将你传送至最近的主星星商人处，并给予你购买一颗额外星星所需的金币。",
  "mcp.AnvilDeathTrapDescription": "任何停在此陷阱上的敌人将给予陷阱放置者其持有一半的金币（最少 10 枚）。",
  "mcp.FreezeTrapDescription": "任何经过此陷阱的敌人将被冻结在原地，掷骰点数归零，并使下方的格子失效。生效 2 次后失效。",
  "mcp.StarSetterDescription": "从 4 个位置中选择 1 个来安置星星商人。",
  "mcp.StarSetterDescription1": "从 4 个位置中选择 1 个来安置星星商人。",
  "mcp.StarSetterDescription2": "从 4 个位置中选择 1 个（离你最远的位置）来安置星星商人。",
  "mcp.StarCounterfeiterDescription": "从你选择的另一名玩家处窃取一颗星星并复制它。奖励星星不受此物品影响。",
  "mcp.StarSafeDescription": "使你的两颗星星永久属于你（无法被抢夺），持续至游戏结束。未受保护的星星仍可被窃取。",
  "mcp.TwinionPetsDescription": "在你站立的位置召唤两个随从。移动时可随时与任一随从交换位置，以此将掷骰点数分配给两个额外的棋子。结算时同时触发两个随从位置和你自身位置的事件。掷骰点数增加 2。",
  "mcp.TrafficControllerDescription": "切换交通信号灯状态，并将其锁定直到你的下一回合。",
  "mcp.EnchantedGoldBarDescription": "使用时获得 20 个金币（购买时不获得）。",
  "mcp.FreeverserDescription": "允许你在回合内向任意方向移动。只有在到达路口时才能改变方向。",
  "mcp.dropper": "心跳水立方",
  "mcp.whack_a_mob": "打地鼠",
  "mcp.monster_shoot": "怪物射击",
  "mcp.cave_parkour": "洞穴跑酷",
  "mcp.raft_racers": "木筏竞速",
  "mcp.knockout": "击落擂台",
  "mcp.hoopin_n_swoopin": "极限飞环",
  "mcp.spleef": "掘一死战",
  "mcp.meat_slap": "烫手的猪排",
  "mcp.gladiators": "角斗场",
  "mcp.tedious_tasks": "苦差事大乱斗",
  "mcp.tile_capture": "方块占领",
  "mcp.rainbow_run": "霓虹音律",
  "mcp.platforms": "高台夺宝",
  "mcp.runner": "方块掘战",
  "mcp.horse_race": "赛马",
  "mcp.speed_builders": "记忆速建",
  "mcp.steve_says": "史蒂夫说",
  "mcp.power_towers": "极速高塔",
  "mcp.farming_frenzy": "疯狂农场",
  "mcp.port_priority": "信标寻宝",
  "mcp.match_me_not": "不要和我一样",
  "mcp.rocket_launch": "一飞冲天",
  "mcp.red_light_green_light": "一二三，木头人",
  "mcp.memory_lane": "过目不忘",
  "mcp.pearl_hurl": "末影珍珠投掷",
  "mcp.take_flight": "展翅高飞",
  "mcp.one_shot_wonder": "一箭奇侠",
  "mcp.odd_one_out": "找不同",
  "mcp.sheep_scramble": "绵羊估算赛",
  "mcp.trident_tumblers": "三叉戟杂技",
  "mcp.puzzled": "拼图",
  "mcp.boss_battle": "首领讨伐战",
  "mcp.mpiq": "MC派对知识竞赛",
  "mcp.color_chaos": "色盲派对",
  "mcp.ccc": "苦力怕疯狂爆破",
  "mcp.color_trails": "轨迹对决",
  "mcp.musical_minecarts": "音乐抢座",
  "mcp.hole_in_the_wall": "穿墙挑战",
  "mcp.dragon_doom": "飞龙浩劫",
  "mcp.dripstone_dance": "滴石之舞",
  "mcp.obstacle_field": "废墟障碍赛",
  "mcp.laser_evaders": "光束逃生",
  "mcp.mineshaft_madness": "疯狂矿井",
  "mcp.market_mayhem": "市场大乱斗",
  "mcp.tunnel_o_fun": "趣味隧道",
  "mcp.cat_catchers": "爱猫 TV",
  "mcp.hungry_hungry_humans": "贪吃的渔夫",
  "mcp.bat_blast": "蝙蝠冲击",
  "mcp.grave_diggers": "掘墓寻宝",
  "mcp.prison_pals": "监狱伙伴",
  "mcp.rpsc": "猜拳追逐战",
  "mcp.tanks": "坦克大战",
  "mcp.capture_the_flag": "夺旗战",
  "mcp.mine_your_business": "超级迷你战墙",
  "mcp.team_hockey": "团队曲棍球",
  "mcp.maze_navigator": "迷宫探险家",
  "mcp.bombs_away": "炸弹来袭", //include '!',
  "mcp.labyrinth": "迷宫指挥战",
  "mcp.snow_wars": "雪球大战",
  "mcp.space_jumpers": "星际跳跃",
  "mcp.boom_carts": "爆炸矿车",
  "mcp.what_the_cluck": "这是什么鸡吧？", //include '?',
  "mcp.recruitment_royale": "招募大逃杀",
  "mcp.hide_and_seek": "捉迷藏",
  "mcp.game_theory": "博弈对决",
  "mcp.boss_brawl": "首领大乱斗",
  "mcp.gold_rush": "黄金流水线",
  "mcp.block_buster": "方块躲猫猫",
  "mcp.pac_cube": "吃豆方块",
  "mcp.ghost_hunt": "幽灵狩猎",
  "mcp.treetop_hop": "树梢狙击战",
  "mcp.slime_time": "史莱姆时间",
  "mcp.in_the_zone": "占领区域",
  "mcp.ghast_blast": "恶魂冲击",
  "mcp.eggcellence": "奇思妙蛋", //this is portmanteau between 'egg' and 'excellent',
  "mcp.ravager_rodeo": "掠夺兽牛仔",
  "mcp.mouse_trap": "困鼠之斗",
  "mcp.minions": "随从大军",
  "mcp.ring_in_the_ring": "擂台响铃", //'ring' in this case refers to 1) sound and 2) a boxing ring,
  "mcp.fight_fight_fight": "战斗！战斗！战斗！", //include '!',
  "mcp.turtle_hockey": "乌龟曲棍球",
  "mcp.go_fish": "垂钓大作战!", //include '!',
  "mcp.dpmb": "别碰我的按钮",
  "mcp.bridge_crossing": "战桥",
  "mcp.pig_pushers": "赶猪竞速",
  "mcp.balance_beam": "平衡棍木",
  "mcp.button_search": "寻钮大作战",
  "mcp.betris": "方块俄罗斯",
  "mcp.deuce": "史莱姆排球",
  "mcp.decryption": "密码破译战",
  "mcp.cannoneers": "炮火对决",
  "mcp.szb": "怪物猜拳",
  "mcp.quick_draw": "方块快枪手",
  "mcp.just_joust": "马上决斗",
  "mcp.ground_mark": "精准竞降",
  "mcp.on_the_dot": "精准读秒",
  "mcp.mining_away": "挖掘狂人",
  "mcp.reactor_reactor": "反应堆危机", //one who reacts to an 'energy container',
  "mcp.path_finder": "绝境寻路",
  "mcp.NotEnoughCoins": "你的金币不足以购买",
  "mcp.NotEnoughCoins2": "你的金币不足以购买",
  "mcp.QuestionMark": "?",
  "mcp.Barto_": "巴托>",
  "mcp.rpsc_choose_rock": "你的队伍选择了：石头！",
  "mcp.rpsc_choose_paper": "你的队伍选择了：布！",
  "mcp.rpsc_choose_scissors": "你的队伍选择了：剪刀！",
  "mcp.StarProtectorStar": "星星守护者（带星星）",
  "mcp._coins": "金币",
  "mcp._Coins": "金币",
  "mcp.ArcaneAtollStarSchmooverDescription": "将星星商人和冒牌星星商人都移动到新的随机位置。",
  "mcp.ArcaneAtollStarSetterDescription": "选择4个地方之一来移动一个随机的星星商人。另一个星星商人被移动到一个随机格子。",
  "mcp.Checkpoint": "检查点",
  "mcp.Points": "分数",
  "mcp.LapsCompleted": "完成的圈数",
  "mcp.TasksCompleted": "完成的任务",
  "mcp.Diamonds": "钻石",
  "mcp.PlatformsDiamonds": "钻石",
  "mcp.TowerHeight": "塔的高度",
  "mcp.ItemsFound": "找到的物品",
  "mcp.MaximumDistance": "最大距离",
  "mcp.Kills": "击杀数",
  "mcp.DamageDealt": "造成的伤害",
  "mcp.CoinsCollected": "收集的金币",
  "mcp.AnimalsCaptured": "已捕获的动物",
  "mcp.EndOfNumberNonEnglish": "",
  "mcp.Time_Left_": "剩余时间：",
  "mcp.SignScrambledBoard": "打乱的棋盘",
  "mcp.SignDuels": "决斗",
  "mcp.SignMicroDuels": "微型决斗",
  "mcp.SignBattles": "战斗游戏",
  "mcp.SignCoinMinigames": "金币游戏",
  "mcp.SignDisabled": "（已禁用）",
  "mcp.TurnBossbar": "回合",
  "mcp.CandyCannonReverseDescription": "将你送回靠近起点的地方。",
  "mcp.CandyCannon2ReverseDescription": "将你送回更靠近起点的地方。",
  "mcp.SandyCannonReverseDescription": "将你送回靠近起点的地方。",
  "mcp.SandyCannon2ReverseDescription": "将你送回更靠近起点的地方。",
  "mcp.AquaTeam": "水绿队",
  "mcp.GoldTeam": "金队",
  "mcp.TealTeam": "青色队",
  "mcp.PurpleTeam": "紫队",
  "mcp.TanTeam": "棕褐色队",
  "mcp.PinkTeam": "粉队",
  "mcp.SpeedArmorParenthesis": "（速度盔甲+",
  "mcp.Star_Seller_": "星星商人>",
  "mcp.TrophyChestplate": "奖杯胸甲",
  "mcp.TrophyLeggings": "奖杯护腿",
  "mcp.TrophyBoots": "奖杯靴子",
  "mcp.BlingChestplate": "方格胸甲",
  "mcp.BlingLeggings": "方格护腿",
  "mcp.BlingBoots": "方格靴子",
  "mcp.ItemRecoveryChestplate": "物品回收胸甲",
  "mcp.ItemRecoveryLeggings": "物品回收护腿",
  "mcp.ItemRecoveryBoots": "物品回收靴子",
  "mcp.SpeedyChestplate": "赛车手胸甲",
  "mcp.SpeedyLeggings": "赛车手护腿",
  "mcp.SpeedyBoots": "赛车手靴子",
  "mcp.SuperstarChestplate": "超级明星胸甲",
  "mcp.SuperstarLeggings": "超级明星护腿",
  "mcp.SuperstarBoots": "超级明星靴子",
  "mcp.EnderChestplate": "末影胸甲",
  "mcp.EnderLeggings": "末影护腿",
  "mcp.EnderBoots": "末影靴子",
  "mcp.TrophyArmor": "奖杯盔甲",
  "mcp.BlingArmor": "方格盔甲",
  "mcp.ItemRecoveryArmor": "物品回收盔甲",
  "mcp.SpeedyArmor": "赛车手盔甲",
  "mcp.SuperstarArmor": "超级明星盔甲",
  "mcp.EnderArmor": "末影盔甲",
  "mcp.music_disc_challenge_description": " 挑战位于场地中央的下层平台。利用骷髅射出的箭秒杀苦力怕。请调整站位，引诱骷髅射击苦力怕，但切勿过于靠近目标。注意生命值有限，跌落平台即视为失败。",
  "mcp.elder_guardian_fight_description": " 你将装备一把自动飞回的三叉戟，并骑乘美西螈朝准星方向移动。请用三叉戟攻击灰色的远古守卫者，同时留意它周期性召唤的溺尸随从。切记，不要靠近守卫者太近！",
  "mcp.paint_cube_challenge_description": " 点击开始告示牌后，玻璃中将显示目标图案。若能在 40 秒内完美复刻该图案，即可赢取 15 金币！你将穿上一双皮革靴：踩踏羊毛可为靴子染色，随后走过的方块会被染成对应颜色。如需换色，踩踏新的羊毛即可。",
  "mcp.cannon_defuser_": "拆弹挑战>",
  "mcp.cannon_defuser_description": " 此处有 6 个按钮，其中一个暗藏炸弹。你将获得一把拆弹器，入场后需在 20 秒内破坏 4 个按钮。若你破坏的按钮中包含炸弹，即视为拆弹成功，奖励 10 金币；若未在 4 次机会中找出炸弹，则扣除 10 金币。提示：请使用道具挖掘（破坏）按钮，切勿直接按下！",
  "mcp.click_here": "点击此处",
  "mcp.to_learn_about": "，来了解",
  "mcp.the_challenge": "关于挑战",
  "mcp.blue_space": "蓝色",
  "mcp.red_space": "红色",
  "mcp.yellow_space": "黄色",
  "mcp.black_space": "黑色",
  "mcp.green_space": "绿色",
  "mcp.orange_space": "橙色",
  "mcp.light_blue_space": "淡蓝色",
  "mcp.magenta_space": "品红色",
  "mcp.gray_space": "§8灰§7色",
  "mcp.chance_time_space": "§9五§c彩§a斑§e斓",
  "mcp.blue_space_description": "+3 金币",
  "mcp.red_space_description": "-3 金币",
  "mcp.yellow_space_description": "幸运格",
  "mcp.black_space_description": "不幸格",
  "mcp.green_space_description": "随机事件",
  "mcp.orange_space_description": "骰子/陷阱物品",
  "mcp.light_blue_space_description": "开始决斗",
  "mcp.magenta_space_description": "棋盘专属",
  "mcp.gray_space_description": "战斗小游戏",
  "mcp.chance_time_space_description": "命运时刻",
  "mcp.very_common": "非常普通",
  "mcp.common": "普通",
  "mcp.uncommon": "罕见",
  "mcp.rare": "稀有",
  "mcp.very_rare": "非常稀有",
  "mcp.rarity_varies": "稀有度可变",
  "mcp.click_signs_for": "点击告示牌 -",
  "mcp.more_detail": "了解更多",
  "mcp.SignSetDefault": "重置",
  "mcp.SignSettings2": "设置",
  "mcp.SignRegularWager": "普通下注",
  "mcp.Sign10CoinWager": "下注10金币",
  "mcp.Bew_": "蜜蜂>",
  "mcp.10_coins": "10金币",
  "mcp.15_coins": "15金币",
  "mcp.15_Coins": "15金币",
  "mcp._15_coins": " 15金币",
  "mcp._15_Coins": " 15个金币",
  "mcp.20_Coins": "20金币",
  "mcp.Star_": "星星 ",
  "mcp.picnic_panic_description": " 我会列出7-9个物品（在屏幕中间），你必须从桶里拿出它们并扔进野餐篮（堆肥桶）里。可以按任何顺序投掷。当所有物品（不多不少）都在篮子里时，点击我以获得15金币。",
  "mcp.Present": "§2礼§4物",
  "mcp.Presents": "§2礼§4物§2们§4",
  "mcp.ctf_flag_title": "用剑打破旗帜以拾取",
  "mcp.GameSettings": "游戏设置：",
  "mcp.EnhancedItemPercent": "增强物品百分比：",
  "mcp.MaximumItemLimit": "最大物品限制：",
  "mcp.MaximumItemsPerTurn": "每回合最大物品使用数：",
  "mcp.SameSpaceDuels": "同格决斗：",
  "mcp.Allowed": "允许",
  "mcp.NotAllowed": "不允许",
  "mcp.NumberOfBonusStars": "额外星星数量：",
  "mcp.CustomStarDescription": "输入'/trigger BoardDescription'了解详情",
  "mcp.TicketStarDescription1": "这颗星星会在游戏结束时随机授予一位购买了彩票的玩家/队伍",
  "mcp.GoldenStarDescription": "这颗星星将授予在游戏期间曾持有过最多金币的玩家/队伍。",
  "mcp.EventStarDescription": "这颗星星会授予触发事件最多的玩家/队伍",
  "mcp.RunnerStarDescription": "这颗星星会授予走过格子最多的玩家/队伍",
  "mcp.AllStarDescription": "这颗星星会授予在小游戏中表现最佳的玩家/队伍",
  "mcp.AllStarDescriptionMinigames": "这颗星星会授予在小游戏中获胜次数最多的玩家/队伍",
  "mcp.AllStarDescriptionCoins": "这颗星星会授予在小游戏中获得金币最多的玩家/队伍",
  "mcp.TicketStarDescription2": "这颗星星会授予购买彩票最多的玩家/队伍",
  "mcp.RacingStarDescription": "这颗星星会授予完成圈数最多的玩家/队伍",
  "mcp.CoinRobberStarDescription": "这颗星星会授予偷取金币最多的玩家/队伍",
  "mcp.ItemStarDescription": "这颗星星会授予使用物品最多的玩家/队伍",
  "mcp.ShoppingStarDescription": "这颗星星会授予在物品上花费金币最多的玩家/队伍",
  "mcp.PelletStarDescription": "这颗星星会授予收集豆子最多的玩家/队伍",
  "mcp.TransactionStarDescription": "这颗星星会授予购买星星最多的玩家/队伍",
  "mcp.SacrificialStarDescription": "这颗星星会授予在祭坛上献祭金币最多的玩家/队伍",
  "mcp.WarperStarDescription": "这颗星星会授予通过管道次数最多的玩家/队伍",
  "mcp.LuckStarDescription": "这颗星星会授予踩中黄色、黑色和命运时刻格次数最多的玩家/队伍",
  "mcp.DiversificationStarDescription": "这颗星星会授予在所有地产间投资金币最少的玩家/队伍",
  "mcp.InitiatorStarDescription": "这颗星星会授予发起决斗、微型决斗和战斗小游戏次数最多的玩家/队伍",
  "mcp.SpellCasterStarDescription": "这颗星星会授予施放法术最多的玩家/队伍",
  "mcp.SantasHelperStarDescription": "这颗星星会授予递送礼物最多的玩家/队伍",
  "mcp.TombRaiderStarDescription": "这颗星星会授予通过神庙阶段最多的玩家/队伍",
  "mcp.ExplorerStarDescription": "这颗星星将授予访问最多独特格子的玩家/队伍",
  "mcp.RedStarDescription": "此星星将授予给停留在红色格子上最多次的玩家/队伍",
  "mcp.TicketStarDescription1Solos": "这颗星星会在游戏结束时随机授予一位购买了彩票的玩家",
  "mcp.GoldenStarDescriptionSolos": "这颗星星将授予在游戏期间曾持有过最多金币的玩家",
  "mcp.EventStarDescriptionSolos": "这颗星星会授予触发事件最多的玩家",
  "mcp.RunnerStarDescriptionSolos": "这颗星星会授予走过格子最多的玩家",
  "mcp.AllStarDescriptionSolos": "这颗星星会授予在小游戏中表现最佳的玩家",
  "mcp.AllStarDescriptionMinigamesSolos": "这颗星星会授予在小游戏中获胜次数最多的玩家",
  "mcp.AllStarDescriptionCoinsSolos": "这颗星星会授予在小游戏中获得金币最多的玩家",
  "mcp.TicketStarDescription2Solos": "这颗星星会授予购买彩票最多的玩家",
  "mcp.RacingStarDescriptionSolos": "这颗星星会授予完成圈数最多的玩家",
  "mcp.CoinRobberStarDescriptionSolos": "这颗星星会授予偷取金币最多的玩家",
  "mcp.ItemStarDescriptionSolos": "这颗星星会授予使用物品最多的玩家",
  "mcp.ShoppingStarDescriptionSolos": "这颗星星会授予在物品上花费金币最多的玩家",
  "mcp.PelletStarDescriptionSolos": "这颗星星会授予收集豆子最多的玩家",
  "mcp.TransactionStarDescriptionSolos": "这颗星星会授予购买星星最多的玩家",
  "mcp.SacrificialStarDescriptionSolos": "这颗星星会授予在祭坛上献祭金币最多的玩家",
  "mcp.WarperStarDescriptionSolos": "这颗星星会授予通过管道次数最多的玩家",
  "mcp.LuckStarDescriptionSolos": "这颗星星会授予踩中黄色、黑色和命运时刻格次数最多的玩家",
  "mcp.DiversificationStarDescriptionSolos": "这颗星星会授予在所有地产间投资金币最少的玩家",
  "mcp.InitiatorStarDescriptionSolos": "这颗星星会授予发起决斗、微型决斗和战斗小游戏次数最多的玩家",
  "mcp.SpellCasterStarDescriptionSolos": "这颗星星会授予施放法术最多的玩家",
  "mcp.SantasHelperStarDescriptionSolos": "这颗星星会授予递送礼物最多的玩家",
  "mcp.TombRaiderStarDescriptionSolos": "这颗星星会授予通过神庙阶段最多的玩家",
  "mcp.ExplorerStarDescriptionSolos": "这颗星星将授予访问最多独特格子的玩家",
  "mcp.RedStarDescriptionSolos": "此星星将授予给停留在红色格子上最多次的玩家",
  "mcp.RoyalStarDescriptionSolos": "此星星将授予给切换有色象限次数最多的玩家",
  "mcp.GoldenStarDescriptionTeams": "这颗星星将授予在游戏期间曾持有过最多金币的队伍。",
  "mcp.EventStarDescriptionTeams": "这颗星星会授予触发事件最多的队伍",
  "mcp.RunnerStarDescriptionTeams": "这颗星星会授予走过格子最多的队伍",
  "mcp.AllStarDescriptionTeams": "这颗星星会授予在小游戏中表现最佳的队伍",
  "mcp.AllStarDescriptionMinigamesTeams": "这颗星星会授予在小游戏中获胜次数最多的队伍",
  "mcp.AllStarDescriptionCoinsTeams": "这颗星星会授予在小游戏中获得金币最多的队伍",
  "mcp.TicketStarDescription2Teams": "这颗星星会授予购买彩票最多的队伍",
  "mcp.RacingStarDescriptionTeams": "这颗星星会授予完成圈数最多的队伍",
  "mcp.CoinRobberStarDescriptionTeams": "这颗星星会授予偷取金币最多的队伍",
  "mcp.ItemStarDescriptionTeams": "这颗星星会授予使用物品最多的队伍",
  "mcp.ShoppingStarDescriptionTeams": "这颗星星会授予在物品上花费金币最多的队伍",
  "mcp.PelletStarDescriptionTeams": "这颗星星会授予收集豆子最多的队伍",
  "mcp.TransactionStarDescriptionTeams": "这颗星星会授予购买星星最多的队伍",
  "mcp.SacrificialStarDescriptionTeams": "这颗星星会授予在祭坛上献祭金币最多的队伍",
  "mcp.WarperStarDescriptionTeams": "这颗星星会授予通过管道次数最多的队伍",
  "mcp.LuckStarDescriptionTeams": "这颗星星会授予踩中黄色、黑色和命运时刻格次数最多的队伍",
  "mcp.DiversificationStarDescriptionTeams": "这颗星星会授予在所有地产间投资金币最少的队伍",
  "mcp.InitiatorStarDescriptionTeams": "这颗星星会授予发起决斗、微型决斗和战斗小游戏次数最多的队伍",
  "mcp.SpellCasterStarDescriptionTeams": "这颗星星会授予施放法术最多的队伍",
  "mcp.SantasHelperStarDescriptionTeams": "这颗星星会授予递送礼物最多的队伍",
  "mcp.TombRaiderStarDescriptionTeams": "这颗星星会授予通过神庙阶段最多的队伍",
  "mcp.ExplorerStarDescriptionTeams": "这颗星星将授予访问最多独特格子的队伍",
  "mcp.RedStarDescriptionTeams": "此星星将授予给停留在红色格子上最多次的队伍",
  "mcp.RoyalStarDescriptionTeams": "此星星将授予给切换有色象限次数最多的队伍",
  "mcp.TicketStarDescriptionRandom": "这颗星星将在游戏结束时随机授予一位玩家",
  "mcp.raw_steak_expire": "你的生肉腐烂了，你失去了它",
  "mcp.raw_fish_expire": "你的生鱼腐烂了，你失去了它",
  "mcp._Star": " 星星",
  "mcp.BlocksFilledOnWall": "墙上已填充的方块",
  "mcp.TotalCheckpoints": "总检查点",
  "mcp.BuildsCopied": "已复制的建筑",
  "mcp.balance_beam_rules_keys": "使用这些键移动：",
  "mcp.BlocksFallen": "已下落的方块",
  "mcp.ChanceTime": "§9命§c运§a时§e刻",
  "mcp.SacrificialBonus": "献祭加成：",
  "mcp.Ticket": "门票",
  "mcp.Star_Seller": "星星  商人",
  "mcp.StarSeller": "星星商人",
  "mcp.WindSpeed": "风速: ",
  "mcp.RightArrow": "→",
  "mcp.Lives": "生命: ",
  "mcp.Lives_": "生命数：",
  "mcp.PelletsLeft": "剩余颗粒: ",
  "mcp.PowerupRespawn": "增益道具重生: ",
  "mcp.SignReduced": "简化", //This key and the one below are only referenced on the reduced cutscene mode sign,
  "mcp.SignCutsceneMode": "过场动画模式",
  "mcp.StartChallenge": "开始挑战",
  "mcp.CLICKME": "点击我",
  "mcp.Option1": "选项1",
  "mcp.Option2": "选项2",
  "mcp.RespawningIn": "重生倒计时: ",
  "mcp.ItemRain_": "物品雨> ",
  "mcp.CoinRain_": "金币雨>",
  "mcp.IncreasedRolls_": "增加投掷点数>",
  "mcp.StarQuest_": "星星任务>",
  "mcp.NextStarBOGO_": "下颗星星买一送一>",
  "mcp.ExtraLuck_": "额外好运>",
  "mcp.TrapSpawning_": "陷阱生成>",
  "mcp.PlayerSpaceSwap_": "玩家位置交换>",
  "mcp.ImposterStarSeller_": "冒牌星星商人>",
  "mcp.TeleporterPairs_": "传送器对>",
  "mcp.MapTrolls_": "地图巨魔>",
  "mcp.ItemLocking_": "物品锁定>",
  "mcp.ItemDestruction_": "物品破坏>",
  "mcp.ItemRain": "物品雨",
  "mcp.CoinRain": "金币雨",
  "mcp.IncreasedRolls": "增加投掷点数",
  "mcp.StarQuest": "星星任务",
  "mcp.NextStarBOGO": "下颗星星买一送一",
  "mcp.ExtraLuck": "额外好运",
  "mcp.TrapSpawning": "陷阱生成",
  "mcp.PlayerSpaceSwap": "玩家位置交换",
  "mcp.ImposterStarSeller": "冒牌星星商人",
  "mcp.TeleporterPairs": "传送器对",
  "mcp.MapTrolls": "地图巨魔",
  "mcp.ItemLocking": "物品锁定",
  "mcp.ItemDestruction": "物品破坏",
  "mcp.BuildParkour": "建造跑酷",
  "mcp.TicketMaster": "售票大师",
  "mcp.CenterPark1": "中央公园", //For the board sections, these translations go on the signs in the hub, so fit them according to how they would fit on signs.,
  "mcp.AirborneIsles1": "空中群岛",
  "mcp.PortTown1": "港口小镇",
  "mcp.LostCity1": "失落之城",
  "mcp.Candyland1": "§c§l糖§f§l果§c§l乐§f§l园",
  "mcp.PacMaze1": "吃豆迷宫",
  "mcp.ZenGarden1": "禅意花园",
  "mcp.MooshroomGrotto1": "哞菇",
  "mcp.PipeCanyon1": "管道峡谷",
  "mcp.RhythmicRoom1": "律动音室",
  "mcp.SuburbiaScramble1": "郊区",
  "mcp.LoftyLuncheon1": "高耸的",
  "mcp.ArcaneAtoll1": "奥术环礁",
  "mcp.PresentPalace1": "§2§l礼§4§l物",
  "mcp.DustyDunes1": "尘沙荒原",
  "mcp.CenterPark2": "",
  "mcp.AirborneIsles2": "",
  "mcp.PortTown2": "",
  "mcp.LostCity2": "",
  "mcp.Candyland2": "",
  "mcp.PacMaze2": "",
  "mcp.ZenGarden2": "",
  "mcp.MooshroomGrotto2": "石窟",
  "mcp.PipeCanyon2": "",
  "mcp.RhythmicRoom2": "",
  "mcp.SuburbiaScramble2": "大乱斗",
  "mcp.LoftyLuncheon2": "午宴",
  "mcp.ArcaneAtoll2": "",
  "mcp.PresentPalace2": "§4§l宫§2§l殿",
  "mcp.DustyDunes2": "",
  "mcp.SignComplexity": "复杂度",
  "mcp.SignStarAbundancy": "星星丰富度",
  "mcp.ClickToConfirm": "点击确认",
  "mcp.Invest": "投资 ",
  "mcp.Tickets": "票券",
  "mcp.award_racing_star.generic.solo": "授予最先完成最多圈数的玩家。玩家每次经过地图起点即视为完成一圈。",
  "mcp.award_racing_star.generic.team": "授予最先完成最多圈数的队伍。玩家每次经过地图起点即视为完成一圈。",
  "mcp.Witch": "女巫",
  "mcp.NeverHappened": "从未发生",
  "mcp.Empty": "空",
  "mcp.Ztar_Seller": "黑星商人",
  "mcp.SingleUserZtarSeller": "一次性黑星商人",
  "mcp.SpectatorVoidMessage": "此小游戏以旁观模式进行。如需作废小游戏，请点击此处。",
  "mcp.Cost_": "花费：",
  "mcp.TakeMeThere": "传送至该处",
  "mcp.ItemsShown_": "显示物品：",
  "mcp.chance_time_space_": "§9命§c运§a时§e刻§9格§c子§a",
  "mcp.SignStartSlot": "起始槽位",
  "mcp.SignMachine": "机器",
  "mcp._Drop_": "（丢弃）",
  "mcp.in_a_duel": " 在决斗中",
  "mcp.StarShardRain": "星星碎片雨",
  "mcp.StarShardRain_": "星星碎片雨> ",
  "mcp.DropToReadyUp": "丢弃以准备就绪",
  "mcp.DropToReadyUpLore": "丢弃物品以开始游戏",
  "mcp.DropToPractice": "丢弃以进入练习模式",
  "mcp.DropPracticeLore1": "丢弃物品以开始练习模式。",
  "mcp.DropPracticeLore2": " 票最低要求",
  "mcp.DropPracticeLore3": "才能开始练习模式。",
  "mcp.SignItemShop": "物品商店",
  "mcp.GrabItem": "拾取物品",
  "mcp.Plot5": "5号地产",
  "mcp.StarCost_": "星星价格：        ",
  "mcp.StarCost": "星星价格：",
  "mcp.Triton": "特里同",
  "mcp.AntiGhostBlade": "抗鬼之刃",
  "mcp.TurnOrder": "回合顺序：",
  "mcp.SelectTeam": "选择团队",
  "mcp.SelectColor": "选择颜色",
  "mcp.SelectRole": "选择角色",
  "mcp.JoinSpectator2": "加入",
  "mcp.JoinSpectator3": "Spectator",
  "mcp.Spectator": "Spectator",
  "mcp.JoinSpectator": "你加入了 %1$s",
  "mcp.RandomTeam": "随机团队",
  "mcp.Blue": "蓝色",
  "mcp.Red": "红色",
  "mcp.Green": "绿色",
  "mcp.Yellow": "黄色",
  "mcp.Cyan": "青色",
  "mcp.Magenta": "品红色",
  "mcp.DarkRed": "深红色",
  "mcp.DarkGreen": "深绿色",
  "mcp.Purple": "紫色",
  "mcp.DarkBlue": "深蓝色",
  "mcp.RandomColor": "随机颜色",
  "mcp.mcp.select_blue_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.Blue
  "mcp.mcp.select_red_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.Red
  "mcp.mcp.select_green_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.Green
  "mcp.mcp.select_yellow_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.Yellow
  "mcp.mcp.select_cyan_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.Cyan
  "mcp.mcp.select_magenta_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.Magenta
  "mcp.mcp.select_dark_red_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.DarkRed
  "mcp.mcp.select_dark_green_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.DarkGreen
  "mcp.mcp.select_purple_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.Purple
  "mcp.mcp.select_dark_blue_color.1" : "%1$s 已被 %2$s。", // 1: player, 2: mcp.DarkBlue
  "mcp.ColorBeg": "如果你真的很想要这个颜色，可以请求那位玩家选择一个不同的颜色。",
  "mcp._Player_": "[玩家] ",
  "mcp._Spectator_": "[旁观者] ",
  "mcp._RandomTeam_": "[随机团队] ",
  "mcp._Gold_": "[金色] ",
  "mcp._Aqua_": "[水绿色] ",
  "mcp._Purple_": "[紫色] ",
  "mcp._Teal_": "[青色] ",
  "mcp._Pink_": "[粉色] ",
  "mcp._Tan_": "[棕褐色] ",
  "mcp._GoldTeam_": "[金队] ",
  "mcp._AquaTeam_": "[水绿队] ",
  "mcp._PurpleTeam_": "[紫队] ",
  "mcp._TealTeam_": "[青色队] ",
  "mcp._PinkTeam_": "[粉队] ",
  "mcp._TanTeam_": "[棕褐色队] ",
  "mcp.RandomColorInfo": "游戏开始时，你将被分配一个随机的颜色",
  "mcp.TooManyPlayers": "该队伍的玩家太多了：",
  "mcp.TeamsModeCheck": "团队模式需要偶数玩家才能进行游戏。",
  "mcp.SignArrowAlley1": "每隔一行",
  "mcp.SignArrowAlley2": "会射出箭矢",
  "mcp.SignArrowAlley3": "同时进行",
  "mcp.SignMonsterKill": "击杀怪物",
  "mcp.SignAvoidLasers": "躲避激光",
  "mcp.SignLavaMaze1": "穿过",
  "mcp.SignLavaMaze2": "岩浆",
  "mcp.SignButtonFind1": "找到石头",
  "mcp.SignButtonFind2": "按钮",
  "mcp.SignParkour1": "完成",
  "mcp.SignParkour2": "跑酷",
  "mcp.SignKeyBrush1": "找到钥匙",
  "mcp.SignKeyBrush2": "使用刷子",
  "mcp.SignMemoryButtons1": "重复显示的",
  "mcp.SignMemoryButtons2": "图案",
  "mcp.SignOddButton1": "找到那个",
  "mcp.SignOddButton2": "朝向",
  "mcp.SignOddButton3": "不同的按钮",
  "mcp.SignZombieMaze1": "设法",
  "mcp.SignZombieMaze2": "穿过迷宫。",
  "mcp.SignZombieMaze3": "僵尸是",
  "mcp.SignZombieMaze4": "无敌的！",
  "mcp.CHANCE_TIME": "§4命§c运§e时§a刻", //if uses more letters than given, start the cycle over at red,
  "mcp.1._": "1. ",
  "mcp.2._": "2. ",
  "mcp.3._": "3. ",
  "mcp.4._": "4. ",
  "mcp.5._": "5. ",
  "mcp.6._": "6. ",
  "mcp.7._": "7. ",
  "mcp.8._": "8. ",
  "mcp.9._": "9. ",
  "mcp.10._": "10. ",
  "mcp.SignSwitchTo": "切换至",
  "mcp.SignNighttime": "夜晚",
  "mcp.SignDaytime": "Daytime",
  "mcp.RavagerWhip": "掠夺兽之鞭",
  "mcp.SwapThisQuadrant": "交换此象限 (看着象限并丢弃此物品)",
  "mcp.SelectedQuadrant_": "已选象限： ",
  "mcp.LightningStrike": "闪电打击",
  "mcp.Guard": "守卫",
  "mcp.Guidebook": "§c§l指§6§l§l南§e§l书",
  "mcp.Sleepy_Worker": "昏昏欲睡的工人",
  "mcp.Tired_Groundskeeper": "疲惫的场地管理员",
  "mcp.Enhance": "强化",
  "mcp.Duplicate": "复制",
  "mcp.SignCurrentMode": "当前模式：",
  "mcp.Unenhancable": "不可强化",
  "mcp.SuitShuffler": "§0§l花§c§l色 §0§l洗§c§l牌§0§l器",
  "mcp.SuitSwitcher": "§f§k§lM§r§0§l花§c§l色 §0§l切§c§l换§0§l器§f§k§lM",
  "mcp.SuitShufflerDescription": "将你选择的一个象限与另一个随机象限的位置交换。",
  "mcp.SuitSwitcherDescription": "将你选择的两个象限的位置交换。",
  "mcp.SuitSwitcherTextDisplay": "§0§l花§c§l色  §0§l切§c§l换§0§l器",
  "mcp.CurrentSacrifice": "当前献祭",
  "mcp.Fountain_Genie": "喷泉精灵",
  "mcp.Sacrifice": "献祭",
  "mcp.CoinSpirit": "金币之灵",
  "mcp.DiceSpirit": "骰子之灵",
  "mcp.TrapSpirit": "陷阱之灵",
  "mcp.MiscellaneousSpirit": "杂项之灵",
  "mcp.StarSpirit": "星星之灵",
  "mcp.ThiefSpirit": "盗贼之灵",
  "mcp.Fortuna": "福尔图娜",
  "mcp.Freyr": "弗雷尔",
  "mcp.Vulcan": "伏尔甘",
  "mcp.CoinsTier1": "3-6 金币",
  "mcp.CoinsTier2": "7-10 金币",
  "mcp.CoinsTier3": "11-14 金币",
  "mcp.CoinsTier4": "15-18 金币",
  "mcp.FortSuits1": "§0§l花§c§l色  §0§l堡§c§l垒",
  "mcp.FortSuits2": "",
  "mcp.UndeadCleaver": "亡灵劈刀",
  "mcp.fort_suits_beat_challenge": "完成地图挑战： ",
  "mcp.PositiveKarma": "正业力",
  "mcp.NegativeKarma": "负业力",
  "mcp:plus2_": "+2 ",
  "mcp.Toggle": "切换",
  "mcp.Player": "玩家",
  "mcp.SpectateMinigames": "你将观战小游戏。",
  "mcp.PlayMinigames": "你将游玩小游戏。",
  "mcp.GoTo": "前往",
  "mcp.Lobby": "大厅",
  "mcp.Men": "男性",
  "mcp.Women": "女性",
  "mcp.spaces": "格",
  "mcp.click_to_view": "(点击查看)",
  "mcp.Controls": "操作",
  "mcp.CoinPayouts": "金币发放",
  "mcp.CourtServant": "宫廷仆人",
  "mcp.YouWereAssignedTheColor": "你被分配到的颜色是 ",
  "mcp.RoyalStarDescription": "此星星将授予给在地图上移动时，在红色和黑色象限之间交替次数最多的玩家/队伍",
  "mcp.TeamsModeCheck2": "队伍模式需要至少 4 名玩家参与。",
  "mcp.TrophyNote": "注意：胸甲奖励 1 枚额外金币。靴子少奖励 1 金币。\n",
  "mcp.ItemRecoveryNote": "注意：胸甲提供 3% 额外的回收几率。靴子减少 3% 的回收几率。\n",
  "mcp.SuperstarNote": "注意：胸甲和护腿有小几率给予额外的星星碎片。\n",
  "mcp.EnderNote": "注意：胸甲和护腿在获得后可缩短使用前的等待时间。\n",
  "mcp.EnderChestWait": "使用前的初始等待：0 回合",
  "mcp.EnderLeggingsWait": "使用前的初始等待：1 回合",
  "mcp.EnderBootsWait": "使用前的初始等待：2 回合",
  "mcp.SuperstarBonus": " 以获得额外的 ",
  "mcp.SpeedArmorDiceRange1": "骰子点数范围增加 1",
  "mcp.SpeedArmorDiceRange2": "骰子点数范围增加 2",
  "mcp.StarShards_": "星星碎片 ",
  "mcp.Upgrades": "升级",
  "mcp.Tier1": "I 阶",
  "mcp.Tier2": "II 阶",
  "mcp.Tier3": "III 阶",
  "mcp.trophy_upgrade": "赢得小游戏时奖励额外金币",
  "mcp.bling_upgrade": "停留在蓝色/黄色格子上时奖励额外金币",
  "mcp.item_recovery_upgrade": "额外的物品回收几率",
  "mcp.speedy_upgrade": "每次升级增加 1 点骰子范围",
  "mcp.superstar_upgrade": "每次升级在每次星星交易中 +0.5 个锻造的星星碎片",
  "mcp.ender_upgrade": "每次升级 +1 个可传送的格子选择",
  "mcp.1v2": "1v2",
  "mcp.1v3": "1v3",
  "mcp.2v3": "2v3",
  "mcp.2v4": "2v4",
  "mcp.2v5": "2v5",
  "mcp.2v6": "2v6",
  "mcp.1v3_ending": "s",
  "mcp.open_bracket": "[",
  "mcp.close_bracket": "]",
  "mcp.zero_time_left": "0:00",
  "mcp._Yes_": "<YES>",
  "mcp.PickpocketerDescription": "Passive ability. Upon activation, steals coins from every player you pass on the board. Expires after 3 turns.",
  "mcp.PocketPlundererDescription": "Passive ability. Upon activation, steals coins from every player you pass and that passes you on the board. Expires after 3 turns.",
  "mcp.dialogue_start": ">",
  "mcp.plus2_": "+2 ",
  "mcp.Spades": "Spades",
  "mcp.Clubs": "Clubs",
  "mcp.Hearts": "Hearts",
  "mcp.FortSuit1": "§0§lF§c§lo§0§lr§c§lt §0§lS§c§lu§0§li§c§lt§0§ls",
  "mcp.FortSuit2": "",
  "mcp.Teal": "Teal",
  "mcp.Pink": "Pink",
  "mcp.Tan": "Tan",
  "mcp.Platforms": "Platforms",
  "mcp.DarkPurple": "Dark Purple",
  "mcp.Gives ": "Gives ",
  "mcp.ttt_task1": "Initiate Same-Space Duel",
  "mcp.ttt_task2": "Win Star from Duel",
  "mcp.ttt_task3": "Be Broke",
  "mcp.ttt_task4": "Exacto Balance",
  "mcp.ttt_task5": "Star Shard Forger",
  "mcp.ttt_task6": "Purple Pipe",
  "mcp.ttt_task7": "Three-Time Loser",
  "mcp.ttt_task8": "Coin Gather",
  "mcp.ttt_task9": "Lose Star or Turn",
  "mcp.ttt_task10": "Recover Item",
  "mcp.ttt_task11": "Bling Space Coins",
  "mcp.ttt_task12": "Trophy Bonuses",
  "mcp.ttt_task13": "Speedy Moving",
  "mcp.ttt_task14": "Coin Thief",
  "mcp.ttt_task15": "Item Shopper",
  "mcp.ttt_task16": "Full Suit",
  "mcp.ttt_task17": "Mixed Suit",
  "mcp.ttt_task18": "Exacto Roll",
  "mcp.ttt_task19": "Chance Time Giver",
  "mcp.ttt_task20": "Magenta Space Lander",
  "mcp.ttt_task21": "Item Discarder",
  "mcp.ttt_task22": "Consistent Item User",
  "mcp.ttt_task23": "Lucky Lander",
  "mcp.ttt_task24": "Star Refuser",
  "mcp.ttt_task25": "Battle Warrior",
  "mcp.ttt_task26": "Small Team Victory",
  "mcp.ttt_task27": "Space Swap",
  "mcp.ttt_task28": "Magic 7",
  "mcp.ttt_task29": "Skip/Steal Turn",
  "mcp.ttt_task30": "Self Mini/Binary Dice",
  "mcp.ttt_task31": "Star Teleporter",
  "mcp.ttt_task32": "Reroll",
  "mcp.ttt_task33": "Direct Land",
  "mcp.ttt_task34": "Trap Exhaust",
  "mcp.ttt_task35": "Trap Evade",
  "mcp.ttt_task36": "Single-Use Star Purchase",
  "mcp.ttt_task37": "In a Circle",
  "mcp.ttt_task38": "Coin Hoard",
  "mcp.ttt_task39": "Richest In Coins",
  "mcp.ttt_task40": "Deep Coin Pockets",
  "mcp.ttt_task41": "Win Streak",
  "mcp.ttt_task42": "Star Rich",
  "mcp.ttt_task43": "Team Player",
  "mcp.ttt_task44": "Item Collector",
  "mcp.ttt_task45": "Coin Robber",
  "mcp.ttt_task46": "Racer",
  "mcp.ttt_task47": "Ignore Bew",
  "mcp.ttt_task48": "Defeat Elder Guardian",
  "mcp.ttt_task49": "Ice Cream Melt",
  "mcp.ttt_task50": "Random Warp",
  "mcp.ttt_task51": "Shuffle Loss",
  "mcp.ttt_task52": "Poisoner",
  "mcp.ttt_task53": "Minion Suction",
  "mcp.ttt_task54": "Launch Thrice",
  "mcp.ttt_task55": "Give Item to Pablo",
  "mcp.ttt_task56": "Lose Food Thrice",
  "mcp.ttt_task57": "Fly Away",
  "mcp.ttt_task58": "Large Haul",
  "mcp.ttt_task59": "Ztar Curse",
  "mcp.ttt_task60": "Judged Twice",
  "mcp.ttt_task61": "Break Shield",
  "mcp.ttt_task62": "Maxed Equipment Piece",
  "mcp.ttt_task63": "Doubles or Triples",
  "mcp.ttt_task64": "Long Launch from Cannon",
  "mcp.10_Coins": " 10 Coins",
  "mcp.close_door": "Close the door",
  "mcp.Bew": "Bew",
  "mcp.UseWarp": "Use Warp",
  "mcp.7_Coins": "7 Coins",
  "mcp.Chute": "Chute",
  "mcp.Teleporter": "Teleporter",
  "mcp.WarpCost_": "Warp Cost:",
  "mcp.StarAltar": "Star Altar",
  "mcp.BenefitsAltar": "Benefits Altar",
  "mcp.VarietyAltar": "Variety Altar",
  "mcp.AttackAltar": "Attack Altar",
  "mcp.Task": "Task",
  "mcp.Quest": "Quest",
  "mcp.Teleportation": "Teleportation",
  "mcp.Chamber": "Chamber",
  "mcp.SacrificialAltar": "Sacrifical Altar",
  "mcp.SacrificialAltar2": "(Coins Required)",
  "mcp.SacrificialAltar3": " ",
  "mcp.Mesa": "Mesa",
  "mcp.Savanna": "Savanna",
  "mcp.Desert": "Desert",
  "mcp.TeleportSign1": "Stand on beacon",
  "mcp.TeleportSign2": "and click one of",
  "mcp.TeleportSign3": "the regions",
  "mcp.TeleportSign4": "above to teleport",
  "mcp.JumpMiddle": "Jump Middle",
  "mcp.JumpRight": "Jump Right",
  "mcp.JumpLeft": "Jump Left",
  "mcp.GameStats": "Game Stats",
  "mcp.Type": "Type",
  "mcp.Guess": "[Guess]",
  "mcp.SkipDialogue2": "Skip To Next",
  "mcp.SkipDialogue3": "Dialogue",
  "mcp.CaptainJones1": "Help Captain",
  "mcp.CaptainJones2": "Jones",
  "mcp.ShootCannon": "Shoot Cannon",
  "mcp.YourChoices1": "Your Choices",
  "mcp.YourChoices2": "",
  "mcp.OpponentsChoices1": "Opponent's",
  "mcp.OpponentsChoices2": "Choices",
  "mcp.RANDOMIZE": "§9R§cA§aN§eD§9O§cM§aI§eZ§9E§c!",
  "mcp.TotalNumBonusStars1": "Total number of",
  "mcp.TotalNumBonusStars2": "bonus stars",
  "mcp.TotalNumBonusStars3": "(Turn Mode Only)",
  "mcp.TrickOrTreat": "Trick or Treat",
  "mcp.BlockGuessing": "Block Guessing",
  "mcp.Challenge": "Challenge",
  "mcp.TridentRace": "Trident Race",
  "mcp.MusicDisc": "Music Disc",
  "mcp.SingleLightning": "Single Lightning",
  "mcp.DoubleLightning": "Double Lightning",
  "mcp.PabloThe": "Pablo The",
  "mcp.Pincher": "Pincher",
  "mcp.PicnicChallenge": "Picnic Challenge",
  "mcp.click_for_info": "(click for info)",
  "mcp.click_again_to_add": "click again to add",
  "mcp.SelectedBoard1": "",
  "mcp.SignSelect": "Select:",
  "mcp.Team": "Team",
  "mcp.Color": "Color",
  "mcp.Role": "Role",
  "mcp.FullCredits": "Full Credits",
  "mcp.StopSpin": "Stop Spin",
  "mcp.SlotsSign1": "Match three of a",
  "mcp.SlotsSign2": "kind in the center",
  "mcp.SlotsSign3": "row to win!",
  "mcp.SlotsSign4": " ",
  "mcp.Reset": "Reset",
  "mcp.Code_": "Code:",
  "mcp.GameplayOptions.2":"Gameplay",
  "mcp.GameplayOptions.3":"Options",
  "mcp.GameplayPreferences.3":"Preferences",
  "mcp.TurnModeSign.1":"Number of Turns",
  "mcp.TurnModeSign.2":"(Turn Mode)",
  "mcp.TurnModeSign.3":"",
  "mcp.StarRaceModeSign.1":"Stars required",
  "mcp.StarRaceModeSign.2":"to win",
  "mcp.StarRaceModeSign.3":"(Star Race Mode)",
  "mcp.NumberOfGrandPrixMinigames1" : "Number of",
  "mcp.NumberOfGrandPrixMinigames2" : "Minigames",
  "mcp.NumberOfGrandPrixMinigames3" : "(Grand Prix Mode)",
  "mcp.SignStartingAmounts.1":"Starting Amounts",
  "mcp.SignStartingAmounts.2":"Per Player",
  "mcp.FeaturesSign": "Features",
  "mcp.ShopItemsSign": "Shop Items",
  "mcp.SignConfiguration": "Configuration",
  "mcp.StepOnBeacon": "You must step on the beacon to teleport",
  "mcp.ViewBoard": "View Board",
  "mcp.or": "or",
  "mcp.Spectate": "Spectate",
  "mcp.ViewBoardItemName": "%1$s (%2$s) %3$s %4$s (%5$s)",
  "mcp.ViewBoardLore": "Drop to go above the board. Offhand to go into Spectator Mode.",
  "mcp.PlaceTrap": "Place trap",
  "mcp.SeekerSword": "Seeker Sword",
  "mcp.EndMinigame": "End Minigame",
  "mcp.TeleportToTurnPlayer": "Teleport to turn player",
  "mcp.TeleportToTurnPlayerLore": "Teleports you to the player taking their turn. Drop to use.",
  "mcp.GoToSpectatorMode": "Go to spectator mode",
  "mcp.CancelCurrentGame": "CANCEL CURRENT GAME",
  "mcp.OperatorTurnSkipper": "Operator Turn Skipper",
  "mcp.LightningWand": "Lightning Wand",
  "mcp.BrawlAxe": "Brawl Axe",
  "mcp.ShootFireball": "ShootFireball",
  "mcp.SummonReinforcements": "Summon Reinforcements",
  "mcp.ApartmentKey": "Apartment Key",
  "mcp.SelectRoll1": "Roll 1 (drop to confirm)",
  "mcp.SelectRoll2": "Roll 2 (drop to confirm)",
  "mcp.SelectRoll3": "Roll 3 (drop to confirm)",
  "mcp.SelectRoll4": "Roll 4 (drop to confirm)",
  "mcp.SelectRoll5": "Roll 5 (drop to confirm)",
  "mcp.SelectRoll6": "Roll 6 (drop to confirm)",
  "mcp.SelectRoll7": "Roll 7 (drop to confirm)",
  "mcp.SelectRoll8": "Roll 8 (drop to confirm)",
  "mcp.SelectRoll9": "Roll 9 (drop to confirm)",
  "mcp.SelectRoll10": "Roll 10 (drop to confirm)",
  "mcp.SelectRoll11": "Roll 11 (drop to confirm)",
  "mcp.SelectRoll12": "Roll 12 (drop to confirm)",
  "mcp.SelectRoll13": "Roll 13 (drop to confirm)",
  "mcp.SelectRoll14": "Roll 14 (drop to confirm)",
  "mcp.SelectRoll15": "Roll 15 (drop to confirm)",
  "mcp.SelectRoll16": "Roll 16 (drop to confirm)",
  "mcp.SelectRoll17": "Roll 17 (drop to confirm)",
  "mcp.SelectRoll18": "Roll 18 (drop to confirm)",
  "mcp.SelectRoll19": "Roll 19 (drop to confirm)",
  "mcp.SelectRoll20": "Roll 20 (drop to confirm)",
  "mcp.CancelItem": "Cancel item",
  "mcp.SwapWithMinion": "Swap with minion",
  "mcp.SwapWithMinion1": "Swap with minion #1",
  "mcp.SwapWithMinion2": "Swap with minion #2",
  "mcp.ExitMenu": "Exit Menu",
  "mcp.BeachBall": "Beach Ball",
  "mcp.GAME_OVER": "§f§k§l0 §6§lG§d§lA§a§lM§c§lE §e§lO§5§lV§2§lE§b§lR§9§l! §f§k§l0",
  "mcp.ReturnToHub": "Return To Hub",
  "mcp.QuestItems": "Quest Items",
  "mcp.SacrificialEnchantmentShard": "Sacrifical Enchantment Shard",
  "mcp.SacrificialEnchantmentShardDescription": "Used to enhance luck at sacrificial alter",
  "mcp.UltimateBladeOfDoom": "Ultimate Blade of Doom",
  "mcp.UltimateBladeOfDoomLore1": "Return to Lucas in sandstone house near lava pit.",
  "mcp.UltimateBladeOfDoomLore2": "Reward: Double Star Voucher",
  "mcp.StrengthPotion": "Strength Potion",
  "mcp.StrengthPotionDescription": "Drink potion right before pulling diamond sword in black bastion.",
  "mcp.Drink": "Drink",
  "mcp.DrinkLore1": "Return to red sandstone hut.",
  "mcp.DrinkLore2": "Reward: 25 Coins",
  "mcp.SacredEmerald": "Sacred Emerald",
  "mcp.FireResistancePotion": "Fire Resistance Potion",
  "mcp.FireResistancePotionLore": "Use to swim in lava pit safely and find lost netherite scrap.",
  "mcp.RawBeefLore1": "Cook beef using coal in any oven around the map before it expires.",
  "mcp.RawBeefLore2": "Then return steak to Arnold",
  "mcp.SteakLore1": "Return to Arnold in mud brick house.",
  "mcp.SteakLore2": "Reward: Choice of Item",
  "mcp.EnderEyeLore1": "Use to activate portal in end dungeon in mesa cave.",
  "mcp.EnderEyeLore2": "Reward: Double coins for blue/yellow spots and immunity from red/black spots",
  "mcp.IronPickaxePore": "Use to mine emerald ore in mesa cave.",
  "mcp.SacredEmerladLore1": "Return to Barry on side of savana island.",
  "mcp.SacredEmerladLore2": "Reward: 1 Star",
  "mcp.BowlLore": "Use with dandelion to acquire suspicious stew.",
  "mcp.DandelionLore": "Feed to brown cow, then use bowl to acquire suspicious stew.",
  "mcp.SuspiciousStewLore1": "Return to Skylar in birch wood house.",
  "mcp.SuspiciousStewLore2": "Reward: 25 coins",
  "mcp.QuestItemsBarrelLore": "Drop to hide quest items",
  "mcp.HellBlade": "Hell Blade",
  "mcp.GladiatorAxe": "Gladiator Axe",
  "mcp.JumpBoots": "Jump Boots",
  "mcp.SpeedBoots": "Speed Boots",
  "mcp.GraveBrush": "Grave Brush",
  "mcp.SeekersSword": "SeekersSword",
  "mcp.UseIfStuck": " (use if stuck)",
  "mcp.StandOnBlack": "Stand On Black",
  "mcp.StandOnBlue": "Stand On Blue",
  "mcp.StandOnBrown": "Stand On Brown",
  "mcp.StandOnCyan": "Stand On Cyan",
  "mcp.StandOnGray": "Stand On Gray",
  "mcp.StandOnGreen": "Stand On Green",
  "mcp.StandOnLightBlue": "Stand On Light Blue",
  "mcp.StandOnLightGray": "Stand On Light Gray",
  "mcp.StandOnLime": "Stand On Lime",
  "mcp.StandOnMagenta": "Stand On Magenta",
  "mcp.StandOnOrange": "Stand On Orange",
  "mcp.StandOnPink": "Stand On Pink",
  "mcp.StandOnPurple": "Stand On Purple",
  "mcp.StandOnRed": "Stand On Red",
  "mcp.StandOnWhite": "Stand On White",
  "mcp.StandOnYellow": "Stand On Yellow",
  "mcp.StandOnDarkCyan": "Stand On Dark Cyan",
  "mcp.StandOnAqua": "Stand On Aqua",
  "mcp.KnockbackStick": "Knockback Stick",
  "mcp.JoustingBlade": "Jousting Blade",
  "mcp.SetTrap": "Set Trap",
  "mcp.SacredGold": "Sacred Gold",
  "mcp.ReturnToSpot": "Return To Spot",
  "mcp.Merchant": "Merchant",
  "mcp.Minus1ToRoll": "-1 to roll (drop)",
  "mcp.Plus1ToRoll": "+1 to roll (drop)",
  "mcp.Round_": "Round ",
  "mcp.Orb": "Orb",
  "mcp.TheMeat": "The Meat",
  "mcp.MineYourBusinessGlowInfo": "You feel yourself getting brighter. So bright that you can be seen through walls.",
  "mcp.SpawnZombie": "Spawn Zombie",
  "mcp.SpawnCreeper": "Spawn Creeper",
  "mcp.SpawnSkeleton": "Spawn Skeleton",
  "mcp.SpawnWitherSkeleton": "Spawn Wither Skeleton",
  "mcp.SpawnBabyZombie": "Spawn Baby Zombie",
  "mcp.SpawnPig": "Spawn Pig",
  "mcp.SpawnSilverfish": "Spawn Silverfish",
  "mcp.SpawnBogged": "Spawn Bogged",
  "mcp.SpawnZoglin": "Spawn Zoglin",
  "mcp.Mouse": "Mouse",
  "mcp.Hatchet": "Hatchet",
  "mcp.MouseTrapEgg": "Set Block (throw)",
  "mcp.GoToThisWarp": "Go To This Warp",
  "mcp.ResetToCheckpoint": "Reset to Checkpoint",
  "mcp.StarFragment": "Star Fragment",
  "mcp.StarFragmentInstruction": "Return the star fragment to the wizard hut earn a star. Star fragment can be stolen by passing whoever has the item.",
  "mcp.BombDefuser": "Bomb Defuser",
  "mcp.BombDefuserLore1": "Use to defuse Bowser's Cannon",
  "mcp.BombDefuserLore2": "4 Uses",
  "mcp.PaintShoes": "Paint Shoes",
  "mcp.FireCannon": "Fire Cannon",
  "mcp.SnowBoots": "Snow Boots",
  "mcp.NoHat2": "No Hat",
  "mcp.NoHat3": "",
  "mcp.RageCage2": "Rage Cage",
  "mcp.RageCage3": "",
  "mcp.EnderMutant2": "Ender Mutant",
  "mcp.EnderMutant3": "",
  "mcp.MoodHat2": "Mood Hat",
  "mcp.MoodHat3": "",
  "mcp.MoodHatLore": "What kind of mood will you be in today?",
  "mcp.Angry": "Angry",
  "mcp.Excited": "Excited",
  "mcp.Neutral": "Neutral",
  "mcp.Scared": "Scared",
  "mcp.Peaceful": "Peaceful",
  "mcp.GasMask2": "Gas Mask",
  "mcp.GasMask3": "",
  "mcp.FlowerBush2": "Flower Bush",
  "mcp.FlowerBush3": "",
  "mcp.NightScarecrow2": "Night",
  "mcp.NightScarecrow3": "Scarecrow",
  "mcp.Unamused2": "Umamused",
  "mcp.Unamused3": "",
  "mcp.WalkieTalkie2": "Walkie Talkie",
  "mcp.WalkieTalkie3": "",
  "mcp.Antenna2": "Antenna",
  "mcp.Antenna3": "",
  "mcp.TheTarget2": "The Target",
  "mcp.TheTarget3": "",
  "mcp.WoofWoof2": "Woof Woof",
  "mcp.WoofWoof3": "",
  "mcp.LuckyBlock2": "Lucky Block",
  "mcp.LuckyBlock3": "",
  "mcp.HighRoller2": "High Roller",
  "mcp.HighRoller3": "",
  "mcp.DropToUse": "Drop to use",
  "mcp.FunStick": "Fun Stick",
  "mcp.ShowRoll": "[%1$s]",
  "mcp.WarpToTeammate": "Warp To Teammate (%1$s/%2$s)",
  "mcp.SpaceHelmet": "Space Helmet",
  "mcp.SpleefShovel": "Spleef Shovel",
  "mcp.ChooseSnowman": "Choose Snowman",
  "mcp.ChooseZombie": "Choose Zombie",
  "mcp.ChooseBlaze": "Choose Blaze",
  "mcp.ShootArrow": "Shoot Arrow",
  "mcp.MobWhacker": "Mob Whacker",
  "mcp.DropToEndMinigame": "Drop to end current minigame in progress",
  "mcp.DropToShowQuestItems": "Drop to show quest items",
  "mcp.GoldRushSpeedBootsLore": "Equip to get a temporary speed boost!",
  "mcp.GoldRUshJumpBootsLore": "Equip to get a temporary jump boost!",
  "mcp.TicketLore": "Drop to show Tickets scoreboard.",
  "mcp.ReturnToSpotLore": "Drop to go back to your spot. Offhand to go into Spectator Mode.",
  "mcp.StarFragmentLore": "Right click on Arcane Wizard to receive star",
  "mcp.Minus1Coin": "-1 %1$s",
  "mcp.Plus1Coin": "+1 %1$s",
  "mcp.MissingPlayer": "Missing player",
  "mcp.MoveLeft" : "← Move Left:",
  "mcp.MoveRight" : "Move Right →:",
  "mcp.RedirectMinecart" : "Redirect Minecart:",
  "mcp.RedirectMinecartControl" : "%1$s or %2$s", // 1: keybind, 2: keybind
  "mcp.10th_place.1": "第10名 ",
  "mcp.1st_place.1": "第1名 ",
  "mcp.2nd_place.1": "第2名 ",
  "mcp.3rd_place.1": "第3名 ",
  "mcp.4th_place.1": "第4名 ",
  "mcp.5th_place.1": "第5名 ",
  "mcp.6th_place.1": "第6名 ",
  "mcp.7th_place.1": "第7名 ",
  "mcp.8th_place.1": "第8名 ",
  "mcp.9th_place.1": "第9名 ",
  "mcp.aa_brush_tick.1.1": "挖掘者> ",
  "mcp.aa_brush_tick.1.2": " 1-15 金币 ",
  "mcp.aa_brush_tick.1.3": "4-9 金币。",
  "mcp.aa_brush_tick.1": "%1$s 你好，探险家。想寻宝吗？这把刷子仅限使用一次。刷扫沙子可得%2$s，而刷扫沙砾可得 %3$s 刷子只有一把，请慎重选择！按住 %4$s 键来刷扫方块。", // 1: mcp.aa_brush_tick.1.1, 2: mcp.aa_brush_tick.1.2, 3: mcp.aa_brush_tick.1.3, 4: keybind
  "mcp.aa_brush_tick.2": "%1$s won %2$s%3$s ，来自考古发掘。", // 1: player, 2: score, 3: mcp._coins
  "mcp.aa_call_phantom.1": "你的金币不足以飞过这里。",
  "mcp.aa_drowned_tick.1": "%1$s 击退了沼泽怪物并赢得了%2$s", // 1: player, 2: mcp.10_coins
  "mcp.aa_drowned_tick.2": "%1$s 未能击败沼泽怪物射击挑战。", // 1: player
  "mcp.aa_magenta_event.1": "%1$s 商店物品现在在接下来的两个回合内享受50%%折扣！", // 1: mcp.Deflation_
  "mcp.aa_magenta_event.2": "%1$s 商店物品在接下来的两个回合内仍享受50%%折扣！", // 1: mcp.Deflation_
  "mcp.aa_magenta_event.3": "%1$s个物品已在地图上生成！", // 1: score
  "mcp.aa_magenta_event.4.1": "金币雨>",
  "mcp.aa_magenta_event.4": "%1$s 5个小金币堆已在地图上生成。", // 1: mcp.aa_magenta_event.4.1
  "mcp.aa_magenta_event.5.1": "增加投掷点数>",
  "mcp.aa_magenta_event.5": "%1$s 在接下来的两个回合内，所有投掷点数都额外增加3！", // 1: mcp.aa_magenta_event.5.1
  "mcp.aa_magenta_event.6.1": "增加投掷点数>",
  "mcp.aa_magenta_event.6": "%1$s 在接下来的两个回合内，所有投掷点数仍额外增加3！", // 1: mcp.aa_magenta_event.6.1
  "mcp.aa_magenta_event.7": "一个星星碎片已在地图上生成！捡起它并带回巫师小屋即可获得一颗星星！",
  "mcp.aa_magenta_event.8.1": "买一送一>",
  "mcp.aa_magenta_event.8": "%1$s The %2$s 现在向下一位购买星星的玩家提供买一送一优惠！%3$s ", // 1: mcp.aa_magenta_event.8.1, 2: mcp.StarSeller, 3: mcp.Stars
  "mcp.aa_magenta_event.9.1": "买一送一>",
  "mcp.aa_magenta_event.9": "%1$s The %2$s 的买一送一优惠将延长，可供下一位访问者使用！%3$s ", // 1: mcp.aa_magenta_event.9.1, 2: mcp.StarSeller, 3: mcp.Stars
  "mcp.aa_magenta_event.10.1": "额外好运> ",
  "mcp.aa_magenta_event.10": "%1$s下一位停留在黄色格子的玩家将获得一件奖励物品。下一位停留在黑色格子的玩家将被送回地图起点。", // 1: mcp.aa_magenta_event.10.1
  "mcp.aa_magenta_event.11.1": "陷阱生成>",
  "mcp.aa_magenta_event.11": "%1$s 每位玩家在地图上随机生成一个新的陷阱！", // 1: mcp.aa_magenta_event.11.1
  "mcp.aa_magenta_event.12": "两对传送器已在接下来的两个回合内生成。",
  "mcp.aa_magenta_event.13": "两对传送器将再持续两个回合。",
  "mcp.aa_magenta_event.14": "%1$s 移动到%2$s 的位置。", // 1: entity, 2: entity
  "mcp.aa_magenta_event.15": "%1$s 移动到%2$s 的位置。", // 1: entity, 2: entity
  "mcp.aa_magenta_event.16": "%1$s 移动到%2$s 的位置。", // 1: entity, 2: entity
  "mcp.aa_magenta_event.17.1": "冒牌星星商人>",
  "mcp.aa_magenta_event.17.3": "冒牌星星商人",
  "mcp.aa_magenta_event.17.4": "冒牌星星商人",
  "mcp.aa_magenta_event.17.8": "。注意：传送到星星会将你传送到最近的星星商人，无论它是不是真的。",
  "mcp.aa_magenta_event.17": "%1$s 主要的%2$s 已经移动，一个%3$s 已经生成！这个%4$s 看起来和真的%5$s 一样，但它不卖%6$s。它会一直存在，直到从真的%7$s.%8$s", // 1: mcp.aa_magenta_event.17.1, 2: mcp.StarSeller, 3: mcp.aa_magenta_event.17.3, 4: mcp.aa_magenta_event.17.4, 5: mcp.Star, 6: mcp.Star, 7: mcp.StarSeller, 8: mcp.aa_magenta_event.17.8
  "mcp.aa_magenta_event.18": "%1$s 商店物品在接下来的两个回合内价格上涨50%%！", // 1: mcp.Inflation_
  "mcp.aa_magenta_event.19": "%1$s 商店物品在接下来的两个回合内价格仍上涨50%%！", // 1: mcp.Inflation_
  "mcp.aa_magenta_event.20.1": "巨魔>",
  "mcp.aa_magenta_event.20": "%1$s 在接下来的两个回合内，巨魔们占领了这里！投掷点数必须高于他们才能通过，否则你的回合将结束！", // 1: mcp.aa_magenta_event.20.1
  "mcp.aa_magenta_event.21.1": "巨魔>",
  "mcp.aa_magenta_event.21": "%1$s 在接下来的两个回合内，巨魔们仍占领这里！投掷点数必须高于他们才能通过，否则你的回合将结束！", // 1: mcp.aa_magenta_event.21.1
  "mcp.aa_magenta_event.22": "巨魔",
  "mcp.aa_magenta_event.23": "巨魔",
  "mcp.aa_magenta_event.24": "巨魔",
  "mcp.aa_magenta_event.25.1": "物品锁定>",
  "mcp.aa_magenta_event.25": "%1$s 物品在一回合内无法使用！", // 1: mcp.aa_magenta_event.25.1
  "mcp.aa_magenta_event.26.1": "物品锁定>",
  "mcp.aa_magenta_event.26": "%1$s 物品在一回合内仍无法使用！", // 1: mcp.aa_magenta_event.26.1
  "mcp.aa_magenta_event.27.1": "物品破坏>",
  "mcp.aa_magenta_event.27": "%1$s 每位玩家都失去了一件物品！", // 1: mcp.aa_magenta_event.27.1
  "mcp.aa_magenta_event.28": "%1$s%2$s 颗星星碎片已在地图上生成。", // 1: mcp.StarShardRain_, 2: score
  "mcp.aa_map_troll_end_roll.1.1": "巨魔> ",
  "mcp.aa_map_troll_end_roll.1": "%1$s啊，你打败了我！这边请。", // 1: mcp.aa_map_troll_end_roll.1.1
  "mcp.aa_map_troll_end_roll.2.1": "巨魔> ",
  "mcp.aa_map_troll_end_roll.2": "%1$s抱歉，你的投掷点数没有我高。你被困住了。", // 1: mcp.aa_map_troll_end_roll.2.1
  "mcp.aa_map_troll_end_roll.3.1": "巨魔> ",
  "mcp.aa_map_troll_end_roll.3": "%1$s谢谢你的金币。现在滚吧！", // 1: mcp.aa_map_troll_end_roll.3.1
  "mcp.aa_map_troll_tick.1.1": "...",
  "mcp.aa_map_troll_tick.1": "巨魔> %1$s", // 1: mcp.aa_map_troll_tick.1.1
  "mcp.aa_map_troll_tick.2.1": "巨魔> ",
  "mcp.aa_map_troll_tick.2": "%1$s嗨，如果你想通过我，你的投掷点数必须比我高。或者你可以给我%2$s，我就会让你过去。", // 1: mcp.aa_map_troll_tick.2.1, 2: mcp.10_coins
  "mcp.aa_map_troll_tick.3": "右键点击巨魔以继续 \n或 \n扔出你的%1$s 来支付费用", // 1: mcp.Coins
  "mcp.aa_map_troll_tick.4": "You do not have enough coins to bypass the troll",
  "mcp.aa_map_troll_tick.5.1": "巨魔",
  "mcp.aa_map_troll_tick.5": "%1$s 掷出了一个 %2$s%3$s%4$s", // 1: mcp.aa_map_troll_tick.5.1, 2: mcp.open_bracket, 3: score, 4: mcp.close_bracket
  "mcp.aa_next_turn.1": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.Deflation
  "mcp.aa_next_turn.2": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.Deflation
  "mcp.aa_next_turn.3": "通缩已结束！50%的物品折扣现已取消。",
  "mcp.aa_next_turn.4": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.Inflation
  "mcp.aa_next_turn.5": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.Inflation
  "mcp.aa_next_turn.6": "通胀已结束！50%的物品价格上涨现已取消。",
  "mcp.aa_next_turn.7.1": "增加投掷点数",
  "mcp.aa_next_turn.7": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.aa_next_turn.7.1
  "mcp.aa_next_turn.8.1": "增加投掷点数",
  "mcp.aa_next_turn.8": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.aa_next_turn.8.1
  "mcp.aa_next_turn.9": "增加投掷点数已结束！",
  "mcp.aa_next_turn.10.1": "物品锁定",
  "mcp.aa_next_turn.10": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.aa_next_turn.10.1
  "mcp.aa_next_turn.11.1": "物品锁定",
  "mcp.aa_next_turn.11": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.aa_next_turn.11.1
  "mcp.aa_next_turn.12": "物品锁定已结束！",
  "mcp.aa_next_turn.13.1": "传送器对",
  "mcp.aa_next_turn.13": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.aa_next_turn.13.1
  "mcp.aa_next_turn.14.1": "传送器对",
  "mcp.aa_next_turn.14": "%1$s 回合后，%2$s 结束！", // 1: score, 2: mcp.aa_next_turn.14.1
  "mcp.aa_next_turn.15": "传送器已失效！",
  "mcp.aa_next_turn.16.1": "地图巨魔",
  "mcp.aa_next_turn.16": "%1$s 回合后，%2$s 进入睡眠！", // 1: score, 2: mcp.aa_next_turn.16.1
  "mcp.aa_next_turn.17.1": "地图巨魔",
  "mcp.aa_next_turn.17": "%1$s 回合后，%2$s 进入睡眠！", // 1: score, 2: mcp.aa_next_turn.17.1
  "mcp.aa_next_turn.18": "巨魔们已经睡着了！",
  "mcp.aa_next_turn.19.1": "提示> ",
  "mcp.aa_next_turn.19": "%1$s你可以使用你的%2$s 来绕过巨魔。", // 1: mcp.aa_next_turn.19.1, 2: mcp.GhostMode
  "mcp.aa_next_turn.20.1": "提示> ",
  "mcp.aa_next_turn.20": "%1$s你可以使用你的%2$s 来绕过巨魔。", // 1: mcp.aa_next_turn.20.1, 2: mcp.GhoulMode
  "mcp.aa_parkour_tick.1": "%1$s 未能通过滴水叶跑酷。", // 1: player
  "mcp.aa_parkour_tick.2.1": "12个金币",
  "mcp.aa_parkour_tick.2": "%1$s 通过了滴水叶跑酷并赢得了%2$s", // 1: player, 2: mcp.aa_parkour_tick.2.1
  "mcp.aa_pass_spot.1.1": "幻影看守者>",
  "mcp.aa_pass_spot.1.2": "7",
  "mcp.aa_pass_spot.1": "%1$s 嗨，冒险者！需要快速渡水吗？我可以帮你，只要%2$s个金币就行。", // 1: mcp.aa_pass_spot.1.1, 2: mcp.aa_pass_spot.1.2
  "mcp.aa_pass_spot.2.1": "幻影看守者>",
  "mcp.aa_pass_spot.2": "%1$s 抱歉，我无法载你一程。幻影在泻湖的另一边。", // 1: mcp.aa_pass_spot.2.1
  "mcp.aa_pass_spot.3": "%1$s7%2$s", // 1: mcp.Cost_, 2: mcp._coins
  "mcp.aa_pass_spot.4.1": "幻影看守者>",
  "mcp.aa_pass_spot.4.2": "7",
  "mcp.aa_pass_spot.4": "%1$s 嗨，冒险者！需要快速渡水吗？我可以帮你，只要%2$s个金币就行。", // 1: mcp.aa_pass_spot.4.1, 2: mcp.aa_pass_spot.4.2
  "mcp.aa_pass_spot.5.1": "幻影看守者>",
  "mcp.aa_pass_spot.5": "%1$s 抱歉，我无法载你一程。幻影在泻湖的另一边。", // 1: mcp.aa_pass_spot.5.1
  "mcp.aa_pass_spot.6": "%1$s7%2$s", // 1: mcp.Cost_, 2: mcp._coins
  "mcp.aa_pass_spot.7.1": "阿夸尔>",
  "mcp.aa_pass_spot.7.2": "12个金币",
  "mcp.aa_pass_spot.7": "%1$s 嗨，旅行者。用我的魔法，我可以建造一个脆弱的滴水叶跑酷。到达顶部，拿到%2$s，然后回来就能赢走它们。水是有毒的，所以千万别掉进去。另外，滴水叶在踩上去后只会保持1秒，所以要快！", // 1: mcp.aa_pass_spot.7.1, 2: mcp.aa_pass_spot.7.2
  "mcp.aa_pass_spot.8.1": "塔托>",
  "mcp.aa_pass_spot.8.2": "10个金币。",
  "mcp.aa_pass_spot.8": "%1$s 嘿，老兄！那些沼泽怪物又来抢我的财宝了！这是一把弩和5支箭。用它来对付它们。但你只能射失一箭。它们的箭一击就能杀死你，所以要小心！替我消灭它们，我会奖励你%2$s", // 1: mcp.aa_pass_spot.8.1, 2: mcp.aa_pass_spot.8.2
  "mcp.aa_pass_spot.9": "%1$s 嗨，冒险者！需要我帮你搞点物品吗？", // 1: mcp.merchant_
  "mcp.aa_random_item.1": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.TwiceDice
  "mcp.aa_random_item.2": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.ThriceDice
  "mcp.aa_random_item.3": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.HoneyBoost
  "mcp.aa_random_item.4": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.MinionPet
  "mcp.aa_random_item.5": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.MagicDice
  "mcp.aa_random_item.6": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.MiniDice
  "mcp.aa_random_item.7": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.RerollToken
  "mcp.aa_random_item.8": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.ZapTrap
  "mcp.aa_random_item.9": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.FireTrap
  "mcp.aa_random_item.10": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.GhostMode
  "mcp.aa_random_item.11": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.Pickpocketer
  "mcp.aa_random_item.12": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.aa_random_item.13": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.aa_random_item.14": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.aa_random_item.15": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.HoneyZoom
  "mcp.aa_random_item.16": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.TwinionPets
  "mcp.aa_random_item.17": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.BigMagicDice
  "mcp.aa_random_item.18": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.BinaryDice
  "mcp.aa_random_item.19": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.aa_random_item.20": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.LightningTrap
  "mcp.aa_random_item.21": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.InfernoTrap
  "mcp.aa_random_item.22": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.GhoulMode
  "mcp.aa_random_item.23": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.PocketPlunderer
  "mcp.aa_random_item.24": "%1$s 从额外好运事件中收到了%2$s！", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.activate_item.1.1": "+1 ",
  "mcp.activate_item.1": "对其他玩家使用了物品： %1$s%2$s%3$s 给 %4$s", // 1: mcp.activate_item.1.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.activate_item.2.1": "+1 ",
  "mcp.activate_item.2": "从其他玩家处偷窃： %1$s%2$s%3$s 给 %4$s", // 1: mcp.activate_item.2.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.allstar_setting.1": " ",
  "mcp.all_enhanced_items_event.1": "%1$s 选择了所有物品都得到强化！", // 1: player
  "mcp.all_enhanced_items_event.2": "所有物品现已强化！",
  "mcp.alternate_timer_decrement.1": "躲藏时间：%1$s:%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.2": "躲藏时间：%1$s:0%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.3": "躲藏时间：%1$s:%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.4": "躲藏时间：%1$s:0%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.5": "躲藏时间：%1$s:%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.6": "躲藏时间：%1$s:0%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.7": "观察时间：%1$s:%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.8": "观察时间：%1$s:0%2$s", // 1: score, 2: score
  "mcp.announce_player_order.1": "%1$s 是玩家1，将首先投掷！", // 1: player
  "mcp.announce_player_order.2": "%1$s 是玩家2，将第二个投掷！", // 1: player
  "mcp.announce_player_order.3": "%1$s 是玩家3，将第三个投掷！", // 1: player
  "mcp.announce_player_order.4": "%1$s 是玩家4，将第四个投掷！", // 1: player
  "mcp.announce_player_order.5": "%1$s 是玩家5，将第五个投掷！", // 1: player
  "mcp.announce_player_order.6": "%1$s 是玩家6，将第六个投掷！", // 1: player
  "mcp.announce_player_order.7": "%1$s 是玩家7，将第七个投掷！", // 1: player
  "mcp.announce_player_order.8": "%1$s 是玩家8，将第八个投掷！", // 1: player
  "mcp.announce_player_order.9": "%1$s 是玩家9，将第九个投掷！", // 1: player
  "mcp.announce_player_order.10": "%1$s 是玩家10，将第十个投掷！", // 1: player
  "mcp.anvil_death_trap_description.1": "%1$s%2$s%3$s\n可获取自%4$s 格子和免费物品拾取中获得。", // 1: mcp.AnvilDeathTrap, 2: ": ", 3: mcp.AnvilDeathTrapDescription, 4: mcp.orange
  "mcp.anvil_trap_description.1": "%1$s%2$s%3$s\n可获取自%4$s 格子和免费物品拾取中获得。", // 1: mcp.AnvilTrap, 2: ": ", 3: mcp.AnvilTrapDescription, 4: mcp.orange
  "mcp.approach_wizard_hut.1.1": "奥术巫师> ",
  "mcp.approach_wizard_hut.1.2": "\n可用法术：\n",
  "mcp.approach_wizard_hut.1": "%1$s欢迎来到我的巫师小屋，你可以在这里施放各种法术。过来，按一下按钮，从三个法术中选择一个你想要施放的。%2$s", // 1: mcp.approach_wizard_hut.1.1, 2: mcp.approach_wizard_hut.1.2
  "mcp.approach_wizard_hut.2": "%1$s 商店物品在接下来的2个回合内价格降低50%%。", // 1: mcp.Deflation_
  "mcp.approach_wizard_hut.3": "%1$s%2$s个物品在地图上生成。", // 1: mcp.ItemRain_, 2: score
  "mcp.approach_wizard_hut.4": "%1$s 5个金币堆生成，每个价值4-7个金币。", // 1: mcp.CoinRain_
  "mcp.approach_wizard_hut.5": "%1$s 玩家的投掷点数在接下来的两个回合内增加3", // 1: mcp.IncreasedRolls_
  "mcp.approach_wizard_hut.6": "%1$s 星星碎片在地图上生成。第一个将它带到巫师小屋的玩家将获得一颗星星。你可以通过经过碎片持有者来偷取碎片。", // 1: mcp.StarQuest_
  "mcp.approach_wizard_hut.7": "%1$s 下一个从主要星星商人处购买星星的玩家将获得一颗额外的免费星星。", // 1: mcp.NextStarBOGO_
  "mcp.approach_wizard_hut.8": "%1$s 下一个停留在黄色格子上的玩家将获得一件奖励物品，下一个停留在黑色格子上的玩家将被送回起点。", // 1: mcp.ExtraLuck_
  "mcp.approach_wizard_hut.9": "%1$s 每位玩家在地图上随机生成一个陷阱。", // 1: mcp.TrapSpawning_
  "mcp.approach_wizard_hut.10": "%1$s 两对传送器在地图上生成，持续两个回合。", // 1: mcp.TeleporterPairs_
  "mcp.approach_wizard_hut.11": "%1$s 三名玩家（除当前回合玩家外）将互相交换位置。", // 1: mcp.PlayerSpaceSwap_
  "mcp.approach_wizard_hut.12": "%1$s 主要星星商人移动，并生成一个新的假商人，它不会被移除，直到从真的商人处购买了一颗星星。", // 1: mcp.ImposterStarSeller_
  "mcp.approach_wizard_hut.13": "%1$s 商店物品在接下来的两个回合内价格上涨50%%。", // 1: mcp.Inflation_
  "mcp.approach_wizard_hut.14": "%1$s 三个巨魔在地图上生成，持续一个回合。你必须投掷点数高于他们才能通过，否则你的回合将结束。", // 1: mcp.MapTrolls_
  "mcp.approach_wizard_hut.15": "%1$s 在接下来的一个回合内，物品无法使用。", // 1: mcp.ItemLocking_
  "mcp.approach_wizard_hut.16": "%1$s 每位玩家都失去一件自己拥有的随机物品。", // 1: mcp.ItemDestruction_
  "mcp.approach_wizard_hut.17": "%1$s%2$s 个星星碎片在地图上生成。", // 1: mcp.StarShardRain_, 2: score
  "mcp.approach_wizard_hut.18": "%1$s 商店物品在接下来的2个回合内价格降低50%%。", // 1: mcp.Deflation_
  "mcp.approach_wizard_hut.19": "%1$s%2$s个物品在地图上生成。", // 1: mcp.ItemRain_, 2: score
  "mcp.approach_wizard_hut.20": "%1$s 5个金币堆生成，每个价值4-7个金币。", // 1: mcp.CoinRain_
  "mcp.approach_wizard_hut.21": "%1$s 玩家的投掷点数在接下来的两个回合内增加3", // 1: mcp.IncreasedRolls_
  "mcp.approach_wizard_hut.22": "%1$s 星星碎片在地图上生成。第一个将它带到巫师小屋的玩家将获得一颗星星。你可以通过经过碎片持有者来偷取碎片。", // 1: mcp.StarQuest_
  "mcp.approach_wizard_hut.23": "%1$s 下一个从主要星星商人处购买星星的玩家将获得一颗额外的免费星星。", // 1: mcp.NextStarBOGO_
  "mcp.approach_wizard_hut.24": "%1$s 下一个停留在黄色格子上的玩家将获得一件奖励物品，下一个停留在黑色格子上的玩家将被送回起点。", // 1: mcp.ExtraLuck_
  "mcp.approach_wizard_hut.25": "%1$s 每位玩家在地图上随机生成一个陷阱。", // 1: mcp.TrapSpawning_
  "mcp.approach_wizard_hut.26": "%1$s 两对传送器在地图上生成，持续两个回合。", // 1: mcp.TeleporterPairs_
  "mcp.approach_wizard_hut.27": "%1$s 三名玩家（除当前回合玩家外）将互相交换位置。", // 1: mcp.PlayerSpaceSwap_
  "mcp.approach_wizard_hut.28": "%1$s 主要星星商人移动，并生成一个新的假商人，它不会被移除，直到从真的商人处购买了一颗星星。", // 1: mcp.ImposterStarSeller_
  "mcp.approach_wizard_hut.29": "%1$s 商店物品在接下来的两个回合内价格上涨50%%。", // 1: mcp.Inflation_
  "mcp.approach_wizard_hut.30": "%1$s 三个巨魔在地图上生成，持续一个回合。你必须投掷点数高于他们才能通过，否则你的回合将结束。", // 1: mcp.MapTrolls_
  "mcp.approach_wizard_hut.31": "%1$s 在接下来的一个回合内，物品无法使用。", // 1: mcp.ItemLocking_
  "mcp.approach_wizard_hut.32": "%1$s 每位玩家都失去一件自己拥有的随机物品。", // 1: mcp.ItemDestruction_
  "mcp.approach_wizard_hut.33": "%1$s%2$s 每位玩家都失去一件自己拥有的随机物品。", // 1: mcp.StarShardRain_, 2: score
  "mcp.approach_wizard_hut.34": "%1$s 商店物品在接下来的2个回合内价格降低50%%。", // 1: mcp.Deflation_
  "mcp.approach_wizard_hut.35": "%1$s%2$s个物品在地图上生成。", // 1: mcp.ItemRain_, 2: score
  "mcp.approach_wizard_hut.36": "%1$s 5个金币堆生成，每个价值4-7个金币。", // 1: mcp.CoinRain_
  "mcp.approach_wizard_hut.37": "%1$s 玩家的投掷点数在接下来的两个回合内增加3", // 1: mcp.IncreasedRolls_
  "mcp.approach_wizard_hut.38": "%1$s 星星碎片在地图上生成。第一个将它带到巫师小屋的玩家将获得一颗星星。你可以通过经过碎片持有者来偷取碎片。", // 1: mcp.StarQuest_
  "mcp.approach_wizard_hut.39": "%1$s 下一个从主要星星商人处购买星星的玩家将获得一颗额外的免费星星。", // 1: mcp.NextStarBOGO_
  "mcp.approach_wizard_hut.40": "%1$s 下一个停留在黄色格子上的玩家将获得一件奖励物品，下一个停留在黑色格子上的玩家将被送回起点。", // 1: mcp.ExtraLuck_
  "mcp.approach_wizard_hut.41": "%1$s 每位玩家在地图上随机生成一个陷阱。", // 1: mcp.TrapSpawning_
  "mcp.approach_wizard_hut.42": "%1$s 两对传送器在地图上生成，持续两个回合。", // 1: mcp.TeleporterPairs_
  "mcp.approach_wizard_hut.43": "%1$s 三名玩家（除当前回合玩家外）将互相交换位置。", // 1: mcp.PlayerSpaceSwap_
  "mcp.approach_wizard_hut.44": "%1$s 主要星星商人移动，并生成一个新的假商人，它不会被移除，直到从真的商人处购买了一颗星星。", // 1: mcp.ImposterStarSeller_
  "mcp.approach_wizard_hut.45": "%1$s 商店物品在接下来的两个回合内价格上涨50%%。", // 1: mcp.Inflation_
  "mcp.approach_wizard_hut.46": "%1$s 三个巨魔在地图上生成，持续一个回合。你必须投掷点数高于他们才能通过，否则你的回合将结束。", // 1: mcp.MapTrolls_
  "mcp.approach_wizard_hut.47": "%1$s 在接下来的一个回合内，物品无法使用。", // 1: mcp.ItemLocking_
  "mcp.approach_wizard_hut.48": "%1$s 每位玩家都失去一件自己拥有的随机物品。", // 1: mcp.ItemDestruction_
  "mcp.approach_wizard_hut.49": "%1$s%2$s 每位玩家都失去一件自己拥有的随机物品。", // 1: mcp.StarShardRain_, 2: score
  "mcp.arcane_atoll_cutscene.1.2": " <否>",
  "mcp.arcane_atoll_cutscene.1": "\n是否查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.arcane_atoll_cutscene.1.2
  "mcp.arcane_atoll_cutscene.2.1": "\n信息> ",
  "mcp.arcane_atoll_cutscene.2": "%1$s秘法环礁是一张位于魔法岛屿上的地图。", // 1: mcp.arcane_atoll_cutscene.2.1
  "mcp.arcane_atoll_cutscene.3.1": "\n购买星星> ",
  "mcp.arcane_atoll_cutscene.3": "%1$s本地图中的%2$s将以1颗%3$s20%4$s的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.arcane_atoll_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.arcane_atoll_cutscene.4.1": "\n施放法术> ",
  "mcp.arcane_atoll_cutscene.4": "%1$s此地地图包含15种独特法术。每种法术都会以不同方式改变游戏局势，可能对玩家有利或不利。", // 1: mcp.arcane_atoll_cutscene.4.1
  "mcp.arcane_atoll_cutscene.5.1": "\n巫师小屋> ",
  "mcp.arcane_atoll_cutscene.5.2": "秘法巫师",
  "mcp.arcane_atoll_cutscene.5": "%1$s进入%2$s的小屋后，你可以从三个随机法术中选择一个免费施放。", // 1: mcp.arcane_atoll_cutscene.5.1, 2: mcp.arcane_atoll_cutscene.5.2
  "mcp.arcane_atoll_cutscene.6.1": "\n品红色格子> ",
  "mcp.arcane_atoll_cutscene.6": "%1$s落在品红色格子上将触发随机法术。", // 1: mcp.arcane_atoll_cutscene.6.1
  "mcp.arcane_atoll_cutscene.7.1": "\n法术大师之星> ",
  "mcp.arcane_atoll_cutscene.7.2": "地图专属星星",
  "mcp.arcane_atoll_cutscene.7.3": "秘法巫师",
  "mcp.arcane_atoll_cutscene.7.4": "品红色格子",
  "mcp.arcane_atoll_cutscene.7.5": "额外星星",
  "mcp.arcane_atoll_cutscene.7": "%1$s本地图中的%2$s将授予施放法术最多的玩家。通过%3$s小屋和落在%4$s上施放的法术均会计入%5$s.", // 1: mcp.arcane_atoll_cutscene.7.1, 2: mcp.arcane_atoll_cutscene.7.2, 3: mcp.arcane_atoll_cutscene.7.3, 4: mcp.arcane_atoll_cutscene.7.4, 5: mcp.arcane_atoll_cutscene.7.5
  "mcp.arcane_atoll_cutscene.8.1": "\n幻影守护者> ",
  "mcp.arcane_atoll_cutscene.8.2": "幻影守护者",
  "mcp.arcane_atoll_cutscene.8": "%1$s拜访%2$s并支付7%3$s，他们将召唤幻影将你传送至对面岛屿。注意只有当幻影与你处于同一岛屿时才能乘坐。", // 1: mcp.arcane_atoll_cutscene.8.1, 2: mcp.arcane_atoll_cutscene.8.2, 3: mcp.Coins
  "mcp.arcane_atoll_cutscene.9.1": "\n考古刷扫挑战> ",
  "mcp.arcane_atoll_cutscene.9": "%1$s在此挑战中挖掘沙块或砂砾块，即有可能发现隐藏战利品。", // 1: mcp.arcane_atoll_cutscene.9.1
  "mcp.arcane_atoll_cutscene.10.1": "\n沉船挑战> ",
  "mcp.arcane_atoll_cutscene.10": "%1$s击败试图占领沉船的沼泽怪物，即可获得10%2$s.", // 1: mcp.arcane_atoll_cutscene.10.1, 2: mcp.Coins
  "mcp.arcane_atoll_cutscene.11.1": "\n荷叶跑酷挑战> ",
  "mcp.arcane_atoll_cutscene.11.2": "阿奎尔",
  "mcp.arcane_atoll_cutscene.11": "%1$s若完成荷叶跑酷挑战，%2$s将慷慨奖励你10%3$s.", // 1: mcp.arcane_atoll_cutscene.11.1, 2: mcp.arcane_atoll_cutscene.11.2, 3: mcp.Coins
  "mcp.arcane_atoll_cutscene.12": "%1$s <下一页>", // 1: mcp.previous
  "mcp.arcane_atoll_cutscene.13": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.arcane_atoll_description.1.1": "秘法环礁地图> ",
  "mcp.arcane_atoll_description.1.2": "品红色格子",
  "mcp.arcane_atoll_description.1.3": "挑战> ",
  "mcp.arcane_atoll_description.1.4": "幻影守护者> ",
  "mcp.arcane_atoll_description.1.5": "地图专属星星> ",
  "mcp.arcane_atoll_description.1": "%1$s此地地图包含可使游戏过程充满变数的魔法法术。通过经过巫师小屋（你可从三个法术中选择一个）或落在%2$s上（将触发随机事件法术）均可激活法术。法术能以各种方式影响游戏，例如改变商店物品价格、在地图上生成物品、增加玩家掷骰点数等。\n\n%3$s地图上设有三个可赚取金币的挑战。\n\n%4$s经过时支付7金币，神秘幻影便会载你穿越潟湖，但幻影每次只能存在于潟湖的一侧。\n\n%5$s本地图的额外星星为法术大师之星，将授予通过巫师小屋或品红色格子施放法术最多的玩家。", // 1: mcp.arcane_atoll_description.1.1, 2: mcp.arcane_atoll_description.1.2, 3: mcp.arcane_atoll_description.1.3, 4: mcp.arcane_atoll_description.1.4, 5: mcp.arcane_atoll_description.1.5
  "mcp.award_adventurer_star.1": "所有玩家必须在线才能继续",
  "mcp.award_adventurer_star.2.1": "古墓丽影之星",
  "mcp.award_adventurer_star.2": "本地图中的%1$s 授予完成最多神殿关卡的玩家。", // 1: mcp.award_adventurer_star.2.1
  "mcp.award_adventurer_star.3": "完成最多关卡的玩家是...",
  "mcp.award_adventurer_star.4.1": "古墓丽影之星",
  "mcp.award_adventurer_star.4": "本地图中的%1$s 授予完成最多神殿关卡的团队。", // 1: mcp.award_adventurer_star.4.1
  "mcp.award_adventurer_star.5": "完成最多关卡的团队是...",
  "mcp.award_adventurer_star.6.1": "，完成了",
  "mcp.award_adventurer_star.6": "%1$s%2$s %3$s个关卡！", // 1: player, 2: mcp.award_adventurer_star.6.1, 3: score
  "mcp.award_adventurer_star.7": "无人获奖！两个团队完成的总关卡数相同。",
  "mcp.award_adventurer_star.8.1": "金色团队",
  "mcp.award_adventurer_star.8.2": "，完成了",
  "mcp.award_adventurer_star.8": "%1$s%2$s %3$s个关卡！", // 1: mcp.award_adventurer_star.8.1, 2: mcp.award_adventurer_star.8.2, 3: score
  "mcp.award_adventurer_star.9.1": "水绿色团队",
  "mcp.award_adventurer_star.9.2": "，完成了",
  "mcp.award_adventurer_star.9": "%1$s%2$s %3$s个关卡！", // 1: mcp.award_adventurer_star.9.1, 2: mcp.award_adventurer_star.9.2, 3: score
  "mcp.award_adventurer_star.10": "无人获奖！多名玩家完成的最高关卡数相同。",
  "mcp.award_adventurer_star.11.1": "紫色团队",
  "mcp.award_adventurer_star.11.2": "，完成了",
  "mcp.award_adventurer_star.11": "%1$s%2$s %3$s个关卡！", // 1: mcp.award_adventurer_star.11.1, 2: mcp.award_adventurer_star.11.2, 3: score
  "mcp.award_adventurer_star.12.1": "蓝绿色团队",
  "mcp.award_adventurer_star.12.2": "，完成了",
  "mcp.award_adventurer_star.12": "%1$s%2$s %3$s个关卡！", // 1: mcp.award_adventurer_star.12.1, 2: mcp.award_adventurer_star.12.2, 3: score
  "mcp.award_adventurer_star.13.1": "粉色团队",
  "mcp.award_adventurer_star.13.2": "，完成了",
  "mcp.award_adventurer_star.13": "%1$s%2$s %3$s个关卡！", // 1: mcp.award_adventurer_star.13.1, 2: mcp.award_adventurer_star.13.2, 3: score
  "mcp.award_adventurer_star.14.1": "棕色团队",
  "mcp.award_adventurer_star.14.2": "，完成了",
  "mcp.award_adventurer_star.14": "%1$s%2$s %3$s个关卡！", // 1: mcp.award_adventurer_star.14.1, 2: mcp.award_adventurer_star.14.2, 3: score
  "mcp.award_adventurer_star.15": "无人获奖！多个团队完成的最多神殿关卡数相同。",
  "mcp.award_all_star.1": "所有玩家必须在线才能继续",
  "mcp.award_all_star.2.2": " 全能之星",
  "mcp.award_all_star.2": "%1$s%2$s，授予在小游戏中赢得最多金币的玩家。", // 1: mcp.The, 2: mcp.award_all_star.2.2
  "mcp.award_all_star.3.2": " 全能之星",
  "mcp.award_all_star.3": "%1$s%2$s，授予赢得最多小游戏的玩家。", // 1: mcp.The, 2: mcp.award_all_star.3.2
  "mcp.award_all_star.4.2": " 全能之星",
  "mcp.award_all_star.4": "%1$s%2$s，授予在小游戏中赢得最多金币的团队。", // 1: mcp.The, 2: mcp.award_all_star.4.2
  "mcp.award_all_star.5.2": " 全能之星",
  "mcp.award_all_star.5": "%1$s%2$s，授予赢得最多小游戏的团队。", // 1: mcp.The, 2: mcp.award_all_star.5.2
  "mcp.award_all_star.6": "从小游戏中赢得最多金币的玩家是...",
  "mcp.award_all_star.7": "赢得最多小游戏的玩家是...",
  "mcp.award_all_star.8": "从小游戏中赢得最多金币的团队是...",
  "mcp.award_all_star.9": "赢得最多小游戏的团队是...",
  "mcp.award_all_star.10.1": "，完成了",
  "mcp.award_all_star.10": "%1$s%2$s %3$s个金币！", // 1: player, 2: mcp.award_all_star.10.1, 3: score
  "mcp.award_all_star.11.1": "，完成了",
  "mcp.award_all_star.11": "%1$s%2$s %3$s场小游戏！", // 1: player, 2: mcp.award_all_star.11.1, 3: score
  "mcp.award_all_star.12": "无人获奖！两个团队从小游戏中赢得的金币总数相同。",
  "mcp.award_all_star.13": "无人获奖！两个团队赢得的小游戏总数相同。",
  "mcp.award_all_star.14.1": "紫色团队",
  "mcp.award_all_star.14.2": "，完成了",
  "mcp.award_all_star.14": "%1$s%2$s %3$s个金币！", // 1: mcp.award_all_star.14.1, 2: mcp.award_all_star.14.2, 3: score
  "mcp.award_all_star.15.1": "蓝绿色团队",
  "mcp.award_all_star.15.2": "，完成了",
  "mcp.award_all_star.15": "%1$s%2$s %3$s个金币！", // 1: mcp.award_all_star.15.1, 2: mcp.award_all_star.15.2, 3: score
  "mcp.award_all_star.16.1": "粉色团队",
  "mcp.award_all_star.16.2": "，完成了",
  "mcp.award_all_star.16": "%1$s%2$s %3$s个金币！", // 1: mcp.award_all_star.16.1, 2: mcp.award_all_star.16.2, 3: score
  "mcp.award_all_star.17.1": "棕色团队",
  "mcp.award_all_star.17.2": "，完成了",
  "mcp.award_all_star.17": "%1$s%2$s %3$s个金币！", // 1: mcp.award_all_star.17.1, 2: mcp.award_all_star.17.2, 3: score
  "mcp.award_all_star.18": "无人获奖！多个团队从小游戏中赢得的最多金币数相同。",
  "mcp.award_all_star.19.1": "紫色团队",
  "mcp.award_all_star.19.2": "，完成了",
  "mcp.award_all_star.19": "%1$s%2$s %3$s场小游戏！", // 1: mcp.award_all_star.19.1, 2: mcp.award_all_star.19.2, 3: score
  "mcp.award_all_star.20.1": "蓝绿色团队",
  "mcp.award_all_star.20.2": "，完成了",
  "mcp.award_all_star.20": "%1$s%2$s %3$s场小游戏！", // 1: mcp.award_all_star.20.1, 2: mcp.award_all_star.20.2, 3: score
  "mcp.award_all_star.21.1": "粉色团队",
  "mcp.award_all_star.21.2": "，完成了",
  "mcp.award_all_star.21": "%1$s%2$s %3$s场小游戏！", // 1: mcp.award_all_star.21.1, 2: mcp.award_all_star.21.2, 3: score
  "mcp.award_all_star.22.1": "棕色团队",
  "mcp.award_all_star.22.2": "，完成了",
  "mcp.award_all_star.22": "%1$s%2$s %3$s场小游戏！", // 1: mcp.award_all_star.22.1, 2: mcp.award_all_star.22.2, 3: score
  "mcp.award_all_star.23": "无人获奖！多个团队赢得的最多小游戏数量相同。",
  "mcp.award_all_star.24.1": "金色团队",
  "mcp.award_all_star.24.2": "，完成了",
  "mcp.award_all_star.24": "%1$s%2$s %3$s个金币！", // 1: mcp.award_all_star.24.1, 2: mcp.award_all_star.24.2, 3: score
  "mcp.award_all_star.25.1": "水绿色团队",
  "mcp.award_all_star.25.2": "，完成了",
  "mcp.award_all_star.25": "%1$s%2$s %3$s个金币！", // 1: mcp.award_all_star.25.1, 2: mcp.award_all_star.25.2, 3: score
  "mcp.award_all_star.26.1": "金色团队",
  "mcp.award_all_star.26.2": "，完成了",
  "mcp.award_all_star.26": "%1$s%2$s %3$s场小游戏！", // 1: mcp.award_all_star.26.1, 2: mcp.award_all_star.26.2, 3: score
  "mcp.award_all_star.27.1": "水绿色团队",
  "mcp.award_all_star.27.2": "，完成了",
  "mcp.award_all_star.27": "%1$s%2$s %3$s场小游戏！", // 1: mcp.award_all_star.27.1, 2: mcp.award_all_star.27.2, 3: score
  "mcp.award_all_star.28": "无人获奖！多名玩家赢得的小游戏最高数量相同。",
  "mcp.award_cs_star.1": "所有玩家必须在线才能继续",
  "mcp.award_cs_star.2.1": "金币盗贼之星",
  "mcp.award_cs_star.2": "本地图中的%1$s 授予偷取最多金币的玩家。", // 1: mcp.award_cs_star.2.1
  "mcp.award_cs_star.3": "偷取最多金币的玩家是...",
  "mcp.award_cs_star.4.1": "金币盗贼之星",
  "mcp.award_cs_star.4": "本地图中的%1$s 授予偷取最多金币的团队。", // 1: mcp.award_cs_star.4.1
  "mcp.award_cs_star.5": "偷取最多金币的团队是...",
  "mcp.award_cs_star.6.1": "，完成了",
  "mcp.award_cs_star.6": "%1$s%2$s %3$s个金币！", // 1: player, 2: mcp.award_cs_star.6.1, 3: score
  "mcp.award_cs_star.7": "无人获奖！两个团队偷取的金币总数相同。",
  "mcp.award_cs_star.8.1": "金色团队",
  "mcp.award_cs_star.8.2": "，完成了",
  "mcp.award_cs_star.8": "%1$s%2$s %3$s个金币！", // 1: mcp.award_cs_star.8.1, 2: mcp.award_cs_star.8.2, 3: score
  "mcp.award_cs_star.9.1": "水绿色团队",
  "mcp.award_cs_star.9.2": "，完成了",
  "mcp.award_cs_star.9": "%1$s%2$s %3$s个金币！", // 1: mcp.award_cs_star.9.1, 2: mcp.award_cs_star.9.2, 3: score
  "mcp.award_cs_star.10": "无人获奖！多名玩家偷取的金币最高数量相同。",
  "mcp.award_cs_star.11.1": "紫色团队",
  "mcp.award_cs_star.11.2": "，完成了",
  "mcp.award_cs_star.11": "%1$s%2$s %3$s个金币！", // 1: mcp.award_cs_star.11.1, 2: mcp.award_cs_star.11.2, 3: score
  "mcp.award_cs_star.12.1": "蓝绿色团队",
  "mcp.award_cs_star.12.2": "，完成了",
  "mcp.award_cs_star.12": "%1$s%2$s %3$s个金币！", // 1: mcp.award_cs_star.12.1, 2: mcp.award_cs_star.12.2, 3: score
  "mcp.award_cs_star.13.1": "粉色团队",
  "mcp.award_cs_star.13.2": "，完成了",
  "mcp.award_cs_star.13": "%1$s%2$s %3$s个金币！", // 1: mcp.award_cs_star.13.1, 2: mcp.award_cs_star.13.2, 3: score
  "mcp.award_cs_star.14.1": "棕色团队",
  "mcp.award_cs_star.14.2": "，完成了",
  "mcp.award_cs_star.14": "%1$s%2$s %3$s个金币！", // 1: mcp.award_cs_star.14.1, 2: mcp.award_cs_star.14.2, 3: score
  "mcp.award_cs_star.15": "无人获奖！多个团队偷取的金币最多数量相同。",
  "mcp.award_div_star.1": "所有玩家必须在线才能继续",
  "mcp.award_div_star.2.1": "多元化之星",
  "mcp.award_div_star.2": "本地图中的%1$s 将颁发给在所有地产上拥有最高“最低金币投入量”的玩家。", // 1: mcp.award_div_star.2.1
  "mcp.award_div_star.3": "在自己投资最少的地产上，拥有最多金币的玩家是……",
  "mcp.award_div_star.4.1": "多元化之星",
  "mcp.award_div_star.4": "本地图中的%1$s 将颁发给在所有地产上拥有最高“最低金币投入量”的队伍。", // 1: mcp.award_div_star.4.1
  "mcp.award_div_star.5": "在己方投资最少的地产上，拥有最多金币的队伍是……",
  "mcp.award_div_star.6.1": "，完成了",
  "mcp.award_div_star.6": "%1$s%2$s %3$s 枚金币（即其最低投资额）！", // 1: player, 2: mcp.award_div_star.6.1, 3: score
  "mcp.award_div_star.7": "无人获奖！在“最低投资额”的比拼中出现了平局。",
  "mcp.award_div_star.8.1": "金色团队",
  "mcp.award_div_star.8.2": "，完成了",
  "mcp.award_div_star.8": "%1$s%2$s %3$s 枚金币（即其最低投资额）！", // 1: mcp.award_div_star.8.1, 2: mcp.award_div_star.8.2, 3: score
  "mcp.award_div_star.9.1": "水绿色团队",
  "mcp.award_div_star.9.2": "，完成了",
  "mcp.award_div_star.9": "%1$s%2$s %3$s 枚金币（即其最低投资额）！", // 1: mcp.award_div_star.9.1, 2: mcp.award_div_star.9.2, 3: score
  "mcp.award_div_star.10": "无人获奖！在“最低投资额”的比拼中出现了平局。",
  "mcp.award_div_star.11.1": "紫色团队",
  "mcp.award_div_star.11.2": "，完成了",
  "mcp.award_div_star.11": "%1$s%2$s %3$s 枚金币（即其最低投资额）！", // 1: mcp.award_div_star.11.1, 2: mcp.award_div_star.11.2, 3: score
  "mcp.award_div_star.12.1": "蓝绿色团队",
  "mcp.award_div_star.12.2": "，完成了",
  "mcp.award_div_star.12": "%1$s%2$s %3$s 枚金币（即其最低投资额）！", // 1: mcp.award_div_star.12.1, 2: mcp.award_div_star.12.2, 3: score
  "mcp.award_div_star.13.1": "粉色团队",
  "mcp.award_div_star.13.2": "，完成了",
  "mcp.award_div_star.13": "%1$s%2$s %3$s 枚金币（即其最低投资额）！", // 1: mcp.award_div_star.13.1, 2: mcp.award_div_star.13.2, 3: score
  "mcp.award_div_star.14.1": "棕色团队",
  "mcp.award_div_star.14.2": "，完成了",
  "mcp.award_div_star.14": "%1$s%2$s %3$s 枚金币（即其最低投资额）！", // 1: mcp.award_div_star.14.1, 2: mcp.award_div_star.14.2, 3: score
  "mcp.award_div_star.15": "无人获奖！多支队伍在“最低投资额”上打成了平手。",
  "mcp.award_doubles.1": "%1$s 获得了 %2$s 额外%3$s，因为掷出了对子！", // 1: player, 2: score, 3: mcp.Coins
  "mcp.award_doubles.2": "%1$s 获得了 %2$s 额外%3$s，因为掷出了双七！", // 1: player, 2: score, 3: mcp.Coins
  "mcp.award_event_star.1": "所有玩家必须在线才能继续",
  "mcp.award_event_star.2.2": " 事件之星",
  "mcp.award_event_star.2": "%1$s%2$s，授予触发最多事件的玩家。", // 1: mcp.The, 2: mcp.award_event_star.2.2
  "mcp.award_event_star.3.2": " 事件之星",
  "mcp.award_event_star.3": "%1$s%2$s，授予触发最多事件的团队。", // 1: mcp.The, 2: mcp.award_event_star.3.2
  "mcp.award_event_star.4": "触发最多事件的玩家是...",
  "mcp.award_event_star.5": "触发最多事件的团队是...",
  "mcp.award_event_star.6.1": "，完成了",
  "mcp.award_event_star.6": "%1$s%2$s %3$s个事件！", // 1: player, 2: mcp.award_event_star.6.1, 3: score
  "mcp.award_event_star.7": "无人获奖！两个团队触发的事件数量相同。",
  "mcp.award_event_star.8.1": "紫色团队",
  "mcp.award_event_star.8.2": "，完成了",
  "mcp.award_event_star.8": "%1$s%2$s %3$s个事件！", // 1: mcp.award_event_star.8.1, 2: mcp.award_event_star.8.2, 3: score
  "mcp.award_event_star.9.1": "蓝绿色团队",
  "mcp.award_event_star.9.2": "，完成了",
  "mcp.award_event_star.9": "%1$s%2$s %3$s个事件！", // 1: mcp.award_event_star.9.1, 2: mcp.award_event_star.9.2, 3: score
  "mcp.award_event_star.10.1": "粉色团队",
  "mcp.award_event_star.10.2": "，完成了",
  "mcp.award_event_star.10": "%1$s%2$s %3$s个事件！", // 1: mcp.award_event_star.10.1, 2: mcp.award_event_star.10.2, 3: score
  "mcp.award_event_star.11.1": "棕色团队",
  "mcp.award_event_star.11.2": "，完成了",
  "mcp.award_event_star.11": "%1$s%2$s %3$s个事件！", // 1: mcp.award_event_star.11.1, 2: mcp.award_event_star.11.2, 3: score
  "mcp.award_event_star.12": "无人获奖！多个团队触发的事件最多数量相同。",
  "mcp.award_event_star.13.1": "金色团队",
  "mcp.award_event_star.13.2": "，完成了",
  "mcp.award_event_star.13": "%1$s%2$s %3$s个事件！", // 1: mcp.award_event_star.13.1, 2: mcp.award_event_star.13.2, 3: score
  "mcp.award_event_star.14.1": "水绿色团队",
  "mcp.award_event_star.14.2": "，完成了",
  "mcp.award_event_star.14": "%1$s%2$s %3$s个事件！", // 1: mcp.award_event_star.14.1, 2: mcp.award_event_star.14.2, 3: score
  "mcp.award_event_star.15": "无人获奖！多名玩家触发的事件最多数量相同。",
  "mcp.award_explorer_star.1": "所有玩家必须在线才能继续",
  "mcp.award_explorer_star.2.1": "探索者之星",
  "mcp.award_explorer_star.2": "本地图中的%1$s授予访问了最多独特格子的玩家。", // 1: mcp.award_explorer_star.2.1
  "mcp.award_explorer_star.3": "访问了最多独特格子的玩家是……",
  "mcp.award_explorer_star.4.1": "探索者之星",
  "mcp.award_explorer_star.4": "本地图中的%1$s授予访问了最多独特格子的队伍。", // 1: mcp.award_explorer_star.4.1
  "mcp.award_explorer_star.5": "访问了最多独特格子的队伍是……",
  "mcp.award_explorer_star.6.1": "探索者之星",
  "mcp.award_explorer_star.6": "本地图中的%1$s授予访问了最多独特格子的玩家。", // 1: mcp.award_explorer_star.6.1
  "mcp.award_explorer_star.7": "访问了最多独特格子的玩家是……",
  "mcp.award_explorer_star.8.1": "探索者之星",
  "mcp.award_explorer_star.8": "本地图中的%1$s授予访问了最多独特格子的队伍。", // 1: mcp.award_explorer_star.8.1
  "mcp.award_explorer_star.9": "访问了最多独特格子的队伍是……",
  "mcp.award_explorer_star.10.1": "，完成了",
  "mcp.award_explorer_star.10": "%1$s%2$s %3$s个独特格子被访问！", // 1: player, 2: mcp.award_explorer_star.10.1, 3: score
  "mcp.award_explorer_star.11": "无人获胜！两个队伍在访问独特格子总数上并列第一。",
  "mcp.award_explorer_star.12.1": "金色团队",
  "mcp.award_explorer_star.12.2": "，完成了",
  "mcp.award_explorer_star.12": "%1$s%2$s %3$s个独特格子被访问！", // 1: mcp.award_explorer_star.12.1, 2: mcp.award_explorer_star.12.2, 3: score
  "mcp.award_explorer_star.13.1": "水绿色团队",
  "mcp.award_explorer_star.13.2": "，完成了",
  "mcp.award_explorer_star.13": "%1$s%2$s %3$s个独特格子被访问！", // 1: mcp.award_explorer_star.13.1, 2: mcp.award_explorer_star.13.2, 3: score
  "mcp.award_explorer_star.14": "无人获胜！多名玩家在最高独特格子访问数上并列第一。",
  "mcp.award_explorer_star.15.1": "紫色团队",
  "mcp.award_explorer_star.15.2": "，完成了",
  "mcp.award_explorer_star.15": "%1$s%2$s %3$s个独特格子被访问！", // 1: mcp.award_explorer_star.15.1, 2: mcp.award_explorer_star.15.2, 3: score
  "mcp.award_explorer_star.16.1": "蓝绿色团队",
  "mcp.award_explorer_star.16.2": "，完成了",
  "mcp.award_explorer_star.16": "%1$s%2$s %3$s个独特格子被访问！", // 1: mcp.award_explorer_star.16.1, 2: mcp.award_explorer_star.16.2, 3: score
  "mcp.award_explorer_star.17.1": "粉色团队",
  "mcp.award_explorer_star.17.2": "，完成了",
  "mcp.award_explorer_star.17": "%1$s%2$s %3$s个独特格子被访问！", // 1: mcp.award_explorer_star.17.1, 2: mcp.award_explorer_star.17.2, 3: score
  "mcp.award_explorer_star.18.1": "棕色团队",
  "mcp.award_explorer_star.18.2": "，完成了",
  "mcp.award_explorer_star.18": "%1$s%2$s %3$s个独特格子被访问！", // 1: mcp.award_explorer_star.18.1, 2: mcp.award_explorer_star.18.2, 3: score
  "mcp.award_explorer_star.19": "无人获胜！多个队伍在最多独特格子访问数上并列第一。",
  "mcp.award_explorer_star.20": "%1$s visited all spaces on turn %2$s", // 1: player, 2: score
  "mcp.award_explorer_star.21": "无人获胜！多个队伍在首次完全探索所有格子上并列第一。",
  "mcp.award_explorer_star.22.1": "金色团队",
  "mcp.award_explorer_star.22": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.22.1, 2: score
  "mcp.award_explorer_star.23.1": "水绿色团队",
  "mcp.award_explorer_star.23": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.23.1, 2: score
  "mcp.award_explorer_star.24": "无人获胜！多名玩家在首次完全探索所有格子上并列第一。",
  "mcp.award_explorer_star.25.1": "紫色团队",
  "mcp.award_explorer_star.25": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.25.1, 2: score
  "mcp.award_explorer_star.26.1": "蓝绿色团队",
  "mcp.award_explorer_star.26": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.26.1, 2: score
  "mcp.award_explorer_star.27.1": "粉色团队",
  "mcp.award_explorer_star.27": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.27.1, 2: score
  "mcp.award_explorer_star.28.1": "棕色团队",
  "mcp.award_explorer_star.28": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.28.1, 2: score
  "mcp.award_explorer_star.29": "无人获胜！多个队伍在最多独特格子访问数上并列第一。",
  "mcp.award_golden_star.1": "所有玩家必须在线才能继续",
  "mcp.award_golden_star.2.1": "黄金之星",
  "mcp.award_golden_star.2": "本地图中的%1$s，授予在游戏中获得最高金币数的玩家。", // 1: mcp.award_golden_star.2.1
  "mcp.award_golden_star.3.1": "黄金之星",
  "mcp.award_golden_star.3": "本地图中的%1$s，授予在游戏中获得最高金币数的团队。", // 1: mcp.award_golden_star.3.1
  "mcp.award_golden_star.4": "在游戏中获得最高金币数的玩家是...",
  "mcp.award_golden_star.5": "在游戏中获得最高金币数的团队是...",
  "mcp.award_golden_star.6.1": "，完成了",
  "mcp.award_golden_star.6": "%1$s%2$s %3$s金币！", // 1: player, 2: mcp.award_golden_star.6.1, 3: score
  "mcp.award_golden_star.7": "无人获奖！两个团队的最高金币数相同。",
  "mcp.award_golden_star.8.1": "，完成了",
  "mcp.award_golden_star.8.2": "金币！",
  "mcp.award_golden_star.8": "紫色团队%1$s %2$s%3$s", // 1: mcp.award_golden_star.8.1, 2: score, 3: mcp.award_golden_star.8.2
  "mcp.award_golden_star.9.1": "，完成了",
  "mcp.award_golden_star.9.2": "金币！",
  "mcp.award_golden_star.9": "蓝绿色团队%1$s %2$s%3$s", // 1: mcp.award_golden_star.9.1, 2: score, 3: mcp.award_golden_star.9.2
  "mcp.award_golden_star.10.1": "，完成了",
  "mcp.award_golden_star.10.2": "金币！",
  "mcp.award_golden_star.10": "粉色团队%1$s %2$s%3$s", // 1: mcp.award_golden_star.10.1, 2: score, 3: mcp.award_golden_star.10.2
  "mcp.award_golden_star.11.1": "，完成了",
  "mcp.award_golden_star.11.2": "金币！",
  "mcp.award_golden_star.11": "棕色团队%1$s %2$s%3$s", // 1: mcp.award_golden_star.11.1, 2: score, 3: mcp.award_golden_star.11.2
  "mcp.award_golden_star.12": "无人获奖！多个团队的最高金币数相同。",
  "mcp.award_golden_star.13.1": "，完成了",
  "mcp.award_golden_star.13.2": "金币！",
  "mcp.award_golden_star.13": "金色团队%1$s %2$s%3$s", // 1: mcp.award_golden_star.13.1, 2: score, 3: mcp.award_golden_star.13.2
  "mcp.award_golden_star.14.1": "，完成了",
  "mcp.award_golden_star.14.2": "金币！",
  "mcp.award_golden_star.14": "水绿色团队%1$s %2$s%3$s", // 1: mcp.award_golden_star.14.1, 2: score, 3: mcp.award_golden_star.14.2
  "mcp.award_golden_star.15": "无人获奖！多名玩家的最高金币数相同。",
  "mcp.award_initiator_star.1": "所有玩家必须在线才能继续",
  "mcp.award_initiator_star.2.1": "发起者之星",
  "mcp.award_initiator_star.2": "本地图中的%1$s 授予发起最多决斗、微型决斗和战斗小游戏的玩家。", // 1: mcp.award_initiator_star.2.1
  "mcp.award_initiator_star.3": "发起最多小游戏的玩家是...",
  "mcp.award_initiator_star.4.1": "发起者之星",
  "mcp.award_initiator_star.4": "本地图中的%1$s 授予发起最多决斗、微型决斗和战斗小游戏的团队。", // 1: mcp.award_initiator_star.4.1
  "mcp.award_initiator_star.5": "发起最多小游戏的团队是...",
  "mcp.award_initiator_star.6.1": "，完成了",
  "mcp.award_initiator_star.6": "%1$s%2$s %3$s个小游戏！", // 1: player, 2: mcp.award_initiator_star.6.1, 3: score
  "mcp.award_initiator_star.7": "无人获奖！两个团队发起的小游戏总数相同。",
  "mcp.award_initiator_star.8.1": "金色团队",
  "mcp.award_initiator_star.8.2": "，完成了",
  "mcp.award_initiator_star.8": "%1$s%2$s %3$s个小游戏！", // 1: mcp.award_initiator_star.8.1, 2: mcp.award_initiator_star.8.2, 3: score
  "mcp.award_initiator_star.9.1": "水绿色团队",
  "mcp.award_initiator_star.9.2": "，完成了",
  "mcp.award_initiator_star.9": "%1$s%2$s %3$s个小游戏！", // 1: mcp.award_initiator_star.9.1, 2: mcp.award_initiator_star.9.2, 3: score
  "mcp.award_initiator_star.10": "无人获奖！多名玩家发起的小游戏最高数量相同。",
  "mcp.award_initiator_star.11.1": "紫色团队",
  "mcp.award_initiator_star.11.2": "，完成了",
  "mcp.award_initiator_star.11": "%1$s%2$s %3$s个小游戏！", // 1: mcp.award_initiator_star.11.1, 2: mcp.award_initiator_star.11.2, 3: score
  "mcp.award_initiator_star.12.1": "蓝绿色团队",
  "mcp.award_initiator_star.12.2": "，完成了",
  "mcp.award_initiator_star.12": "%1$s%2$s %3$s个小游戏！", // 1: mcp.award_initiator_star.12.1, 2: mcp.award_initiator_star.12.2, 3: score
  "mcp.award_initiator_star.13.1": "粉色团队",
  "mcp.award_initiator_star.13.2": "，完成了",
  "mcp.award_initiator_star.13": "%1$s%2$s %3$s个小游戏！", // 1: mcp.award_initiator_star.13.1, 2: mcp.award_initiator_star.13.2, 3: score
  "mcp.award_initiator_star.14.1": "棕色团队",
  "mcp.award_initiator_star.14.2": "，完成了",
  "mcp.award_initiator_star.14": "%1$s%2$s %3$s个小游戏！", // 1: mcp.award_initiator_star.14.1, 2: mcp.award_initiator_star.14.2, 3: score
  "mcp.award_initiator_star.15": "无人获奖！多个团队发起的小游戏最多数量相同。",
  "mcp.award_item_star.1": "所有玩家必须在线才能继续",
  "mcp.award_item_star.2.1": "道具之星",
  "mcp.award_item_star.2": "本地图中的%1$s 授予使用最多物品的玩家。", // 1: mcp.award_item_star.2.1
  "mcp.award_item_star.3": "使用最多物品的玩家是...",
  "mcp.award_item_star.4.1": "道具之星",
  "mcp.award_item_star.4": "本地图中的%1$s 授予使用最多物品的团队。", // 1: mcp.award_item_star.4.1
  "mcp.award_item_star.5": "使用最多物品的团队是...",
  "mcp.award_item_star.6.1": "，完成了",
  "mcp.award_item_star.6": "%1$s%2$s %3$s个物品！", // 1: player, 2: mcp.award_item_star.6.1, 3: score
  "mcp.award_item_star.7": "无人获奖！两个团队使用的物品总数相同。",
  "mcp.award_item_star.8.1": "金色团队",
  "mcp.award_item_star.8.2": "，完成了",
  "mcp.award_item_star.8": "%1$s%2$s %3$s个物品！", // 1: mcp.award_item_star.8.1, 2: mcp.award_item_star.8.2, 3: score
  "mcp.award_item_star.9.1": "水绿色团队",
  "mcp.award_item_star.9.2": "，完成了",
  "mcp.award_item_star.9": "%1$s%2$s %3$s个物品！", // 1: mcp.award_item_star.9.1, 2: mcp.award_item_star.9.2, 3: score
  "mcp.award_item_star.10": "无人获奖！多名玩家使用的物品最高数量相同。",
  "mcp.award_item_star.11.1": "紫色团队",
  "mcp.award_item_star.11.2": "，完成了",
  "mcp.award_item_star.11": "%1$s%2$s %3$s个物品！", // 1: mcp.award_item_star.11.1, 2: mcp.award_item_star.11.2, 3: score
  "mcp.award_item_star.12.1": "蓝绿色团队",
  "mcp.award_item_star.12.2": "，完成了",
  "mcp.award_item_star.12": "%1$s%2$s %3$s个物品！", // 1: mcp.award_item_star.12.1, 2: mcp.award_item_star.12.2, 3: score
  "mcp.award_item_star.13.1": "粉色团队",
  "mcp.award_item_star.13.2": "，完成了",
  "mcp.award_item_star.13": "%1$s%2$s %3$s个物品！", // 1: mcp.award_item_star.13.1, 2: mcp.award_item_star.13.2, 3: score
  "mcp.award_item_star.14.1": "棕色团队",
  "mcp.award_item_star.14.2": "，完成了",
  "mcp.award_item_star.14": "%1$s%2$s %3$s个物品！", // 1: mcp.award_item_star.14.1, 2: mcp.award_item_star.14.2, 3: score
  "mcp.award_item_star.15": "无人获奖！多个团队使用的物品最多数量相同。",
  "mcp.award_luck_star.1": "所有玩家必须在线才能继续",
  "mcp.award_luck_star.2.1": "幸运之星",
  "mcp.award_luck_star.2": "本地图中的%1$s 授予停留在最多黄色、黑色和命运时刻格子的玩家。", // 1: mcp.award_luck_star.2.1
  "mcp.award_luck_star.3": "停留在最多幸运格子的玩家是...",
  "mcp.award_luck_star.4.1": "幸运之星",
  "mcp.award_luck_star.4": "本地图中的%1$s 授予停留在最多黄色、黑色和命运时刻格子的团队。", // 1: mcp.award_luck_star.4.1
  "mcp.award_luck_star.5": "停留在最多幸运格子的团队是...",
  "mcp.award_luck_star.6.1": "，完成了",
  "mcp.award_luck_star.6": "%1$s%2$s %3$s个幸运格子！", // 1: player, 2: mcp.award_luck_star.6.1, 3: score
  "mcp.award_luck_star.7": "无人获奖！两个团队停留在幸运格子的总数相同。",
  "mcp.award_luck_star.8.1": "金色团队",
  "mcp.award_luck_star.8.2": "，完成了",
  "mcp.award_luck_star.8": "%1$s%2$s %3$s个幸运格子！", // 1: mcp.award_luck_star.8.1, 2: mcp.award_luck_star.8.2, 3: score
  "mcp.award_luck_star.9.1": "水绿色团队",
  "mcp.award_luck_star.9.2": "，完成了",
  "mcp.award_luck_star.9": "%1$s%2$s %3$s个幸运格子！", // 1: mcp.award_luck_star.9.1, 2: mcp.award_luck_star.9.2, 3: score
  "mcp.award_luck_star.10": "无人获奖！多名玩家停留在幸运格子的最高数量相同。",
  "mcp.award_luck_star.11.1": "紫色团队",
  "mcp.award_luck_star.11.2": "，完成了",
  "mcp.award_luck_star.11": "%1$s%2$s %3$s个幸运格子！", // 1: mcp.award_luck_star.11.1, 2: mcp.award_luck_star.11.2, 3: score
  "mcp.award_luck_star.12.1": "蓝绿色团队",
  "mcp.award_luck_star.12.2": "，完成了",
  "mcp.award_luck_star.12": "%1$s%2$s %3$s个幸运格子！", // 1: mcp.award_luck_star.12.1, 2: mcp.award_luck_star.12.2, 3: score
  "mcp.award_luck_star.13.1": "粉色团队",
  "mcp.award_luck_star.13.2": "，完成了",
  "mcp.award_luck_star.13": "%1$s%2$s %3$s个幸运格子！", // 1: mcp.award_luck_star.13.1, 2: mcp.award_luck_star.13.2, 3: score
  "mcp.award_luck_star.14.1": "棕色团队",
  "mcp.award_luck_star.14.2": "，完成了",
  "mcp.award_luck_star.14": "%1$s%2$s %3$s个幸运格子！", // 1: mcp.award_luck_star.14.1, 2: mcp.award_luck_star.14.2, 3: score
  "mcp.award_luck_star.15": "无人获奖！多个团队停留在幸运格子的最多数量相同。",
  "mcp.award_pellet_star.1": "所有玩家必须在线才能继续",
  "mcp.award_pellet_star.2.1": "颗粒之星",
  "mcp.award_pellet_star.2": "本地图中的%1$s 授予收集最多颗粒的玩家。", // 1: mcp.award_pellet_star.2.1
  "mcp.award_pellet_star.3": "收集最多颗粒的玩家是...",
  "mcp.award_pellet_star.4.1": "颗粒之星",
  "mcp.award_pellet_star.4": "本地图中的%1$s 授予收集最多颗粒的团队。", // 1: mcp.award_pellet_star.4.1
  "mcp.award_pellet_star.5": "收集最多颗粒的团队是...",
  "mcp.award_pellet_star.6.1": "，完成了",
  "mcp.award_pellet_star.6": "%1$s%2$s %3$s个颗粒！", // 1: player, 2: mcp.award_pellet_star.6.1, 3: score
  "mcp.award_pellet_star.7": "无人获奖！两个团队收集的颗粒总数相同。",
  "mcp.award_pellet_star.8.1": "，完成了",
  "mcp.award_pellet_star.8.2": "个颗粒！",
  "mcp.award_pellet_star.8": "金色团队%1$s %2$s%3$s", // 1: mcp.award_pellet_star.8.1, 2: score, 3: mcp.award_pellet_star.8.2
  "mcp.award_pellet_star.9.1": "，完成了",
  "mcp.award_pellet_star.9.2": "个颗粒！",
  "mcp.award_pellet_star.9": "水绿色团队%1$s %2$s%3$s", // 1: mcp.award_pellet_star.9.1, 2: score, 3: mcp.award_pellet_star.9.2
  "mcp.award_pellet_star.10": "无人获奖！多名玩家收集的颗粒最高数量相同。",
  "mcp.award_pellet_star.11.1": "，完成了",
  "mcp.award_pellet_star.11.2": "个颗粒！",
  "mcp.award_pellet_star.11": "紫色团队%1$s %2$s%3$s", // 1: mcp.award_pellet_star.11.1, 2: score, 3: mcp.award_pellet_star.11.2
  "mcp.award_pellet_star.12.1": "，完成了",
  "mcp.award_pellet_star.12.2": "个颗粒！",
  "mcp.award_pellet_star.12": "蓝绿色团队%1$s %2$s%3$s", // 1: mcp.award_pellet_star.12.1, 2: score, 3: mcp.award_pellet_star.12.2
  "mcp.award_pellet_star.13.1": "，完成了",
  "mcp.award_pellet_star.13.2": "个颗粒！",
  "mcp.award_pellet_star.13": "粉色团队%1$s %2$s%3$s", // 1: mcp.award_pellet_star.13.1, 2: score, 3: mcp.award_pellet_star.13.2
  "mcp.award_pellet_star.14.1": "棕色团队",
  "mcp.award_pellet_star.14.2": "，完成了",
  "mcp.award_pellet_star.14": "%1$s%2$s %3$s个颗粒！", // 1: mcp.award_pellet_star.14.1, 2: mcp.award_pellet_star.14.2, 3: score
  "mcp.award_pellet_star.15": "无人获奖！多个团队收集的颗粒最多数量相同。",
  "mcp.award_racing_star.1": "所有玩家必须在线才能继续",
  "mcp.award_racing_star.2.1": "竞速之星",
  "mcp.award_racing_star.2": "本地图中的%1$s 授予在地图上完成最多圈的第一个玩家。每当玩家穿过方格终点时，就算完成一圈。", // 1: mcp.award_racing_star.2.1
  "mcp.award_racing_star.3.1": "本地图中的",
  "mcp.award_racing_star.3": "%1$s竞速之星%2$s", // 1: mcp.award_racing_star.3.1, 2: mcp.award_racing_star.generic.solo
  "mcp.award_racing_star.4": "完成最多圈的玩家是...",
  "mcp.award_racing_star.5.1": "竞速之星",
  "mcp.award_racing_star.5": "本地图中的%1$s 授予在地图上完成最多圈的第一个团队。每当玩家穿过方格终点时，就算完成一圈。", // 1: mcp.award_racing_star.5.1
  "mcp.award_racing_star.6.1": "本地图中的",
  "mcp.award_racing_star.6": "%1$s竞速之星%2$s", // 1: mcp.award_racing_star.6.1, 2: mcp.award_racing_star.generic.team
  "mcp.award_racing_star.7": "完成最多圈的团队是...",
  "mcp.award_racing_star.8.1": "，完成了",
  "mcp.award_racing_star.8": "%1$s%2$s %3$s圈！", // 1: player, 2: mcp.award_racing_star.8.1, 3: score
  "mcp.award_racing_star.9": "无人获奖！两个团队完成的总圈数相同。",
  "mcp.award_racing_star.10.1": "金色团队",
  "mcp.award_racing_star.10.2": "，完成了",
  "mcp.award_racing_star.10": "%1$s%2$s %3$s圈！", // 1: mcp.award_racing_star.10.1, 2: mcp.award_racing_star.10.2, 3: score
  "mcp.award_racing_star.11.1": "水绿色团队",
  "mcp.award_racing_star.11.2": "，完成了",
  "mcp.award_racing_star.11": "%1$s%2$s %3$s圈！", // 1: mcp.award_racing_star.11.1, 2: mcp.award_racing_star.11.2, 3: score
  "mcp.award_racing_star.12": "无人获奖！多名玩家完成的最高圈数相同。",
  "mcp.award_racing_star.13.1": "紫色团队",
  "mcp.award_racing_star.13.2": "，完成了",
  "mcp.award_racing_star.13": "%1$s%2$s %3$s圈！", // 1: mcp.award_racing_star.13.1, 2: mcp.award_racing_star.13.2, 3: score
  "mcp.award_racing_star.14.1": "蓝绿色团队",
  "mcp.award_racing_star.14.2": "，完成了",
  "mcp.award_racing_star.14": "%1$s%2$s %3$s圈！", // 1: mcp.award_racing_star.14.1, 2: mcp.award_racing_star.14.2, 3: score
  "mcp.award_racing_star.15.1": "粉色团队",
  "mcp.award_racing_star.15.2": "，完成了",
  "mcp.award_racing_star.15": "%1$s%2$s %3$s圈！", // 1: mcp.award_racing_star.15.1, 2: mcp.award_racing_star.15.2, 3: score
  "mcp.award_racing_star.16.1": "棕色团队",
  "mcp.award_racing_star.16.2": "，完成了",
  "mcp.award_racing_star.16": "%1$s%2$s %3$s圈！", // 1: mcp.award_racing_star.16.1, 2: mcp.award_racing_star.16.2, 3: score
  "mcp.award_racing_star.17": "无人获奖！多个团队完成的最多圈数相同。",
  "mcp.award_red_star.1": "所有玩家必须在线才能继续",
  "mcp.award_red_star.2.1": "红色之星",
  "mcp.award_red_star.2": "本地图中的%1$s 授予停留在最多红色格子的玩家。", // 1: mcp.award_red_star.2.1
  "mcp.award_red_star.3": "停留在最多红色格子的玩家是...",
  "mcp.award_red_star.4.1": "红色之星",
  "mcp.award_red_star.4": "本地图中的%1$s 授予停留在最多红色格子的团队。", // 1: mcp.award_red_star.4.1
  "mcp.award_red_star.5": "停留在最多红色格子的团队是...",
  "mcp.award_red_star.6.1": "，完成了",
  "mcp.award_red_star.6": "%1$s%2$s %3$s 个红色格子！损失惨重。", // 1: player, 2: mcp.award_red_star.6.1, 3: score
  "mcp.award_red_star.7": "无人获奖！两个团队停留在红色格子的总数相同。",
  "mcp.award_red_star.8.1": "金色团队",
  "mcp.award_red_star.8.2": "，完成了",
  "mcp.award_red_star.8": "%1$s%2$s %3$s 个红色格子！损失惨重。", // 1: mcp.award_red_star.8.1, 2: mcp.award_red_star.8.2, 3: score
  "mcp.award_red_star.9.1": "水绿色团队",
  "mcp.award_red_star.9.2": "，完成了",
  "mcp.award_red_star.9": "%1$s%2$s %3$s 个红色格子！损失惨重。", // 1: mcp.award_red_star.9.1, 2: mcp.award_red_star.9.2, 3: score
  "mcp.award_red_star.10": "无人获奖！多名玩家停留在红色格子的最高数量相同。",
  "mcp.award_red_star.11.1": "紫色团队",
  "mcp.award_red_star.11.2": "，完成了",
  "mcp.award_red_star.11": "%1$s%2$s %3$s 个红色格子！损失惨重。", // 1: mcp.award_red_star.11.1, 2: mcp.award_red_star.11.2, 3: score
  "mcp.award_red_star.12.1": "蓝绿色团队",
  "mcp.award_red_star.12.2": "，完成了",
  "mcp.award_red_star.12": "%1$s%2$s %3$s 个红色格子！损失惨重。", // 1: mcp.award_red_star.12.1, 2: mcp.award_red_star.12.2, 3: score
  "mcp.award_red_star.13.1": "粉色团队",
  "mcp.award_red_star.13.2": "，完成了",
  "mcp.award_red_star.13": "%1$s%2$s %3$s 个红色格子！损失惨重。", // 1: mcp.award_red_star.13.1, 2: mcp.award_red_star.13.2, 3: score
  "mcp.award_red_star.14.1": "棕色团队",
  "mcp.award_red_star.14.2": "，完成了",
  "mcp.award_red_star.14": "%1$s%2$s %3$s 个红色格子！损失惨重。", // 1: mcp.award_red_star.14.1, 2: mcp.award_red_star.14.2, 3: score
  "mcp.award_red_star.15": "无人获奖！多个团队停留在红色格子的最多数量相同。",
  "mcp.award_royal_star.1": "所有玩家必须在线才能继续",
  "mcp.award_royal_star.2.1": "本地图中的",
  "mcp.award_royal_star.2.2": "皇家之星",
  "mcp.award_royal_star.2": "%1$s%2$s 被授予给交替象限颜色次数最多的玩家。", // 1: mcp.award_royal_star.2.1, 2: mcp.award_royal_star.2.2
  "mcp.award_royal_star.3": "交替象限颜色次数最多的玩家是...",
  "mcp.award_royal_star.4.1": "本地图中的",
  "mcp.award_royal_star.4.2": "皇家之星",
  "mcp.award_royal_star.4": "%1$s%2$s 被授予给交替象限颜色次数最多的队伍。", // 1: mcp.award_royal_star.4.1, 2: mcp.award_royal_star.4.2
  "mcp.award_royal_star.5": "交替象限颜色次数最多的队伍是...",
  "mcp.award_royal_star.6.1": "，完成了",
  "mcp.award_royal_star.6": "%1$s%2$s %3$s 次象限颜色切换！", // 1: player, 2: mcp.award_royal_star.6.1, 3: score
  "mcp.award_royal_star.7": "无人获奖！两支队伍的总象限颜色切换次数持平。",
  "mcp.award_royal_star.8.1": "金色团队",
  "mcp.award_royal_star.8.2": "，完成了",
  "mcp.award_royal_star.8": "%1$s%2$s %3$s 次象限颜色切换！", // 1: mcp.award_royal_star.8.1, 2: mcp.award_royal_star.8.2, 3: score
  "mcp.award_royal_star.9.1": "水绿色团队",
  "mcp.award_royal_star.9.2": "，完成了",
  "mcp.award_royal_star.9": "%1$s%2$s %3$s 次象限颜色切换！", // 1: mcp.award_royal_star.9.1, 2: mcp.award_royal_star.9.2, 3: score
  "mcp.award_royal_star.10": "无人获奖！多名玩家的最高象限颜色切换次数持平。",
  "mcp.award_royal_star.11.1": "紫色团队",
  "mcp.award_royal_star.11.2": "，完成了",
  "mcp.award_royal_star.11": "%1$s%2$s %3$s 次象限颜色切换！", // 1: mcp.award_royal_star.11.1, 2: mcp.award_royal_star.11.2, 3: score
  "mcp.award_royal_star.12.1": "蓝绿色团队",
  "mcp.award_royal_star.12.2": "，完成了",
  "mcp.award_royal_star.12": "%1$s%2$s %3$s 次象限颜色切换！", // 1: mcp.award_royal_star.12.1, 2: mcp.award_royal_star.12.2, 3: score
  "mcp.award_royal_star.13.1": "粉色团队",
  "mcp.award_royal_star.13.2": "，完成了",
  "mcp.award_royal_star.13": "%1$s%2$s %3$s 次象限颜色切换！", // 1: mcp.award_royal_star.13.1, 2: mcp.award_royal_star.13.2, 3: score
  "mcp.award_royal_star.14.1": "棕色团队",
  "mcp.award_royal_star.14.2": "，完成了",
  "mcp.award_royal_star.14": "%1$s%2$s %3$s 次象限颜色切换！", // 1: mcp.award_royal_star.14.1, 2: mcp.award_royal_star.14.2, 3: score
  "mcp.award_royal_star.15": "无人获奖！多个队伍的最高象限颜色切换次数持平。",
  "mcp.award_runner_star.1": "所有玩家必须在线才能继续",
  "mcp.award_runner_star.2.2": " 跑者之星",
  "mcp.award_runner_star.2": "%1$s%2$s，授予在整个游戏中移动步数最多的玩家。", // 1: mcp.The, 2: mcp.award_runner_star.2.2
  "mcp.award_runner_star.3.2": " 跑者之星",
  "mcp.award_runner_star.3": "%1$s%2$s，授予在整个游戏中移动步数最多的团队。", // 1: mcp.The, 2: mcp.award_runner_star.3.2
  "mcp.award_runner_star.4": "移动步数最多的玩家是...",
  "mcp.award_runner_star.5": "移动步数最多的团队是...",
  "mcp.award_runner_star.6.1": "，完成了",
  "mcp.award_runner_star.6": "%1$s%2$s %3$s步！", // 1: player, 2: mcp.award_runner_star.6.1, 3: score
  "mcp.award_runner_star.7": "无人获奖！多名玩家移动的最高步数相同。",
  "mcp.award_runner_star.8.1": "紫色团队",
  "mcp.award_runner_star.8.2": "，完成了",
  "mcp.award_runner_star.8": "%1$s%2$s %3$s步！", // 1: mcp.award_runner_star.8.1, 2: mcp.award_runner_star.8.2, 3: score
  "mcp.award_runner_star.9.1": "蓝绿色团队",
  "mcp.award_runner_star.9.2": "，完成了",
  "mcp.award_runner_star.9": "%1$s%2$s %3$s步！", // 1: mcp.award_runner_star.9.1, 2: mcp.award_runner_star.9.2, 3: score
  "mcp.award_runner_star.10.1": "粉色团队",
  "mcp.award_runner_star.10.2": "，完成了",
  "mcp.award_runner_star.10": "%1$s%2$s %3$s步！", // 1: mcp.award_runner_star.10.1, 2: mcp.award_runner_star.10.2, 3: score
  "mcp.award_runner_star.11.1": "棕色团队",
  "mcp.award_runner_star.11.2": "，完成了",
  "mcp.award_runner_star.11": "%1$s%2$s %3$s步！", // 1: mcp.award_runner_star.11.1, 2: mcp.award_runner_star.11.2, 3: score
  "mcp.award_runner_star.12": "无人获奖！多个团队移动的最多步数相同。",
  "mcp.award_runner_star.13": "无人获奖！两个团队移动的总步数相同。",
  "mcp.award_runner_star.14.1": "金色团队",
  "mcp.award_runner_star.14.2": "，完成了",
  "mcp.award_runner_star.14": "%1$s%2$s %3$s步！", // 1: mcp.award_runner_star.14.1, 2: mcp.award_runner_star.14.2, 3: score
  "mcp.award_runner_star.15.1": "水绿色团队",
  "mcp.award_runner_star.15.2": "，完成了",
  "mcp.award_runner_star.15": "%1$s%2$s %3$s步！", // 1: mcp.award_runner_star.15.1, 2: mcp.award_runner_star.15.2, 3: score
  "mcp.award_sc_star.1": "所有玩家必须在线才能继续",
  "mcp.award_sc_star.2.1": "法术大师之星",
  "mcp.award_sc_star.2": "本地图中的%1$s 授予施放最多法术的玩家。", // 1: mcp.award_sc_star.2.1
  "mcp.award_sc_star.3": "施放最多法术的玩家是...",
  "mcp.award_sc_star.4.1": "法术大师之星",
  "mcp.award_sc_star.4": "本地图中的%1$s 授予施放最多法术的团队。", // 1: mcp.award_sc_star.4.1
  "mcp.award_sc_star.5": "施放最多法术的团队是...",
  "mcp.award_sc_star.6.1": "，完成了",
  "mcp.award_sc_star.6": "%1$s%2$s %3$s个法术！", // 1: player, 2: mcp.award_sc_star.6.1, 3: score
  "mcp.award_sc_star.7": "无人获奖！两个团队施放的法术总数相同。",
  "mcp.award_sc_star.8.1": "金色团队",
  "mcp.award_sc_star.8.2": "，完成了",
  "mcp.award_sc_star.8": "%1$s%2$s %3$s个法术！", // 1: mcp.award_sc_star.8.1, 2: mcp.award_sc_star.8.2, 3: score
  "mcp.award_sc_star.9.1": "水绿色团队",
  "mcp.award_sc_star.9.2": "，完成了",
  "mcp.award_sc_star.9": "%1$s%2$s %3$s个法术！", // 1: mcp.award_sc_star.9.1, 2: mcp.award_sc_star.9.2, 3: score
  "mcp.award_sc_star.10": "无人获奖！多名玩家施放的法术最高数量相同。",
  "mcp.award_sc_star.11.1": "紫色团队",
  "mcp.award_sc_star.11.2": "，完成了",
  "mcp.award_sc_star.11": "%1$s%2$s %3$s个法术！", // 1: mcp.award_sc_star.11.1, 2: mcp.award_sc_star.11.2, 3: score
  "mcp.award_sc_star.12.1": "蓝绿色团队",
  "mcp.award_sc_star.12.2": "，完成了",
  "mcp.award_sc_star.12": "%1$s%2$s %3$s个法术！", // 1: mcp.award_sc_star.12.1, 2: mcp.award_sc_star.12.2, 3: score
  "mcp.award_sc_star.13.1": "粉色团队",
  "mcp.award_sc_star.13.2": "，完成了",
  "mcp.award_sc_star.13": "%1$s%2$s %3$s个法术！", // 1: mcp.award_sc_star.13.1, 2: mcp.award_sc_star.13.2, 3: score
  "mcp.award_sc_star.14.1": "棕色团队",
  "mcp.award_sc_star.14.2": "，完成了",
  "mcp.award_sc_star.14": "%1$s%2$s %3$s个法术！", // 1: mcp.award_sc_star.14.1, 2: mcp.award_sc_star.14.2, 3: score
  "mcp.award_sc_star.15": "无人获奖！两个团队施放的法术总数相同。",
  "mcp.award_shopping_star.1": "所有玩家必须在线才能继续",
  "mcp.award_shopping_star.2.1": "购物之星",
  "mcp.award_shopping_star.2": "本地图中的%1$s 授予在商店物品上花费最多金币的玩家。", // 1: mcp.award_shopping_star.2.1
  "mcp.award_shopping_star.3": "花费最多的玩家是...",
  "mcp.award_shopping_star.4.1": "购物之星",
  "mcp.award_shopping_star.4": "本地图中的%1$s 授予在商店物品上花费最多金币的团队。", // 1: mcp.award_shopping_star.4.1
  "mcp.award_shopping_star.5": "花费最多的团队是...",
  "mcp.award_shopping_star.6.1": "，完成了",
  "mcp.award_shopping_star.6": "%1$s%2$s%3$s %4$s个金币！", // 1: "", 2: player, 3: mcp.award_shopping_star.6.1, 4: score
  "mcp.award_shopping_star.7": "无人获奖！两个团队在物品上花费的总金币数相同。",
  "mcp.award_shopping_star.8.1": "金色团队",
  "mcp.award_shopping_star.8.2": "，完成了",
  "mcp.award_shopping_star.8": "%1$s%2$s %3$s个金币！", // 1: mcp.award_shopping_star.8.1, 2: mcp.award_shopping_star.8.2, 3: score
  "mcp.award_shopping_star.9.1": "水绿色团队",
  "mcp.award_shopping_star.9.2": "，完成了",
  "mcp.award_shopping_star.9": "%1$s%2$s %3$s个金币！", // 1: mcp.award_shopping_star.9.1, 2: mcp.award_shopping_star.9.2, 3: score
  "mcp.award_shopping_star.10": "无人获奖！多名玩家在物品上花费的最高金币数相同。",
  "mcp.award_shopping_star.11.1": "紫色团队",
  "mcp.award_shopping_star.11.2": "，完成了",
  "mcp.award_shopping_star.11": "%1$s%2$s %3$s个金币！", // 1: mcp.award_shopping_star.11.1, 2: mcp.award_shopping_star.11.2, 3: score
  "mcp.award_shopping_star.12.1": "蓝绿色团队",
  "mcp.award_shopping_star.12.2": "，完成了",
  "mcp.award_shopping_star.12": "%1$s%2$s %3$s个金币！", // 1: mcp.award_shopping_star.12.1, 2: mcp.award_shopping_star.12.2, 3: score
  "mcp.award_shopping_star.13.1": "粉色团队",
  "mcp.award_shopping_star.13.2": "，完成了",
  "mcp.award_shopping_star.13": "%1$s%2$s %3$s个金币！", // 1: mcp.award_shopping_star.13.1, 2: mcp.award_shopping_star.13.2, 3: score
  "mcp.award_shopping_star.14.1": "棕色团队",
  "mcp.award_shopping_star.14.2": "，完成了",
  "mcp.award_shopping_star.14": "%1$s%2$s %3$s个金币！", // 1: mcp.award_shopping_star.14.1, 2: mcp.award_shopping_star.14.2, 3: score
  "mcp.award_shopping_star.15": "无人获奖！多个团队在物品上花费的最多金币数相同。",
  "mcp.award_sh_star.1": "所有玩家必须在线才能继续",
  "mcp.award_sh_star.2.1": "圣诞老人的帮手之星",
  "mcp.award_sh_star.2": "本地图中的%1$s 授予递送最多礼物的玩家。", // 1: mcp.award_sh_star.2.1
  "mcp.award_sh_star.3": "递送最多礼物的玩家是...",
  "mcp.award_sh_star.4.1": "圣诞老人的帮手之星",
  "mcp.award_sh_star.4": "本地图中的%1$s 授予递送最多礼物的团队。", // 1: mcp.award_sh_star.4.1
  "mcp.award_sh_star.5": "递送最多礼物的团队是...",
  "mcp.award_sh_star.6.1": "，完成了",
  "mcp.award_sh_star.6": "%1$s%2$s 份礼物！", // 1: player, 2: mcp.award_sh_star.6.1
  "mcp.award_sh_star.7": "无人获奖！两个团队递送的礼物总数相同。",
  "mcp.award_sh_star.8.1": "金色团队",
  "mcp.award_sh_star.8.2": "，完成了",
  "mcp.award_sh_star.8": "%1$s%2$s 份礼物！", // 1: mcp.award_sh_star.8.1, 2: mcp.award_sh_star.8.2
  "mcp.award_sh_star.9.1": "水绿色团队",
  "mcp.award_sh_star.9.2": "，完成了",
  "mcp.award_sh_star.9": "%1$s%2$s 份礼物！", // 1: mcp.award_sh_star.9.1, 2: mcp.award_sh_star.9.2
  "mcp.award_sh_star.10": "无人获奖！多名玩家递送的礼物最高数量相同。",
  "mcp.award_sh_star.11.1": "紫色团队",
  "mcp.award_sh_star.11.2": "，完成了",
  "mcp.award_sh_star.11": "%1$s%2$s 份礼物！", // 1: mcp.award_sh_star.11.1, 2: mcp.award_sh_star.11.2
  "mcp.award_sh_star.12.1": "蓝绿色团队",
  "mcp.award_sh_star.12.2": "，完成了",
  "mcp.award_sh_star.12": "%1$s%2$s 份礼物！", // 1: mcp.award_sh_star.12.1, 2: mcp.award_sh_star.12.2
  "mcp.award_sh_star.13.1": "粉色团队",
  "mcp.award_sh_star.13.2": "，完成了",
  "mcp.award_sh_star.13": "%1$s%2$s 份礼物！", // 1: mcp.award_sh_star.13.1, 2: mcp.award_sh_star.13.2
  "mcp.award_sh_star.14.1": "棕色团队",
  "mcp.award_sh_star.14.2": "，完成了",
  "mcp.award_sh_star.14": "%1$s%2$s 份礼物！", // 1: mcp.award_sh_star.14.1, 2: mcp.award_sh_star.14.2
  "mcp.award_sh_star.15": "无人获奖！多个团队递送的礼物最多数量相同。",
  "mcp.award_spender_star.1": "所有玩家必须在线才能继续",
  "mcp.award_spender_star.2.1": "交易之星",
  "mcp.award_spender_star.2": "本地图中的%1$s 授予购买星星次数最多的玩家。", // 1: mcp.award_spender_star.2.1
  "mcp.award_spender_star.3": "购买星星次数最多的玩家是...",
  "mcp.award_spender_star.4.1": "交易之星",
  "mcp.award_spender_star.4": "本地图中的%1$s 授予购买星星次数最多的团队。", // 1: mcp.award_spender_star.4.1
  "mcp.award_spender_star.5": "购买星星次数最多的团队是...",
  "mcp.award_spender_star.6.1": "，完成了",
  "mcp.award_spender_star.6": "%1$s%2$s %3$s笔星星交易！", // 1: player, 2: mcp.award_spender_star.6.1, 3: score
  "mcp.award_spender_star.7": "无人获奖！两个团队的星星交易总数相同。",
  "mcp.award_spender_star.8.1": "金色团队",
  "mcp.award_spender_star.8.2": "，完成了",
  "mcp.award_spender_star.8": "%1$s%2$s %3$s笔星星交易", // 1: mcp.award_spender_star.8.1, 2: mcp.award_spender_star.8.2, 3: score
  "mcp.award_spender_star.9.1": "水绿色团队",
  "mcp.award_spender_star.9.2": "，完成了",
  "mcp.award_spender_star.9": "%1$s%2$s %3$s笔星星交易", // 1: mcp.award_spender_star.9.1, 2: mcp.award_spender_star.9.2, 3: score
  "mcp.award_spender_star.10": "无人获奖！多名玩家在星星上花费的最高金币数相同。",
  "mcp.award_spender_star.11.1": "紫色团队",
  "mcp.award_spender_star.11.2": "，完成了",
  "mcp.award_spender_star.11": "%1$s%2$s %3$s笔星星交易", // 1: mcp.award_spender_star.11.1, 2: mcp.award_spender_star.11.2, 3: score
  "mcp.award_spender_star.12.1": "蓝绿色团队",
  "mcp.award_spender_star.12.2": "，完成了",
  "mcp.award_spender_star.12": "%1$s%2$s %3$s笔星星交易", // 1: mcp.award_spender_star.12.1, 2: mcp.award_spender_star.12.2, 3: score
  "mcp.award_spender_star.13.1": "粉色团队",
  "mcp.award_spender_star.13.2": "，完成了",
  "mcp.award_spender_star.13": "%1$s%2$s %3$s笔星星交易", // 1: mcp.award_spender_star.13.1, 2: mcp.award_spender_star.13.2, 3: score
  "mcp.award_spender_star.14.1": "棕色团队",
  "mcp.award_spender_star.14.2": "，完成了",
  "mcp.award_spender_star.14": "%1$s%2$s %3$s笔星星交易", // 1: mcp.award_spender_star.14.1, 2: mcp.award_spender_star.14.2, 3: score
  "mcp.award_spender_star.15": "无人获奖！多个团队在星星上花费的最多金币数相同。",
  "mcp.award_stars_2.1": "现在开始为玩家们颁发奖励星星！",
  "mcp.award_ticket_star.1": "所有玩家必须在线才能继续",
  "mcp.award_ticket_star.2.1": "门票大师> ",
  "mcp.award_ticket_star.2.2": "门票之星",
  "mcp.award_ticket_star.2": "%1$s本地图中的%2$s授予一名随机的幸运玩家。以下是每位玩家购买的门票总数：", // 1: mcp.award_ticket_star.2.1, 2: mcp.award_ticket_star.2.2
  "mcp.award_ticket_star.3.1": "门票大师> ",
  "mcp.award_ticket_star.3": "%1$s现在我将随机抽取一张门票...", // 1: mcp.award_ticket_star.3.1
  "mcp.award_ticket_star.4": "门票大师> %1$s%2$s", // 1: player, 2: mcp.exclamation_mark
  "mcp.award_ticket_star.5.1": "门票大师> ",
  "mcp.award_ticket_star.5": "%1$s无人获奖...看来没有人购买任何门票。", // 1: mcp.award_ticket_star.5.1
  "mcp.award_tm_star.1": "所有玩家必须在线才能继续",
  "mcp.award_tm_star.2.1": "牺牲之星",
  "mcp.award_tm_star.2": "本地图中的%1$s 授予向祭坛献祭最多金币的玩家。", // 1: mcp.award_tm_star.2.1
  "mcp.award_tm_star.3": "献祭最多金币的玩家是...",
  "mcp.award_tm_star.4.1": "牺牲之星",
  "mcp.award_tm_star.4": "本地图中的%1$s 授予向祭坛献祭最多金币的团队。", // 1: mcp.award_tm_star.4.1
  "mcp.award_tm_star.5": "献祭最多金币的团队是...",
  "mcp.award_tm_star.6.1": "，完成了",
  "mcp.award_tm_star.6": "%1$s%2$s %3$s个金币！", // 1: player, 2: mcp.award_tm_star.6.1, 3: score
  "mcp.award_tm_star.7": "无人获奖！两个团队尝试献祭的金币总数相同。",
  "mcp.award_tm_star.8.1": "金色团队",
  "mcp.award_tm_star.8.2": "，完成了",
  "mcp.award_tm_star.8": "%1$s%2$s %3$s个金币！", // 1: mcp.award_tm_star.8.1, 2: mcp.award_tm_star.8.2, 3: score
  "mcp.award_tm_star.9.1": "水绿色团队",
  "mcp.award_tm_star.9.2": "，完成了",
  "mcp.award_tm_star.9": "%1$s%2$s %3$s个金币！", // 1: mcp.award_tm_star.9.1, 2: mcp.award_tm_star.9.2, 3: score
  "mcp.award_tm_star.10": "无人获奖！多名玩家献祭的最高金币数相同。",
  "mcp.award_tm_star.11.1": "紫色团队",
  "mcp.award_tm_star.11.2": "，完成了",
  "mcp.award_tm_star.11": "%1$s%2$s %3$s个金币！", // 1: mcp.award_tm_star.11.1, 2: mcp.award_tm_star.11.2, 3: score
  "mcp.award_tm_star.12.1": "蓝绿色团队",
  "mcp.award_tm_star.12.2": "，完成了",
  "mcp.award_tm_star.12": "%1$s%2$s %3$s个金币！", // 1: mcp.award_tm_star.12.1, 2: mcp.award_tm_star.12.2, 3: score
  "mcp.award_tm_star.13.1": "粉色团队",
  "mcp.award_tm_star.13.2": "，完成了",
  "mcp.award_tm_star.13": "%1$s%2$s %3$s个金币！", // 1: mcp.award_tm_star.13.1, 2: mcp.award_tm_star.13.2, 3: score
  "mcp.award_tm_star.14.1": "棕色团队",
  "mcp.award_tm_star.14.2": "，完成了",
  "mcp.award_tm_star.14": "%1$s%2$s %3$s个金币！", // 1: mcp.award_tm_star.14.1, 2: mcp.award_tm_star.14.2, 3: score
  "mcp.award_tm_star.15": "无人获奖！多个团队献祭的最多金币数相同。",
  "mcp.award_triples.1": "%1$s 获得了 %2$s 额外%3$s 因掷出三倍点数获得了", // 1: player, 2: score, 3: mcp.Coins
  "mcp.award_triple_sevens.1.1": "[777] ",
  "mcp.award_triple_sevens.1": "%1$s%2$s 获得了 %3$s 额外%4$s 因赢得头奖获得了", // 1: mcp.award_triple_sevens.1.1, 2: player, 3: score, 4: mcp.Coins
  "mcp.award_warper_star.1": "所有玩家必须在线才能继续",
  "mcp.award_warper_star.2.1": "传送之星",
  "mcp.award_warper_star.2": "本地图中的%1$s 授予使用管道传送次数最多的玩家。", // 1: mcp.award_warper_star.2.1
  "mcp.award_warper_star.3": "使用管道传送次数最多的玩家是...",
  "mcp.award_warper_star.4.1": "传送之星",
  "mcp.award_warper_star.4": "本地图中的%1$s 授予使用管道传送次数最多的团队。", // 1: mcp.award_warper_star.4.1
  "mcp.award_warper_star.5": "使用管道传送次数最多的团队是...",
  "mcp.award_warper_star.6.1": "，完成了",
  "mcp.award_warper_star.6": "%1$s%2$s %3$s次传送！", // 1: player, 2: mcp.award_warper_star.6.1, 3: score
  "mcp.award_warper_star.7": "无人获奖！两个团队使用的传送总数相同。",
  "mcp.award_warper_star.8.1": "金色团队",
  "mcp.award_warper_star.8.2": "，完成了",
  "mcp.award_warper_star.8": "%1$s%2$s %3$s次传送！", // 1: mcp.award_warper_star.8.1, 2: mcp.award_warper_star.8.2, 3: score
  "mcp.award_warper_star.9.1": "水绿色团队",
  "mcp.award_warper_star.9.2": "，完成了",
  "mcp.award_warper_star.9": "%1$s%2$s %3$s次传送！", // 1: mcp.award_warper_star.9.1, 2: mcp.award_warper_star.9.2, 3: score
  "mcp.award_warper_star.10": "无人获奖！多名玩家使用的传送最高数量相同。",
  "mcp.award_warper_star.11.1": "紫色团队",
  "mcp.award_warper_star.11.2": "，完成了",
  "mcp.award_warper_star.11": "%1$s%2$s %3$s次传送！", // 1: mcp.award_warper_star.11.1, 2: mcp.award_warper_star.11.2, 3: score
  "mcp.award_warper_star.12.1": "蓝绿色团队",
  "mcp.award_warper_star.12.2": "，完成了",
  "mcp.award_warper_star.12": "%1$s%2$s %3$s次传送！", // 1: mcp.award_warper_star.12.1, 2: mcp.award_warper_star.12.2, 3: score
  "mcp.award_warper_star.13.1": "粉色团队",
  "mcp.award_warper_star.13.2": "，完成了",
  "mcp.award_warper_star.13": "%1$s%2$s %3$s次传送！", // 1: mcp.award_warper_star.13.1, 2: mcp.award_warper_star.13.2, 3: score
  "mcp.award_warper_star.14.1": "棕色团队",
  "mcp.award_warper_star.14.2": "，完成了",
  "mcp.award_warper_star.14": "%1$s%2$s %3$s次传送！", // 1: mcp.award_warper_star.14.1, 2: mcp.award_warper_star.14.2, 3: score
  "mcp.award_warper_star.15": "无人获奖！多个团队使用的传送最多数量相同。",
  "mcp.balance_beam.1": "沿着平衡棍木移动，不要掉下去。",
  "mcp.balance_beam_rules.1": "小心！重力会试图把你推下平衡棍木。",
  "mcp.balance_beam_rules.2": "重力的方向朝向平衡棍木下方的光束。",
  "mcp.balance_beam_rules.3": "重力每10秒变化一次，所以请务必小心。",
  "mcp.balance_beam_rules.4": "踩过白色玻璃来达到检查点。",
  "mcp.balance_beam_rules.5": "第一个完成赛程的玩家获胜！如果没有人完成，则完成最多检查点的玩家获胜。",
  "mcp.balance_beam_start.1": "开始！",
  "mcp.battle_cutscene.1": "战斗小游戏",
  "mcp.battle_minigame.1": "是时候来一场战斗小游戏了！",
  "mcp.battle_minigame2.1": "所有玩家必须在线才能继续",
  "mcp.battle_minigame2.2": "每位玩家需将最近 3 场全员小游戏所得金币的一半投入奖池。",
  "mcp.battle_minigame2.3": "让我们看看每位玩家要向奖池投入多少。",
  "mcp.battle_minigame2.4": "%1$s 投入了%2$s个金币。", // 1: player, 2: score
  "mcp.battle_minigame2.5.1": "第1名",
  "mcp.battle_minigame2.5": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.5.1, 2: score
  "mcp.battle_minigame2.6.1": "第2名",
  "mcp.battle_minigame2.6": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.6.1, 2: score
  "mcp.battle_minigame2.7.1": "第3名",
  "mcp.battle_minigame2.7.2": "第4名",
  "mcp.battle_minigame2.7": "%1$s and %2$s 将不会赢得任何金币！", // 1: mcp.battle_minigame2.7.1, 2: mcp.battle_minigame2.7.2
  "mcp.battle_minigame2.8.1": "第3名",
  "mcp.battle_minigame2.8": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.8.1, 2: score
  "mcp.battle_minigame2.9.1": "第4名",
  "mcp.battle_minigame2.9": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.9.1, 2: score
  "mcp.battle_minigame2.10.1": "第5名",
  "mcp.battle_minigame2.10": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.10.1, 2: score
  "mcp.battle_minigame2.11.1": "第6名",
  "mcp.battle_minigame2.11": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.11.1, 2: "0"
  "mcp.battle_minigame2.12.1": "第7名",
  "mcp.battle_minigame2.12": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.12.1, 2: "0"
  "mcp.battle_minigame2.13.1": "第8名",
  "mcp.battle_minigame2.13": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.13.1, 2: "0"
  "mcp.battle_minigame2.14.1": "第9名",
  "mcp.battle_minigame2.14": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.14.1, 2: "0"
  "mcp.battle_minigame2.15.1": "第10名",
  "mcp.battle_minigame2.15": "%1$s 将赢得%2$s个金币！", // 1: mcp.battle_minigame2.15.1, 2: "0"
  "mcp.battle_minigame_payouts_sidebar.1.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.1": "第1名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.1.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.2.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.2": "第2名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.2.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.3.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.3": "第3名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.3.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.4.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.4": "第4名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.4.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.5.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.5": "第5名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.5.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.6.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.6.2": "0",
  "mcp.battle_minigame_payouts_sidebar.6": "第6名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.6.1, 2: mcp.battle_minigame_payouts_sidebar.6.2, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.7.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.7.2": "0",
  "mcp.battle_minigame_payouts_sidebar.7": "第7名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.7.1, 2: mcp.battle_minigame_payouts_sidebar.7.2, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.8.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.8.2": "0",
  "mcp.battle_minigame_payouts_sidebar.8": "第8名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.8.1, 2: mcp.battle_minigame_payouts_sidebar.8.2, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.9.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.9.2": "0",
  "mcp.battle_minigame_payouts_sidebar.9": "第9名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.9.1, 2: mcp.battle_minigame_payouts_sidebar.9.2, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.10.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.10.2": "0",
  "mcp.battle_minigame_payouts_sidebar.10": "第10名%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.10.1, 2: mcp.battle_minigame_payouts_sidebar.10.2, 3: mcp._Coins
  "mcp.battle_minigame_pot_finish.1": "所有人将%1$s个金币投入奖池！", // 1: score
  "mcp.battle_minigame_title.1": "战斗赌注：",
  "mcp.bat_blast.1": "携带金币的蝙蝠将随机在场中生成。",
  "mcp.bat_blast.2": "它们会在空中随机改变飞行方向。",
  "mcp.bat_blast.3": "用你的剑攻击蝙蝠，收集它们携带的金币。",
  "mcp.bat_blast.4": "攻击金色蝙蝠（黄色高亮）会奖励你两个金币！",
  "mcp.bat_blast.5": "每隔几秒，会有一只新蝙蝠出现。",
  "mcp.bat_blast.6": "你收集到的每个金币都归你所有。",
  "mcp.bat_blast.7": "收集最多金币的玩家获胜。",
  "mcp.bat_blast_end.1": "所有玩家必须在线才能继续",
  "mcp.bat_blast_start.1": "开始！",
  "mcp.bew_reselect_player.1.1": "巴勃罗>",
  "mcp.bew_reselect_player.1": "%1$s 我目前无法为你提供服务。", // 1: mcp.bew_reselect_player.1.1
  "mcp.bew_select_player_for_steal.1": "返回",
  "mcp.bew_select_player_for_steal.2": "偷取10金币",
  "mcp.bew_select_player_for_steal.3": "[免费]",
  "mcp.bew_select_player_for_steal.4": "偷取一颗星星",
  "mcp.bew_select_player_for_steal.5": "[40金币]",
  "mcp.bew_select_player_for_steal.6": "返回",
  "mcp.bew_select_player_for_steal.7": "偷取5-10金币",
  "mcp.bew_select_player_for_steal.8": "[免费]",
  "mcp.bew_select_player_for_steal.9": "偷取一颗星星",
  "mcp.bew_select_player_for_steal.10.1": "[",
  "mcp.bew_select_player_for_steal.10": "%1$s%2$s 金币]", // 1: mcp.bew_select_player_for_steal.10.1, 2: score
  "mcp.bew_select_player_for_steal.11": "返回",
  "mcp.bew_select_player_for_steal.12": "偷取5-10金币",
  "mcp.bew_select_player_for_steal.13": "[免费]",
  "mcp.bew_select_player_for_steal.14": "偷取一颗星星",
  "mcp.bew_select_player_for_steal.15": "[50金币]",
  "mcp.bew_select_player_for_steal.16": "返回",
  "mcp.bew_select_player_for_steal.17": "偷取5-10金币",
  "mcp.bew_select_player_for_steal.18": "[免费]",
  "mcp.bew_select_player_for_steal.19": "偷取一颗星星",
  "mcp.bew_select_player_for_steal.20": "[50金币]",
  "mcp.bew_select_player_for_steal.21": "返回",
  "mcp.bew_select_player_for_steal.22": "偷取5-10金币",
  "mcp.bew_select_player_for_steal.23": "[免费]",
  "mcp.bew_select_player_for_steal.24": "偷取一颗星星",
  "mcp.bew_select_player_for_steal.25": "[50金币]",
  "mcp.bew_select_player_for_steal.26": "返回",
  "mcp.bew_select_player_for_steal.27": "偷取5-15金币",
  "mcp.bew_select_player_for_steal.28": "从随机",
  "mcp.bew_select_player_for_steal.29": "地产",
  "mcp.bew_select_player_for_steal.30": "[免费]",
  "mcp.bew_select_player_for_steal.31": "偷取15-20金币",
  "mcp.bew_select_player_for_steal.32": "从随机",
  "mcp.bew_select_player_for_steal.33": "地产",
  "mcp.BewSelectPlayer2": "选择", // 1. player
  "mcp.BewSelectPlayer3": "%1$s", // 1. player
  "mcp.BewSelectRandomPlayer2": "选择",
  "mcp.BewSelectRandomPlayer3": "随机玩家",
  "mcp.BewPreviousPlayer": "上一位玩家",
  "mcp.BewNextPlayer": "下一位玩家",
  "mcp.BewPreviousTeam": "上一支队伍",
  "mcp.BewNextTeam": "下一支队伍",
  "mcp.BewSelectRandomTeam2": "选择",
  "mcp.BewSelectRandomTeam3": "随机队伍",
  "mcp.bew_set_steal_from_player_sign.1": "偷取自",
  "mcp.bew_set_steal_from_player_sign.2": "偷取自",
  "mcp.bew_set_steal_from_player_sign.3": "紫色团队",
  "mcp.bew_set_steal_from_player_sign.4": "偷取自",
  "mcp.bew_set_steal_from_player_sign.5": "蓝绿色团队",
  "mcp.bew_set_steal_from_player_sign.6": "偷取自",
  "mcp.bew_set_steal_from_player_sign.7": "粉色团队",
  "mcp.bew_set_steal_from_player_sign.8": "偷取自",
  "mcp.bew_set_steal_from_player_sign.9": "棕色团队",
  "mcp.bew_steal_coins.1": "%1$s 偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.bew_steal_coins.2.2": "水绿色团队",
  "mcp.bew_steal_coins.2": "%1$s 偷走了%2$s%3$s 来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.2.2
  "mcp.bew_steal_coins.3.2": "金色团队",
  "mcp.bew_steal_coins.3": "%1$s 偷走了%2$s%3$s 来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.3.2
  "mcp.bew_steal_coins.4.2": "紫色团队",
  "mcp.bew_steal_coins.4": "%1$s 偷走了%2$s%3$s 来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.4.2
  "mcp.bew_steal_coins.5.2": "蓝绿色团队",
  "mcp.bew_steal_coins.5": "%1$s 偷走了%2$s%3$s 来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.5.2
  "mcp.bew_steal_coins.6.2": "粉色团队",
  "mcp.bew_steal_coins.6": "%1$s 偷走了%2$s%3$s 来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.6.2
  "mcp.bew_steal_coins.7.2": "棕色团队",
  "mcp.bew_steal_coins.7": "%1$s 偷走了%2$s%3$s 来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.7.2
  "mcp.bew_steal_coins.8.2": " 贝乌",
  "mcp.bew_steal_coins.8": "%1$s's %2$s挡住了%3$s's %4$s 的攻击！", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.bew_steal_coins.8.2
  "mcp.bew_steal_coins.9.2": " 贝乌",
  "mcp.bew_steal_coins.9": "%1$s's %2$s挡住了%3$s's %4$s 的攻击！", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.bew_steal_coins.9.2
  "mcp.bew_steal_coins.10": "%1$s's %2$s挡住了%3$s's %4$s 捏！", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.pablo
  "mcp.bew_steal_coins.11": "%1$s's %2$s挡住了%3$s's %4$s 捏！", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.pablo
  "mcp.bew_steal_star.1": "%1$s 偷走了一颗%2$s，来自 %3$s!", // 1: player, 2: mcp.Star, 3: player
  "mcp.bew_steal_star.2.2": "水绿色团队",
  "mcp.bew_steal_star.2": "%1$s 偷走了一颗%2$s 来自 %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.2.2
  "mcp.bew_steal_star.3.2": "金色团队",
  "mcp.bew_steal_star.3": "%1$s 偷走了一颗%2$s 来自 %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.3.2
  "mcp.bew_steal_star.4.2": "紫色团队",
  "mcp.bew_steal_star.4": "%1$s 偷走了一颗%2$s 来自 %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.4.2
  "mcp.bew_steal_star.5.2": "蓝绿色团队",
  "mcp.bew_steal_star.5": "%1$s 偷走了一颗%2$s 来自 %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.5.2
  "mcp.bew_steal_star.6.2": "粉色团队",
  "mcp.bew_steal_star.6": "%1$s 偷走了一颗%2$s 来自 %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.6.2
  "mcp.bew_steal_star.7.2": "棕色团队",
  "mcp.bew_steal_star.7": "%1$s 偷走了一颗%2$s 来自 %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.7.2
  "mcp.bew_steal_star.8.2": " 贝乌",
  "mcp.bew_steal_star.8": "%1$s's %2$s挡住了%3$s's %4$s 的攻击！", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.bew_steal_star.8.2
  "mcp.bew_steal_star.9.2": " 贝乌",
  "mcp.bew_steal_star.9": "%1$s's %2$s挡住了%3$s's %4$s 的攻击！", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.bew_steal_star.9.2
  "mcp.bew_steal_star.10": "%1$s's %2$s挡住了%3$s's %4$s 捏！", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.pablo
  "mcp.bew_steal_star.11": "%1$s's %2$s挡住了%3$s's %4$s 捏！", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.pablo
  "mcp.big_dice.1": "%1$s 选择了大号骰子！", // 1: player
  "mcp.big_dice.2": "玩家们现在将投掷大号骰子！",
  "mcp.big_magic_dice_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.BigMagicDice, 2: ": ", 3: mcp.BigMagicDiceDescription, 4: mcp.15_Coins
  "mcp.big_magic_dice_select_player.1.2": "增加投掷点数",
  "mcp.big_magic_dice_select_player.1": "%1$s The %2$s 事件已激活。这将在你的%3$s 投掷点数上额外增加3点。", // 1: mcp.note_, 2: mcp.big_magic_dice_select_player.1.2, 3: mcp.BigMagicDice
  "mcp.big_magic_dice_select_player.2.2": "疾速护甲",
  "mcp.big_magic_dice_select_player.2": "%1$s 你的%2$s 已激活。这将在你的%3$s 投掷点数上额外增加%4$s 投掷点数上额外增加3点。", // 1: mcp.note_, 2: mcp.big_magic_dice_select_player.2.2, 3: score, 4: mcp.BigMagicDice
  "mcp.big_magic_dice_select_player.3": "%1$s点。你有一件或多件物品可增加你的投掷点数。此奖励将被添加到你的%2$s 投掷点数上额外增加3点。", // 1: mcp.note_, 2: mcp.BigMagicDice
  "mcp.binary_dice_description.1.5": "8个金币",
  "mcp.binary_dice_description.1": "%1$s%2$s%3$\n可获取自s%4$s 格子、免费物品拾取或在商店购买。\n价格：%5$s", // 1: mcp.BinaryDice, 2: ": ", 3: mcp.BinaryDiceDescription, 4: mcp.orange, 5: mcp.binary_dice_description.1.5
  "mcp.black_event_1.1.1": " 被",
  "mcp.black_event_1.1": "%1$s%2$s粘性胶水粘住了！", // 1: player, 2: mcp.black_event_1.1.1
  "mcp.black_event_1.2.1": "粘性胶水粘住了！",
  "mcp.black_event_1.2": "%1$s 被双倍%2$s", // 1: player, 2: mcp.black_event_1.2.1
  "mcp.black_event_1.3.1": "粘性胶水粘住了！",
  "mcp.black_event_1.3": "%1$s 被双倍%2$s", // 1: player, 2: mcp.black_event_1.3.1
  "mcp.black_event_1.4.1": "粘性胶水粘住了！",
  "mcp.black_event_1.4": "%1$s 被四倍%2$s", // 1: player, 2: mcp.black_event_1.4.1
  "mcp.black_event_2.1": "%1$s 失去了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_3.1": "%1$s 失去了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_4.1": "%1$s 失去了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_5.1": "%1$s 失去了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_6.1": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_6.2.1": "水绿色团队",
  "mcp.black_event_6.2": "%1$s 获得了 %2$s%3$s", // 1: mcp.black_event_6.2.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.3.1": "金色团队",
  "mcp.black_event_6.3": "%1$s 获得了 %2$s%3$s", // 1: mcp.black_event_6.3.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.4.1": "紫色团队",
  "mcp.black_event_6.4": "%1$s 获得了 %2$s%3$s", // 1: mcp.black_event_6.4.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.5.1": "蓝绿色团队",
  "mcp.black_event_6.5": "%1$s 获得了 %2$s%3$s", // 1: mcp.black_event_6.5.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.6.1": "粉色团队",
  "mcp.black_event_6.6": "%1$s 获得了 %2$s%3$s", // 1: mcp.black_event_6.6.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.7.1": "棕色团队",
  "mcp.black_event_6.7": "%1$s 获得了 %2$s%3$s", // 1: mcp.black_event_6.7.1, 2: score, 3: mcp._Coins
  "mcp.black_event_7.1": "%1$s 失去了所有物品！", // 1: player
  "mcp.block_search.1": "躲藏者将伪装成方块。",
  "mcp.block_search_rules.1": "%1$s 需通过观察方块来搜寻躲藏者。当猎人看向玩家伪装的方块时，屏幕上会出现准星提示。", // 1: player
  "mcp.block_search_rules.2": "%1$s 将搜寻 %2$s ，而 %3$s 将搜寻 %4$s 则负责躲藏。当猎人看向玩家伪装的方块时，屏幕上会出现准星提示。", // 1: player, 2: player, 3: player, 4: player
  "mcp.block_search_rules.3": "每位玩家的快捷栏中都会有一份列表，显示躲藏者可能伪装成的方块。",
  "mcp.block_search_rules.4": "猎人每 30 秒获得一次技能，通过听取滴答声来定位最近的躲藏者。丢弃剑即可使用该技能。",
  "mcp.block_search_rules.5": "%1$s 必须在时间耗尽前找出所有躲藏者方能获胜。", // 1: player
  "mcp.block_search_rules.6": "哪位玩家率先发现对手，其所属队伍即刻获胜！",
  "mcp.block_search_rules.7": "%1$s 必须伪装并融入环境，在猎人的搜捕下生存至最后。", // 1: player
  "mcp.block_search_start.1": "丢弃快捷栏中的方块即可伪装成该方块。停留在原地不动即可“固化”。",
  "mcp.block_search_start.2": "击中躲藏者时会听到碎裂声。被淘汰的躲藏者会显示在聊天栏中。一旦出现准星提示，即代表你正在看躲藏者。无需疯狂挥剑乱砍。",
  "mcp.block_search_tick.1": "技能已就绪（丢弃剑以使用）",
  "mcp.board_explanation.1": "点击这里了解地图的工作原理。",
  "mcp.board_explanation.2": "点击这里了解这张地图特定之星的说明。",
  "mcp.board_explanation.3": "中央公园地图作者：%1$s", // 1: "Loominardy"
  "mcp.board_explanation.4": "点击这里了解地图任务的工作原理。",
  "mcp.board_explanation.5": "点击这里了解这张地图特定之星的说明。",
  "mcp.board_explanation.6": "点击这里了解这张地图上品红色格子的说明。",
  "mcp.board_explanation.7": "点击这里了解献祭祭坛的说明。",
  "mcp.board_explanation.8": "空中群岛地图作者：%1$s", // 1: "ClashAssassin"
  "mcp.board_explanation.9": "点击这里了解地图的工作原理。",
  "mcp.board_explanation.10": "点击这里了解这张地图特定之星的说明。",
  "mcp.board_explanation.11": "港口小镇地图建造者：%1$s和开发者：%2$s", // 1: "DewSixtyFour", 2: "Loominardy"
  "mcp.board_explanation.12": "点击这里了解这张地图的说明。",
  "mcp.board_explanation.13": "失落之城地图作者：%1$s", // 1: "ClashAssassin"
  "mcp.board_explanation.14": "点击这里了解这张地图的说明。",
  "mcp.board_explanation.15": "糖果乐园地图作者：%1$s and %2$s", // 1: "Loominardy", 2: "ClashAssassin"
  "mcp.board_explanation.16": "点击这里了解这张地图的说明。",
  "mcp.board_explanation.17": "吃豆迷宫地图建造者：%1$s and %2$s", // 1: "AustinTheManiac", 2: "JohnGlacious"
  "mcp.board_explanation.18": "禅意花园地图作者：%1$s%2$s%3$s, %4$s和%5$s", // 1: "Tru1h", 2: ",", 3: " xDoubleH", 4: "Loominardy", 5: " ClashAssassin"
  "mcp.board_explanation.19": "哞菇石窟地图建造者：%1$s", // 1: "JohnGlacious"
  "mcp.board_explanation.20": "管道峡谷地图建造者：%1$s和开发者：%2$s and %3$s", // 1: "xDoubleH", 2: "Loominardy", 3: "ClashAssassin"
  "mcp.board_explanation.21": "律动音室地图建造者：%1$s%2$s%3$s and %4$s和开发者：%5$s and %6$s", // 1: "AustinTheManiac", 2: ",", 3: " Daybreak76", 4: "JonikHD", 5: "Loominardy", 6: "ClashAssassin"
  "mcp.board_explanation.22.1": "郊区大乱斗",
  "mcp.board_explanation.22": "%1$s 地图建造者：%2$s 和开发者：%3$s and %4$s", // 1: mcp.board_explanation.22.1, 2: "DewSixtyFour", 3: "Loominardy", 4: "ClashAssassin"
  "mcp.board_explanation.23.1": "高耸的午宴",
  "mcp.board_explanation.23.2": " 地图建造者：",
  "mcp.board_explanation.23.3": " 和开发者：",
  "mcp.board_explanation.23": "%1$s%2$sCrashMate, Nixanity2, InfinitysJoy, JustaFuzzy, BlueThunderBolt, SanttuPlaysTunes and Tex_Lycanthrope%3$s%4$s%5$s%6$s", // 1: mcp.board_explanation.23.1, 2: mcp.board_explanation.23.2, 3: mcp.board_explanation.23.3, 4: "Loominardy", 5: mcp._and_, 6: "ClashAssassin"
  "mcp.board_explanation.24.1": "奥术环礁",
  "mcp.board_explanation.24": "%1$s 地图建造者：%2$s 和开发者：%3$s and %4$s", // 1: mcp.board_explanation.24.1, 2: "_Yoshi12345", 3: "Loominardy", 4: "ClashAssassin"
  "mcp.board_explanation.25": "%1$s%2$s%3$s 地图作者：%4$s", // 1: mcp.PresentPalace1, 2: " ", 3: mcp.PresentPalace2, 4: "ClashAssassin"
  "mcp.board_explanation.26.1": "尘沙荒原",
  "mcp.board_explanation.26": "%1$s 地图建造者：%2$s和开发者：%3$s and  %4$s", // 1: mcp.board_explanation.26.1, 2: "DewSixtyFour", 3: "ClashAssassin", 4: "Loominardy"
  "mcp.board_explanation.27": "%1$s%2$s 地图建造者：%3$s 和开发者：%4$s and %5$s", // 1: mcp.FortSuits1, 2: mcp.FortSuits2, 3: "CrashMate, InfinitysJoy, JustaFuzzy, BlueThunderbolt, Tex_Lycanthrope, Nixanity2, Walleboy123, Karrot1122, JMD0615", 4: "Loominardy", 5: "ClashAssassin"
  "mcp.board_setup.1": "欢迎来到 Minecraft 派对 2！",
  "mcp.board_setup.2": "\n让我们决定回合顺序！每位玩家将投掷一个骰子来决定回合顺序！",
  "mcp.board_setup.3": "回合顺序将随机决定。",
  "mcp.board_setup.4": "回合顺序将随机决定，团队轮流进行。",
  "mcp.board_setup.5": "投掷点数最高的玩家将首先行动。",
  "mcp.board_setup.6": "回合顺序将在团队间轮流，投掷点数最高的玩家将首先行动。",
  "mcp.board_setup.7": "你可以通过扔掉背包里的骰子方块（按%1$s）来投掷骰子。", // 1: keybind
  "mcp.board_tick.1": "剩余步数：%1$s", // 1: score
  "mcp.board_tick.2": "调节音乐音量请至 %1$s 声音频道", // 1: soundCategory.weather
  "mcp.board_tick.3": "Changes your viewing gamemode to spectator. Drop to use.",
  "mcp.board_tick_items.1": "Automatically skips thecurrent player's turn.Use if stuck (operators only).",
  "mcp.board_tick_items.2": "Automatically skips thecurrent player's turn.Use if stuck (operators only).",
  "mcp.board_tick_items.3.1": "\"/trigger Spectate\"",
  "mcp.board_tick_items.3": "输入%1$s来返回冒险模式。", // 1: mcp.board_tick_items.3.1
  "mcp.board_tick_tp.1": "你必须先投掷骰子才能购买%1$s.", // 1: mcp.Star
  "mcp.board_tick_turn_order.1": "扔掉骰子来投掷",
  "mcp.board_tick_turn_order.2": "调节音乐音量请至 %1$s 声音频道", // 1: soundCategory.weather
  "mcp.boat_race.1": "在赛道上驾驶你的船只比赛！",
  "mcp.boat_race_generate_mpm.1": "←",
  "mcp.boat_race_generate_mpm.2": "←",
  "mcp.boat_race_rules.1": "你将穿过不同的冰曲线和气泡柱。",
  "mcp.boat_race_rules.2": "如果你的船卡住了，扔掉旗帜来让船回到你身边。",
  "mcp.boat_race_rules.3": "第一个完成2圈的玩家获胜！",
  "mcp.boat_race_tick.1": "%1$s 已完成！", // 1: player
  "mcp.bombs_away.1": "向你的对手扔出TNT，把他们炸下岛屿。",
  "mcp.bombs_away.2": "你可以通过丢弃背包里的TNT物品（按下%1$s）来扔出TNT。", // 1: keybind
  "mcp.bombs_away.3": "TNT会朝你正对的方向飞出。",
  "mcp.bombs_away.4": "TNT接触到方块后会立刻点燃。如果直接击中另一名玩家，它会立即爆炸。",
  "mcp.bombs_away.5": "你每5秒会获得一个TNT（最多5个）。",
  "mcp.bombs_away.6": "最后一个存活的团队获胜。",
  "mcp.bombs_away_end.1": "所有玩家必须在线才能继续",
  "mcp.bombs_away_end.2": "游戏结束！",
  "mcp.bombs_away_tick.1": "%1$s 掉下去了！", // 1: player
  "mcp.boom_carts.1": "将TNT矿车引导至对手的轨道上。",
  "mcp.boom_carts.2": "当TNT矿车到达一个团队的轨道尽头时会爆炸，并夺走他们的一条生命。",
  "mcp.boom_carts.3": "当一个团队失去所有生命时，游戏结束。",
  "mcp.boom_carts.4": "每位玩家控制一名矿工，可以改变矿车的方向。",
  "mcp.boom_carts.5": "控制：\n向左移动：%1$s\n向右移动：%2$s\n重定向炸弹：%3$s or %4$s （按住）", // 1: keybind, 2: keybind, 3: keybind, 4: keybind
  "mcp.boom_carts.6": "你的矿工必须完成挥舞动画，你才能再次移动它。",
  "mcp.boom_carts.7": "小心！如果你的矿工在矿车爆炸时在其旁边，它会短暂地被击晕。",
  "mcp.boom_carts_end.1": "所有玩家必须在线才能继续",
  "mcp.boom_carts_end.2.1": "金色团队",
  "mcp.boom_carts_end.2": "%1$s 失去了所有生命。", // 1: mcp.boom_carts_end.2.1
  "mcp.boom_carts_end.3.1": "水绿色团队",
  "mcp.boom_carts_end.3": "%1$s 失去了所有生命。", // 1: mcp.boom_carts_end.3.1
  "mcp.boom_carts_start.1": "开始轰炸！",
  "mcp.boss_battle.1": "作为一组玩家，共同击败首领。",
  "mcp.boss_battle.2": "末影突变体",
  "mcp.boss_battle_rules.1.1": "末影突变体",
  "mcp.boss_battle_rules.1": "你将要面对的首领是：%1$s.", // 1: mcp.boss_battle_rules.1.1
  "mcp.boss_battle_rules.2": "末影突变体能召唤末影螨小兵，并时不时喷射龙息。",
  "mcp.boss_battle_rules.3": "末影突变体击中你时，会把你传送到它的一个末影螨小兵旁边。",
  "mcp.boss_battle_rules.4": "对首领造成总伤害最高的玩家获胜！但要小心，死亡会扣除你一半的分数。",
  "mcp.boss_battle_rules.5": "首领被击杀后，游戏结束。",
  "mcp.boss_battle_start.1": "开始战斗！",
  "mcp.boss_brawl.1": "雷电骷髅回归 Minecraft 派对 2，它的扮演者是 %1$s.", // 1: player
  "mcp.boss_brawl_rules.1": "%1$s 将试图击杀 %2$s ，使用的是剑和弓。", // 1: player, 2: player
  "mcp.boss_brawl_rules.2": "攻击者每 8 秒获得一支箭。上限为 2 支。",
  "mcp.boss_brawl_rules.3": "%1$s 可以通过丢弃或点击火焰弹来召唤火球。", // 1: player
  "mcp.boss_brawl_rules.4": "雷电骷髅的蓄力攻击附带雷击效果，并且可以通过丢弃或点击刷怪蛋来召唤随从。",
  "mcp.boss_brawl_rules.5": "你的斧头在蓄力攻击时造成 6 点伤害。",
  "mcp.boss_brawl_rules.6": "你的钓鱼竿拥有锋利 4 级和击退 8 级附魔。",
  "mcp.boss_brawl_rules.7": "击杀敌对队伍以赢得游戏！",
  "mcp.boss_brawl_start.1": "开始大乱斗！",
  "mcp.boss_brawl_tick.1": "%1$s 已经死亡！", // 1: player
  "mcp.boss_brawl_tick.2": "你死了，现在是一名旁观者。",
  "mcp.bridge_crossing.1": "你和你的对手位于桥的两端。",
  "mcp.bridge_crossing_end.1": "所有玩家必须在线才能继续",
  "mcp.bridge_crossing_rules.1": "你必须想办法到达对方的岛屿，同时阻止对手到达你的岛屿。",
  "mcp.bridge_crossing_rules.2": "本游戏以生存模式进行。",
  "mcp.bridge_crossing_rules.3": "利用方块和武器来帮助你到达对手的岛屿。",
  "mcp.bridge_crossing_rules.4": "一旦你到达对手的岛屿，必须跳入岛屿尽头的坑中才能赢得一回合。",
  "mcp.bridge_crossing_rules.5": "如果你死了，几秒钟后你会重生。",
  "mcp.bridge_crossing_rules.6": "第一个两次跳入对手坑中的玩家赢得决斗！",
  "mcp.bridge_crossing_score.1": "%1$s 得分了！", // 1: player
  "mcp.bridge_crossing_start.1": "过桥！",
  "mcp.bs_player_death.1": "%1$s 已被淘汰！", // 1: player
  "mcp.bs_player_death.2": "你死了，现在是一名旁观者。",
  "mcp.bs_release_hunter.1": "猎人已被释放！",
  "mcp.bs_release_hunter.2": "猎人已被释放！",
  "mcp.bs_release_hunter.3": "猎人已被释放！",
  "mcp.button_search.1": "你有 30 秒的时间在一个与对手完全相同的房间内藏好按钮。",
  "mcp.button_search_release_players.1": "双方均已藏好按钮。游戏开始！",
  "mcp.button_search_release_players.2": "躲藏时间：%1$s", // 1: mcp.zero_time_left
  "mcp.button_search_release_players2.1": "开找！",
  "mcp.button_search_rules.1": "你可以将按钮放置在方块上、放入容器内，或直接丢在脚下。",
  "mcp.button_search_rules.2": "藏匿时间结束后，双方需潜入对方房间寻找并按下按钮。",
  "mcp.button_search_rules.3": "若倒计时结束时按钮仍在你背包中，它将自动掉落在你当前的站立位置。",
  "mcp.button_search_rules.4": "率先按下对手按钮的玩家获胜！",
  "mcp.button_search_start.1": "点击此处确认藏匿位置",
  "mcp.button_search_start.2": "确认藏匿！",
  "mcp.buy_item_confirm": "你确定要购买此物品吗？你将超过最大物品限制%1$s，并将被迫丢弃。再次点击以确认。", // 1: score
  "mcp.buy_bag_o_items.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.GoodieBag
  "mcp.buy_bag_o_items.3.2.hover": "Player uses two dice for their next roll. Can be activated on any player.",
  "mcp.buy_bag_o_items.3": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.TwiceDice, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.4.2.hover": "Player uses three dice for their next roll. Can be activated on any player.",
  "mcp.buy_bag_o_items.4": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.ThriceDice, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.5": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.MiniDice, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.6": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.MagicDice, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.7": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.RerollToken, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.8": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.PlayerSwapper, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.9": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.GhostMode, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.10": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.TurnSkipper, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.11": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.Pickpocketer, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.12": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.StarSchmoover, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.13": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.StarProtector, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.14": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.WarpToStar, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.15": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.CoinSnatcher, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.16": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.MinionPet, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.17": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.HoneyBoost, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.18": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.SpiritShield, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.19": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.AnvilTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.20": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.FireTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.21": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.IceTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.22": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.EnderTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.23": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.ZapTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.24": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.TrafficWhistle, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.25": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.GoldBar, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.26": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.CandyCannon, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.27": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.SandyCannon, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.28": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.SuitShuffler, 3: mcp.GoodieBag
  "mcp.buy_big_magic_dice.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.buy_binary_dice.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.buy_candy_cannon.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.CandyCannon
  "mcp.buy_candy_cannon.3": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.SandyCannon
  "mcp.buy_candy_cannon_2.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.CandyCannon2
  "mcp.buy_candy_cannon_2.3": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.SandyCannon2
  "mcp.buy_coin_robber.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.buy_coin_thief.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.buy_double_dice.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.buy_double_star_discount_voucher.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.buy_double_star_voucher.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.buy_enchanted_gold_bar.2": "%1$s bought an %2$s!", // 1: player, 2: mcp.EnchantedGoldBar
  "mcp.buy_ghost_mode.2": "%1$s 购买了%2$s%3$s", // 1: player, 2: mcp.GhostMode, 3: mcp.exclamation_mark
  "mcp.buy_ghoul_mode.2": "%1$s 购买了%2$s%3$s", // 1: player, 2: mcp.GhoulMode, 3: mcp.exclamation_mark
  "mcp.buy_gold_bar.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.GoldBar
  "mcp.buy_magic_dice.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.buy_mini_dice.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.buy_player_swapper.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.PlayerSwapper
  "mcp.buy_player_swiper.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.PlayerSwiper
  "mcp.buy_star.1": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.Star
  "mcp.buy_star.2.1": " 星星",
  "mcp.buy_star.2": "%1$s 购买了%2$s%3$s!", // 1: player, 2: score, 3: mcp.buy_star.2.1
  "mcp.buy_star.3.1": " 星星碎片",
  "mcp.buy_star.3.2": "超级明星",
  "mcp.buy_star.3": "%1$s 锻造了%2$s%3$s 使用了%4$s护甲！", // 1: player, 2: score, 3: mcp.buy_star.3.1, 4: mcp.buy_star.3.2
  "mcp.buy_star.4.1": " 星星碎片",
  "mcp.buy_star.4.2": "超级明星",
  "mcp.buy_star.4": "%1$s 锻造了%2$s%3$s 使用了%4$s护甲！", // 1: player, 2: score, 3: mcp.buy_star.4.1, 4: mcp.buy_star.4.2
  "mcp.buy_star.5.1": "5个星星碎片",
  "mcp.buy_star.5": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.buy_star.5.1, 3: mcp.star_
  "mcp.buy_star.6.1": "5个星星碎片",
  "mcp.buy_star.6": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.buy_star.6.1, 3: mcp.star_
  "mcp.buy_star.7.1": "5个星星碎片",
  "mcp.buy_star.7": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.buy_star.7.1, 3: mcp.star_
  "mcp.buy_star_counterfeiter.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarCounterfeiter
  "mcp.buy_star_protector.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarProtector
  "mcp.buy_star_safe.1": "You do not have enough coins to buy a Star Safe.",
  "mcp.buy_star_safe.3": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarSafe
  "mcp.buy_star_schmoover.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.buy_star_schmoover.3": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.buy_star_setter.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.buy_star_setter.3": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.buy_star_stealer.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarStealer
  "mcp.buy_star_supplier.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.buy_star_supplier.3": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.buy_star_supplier.4": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.buy_suit_shuffler.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.SuitShuffler
  "mcp.buy_suit_switcher.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.SuitSwitcher
  "mcp.buy_tickets_attempt.1": "不要作弊！",
  "mcp.buy_tickets_attempt.2.1": "门票",
  "mcp.buy_tickets_attempt.2": "%1$s 购买了%2$s%3$s!", // 1: player, 2: score, 3: mcp.buy_tickets_attempt.2.1
  "mcp.buy_tickets_attempt.3.1": "门票",
  "mcp.buy_tickets_attempt.3": "%1$s 购买了%2$s%3$s!", // 1: player, 2: score, 3: mcp.buy_tickets_attempt.3.1
  "mcp.buy_traffic_controller.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.TrafficController
  "mcp.buy_traffic_whistle.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.TrafficWhistle
  "mcp.buy_treasure_bag.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.TreasureBag
  "mcp.buy_treasure_bag.3": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.WeightedTwiceDice, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.4": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.WeightedThriceDice, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.5": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.BinaryDice, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.6": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.BigMagicDice, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.7": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.PremiumRerollToken, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.8": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.PlayerSwiper, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.9": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.GhoulMode, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.10": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.TurnStealer, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.11.2.hover": "%1$s%2$s个金币。持续3个回合。", // 1: mcp.PocketPlundererDescription1, 2: score
  "mcp.buy_treasure_bag.11": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.PocketPlunderer, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.12": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.StarSetter, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.13": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.StarSafe, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.14.2.hover": "Teleports you to the main star seller and gives you any Coins needed to buy a Star.",
  "mcp.buy_treasure_bag.14": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.StarSupplier, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.15": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.CoinStealer, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.16": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.TwinionPets, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.17": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.HoneyZoom, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.18": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.19": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.AnvilDeathTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.20": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.InfernoTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.21": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.FreezeTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.22": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.EnderAuraTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.23": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.LightningTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.24": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.TrafficController, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.25": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.EnchantedGoldBar, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.26": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.CandyCannon2, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.27": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.SandyCannon2, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.28": "%1$s 收到了一个%2$s 来自 %3$s!", // 1: player, 2: mcp.SuitSwitcher, 3: mcp.TreasureBag
  "mcp.buy_triple_dice.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.buy_turn_skipper.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.TurnSkipper
  "mcp.buy_turn_stealer.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.TurnStealer
  "mcp.buy_warp_to_star.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.WarpToStar
  "mcp.buy_weighted_thrice_dice.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.buy_weighted_twice_dice.2": "%1$s 购买了一个%2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.cancel_game.1": "你必须完成或跳过当前玩家的回合才能取消游戏。",
  "mcp.cancel_game.2": "20",
  "mcp.cancel_game_confirm.1.1": "\n点击这里确认",
  "mcp.cancel_game_confirm.1": "这将结束当前正在进行的游戏。所有数据和分数都将丢失。仅在必要时使用。%1$s", // 1: mcp.cancel_game_confirm.1.1
  "mcp.cancel_game_confirm.2.1": "\n点击这里确认",
  "mcp.cancel_game_confirm.2": "这将结束当前正在进行的游戏。所有数据和分数都将丢失。仅在必要时使用。%1$s", // 1: mcp.cancel_game_confirm.2.1
  "mcp.candyland_approach_star.1.1": "星星商人> ",
  "mcp.candyland_approach_star.1": "%1$s%2$s，你终于来了！你想买一颗%3$s%4$s", // 1: mcp.candyland_approach_star.1.1, 2: player, 3: mcp.Star, 4: mcp.QuestionMark
  "mcp.candyland_approach_star.2.1": "<返回起点>",
  "mcp.candyland_approach_star.2": "吗？\n如果不想，请点击下面的按钮。\n%1$s", // 1: mcp.candyland_approach_star.2.1
  "mcp.candyland_approach_star.3.1": "星星商人> ",
  "mcp.candyland_approach_star.3": "%1$s%2$s，你终于来了！你想买一颗——等等，你买不起%3$s.", // 1: mcp.candyland_approach_star.3.1, 2: player, 3: mcp.Star
  "mcp.candyland_board_entities.1": "姜饼人",
  "mcp.candyland_board_entities.2": "诺特尔",
  "mcp.candyland_board_entities.3": "切斯特",
  "mcp.candyland_board_entities.4": " 贝乌",
  "mcp.candyland_board_entities.5": "糖果门卫",
  "mcp.candyland_board_entities.6": "糖果门卫",
  "mcp.candyland_cutscene.1.2": " <否>",
  "mcp.candyland_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.candyland_cutscene.1.2
  "mcp.candyland_cutscene.2.1": "\n信息> ",
  "mcp.candyland_cutscene.2": "%1$s糖果乐园是一个线性地图，内含各种诡计与挑战，并提供甜蜜奖励。", // 1: mcp.candyland_cutscene.2.1
  "mcp.candyland_cutscene.3.1": "\n购买星星> ",
  "mcp.candyland_cutscene.3": "%1$s本地图中的%2$s 位于地图中央的蛋糕顶部。有多条路径可抵达此处，每条路径各有取舍。当到达 %3$s 时，你可以购买一颗 %4$s，价格为20 %5$s。若无法购买 %6$s，则 %7$s 将自动*将你送回起点。 星星售出后星商不会移动。", // 1: mcp.candyland_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.StarSeller, 4: mcp.Star, 5: mcp.Coins, 6: mcp.Star, 7: mcp.StarSeller
  "mcp.candyland_cutscene.4.1": "\n切斯特> ",
  "mcp.candyland_cutscene.4": "%1$s造访切斯特的寒舍。有时他会脾气暴躁。根据他的心情，要么慷慨赠你厚礼，要么将你戏耍一番。", // 1: mcp.candyland_cutscene.4.1
  "mcp.candyland_cutscene.5.1": "\n布尤> ",
  "mcp.candyland_cutscene.5": "%1$s拜访布尤可让你窃取5-10 %2$s（免费）或偷取一颗 %3$s（花费50 %4$s）从任意指定玩家。", // 1: mcp.candyland_cutscene.5.1, 2: mcp.Coins, 3: mcp.Star, 4: mcp.Coins
  "mcp.candyland_cutscene.6.1": "\n品红方格> ",
  "mcp.candyland_cutscene.6": "%1$s落在此品红方格上将融化冰淇淋，开启旁边被封锁的路径。若路径已开启，上方冰淇淋会融化并封锁该路径。", // 1: mcp.candyland_cutscene.6.1
  "mcp.candyland_cutscene.7.1": "\n品红方格> ",
  "mcp.candyland_cutscene.7": "%1$s落在此品红方格上将切换巧克力生物群系中开放的路径。", // 1: mcp.candyland_cutscene.7.1
  "mcp.candyland_cutscene.8.1": "\n购物之星> ",
  "mcp.candyland_cutscene.8.2": "地图专属星星",
  "mcp.candyland_cutscene.8": "%1$s本地图中的%2$s 本局购物之星将授予累计在商店消费最多 %3$s 的玩家。", // 1: mcp.candyland_cutscene.8.1, 2: mcp.candyland_cutscene.8.2, 3: mcp.Coins
  "mcp.candyland_cutscene.9": "%1$s <下一页>", // 1: mcp.previous
  "mcp.candyland_cutscene.10": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.candyland_description.1.1": "糖果乐园地图> ",
  "mcp.candyland_description.1": "%1$s星星商人位于地图中央的蛋糕顶上，并且不会移动。当你到达地图终点时，如果你购买了一颗星星或选择了“<返回起点>”选项，你将被送回起点。如果你买不起星星，你将自动被送回起点。这张地图的特定之星奖励给在商店花费最多金币的玩家。", // 1: mcp.candyland_description.1.1
  "mcp.candyland_enter_toll.1": " 你的金币不足以通过这条路。",
  "mcp.candyland_house_fail.1": "%1$s 未能通过姜饼屋挑战。", // 1: player
  "mcp.candyland_house_success.1": "%1$s 通过了姜饼屋挑战并赢得了一个%2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.candyland_house_success.2": "%1$s 通过了姜饼屋挑战并赢得了一个%2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.candyland_no_star.1": "%1$s 哎呀，真遗憾，你竟然不想买。", // 1: mcp.Star_Seller_
  "mcp.candyland_no_star.2": "%1$s 噢不，真可惜你没有足够的 %2$s 来买它。也许下次吧...", // 1: mcp.Star_Seller_, 2: mcp.Coins
  "mcp.candyland_pass_spot.1.1": "姜饼人>",
  "mcp.candyland_pass_spot.1": "%1$s 从我的地下室里拿回蜂蜜瓶。蜂蜜瓶是一种物品，可以为你的投掷增加8（或12）点。小心！里面有僵尸。你必须在与每面墙的四个面颜色匹配的格子上潜行，然后立即带着蜂蜜离开。在错误的格子上潜行会让你获得缓慢效果。", // 1: mcp.candyland_pass_spot.1.1
  "mcp.candyland_pass_spot.2.1": "诺特尔>",
  "mcp.candyland_pass_spot.2": "%1$s 一条路径将被显示并保持5秒。你必须记住路线并踩上这些方块才能到达另一边并返回。如果你能拿到饼干并回来，而没有踩到错误的方块，我会根据路径的难度奖励你更多的金币。", // 1: mcp.candyland_pass_spot.2.1
  "mcp.candyland_pass_spot.3": "%1$s 来找我，有甜头！", // 1: mcp.Bew_
  "mcp.candyland_pass_spot.4": "%1$s 我有一些很棒的物品给你！", // 1: mcp.merchant_
  "mcp.candyland_path_fail.1": "%1$s 未能通过路径挑战。", // 1: player
  "mcp.candyland_path_success.1": "%1$s 通过了路径挑战并赢得了%2$s%3$s", // 1: player, 2: score, 3: mcp._coins
  "mcp.candyland_tick.1": "%1$s 你确定要放弃购买%2$s吗？\n%3$s", // 1: mcp.Star_Seller_, 2: mcp.Star, 3: mcp._Yes_
  "mcp.candyland_trick_or_treat.1": "%1$s> 不给糖就捣蛋？", // 1: player
  "mcp.candyland_chester_": "切斯特> ",
  "mcp.candyland_trick_or_treat2.1": "%1$s 结果是……", // 1: mcp.candyland_chester
  "mcp.candyland_trick_or_treat3.1": "%1$s 捣蛋！", // 1: mcp.candyland_chester
  "mcp.candyland_trick_or_treat3.2": "%1$s 糖果！你真走运。", // 1: mcp.candyland_chester
  "mcp.candyland_trick_or_treat4.2": "%1$s 趁你不注意，我偷走了你的 %2$s 个金币！", // 1: mcp.candyland_chester_, 2: score
  "mcp.candyland_trick_or_treat4.3": "%1$s 我把你当前的掷骰点数变成了 1！", // 1: mcp.candyland_chester_
  "mcp.candyland_trick_or_treat4.4": "%1$s 我偷走了你的一件物品！", // 1: mcp.candyland_chester_
  "mcp.candyland_trick_or_treat4.5": "%1$s 给你 7 个金币。旅途愉快！", // 1: mcp.candyland_chester_
  "mcp.candyland_trick_or_treat4.6": "%1$s Here are 8 coins. Happy Travels", // 1: mcp.candyland_chester_
  "mcp.candyland_trick_or_treat4.7": "%1$s 给你一个 %2$s", // 1: mcp.candyland_chester_, 2: mcp.MiniDice
  "mcp.candyland_trick_or_treat4.8": "%1$s 给你一个 %2$s", // 1: mcp.candyland_chester_, 2: mcp.BinaryDice
  "mcp.candyland_trick_or_treat4.9": "%1$s 给你一块曲奇。现在吃掉它，你的掷骰点数就能加 5！", // 1: mcp.candyland_chester_
  "mcp.candyland_trick_or_treat4.10": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.DoubleStarVoucher, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.11": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.DoubleStarDiscountVoucher, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.12": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.MinionPet, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.13": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.TwinionPets, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.14": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.CoinSnatcher, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.15": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.CoinStealer, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.16": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.EnderTrap, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.17": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.EnderAuraTrap, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.18": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.CandyCannon, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.19": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.CandyCannon, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.20": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.CandyCannon2, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.21": "%1$s 给你一个 %2$s%3$s", // 1: mcp.candyland_chester_, 2: mcp.CandyCannon2, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.22": "%1$s 噢……我本想给你一件物品，但你的东西太多了。", // 1: mcp.candyland_chester_
  "mcp.candyland_update_paths.1": "过路费:",
  "mcp.candyland_update_paths.2": "%1$s金币", // 1: score
  "mcp.candyland_update_paths.3": "（点击进入）",
  "mcp.candyland_update_paths.4": "过路费:",
  "mcp.candyland_update_paths.5": "%1$s金币", // 1: score
  "mcp.candyland_update_paths.6": "（点击进入）",
  "mcp.candy_cannon.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.CandyCannon
  "mcp.candy_cannon.2": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.CandyCannon2
  "mcp.candy_cannon.3": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.SandyCannon
  "mcp.candy_cannon.4": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.SandyCannon2
  "mcp.candy_cannon_2_description.1.5": "格子、免费物品拾取或在商店购买。\n价格：",
  "mcp.candy_cannon_2_description.1.6": "6个金币",
  "mcp.candy_cannon_2_description.1": "%1$s/%2$s%3$s将你发射到比普通糖果/沙土大炮更接近星星商人的地方。\n可获取自%4$s%5$s%6$s", // 1: mcp.CandyCannon2, 2: mcp.SandyCannon2, 3: ": ", 4: mcp.orange, 5: mcp.candy_cannon_2_description.1.5, 6: mcp.candy_cannon_2_description.1.6
  "mcp.candy_cannon_2_description.2.5": "6个金币",
  "mcp.candy_cannon_2_description.2": "%1$s%2$s%3$s\n可获取自%4$s格子、免费物品拾取或在商店购买。\n价格：%5$s", // 1: mcp.SandyCannon2, 2: ": ", 3: mcp.SandyCannon2Description, 4: mcp.orange, 5: mcp.candy_cannon_2_description.2.5
  "mcp.candy_cannon_description.1.2": "/",
  "mcp.candy_cannon_description.1.6": "6个金币",
  "mcp.candy_cannon_description.1": "%1$s%2$s%3$s%4$s%5$s\n可获取自%6$s格子、免费物品拾取或在商店购买。\n价格：%7$s", // 1: mcp.CandyCannon, 2: mcp.candy_cannon_description.1.2, 3: mcp.SandyCannon, 4: ": ", 5: mcp.CandyCannonDescription, 6: mcp.orange, 7: mcp.candy_cannon_description.1.6
  "mcp.candy_cannon_description.2.5": "6个金币",
  "mcp.candy_cannon_description.2": "%1$s%2$s%3$s\n可获取自%4$s格子、免费物品拾取或在商店购买。\n价格：%5$s", // 1: mcp.SandyCannon, 2: ": ", 3: mcp.CandyCannonDescription, 4: mcp.orange, 5: mcp.candy_cannon_description.2.5
  "mcp.cannoneers.1": "你需要调整弹道，让炮弹越过墙壁精准命中对手的大炮。",
  "mcp.cannoneers_end.1": "所有玩家必须在线才能继续",
  "mcp.cannoneers_end.2": " ",
  "mcp.cannoneers_rules.1": "操作方式如下：",
  "mcp.cannoneers_rules.2.1": "移动鼠标\n",
  "mcp.cannoneers_rules.2.2": "滚动滚轮\n",
  "mcp.cannoneers_rules.2": "调整目标： %1$s调整力度： %2$s设定目标： %3$s\n发射/锁定： %4$s", // 1: mcp.cannoneers_rules.2.1, 2: mcp.cannoneers_rules.2.2, 3: keybind, 4: keybind
  "mcp.cannoneers_rules.3": "游戏过程中，风向和平台高度会不断变化。",
  "mcp.cannoneers_rules.4": "率先击中对手，且在同回合内未被对手击中的玩家获胜。",
  "mcp.cannoneers_tick.1": "←",
  "mcp.cannoneers_tick.2": "目标已设定。按 %1$s 键锁定射击。", // 1: keybind
  "mcp.cannoneers_tick.3": "设定已取消",
  "mcp.cannoneers_tick.4": "目标已设定。按 %1$s 键锁定射击。", // 1: keybind
  "mcp.cannoneers_tick.5": "设定已取消",
  "mcp.cannoneers_tick.6": "射击已确认。",
  "mcp.cannoneers_tick.7": "射击已确认。",
  "mcp.CannoneersPowerLevel": "力度等级： %1$s%2$s", // 1: "| ", 2: "| | | | | | | | | | | | | | | | | | |"
  "mcp.capture_the_flag.1": "夺取敌队旗帜并将其运回己方基地。",
  "mcp.capture_the_flag_rules.1": "使用剑挖掘（破坏）敌方旗帜以进行夺取。",
  "mcp.capture_the_flag_rules.2": "成功夺旗后，请将其运回己方基地。",
  "mcp.capture_the_flag_rules.3": "若在持旗状态下受到伤害，旗帜将会掉落。",
  "mcp.capture_the_flag_rules.4": "PvP 已开启（无高版本攻击冷却）。若阵亡，数秒后将在基地复活。",
  "mcp.capture_the_flag_rules.5": "率先夺取敌队旗帜的队伍获胜。",
  "mcp.ccc.1": "[@] the bomb game",
  "mcp.ccc.2": "苦力怕的疯狂",
  "mcp.ccc.3": "爆破",
  "mcp.ccc.4": "玩家将轮流按下按钮。",
  "mcp.ccc_end.1": "所有玩家必须在线才能继续",
  "mcp.ccc_rules.1": "按下按钮来结束你的回合。",
  "mcp.ccc_rules.2": "其中一个按钮会引爆苦力怕，将你炸飞。",
  "mcp.ccc_rules.3": "当所有玩家都行动过，或是有人被炸飞后，按钮就会重置，开启新的一轮。",
  "mcp.ccc_rules.4": "最后一个存活的玩家获胜！",
  "mcp.ccc_tick.1": "%1$s 被炸得四分五裂了。", // 1: player
  "mcp.center_park_approach_slot_machine.1.1": "杰拉尔德>",
  "mcp.center_park_approach_slot_machine.1": "%1$s 走过路过，不要错过！来试试你的老虎机技术，如果在30秒内匹配到中间一排三个相同的图案，你就能获得丰厚奖励！", // 1: mcp.center_park_approach_slot_machine.1.1
  "mcp.center_park_approach_slot_machine.2": "%1$s金币", // 1: score
  "mcp.center_park_board_description.1.1": "中央公园地图> ",
  "mcp.center_park_board_description.1": "%1$s中央公园是一个以城市为背景，围绕着一个城市公园的地图。在这座城市里，你在道路的右侧行驶。进入十字路口时，总有两个出口可用。一开始，每个十字路口的东出口和西出口都是开放的。当一名玩家停留在品红色格子时，这些出口会关闭，北出口和南出口会打开。每当一名玩家停留在品红色格子时，出口状态就会切换。", // 1: mcp.center_park_board_description.1.1
  "mcp.center_park_bonus_star_description.1.1": "门票之星> ",
  "mcp.center_park_bonus_star_description.1": "%1$s这张地图有一个门票奖励之星。游戏结束时，将从任何玩家购买的门票中随机抽取一张。这张门票的主人将获得奖励之星。门票可以在地图上的两个售票大师那里购买。", // 1: mcp.center_park_bonus_star_description.1.1
  "mcp.center_park_coin_rob_end.1": "%1$s 未能通过金币抢劫挑战。", // 1: player
  "mcp.center_park_coin_rob_end.2": "%1$s 完成了金币抢劫挑战并赢得了%2$s%3$s.", // 1: player, 2: score, 3: mcp._coins
  "mcp.center_park_coin_rob_tick.1.1": "查尔斯> ",
  "mcp.center_park_coin_rob_tick.1": "%1$s这是这栋公寓楼的万能钥匙，可以打开每个房间。你有30秒的时间在楼里收集尽可能多的金币。如果时间用完你还在楼里，你将一无所获。楼层越高，金币越多。", // 1: mcp.center_park_coin_rob_tick.1.1
  "mcp.center_park_coin_rob_tick.2": " ",
  "mcp.center_park_coin_rob_tick.3": "用钥匙右键点击门开始挑战",
  "mcp.center_park_cutscene.1.2": " <否>",
  "mcp.center_park_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.center_park_cutscene.1.2
  "mcp.center_park_cutscene.2.1": "\n信息> ",
  "mcp.center_park_cutscene.2": "%1$s“中央公园”是一张围绕着城市公园构建的地图。在这座城市中，请遵守靠右行驶的交通规则。", // 1: mcp.center_park_cutscene.2.1
  "mcp.center_park_cutscene.3.1": "\n购买星星> ",
  "mcp.center_park_cutscene.3.2": "星星商人",
  "mcp.center_park_cutscene.3": "%1$s本图有两名 %2$s 始终保持活跃，他们每人都出售 %3$s，价格为20 %4$s的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.center_park_cutscene.3.1, 2: mcp.center_park_cutscene.3.2, 3: mcp.Star, 4: mcp.Coins
  "mcp.center_park_cutscene.4.1": "\n交通信号灯> ",
  "mcp.center_park_cutscene.4.2": "绿色",
  "mcp.center_park_cutscene.4": "%1$s进入十字路口时，总有两个出口可用。只有交通灯显示为 %2$s 状态的出口才能通行。被路障封锁的出口无法通行。初始状态下，所有路口的东西向出口是开启的。", // 1: mcp.center_park_cutscene.4.1, 2: mcp.center_park_cutscene.4.2
  "mcp.center_park_cutscene.5.1": "\n品红色格子> ",
  "mcp.center_park_cutscene.5": "%1$s当玩家停在品红色格子上时，东西向出口将关闭，南北向出口随即开启。每次有玩家踩中品红色格子，出口状态都会进行切换。", // 1: mcp.center_park_cutscene.5.1
  "mcp.center_park_cutscene.6.1": "\n票券之星> ",
  "mcp.center_park_cutscene.6": "%1$s访问地图上两座赌场中的任意一位“票务大师”即可购买彩票。游戏结束时，将从所有已售出的彩票中随机抽取一张，持有者将获得奖励星星。每张彩票售价 1 %2$s ，且每次访问赌场时购买数量不限（只要你买得起）。", // 1: mcp.center_park_cutscene.6.1, 2: mcp.Coin
  "mcp.center_park_cutscene.7.1": "\n收费站> ",
  "mcp.center_park_cutscene.7": "%1$s此外，你可以通过收费站进入公园内部，这是跨越地图的捷径。使用收费站需支付 5 %2$s.", // 1: mcp.center_park_cutscene.7.1, 2: mcp.Coins
  "mcp.center_park_cutscene.8.1": "\n幽灵模式/食尸鬼模式> ",
  "mcp.center_park_cutscene.8": "%1$s%2$s and %3$s 可让你无视红绿灯选择任意出口，并能免费通过收费站。", // 1: mcp.center_park_cutscene.8.1, 2: mcp.GhostMode, 3: mcp.GhoulMode
  "mcp.center_park_cutscene.9.1": "\n老虎机挑战> ",
  "mcp.center_park_cutscene.9": "%1$s在老虎机上试试手气！连成 3 个相同图案即可赢取丰厚奖金。", // 1: mcp.center_park_cutscene.9.1
  "mcp.center_park_cutscene.10.1": "\n金币大盗挑战> ",
  "mcp.center_park_cutscene.10": "%1$s在此挑战中测试你的盗窃技巧！动作要快，否则会被锁在大楼里。", // 1: mcp.center_park_cutscene.10.1
  "mcp.center_park_cutscene.11.1": "\n垂钓挑战> ",
  "mcp.center_park_cutscene.11": "%1$sP 先生喜欢在公园里闲逛和赌博！试着利用这一点，看看能不能从他那儿赢点钱。", // 1: mcp.center_park_cutscene.11.1
  "mcp.center_park_cutscene.12": "%1$s <下一页>", // 1: mcp.previous
  "mcp.center_park_cutscene.13": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.center_park_enter_toll.1": " 你的金币不足以通过这条路。",
  "mcp.center_park_pass_spot_messages.1": "%1$s%2$s 快来买张票吧！游戏结束时我会随机抽取一张票，持有者将获得%3$s!", // 1: player, 2: mcp.dialogue_start, 3: mcp.Star
  "mcp.center_park_pass_spot_messages.2": "%1$s%2$s 欢迎来到中央公园！入场费只需5%3$s.", // 1: player, 2: mcp.dialogue_start, 3: mcp.Coins
  "mcp.center_park_pass_spot_messages.3.1": "P先生>",
  "mcp.center_park_pass_spot_messages.3.3": " <否>",
  "mcp.center_park_pass_spot_messages.3": "%1$s你好啊人类，有兴趣来点刺激的赌博吗？\n%2$s%3$s", // 1: mcp.center_park_pass_spot_messages.3.1, 2: mcp.yes, 3: mcp.center_park_pass_spot_messages.3.3
  "mcp.center_park_pass_spot_messages.4.1": "查尔斯> ",
  "mcp.center_park_pass_spot_messages.4": "%1$s我有个挑战等你来完成。过来聊聊吧！", // 1: mcp.center_park_pass_spot_messages.4.1
  "mcp.center_park_pass_spot_messages.5": "%1$s%2$s 我有些超赞的商品出售。", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.6": "%1$s%2$s 来我的店里逛逛，买点酷炫的装备吧。", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.7": "%1$s%2$s 有兴趣看看我的商品吗？", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.8": "%1$s%2$s 商品！商品！优质商品！这里应有尽有！", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.9": "%1$s%2$s 有闲钱吗？来我的摊位买点好东西吧。", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.10": "%1$s%2$s 特别优惠！买一件商品，第二件按原价计算！", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.11": "%1$s%2$s 要不要看看最精致的商品？", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.12": "%1$s%2$s 我为你准备了些超棒的商品！", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_setup.1": "%1$s金币", // 1: score
  "mcp.challenge_description.1": "DJ>%1$s", // 1: mcp.music_disc_challenge_description
  "mcp.challenge_description.2": "汤姆> %1$s", // 1: mcp.elder_guardian_fight_description
  "mcp.challenge_description.3": "\n颜料方块挑战> %1$s", // 1: mcp.paint_cube_challenge_description
  "mcp.challenge_description.4": "泰伦>%1$s", // 1: mcp.picnic_panic_description
  "mcp.chance_time.1": "是时候改变战局了！",
  "mcp.chance_time_2.1": "%1$s 将按下轮盘，决定大家的命运！", // 1: player
  "mcp.chance_time_3.1": "好戏开场！",
  "mcp.chance_time_end.1": "所有玩家必须在线才能继续",
  "mcp.chance_time_end.2": "",
  "mcp.chance_time_tick.1": "SWAP",
  "mcp.chance_time_tick.2": "COINS",
  "mcp.chance_time_tick.3": "交换金币",
  "mcp.chance_time_tick.4": "SWAP COINS",
  "mcp.chance_time_tick.5": "SWAP",
  "mcp.chance_time_tick.6": "STARS",
  "mcp.chance_time_tick.7": "交换星星",
  "mcp.chance_time_tick.8": "SWAP STARS",
  "mcp.chance_time_tick.9": "SWAP PLOT",
  "mcp.chance_time_tick.10": "INVESTMENTS",
  "mcp.chance_time_tick.11": "交换地产投资",
  "mcp.chance_time_tick.12": "SWAP PLOT INVESTMENTS",
  "mcp.chance_time_tick.13": "SWAP",
  "mcp.chance_time_tick.14": "ITEMS",
  "mcp.chance_time_tick.15": "交换物品",
  "mcp.chance_time_tick.16": "SWAP ITEMS",
  "mcp.chance_time_tick.17": "GIVE",
  "mcp.chance_time_tick.18": "20 COINS",
  "mcp.chance_time_tick.19": "送出20个金币",
  "mcp.chance_time_tick.20": "GIVE 20 COINS",
  "mcp.chance_time_tick.21": "GIVE",
  "mcp.chance_time_tick.22": "1 STAR",
  "mcp.chance_time_tick.23": "送出1颗星星",
  "mcp.chance_time_tick.24": "GIVE 1 STAR",
  "mcp.chance_time_tick.25": "SWAP",
  "mcp.chance_time_tick.26": "BOARD SPOTS",
  "mcp.chance_time_tick.27": "交换站位",
  "mcp.chance_time_tick.28": "SWAP BOARD SPOTS",
  "mcp.chance_time_tick.29.1": "COINS",
  "mcp.chance_time_tick.29": "SWAP %1$s", // 1: mcp.chance_time_tick.29.1
  "mcp.chance_time_tick.30.1": "AND ",
  "mcp.chance_time_tick.30": "%1$sSTARS", // 1: mcp.chance_time_tick.30.1
  "mcp.chance_time_tick.31.1": "金币",
  "mcp.chance_time_tick.31.2": "星星",
  "mcp.chance_time_tick.31": "交换 %1$s 与 %2$s", // 1: mcp.chance_time_tick.31.1, 2: mcp.chance_time_tick.31.2
  "mcp.chance_time_tick.32.1": "COINS",
  "mcp.chance_time_tick.32.2": "STARS",
  "mcp.chance_time_tick.32": "SWAP %1$s 与 %2$s", // 1: mcp.chance_time_tick.32.1, 2: mcp.chance_time_tick.32.2
  "mcp.chance_time_tick.33": "GIVE",
  "mcp.chance_time_tick.34": "ALL COINS",
  "mcp.chance_time_tick.35": "献上所有金币",
  "mcp.chance_time_tick.36": "GIVE ALL COINS",
  "mcp.chance_time_tick.37": "GIVE",
  "mcp.chance_time_tick.38": "RANDOM ITEM",
  "mcp.chance_time_tick.39": "送出随机物品",
  "mcp.chance_time_tick.40": "GIVE RANDOM ITEM",
  "mcp.chump_charity.1": "倒霉鬼慈善！%1$s 收到了%2$s%3$s，因为他排名垫底！", // 1: player, 2: score, 3: mcp._Coins
  "mcp.chump_charity.2.1": "金色团队",
  "mcp.chump_charity.2": "倒霉鬼慈善！%1$s 收到了%2$s%3$s，因为他排名垫底！", // 1: mcp.chump_charity.2.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.3.1": "水绿色团队",
  "mcp.chump_charity.3": "倒霉鬼慈善！%1$s 收到了%2$s%3$s，因为他排名垫底！", // 1: mcp.chump_charity.3.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.4.1": "紫色团队",
  "mcp.chump_charity.4": "倒霉鬼慈善！%1$s 收到了%2$s%3$s，因为他排名垫底！", // 1: mcp.chump_charity.4.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.5.1": "蓝绿色团队",
  "mcp.chump_charity.5": "倒霉鬼慈善！%1$s 收到了%2$s%3$s，因为他排名垫底！", // 1: mcp.chump_charity.5.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.6.1": "粉色团队",
  "mcp.chump_charity.6": "倒霉鬼慈善！%1$s 收到了%2$s%3$s，因为他排名垫底！", // 1: mcp.chump_charity.6.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.7.1": "棕色团队",
  "mcp.chump_charity.7": "倒霉鬼慈善！%1$s 收到了%2$s%3$s，因为他排名垫底！", // 1: mcp.chump_charity.7.1, 2: score, 3: mcp._Coins
  "mcp.clear_chat.1": "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",
  "mcp.clear_turn_inventory.1": "Automatically skips thecurrent player's turn.Use if stuck (operators only).",
  "mcp.close_equipment.1": "%1$s upgraded %2$s to %3$s", // 1: player, 2: player, 3: entity
  "mcp.close_equipment.2.2.hover": "+5金币%1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.close_equipment.2": "%1$s 装备了 %2$s", // 1: player, 2: mcp.TrophyChestplate
  "mcp.close_equipment.3.2.hover": "+4 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.close_equipment.3": "%1$s 装备了 %2$s", // 1: player, 2: mcp.BlingChestplate
  "mcp.close_equipment.4.2.hover.1": "+13% ",
  "mcp.close_equipment.4.2.hover": "%1$s使用物品后回收该物品的几率", // 1: mcp.close_equipment.4.2.hover.1
  "mcp.close_equipment.4": "%1$s 装备了 %2$s", // 1: player, 2: mcp.ItemRecoveryChestplate
  "mcp.close_equipment.5.2.hover.1": "+1 ",
  "mcp.close_equipment.5.2.hover": "%1$s每次掷骰移动格数", // 1: mcp.close_equipment.5.2.hover.1
  "mcp.close_equipment.5": "%1$s 装备了 %2$s", // 1: player, 2: mcp.SpeedyChestplate
  "mcp.close_equipment.6.2.hover.1": "+1 ",
  "mcp.close_equipment.6.2.hover.2": "星碎片 ",
  "mcp.close_equipment.6.2.hover": "%1$s%2$s（每次星星交易）%3$s%4$s%5$s%6$s%7$s%8$s", // 1: mcp.close_equipment.6.2.hover.1, 2: mcp.close_equipment.6.2.hover.2, 3: "\n", 4: score, 5: "%", 6: mcp.SuperstarBonus, 7: mcp.StarShard, 8: "."
  "mcp.close_equipment.6": "%1$s 装备了 %2$s", // 1: player, 2: mcp.SuperstarChestplate
  "mcp.close_equipment.7.2.hover.1": "冷却时间：",
  "mcp.close_equipment.7.2.hover.2": "4回合",
  "mcp.close_equipment.7.2.hover.3": "3回合",
  "mcp.close_equipment.7.2.hover.4": "2回合",
  "mcp.close_equipment.7.2.hover": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。%1$s%2$s%3$s%4$s%5$s1件护甲：%6$s%7$s2件护甲：%8$s%9$s3件护甲：%10$s%11$s", // 1: "\n", 2: mcp.EnderChestWait, 3: "\n", 4: mcp.close_equipment.7.2.hover.1, 5: "\n", 6: mcp.close_equipment.7.2.hover.2, 7: "\n", 8: mcp.close_equipment.7.2.hover.3, 9: "\n", 10: mcp.close_equipment.7.2.hover.4, 11: "\n"
  "mcp.close_equipment.7": "%1$s 装备了 %2$s", // 1: player, 2: mcp.EnderChestplate
  "mcp.close_equipment.8.2.hover": "+4 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.close_equipment.8": "%1$s 装备了 %2$s", // 1: player, 2: mcp.TrophyLeggings
  "mcp.close_equipment.9.2.hover": "+3 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.close_equipment.9": "%1$s 装备了 %2$s", // 1: player, 2: mcp.BlingLeggings
  "mcp.close_equipment.10.2.hover.1": "+10% ",
  "mcp.close_equipment.10.2.hover": "%1$s使用物品后回收该物品的几率", // 1: mcp.close_equipment.10.2.hover.1
  "mcp.close_equipment.10": "%1$s 装备了 %2$s", // 1: player, 2: mcp.ItemRecoveryLeggings
  "mcp.close_equipment.11.2.hover.1": "+1 ",
  "mcp.close_equipment.11.2.hover": "%1$s每次掷骰移动格数", // 1: mcp.close_equipment.11.2.hover.1
  "mcp.close_equipment.11": "%1$s 装备了 %2$s", // 1: player, 2: mcp.SpeedyLeggings
  "mcp.close_equipment.12.2.hover.1": "+1 ",
  "mcp.close_equipment.12.2.hover.2": "星碎片 ",
  "mcp.close_equipment.12.2.hover": "%1$s%2$s（每次星星交易）%3$s%4$s%5$s%6$s%7$s%8$s", // 1: mcp.close_equipment.12.2.hover.1, 2: mcp.close_equipment.12.2.hover.2, 3: "\n", 4: score, 5: "%", 6: mcp.SuperstarBonus, 7: mcp.StarShard, 8: "."
  "mcp.close_equipment.12": "%1$s 装备了 %2$s", // 1: player, 2: mcp.SuperstarLeggings
  "mcp.close_equipment.13.2.hover.1": "冷却时间：",
  "mcp.close_equipment.13.2.hover.2": "4回合",
  "mcp.close_equipment.13.2.hover.3": "3回合",
  "mcp.close_equipment.13.2.hover.4": "2回合",
  "mcp.close_equipment.13.2.hover": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。%1$s%2$s%3$s%4$s%5$s1件护甲：%6$s%7$s2件护甲：%8$s%9$s3件护甲：%10$s", // 1: "\n", 2: mcp.EnderLeggingsWait, 3: "\n", 4: mcp.close_equipment.13.2.hover.1, 5: "\n", 6: mcp.close_equipment.13.2.hover.2, 7: "\n", 8: mcp.close_equipment.13.2.hover.3, 9: "\n", 10: mcp.close_equipment.13.2.hover.4
  "mcp.close_equipment.13": "%1$s 装备了 %2$s", // 1: player, 2: mcp.EnderLeggings
  "mcp.close_equipment.14.2.hover": "+3 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.close_equipment.14": "%1$s 装备了 %2$s", // 1: player, 2: mcp.TrophyBoots
  "mcp.close_equipment.15.2.hover": "%1$s%2$s（每次落在%3$s 或 %4$s 格子上时）", // 1: mcp.plus2_, 2: mcp.Coins, 3: mcp.yellow, 4: mcp.blue
  "mcp.close_equipment.15": "%1$s 装备了 %2$s", // 1: player, 2: mcp.BlingBoots
  "mcp.close_equipment.16.2.hover.1": "+7% ",
  "mcp.close_equipment.16.2.hover": "%1$s使用物品后回收该物品的几率", // 1: mcp.close_equipment.16.2.hover.1
  "mcp.close_equipment.16": "%1$s 装备了 %2$s", // 1: player, 2: mcp.ItemRecoveryBoots
  "mcp.close_equipment.17.2.hover.1": "+1 ",
  "mcp.close_equipment.17.2.hover": "%1$s每次掷骰移动格数", // 1: mcp.close_equipment.17.2.hover.1
  "mcp.close_equipment.17": "%1$s 装备了 %2$s", // 1: player, 2: mcp.SpeedyBoots
  "mcp.close_equipment.18.2.hover.1": "+1 ",
  "mcp.close_equipment.18.2.hover.2": "星碎片 ",
  "mcp.close_equipment.18.2.hover": "%1$s%2$s（每次星星交易）（每件护甲）\n", // 1: mcp.close_equipment.18.2.hover.1, 2: mcp.close_equipment.18.2.hover.2
  "mcp.close_equipment.18": "%1$s 装备了 %2$s", // 1: player, 2: mcp.SuperstarBoots
  "mcp.close_equipment.19.2.hover.1": "冷却时间：",
  "mcp.close_equipment.19.2.hover.2": "4回合",
  "mcp.close_equipment.19.2.hover.3": "3回合",
  "mcp.close_equipment.19.2.hover.4": "2回合",
  "mcp.close_equipment.19.2.hover": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。%1$s%2$s%3$s%4$s%5$s1件护甲：%6$s%7$s2件护甲：%8$s%9$s3件护甲：%10$s", // 1: "\n", 2: mcp.EnderBootsWait, 3: "\n", 4: mcp.close_equipment.19.2.hover.1, 5: "\n", 6: mcp.close_equipment.19.2.hover.2, 7: "\n", 8: mcp.close_equipment.19.2.hover.3, 9: "\n", 10: mcp.close_equipment.19.2.hover.4
  "mcp.close_equipment.19": "%1$s 装备了 %2$s", // 1: player, 2: mcp.EnderBoots
  "mcp.close_equipment.20.2.hover.1": "套装效果：",
  "mcp.close_equipment.20.2.hover.2": "+5金币",
  "mcp.close_equipment.20.2.hover": "%1$s%2$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.close_equipment.20.2.hover.1, 2: mcp.close_equipment.20.2.hover.2
  "mcp.close_equipment.20": "%1$s 收集了全套%2$s", // 1: player, 2: mcp.TrophyArmor
  "mcp.close_equipment.21.2.hover.1": "免疫",
  "mcp.close_equipment.21.2.hover.2": "红色格子效果",
  "mcp.close_equipment.21.2.hover": "套装效果：%1$s%2$s", // 1: mcp.close_equipment.21.2.hover.1, 2: mcp.close_equipment.21.2.hover.2
  "mcp.close_equipment.21": "%1$s 收集了全套%2$s", // 1: player, 2: mcp.BlingArmor
  "mcp.close_equipment.22.2.hover.1": "套装效果：",
  "mcp.close_equipment.22.2.hover.2": "+20%",
  "mcp.close_equipment.22.2.hover": "%1$s%2$s获得强化物品的几率", // 1: mcp.close_equipment.22.2.hover.1, 2: mcp.close_equipment.22.2.hover.2
  "mcp.close_equipment.22": "%1$s 收集了全套%2$s", // 1: player, 2: mcp.ItemRecoveryArmor
  "mcp.close_equipment.23.2.hover.1": "套装效果：",
  "mcp.close_equipment.23.2.hover": "%1$s可在你的回合开始时开启/关闭此能力", // 1: mcp.close_equipment.23.2.hover.1
  "mcp.close_equipment.23": "%1$s 收集了全套%2$s", // 1: player, 2: mcp.SpeedyArmor
  "mcp.close_equipment.24.2.hover.1": "套装效果：",
  "mcp.close_equipment.24.2.hover.2": "30金币",
  "mcp.close_equipment.24.2.hover": "%1$s可押注%2$s以获取对手的%3$s", // 1: mcp.close_equipment.24.2.hover.1, 2: mcp.close_equipment.24.2.hover.2, 3: mcp.star
  "mcp.close_equipment.24": "%1$s 收集了全套%2$s", // 1: player, 2: mcp.SuperstarArmor
  "mcp.close_equipment.25.2.hover.1": "套装效果：",
  "mcp.close_equipment.25.2.hover": "%1$s可召回你的传送点（再次丢弃盔甲）", // 1: mcp.close_equipment.25.2.hover.1
  "mcp.close_equipment.25": "%1$s 收集了全套%2$s", // 1: player, 2: mcp.EnderArmor
  "mcp.close_shop.1.1": "+1 ",
  "mcp.close_shop.1": "与商人交易： %1$s%2$s%3$s 给 %4$s", // 1: mcp.close_shop.1.1, 2: mcp.PositiveKarma, 3: "\ue005", 4: player
  "mcp.coins_earned_tellraw.1": "赢得金币：",
  "mcp.coin_minigame.1": "是时候来一场%1$s小游戏了！", // 1: mcp.Coin
  "mcp.coin_minigame_cutscene.1": "金币小游戏",
  "mcp.coin_pile.1": "一个价值%1$s %2$s的金币堆出现在了地图上！", // 1: score, 2: mcp.Coins
  "mcp.coin_shower.1": "金币雨！所有玩家在下一回合每经过一个格子都会收到%1$s！", // 1: mcp.Coin
  "mcp.coin_shower.2": "金币雨！所有玩家在下一回合每经过一个格子都会收到%1$s，持续一个额外回合！", // 1: mcp.Coin
  "mcp.coin_snatcher_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子或从免费物品拾取中获得。", // 1: mcp.CoinSnatcher, 2: ": ", 3: mcp.CoinSnatcherDescription, 4: mcp.yellow
  "mcp.coin_stealer_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子或从免费物品拾取中获得。", // 1: mcp.CoinStealer, 2: ": ", 3: mcp.CoinStealerDescription, 4: mcp.yellow
  "mcp.collect_coin_pile.1": "%1$s 收集了价值%2$s%3$s!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.collect_coin_pile.2": "%1$s的金币堆！%2$s%3$s从金币雨中收集到了", // 1: player, 2: score, 3: mcp._Coins
  "mcp.colorchaos2.1": "随着游戏的进行，到达正确颜色方块的时间会变得更短。",
  "mcp.colorchaos3.1": "最后一个存活的玩家获胜！",
  "mcp.colortrails.1": "奔跑时，你身后会留下一条彩色轨迹。",
  "mcp.colortrails1.1": "若踩中任意玩家的轨迹，即刻出局！",
  "mcp.colortrails2.1": "若潜行、停止移动或跌落，即刻出局！",
  "mcp.colortrails3.1": "最后一个存活的玩家获胜！",
  "mcp.color_chaos.1": "在地板消失前，站在你的热键栏中给出的正确颜色方块上。",
  "mcp.color_trails.1": "奔跑时，你身后会留下一条彩色轨迹。",
  "mcp.color_trails_eliminate.1": "%1$s 已被淘汰！", // 1: player
  "mcp.color_trails_rules.1": "若踩中任意玩家的轨迹，即刻出局！",
  "mcp.color_trails_rules.2": "潜行、步行（未疾跑）、停止移动、进入水中或跌落场地均会被淘汰！",
  "mcp.color_trails_rules.3": "每位玩家拥有一次跳跃机会，可用于越过轨迹。",
  "mcp.color_trails_rules.4": "最后一个存活的玩家获胜！",
  "mcp.color_trails_start.1": "快跑！",
  "mcp.color_trails_tick.1": "剩余跳跃次数： %1$s", // 1: score
  "mcp.communism.1": "%1$s - remainder", // 1: score
  "mcp.communism.2.1": "☭ ",
  "mcp.communism.2.2": "共产主义！",
  "mcp.communism.2.3": " ☭ ",
  "mcp.communism.2": "%1$s%2$s%3$s本地图中的%4$s已在所有同志之间平均分配！", // 1: mcp.communism.2.1, 2: mcp.communism.2.2, 3: mcp.communism.2.3, 4: mcp.Coins
  "mcp.countdown.1": "3",
  "mcp.countdown.2": "2",
  "mcp.countdown.3": "1",
  "mcp.crazy_clock_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.CrazyClock, 2: ": ", 3: mcp.CrazyClockDescription1, 4: mcp.yellow
  "mcp.crazy_clock_description.2": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.CrazyClock, 2: ": ", 3: mcp.CrazyClockDescription2, 4: mcp.yellow
  "mcp.crazy_clock_description.3.2": ":\n",
  "mcp.crazy_clock_description.3.4": "\n可获取自",
  "mcp.crazy_clock_description.3.6": "格子。",
  "mcp.crazy_clock_description.3": "%1$s%2$s回合模式：%3$s\n星星竞速模式：如果特殊事件已经发生，获胜所需的星星数增加1。如果特殊事件没有发生，获胜所需的星星数减少1。\n同一时间只能有一名玩家持有疯狂时钟。%4$s%5$s%6$s", // 1: mcp.CrazyClock, 2: mcp.crazy_clock_description.3.2, 3: mcp.CrazyClockDescription1, 4: mcp.crazy_clock_description.3.4, 5: mcp.yellow, 6: mcp.crazy_clock_description.3.6
  "mcp.creeper_catchers.1": "猫很怕你，它们会从你身边逃跑！",
  "mcp.creeper_catchers_end.1": "所有玩家必须在线才能继续",
  "mcp.creeper_catchers_rules.1": "猫会因恐惧而远离你。",
  "mcp.creeper_catchers_rules.2": "尽可能将更多的猫赶入你的捕捉坑中。每隔几秒就会刷新一只新猫。",
  "mcp.creeper_catchers_rules.3": "每成功捕捉一只猫，奖励 1 金币。",
  "mcp.creeper_catchers_rules.4.1": " 蓝色",
  "mcp.creeper_catchers_rules.4": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.4.1
  "mcp.creeper_catchers_rules.5.1": " 红色",
  "mcp.creeper_catchers_rules.5": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.5.1
  "mcp.creeper_catchers_rules.6.1": " 黄绿色",
  "mcp.creeper_catchers_rules.6": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.6.1
  "mcp.creeper_catchers_rules.7.1": " 黄色",
  "mcp.creeper_catchers_rules.7": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.7.1
  "mcp.creeper_catchers_rules.8.1": " 青色",
  "mcp.creeper_catchers_rules.8": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.8.1
  "mcp.creeper_catchers_rules.9.1": " 品红色",
  "mcp.creeper_catchers_rules.9": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.9.1
  "mcp.creeper_catchers_rules.10.1": " 棕色",
  "mcp.creeper_catchers_rules.10": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.10.1
  "mcp.creeper_catchers_rules.11.1": " 绿色",
  "mcp.creeper_catchers_rules.11": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.11.1
  "mcp.creeper_catchers_rules.12.1": " 紫色",
  "mcp.creeper_catchers_rules.12": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.12.1
  "mcp.creeper_catchers_rules.13.1": " 灰色",
  "mcp.creeper_catchers_rules.13": "你的捕捉坑颜色是%1$s", // 1: mcp.creeper_catchers_rules.13.1
  "mcp.creeper_catchers_rules.14": "黑猫每只价值 2 金币。",
  "mcp.creeper_catchers_rules.15": "时间耗尽时游戏结束。",
  "mcp.creeper_catchers_start.1": "开抓！",
  "mcp.ctf_next_round.1": "下一回合获胜！",
  "mcp.cuckoo_clock_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.CuckooClock, 2: ": ", 3: mcp.CuckooClockDescription1, 4: mcp.yellow
  "mcp.cuckoo_clock_description.2": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.CuckooClock, 2: ": ", 3: mcp.CuckooClockDescription2, 4: mcp.yellow
  "mcp.cuckoo_clock_description.3.2": "\n可获取自",
  "mcp.cuckoo_clock_description.3.4": "格子。",
  "mcp.cuckoo_clock_description.3": "%1$s%2$s\n回合模式：选择下一个回合数。可在最后7个回合到最后3个回合之间选择。在当前回合结束后运行一个特殊事件。\n星星竞速模式：如果特殊事件已经发生，获胜所需的星星数增加2。如果特殊事件没有发生，获胜所需的星星数减少2。\n同一时间只能有一名玩家持有疯狂时钟或布谷鸟时钟。%3$s%4$s%5$s", // 1: mcp.CuckooClock, 2: ": ", 3: mcp.cuckoo_clock_description.3.2, 4: mcp.yellow, 5: mcp.cuckoo_clock_description.3.4
  "mcp.decryption.1": "隔壁房间的告示牌上将显示一串字母代码。",
  "mcp.decryption_end.1": "所有玩家必须在线才能继续",
  "mcp.decryption_end.2": "%1$s 成功破解了密码！", // 1: player
  "mcp.decryption_generate.1": "Code:",
  "mcp.decryption_generate.2": "Code:",
  "mcp.decryption_rules.1": "You must translate the string of letters into a string of numbers",
  "mcp.decryption_rules.2": "墙上展示了每个字母所对应的数字。",
  "mcp.decryption_rules.3": "请使用铁砧将手中的物品重命名为该数字密码，随后将其丢入漏斗。",
  "mcp.decryption_rules.4": "若密码正确，大门将会开启；若错误，物品将被退回。",
  "mcp.decryption_rules.5": "率先进入另一房间的玩家获胜！",
  "mcp.decryption_start.1": "开始破译！",
  "mcp.deuce.1": "请与对手隔着栅栏进行史莱姆对打：将小型史莱姆击向对方场地",
  "mcp.deuce_2nd_serve.1": "Drop to toss in air",
  "mcp.deuce_2nd_serve.2": "二发",
  "mcp.deuce_end.1": "所有玩家必须在线才能继续",
  "mcp.deuce_point_end.1": "%1$s 赢得本分！", // 1: player
  "mcp.deuce_point_start.1": " ",
  "mcp.deuce_point_start.2": " ",
  "mcp.deuce_point_start.3": "%1$s 占先", // 1: player
  "mcp.deuce_point_start.4": "%1$s 占先", // 1: player
  "mcp.deuce_point_start.5": "发球方占先",
  "mcp.deuce_point_start.6": "接球方占先",
  "mcp.deuce_point_start.7": "接球方占先",
  "mcp.deuce_point_start.8": "发球方占先",
  "mcp.deuce_point_start.9": "当前回合：%1$s 的发球！", // 1: player
  "mcp.deuce_point_start.10": "当前回合：%1$s 的发球！", // 1: player
  "mcp.deuce_point_start.11": "当前回合：%1$s 的发球！", // 1: player
  "mcp.deuce_point_start.12": "Drop to toss in air",
  "mcp.deuce_rules.1": "徒手击打史莱姆，其将飞向您准星所指的方向",
  "mcp.deuce_rules.2": "史莱姆必须越过栅栏落入对方场地的橡木台阶区域",
  "mcp.deuce_rules.3": "击球失误或未能有效回击将失分",
  "mcp.deuce_rules.4": "发球权每两分轮换一次，首轮由%1$s.", // 1: player
  "mcp.deuce_rules.5": "发球方式：丢弃史莱姆球后击打生成的史莱姆。技巧：建议以45°角斜向上击出",
  "mcp.deuce_rules.6": "率先领先两分者获胜！",
  "mcp.deuce_start.1": "开赛！",
  "mcp.deuce_tick.1": "Drop to toss in air",
  "mcp.dev_reset_game.1": "已设置默认设置。前往主设置房间进行更改。",
  "mcp.difficulty_setting.1": "Easy",
  "mcp.difficulty_setting.2": "Medium",
  "mcp.difficulty_setting.3": "Hard",
  "mcp.disable_ship.1.1": " 贝乌",
  "mcp.disable_ship.1": "%1$s 的船只现已禁用两个回合！", // 1: mcp.disable_ship.1.1
  "mcp.disable_ship.2": "船只现已禁用两个额外回合！",
  "mcp.dont_cheat.1": "不要作弊！",
  "mcp.double_star_discount_voucher_description.1": "%1$s%2$s%3$s 只能在空中群岛、糖果乐园、哞菇石窟、奥术环礁和尘沙荒原地图上获得。", // 1: mcp.DoubleStarDiscountVoucher, 2: ": ", 3: mcp.DoubleStarDiscountVoucherDescription
  "mcp.double_star_voucher_description.1": "%1$s%2$s%3$s 只能在空中群岛、糖果乐园、哞菇石窟、奥术环礁和尘沙荒原地图上获得。", // 1: mcp.DoubleStarVoucher, 2: ": ", 3: mcp.DoubleStarVoucherDescription
  "mcp.double_trouble.1": "双重麻烦！在一个额外回合内，所有来自格子和小游戏的金币奖励和损失都将翻倍！",
  "mcp.double_trouble.2": "双重双重麻烦！在一个额外回合内，所有来自格子和小游戏的金币奖励和损失都将又双叒叕翻四倍！",
  "mcp.double_trouble.3": "双重麻烦！在下一回合内，所有来自格子和小游戏的金币奖励和损失都将翻倍！",
  "mcp.double_trouble.4": "双重双重麻烦！在下一回合内，所有来自格子和小游戏的金币奖励和损失都将又双叒叕翻四倍！",
  "mcp.double_trouble_special_event.1": "%1$s 选择了双重麻烦！", // 1: player
  "mcp.double_trouble_special_event.2": "所有%1$s奖励和损失现在都翻倍了！", // 1: mcp.Coin
  "mcp.dpmb.1": " ",
  "mcp.dpmb.2": "别碰我的",
  "mcp.dpmb.3": "按钮！",
  "mcp.dpmb.4": "按下按钮，将后方的方块染成你的代表色。",
  "mcp.dpmb.5": "“获胜目标数”是指你想要获胜所必须占据的方块数量。",
  "mcp.dpmb.6": "获胜目标数初始为 9（即整面墙），随时间推移将逐渐降低。",
  "mcp.dpmb.7": "率先达到获胜目标数的玩家获胜。",
  "mcp.dpmb2.1": "20 秒倒计时结束时，占据方块最多的玩家获胜！",
  "mcp.dpmb3.1": "开抢！",
  "mcp.dpmb_start.1": "开抢！",
  "mcp.dpmb_tick.1": "获胜目标数已降至 8 个方块。",
  "mcp.dpmb_tick.2": "获胜目标数已降至 7 个方块。",
  "mcp.dpmb_tick.3": "获胜目标数已降至 6 个方块。",
  "mcp.dragon_doom.1": "Lord Dragon Doom",
  "mcp.dragon_doom.2": "你们所在的空岛正遭到巨龙袭击！",
  "mcp.dragon_doom_end.1": "所有玩家必须在线才能继续",
  "mcp.dragon_doom_rules.1": "巨龙将在四周盘旋并破坏地形。",
  "mcp.dragon_doom_rules.2": "请避免坠落，并小心别被巨龙撞下平台。",
  "mcp.dragon_doom_rules.3": "你拥有 4 颗用于位移的末影珍珠。投掷后，你将骑乘在珍珠上飞行，而非直接传送至落点。",
  "mcp.dragon_doom_rules.4": "警告！本游戏声响巨大。建议您调低 %1$s 声道的音量。", // 1: soundCategory.hostile
  "mcp.dragon_doom_rules.5": "坚持到最后的玩家获胜！",
  "mcp.dragon_doom_start.1": "活下去！",
  "mcp.dragon_doom_tick.1": "%1$s 掉下去了！", // 1: player
  "mcp.dropper.1": "从世界高度限制处掉落到心跳水立方的底部。",
  "mcp.dropper0.1": "掉落到心跳水立方的底部。",
  "mcp.dropper2.1": "按照上面牌子上的图案。从左到右依次穿过绿色的O。",
  "mcp.dropper2_1.1": "牌子上的绿色O代表从最左边的牌子开始穿过的路径。",
  "mcp.dropper3.1": "第一个完成所有4个心跳水立方的玩家获胜！",
  "mcp.dropper4.1": "掉落！",
  "mcp.dropper_rules.1": "穿过圆环。你不能绕过圆环。",
  "mcp.dropper_rules.2": "如果你死了，你将回到顶部重新开始。",
  "mcp.dropper_rules.3": "要赢得游戏，你必须是第一个到达底部的玩家。",
  "mcp.dropper_rules.4": "对于未到达底部的玩家，获胜者将在走得最远的玩家中选出。",
  "mcp.dropper_start.1": "掉落！",
  "mcp.dropper_tick.1": "%1$s 已完成心跳水立方", // 1: player
  "mcp.drop_minigame_slimeball.1.1": "点击这里",
  "mcp.drop_minigame_slimeball.1": "这将结束当前正在进行的小游戏，并且不会保存分数。%1$s来确认。", // 1: mcp.drop_minigame_slimeball.1.1
  "mcp.drop_minigame_slimeball.2.1": "点击这里",
  "mcp.drop_minigame_slimeball.2": "这将结束当前正在进行的小游戏，并且不会保存分数。%1$s来确认。", // 1: mcp.drop_minigame_slimeball.2.1
  "mcp.duel.1": "决斗！",
  "mcp.duel.2": "是时候来一场决斗了！",
  "mcp.duel2.1": "%1$s 将选择对手和决斗的赌注！", // 1: player
  "mcp.duel2.2": "%1$s 决定了 %2$s!", // 1: player, 2: player
  "mcp.duel2.3": "%1$s决斗！将选择决斗的赌注！", // 1: player
  "mcp.duel_cutscene.1": " ",
  "mcp.duel_cutscene.2": "三局两胜！",
  "mcp.duel_placements.1": "所有玩家必须在线才能继续",
  "mcp.duel_placements.2": "",
  "mcp.duel_placements2.1": "赢家：%1$s", // 1: player
  "mcp.duel_placements2.2": "平局",
  "mcp.duel_placements3.1": "输家：%1$s", // 1: player
  "mcp.dusty_dunes_approach_ztar_seller.1": "黑星商人> ",
  "mcp.dusty_dunes_approach_ztar_seller.2": "一次性黑星商人> ",
  "mcp.dusty_dunes_approach_ztar_seller.3.1": "黑星商人> ",
  "mcp.dusty_dunes_approach_ztar_seller.3": "%1$s谁竟敢擅闯我的绿洲？！", // 1: mcp.dusty_dunes_approach_ztar_seller.3.1
  "mcp.dusty_dunes_approach_ztar_seller.4.1": "一次性黑星商人> ",
  "mcp.dusty_dunes_approach_ztar_seller.4": "%1$s谁竟敢打扰我的沉睡？", // 1: mcp.dusty_dunes_approach_ztar_seller.4.1
  "mcp.dusty_dunes_approach_ztar_seller.5.1": "黑星商人> ",
  "mcp.dusty_dunes_approach_ztar_seller.5": "%1$s卧槽，是幽灵！", // 1: mcp.dusty_dunes_approach_ztar_seller.5.1
  "mcp.dusty_dunes_approach_ztar_seller.6.1": "黑星商人> ",
  "mcp.dusty_dunes_approach_ztar_seller.6": "%1$s快走开！滚开！消失！", // 1: mcp.dusty_dunes_approach_ztar_seller.6.1
  "mcp.dusty_dunes_approach_ztar_seller.7": "%1$s%2$s！我要惩罚你，收下这颗 %3$s!", // 1: entity, 2: player, 3: mcp.Ztar
  "mcp.dusty_dunes_approach_ztar_seller.8": "%1$s该死的 %2$s 还有你那受保护的星星！", // 1: entity, 2: player
  "mcp.dusty_dunes_approach_ztar_seller.9": "%1$s乖乖交出你的20个%2$s!", // 1: entity, 2: mcp.Coins
  "mcp.dusty_dunes_approach_ztar_seller.10": "%1$s乖乖交出你的%2$s!", // 1: entity, 2: mcp.Star
  "mcp.Spike_": "斯派克> ",
  "mcp.dusty_dunes_cactus.1": "%1$s嗯？一定是风滚草…", // 1: mcp.dusty_dunes_cactus.1.1
  "mcp.dusty_dunes_cactus.2": "%1$s嗯？一定是风滚草…", // 1: mcp.dusty_dunes_cactus.2.1
  "mcp.dusty_dunes_cactus.3": "%1$s慢点，伙计！需要帮忙穿过我这片热沙吗？等等，让我看看我有什么…", // 1: mcp.dusty_dunes_cactus.3.1
  "mcp.dusty_dunes_cactus.4": "%1$s站住，小卒！这是我的沙丘，你真是我的眼中钉！现在，该怎么给你点颜色看看…", // 1: mcp.dusty_dunes_cactus.4.1
  "mcp.dusty_dunes_cactus.5": "%1$s我在你的骰子点数上增加了%2$s点！", // 1: mcp.dusty_dunes_cactus.5.1, 2: score
  "mcp.dusty_dunes_cactus.6": "%1$s这里有%2$s个金币！", // 1: mcp.dusty_dunes_cactus.6.1, 2: score
  "mcp.dusty_dunes_cactus.7": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.7.1, 2: mcp.SandyCannon
  "mcp.dusty_dunes_cactus.8": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.8.1, 2: mcp.SandyCannon2
  "mcp.dusty_dunes_cactus.9": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.9.1, 2: mcp.FireTrap
  "mcp.dusty_dunes_cactus.10": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.10.1, 2: mcp.InfernoTrap
  "mcp.dusty_dunes_cactus.11": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.11.1, 2: mcp.GhostMode
  "mcp.dusty_dunes_cactus.12": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.12.1, 2: mcp.GhoulMode
  "mcp.dusty_dunes_cactus.13": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.13.1, 2: mcp.DoubleStarVoucher
  "mcp.dusty_dunes_cactus.14": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.14.1, 2: mcp.DoubleStarDiscountVoucher
  "mcp.dusty_dunes_cactus.15": "%1$s这是一个%2$s!", // 1: mcp.dusty_dunes_cactus.15.1, 2: mcp.star
  "mcp.dusty_dunes_cactus.16": "%1$s哦，我看你很穷。拿上这些%2$s。你比我更需要它们。", // 1: mcp.dusty_dunes_cactus.16.1, 2: mcp._15_coins
  "mcp.dusty_dunes_cactus.17": "%1$s我从你的骰子点数中减去了%2$s点！", // 1: mcp.dusty_dunes_cactus.17.1, 2: score
  "mcp.dusty_dunes_cactus.18": "%1$s我从你那里偷走了%2$s%3$s！", // 1: mcp.dusty_dunes_cactus.18.1, 2: score, 3: mcp._coins
  "mcp.dusty_dunes_cactus.19": "%1$s我把你送回了起点!", // 1: mcp.dusty_dunes_cactus.19.1
  "mcp.dusty_dunes_cactus.20.2": " 星星",
  "mcp.dusty_dunes_cactus.20": "%1$s我偷走了你的一颗%2$s!", // 1: mcp.dusty_dunes_cactus.20.1, 2: mcp.dusty_dunes_cactus.20.2
  "mcp.dusty_dunes_cactus.21": "%1$s我本想偷一颗%2$s，但你一颗都没有。", // 1: mcp.dusty_dunes_cactus.21.1, 2: mcp._Star
  "mcp.dusty_dunes_cutscene.1": "是一张线性沙漠主题地图，拥有两种不同的地图状态。",
  "mcp.dusty_dunes_cutscene.2.2": " <否>",
  "mcp.dusty_dunes_cutscene.2": "\n是否查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.dusty_dunes_cutscene.2.2
  "mcp.dusty_dunes_cutscene.3.1": "\n信息> ",
  "mcp.dusty_dunes_cutscene.3.2": "尘沙荒原",
  "mcp.dusty_dunes_cutscene.3": "%1$s%2$s是一张线性沙漠主题地图，拥有两种不同的地图状态。", // 1: mcp.dusty_dunes_cutscene.3.1, 2: mcp.dusty_dunes_cutscene.3.2
  "mcp.dusty_dunes_cutscene.4.1": "\n购买星星（白天）> ",
  "mcp.dusty_dunes_cutscene.4": "%1$s开始时，地图处于白天状态。仅在此状态下，当你到达尽头的绿洲时，可以购买一颗%2$s。%3$s从%4$s20%5$s处购买。经过%6$s会将你送回起点，并将地图切换为夜晚状态，无论你是否购买了%7$s。%8$s在%9$s售出后不会移动。", // 1: mcp.dusty_dunes_cutscene.4.1, 2: mcp.Star, 3: mcp.Stars, 4: mcp.StarSeller, 5: mcp.Coins, 6: mcp.StarSeller, 7: mcp.Star, 8: mcp.StarSeller, 9: mcp.Star
  "mcp.dusty_dunes_cutscene.5.1": "\n地图方格（白天）> ",
  "mcp.dusty_dunes_cutscene.5": "%1$s白天时，地图上的大部分方格为蓝色，没有红色方格。", // 1: mcp.dusty_dunes_cutscene.5.1
  "mcp.dusty_dunes_cutscene.6.1": "\n仙人掌斯派克（白天）> ",
  "mcp.dusty_dunes_cutscene.6.2": "仙人掌斯派克",
  "mcp.dusty_dunes_cutscene.6": "%1$s如果你在白天经过%2$s面前，他会给你一个随机奖励。", // 1: mcp.dusty_dunes_cutscene.6.1, 2: mcp.dusty_dunes_cutscene.6.2
  "mcp.dusty_dunes_cutscene.7.1": "\n黑星商人（夜晚）> ",
  "mcp.dusty_dunes_cutscene.7.2": "黑星商人",
  "mcp.dusty_dunes_cutscene.7.4": "黑星商人",
  "mcp.dusty_dunes_cutscene.7.8": "黑星商人",
  "mcp.dusty_dunes_cutscene.7.10": "黑星商人",
  "mcp.dusty_dunes_cutscene.7": "%1$s本地图中的%2$s在夜晚会取代%3$s。接近%4$s会惩罚你一颗%5$s，这将摧毁你的一颗%6$s。如果你没有%7$s，则 %8$s会偷走20%9$s作为替代。你也会被送回起点，地图将切换为白天状态。。%10$s在被接近后不会移动。", // 1: mcp.dusty_dunes_cutscene.7.1, 2: mcp.dusty_dunes_cutscene.7.2, 3: mcp.StarSeller, 4: mcp.dusty_dunes_cutscene.7.4, 5: mcp.Ztar, 6: mcp.Stars, 7: mcp.Star, 8: mcp.dusty_dunes_cutscene.7.8, 9: mcp.Coins, 10: mcp.dusty_dunes_cutscene.7.10
  "mcp.dusty_dunes_cutscene.8.1": "\n地图方格（夜晚）> ",
  "mcp.dusty_dunes_cutscene.8": "%1$s夜晚时，地图上的蓝色方格会变为红色方格。", // 1: mcp.dusty_dunes_cutscene.8.1
  "mcp.dusty_dunes_cutscene.9.1": "\n仙人掌斯派克（夜晚）> ",
  "mcp.dusty_dunes_cutscene.9.2": "仙人掌斯派克",
  "mcp.dusty_dunes_cutscene.9": "%1$s如果你在白天经过%2$s在夜晚经过他面前，他会给你一个随机惩罚。", // 1: mcp.dusty_dunes_cutscene.9.1, 2: mcp.dusty_dunes_cutscene.9.2
  "mcp.dusty_dunes_cutscene.10.1": "\n一次性黑星商人（夜晚）> ",
  "mcp.dusty_dunes_cutscene.10.2": "一次性星星商人",
  "mcp.dusty_dunes_cutscene.10.3": "一次性黑星商人",
  "mcp.dusty_dunes_cutscene.10": "%1$s当地图切换到夜晚状态时，任何地图上的%2$s都会变成%3$s，如果你经过它们，会偷走你的一颗%4$s。", // 1: mcp.dusty_dunes_cutscene.10.1, 2: mcp.dusty_dunes_cutscene.10.2, 3: mcp.dusty_dunes_cutscene.10.3, 4: mcp.Star
  "mcp.dusty_dunes_cutscene.11.1": "\n幽灵模式/食尸鬼模式> ",
  "mcp.dusty_dunes_cutscene.11.4": "黑星商人",
  "mcp.dusty_dunes_cutscene.11.5": "一次性黑星商人",
  "mcp.dusty_dunes_cutscene.11.6": "黑星商人",
  "mcp.dusty_dunes_cutscene.11": "%1$s%2$s and %3$s可用于绕过%4$s and %5$s而不会损失任何东西，并跳过仙人掌斯派克（白天和夜晚均可）。跳过%6$s会将地图切换回白天状态。", // 1: mcp.dusty_dunes_cutscene.11.1, 2: mcp.GhostMode, 3: mcp.GhoulMode, 4: mcp.dusty_dunes_cutscene.11.4, 5: mcp.dusty_dunes_cutscene.11.5, 6: mcp.dusty_dunes_cutscene.11.6
  "mcp.dusty_dunes_cutscene.12.1": "\n切换昼夜方格> ",
  "mcp.dusty_dunes_cutscene.12": "%1$s落在旁边有时钟和书架品红方格上会切换地图的昼夜状态。", // 1: mcp.dusty_dunes_cutscene.12.1
  "mcp.dusty_dunes_cutscene.13.1": "\n炸药方格> ",
  "mcp.dusty_dunes_cutscene.13": "%1$s落在旁边有炸药的品红方格上会引爆炸药，将你炸回起点。", // 1: mcp.dusty_dunes_cutscene.13.1
  "mcp.dusty_dunes_cutscene.14.1": "\n金字塔传送点> ",
  "mcp.dusty_dunes_cutscene.14": "%1$s经过金字塔会让你能够花费7%2$s.", // 1: mcp.dusty_dunes_cutscene.14.1, 2: mcp.Coins
  "mcp.dusty_dunes_cutscene.15.1": "传送到下一个金字塔。",
  "mcp.dusty_dunes_cutscene.15": "%1$s\n神庙> %2$s经过神庙让你有机会完成挑战并获得%3$s。每座神庙包含三个随机选择的神庙阶段。每个神庙阶段都是一个独立的小挑战，范围从跑酷、寻宝、迷宫导航、打怪等等。如果你到达终点，你将获得15%4$s，如果你在没有受到任何伤害的情况下完成，还会额外获得5", // 1: mcp.dusty_dunes_cutscene.15.1, 2: mcp.Coins, 3: mcp.Coins, 4: mcp.Coins
  "mcp.dusty_dunes_cutscene.16.1": "\n古墓探险者之星> ",
  "mcp.dusty_dunes_cutscene.16.2": "地图专属星星",
  "mcp.dusty_dunes_cutscene.16": "%1$s本地图中的%2$s本地图的古墓探险者之星将授予完成最多神庙阶段的玩家。", // 1: mcp.dusty_dunes_cutscene.16.1, 2: mcp.dusty_dunes_cutscene.16.2
  "mcp.dusty_dunes_cutscene.17": "%1$s <下一页>", // 1: mcp.previous
  "mcp.dusty_dunes_cutscene.18": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.dusty_dunes_description.1.1": "尘沙荒原地图> ",
  "mcp.dusty_dunes_description.1.2": "获取星星> ",
  "mcp.dusty_dunes_description.1.6": "黑星商人 ",
  "mcp.dusty_dunes_description.1.7": "品红色格子> ",
  "mcp.dusty_dunes_description.1.8": "挑战> ",
  "mcp.dusty_dunes_description.1.11": "地图专属星星> ",
  "mcp.dusty_dunes_description.1.12": "古墓丽影之星",
  "mcp.dusty_dunes_description.1": "%1$s这张地图有两个阶段：白天和黑夜。当玩家停在品红色的时钟格子上，或者到达地图终点时，日夜将会切换。\n\n%2$s The %3$s 出售一颗 %4$s，价格为 20 %5$s （仅限白天）。但要小心！在夜晚，%6$s 会取代星星商人的位置。路过他时，他会摧毁你的一颗星星（若没有星星则扣除 20 金币）。使用幽灵模式路过黑星商人可免受惩罚。\n\n%7$s 停在迷你钟楼旁的格子上会切换日夜阶段。停在 TNT 旁的格子上会将你炸回起点。\n\n%8$s地图上有两座神庙可供挑战，完成将奖励 15 %9$s ——若挑战成功；或者 20 %10$s ——若无伤完成。每座神庙都有三个随机生成的关卡。\n\n%11$s本图的奖励星星是 %12$s 。获得神庙通关次数最多的玩家将得到它。", // 1: mcp.dusty_dunes_description.1.1, 2: mcp.dusty_dunes_description.1.2, 3: mcp.StarSeller, 4: mcp.Star_, 5: mcp.Coins, 6: mcp.dusty_dunes_description.1.6, 7: mcp.dusty_dunes_description.1.7, 8: mcp.dusty_dunes_description.1.8, 9: mcp.Coins, 10: mcp.Coins, 11: mcp.dusty_dunes_description.1.11, 12: mcp.dusty_dunes_description.1.12
  "mcp.dusty_dunes_dynamite_space.1": "%1$s 被TNT炸回了起点！", // 1: entity
  "mcp.dusty_dunes_pass_spot.1": "%1$s我听到什么了吗？！", // 1: mcp.SingleUserZtarSeller
  "mcp.dusty_dunes_pass_spot.2": "%1$s 你好！今天外面真热。你想要一些物品来帮助你的旅程吗？", // 1: mcp.merchant_
  "mcp.dusty_dunes_tick.1": "%1$s 你确定要放弃购买%2$s吗？\n%3$s", // 1: mcp.Star_Seller_, 2: mcp.Star, 3: mcp._Yes_
  "mcp.dusty_dunes_toggle_daytime.1": "所有玩家必须在线才能继续",
  "mcp.dusty_dunes_toggle_daytime.2": "",
  "mcp.dusty_dunes_toggle_daytime.3.1": "星星商人> ",
  "mcp.dusty_dunes_toggle_daytime.3": "%1$s欢迎回到炎热多尘的沙漠！", // 1: mcp.dusty_dunes_toggle_daytime.3.1
  "mcp.dusty_dunes_toggle_daytime.4.1": "黑星商人> ",
  "mcp.dusty_dunes_toggle_daytime.4": "%1$s哇哈哈哈！我对这片沙漠和所有居住者下了诅咒！", // 1: mcp.dusty_dunes_toggle_daytime.4.1
  "mcp.dusty_dunes_toggle_daytime.5.1": "星星商人> ",
  "mcp.dusty_dunes_toggle_daytime.5": "%1$s如果你能战胜酷热抵达这片绿洲，我将卖给你一颗%2$s，价格为20 %3$s!", // 1: mcp.dusty_dunes_toggle_daytime.5.1, 2: mcp.Star, 3: mcp.Coins
  "mcp.dusty_dunes_toggle_daytime.6.1": "黑星商人> ",
  "mcp.dusty_dunes_toggle_daytime.6": "%1$s如果你靠近我，我会给你一颗%2$s，它会立即摧毁你的一颗%3$s！", // 1: mcp.dusty_dunes_toggle_daytime.6.1, 2: mcp.Ztar, 3: mcp.Star
  "mcp.dusty_dunes_warp.1": "你不能双重传送。",
  "mcp.dusty_dunes_warp.2": "你的金币不足以传送。",
  "mcp.eggcellence.1": "你和你的队友需要将两面物品展示框墙重新排列好。",
  "mcp.eggcellence.2": "你需要将两面物品展示框墙重新排列好。",
  "mcp.eggcellence.3": "你和你的队友需要将两面物品展示框墙重新排列好。",
  "mcp.eggcellence.4": "你和你的队友需要将两面物品展示框墙重新排列好。",
  "mcp.eggcellence_end.1": "所有玩家必须在线才能继续",
  "mcp.eggcellence_end.2": "干得漂亮，%1$s", // 1: player
  "mcp.eggcellence_end.3": "干得漂亮，%1$s", // 1: player
  "mcp.eggcellence_end.4": "干得漂亮，",
  "mcp.eggcellence_end.5": "干得漂亮，",
  "mcp.eggcellence_end.6": "干得漂亮，",
  "mcp.eggcellence_rules.1": "你必须重新排列鸡蛋，让两面墙看起来一模一样。",
  "mcp.eggcellence_rules.2": "这意味着每个鸡蛋在两面墙上都必须处于相同的位置。",
  "mcp.eggcellence_rules.3": "青色团队必须整理两面较大的墙。%1$s 必须整理两面较小的墙。", // 1: player
  "mcp.eggcellence_rules.4": "你只能修改你那一半墙上的物品。",
  "mcp.eggcellence_rules.5": "第一个正确排列好所有物品的团队获胜！",
  "mcp.eggcellence_start.1": "开始排列！",
  "mcp.enchanted_gold_bar_description.1.3": "5个金币",
  "mcp.enchanted_gold_bar_description.1": "%1$s%2$s%3$s 可从免费物品拾取或在商店购买。\n价格：%4$s", // 1: mcp.EnchantedGoldBar, 2: ": ", 3: mcp.EnchantedGoldBarDescription, 4: mcp.enchanted_gold_bar_description.1.3
  "mcp.enddropper.1": "时间到！",
  "mcp.ender_aura_trap_description.1": "%1$s%2$s%3$s 只能在糖果乐园和吃豆迷宫地图上使用。可从%4$s格子。", // 1: mcp.EnderAuraTrap, 2: ": ", 3: mcp.EnderAuraTrapDescription, 4: mcp.orange
  "mcp.ender_class_warp.1.1": "末影护甲",
  "mcp.ender_class_warp.1": "%1$s 传送回了起点，使用了全套 %2$s", // 1: player, 2: mcp.ender_class_warp.1.1
  "mcp.ender_class_warp.2": "飞向闪烁的盔甲架之一以选择你的传送位置。",
  "mcp.ender_class_warp.3.1": "末影护甲",
  "mcp.ender_class_warp.3": "%1$s 传送到了随机位置，使用了 %2$s", // 1: player, 2: mcp.ender_class_warp.3.1
  "mcp.ender_trap_description.1": "%1$s%2$s%3$s 只能在糖果乐园和吃豆迷宫地图上使用。可从%4$s格子。", // 1: mcp.EnderTrap, 2: ": ", 3: mcp.EnderTrapDescription, 4: mcp.orange
  "mcp.endrlgl.1": "所有玩家必须在线才能继续",
  "mcp.endrlgl.2": " ",
  "mcp.endspin3.1": "%1$s 赢得了一个随机的物品。 %2$s%3$s%4$s", // 1: entity, 2: score, 3: mcp._Coins, 4: "!"
  "mcp.endspin3.2.1": "金币！",
  "mcp.endspin3.2": "%1$s 赢得了10个%2$s", // 1: entity, 2: mcp.endspin3.2.1
  "mcp.endspin3.3.1": "金币！",
  "mcp.endspin3.3": "%1$s 赢得了15个%2$s", // 1: entity, 2: mcp.endspin3.3.1
  "mcp.endspin3.4.1": "金币！",
  "mcp.endspin3.4": "%1$s 赢得了20个%2$s", // 1: entity, 2: mcp.endspin3.4.1
  "mcp.endspin3.5": "%1$s 什么也没赢。", // 1: entity
  "mcp.endspin3.6": "%1$s金币", // 1: score
  "mcp.endss.1": "所有玩家必须在线才能继续",
  "mcp.end_balance_beam.1": "所有玩家必须在线才能继续",
  "mcp.end_battle_minigame.1.1": "5个金币",
  "mcp.end_battle_minigame.1": "%1$s额外获得了%2$s凭借一套完整的%3$s套装", // 1: player, 2: mcp.end_battle_minigame.1.1, 3: mcp.TrophyArmor
  "mcp.end_battle_minigame.2": "",
  "mcp.end_block_search.1": "所有玩家必须在线才能继续",
  "mcp.end_boat_race.1": "所有玩家必须在线才能继续",
  "mcp.end_boss_battle.1": "所有玩家必须在线才能继续",
  "mcp.end_boss_battle.2.1": "末影突变体",
  "mcp.end_boss_battle.2": "%1$s 击杀了%2$s，并获得了250点奖励分数！", // 1: player, 2: mcp.end_boss_battle.2.1
  "mcp.end_boss_battle.3": "造成伤害：",
  "mcp.end_boss_brawl.1": "所有玩家必须在线才能继续",
  "mcp.end_boss_brawl.2": "电骷髅已被击杀！",
  "mcp.end_boss_brawl.3": "电骷髅击败了攻击者！",
  "mcp.end_boss_brawl.4": "电骷髅已被击杀！",
  "mcp.end_boss_brawl.5": "电骷髅击败了攻击者！",
  "mcp.end_button_search.1": "所有玩家必须在线才能继续",
  "mcp.end_button_search.2": "%1$s 找到了 %2$s 的按钮！", // 1: player, 2: player
  "mcp.end_button_search.3": "%1$s 找到了 %2$s 的按钮！", // 1: player, 2: player
  "mcp.end_capture_the_flag.1": "所有玩家必须在线才能继续",
  "mcp.end_coin_minigame.1": "所有玩家必须在线才能继续",
  "mcp.end_coin_minigame.2.1": "5个金币",
  "mcp.end_coin_minigame.2": "%1$s额外获得了%2$s凭借一套完整的%3$s套装", // 1: player, 2: mcp.end_coin_minigame.2.1, 3: mcp.TrophyArmor
  "mcp.end_coin_minigame.3": "",
  "mcp.end_color_chaos.1": "所有玩家必须在线才能继续",
  "mcp.end_color_trails.1": "所有玩家必须在线才能继续",
  "mcp.end_dpmb.1": "所有玩家必须在线才能继续",
  "mcp.end_dpmb.2": "游戏结束！",
  "mcp.end_dropper.1": "所有玩家必须在线才能继续",
  "mcp.end_duel.1": "所有玩家必须在线才能继续",
  "mcp.end_duel.2": "",
  "mcp.end_duel.3": "%1$s 给予了 %2$s %3$s%4$s", // 1: player, 2: player, 3: score, 4: mcp._Coins
  "mcp.end_duel.4": "%1$s 给予了 %2$s %3$s%4$s", // 1: player, 2: player, 3: score, 4: mcp._Star
  "mcp.end_duel.5.1": "5个金币",
  "mcp.end_duel.5": "%1$s额外获得了%2$s凭借一套完整的%3$s套装", // 1: player, 2: mcp.end_duel.5.1, 3: mcp.TrophyArmor
  "mcp.end_game_room_2.1": "%1$s 已结束！", // 1: mcp.MinecraftParty2
  "mcp.end_game_theory.1": "所有玩家必须在线才能继续",
  "mcp.end_game_theory.2.1": "最终得分：",
  "mcp.end_game_theory.2": "%1$s%2$s%3$s%4$s%5$s%6$s 分\n%7$s%8$s%9$s 分\n%10$s%11$s%12$s 分\n%13$s%14$s%15$s 分", // 1: "", 2: mcp.end_game_theory.2.1, 3: "\n", 4: player, 5: ": ", 6: score, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score
  "mcp.end_ghost_hunt.1": "所有玩家必须在线才能继续",
  "mcp.end_ghost_hunt.2": "村庄被鬼魂缠身了！游戏结束！",
  "mcp.end_ghost_hunt.3": "村庄被拯救了！游戏结束！",
  "mcp.end_gladiators.1": "所有玩家必须在线才能继续",
  "mcp.end_gold_rush.1": "所有玩家必须在线才能继续",
  "mcp.end_gold_rush.2.1": "\n三人团队：",
  "mcp.end_gold_rush.2": "最终分数：%1$s%2$s分！\n%3$s%4$s%5$s分！", // 1: mcp.end_gold_rush.2.1, 2: score, 3: player, 4: ": ", 5: score
  "mcp.end_gold_rush.3.1": "\n金色团队：",
  "mcp.end_gold_rush.3.2": "水绿色团队：",
  "mcp.end_gold_rush.3": "最终分数：%1$s%2$s分！\n%3$s%4$s分！", // 1: mcp.end_gold_rush.3.1, 2: score, 3: mcp.end_gold_rush.3.2, 4: score
  "mcp.end_hide_and_seek.1": "所有玩家必须在线才能继续",
  "mcp.end_horse_race.1": "所有玩家必须在线才能继续",
  "mcp.end_labyrinth.1": "所有玩家必须在线才能继续",
  "mcp.end_last_turn.1": "所有玩家必须在线才能继续",
  "mcp.end_maze_navigator.1": "所有玩家必须在线才能继续",
  "mcp.end_maze_navigator.2": "游戏结束！",
  "mcp.end_meat_slap.1": "所有玩家必须在线才能继续",
  "mcp.end_meat_slap.2": "被标记时间（刻）：",
  "mcp.end_meat_slap.3": "金色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.end_meat_slap.4": "水绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.end_mine_and_kill.1": "所有玩家必须在线才能继续",
  "mcp.end_minigame.1": "所有玩家必须在线才能继续",
  "mcp.end_minigame2.1": "所有玩家必须在线才能继续",
  "mcp.end_minigame2.2": "",
  "mcp.end_monster_shoot.1": "所有玩家必须在线才能继续",
  "mcp.end_monster_shoot.2": "结束中...",
  "mcp.end_musical_minecarts.1": "所有玩家必须在线才能继续",
  "mcp.end_pac_cube.1": "所有玩家必须在线才能继续",
  "mcp.end_pac_cube.2": "%1$s 被抓住了！生命值耗尽。", // 1: player
  "mcp.end_pac_cube.3": "%1$s 均被抓获！生命值耗尽。", // 1: player
  "mcp.end_pac_cube.4": "%1$s 已收集了所有光球！", // 1: player
  "mcp.end_pac_cube.5": "%1$s 已收集了所有光球！", // 1: player
  "mcp.end_pac_cube.6": "游戏结束！",
  "mcp.end_parkour.1": "所有玩家必须在线才能继续",
  "mcp.end_platforms.1": "所有玩家必须在线才能继续",
  "mcp.end_player_battle.1": "所有玩家必须在线才能继续",
  "mcp.end_player_battle.2": "平局！",
  "mcp.end_player_battle.3": "%1$s 惨遭击杀，凶手是 %2$s", // 1: player, 2: player
  "mcp.end_podium_10th_place.1": "第10名：%1$s", // 1: player
  "mcp.end_podium_10th_place.2": "第10名 %1$s", // 1: player
  "mcp.end_podium_1st_place.1": "第1名：%1$s", // 1: player
  "mcp.end_podium_1st_place.2": "第1名 %1$s", // 1: player
  "mcp.end_podium_2nd_place.1": "第2名：%1$s", // 1: player
  "mcp.end_podium_2nd_place.2": "第2名 %1$s", // 1: player
  "mcp.end_podium_3rd_place.1": "第3名：%1$s", // 1: player
  "mcp.end_podium_3rd_place.2": "第3名 %1$s", // 1: player
  "mcp.end_podium_4th_place.1": "第4名：%1$s", // 1: player
  "mcp.end_podium_4th_place.2": "第4名 %1$s", // 1: player
  "mcp.end_podium_5th_place.1": "第5名：%1$s", // 1: player
  "mcp.end_podium_5th_place.2": "第5名 %1$s", // 1: player
  "mcp.end_podium_6th_place.1": "第6名：%1$s", // 1: player
  "mcp.end_podium_6th_place.2": "第6名 %1$s", // 1: player
  "mcp.end_podium_7th_place.1": "第7名：%1$s", // 1: player
  "mcp.end_podium_7th_place.2": "第7名 %1$s", // 1: player
  "mcp.end_podium_8th_place.1": "第8名：%1$s", // 1: player
  "mcp.end_podium_8th_place.2": "第8名 %1$s", // 1: player
  "mcp.end_podium_9th_place.1": "第9名：%1$s", // 1: player
  "mcp.end_podium_9th_place.2": "第9名 %1$s", // 1: player
  "mcp.end_podium_doubles_1.1.1": "输家：",
  "mcp.end_podium_doubles_1.1": "%1$s金色团队", // 1: mcp.end_podium_doubles_1.1.1
  "mcp.end_podium_doubles_1.2.1": "输家：",
  "mcp.end_podium_doubles_1.2": "%1$s水绿色团队", // 1: mcp.end_podium_doubles_1.2.1
  "mcp.end_podium_doubles_2.1.1": "金色团队",
  "mcp.end_podium_doubles_2.1": "赢家：%1$s", // 1: mcp.end_podium_doubles_2.1.1
  "mcp.end_podium_doubles_2.2.1": "水绿色团队",
  "mcp.end_podium_doubles_2.2": "赢家：%1$s", // 1: mcp.end_podium_doubles_2.2.1
  "mcp.end_podium_end.1": "%1$s 获胜！", // 1: player
  "mcp.end_podium_end.2": "金色团队 获胜！",
  "mcp.end_podium_end.3": "水绿色团队 获胜！",
  "mcp.end_podium_end.4": "紫色团队 获胜！",
  "mcp.end_podium_end.5": "蓝绿色团队 获胜！",
  "mcp.end_podium_end.6": "粉色团队 获胜！",
  "mcp.end_podium_end.7": "棕色团队 获胜！",
  "mcp.end_podium_end.8": "注意：双人模式中，每个团队内的个人名次在OP统计书中是随机设置的，不代表任何意义。",
  "mcp.end_podium_end.9": "Cutscene Mode:",
  "mcp.end_podium_pairs_1st_place.1.1": "第1名：",
  "mcp.end_podium_pairs_1st_place.1": "%1$s紫色团队", // 1: mcp.end_podium_pairs_1st_place.1.1
  "mcp.end_podium_pairs_1st_place.2.1": "第1名：",
  "mcp.end_podium_pairs_1st_place.2": "%1$s蓝绿色团队", // 1: mcp.end_podium_pairs_1st_place.2.1
  "mcp.end_podium_pairs_1st_place.3.1": "第1名：",
  "mcp.end_podium_pairs_1st_place.3": "%1$s粉色团队", // 1: mcp.end_podium_pairs_1st_place.3.1
  "mcp.end_podium_pairs_1st_place.4.1": "第1名：",
  "mcp.end_podium_pairs_1st_place.4": "%1$s棕色团队", // 1: mcp.end_podium_pairs_1st_place.4.1
  "mcp.end_podium_pairs_1st_place.5.1": "第1名：",
  "mcp.end_podium_pairs_1st_place.5": "%1$s紫色团队", // 1: mcp.end_podium_pairs_1st_place.5.1
  "mcp.end_podium_pairs_1st_place.6.1": "第1名：",
  "mcp.end_podium_pairs_1st_place.6": "%1$s蓝绿色团队", // 1: mcp.end_podium_pairs_1st_place.6.1
  "mcp.end_podium_pairs_1st_place.7.1": "第1名：",
  "mcp.end_podium_pairs_1st_place.7": "%1$s粉色团队", // 1: mcp.end_podium_pairs_1st_place.7.1
  "mcp.end_podium_pairs_1st_place.8.1": "第1名：",
  "mcp.end_podium_pairs_1st_place.8": "%1$s棕色团队", // 1: mcp.end_podium_pairs_1st_place.8.1
  "mcp.end_podium_pairs_2nd_place.1.1": "第2名：",
  "mcp.end_podium_pairs_2nd_place.1": "%1$s紫色团队", // 1: mcp.end_podium_pairs_2nd_place.1.1
  "mcp.end_podium_pairs_2nd_place.2.1": "第2名：",
  "mcp.end_podium_pairs_2nd_place.2": "%1$s蓝绿色团队", // 1: mcp.end_podium_pairs_2nd_place.2.1
  "mcp.end_podium_pairs_2nd_place.3.1": "第2名：",
  "mcp.end_podium_pairs_2nd_place.3": "%1$s粉色团队", // 1: mcp.end_podium_pairs_2nd_place.3.1
  "mcp.end_podium_pairs_2nd_place.4.1": "第2名：",
  "mcp.end_podium_pairs_2nd_place.4": "%1$s棕色团队", // 1: mcp.end_podium_pairs_2nd_place.4.1
  "mcp.end_podium_pairs_2nd_place.5.1": "第2名：",
  "mcp.end_podium_pairs_2nd_place.5": "%1$s紫色团队", // 1: mcp.end_podium_pairs_2nd_place.5.1
  "mcp.end_podium_pairs_2nd_place.6.1": "第2名：",
  "mcp.end_podium_pairs_2nd_place.6": "%1$s蓝绿色团队", // 1: mcp.end_podium_pairs_2nd_place.6.1
  "mcp.end_podium_pairs_2nd_place.7.1": "第2名：",
  "mcp.end_podium_pairs_2nd_place.7": "%1$s粉色团队", // 1: mcp.end_podium_pairs_2nd_place.7.1
  "mcp.end_podium_pairs_2nd_place.8.1": "第2名：",
  "mcp.end_podium_pairs_2nd_place.8": "%1$s棕色团队", // 1: mcp.end_podium_pairs_2nd_place.8.1
  "mcp.end_podium_pairs_3rd_place.1.1": "第3名：",
  "mcp.end_podium_pairs_3rd_place.1": "%1$s紫色团队", // 1: mcp.end_podium_pairs_3rd_place.1.1
  "mcp.end_podium_pairs_3rd_place.2.1": "第3名：",
  "mcp.end_podium_pairs_3rd_place.2": "%1$s蓝绿色团队", // 1: mcp.end_podium_pairs_3rd_place.2.1
  "mcp.end_podium_pairs_3rd_place.3.1": "第3名：",
  "mcp.end_podium_pairs_3rd_place.3": "%1$s粉色团队", // 1: mcp.end_podium_pairs_3rd_place.3.1
  "mcp.end_podium_pairs_3rd_place.4.1": "第3名：",
  "mcp.end_podium_pairs_3rd_place.4": "%1$s棕色团队", // 1: mcp.end_podium_pairs_3rd_place.4.1
  "mcp.end_podium_pairs_3rd_place.5.1": "第3名：",
  "mcp.end_podium_pairs_3rd_place.5": "%1$s紫色团队", // 1: mcp.end_podium_pairs_3rd_place.5.1
  "mcp.end_podium_pairs_3rd_place.6.1": "第3名：",
  "mcp.end_podium_pairs_3rd_place.6": "%1$s蓝绿色团队", // 1: mcp.end_podium_pairs_3rd_place.6.1
  "mcp.end_podium_pairs_3rd_place.7.1": "第3名：",
  "mcp.end_podium_pairs_3rd_place.7": "%1$s粉色团队", // 1: mcp.end_podium_pairs_3rd_place.7.1
  "mcp.end_podium_pairs_3rd_place.8.1": "第3名：",
  "mcp.end_podium_pairs_3rd_place.8": "%1$s棕色团队", // 1: mcp.end_podium_pairs_3rd_place.8.1
  "mcp.end_podium_pairs_4th_place.1.1": "第4名：",
  "mcp.end_podium_pairs_4th_place.1": "%1$s紫色团队", // 1: mcp.end_podium_pairs_4th_place.1.1
  "mcp.end_podium_pairs_4th_place.2.1": "第4名：",
  "mcp.end_podium_pairs_4th_place.2": "%1$s蓝绿色团队", // 1: mcp.end_podium_pairs_4th_place.2.1
  "mcp.end_podium_pairs_4th_place.3.1": "第4名：",
  "mcp.end_podium_pairs_4th_place.3": "%1$s粉色团队", // 1: mcp.end_podium_pairs_4th_place.3.1
  "mcp.end_podium_pairs_4th_place.4.1": "第4名：",
  "mcp.end_podium_pairs_4th_place.4": "%1$s棕色团队", // 1: mcp.end_podium_pairs_4th_place.4.1
  "mcp.end_podium_pairs_4th_place.5.1": "第4名：",
  "mcp.end_podium_pairs_4th_place.5": "%1$s紫色团队", // 1: mcp.end_podium_pairs_4th_place.5.1
  "mcp.end_podium_pairs_4th_place.6.1": "第4名：",
  "mcp.end_podium_pairs_4th_place.6": "%1$s蓝绿色团队", // 1: mcp.end_podium_pairs_4th_place.6.1
  "mcp.end_podium_pairs_4th_place.7.1": "第4名：",
  "mcp.end_podium_pairs_4th_place.7": "%1$s粉色团队", // 1: mcp.end_podium_pairs_4th_place.7.1
  "mcp.end_podium_pairs_4th_place.8.1": "第4名：",
  "mcp.end_podium_pairs_4th_place.8": "%1$s棕色团队", // 1: mcp.end_podium_pairs_4th_place.8.1
  "mcp.end_prison_pals.1": "所有玩家必须在线才能继续",
  "mcp.end_prison_pals.2.1": "金色团队",
  "mcp.end_prison_pals.2": "%1$s 成功越狱！", // 1: mcp.end_prison_pals.2.1
  "mcp.end_prison_pals.3.1": "水绿色团队",
  "mcp.end_prison_pals.3": "%1$s 成功越狱！", // 1: mcp.end_prison_pals.3.1
  "mcp.end_roll.1": "（掷骰点数增加：+3）",
  "mcp.end_roll.2": "(%1$s: +3)", // 1: mcp.GhostMode
  "mcp.end_roll.3": "(%1$s: +3)", // 1: mcp.GhoulMode
  "mcp.end_roll.4.1": "bcolor:",
  "mcp.end_roll.4": "%1$s%2$s: +1)", // 1: mcp.end_roll.4.1, 2: mcp.MinionPet
  "mcp.end_roll.5.1": "bcolor:",
  "mcp.end_roll.5": "%1$s%2$s: +2)", // 1: mcp.end_roll.5.1, 2: mcp.TwinionPets
  "mcp.end_roll.6": " %1$s %2$s %3$s %4$s %5$s %6$s %7$s", // 1: entity, 2: entity, 3: entity, 4: entity, 5: entity, 6: entity, 7: entity
  "mcp.end_roll.7.1": "1text:",
  "mcp.end_roll.7": "%1$s%2$s 获得了 %3$s%4$s 从金币雨事件中获得了！", // 1: mcp.end_roll.7.1, 2: player, 3: score, 4: mcp._Coins
  "mcp.end_rpsc.1": "所有玩家必须在线才能继续",
  "mcp.end_rpsc.2": "游戏结束！",
  "mcp.end_runner.1": "所有玩家必须在线才能继续",
  "mcp.end_sky_fly.1": "所有玩家必须在线才能继续",
  "mcp.end_special_event_tellraw.1": "现在，若玩家停留在同一格子上，将触发决斗！",
  "mcp.end_special_event_tellraw.2": "现在，若玩家停留在同一格子上，将触发微型决斗！",
  "mcp.end_tanks.1": "所有玩家必须在线才能继续",
  "mcp.end_team_hockey.1": "所有玩家必须在线才能继续",
  "mcp.end_tile_capture.1": "所有玩家必须在线才能继续",
  "mcp.end_tile_capture.2": "游戏结束！",
  "mcp.end_treetop_hop.1": "所有玩家必须在线才能继续",
  "mcp.end_treetop_hop.2": "游戏结束！",
  "mcp.end_turn.1": "双重麻烦已结束！",
  "mcp.end_turn.2": "双重双重麻烦已结束！",
  "mcp.enhanced_items_room_toggle.1": "（点击切换）",
  "mcp.enhanced_items_room_toggle.2": "（点击切换）",
  "mcp.equipment_description.1.1": "\n奖杯护甲：",
  "mcp.equipment_description.1.2": "+4个金币",
  "mcp.equipment_description.1.6": "套装效果：",
  "mcp.equipment_description.1.7": "+5个金币",
  "mcp.equipment_description.1": "%1$s%2$s，每赢得一个迷你游戏（每个护甲部件）\n%3$s%4$s%5$s%6$s%7$s%8$s%9$s，赢得决斗、战斗小游戏和金币小游戏", // 1: mcp.equipment_description.1.1, 2: mcp.equipment_description.1.2, 3: mcp.TrophyNote, 4: mcp.Upgrades, 5: ": ", 6: mcp.trophy_upgrade, 7: "\n", 8: mcp.equipment_description.1.6, 9: mcp.equipment_description.1.7
  "mcp.equipment_description.2.1": "\n炫金护甲：",
  "mcp.equipment_description.2.2": "+3个金币",
  "mcp.equipment_description.2.3": "蓝色格子",
  "mcp.equipment_description.2.4": "黄色格子",
  "mcp.equipment_description.2.8": "套装效果：",
  "mcp.equipment_description.2.9": "红色格子效果",
  "mcp.equipment_description.2": "%1$s%2$s，每停留在%3$s 或 %4$s上（每个护甲部件）\n%5$s%6$s%7$s%8$s%9$s%10$s免疫%11$s", // 1: mcp.equipment_description.2.1, 2: mcp.equipment_description.2.2, 3: mcp.equipment_description.2.3, 4: mcp.equipment_description.2.4, 5: mcp.TrophyNote, 6: mcp.Upgrades, 7: ": ", 8: mcp.bling_upgrade, 9: "\n", 10: mcp.equipment_description.2.8, 11: mcp.equipment_description.2.9
  "mcp.equipment_description.3.1": "\n物品回收护甲：",
  "mcp.equipment_description.3.2": "+10%几率",
  "mcp.equipment_description.3.6": "套装效果：",
  "mcp.equipment_description.3.7": "+20%几率",
  "mcp.equipment_description.3": "%1$s%2$s在使用后收回物品（每个护甲部件）\n%3$s%4$s%5$s%6$s%7$s%8$s%9$s获得强化物品", // 1: mcp.equipment_description.3.1, 2: mcp.equipment_description.3.2, 3: mcp.ItemRecoveryNote, 4: mcp.Upgrades, 5: ": ", 6: mcp.item_recovery_upgrade, 7: "\n", 8: mcp.equipment_description.3.6, 9: mcp.equipment_description.3.7
  "mcp.equipment_description.4.1": "\n疾速护甲：",
  "mcp.equipment_description.4.2": "+1个格子",
  "mcp.equipment_description.4.5": "套装效果：",
  "mcp.equipment_description.4": "%1$s%2$s添加到你的投掷点数（每个护甲部件）\n%3$s%4$s%5$s%6$s%7$s可以开关额外格子能力", // 1: mcp.equipment_description.4.1, 2: mcp.equipment_description.4.2, 3: mcp.Upgrades, 4: ": ", 5: mcp.speedy_upgrade, 6: "\n", 7: mcp.equipment_description.4.5
  "mcp.equipment_description.5.1": "\n超级明星护甲：",
  "mcp.equipment_description.5.2": "+1 ",
  "mcp.equipment_description.5.3": "星碎片 ",
  "mcp.equipment_description.5.7": "套装效果：",
  "mcp.equipment_description.5.8": "30个金币",
  "mcp.equipment_description.5": "%1$s%2$s%3$s（每次星星交易）上（每个护甲部件）\n%4$s%5$s%6$s%7$s%8$s%9$s可押注%10$s以获取对手的%11$s", // 1: mcp.equipment_description.5.1, 2: mcp.equipment_description.5.2, 3: mcp.equipment_description.5.3, 4: mcp.SuperstarNote, 5: mcp.Upgrades, 6: ": ", 7: mcp.superstar_upgrade, 8: "\n", 9: mcp.equipment_description.5.7, 10: mcp.equipment_description.5.8, 11: mcp.star
  "mcp.equipment_description.6.1": "\n末影护甲：",
  "mcp.equipment_description.6.2": "冷却时间：",
  "mcp.equipment_description.6.3": "4回合",
  "mcp.equipment_description.6.4": "3回合",
  "mcp.equipment_description.6.5": "2回合",
  "mcp.equipment_description.6.9": "套装效果：",
  "mcp.equipment_description.6": "%1$s选择在你的回合开始时传送（丢弃盔甲）至随机位置。%2$s%3$s%4$s1件护甲：%5$s%6$s2个护甲部件：%7$s%8$s3个护甲部件：%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s可召回你的传送点（再次丢弃盔甲）", // 1: mcp.equipment_description.6.1, 2: "\n", 3: mcp.equipment_description.6.2, 4: "\n", 5: mcp.equipment_description.6.3, 6: "\n", 7: mcp.equipment_description.6.4, 8: "\n", 9: mcp.equipment_description.6.5, 10: "\n", 11: mcp.EnderNote, 12: mcp.Upgrades, 13: ": ", 14: mcp.ender_upgrade, 15: "\n", 16: mcp.equipment_description.6.9
  "mcp.equipment_setting.1": "常规",
  "mcp.equipment_setting.2": "额外",
  "mcp.equipment_setting.3": "双倍",
  "mcp.equipment_setting.4": "On",
  "mcp.equipment_tick.1": "你穿上了%1$s", // 1: entity
  "mcp.equipment_tick.2": "你穿上了%1$s", // 1: entity
  "mcp.equipment_tick.3": "你穿上了%1$s", // 1: entity
  "mcp.equipment_tick.4": "你脱下了%1$s", // 1: entity
  "mcp.equipment_tick.5": "你脱下了%1$s", // 1: entity
  "mcp.equipment_tick.6": "你脱下了%1$s", // 1: entity
  "mcp.equipment_tick.7": "丢弃一件装备以进行升级",
  "mcp.equipment_tick.8": " ",
  "mcp.equipment_tick.9": "在护甲内潜行以装备",
  "mcp.execute_anvil_trap.1": "%1$s 躲过了 %2$s 的 %3$s", // 1: entity, 2: player, 3: mcp.AnvilTrap
  "mcp.execute_anvil_trap.2": "%1$s 躲过了 %2$s 的 %3$s", // 1: entity, 2: player, 3: mcp.AnvilDeathTrap
  "mcp.execute_anvil_trap.3": "%1$s 受到了 %2$s 的 %3$s", // 1: entity, 2: player, 3: mcp.AnvilTrap
  "mcp.execute_anvil_trap.4": "%1$s 受到了 %2$s 的 %3$s", // 1: entity, 2: player, 3: mcp.AnvilDeathTrap
  "mcp.execute_anvil_trap.5": "%1$s 失去了 %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.execute_anvil_trap.6": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.execute_anvil_trap.7": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.AnvilTrap
  "mcp.execute_anvil_trap.8": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.AnvilDeathTrap
  "mcp.execute_anvil_trap.9": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.AnvilTrap
  "mcp.execute_anvil_trap.10": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.AnvilDeathTrap
  "mcp.execute_ender_trap.1": "%1$s 受到了 %2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.EnderTrap
  "mcp.execute_ender_trap.2": "%1$s 受到了 %2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.EnderAuraTrap
  "mcp.execute_fire_trap.1": "%1$s 受到了 %2$s 的 %3$s", // 1: player, 2: player, 3: mcp.FireTrap
  "mcp.execute_fire_trap.2": "%1$s 受到了 %2$s 的 %3$s", // 1: player, 2: player, 3: mcp.InfernoTrap
  "mcp.execute_ice_trap.1": "%1$s 受到了 %2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.IceTrap
  "mcp.execute_ice_trap.2": "%1$s 受到了 %2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.FreezeTrap
  "mcp.execute_lightning_trap.1": "%1$s 受到了 %2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.ZapTrap
  "mcp.execute_lightning_trap.2": "%1$s 受到了 %2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.LightningTrap
  "mcp.execute_lightning_trap.3": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.LightningStrike
  "mcp.execute_lightning_trap.4": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.LightningStrike
  "mcp.farming_frenzy.1": "在90秒内收获尽可能多的作物！",
  "mcp.farming_frenzy.2": "通过收获作物来获得分数。",
  "mcp.farming_frenzy.3": "不同作物的分值如下：",
  "mcp.farming_frenzy.4.1": "甜菜根",
  "mcp.farming_frenzy.4.2": "下界疣",
  "mcp.farming_frenzy.4.3": "小麦",
  "mcp.farming_frenzy.4.4": "土豆",
  "mcp.farming_frenzy.4.5": "胡萝卜",
  "mcp.farming_frenzy.4.6": "可可豆",
  "mcp.farming_frenzy.4.7": "西瓜",
  "mcp.farming_frenzy.4.8": "南瓜",
  "mcp.farming_frenzy.4": "%1$s：1分\n%2$s：1分\n%3$s：2分\n%4$s：2分\n%5$s：2分\n%6$s：4分\n%7$s：6分\n%8$s：6分", // 1: mcp.farming_frenzy.4.1, 2: mcp.farming_frenzy.4.2, 3: mcp.farming_frenzy.4.3, 4: mcp.farming_frenzy.4.4, 5: mcp.farming_frenzy.4.5, 6: mcp.farming_frenzy.4.6, 7: mcp.farming_frenzy.4.7, 8: mcp.farming_frenzy.4.8
  "mcp.farming_frenzy.5": "每隔10秒，会出现一次新的“季节”，该作物的产量将翻倍。",
  "mcp.farming_frenzy.6": "分数最高的玩家获胜！",
  "mcp.farming_frenzy_end.1": "所有玩家必须在线才能继续",
  "mcp.farming_frenzy_end.2": "游戏结束！",
  "mcp.farming_frenzy_start.1": "开始耕种！",
  "mcp.farming_frenzy_tick.1": "小麦季节！小麦产量翻倍！",
  "mcp.farming_frenzy_tick.2": "西瓜季节！西瓜产量翻倍！",
  "mcp.farming_frenzy_tick.3": "甜菜根季节！甜菜根产量翻倍！",
  "mcp.farming_frenzy_tick.4": "土豆季节！土豆产量翻倍！",
  "mcp.farming_frenzy_tick.5": "南瓜季节！南瓜产量翻倍！",
  "mcp.farming_frenzy_tick.6": "胡萝卜季节！胡萝卜产量翻倍！",
  "mcp.farming_frenzy_tick.7": "下界疣季节！下界疣产量翻倍！",
  "mcp.farming_frenzy_tick.8": "可可豆季节！可可豆产量翻倍！",
  "mcp.find_nearest_hider.1": "你的能力将在30秒后充能完毕",
  "mcp.finish_tasks.1": "宽限期已开始！玩家不能造成伤害，除非他们有击杀任务。",
  "mcp.fire_trap_damage.1": "-1%1$s", // 1: mcp.Coin
  "mcp.fire_trap_damage.2": "-%1$s%2$s", // 1: score, 2: mcp._Coins
  "mcp.fire_trap_description.1": "%1$s%2$s%3$s\n可获取自%4$s 格子和免费物品拾取中获得。", // 1: mcp.FireTrap, 2: ": ", 3: mcp.FireTrapDescription, 4: mcp.orange
  "mcp.first_turn.1": "游戏已开始！轮到你时，通过扔掉背包里的骰子来投掷，然后移动你掷出的步数。",
  "mcp.first_turn.2": "\n现在是%1$s的回合！", // 1: player
  "mcp.fishing.1": "在倒计时结束前，率先钓到鱼的玩家获胜！",
  "mcp.fishing.2": "就这么简单！",
  "mcp.fishing_challenge.1.1": "P先生>",
  "mcp.fishing_challenge.1": "%1$s在时间用完前钓到一条鱼。祝你好运！", // 1: mcp.fishing_challenge.1.1
  "mcp.fishing_challenge.2": "钓鱼！",
  "mcp.fishing_challenge_end.1.1": "P先生>",
  "mcp.fishing_challenge_end.1": "%1$s太糟糕了%2$s！也许下次吧。", // 1: mcp.fishing_challenge_end.1.1, 2: player
  "mcp.fishing_challenge_end.2": "剩余时间：0:00",
  "mcp.fishing_challenge_end.3.1": "P先生>",
  "mcp.fishing_challenge_end.3": "%1$s打得不错，%2$s！这是20个金币的奖池！", // 1: mcp.fishing_challenge_end.3.1, 2: player
  "mcp.fishing_end.1": "所有玩家必须在线才能继续",
  "mcp.fishing_end.2": "%1$s 钓到了一条鱼！", // 1: player
  "mcp.fishing_start.1": "钓鱼！",
  "mcp.fi_alter_reward_item.1": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.fi_alter_reward_item.2": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarProtector
  "mcp.fi_alter_reward_item.3": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.CoinSnatcher
  "mcp.fi_alter_reward_item.4": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.RerollToken
  "mcp.fi_alter_reward_item.5": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.fi_alter_reward_item.6": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.fi_alter_reward_item.7": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.fi_alter_reward_item.8": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TurnSkipper
  "mcp.fi_alter_reward_item.9": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.fi_alter_reward_item.10": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.fi_alter_reward_item.11": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.fi_alter_reward_item.12": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.fi_alter_reward_item.13": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.fi_alter_reward_item.14": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.PlayerSwapper
  "mcp.fi_alter_reward_item.15": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.MinionPet
  "mcp.fi_alter_reward_item.16": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.WarpToStar
  "mcp.fi_alter_reward_item.17": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TripleStarVoucher
  "mcp.fi_alter_reward_item.18": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.WarpToStar
  "mcp.fi_alter_reward_item.19": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TripleStarVoucher
  "mcp.fi_alter_reward_item.20": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.Star
  "mcp.fi_alter_reward_item.21": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarStealer
  "mcp.fi_alter_reward_item.22": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.fi_alter_reward_item.23": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSafe
  "mcp.fi_alter_reward_item.24": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.CoinStealer
  "mcp.fi_alter_reward_item.25": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.fi_alter_reward_item.26": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.fi_alter_reward_item.27": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.fi_alter_reward_item.28": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.fi_alter_reward_item.29": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TurnStealer
  "mcp.fi_alter_reward_item.30": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.fi_alter_reward_item.31": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.fi_alter_reward_item.32": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.fi_alter_reward_item.33": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.fi_alter_reward_item.34": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.fi_alter_reward_item.35": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.PlayerSwiper
  "mcp.fi_alter_reward_item.36": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TwinionPets
  "mcp.fi_alter_reward_item.37.2.hover": "Teleports you to the Star Seller and gives you the coins needed to buy the star.",
  "mcp.fi_alter_reward_item.37": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.fi_alter_reward_item.38": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TripleStarDiscountVoucher
  "mcp.fi_alter_reward_item.39.2.hover": "Teleports you to the Star Seller and gives you the coins needed to buy the star.",
  "mcp.fi_alter_reward_item.39": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.fi_alter_reward_item.40": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TripleStarDiscountVoucher
  "mcp.fi_alter_reward_item.41": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.Star
  "mcp.fi_alter_reward_item.42": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarCounterfeiter
  "mcp.fi_alter_sacrifice.1": "%1$s sacrificed %2$s%3$s", // 1: player, 2: score, 3: "\uE005"
  "mcp.fi_alter_sacrifice.2": "Coins sacrificed (before enchantment): %1$s", // 1: score
  "mcp.fi_alter_sacrifice.3": "Coins sacrificed (before enchantment): %1$s", // 1: score
  "mcp.fi_alter_sacrifice.4": "Coins sacrificed (after enchantment): %1$s", // 1: score
  "mcp.fi_alter_sacrifice.5": "Coins sacrificed (after enchantment): %1$s", // 1: score
  "mcp.fi_alter_sacrifice.6": "%1$s%2$s什么也没有。", // 1: player, 2: mcp._won_
  "mcp.fi_complete_lap.1": "你已完成一圈！",
  "mcp.fi_complete_lap.2": "%1$s 完成了一圈！", // 1: player
  "mcp.fi_complete_lap.3": "%1$s 现在已经完成了%2$s圈。", // 1: player, 2: score
  "mcp.fi_eye_of_ender.1": "%1$s 现在从蓝色和黄色格子中获得的金币将翻倍，并且对红色和黑色格子免疫！", // 1: player
  "mcp.fi_give_quest_items.1": "Return to Barry on side of savana island.",
  "mcp.fi_give_quest_items.2": "Reward: 1 star",
  "mcp.fi_lava_pit_death.1.1": "哎哟！",
  "mcp.fi_lava_pit_death.1.2": " -5个金币",
  "mcp.fi_lava_pit_death.1": "%1$s 看起来很疼！%2$s 给%3$s，因为被烧死了。", // 1: mcp.fi_lava_pit_death.1.1, 2: mcp.fi_lava_pit_death.1.2, 3: player
  "mcp.fi_pass_spot.1.1": "梅森>",
  "mcp.fi_pass_spot.1": "%1$s 如果你为我完成这个任务，我有一个很棒的奖励给你。", // 1: mcp.fi_pass_spot.1.1
  "mcp.fi_pass_spot.2.1": "卢卡斯>",
  "mcp.fi_pass_spot.2": "%1$s 如果你快速帮我，我有一个很棒的物品给你。", // 1: mcp.fi_pass_spot.2.1
  "mcp.fi_pass_spot.3.1": "蒂姆>",
  "mcp.fi_pass_spot.3": "%1$s 我有一个物品要你找到。来和我说话。", // 1: mcp.fi_pass_spot.3.1
  "mcp.fi_pass_spot.4.1": "阿诺德>",
  "mcp.fi_pass_spot.4": "%1$s 如果你选择走这条路，就进来我的房子。我有一个任务给你。", // 1: mcp.fi_pass_spot.4.1
  "mcp.fi_pass_spot.5.1": "格雷格>",
  "mcp.fi_pass_spot.5": "%1$s 我有东西要给你。没有任何附加条件。", // 1: mcp.fi_pass_spot.5.1
  "mcp.fi_pass_spot.6.1": "杰夫>",
  "mcp.fi_pass_spot.6": "%1$s 授人以鱼不如授人以渔？不，我太懒了。但如果你帮我钓鱼，我就会奖励你。", // 1: mcp.fi_pass_spot.6.1
  "mcp.fi_pass_spot.7.1": "巴里>",
  "mcp.fi_pass_spot.7": "%1$s 嘘。来山洞里。你不会后悔的。", // 1: mcp.fi_pass_spot.7.1
  "mcp.fi_pass_spot.8.1": "斯凯勒>",
  "mcp.fi_pass_spot.8": "%1$s 我有一个简单的任务要你帮我。进来吧。", // 1: mcp.fi_pass_spot.8.1
  "mcp.fi_pass_spot.9.1": "首相>",
  "mcp.fi_pass_spot.9": "%1$s 我有一个秘密要告诉你。来这里获取更多细节。", // 1: mcp.fi_pass_spot.9.1
  "mcp.fi_pass_spot.10": "%1$s 你好，旅行者。我正在卖一些物品。你有兴趣购买吗？", // 1: mcp.merchant_
  "mcp.fi_quest_advance.1": "%1$s交还了下界合金并赢得了%2$s!", // 1: player, 2: mcp.star
  "mcp.fi_quest_advance.2": "%1$s 收到了一个%2$s，因为完成了任务。", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.fi_quest_advance.3": "%1$s 收到了一个%2$s，因为完成了任务。", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.fi_quest_advance.4.1": " 收到了一个",
  "mcp.fi_quest_advance.4": "%1$s%2$s%3$s，因为完成了任务。", // 1: player, 2: mcp.fi_quest_advance.4.1, 3: mcp.PlayerSwapper
  "mcp.fi_quest_advance.5.1": " 收到了一个",
  "mcp.fi_quest_advance.5.3.hover": "Player uses three dice for their next roll. Can be activated on any player.",
  "mcp.fi_quest_advance.5": "%1$s%2$s%3$s，因为完成了任务。", // 1: player, 2: mcp.fi_quest_advance.5.1, 3: mcp.ThriceDice
  "mcp.fi_quest_advance.6.1": " 收到了一个",
  "mcp.fi_quest_advance.6": "%1$s%2$s%3$s，因为完成了任务。", // 1: player, 2: mcp.fi_quest_advance.6.1, 3: mcp.MagicDice
  "mcp.fi_quest_advance.7.1": " 收到了一个",
  "mcp.fi_quest_advance.7": "%1$s%2$s%3$s，因为完成了任务。", // 1: player, 2: mcp.fi_quest_advance.7.1, 3: mcp.PlayerSwiper
  "mcp.fi_quest_advance.8.1": " 收到了一个",
  "mcp.fi_quest_advance.8": "%1$s%2$s%3$s，因为完成了任务。", // 1: player, 2: mcp.fi_quest_advance.8.1, 3: mcp.WeightedThriceDice
  "mcp.fi_quest_advance.9.1": " 收到了一个",
  "mcp.fi_quest_advance.9": "%1$s%2$s%3$s，因为完成了任务。", // 1: player, 2: mcp.fi_quest_advance.9.1, 3: mcp.BigMagicDice
  "mcp.fi_quest_advance.10": "%1$s 收到了一个%2$s，因为完成了任务。", // 1: player, 2: mcp.WarpToStar
  "mcp.fi_quest_advance.11": "%1$s 收到了一个%2$s，因为完成了任务。", // 1: player, 2: mcp.StarSupplier
  "mcp.fi_quest_advance.12.1": "阿诺德>",
  "mcp.fi_quest_advance.12": "%1$s 请先选择一个物品，然后点击我。", // 1: mcp.fi_quest_advance.12.1
  "mcp.fi_quest_dialogue.1.1": "梅森>",
  "mcp.fi_quest_dialogue.1.2": "\n点击梅森来接受这个任务。",
  "mcp.fi_quest_dialogue.1": "%1$s 帮我拿回我掉在岩浆坑里的下界合金碎片。这是一瓶抗火药水来帮助你，但要小心因为它只持续30秒。如果你成功找回它，我将奖励你一颗星星。%2$s", // 1: mcp.fi_quest_dialogue.1.1, 2: mcp.fi_quest_dialogue.1.2
  "mcp.fi_quest_dialogue.2.1": "梅森>",
  "mcp.fi_quest_dialogue.2": "%1$s%2$s\n点击梅森来接受这个任务。", // 1: mcp.fi_quest_dialogue.2.1, 2: " Hello young adventurer. Boy something crazy happened to me! I recently dropped a valuable piece of netherite in the lava pit in the desert. It was something I've had for a while. My very first ancient debris I found is that. Well nevermind the fact that my uncle has given me hundreds of acient debris for my birthdays. I am 209 in villager years. Can you believe it? And I get one every time! Do not tell him I lost this. The netherite scrap is the pit in the red sand area. I couldn't tell you exactly where it is in the pit. It changes every time I go there. The lava flows a lot so it could be anywhere. If you can retrieve it for me, I will reward you with a star. Now that sounds like a deal doesn't it? Nothing to lose. Everything to gain. This potion should help you with the lava, but be careful! It only lasts for 30 seconds. If you burn up, you will lose some coins and are not allowed to try again until you get back. I can only give you one potion because of how few I have, but hopefully that is all you will need. Be quick. Get there before someone else retrieves it first. I'm Counting on you!"
  "mcp.fi_quest_dialogue.3.1": "梅森>",
  "mcp.fi_quest_dialogue.3.2": "\n点击梅森来再拿一瓶药水。",
  "mcp.fi_quest_dialogue.3": "%1$s 你有我的下界合金碎片吗？如果你需要的话，我可以再给你一瓶抗火药水。%2$s", // 1: mcp.fi_quest_dialogue.3.1, 2: mcp.fi_quest_dialogue.3.2
  "mcp.fi_quest_dialogue.4.1": "梅森>",
  "mcp.fi_quest_dialogue.4.2": "\n点击梅森来领取你的奖励。",
  "mcp.fi_quest_dialogue.4": "%1$s 谢谢你归还我的物品。正如我承诺的，这是你的星星。%2$s", // 1: mcp.fi_quest_dialogue.4.1, 2: mcp.fi_quest_dialogue.4.2
  "mcp.fi_quest_dialogue.5.1": "梅森>",
  "mcp.fi_quest_dialogue.5": "%1$s 再次感谢你归还我的物品。", // 1: mcp.fi_quest_dialogue.5.1
  "mcp.fi_quest_dialogue.6.1": "梅森>",
  "mcp.fi_quest_dialogue.6": "%1$s 我的需求已经被另一位玩家解决了。", // 1: mcp.fi_quest_dialogue.6.1
  "mcp.fi_quest_dialogue.7.1": "卢卡斯>",
  "mcp.fi_quest_dialogue.7.2": "\n点击卢卡斯来接受这个任务。",
  "mcp.fi_quest_dialogue.7": "%1$s 我一直在寻找终极钻石之刃。它位于你刚刚经过的黑色堡垒里。问题是它卡在了石头里。你需要这个药水才能把它拔出来。如果你把它带给我，我会奖励你一张可以在经过主要星星商人时一次购买两颗星星的优惠券。%2$s", // 1: mcp.fi_quest_dialogue.7.1, 2: mcp.fi_quest_dialogue.7.2
  "mcp.fi_quest_dialogue.8.1": "卢卡斯>",
  "mcp.fi_quest_dialogue.8.2": "\n点击卢卡斯来再拿一瓶药水。",
  "mcp.fi_quest_dialogue.8": "%1$s 你有我的剑吗？如果你需要的话，我可以再给你一瓶力量药水。%2$s", // 1: mcp.fi_quest_dialogue.8.1, 2: mcp.fi_quest_dialogue.8.2
  "mcp.fi_quest_dialogue.9.1": "卢卡斯>",
  "mcp.fi_quest_dialogue.9.2": "\n点击卢卡斯来领取你的奖励。",
  "mcp.fi_quest_dialogue.9": "%1$s 谢谢你给我带来终极之刃。这是你的奖励。%2$s", // 1: mcp.fi_quest_dialogue.9.1, 2: mcp.fi_quest_dialogue.9.2
  "mcp.fi_quest_dialogue.10.1": "卢卡斯>",
  "mcp.fi_quest_dialogue.10": "%1$s 再次感谢你带回我的物品。", // 1: mcp.fi_quest_dialogue.10.1
  "mcp.fi_quest_dialogue.11.1": "卢卡斯>",
  "mcp.fi_quest_dialogue.11": "%1$s 我的需求已经被另一位玩家解决了。", // 1: mcp.fi_quest_dialogue.11.1
  "mcp.fi_quest_dialogue.12.1": "蒂姆>",
  "mcp.fi_quest_dialogue.12": "%1$s 小偷从我的摊位上偷走了一杯饮料。饮料位于地图另一角的砂岩结构（1136,20,122）中。如果你帮我找回来，我将奖励你25个金币。但如果你想要奖励，一定要在别人到达之前拿到饮料！", // 1: mcp.fi_quest_dialogue.12.1
  "mcp.fi_quest_dialogue.13.1": "蒂姆>",
  "mcp.fi_quest_dialogue.13.2": "\n点击蒂姆来领取你的奖励。",
  "mcp.fi_quest_dialogue.13": "%1$s 谢谢你帮我找回我的饮料。那些小偷会付出代价的。但现在，这是我答应你的25个金币。%2$s", // 1: mcp.fi_quest_dialogue.13.1, 2: mcp.fi_quest_dialogue.13.2
  "mcp.fi_quest_dialogue.14.1": "蒂姆>",
  "mcp.fi_quest_dialogue.14": "%1$s 再次感谢你带回我的物品。", // 1: mcp.fi_quest_dialogue.14.1
  "mcp.fi_quest_dialogue.15.1": "蒂姆>",
  "mcp.fi_quest_dialogue.15": "%1$s 我的需求已经被另一位玩家解决了。", // 1: mcp.fi_quest_dialogue.15.1
  "mcp.fi_quest_dialogue.16.1": "阿诺德>",
  "mcp.fi_quest_dialogue.16.2": "\n点击阿诺德来接受这个任务。",
  "mcp.fi_quest_dialogue.16": "%1$s 我需要煮这块牛排但我的烤箱坏了！你愿意帮我把这块生牛肉带到我邻居家去煮吗？我有煤炭给你用。如果你带回一块煮熟的牛排，我会奖励你。生牛肉在5个回合后会变质。作为奖励，我有一颗魔法骰子、一个玩家交换器和一个三倍骰子。每种我只有一个。%2$s", // 1: mcp.fi_quest_dialogue.16.1, 2: mcp.fi_quest_dialogue.16.2
  "mcp.fi_quest_dialogue.17.1": "阿诺德>",
  "mcp.fi_quest_dialogue.17.2": "\n点击阿诺德来再拿一块生牛肉。",
  "mcp.fi_quest_dialogue.17": "%1$s 你煮好牛排了吗？我这里还有一块生牛肉可以给你。%2$s", // 1: mcp.fi_quest_dialogue.17.1, 2: mcp.fi_quest_dialogue.17.2
  "mcp.fi_quest_dialogue.18.1": "阿诺德>",
  "mcp.fi_quest_dialogue.18.2": " 谢谢你帮我煮牛排。请在下面选择一个奖励：",
  "mcp.fi_quest_dialogue.18": "%1$s%2$s\n通过点击聊天中的物品来选择，然后点击阿诺德来领取你的奖励。", // 1: mcp.fi_quest_dialogue.18.1, 2: mcp.fi_quest_dialogue.18.2
  "mcp.fi_quest_dialogue.19": "%1$s%2$s%3$s ", // 1: "[", 2: mcp.PlayerSwapper, 3: "]"
  "mcp.fi_quest_dialogue.20": "%1$s%2$s%3$s ", // 1: "[", 2: mcp.ThriceDice, 3: "]"
  "mcp.fi_quest_dialogue.21.1": "阿诺德>",
  "mcp.fi_quest_dialogue.21": "%1$s 再次感谢你为我煮牛排。", // 1: mcp.fi_quest_dialogue.21.1
  "mcp.fi_quest_dialogue.22.1": "格雷格>",
  "mcp.fi_quest_dialogue.22.2": "\n点击格雷格来接受这个任务。",
  "mcp.fi_quest_dialogue.22": "%1$s 嗨，冒险者。我有一个秘密。我有一颗末影之眼。其他村民不知道的是，如果你激活山洞里的传送门，你就会获得超自然的运气！这意味着你将对红色和黑色格子免疫，并且从蓝色和黄色格子中获得的金币将翻倍。%2$s", // 1: mcp.fi_quest_dialogue.22.1, 2: mcp.fi_quest_dialogue.22.2
  "mcp.fi_quest_dialogue.23.1": "格雷格>",
  "mcp.fi_quest_dialogue.23": "%1$s 我看你还在努力填补传送门...", // 1: mcp.fi_quest_dialogue.23.1
  "mcp.fi_quest_dialogue.24.1": "格雷格>",
  "mcp.fi_quest_dialogue.24": "%1$s 我看到你已经激活了传送门。干得好！我没有别的要给你的了。", // 1: mcp.fi_quest_dialogue.24.1
  "mcp.fi_quest_dialogue.25.1": "格雷格>",
  "mcp.fi_quest_dialogue.25": "%1$s 已经有人激活了传送门。", // 1: mcp.fi_quest_dialogue.25.1
  "mcp.fi_quest_dialogue.26.1": "杰夫>",
  "mcp.fi_quest_dialogue.26.3": "\n点击杰夫来接受这个任务。",
  "mcp.fi_quest_dialogue.26": "%1$s 我有一个小活要你帮我。你可以在池塘里钓一条鳕鱼，然后把它带回来给我。你必须钓到鳕鱼。我给你一根钓鱼竿，但它只剩下两次使用次数。如果你在钓到鱼后的四个回合内不带回来，鳕鱼就会变质。我将奖励你一个%2$s.%3$s", // 1: mcp.fi_quest_dialogue.26.1, 2: mcp.WarpToStar, 3: mcp.fi_quest_dialogue.26.3
  "mcp.fi_quest_dialogue.27.1": "杰夫>",
  "mcp.fi_quest_dialogue.27.2": "\n点击杰夫来再拿一根钓竿。",
  "mcp.fi_quest_dialogue.27": "%1$s 你钓到鱼了吗？如果你需要，我可以再给你一根钓竿。但一次不能多于一根。%2$s", // 1: mcp.fi_quest_dialogue.27.1, 2: mcp.fi_quest_dialogue.27.2
  "mcp.fi_quest_dialogue.28.1": "杰夫>",
  "mcp.fi_quest_dialogue.28.2": "\n点击杰夫来领取你的奖励。",
  "mcp.fi_quest_dialogue.28": "%1$s 谢谢你给我带来鱼。正如我承诺的，这是你的传送到星星。%2$s", // 1: mcp.fi_quest_dialogue.28.1, 2: mcp.fi_quest_dialogue.28.2
  "mcp.fi_quest_dialogue.29.1": "杰夫>",
  "mcp.fi_quest_dialogue.29": "%1$s 再次感谢你为我钓鱼。", // 1: mcp.fi_quest_dialogue.29.1
  "mcp.fi_quest_dialogue.30.1": "巴里>",
  "mcp.fi_quest_dialogue.30.2": "\n点击巴里来接受这个任务。",
  "mcp.fi_quest_dialogue.30": "%1$s 大家好！在生物群系荒地岛上的峡谷里藏着几颗神圣的绿宝石，但对我来说去那里太危险了。如果你能替我下去，挖出一块矿石并带回来，我会奖励你一颗星星。%2$s", // 1: mcp.fi_quest_dialogue.30.1, 2: mcp.fi_quest_dialogue.30.2
  "mcp.fi_quest_dialogue.31.1": "巴里>",
  "mcp.fi_quest_dialogue.31": "%1$s 我看你还在努力挖掘矿石...", // 1: mcp.fi_quest_dialogue.31.1
  "mcp.fi_quest_dialogue.32.1": "巴里>",
  "mcp.fi_quest_dialogue.32.2": "\n点击巴里来领取你的奖励。",
  "mcp.fi_quest_dialogue.32": "%1$s 谢谢你获得了绿宝石。你可能看得出来，我喜欢绿宝石。正如我承诺的，这是你的星星。%2$s", // 1: mcp.fi_quest_dialogue.32.1, 2: mcp.fi_quest_dialogue.32.2
  "mcp.fi_quest_dialogue.33.1": "巴里>",
  "mcp.fi_quest_dialogue.33": "%1$s 再次感谢你收集绿宝石。", // 1: mcp.fi_quest_dialogue.33.1
  "mcp.fi_quest_dialogue.34.1": "巴里>",
  "mcp.fi_quest_dialogue.34": "%1$s 我的需求已经被其他玩家解决了。", // 1: mcp.fi_quest_dialogue.34.1
  "mcp.fi_quest_dialogue.35.1": "斯凯勒>",
  "mcp.fi_quest_dialogue.35.2": "\n点击斯凯勒来接受这个任务。",
  "mcp.fi_quest_dialogue.35": "%1$s 我饿了，想吃点炖菜。一些可疑的炖菜。我有一朵花和一个碗。如果你能去蘑菇岛，给棕色牛喂花并挤奶，你就能得到我想要的炖菜。如果你带着那种炖菜回来，我将给你25个金币。抱歉听起来有点苛刻；你饿的时候就不是你了。%2$s", // 1: mcp.fi_quest_dialogue.35.1, 2: mcp.fi_quest_dialogue.35.2
  "mcp.fi_quest_dialogue.36.1": "斯凯勒>",
  "mcp.fi_quest_dialogue.36": "%1$s 你收集到可疑的炖菜了吗？", // 1: mcp.fi_quest_dialogue.36.1
  "mcp.fi_quest_dialogue.37.1": "斯凯勒>",
  "mcp.fi_quest_dialogue.37.2": "\n点击斯凯勒来领取你的奖励。",
  "mcp.fi_quest_dialogue.37": "%1$s 谢谢你获得了炖菜。这是你的奖励。%2$s", // 1: mcp.fi_quest_dialogue.37.1, 2: mcp.fi_quest_dialogue.37.2
  "mcp.fi_quest_dialogue.38.1": "斯凯勒>",
  "mcp.fi_quest_dialogue.38": "%1$s 再次感谢你为我拿到炖菜。", // 1: mcp.fi_quest_dialogue.38.1
  "mcp.fi_quest_dialogue.39.1": "首相>",
  "mcp.fi_quest_dialogue.39.2": "\n点击首相来接受这个任务。",
  "mcp.fi_quest_dialogue.39": "%1$s 嘘。嗨，冒险者。地下祭坛有一个秘密。它位于沙漠传送门下方。秘密就是你可以在献祭金币之前将这个附魔碎片扔进祭坛。这将使你的献祭更有力量，并能奖励你更多更好的物品！%2$s", // 1: mcp.fi_quest_dialogue.39.1, 2: mcp.fi_quest_dialogue.39.2
  "mcp.fi_quest_dialogue.40.1": "首相>",
  "mcp.fi_quest_dialogue.40.2": " 需要另一个附魔碎片吗？",
  "mcp.fi_quest_dialogue.40": "%1$s%2$s\n点击首相来补充弓箭。", // 1: mcp.fi_quest_dialogue.40.1, 2: mcp.fi_quest_dialogue.40.2
  "mcp.fi_quest_dialogue.41.1": "首相>",
  "mcp.fi_quest_dialogue.41": "%1$s 我看你还在努力前往祭坛。", // 1: mcp.fi_quest_dialogue.41.1
  "mcp.fi_quest_dialogue.42.1": "首相>",
  "mcp.fi_quest_dialogue.42": "%1$s 你已经有一个献祭附魔碎片了。先使用它，我才能再给你一个。", // 1: mcp.fi_quest_dialogue.42.1
  "mcp.fi_teleport_to_desert.1": "你的金币不足以传送。",
  "mcp.fi_teleport_to_desert.2.1": "沙漠",
  "mcp.fi_teleport_to_desert.2": "%1$s 传送到了%2$s%3$s", // 1: player, 2: mcp.fi_teleport_to_desert.2.1, 3: mcp.biome
  "mcp.fi_teleport_to_mesa.1": "你的金币不足以传送。",
  "mcp.fi_teleport_to_mesa.2.1": "生物群系",
  "mcp.fi_teleport_to_mesa.2": "%1$s 传送到了%2$s%3$s", // 1: player, 2: mcp.fi_teleport_to_mesa.2.1, 3: mcp.biome
  "mcp.fi_teleport_to_savana.1": "你的金币不足以传送。",
  "mcp.fi_teleport_to_savana.2.1": "热带草原",
  "mcp.fi_teleport_to_savana.2": "%1$s 传送到了%2$s%3$s", // 1: player, 2: mcp.fi_teleport_to_savana.2.1, 3: mcp.biome
  "mcp.floating_islands_cutscene.1.2": " <否>",
  "mcp.floating_islands_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.floating_islands_cutscene.1.2
  "mcp.floating_islands_cutscene.2.1": "\n信息> ",
  "mcp.floating_islands_cutscene.2": "%1$s这张地图包含可以完成的任务，能获得各种奖励，还有其他有趣的机关。", // 1: mcp.floating_islands_cutscene.2.1
  "mcp.floating_islands_cutscene.3.1": "\n购买星星> ",
  "mcp.floating_islands_cutscene.3": "%1$s本地图中的%2$s将以1颗%3$s20%4$s的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.floating_islands_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.floating_islands_cutscene.4.1": "\n任务> ",
  "mcp.floating_islands_cutscene.4": "%1$s与房屋中的村民交谈即可开始任务。丢出你的任务桶物品可以查看任务相关道具。绿色告示牌指示了可接取任务的村民位置。", // 1: mcp.floating_islands_cutscene.4.1
  "mcp.floating_islands_cutscene.5.1": "\n品红色格子> ",
  "mcp.floating_islands_cutscene.5": "%1$s当有人停在品红色格子上时，所有玩家的棋子都会移动到地图上的随机位置。", // 1: mcp.floating_islands_cutscene.5.1
  "mcp.floating_islands_cutscene.6.1": "\n传送器> ",
  "mcp.floating_islands_cutscene.6": "%1$s此外，地图上分布着三个传送器。在你的回合中，你可以使用它们传送至地图上的其他传送器，花费为 7 %2$s.", // 1: mcp.floating_islands_cutscene.6.1, 2: mcp.Coins
  "mcp.floating_islands_cutscene.7.1": "\n献祭祭坛> ",
  "mcp.floating_islands_cutscene.7": "%1$s献祭祭坛位于沙漠传送器下方，可用于获取大量物品。拜访时，将你的 %2$s 丢进祭坛，然后按下墙上的按钮确认献祭。", // 1: mcp.floating_islands_cutscene.7.1, 2: mcp.Coins
  "mcp.floating_islands_cutscene.8.1": "\n竞速之星> ",
  "mcp.floating_islands_cutscene.8": "%1$s这张地图的专属奖励星星将颁发给完成圈数最多的玩家。玩家每次经过方格旗位置（即所有玩家的出生点）就算完成一圈。如果完成圈数相同，竞速之星将颁发给更早完成最后一圈的玩家。", // 1: mcp.floating_islands_cutscene.8.1
  "mcp.floating_islands_cutscene.9": "%1$s <下一页>", // 1: mcp.previous
  "mcp.floating_islands_cutscene.10": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.floating_islands_description.1.1": "任务：",
  "mcp.floating_islands_description.1": "%1$s这张地图有你可以完成以获得各种奖励的任务。任务可以通过与房子里的村民交谈来开始。相关任务物品可以在你的回合中通过扔掉你的任务木桶物品来查看。绿色牌子指向你可以开始任务的村民。", // 1: mcp.floating_islands_description.1.1
  "mcp.floating_islands_description.2.1": "竞速之星：",
  "mcp.floating_islands_description.2": "%1$s这张地图的特定之星是竞速之星。这个星星奖励给第一个完成最多圈的玩家。你每经过方格终点（所有玩家生成的地方）一次，就算完成一圈。", // 1: mcp.floating_islands_description.2.1
  "mcp.floating_islands_description.3.1": "品红色格子：",
  "mcp.floating_islands_description.3": "%1$s当有人停留在品红色格子上时，每位玩家的位置都会移动到地图上的一个随机格子。", // 1: mcp.floating_islands_description.3.1
  "mcp.floating_islands_description.4.1": "献祭祭坛：",
  "mcp.floating_islands_description.4": "%1$s献祭祭坛位于地下深处。将一些金币献祭给祭坛以获得奖励（甚至多个奖励）。", // 1: mcp.floating_islands_description.4.1
  "mcp.floating_islands_entities.1": "梅森",
  "mcp.floating_islands_entities.2": "卢卡斯",
  "mcp.floating_islands_entities.3": "蒂姆",
  "mcp.floating_islands_entities.4": "阿诺德",
  "mcp.floating_islands_entities.5": "格雷格",
  "mcp.floating_islands_entities.6": "杰夫",
  "mcp.floating_islands_entities.7": "首相",
  "mcp.floating_islands_entities.8": "斯凯勒",
  "mcp.floating_islands_entities.9": "巴里",
  "mcp.fort_suits_copper_tick.1": "%1$s did not beat the copper hunt challenge.", // 1: player
  "mcp.fort_suits_copper_tick.2": "%1$s found the copper ingot and won %2$s%3$s", // 1: player, 2: mcp.15_coins, 3: "."
  "mcp.fort_suits_copper_tick.3.2": "+1 ",
  "mcp.fort_suits_copper_tick.3": "%1$s%2$s%3$s%4$s 给 %5$s", // 1: mcp.fort_suits_beat_challenge, 2: mcp.fort_suits_copper_tick.3.2, 3: mcp.PositiveKarma, 4: "\ue005", 5: player
  "mcp.fort_suits_cutscene.1.2": " <否>",
  "mcp.fort_suits_cutscene.1": "\n是否查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.fort_suits_cutscene.1.2
  "mcp.fort_suits_cutscene.2.1": "\n信息> ",
  "mcp.fort_suits_cutscene.2": "%1$s%2$s%3$s%4$s 是一张以桌面游戏为主题的地图。地图分为四个象限，每个象限对应四种扑克花色之一。", // 1: mcp.fort_suits_cutscene.2.1, 2: mcp.FortSuits1, 3: " ", 4: mcp.FortSuits2
  "mcp.fort_suits_cutscene.3.1": "\n业力> ",
  "mcp.fort_suits_cutscene.3": "%1$s这张地图拥有业力系统。每位玩家都有正业力（善报）和负业力（恶报）分数。可以将业力视为一种上限为 10 的额外货币。", // 1: mcp.fort_suits_cutscene.3.1
  "mcp.fort_suits_cutscene.4.1": "\n正业力> ",
  "mcp.fort_suits_cutscene.4": "%1$s正业力 () 可以通过行善获得，例如以有利的方式与 NPC 互动（购买商人的物品、向方块皇后支付费用、完成挑战并强化或复制物品），以及踩中绿色格子。", // 1: mcp.fort_suits_cutscene.4.1
  "mcp.fort_suits_cutscene.5.1": "\n负业力> ",
  "mcp.fort_suits_cutscene.5": "%1$s负业力 () 可以通过作恶获得，例如以不利的方式与 NPC 或其他玩家互动（路过商店不买东西、进入方块象限时不向方块皇后支付费用、放弃挑战、对其他玩家使用道具、扒窃或放置陷阱），以及触发决斗、战斗小游戏和命运时刻。", // 1: mcp.fort_suits_cutscene.5.1
  "mcp.fort_suits_cutscene.6.1": "\n购买星星> ",
  "mcp.fort_suits_cutscene.6.2": "星星商人",
  "mcp.fort_suits_cutscene.6": "%1$s本图有两名 %2$s 始终处于激活状态。红桃或方块象限（红色）和梅花或黑桃象限（黑色）将始终各有一名星星商人。", // 1: mcp.fort_suits_cutscene.6.1, 2: mcp.fort_suits_cutscene.6.2
  "mcp.fort_suits_cutscene.7.1": "\n购买星星> ",
  "mcp.fort_suits_cutscene.7": "%1$s红色象限的星星商人出售星星的基础价格为 30 金币，并提供消耗正业力 () 来抵扣金币花费的选项。", // 1: mcp.fort_suits_cutscene.7.1
  "mcp.fort_suits_cutscene.8.1": "\n购买星星> ",
  "mcp.fort_suits_cutscene.8": "%1$s黑色象限的星星商人出售星星的基础价格为 30 金币，并提供消耗负业力 () 来抵扣金币花费的选项。", // 1: mcp.fort_suits_cutscene.8.1
  "mcp.fort_suits_cutscene.9.1": "\n购买星星> ",
  "mcp.fort_suits_cutscene.9": "%1$s购买星星后，该星星商人将移动到同色系的另一个花色象限。", // 1: mcp.fort_suits_cutscene.9.1
  "mcp.fort_suits_cutscene.10.1": "\n红心喷泉> ",
  "mcp.fort_suits_cutscene.10": "%1$s在这里献祭你的正业力 () 可获得随机物品。献祭的业力越多，获得更多、更好物品的几率就越高！", // 1: mcp.fort_suits_cutscene.10.1
  "mcp.fort_suits_cutscene.11.1": "\n幽灵室> ",
  "mcp.fort_suits_cutscene.11": "%1$s在这里献祭你的负业力 ()。你可以拜访任意幽灵，消耗负业力 () 来换取你想要的物品。每次拜访限购 1 件。", // 1: mcp.fort_suits_cutscene.11.1
  "mcp.fort_suits_cutscene.12.1": "\n物品强化/复制> ",
  "mcp.fort_suits_cutscene.12": "%1$s拜访 %2$s 以强化或复制任意物品。强化费用是物品基价的 25%%，复制费用是基价的 50%%，若是复制已强化物品则为 75%%。%3$s 每回合限拜访 1 次。", // 1: mcp.fort_suits_cutscene.12.1, 2: mcp.Vulcan, 3: mcp.Vulcan
  "mcp.fort_suits_cutscene.13.1": "\n守卫> ",
  "mcp.fort_suits_cutscene.13": "%1$s你必须支付 8 %2$s 才能进入方块象限。全额支付可获得 1 点正业力 ()。拒不支付将导致你失去剩余回合，但会获得 1 点负业力 ()。%3$s and %4$s 允许你无需支付即可通过守卫，并获得 1 点负业力 ()。", // 1: mcp.fort_suits_cutscene.13.1, 2: mcp.Coins, 3: mcp.GhostMode, 4: mcp.GhoulMode
  "mcp.fort_suits_cutscene.14.1": "\n业力检查> ",
  "mcp.fort_suits_cutscene.14": "%1$s当你路过 %2$s 时，他会根据你的净业力（正业力 () 减去负业力 ()）来评判你的善恶。%3$s 会给予净业力较高的玩家更好的奖励，并惩罚净业力较低的玩家。%4$s and %5$s 可让你在弗雷面前隐身，从而逃避他的审判。", // 1: mcp.fort_suits_cutscene.14.1, 2: mcp.Freyr, 3: mcp.Freyr, 4: mcp.GhostMode, 5: mcp.GhoulMode
  "mcp.fort_suits_cutscene.15.1": "\n铜矿挑战> ",
  "mcp.fort_suits_cutscene.15": "%1$s你有 15 秒的时间在珠宝堆中找到铜锭。如果你能按时收集到铜锭，将获得 15 金币奖励。", // 1: mcp.fort_suits_cutscene.15.1
  "mcp.fort_suits_cutscene.16.1": "\n岩浆表挑战> ",
  "mcp.fort_suits_cutscene.16": "%1$s 将岩浆泵设定到箭头指示的位置。如果高度误差在 1 格以内， %2$s 就会给你 10 金币作为帮忙的谢礼。", // 1: mcp.fort_suits_cutscene.16.1, 2: mcp.Sleepy_Worker
  "mcp.fort_suits_cutscene.17.1": "\n墓地挑战> ",
  "mcp.fort_suits_cutscene.17": "%1$s帮助 %2$s 打理闹鬼的墓地。你将获得一把斧头，必须消灭 4 个从坟墓里钻出来的骷髅，同时避免被射中。如果你能消灭所有骷髅且中箭少于三次， %3$s 将奖励你 10 金币。", // 1: mcp.fort_suits_cutscene.17.1, 2: mcp.Tired_Groundskeeper, 3: mcp.Tired_Groundskeeper
  "mcp.fort_suits_cutscene.18.1": "\n品红色格子> ",
  "mcp.fort_suits_cutscene.18": "%1$s停在品红色格子上会互换两个随机象限的位置。", // 1: mcp.fort_suits_cutscene.18.1
  "mcp.fort_suits_cutscene.19": "%1$s%2$s and %3$s> 本地图拥有两种专属道具，赋予玩家移动象限位置的能力。", // 1: "\n", 2: mcp.SuitShuffler, 3: mcp.SuitSwitcher
  "mcp.fort_suits_cutscene.20.1": "\n皇家之星> ",
  "mcp.fort_suits_cutscene.20": "%1$s这张地图的专属奖励星星将颁发给在穿越地图时，在红色和黑色象限之间交替往返次数最多的玩家/队伍。", // 1: mcp.fort_suits_cutscene.20.1
  "mcp.fort_suits_cutscene.21": "%1$s <下一页>", // 1: mcp.previous
  "mcp.fort_suits_cutscene.22": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.fort_suits_description.1.1": "\n信息> ",
  "mcp.fort_suits_description.1": "%1$s%2$s%3$s%4$s 是一张以桌面游戏为主题的地图。地图分为四个象限，每个象限对应四种扑克花色之一。", // 1: mcp.fort_suits_description.1.1, 2: mcp.FortSuit1, 3: " ", 4: mcp.FortSuit2
  "mcp.fort_suits_description.2.1": "\n业力> ",
  "mcp.fort_suits_description.2": "%1$s这张地图拥有业力系统。每位玩家都有正业力（善报）和负业力（恶报）分数。可以将业力视为一种上限为 10 的额外货币。", // 1: mcp.fort_suits_description.2.1
  "mcp.fort_suits_description.3.1": "\n正业力> ",
  "mcp.fort_suits_description.3": "%1$s正业力 () 可以通过行善获得，例如以有利的方式与 NPC 互动（购买商人的物品、向方块皇后支付费用、完成挑战并强化或复制物品），以及踩中绿色格子。", // 1: mcp.fort_suits_description.3.1
  "mcp.fort_suits_description.4.1": "\n负业力> ",
  "mcp.fort_suits_description.4": "%1$s负业力 () 可以通过作恶获得，例如以不利的方式与 NPC 或其他玩家互动（路过商店不买东西、进入方块象限时不向方块皇后支付费用、放弃挑战、对其他玩家使用道具、扒窃或放置陷阱），以及触发决斗、战斗小游戏和命运时刻。", // 1: mcp.fort_suits_description.4.1
  "mcp.fort_suits_description.5.1": "\n购买星星> ",
  "mcp.fort_suits_description.5.2": "星星商人",
  "mcp.fort_suits_description.5": "%1$s本图有两名 %2$s 始终处于激活状态。红桃或方块象限（红色）和梅花或黑桃象限（黑色）将始终各有一名星星商人。", // 1: mcp.fort_suits_description.5.1, 2: mcp.fort_suits_description.5.2
  "mcp.fort_suits_description.6.1": "\n购买星星> ",
  "mcp.fort_suits_description.6": "%1$s红色象限的星星商人出售星星的基础价格为 30 金币，并提供消耗正业力 () 来抵扣金币花费的选项。", // 1: mcp.fort_suits_description.6.1
  "mcp.fort_suits_description.7.1": "\n购买星星> ",
  "mcp.fort_suits_description.7": "%1$s黑色象限的星星商人出售星星的基础价格为 30 金币，并提供消耗负业力 () 来抵扣金币花费的选项。", // 1: mcp.fort_suits_description.7.1
  "mcp.fort_suits_description.8.1": "\n购买星星> ",
  "mcp.fort_suits_description.8": "%1$s购买星星后，该星星商人将移动到同色系的另一个花色象限。", // 1: mcp.fort_suits_description.8.1
  "mcp.fort_suits_description.9.1": "\n红心喷泉> ",
  "mcp.fort_suits_description.9": "%1$s在这里献祭你的正业力 () 可获得随机物品。献祭的业力越多，获得更多、更好物品的几率就越高！", // 1: mcp.fort_suits_description.9.1
  "mcp.fort_suits_description.10.1": "\n幽灵室> ",
  "mcp.fort_suits_description.10": "%1$s在这里献祭你的负业力 ()。你可以拜访任意幽灵，消耗负业力 () 来换取你想要的物品。每次拜访限购 1 件。", // 1: mcp.fort_suits_description.10.1
  "mcp.fort_suits_description.11.1": "\n物品强化/复制> ",
  "mcp.fort_suits_description.11": "%1$s拜访 %2$s 以强化或复制任意物品。强化费用是物品基价的 25%%，复制费用是基价的 50%%，若是复制已强化物品则为 75%%。%3$s 每回合限拜访 1 次。", // 1: mcp.fort_suits_description.11.1, 2: mcp.Vulcan, 3: mcp.Vulcan
  "mcp.fort_suits_description.12.1": "\n守卫> ",
  "mcp.fort_suits_description.12": "%1$s你必须支付 8 %2$s 才能进入方块象限。全额支付可获得 1 点正业力 ()。拒不支付将导致你失去剩余回合，但会获得 1 点负业力 ()。%3$s and %4$s 允许你无需支付即可通过守卫，并获得 1 点负业力 ()。", // 1: mcp.fort_suits_description.12.1, 2: mcp.Coins, 3: mcp.GhostMode, 4: mcp.GhoulMode
  "mcp.fort_suits_description.13.1": "\n业力检查> ",
  "mcp.fort_suits_description.13": "%1$s当你路过 %2$s 时，他会根据你的净业力（正业力 () 减去负业力 ()）来评判你的善恶。%3$s 会给予净业力较高的玩家更好的奖励，并惩罚净业力较低的玩家。", // 1: mcp.fort_suits_description.13.1, 2: mcp.Freyr, 3: mcp.Freyr
  "mcp.fort_suits_description.14.1": "\n铜矿挑战> ",
  "mcp.fort_suits_description.14": "%1$s你有 15 秒的时间在珠宝堆中找到铜锭。如果你能按时收集到铜锭，将获得 15 金币奖励。", // 1: mcp.fort_suits_description.14.1
  "mcp.fort_suits_description.15.1": "\n岩浆表挑战> ",
  "mcp.fort_suits_description.15": "%1$s 将岩浆泵设定到箭头指示的位置。如果高度误差在 1 格以内， %2$s 就会给你 10 金币作为帮忙的谢礼。", // 1: mcp.fort_suits_description.15.1, 2: mcp.Sleepy_Worker
  "mcp.fort_suits_description.16.1": "\n业力> ",
  "mcp.fort_suits_description.16": "%1$s帮助 %2$s 打理闹鬼的墓地。你将获得一把斧头，必须消灭 4 个从坟墓里钻出来的骷髅，同时避免被射中。如果你能消灭所有骷髅且中箭少于三次， %3$s 将奖励你 10 金币。", // 1: mcp.fort_suits_description.16.1, 2: mcp.Tired_Groundskeeper, 3: mcp.Tired_Groundskeeper
  "mcp.fort_suits_description.17.1": "\n品红色格子> ",
  "mcp.fort_suits_description.17": "%1$s停在品红色格子上会互换两个随机象限的位置。", // 1: mcp.fort_suits_description.17.1
  "mcp.fort_suits_description.18": "%1$s%2$s and %3$s> 本地图拥有两种专属道具，赋予玩家移动象限位置的能力。", // 1: "\n", 2: mcp.SuitShuffler, 3: mcp.SuitSwitcher
  "mcp.fort_suits_description.19.1": "\n皇家之星> ",
  "mcp.fort_suits_description.19": "%1$s这张地图的专属奖励星星将颁发给在穿越地图时，在红色和黑色象限之间交替往返次数最多的玩家/队伍。", // 1: mcp.fort_suits_description.19.1
  "mcp.fort_suits_enter_diamonds.1.1": "+1 ",
  "mcp.fort_suits_enter_diamonds.1": "未付款潜入方块象限： %1$s%2$s%3$s 给 %4$s", // 1: mcp.fort_suits_enter_diamonds.1.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.fort_suits_enter_diamonds.2.2": "-8金币",
  "mcp.fort_suits_enter_diamonds.2": "%1$s%2$s感谢你向女王缴纳通行费。 %3$s%4$s", // 1: mcp.Guard, 2: "> ", 3: "\n", 4: mcp.fort_suits_enter_diamonds.2.2
  "mcp.fort_suits_enter_diamonds.3.1": "+1 ",
  "mcp.fort_suits_enter_diamonds.3": "向方块缴纳的通行费： %1$s%2$s%3$s 给 %4$s", // 1: mcp.fort_suits_enter_diamonds.3.1, 2: mcp.PositiveKarma, 3: "\ue005", 4: player
  "mcp.fort_suits_enter_diamonds.4.2": "8个金币",
  "mcp.fort_suits_enter_diamonds.4": "%1$s%2$s感谢你缴纳——慢着。你付不起 %3$s 的费用。我就拿走你现有的钱，你的回合到此结束。 ", // 1: mcp.Guard, 2: "> ", 3: mcp.fort_suits_enter_diamonds.4.2
  "mcp.fort_suits_enter_diamonds.5.1": "+1 ",
  "mcp.fort_suits_enter_diamonds.5": "未能向方块象限缴纳通行费： %1$s%2$s%3$s 给 %4$s", // 1: mcp.fort_suits_enter_diamonds.5.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.fort_suits_event_setup.1": "%1$s%2$s 我摔倒了，起不来！帮我把泵表设置到正确的高度（由黄色箭头指示）。拉动拉杆降低平台，达到合适高度时再次拉杆。如果你能把高度误差控制在 1/2 格以内，我会给你 %3$s ——从我的口袋里。", // 1: mcp.Sleepy_Worker, 2: ">", 3: mcp.10_coins
  "mcp.fort_suits_event_setup.2": "%1$s%2$s 骷髅盘踞了墓地！我又老又累，但你可以用这把斧头消灭从坟墓里钻出来的亡灵。如果你能活着完成任务，我会奖励你 %3$s%4$s", // 1: mcp.Tired_Groundskeeper, 2: ">", 3: mcp.10_coins, 4: "."
  "mcp.fort_suits_event_setup.3": "%1$s%2$s 有道具吗？想要更多吗？我的服务能让你以低廉的成本强化或复制物品，但我每回合仅限服务一次。", // 1: mcp.Vulcan, 2: ">"
  "mcp.fort_suits_event_setup.4": "Click sign to change mode",
  "mcp.fort_suits_event_setup.5": "Click sign to change mode",
  "mcp.fort_suits_event_setup.6": "%1$s%2$s 女王在珠宝堆里藏了一块铜锭。任何能在 15 秒内找到它的忠仆都将获得 %3$s 。想接受挑战吗？\n使用 %4$s 点击我以开始挑战。\n使用 %5$s 点击铜锭将其收集。", // 1: mcp.CourtServant, 2: ">", 3: mcp.15_coins, 4: keybind, 5: keybind
  "mcp.fort_suits_event_setup.7": "%1$s%2$s 你好！我的喷泉拥有魔力。如果你一直行善积德，可以献祭一些正业力 %3$s 投入井中，以此换取物品奖励！", // 1: mcp.Fountain_Genie, 2: ">", 3: "\uE005"
  "mcp.fort_suits_event_setup.8": "噢噢噢……来拜访我们并以此清除你的负业力（%1$s），你就可以通过点击魔法精灵书来选择任何你喜欢的物品。", // 1: "\uE006"
  "mcp.fort_suits_graveyard_tick.1": "%1$s 未能完成墓地挑战。", // 1: player
  "mcp.fort_suits_graveyard_tick.2": "%1$s 击退了骷髅并赢得了 %2$s%3$s", // 1: player, 2: mcp.10_coins, 3: "."
  "mcp.fort_suits_graveyard_tick.3.2": "+1 ",
  "mcp.fort_suits_graveyard_tick.3": "%1$s%2$s%3$s%4$s 给 %5$s", // 1: mcp.fort_suits_beat_challenge, 2: mcp.fort_suits_graveyard_tick.3.2, 3: mcp.PositiveKarma, 4: "\ue005", 5: player
  "mcp.fort_suits_judgement.1": "%1$s%2$s...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.2": "%1$s%2$s且慢，伙计，审判时刻到了。让我看看你表现如何……", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.3": "%1$s%2$s你大难临头了。祈求我的怜悯吧……", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.4": "%1$s%2$s你表现得并不怎么样。准备接受惩罚吧……", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.5": "%1$s%2$s你令人微感不悦。是时候付出代价了……", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.6": "%1$s%2$s你表现得无功无过。继续赶路吧……", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.7": "%1$s%2$s你对这片土地小有贡献。这是给你的小奖励……", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.8": "%1$s%2$s你是大家学习的榜样。收下这份奖品吧……", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.9": "%1$s%2$s你是天使下凡！这是为你准备的稀世珍宝……", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.10": "%1$s%2$sYou've earned a %3$s!", // 1: mcp.Freyr, 2: "> ", 3: mcp.Star
  "mcp.fort_suits_judgement.11": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.PlayerSwapper
  "mcp.fort_suits_judgement.12": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.PlayerSwiper
  "mcp.fort_suits_judgement.13": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.TurnSkipper
  "mcp.fort_suits_judgement.14": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.TurnStealer
  "mcp.fort_suits_judgement.15": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.MinionPet
  "mcp.fort_suits_judgement.16": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.TwinionPets
  "mcp.fort_suits_judgement.17": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.MagicDice
  "mcp.fort_suits_judgement.18": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.BigMagicDice
  "mcp.fort_suits_judgement.19": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.ThriceDice
  "mcp.fort_suits_judgement.20": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.WeightedThriceDice
  "mcp.fort_suits_judgement.21": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.StarSchmoover
  "mcp.fort_suits_judgement.22": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.StarSetter
  "mcp.fort_suits_judgement.23": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.TwiceDice
  "mcp.fort_suits_judgement.24": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.WeightedTwiceDice
  "mcp.fort_suits_judgement.25": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.MiniDice
  "mcp.fort_suits_judgement.26": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.BinaryDice
  "mcp.fort_suits_judgement.27": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.FireTrap
  "mcp.fort_suits_judgement.28": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.InfernoTrap
  "mcp.fort_suits_judgement.29.3.hover": "Any foe that crosses this trap gets zapped and gives 2 coins to the trap setter for every spot they pass until the end of their turn. This is a single use trap.",
  "mcp.fort_suits_judgement.29": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.ZapTrap
  "mcp.fort_suits_judgement.30": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.LightningTrap
  "mcp.fort_suits_judgement.31": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.AnvilTrap
  "mcp.fort_suits_judgement.32": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.AnvilDeathTrap
  "mcp.fort_suits_judgement.33": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.IceTrap
  "mcp.fort_suits_judgement.34": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.FreezeTrap
  "mcp.fort_suits_judgement.35": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.SuitShuffler
  "mcp.fort_suits_judgement.36": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.SuitSwitcher
  "mcp.fort_suits_judgement.37": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.RerollToken
  "mcp.fort_suits_judgement.38": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.PremiumRerollToken
  "mcp.fort_suits_judgement.39": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.GhostMode
  "mcp.fort_suits_judgement.40": "%1$s%2$s 给你一个 %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.GhoulMode
  "mcp.fort_suits_judgement.41": "%1$s%2$s这里有%3$s%4$s", // 1: mcp.Freyr, 2: "> ", 3: score, 4: mcp._Coins
  "mcp.fort_suits_judgement.42": "%1$s%2$s我从你那里偷走了%3$s%4$s", // 1: mcp.Freyr, 2: "> ", 3: score, 4: mcp._Coins
  "mcp.fort_suits_judgement.43.2": " 星星",
  "mcp.fort_suits_judgement.43": "%1$s%2$s我偷走了你的一颗%3$s!", // 1: mcp.Freyr, 2: "> ", 3: mcp.fort_suits_judgement.43.2
  "mcp.fort_suits_judgement.44": "%1$s%2$s 我把你当前的掷骰点数变成了 1！", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.45": "%1$s%2$s我收走了 %3$s%4$s", // 1: mcp.Freyr, 2: "> ", 3: score, 4: "\uE006"
  "mcp.fort_suits_magenta_event.1": "选中的象限以白色高亮显示。",
  "mcp.fort_suits_pass_spot.1.1": "+1 ",
  "mcp.fort_suits_pass_spot.1": "已忽略地图挑战： %1$s%2$s%3$s 给 %4$s", // 1: mcp.fort_suits_pass_spot.1.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.fort_suits_pass_spot.2.1": "+1 ",
  "mcp.fort_suits_pass_spot.2": "已忽略商人： %1$s%2$s%3$s 给 %4$s", // 1: mcp.fort_suits_pass_spot.2.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.fort_suits_pass_spot.3": "%1$s 帮帮我伙计！我想回收这些物品。能帮兄弟一把，从我这买一个吗？", // 1: mcp.merchant_
  "mcp.fort_suits_pass_spot.4": "%1$s 帮帮我伙计！我想回收这些物品。能帮兄弟一把，从我这买一个吗？", // 1: mcp.merchant_
  "mcp.fort_suits_quadrant_swap_cutscene.1": "本地图中的%1$s and %2$s quadrants have been swapped!", // 1: entity, 2: entity
  "mcp.fort_suits_spirit_room_tick.1": "你没有足够的负业力来购买此物品。",
  "mcp.fort_suits_spirit_room_tick.2": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.Pickpocketer
  "mcp.fort_suits_spirit_room_tick.3": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.CoinSnatcher
  "mcp.fort_suits_spirit_room_tick.4": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.SpiritShield
  "mcp.fort_suits_spirit_room_tick.5": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "10", 3: "\uE006 ", 4: mcp.StarStealer
  "mcp.fort_suits_spirit_room_tick.6": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.StarShard
  "mcp.fort_suits_spirit_room_tick.7": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.StarSchmoover
  "mcp.fort_suits_spirit_room_tick.8": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.StarProtector
  "mcp.fort_suits_spirit_room_tick.9": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "6", 3: "\uE006 ", 4: mcp.WarpToStar
  "mcp.fort_suits_spirit_room_tick.10": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "6", 3: "\uE006 ", 4: mcp.DoubleStarVoucher
  "mcp.fort_suits_spirit_room_tick.11": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "7", 3: "\uE006 ", 4: mcp.TripleStarVoucher
  "mcp.fort_suits_spirit_room_tick.12": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.SuitShuffler
  "mcp.fort_suits_spirit_room_tick.13": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.RerollToken
  "mcp.fort_suits_spirit_room_tick.14": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.GhostMode
  "mcp.fort_suits_spirit_room_tick.15": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.HoneyBoost
  "mcp.fort_suits_spirit_room_tick.16": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.TurnSkipper
  "mcp.fort_suits_spirit_room_tick.17": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.PlayerSwapper
  "mcp.fort_suits_spirit_room_tick.18": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.ZapTrap
  "mcp.fort_suits_spirit_room_tick.19": "%1$s 使用了 %2$s%3$sfor an %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.IceTrap
  "mcp.fort_suits_spirit_room_tick.20": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.FireTrap
  "mcp.fort_suits_spirit_room_tick.21": "%1$s 使用了 %2$s%3$sfor an %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.AnvilTrap
  "mcp.fort_suits_spirit_room_tick.22": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.MiniDice
  "mcp.fort_suits_spirit_room_tick.23": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.MagicDice
  "mcp.fort_suits_spirit_room_tick.24": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.TwiceDice
  "mcp.fort_suits_spirit_room_tick.25": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.ThriceDice
  "mcp.fort_suits_spirit_room_tick.26": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.MinionPet
  "mcp.fort_suits_spirit_room_tick.27": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.PocketPlunderer
  "mcp.fort_suits_spirit_room_tick.28": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.CoinStealer
  "mcp.fort_suits_spirit_room_tick.29": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.ThornedSpiritShield
  "mcp.fort_suits_spirit_room_tick.30": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "10", 3: "\uE006 ", 4: mcp.StarCounterfeiter
  "mcp.fort_suits_spirit_room_tick.31.1": "星星碎片",
  "mcp.fort_suits_spirit_room_tick.31": "%1$s 使用了 %2$s%3$sfor 2%4$s%5$s", // 1: player, 2: "1", 3: "\uE006 ", 4: " ", 5: mcp.fort_suits_spirit_room_tick.31.1
  "mcp.fort_suits_spirit_room_tick.32": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.StarSetter
  "mcp.fort_suits_spirit_room_tick.33": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.StarSafe
  "mcp.fort_suits_spirit_room_tick.34.2.hover": "Teleports you to the main star seller, and gives you any coins needed to buy the star.",
  "mcp.fort_suits_spirit_room_tick.34": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "6", 3: "\uE006 ", 4: mcp.StarSupplier
  "mcp.fort_suits_spirit_room_tick.35": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "6", 3: "\uE006 ", 4: mcp.DoubleStarDiscountVoucher
  "mcp.fort_suits_spirit_room_tick.36": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "7", 3: "\uE006 ", 4: mcp.TripleStarDiscountVoucher
  "mcp.fort_suits_spirit_room_tick.37": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.SuitSwitcher
  "mcp.fort_suits_spirit_room_tick.38": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.PremiumRerollToken
  "mcp.fort_suits_spirit_room_tick.39": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.GhoulMode
  "mcp.fort_suits_spirit_room_tick.40": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.HoneyZoom
  "mcp.fort_suits_spirit_room_tick.41": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.TurnStealer
  "mcp.fort_suits_spirit_room_tick.42": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.PlayerSwiper
  "mcp.fort_suits_spirit_room_tick.43": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.LightningTrap
  "mcp.fort_suits_spirit_room_tick.44": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.FreezeTrap
  "mcp.fort_suits_spirit_room_tick.45": "%1$s 使用了 %2$s%3$sfor an %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.InfernoTrap
  "mcp.fort_suits_spirit_room_tick.46": "%1$s 使用了 %2$s%3$sfor an %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.AnvilDeathTrap
  "mcp.fort_suits_spirit_room_tick.47": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.BinaryDice
  "mcp.fort_suits_spirit_room_tick.48": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.BigMagicDice
  "mcp.fort_suits_spirit_room_tick.49": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.WeightedTwiceDice
  "mcp.fort_suits_spirit_room_tick.50": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.WeightedThriceDice
  "mcp.fort_suits_spirit_room_tick.51": "%1$s 使用了 %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.TwinionPets
  "mcp.fort_suits_spirit_room_tick.52": "%1$s 使用了 %2$s%3$sfor %4$s%5$s", // 1: player, 2: score, 3: "\uE006 ", 4: score, 5: mcp._Coins
  "mcp.fort_suits_spirit_room_tick.53.1": "5个星星碎片",
  "mcp.fort_suits_spirit_room_tick.53": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.fort_suits_spirit_room_tick.53.1, 3: mcp.star_
  "mcp.fort_suits_update_star_cost_text.1.1": "30个金币",
  "mcp.fort_suits_update_star_cost_text.1.2": "25 金币",
  "mcp.fort_suits_update_star_cost_text.1.3": "1",
  "mcp.fort_suits_update_star_cost_text.1.4": "20个金币",
  "mcp.fort_suits_update_star_cost_text.1.5": "2",
  "mcp.fort_suits_update_star_cost_text.1.6": "15 金币",
  "mcp.fort_suits_update_star_cost_text.1.7": "3",
  "mcp.fort_suits_update_star_cost_text.1.8": "10个金币",
  "mcp.fort_suits_update_star_cost_text.1.9": "4",
  "mcp.fort_suits_update_star_cost_text.1": "1 颗星星：           %1$s%2$s1 颗星星：           %3$s%4$s%5$s%6$s1 颗星星：           %7$s%8$s%9$s%10$s1 颗星星：           %11$s%12$s%13$s%14$s1 颗星星：           %15$s%16$s%17$s%18$s", // 1: mcp.fort_suits_update_star_cost_text.1.1, 2: "      \n", 3: mcp.fort_suits_update_star_cost_text.1.2, 4: " + ", 5: mcp.fort_suits_update_star_cost_text.1.3, 6: "\ue005\n", 7: mcp.fort_suits_update_star_cost_text.1.4, 8: " + ", 9: mcp.fort_suits_update_star_cost_text.1.5, 10: "\ue005\n", 11: mcp.fort_suits_update_star_cost_text.1.6, 12: " + ", 13: mcp.fort_suits_update_star_cost_text.1.7, 14: "\ue005\n", 15: mcp.fort_suits_update_star_cost_text.1.8, 16: " + ", 17: mcp.fort_suits_update_star_cost_text.1.9, 18: "\ue005"
  "mcp.fort_suits_update_star_cost_text.2.1": "30个金币",
  "mcp.fort_suits_update_star_cost_text.2.2": "25 金币",
  "mcp.fort_suits_update_star_cost_text.2.3": "1",
  "mcp.fort_suits_update_star_cost_text.2.4": "20个金币",
  "mcp.fort_suits_update_star_cost_text.2.5": "2",
  "mcp.fort_suits_update_star_cost_text.2.6": "15 金币",
  "mcp.fort_suits_update_star_cost_text.2.7": "3",
  "mcp.fort_suits_update_star_cost_text.2.8": "10个金币",
  "mcp.fort_suits_update_star_cost_text.2.9": "4",
  "mcp.fort_suits_update_star_cost_text.2": "1 颗星星：           %1$s%2$s1 颗星星：           %3$s%4$s%5$s%6$s1 颗星星：           %7$s%8$s%9$s%10$s1 颗星星：           %11$s%12$s%13$s%14$s1 颗星星：           %15$s%16$s%17$s%18$s", // 1: mcp.fort_suits_update_star_cost_text.2.1, 2: "      \n", 3: mcp.fort_suits_update_star_cost_text.2.2, 4: " + ", 5: mcp.fort_suits_update_star_cost_text.2.3, 6: "\ue006\n", 7: mcp.fort_suits_update_star_cost_text.2.4, 8: " + ", 9: mcp.fort_suits_update_star_cost_text.2.5, 10: "\ue006\n", 11: mcp.fort_suits_update_star_cost_text.2.6, 12: " + ", 13: mcp.fort_suits_update_star_cost_text.2.7, 14: "\ue006\n", 15: mcp.fort_suits_update_star_cost_text.2.8, 16: " + ", 17: mcp.fort_suits_update_star_cost_text.2.9, 18: "\ue006"
  "mcp.fort_suits_vulcan_button.1": "%1$s 强化了他们的 %2$s", // 1: player, 2: entity
  "mcp.fort_suits_vulcan_button.2": "%1$s 复制了他们的 %2$s", // 1: player, 2: entity
  "mcp.fort_suits_vulcan_button.3.1": "+1 ",
  "mcp.fort_suits_vulcan_button.3": "正在使用物品强化器/复制器： %1$s%2$s%3$s 给 %4$s", // 1: mcp.fort_suits_vulcan_button.3.1, 2: mcp.PositiveKarma, 3: "\ue005", 4: player
  "mcp.fort_suits_water_pump_tick.1": "%1$s 未能将泵设置到正确的高度。", // 1: player
  "mcp.fort_suits_water_pump_tick.2": "%1$s 将泵设置到了正确的高度并赢得了 %2$s%3$s", // 1: player, 2: mcp.10_coins, 3: "."
  "mcp.fort_suits_water_pump_tick.3.2": "+1 ",
  "mcp.fort_suits_water_pump_tick.3": "%1$s%2$s%3$s%4$s 给 %5$s", // 1: mcp.fort_suits_beat_challenge, 2: mcp.fort_suits_water_pump_tick.3.2, 3: mcp.PositiveKarma, 4: "\ue005", 5: player
  "mcp.freeverser.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.Freeverser
  "mcp.freeze_trap_description.1": "%1$s%2$s%3$s%4$s%5$s 格子和免费物品拾取中获得。", // 1: mcp.FreezeTrap, 2: ": ", 3: mcp.FreezeTrapDescription, 4: mcp._can_be_received_from, 5: mcp.orange
  "mcp.gametheory3.1": "你的玩家颜色代表着每种决策组合会发放多少分数。",
  "mcp.gametheory4.1": "最后分数最高的玩家获胜！",
  "mcp.game_theory.1": "通过决策获取比所有对手更高的分数。",
  "mcp.game_theory.2": "制定策略，为你的队伍赢取比 %1$s", // 1: player
  "mcp.game_theory_rules.1": "最终得分将取决于双方玩家共同做出的选择。",
  "mcp.game_theory_rules.2": "你的玩家颜色代表着每种决策组合会发放多少分数。",
  "mcp.game_theory_rules.3": "本局共六个回合，三人小队的每位成员将分别与 %1$s 对决两次。", // 1: player
  "mcp.game_theory_rules.4": "通常情况下，三人小队成员的单局得分收益会高于那名独狼玩家。",
  "mcp.game_theory_rules.5": "拥有全场最高分玩家的队伍将获得胜利！若最高分出现平局，则 %1$s 获胜。", // 1: player
  "mcp.ghast_blast.1": "%1$s 将通过丢弃或右键点击火焰弹物品，向%2$s射击火球。", // 1: player, 2: player
  "mcp.ghast_blast_end.1": "所有玩家必须在线才能继续",
  "mcp.ghast_blast_rules.1": "火球会造成高额伤害并破坏地图。如果恶魂火球没有被反弹，但被射向离另一个恶魂太近的位置，它会消失。",
  "mcp.ghast_blast_rules.2": "恶魂可以通过潜行向下移动，取消潜行向上移动。",
  "mcp.ghast_blast_rules.3": "%1$s可以通过左键点击靠近的火球来反弹它们。火球会朝你注视的方向飞去。", // 1: player
  "mcp.ghast_blast_rules.4": "%1$s 也可以用他们的剑攻击离得太近的恶魂。", // 1: player
  "mcp.ghast_blast_rules.5": "如果恶魂击败了%1$s and %2$s，则恶魂获胜。", // 1: player, 2: player
  "mcp.ghast_blast_start.1": "开始！",
  "mcp.ghast_blast_tick.1": "%1$s 已经死亡！", // 1: player
  "mcp.ghost_hunt.1": "%1$s 将扮演幽灵，而 %2$s 将扮演猎人。", // 1: player, 2: player
  "mcp.ghost_hunt_rules.1": "%1$s 处于隐身状态且散发微弱的白色粒子，但幽灵同伴间彼此可见。", // 1: player
  "mcp.ghost_hunt_rules.2": "幽灵的目标是通过攻击来“侵蚀”村民。被完全侵蚀的村民将转化为僵尸。",
  "mcp.ghost_hunt_rules.3": "猎人持有一把冷却时间很短的剑，但攻击时需小心误伤村民。",
  "mcp.ghost_hunt_rules.4": "%1$s 必须保卫村庄，赶在所有村民沦陷前消灭所有幽灵。", // 1: player
  "mcp.ghost_hunt_start.1": "猎杀开始！",
  "mcp.ghost_hunt_tick.1": "游戏即将结束...",
  "mcp.ghost_hunt_tick.2": "太阳正在升起。幽灵将在阳光下消亡。",
  "mcp.ghost_mode.1": "%1$s 激活了%2$s!", // 1: player, 2: mcp.GhostMode
  "mcp.ghost_mode.2": "提示> 你可以潜行穿过井盖。",
  "mcp.ghost_mode_description.1.3": "10个金币",
  "mcp.ghost_mode_description.1": "%1$s%2$s%3$s 可从免费物品拾取或在商店购买。\n价格：%4$s", // 1: mcp.GhostMode, 2: ": ", 3: mcp.GhostModeDescription, 4: mcp.ghost_mode_description.1.3
  "mcp.ghoul_mode.1": "%1$s 激活了%2$s!", // 1: entity, 2: mcp.GhoulMode
  "mcp.ghoul_mode_convert_trap.1": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.AnvilTrap
  "mcp.ghoul_mode_convert_trap.2": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.AnvilDeathTrap
  "mcp.ghoul_mode_convert_trap.3": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.FireTrap
  "mcp.ghoul_mode_convert_trap.4": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.InfernoTrap
  "mcp.ghoul_mode_convert_trap.5": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.IceTrap
  "mcp.ghoul_mode_convert_trap.6": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.FreezeTrap
  "mcp.ghoul_mode_convert_trap.7": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.ZapTrap
  "mcp.ghoul_mode_convert_trap.8": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.LightningTrap
  "mcp.ghoul_mode_convert_trap.9": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.EnderTrap
  "mcp.ghoul_mode_convert_trap.10": "%1$s 转换了%2$s 的 %3$s!", // 1: player, 2: player, 3: mcp.EnderAuraTrap
  "mcp.ghoul_mode_description.1.3": "10个金币",
  "mcp.ghoul_mode_description.1": "%1$s%2$s%3$s 可从免费物品拾取或在商店购买。\n价格：%4$s", // 1: mcp.GhoulMode, 2: ": ", 3: mcp.GhoulModeDescription, 4: mcp.ghoul_mode_description.1.3
  "mcp.givecoins.1": "%1$s 给予了 %2$s %3$s%4$s!", // 1: player, 2: player, 3: score, 4: mcp._Coins
  "mcp.givestar.1": "%1$s 给予了 %2$s 给%3$s!", // 1: player, 2: mcp.Star, 3: player
  "mcp.givestar.2": "%1$s 无法给予%2$s 给%3$s!", // 1: player, 2: mcp.Star, 3: player
  "mcp.givestar.3.1": "星星守护者",
  "mcp.givestar.3.2": " 星星",
  "mcp.givestar.3": "本地图中的%1$s保护了%2$s's%3$s", // 1: mcp.givestar.3.1, 2: player, 3: mcp.givestar.3.2
  "mcp.give_duel_ready_ups.1": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.2": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.3": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.4": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.5": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.6": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.7": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.8": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.9": "%1$s 票最低要求", // 1: "1"
  "mcp.give_duel_ready_ups.10": "%1$s 票最低要求", // 1: "1"
  "mcp.give_game_stats.1": "首先达到 ",
  "mcp.give_game_stats.2": " 星星",
  "mcp.give_game_stats.3": " 回合模式",
  "mcp.give_game_stats.4": "无限",
  "mcp.give_game_stats.5": "无限",
  "mcp.give_game_stats.6": "常规",
  "mcp.give_game_stats.7": "额外",
  "mcp.give_game_stats.8": "双倍",
  "mcp.give_game_stats.9": "最多金币",
  "mcp.give_game_stats.10": "事件",
  "mcp.give_game_stats.11": "Ticket",
  "mcp.give_game_stats.12": "竞速",
  "mcp.give_game_stats.13": "金币盗贼",
  "mcp.give_game_stats.14": "物品",
  "mcp.give_game_stats.15": "购物",
  "mcp.give_game_stats.16": "颗粒",
  "mcp.give_game_stats.17": "交易",
  "mcp.give_game_stats.18": "献祭",
  "mcp.give_game_stats.19": "传送",
  "mcp.give_game_stats.20": "幸运",
  "mcp.give_game_stats.21": "多元化",
  "mcp.give_game_stats.22": "发起者",
  "mcp.give_game_stats.23": "施法者",
  "mcp.give_game_stats.24": "圣诞老人帮手",
  "mcp.give_game_stats.25": "古墓丽影",
  "mcp.give_game_stats.26": "Zen Garden%1$s%2$s", // 1: " ", 2: mcp.ZenGarden2
  "mcp.give_items.1": "Rolls a 1. Drop to use.",
  "mcp.give_items.2": "Rolls a 2. Drop to use.",
  "mcp.give_items.3": "Rolls a 3. Drop to use.",
  "mcp.give_items.4": "Rolls a 4. Drop to use.",
  "mcp.give_items.5": "Rolls a 5. Drop to use.",
  "mcp.give_items.6": "Rolls a 6. Drop to use.",
  "mcp.give_items.7": "Rolls a 7. Drop to use.",
  "mcp.give_items.8": "Rolls a 8. Drop to use.",
  "mcp.give_items.9": "Rolls a 9. Drop to use.",
  "mcp.give_items.10": "Rolls a 10. Drop to use.",
  "mcp.give_items.11": "Rolls a 11. Drop to use.",
  "mcp.give_items.12": "Rolls a 12. Drop to use.",
  "mcp.give_items.13": "Rolls a 13. Drop to use.",
  "mcp.give_items.14": "Rolls a 14. Drop to use.",
  "mcp.give_items.15": "Rolls a 15. Drop to use.",
  "mcp.give_items.16": "Rolls a 16. Drop to use.",
  "mcp.give_items.17": "Rolls a 17. Drop to use.",
  "mcp.give_items.18": "Rolls a 18. Drop to use.",
  "mcp.give_items.19": "Rolls a 19. Drop to use.",
  "mcp.give_items.20": "Rolls a 20. Drop to use.",
  "mcp.give_items.21": "%1$s 如果你掷出0，你可以使用你的%2$s，只要你不移动。", // 1: mcp.Tip_, 2: mcp.RerollToken
  "mcp.give_items.22": "%1$s 如果你掷出0，你可以使用你的%2$s，只要你不移动。", // 1: mcp.Tip_, 2: mcp.PremiumRerollToken
  "mcp.give_items.23.2": "重掷代币/",
  "mcp.give_items.23": "%1$s 如果你掷出0，你可以使用你的%2$s%3$s，只要你不移动。", // 1: mcp.Tip_, 2: mcp.give_items.23.2, 3: mcp.PremiumRerollToken
  "mcp.give_random_item.1": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.MagicDice
  "mcp.give_random_item.2": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.TurnSkipper
  "mcp.give_random_item.3": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.WarpToStar
  "mcp.give_random_item.4": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.StarStealer
  "mcp.give_random_item.5": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.GhostMode
  "mcp.give_random_item.6": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.Pickpocketer
  "mcp.give_random_item.7": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.StarSchmoover
  "mcp.give_random_item.8": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.MiniDice
  "mcp.give_random_item.9": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.CoinSnatcher
  "mcp.give_random_item.10": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.ThriceDice
  "mcp.give_random_item.11": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.TwiceDice
  "mcp.give_random_item.12": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.RerollToken
  "mcp.give_random_item.13": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.PlayerSwapper
  "mcp.give_random_item.14": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.CrazyClock
  "mcp.give_random_item.15": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.CrazyClock
  "mcp.give_random_item.16": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.AnvilTrap
  "mcp.give_random_item.17": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.FireTrap
  "mcp.give_random_item.18": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.StarProtector
  "mcp.give_random_item.19": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.DoubleStarVoucher
  "mcp.give_random_item.20": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.HoneyBoost
  "mcp.give_random_item.21": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.EnderTrap
  "mcp.give_random_item.22": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.IceTrap
  "mcp.give_random_item.23": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.ZapTrap
  "mcp.give_random_item.24": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.MinionPet
  "mcp.give_random_item.25": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.TripleStarVoucher
  "mcp.give_random_item.26": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.SpiritShield
  "mcp.give_random_item.27": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.TrafficWhistle
  "mcp.give_random_item.28": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.GoldBar
  "mcp.give_random_item.29": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.CandyCannon
  "mcp.give_random_item.30": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.SandyCannon
  "mcp.give_random_item.31": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.ReverseABoard
  "mcp.give_random_item.32": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.SuitShuffler
  "mcp.give_random_item.33": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.BigMagicDice
  "mcp.give_random_item.34": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.TurnStealer
  "mcp.give_random_item.35": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.StarSupplier
  "mcp.give_random_item.36": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.StarCounterfeiter
  "mcp.give_random_item.37": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.GhoulMode
  "mcp.give_random_item.38": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.PocketPlunderer
  "mcp.give_random_item.39": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.StarSetter
  "mcp.give_random_item.40": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.BinaryDice
  "mcp.give_random_item.41": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.CoinStealer
  "mcp.give_random_item.42": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.WeightedThriceDice
  "mcp.give_random_item.43": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.WeightedTwiceDice
  "mcp.give_random_item.44": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.PremiumRerollToken
  "mcp.give_random_item.45": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.PlayerSwiper
  "mcp.give_random_item.46": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.CuckooClock
  "mcp.give_random_item.47": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.CuckooClock
  "mcp.give_random_item.48": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.AnvilDeathTrap
  "mcp.give_random_item.49": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.InfernoTrap
  "mcp.give_random_item.50": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.StarSafe
  "mcp.give_random_item.51": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.DoubleStarDiscountVoucher
  "mcp.give_random_item.52": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.HoneyZoom
  "mcp.give_random_item.53": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.EnderAuraTrap
  "mcp.give_random_item.54": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.FreezeTrap
  "mcp.give_random_item.55": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.LightningTrap
  "mcp.give_random_item.56": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.TwinionPets
  "mcp.give_random_item.57": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.TripleStarDiscountVoucher
  "mcp.give_random_item.58": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.ThornedSpiritShield
  "mcp.give_random_item.59": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.TrafficController
  "mcp.give_random_item.60": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.EnchantedGoldBar
  "mcp.give_random_item.61": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.CandyCannon2
  "mcp.give_random_item.62": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.SandyCannon2
  "mcp.give_random_item.63": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.Freeverser
  "mcp.give_random_item.64": "%1$s 给予了 %2$s一个%3$s!", // 1: player, 2: player, 3: mcp.SuitSwitcher
  "mcp.give_random_item.65": "%1$s无法给予%2$s!", // 1: player, 2: player
  "mcp.give_ready_ups.1.1": "1",
  "mcp.give_ready_ups.1": "%1$s 票最低要求", // 1: mcp.give_ready_ups.1.1
  "mcp.give_ready_ups.2.1": "1",
  "mcp.give_ready_ups.2": "%1$s 票最低要求", // 1: mcp.give_ready_ups.2.1
  "mcp.give_ready_ups.3.1": "1",
  "mcp.give_ready_ups.3": "%1$s 票最低要求", // 1: mcp.give_ready_ups.3.1
  "mcp.give_ready_ups.4": "1%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.5.1": "1",
  "mcp.give_ready_ups.5": "%1$s 票最低要求", // 1: mcp.give_ready_ups.5.1
  "mcp.give_ready_ups.6.1": "1",
  "mcp.give_ready_ups.6": "%1$s 票最低要求", // 1: mcp.give_ready_ups.6.1
  "mcp.give_ready_ups.7.1": "1",
  "mcp.give_ready_ups.7": "%1$s 票最低要求", // 1: mcp.give_ready_ups.7.1
  "mcp.give_ready_ups.8.1": "1",
  "mcp.give_ready_ups.8": "%1$s 票最低要求", // 1: mcp.give_ready_ups.8.1
  "mcp.give_ready_ups.9.1": "1",
  "mcp.give_ready_ups.9": "%1$s 票最低要求", // 1: mcp.give_ready_ups.9.1
  "mcp.give_ready_ups.10.1": "1",
  "mcp.give_ready_ups.10": "%1$s 票最低要求", // 1: mcp.give_ready_ups.10.1
  "mcp.give_ready_ups.11": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.12": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.13": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.14": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.15": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.16": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.17": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.18": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.19": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.20": "2%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.21": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.22": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.23": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.24": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.25": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.26": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.27": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.28": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.29": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.30": "3%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.31": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.32": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.33": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.34": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.35": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.36": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.37": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.38": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.39": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_ready_ups.40": "4%1$s", // 1: mcp.DropPracticeLore2
  "mcp.give_tiebreaker_dice.1": "当前回合：%1$s的掷骰时间！", // 1: player
  "mcp.gladiators.1": "投身于一场宏大的混战，对抗其他玩家！",
  "mcp.gladiators.2": "Feel free to build your own gladiators arena if you want it to look different from this one ;)",
  "mcp.gladiators2.1": "击杀所有对手！",
  "mcp.gladiators3.1": "最终排名将根据淘汰顺序决定。",
  "mcp.gladiators_start.1": "开始战斗！",
  "mcp.gold_bar.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.GoldBar
  "mcp.gold_bar.2": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.EnchantedGoldBar
  "mcp.gold_bar_description.1.3": "5个金币",
  "mcp.gold_bar_description.1": "%1$s%2$s%3$s 可从免费物品拾取或在商店购买。\n价格：%4$s", // 1: mcp.GoldBar, 2: ": ", 3: mcp.GoldBarDescription, 4: mcp.gold_bar_description.1.3
  "mcp.gold_rush.1": "黄金将随移动传送带倾泻而下。",
  "mcp.gold_rush.2": "这游戏挺怪的，是吧？",
  "mcp.gold_rush2.1": "收集金粒和金锭以获取积分。",
  "mcp.gold_rush3.1": "走到物品正上方并潜行（按Shift）即可拾取。",
  "mcp.gold_rush4.1": "分值如下：\n金粒：1 分\n金锭：3 分\n挖掘金块：6 分\n挖掘金矿石：2 分",
  "mcp.gold_rush5.1": "拾取并穿戴靴子可获得速度或跳跃提升效果。",
  "mcp.gold_rush6.1": "利用跳跃提升效果，你可以跳上更高层的传送带。",
  "mcp.gold_rush7.1": "小心黏液陷阱，它会让你减速。你也可以用镐挖掘金块。",
  "mcp.gold_rush8.1": "收集最多黄金积分者获胜！",
  "mcp.gold_rush_rules.1": "走到金粒和金锭上方并潜行即可拾取并得分。",
  "mcp.gold_rush_rules.2": "分值如下：\n金粒：1 分\n金锭：3 分\n挖掘金块：6 分\n挖掘镶金黑石：2 分",
  "mcp.gold_rush_rules.3": "拾取并穿戴钻石靴子可获得速度效果。",
  "mcp.gold_rush_rules.4": "拾取并穿戴靴子可获得特殊效果：钻石靴=速度，下界合金靴=跳跃提升。",
  "mcp.gold_rush_rules.5": "%1$s 可以跳上更高层的传送带，而三人小队则无法办到。", // 1: player
  "mcp.gold_rush_rules.6": "下界合金靴用于跳上高层传送带，钻石靴穿戴后可免疫减速。",
  "mcp.gold_rush_rules.7": "触碰黏液陷阱会使你减速。记得使用镐来挖掘金块和镶金黑石。",
  "mcp.gold_rush_rules.8": "当传送带上的物品全部清空时，游戏结束。",
  "mcp.gold_rush_rules.9": "积分最高的队伍获胜！",
  "mcp.gold_rush_start.1": "开抢！",
  "mcp.gold_rush_tick.1": "Equip to get a temporary jump boost!",
  "mcp.gold_rush_tick.2": "Equip to get a temporary jump boost!",
  "mcp.gold_rush_tick2.1": "游戏即将结束...",
  "mcp.goodie_bag_description.1.3": "30个金币",
  "mcp.goodie_bag_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.GoodieBag, 2: ": ", 3: mcp.GoodieBagDescription, 4: mcp.goodie_bag_description.1.3
  "mcp.gp_end_minigame.1": "%1$s 场小游戏待进行！", // 1: score
  "mcp.gp_end_minigame.2": "按下按钮开始下一个小游戏。",
  "mcp.gp_modified_minigame.1": "接下来的小游戏将包含特殊规则！",
  "mcp.gp_modified_minigame2.1": "赢家通吃",
  "mcp.gp_modified_minigame2.2": "双倍金币",
  "mcp.gp_modified_minigame2.3": "战斗小游戏",
  "mcp.gp_modified_minigame2.4": "金币小游戏",
  "mcp.gp_modified_minigame3.1": "下一场小游戏的赢家将拿走所有金币！",
  "mcp.gp_modified_minigame3.2": "下一场小游戏的金币奖励翻倍！",
  "mcp.gp_modified_minigame3.3": "接下来将进行金币小游戏！",
  "mcp.gp_modified_minigame3.4": "赢家通吃",
  "mcp.gp_modified_minigame3.5": "双倍金币",
  "mcp.gp_modified_minigame3.6": "战斗小游戏",
  "mcp.gp_modified_minigame3.7": "金币小游戏",
  "mcp.gp_modified_title.1": "赢家通吃",
  "mcp.gp_modified_title.2": "双倍金币",
  "mcp.gp_modified_title.3": "战斗小游戏",
  "mcp.gp_modified_title.4": "金币小游戏",
  "mcp.grand_prix_bonuses.1": "所有玩家必须在线才能继续",
  "mcp.grand_prix_bonuses.2": ":0",
  "mcp.grand_prix_bonuses.3": ":0",
  "mcp.grand_prix_bonuses.4": "现在到了派发奖励金币的时刻！",
  "mcp.grand_prix_bonuses.5.1": "仪态奖",
  "mcp.grand_prix_bonuses.5": "本地图中的%1$s 将颁发给下蹲次数最少的玩家。", // 1: mcp.grand_prix_bonuses.5.1
  "mcp.grand_prix_bonuses.6.1": "慈善家奖",
  "mcp.grand_prix_bonuses.6": "本地图中的%1$s 将颁发给在决斗和奖池中送出最多金币的玩家。", // 1: mcp.grand_prix_bonuses.6.1
  "mcp.grand_prix_bonuses.7.1": "旁观者奖",
  "mcp.grand_prix_bonuses.7": "本地图中的%1$s 将颁发给观战时间最长的玩家。", // 1: mcp.grand_prix_bonuses.7.1
  "mcp.grand_prix_bonuses.8.1": "平局大师奖",
  "mcp.grand_prix_bonuses.8": "本地图中的%1$s 将颁发给平局次数最多的玩家。", // 1: mcp.grand_prix_bonuses.8.1
  "mcp.grand_prix_bonuses.9.1": "生存专家奖",
  "mcp.grand_prix_bonuses.9": "本地图中的%1$s 将颁发给受到伤害最少的玩家。", // 1: mcp.grand_prix_bonuses.9.1
  "mcp.grand_prix_bonuses.10.1": "雕像奖",
  "mcp.grand_prix_bonuses.10": "本地图中的%1$s 将颁发给站立不动时间最长的玩家。", // 1: mcp.grand_prix_bonuses.10.1
  "mcp.grand_prix_bonuses.11.1": "陪跑奖",
  "mcp.grand_prix_bonuses.11": "本地图中的%1$s 将颁发给获得第二名次数最多的玩家。", // 1: mcp.grand_prix_bonuses.11.1
  "mcp.grand_prix_bonuses.12.1": "打酱油奖",
  "mcp.grand_prix_bonuses.12": "本地图中的%1$s 将颁发给获得第一名和倒数第一名次数最少的玩家。", // 1: mcp.grand_prix_bonuses.12.1
  "mcp.grand_prix_bonuses.13": "下蹲次数最少的玩家是...",
  "mcp.grand_prix_bonuses.14": "送出最多金币的玩家是...",
  "mcp.grand_prix_bonuses.15": "观战时间最长的玩家是...",
  "mcp.grand_prix_bonuses.16": "平局次数最多的玩家是...",
  "mcp.grand_prix_bonuses.17": "受到伤害最少的玩家是...",
  "mcp.grand_prix_bonuses.18": "站立不动时间最长的玩家是...",
  "mcp.grand_prix_bonuses.19": "获得第二名次数最多的玩家是...",
  "mcp.grand_prix_bonuses.20": "最少拿首尾名次的玩家是...",
  "mcp.grand_prix_bonuses.21": "%1$s，成绩为 %2$s 次下蹲！", // 1: player, 2: score
  "mcp.grand_prix_bonuses.22": "%1$s，成绩为 %2$s 枚送出的金币！", // 1: player, 2: score
  "mcp.grand_prix_bonuses.23": "%1$s，成绩为 %2$s 旁观时长！", // 1: player, 2: entity
  "mcp.grand_prix_bonuses.24": "%1$s，成绩为 %2$s 次平局！", // 1: player, 2: score
  "mcp.grand_prix_bonuses.25": "%1$s，成绩为 %2$s 点承受伤害！", // 1: player, 2: score
  "mcp.grand_prix_bonuses.26": "%1$s，成绩为 %2$s 静止时长！", // 1: player, 2: entity
  "mcp.grand_prix_bonuses.27": "%1$s，成绩为 %2$s 次获得第二名！", // 1: player, 2: score
  "mcp.grand_prix_bonuses.28": "%1$s，成绩为 %2$s 次获得首尾名次！", // 1: player, 2: score
  "mcp.GrandPrixReadyUp": "%1$s 已准备就绪！", // 1: player
  "mcp.grand_prix_rules.1": "本模式为连续不断的小游戏，涵盖所有游戏类型。",
  "mcp.grand_prix_rules.2": "玩家将进行 %1$s 轮小游戏；每轮顺序为：四人乱斗、2v2对抗、1v3对抗、决斗，以及特殊规则的四人乱斗。", // 1: score
  "mcp.grand_prix_rules.3": "玩家将进行 %1$s 轮小游戏；每轮顺序为：大乱斗、3v3对抗、1v3对抗、决斗，以及特殊规则的大乱斗。", // 1: score
  "mcp.grand_prix_rules.4": "玩家将进行 %1$s 轮小游戏；每轮顺序为：大乱斗、4v4对抗、2v6对抗、决斗，以及特殊规则的大乱斗。", // 1: score
  "mcp.grand_prix_rules.5": "玩家将进行 %1$s 轮小游戏；每轮顺序为：大乱斗、5v5对抗、2v6对抗、决斗，以及特殊规则的大乱斗。", // 1: score
  "mcp.grand_prix_rules.6": "队伍分配将完全随机，但会确保每种小游戏类型的所有队伍组合都出现过。",
  "mcp.grand_prix_rules.7": "队伍分配将根据游戏类型半随机生成。",
  "mcp.grand_prix_rules.8": "赢得小游戏可赚取金币。",
  "mcp.grand_prix_rules.9": "“特殊规则大乱斗”将改变该局的金币分配方式。",
  "mcp.grand_prix_rules.10": "决斗赌注固定为 10 金币。若在早期输掉决斗，金币数可能变为负数。",
  "mcp.grand_prix_rules.11": "总共将进行 %1$s 场小游戏。最终名次取决于结束时谁的金币最多！", // 1: score
  "mcp.grand_prix_rules.12": "全员准备就绪后，丢弃“准备物品”即可开始第一个小游戏。",
  "mcp.grand_prix_start.1": "欢迎来到 Minecraft 派对 2 的小游戏大奖赛模式！",
  "mcp.grand_prix_start.2": "丢弃物品以准备就绪！",
  "mcp.grand_prix_tick.1": "所有玩家必须在线才能继续",
  "mcp.grave_diggers.1": "金币就藏在每座坟墓的“可疑的沙砾”之中。",
  "mcp.grave_diggers.2": "一边躲避僵尸，一边用刷子将金币从坟墓中刷出来。",
  "mcp.grave_diggers.3": "僵尸会将你从坟墓旁击退。",
  "mcp.grave_diggers.4": "收集金币最多者获胜！",
  "mcp.grave_diggers_end.1": "所有玩家必须在线才能继续",
  "mcp.grave_diggers_start.1": "开挖！",
  "mcp.greenlight.1": "绿灯",
  "mcp.greenlight.2": "绿灯",
  "mcp.greenlight.3": " ",
  "mcp.ground_mark.1": "你必须从直升机上跳下，尽可能靠近黑色旗帜。",
  "mcp.ground_mark_end.1": "所有玩家必须在线才能继续",
  "mcp.ground_mark_end.2": "%1$s 降落得更靠近标记！", // 1: player
  "mcp.ground_mark_rules.1": "降落得最靠近旗帜的玩家获胜！",
  "mcp.gt_aquaa.1": "%1$s 已经做出选择！", // 1: player
  "mcp.gt_aquab.1": "%1$s 已经做出选择！", // 1: player
  "mcp.gt_aquac.1": "%1$s 已经做出选择！", // 1: player
  "mcp.gt_end_round2.1": "%1$s 获得了%2$s分！", // 1: player, 2: score
  "mcp.gt_golda.1": "%1$s 已经做出选择！", // 1: player
  "mcp.gt_goldb.1": "%1$s 已经做出选择！", // 1: player
  "mcp.gt_goldc.1": "%1$s 已经做出选择！", // 1: player
  "mcp.gt_round_start.1": "Drop item to select choice A",
  "mcp.gt_round_start.2": "Drop item to select choice B",
  "mcp.gt_round_start.3": "Drop item to select choice A",
  "mcp.gt_round_start.4": "Drop item to select choice B",
  "mcp.gt_round_start.5": "Drop item to select choice C",
  "mcp.gt_round_start.6": "Drop item to select choice C",
  "mcp.gt_round_start.7": "Drop item to give opponent $1",
  "mcp.gt_round_start.8": "Drop item to give opponent $1",
  "mcp.guardian_boss_fight_end.1": "%1$s 击败了守卫者挑战并赢得了%2$s个金币！", // 1: player, 2: score
  "mcp.guardian_boss_fight_end.2": "%1$s未能击败远古守卫者。", // 1: player
  "mcp.hardini_rejection.1.1": "哈迪尼>",
  "mcp.hardini_rejection.1": "%1$s 等等...你没有任何星星可以让我施展这个把戏。等你有一颗星星后再回来吧。", // 1: mcp.hardini_rejection.1.1
  "mcp.hideandseek.1": "捉迷藏",
  "mcp.hideandseek.2": "躲避随机指定的抓捕者。抓捕者需找出所有人。",
  "mcp.hideandseek3.1": "抓捕者初始排名第 4，每发现一名躲藏者排名上升一位。（躲藏者处于隐身状态，但装备有金胸甲）",
  "mcp.hideandseek4.1": "随机选中的抓捕者是 %1$s。躲藏者需保持隐蔽以获胜！抓捕者需找出所有人以获胜！", // 1: player
  "mcp.hideandseek5.1": "抓捕",
  "mcp.hideandseek5.2": "躲藏",
  "mcp.hideandseek5.3.1": "提示> ",
  "mcp.hideandseek5.3": "%1$s 躲藏者虽然隐身，但身穿金胸甲，依然可见。", // 1: mcp.hideandseek5.3.1
  "mcp.hideandseek5.4": "在抓捕者出动前，躲藏者有 45 秒的时间进行躲藏！",
  "mcp.hideandseek5.5": "Kill all the hiders!",
  "mcp.hideandseek5_2.1": "躲藏阶段结束后，躲藏者将失去鞘翅。",
  "mcp.hide_and_seek.1": "%1$s 将有 45 秒的时间进行躲藏，避开抓捕者： %2$s.", // 1: player, 2: player
  "mcp.hide_and_seek_release_seeker.1": "抓捕者已出动！",
  "mcp.hide_and_seek_rules.1": "45 秒躲藏时间结束后，抓捕者有 2 分钟的时间寻找躲藏者。",
  "mcp.hide_and_seek_rules.2": "45 秒躲藏时间结束后，抓捕者有 1.5 分钟的时间寻找躲藏者。",
  "mcp.hide_and_seek_rules.3": "抓捕者丢弃剑即可切换加速状态。",
  "mcp.hide_and_seek_rules.4": "抓捕者必须找出并击杀躲藏者才能获胜！",
  "mcp.hide_and_seek_rules.5": "躲藏者必须存活至时间结束才能获胜！",
  "mcp.hide_and_seek_start.1": "快躲！",
  "mcp.hide_and_seek_start.2": "快找！",
  "mcp.hide_and_seek_tick.1": "%1$s 发现了 %2$s!", // 1: player, 2: player
  "mcp.highpingmode_setting.1": "这将从可玩列表中移除一些对延迟高的玩家有问题的迷你游戏。其他一些迷你游戏的机制也会进行修改，以适应这些玩家。",
  "mcp.high_roller_hat.1": "你必须赢得一场 Minecraft 派对 2 游戏才能解锁这顶帽子。",
  "mcp.hog_riders_end.1": "所有玩家必须在线才能继续",
  "mcp.hog_riders_tick.1": "%1$s 已完成！", // 1: player
  "mcp.hole_in_the_wall.1": "墙壁将在场地外围生成，并向中央平台逼近。",
  "mcp.hole_in_the_wall.2": "请快速移动至墙壁的缺口处，以避免撞上墙壁。",
  "mcp.hole_in_the_wall.3": "一旦撞上墙壁，你将被强行推向墙壁移动的方向。",
  "mcp.hole_in_the_wall.4": "随着游戏进行，墙壁的移动速度和生成频率将逐渐加快。",
  "mcp.hole_in_the_wall.5": "坚持到最后的玩家获胜！",
  "mcp.hole_in_the_wall_end.1": "所有玩家必须在线才能继续",
  "mcp.hole_in_the_wall_end.2": "游戏结束！",
  "mcp.hole_in_the_wall_tick.1": "%1$s 掉下去了！", // 1: player
  "mcp.honey_boost.1": "%1$s 激活了%2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.honey_boost_description.1": "%1$s%2$s%3$s 只能从糖果乐园的姜饼人挑战、哞菇石窟的献祭祭坛和礼包中获得。", // 1: mcp.HoneyBoost, 2: ": ", 3: mcp.HoneyBoostDescription
  "mcp.honey_zoom.1": "%1$s 激活了%2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.honey_zoom_description.1": "%1$s%2$s%3$s 只能从糖果乐园的姜饼人挑战、哞菇石窟的献祭祭坛和宝物袋中获得。", // 1: mcp.HoneyZoom, 2: ": ", 3: mcp.HoneyZoomDescription
  "mcp.horse_race2.1": "骑马在赛道上比赛！",
  "mcp.horse_race2.2": "骑马跑过金块以到达检查点。",
  "mcp.horse_race2.3": "玩家2的马",
  "mcp.horse_race2.4": "玩家3的马",
  "mcp.horse_race2.5": "玩家4的马",
  "mcp.horse_race2.6": "方向错误",
  "mcp.horse_race2.7": "玩家6的马",
  "mcp.horse_race2.8": "玩家7的马",
  "mcp.horse_race2.9": "玩家8的马",
  "mcp.horse_race2.10": "玩家9的马",
  "mcp.horse_race2.11": "玩家10的马",
  "mcp.horse_race2.12": "'s Horse",
  "mcp.horse_race2.13": "'s Horse",
  "mcp.horse_race2.14": "'s Horse",
  "mcp.horse_race2.15": "'s Horse",
  "mcp.horse_race2.16": "'s Horse",
  "mcp.horse_race2.17": "'s Horse",
  "mcp.horse_race2.18": "'s Horse",
  "mcp.horse_race2.19": "'s Horse",
  "mcp.horse_race2.20": "'s Horse",
  "mcp.horse_race2.21": "'s Horse",
  "mcp.horse_race2.22": "'s Horse",
  "mcp.horse_race2.23": "'s Horse",
  "mcp.horse_race2.24": "'s Horse",
  "mcp.horse_race2.25": "'s Horse",
  "mcp.horse_race2.26": "'s Horse",
  "mcp.horse_race2.27": "'s Horse",
  "mcp.horse_race2.28": "'s Horse",
  "mcp.horse_race2.29": "'s Horse",
  "mcp.horse_race2.30": "'s Horse",
  "mcp.horse_race2.31": "'s Horse",
  "mcp.horse_race2.32": "'s Horse",
  "mcp.horse_race2.33": "'s Horse",
  "mcp.horse_race2.34": "'s Horse",
  "mcp.horse_race2.35": "'s Horse",
  "mcp.horse_race2.36": "'s Horse",
  "mcp.horse_race2.37": "'s Horse",
  "mcp.horse_race2.38": "'s Horse",
  "mcp.horse_race2.39": "'s Horse",
  "mcp.horse_race2.40": "'s Horse",
  "mcp.horse_race2.41": "'s Horse",
  "mcp.horse_race2.42": "'s Horse",
  "mcp.horse_race2.43": "'s Horse",
  "mcp.horse_race2.44": "'s Horse",
  "mcp.horse_race2.45": "'s Horse",
  "mcp.horse_race2.46": "'s Horse",
  "mcp.horse_race2.47": "'s Horse",
  "mcp.horse_race2.48": "'s Horse",
  "mcp.horse_race2.49": "'s Horse",
  "mcp.horse_race2.50": "'s Horse",
  "mcp.horse_race2.51": "'s Horse",
  "mcp.horse_race2.52": "'s Horse",
  "mcp.horse_race2.53": "'s Horse",
  "mcp.horse_race2.54": "'s Horse",
  "mcp.horse_race2.55": "'s Horse",
  "mcp.horse_race2.56": "'s Horse",
  "mcp.horse_race2.57": "'s Horse",
  "mcp.horse_race2.58": "'s Horse",
  "mcp.horse_race2.59": "'s Horse",
  "mcp.horse_race2.60": "'s Horse",
  "mcp.horse_race2.61": "'s Horse",
  "mcp.horse_race2.62": "'s Horse",
  "mcp.horse_race2.63": "'s Horse",
  "mcp.horse_race2.64": "'s Horse",
  "mcp.horse_race2.65": "'s Horse",
  "mcp.horse_race2.66": "'s Horse",
  "mcp.horse_race2.67": "'s Horse",
  "mcp.horse_race2.68": "'s Horse",
  "mcp.horse_race2.69": "'s Horse",
  "mcp.horse_race2.70": "'s Horse",
  "mcp.horse_race2.71": "'s Horse",
  "mcp.horse_race2.72": "'s Horse",
  "mcp.horse_race2.73": "'s Horse",
  "mcp.horse_race2.74": "'s Horse",
  "mcp.horse_race2.75": "'s Horse",
  "mcp.horse_race2.76": "'s Horse",
  "mcp.horse_race2.77": "'s Horse",
  "mcp.horse_race2.78": "'s Horse",
  "mcp.horse_race2.79": "'s Horse",
  "mcp.horse_race2.80": "'s Horse",
  "mcp.horse_race2.81": "'s Horse",
  "mcp.horse_race2.82": "'s Horse",
  "mcp.horse_race2.83": "'s Horse",
  "mcp.horse_race2.84": "'s Horse",
  "mcp.horse_race2.85": "'s Horse",
  "mcp.horse_race2.86": "'s Horse",
  "mcp.horse_race2.87": "'s Horse",
  "mcp.horse_race2.88": "'s Horse",
  "mcp.horse_race2.89": "'s Horse",
  "mcp.horse_race2.90": "'s Horse",
  "mcp.horse_race2.91": "'s Horse",
  "mcp.horse_race2.92": "'s Horse",
  "mcp.horse_race2.93": "'s Horse",
  "mcp.horse_race2.94": "'s Horse",
  "mcp.horse_race2.95": "'s Horse",
  "mcp.horse_race2.96": "'s Horse",
  "mcp.horse_race2.97": "'s Horse",
  "mcp.horse_race2.98": "'s Horse",
  "mcp.horse_race2.99": "'s Horse",
  "mcp.horse_race2.100": "'s Horse",
  "mcp.horse_race2.101": "'s Horse",
  "mcp.horse_race2.102": "'s Horse",
  "mcp.horse_race2.103": "'s Horse",
  "mcp.horse_race2.104": "'s Horse",
  "mcp.horse_race2.105": "'s Horse",
  "mcp.horse_race2.106": "'s Horse",
  "mcp.horse_race2.107": "'s Horse",
  "mcp.horse_race2.108": "'s Horse",
  "mcp.horse_race2.109": "'s Horse",
  "mcp.horse_race2.110": "'s Horse",
  "mcp.horse_race2.111": "'s Horse",
  "mcp.horse_race2.112": "方向错误",
  "mcp.horse_race_rules.1": "骑马跑过赛道，跳过障碍物。",
  "mcp.horse_race_rules.2": "按住跳跃键（默认为空格键）蓄力。经验条会显示你的蓄力程度。",
  "mcp.horse_race_rules.3": "骑马经过金块，可以到达检查点。",
  "mcp.horse_race_rules.4": "如果你的马被点燃，你将被送回上一个检查点。",
  "mcp.horse_race_rules.5": "你可以随时丢弃旗帜来回到上一个检查点。",
  "mcp.horse_race_rules.6": "第一个完成两圈的玩家获胜！",
  "mcp.horse_race_tick.1": "%1$s 已完成！", // 1: player
  "mcp.horse_race_tick.2": "%1$s 已完成！", // 1: player
  "mcp.horse_race_tick.3": "骑马跑过金块以到达检查点。",
  "mcp.horse_race_tick.4": "玩家2的马",
  "mcp.horse_race_tick.5": "玩家3的马",
  "mcp.horse_race_tick.6": "玩家4的马",
  "mcp.horse_race_tick.7": "方向错误",
  "mcp.horse_race_tick.8": "玩家6的马",
  "mcp.horse_race_tick.9": "玩家7的马",
  "mcp.horse_race_tick.10": "玩家8的马",
  "mcp.horse_race_tick.11": "玩家9的马",
  "mcp.horse_race_tick.12": "玩家10的马",
  "mcp.hub_tick.1": "%1$s!", // 1: mcp.MinecraftParty2
  "mcp.hub_tick.2": "作者：%1$s and %2$s", // 1: "ClashAssassin", 2: "Loominardy"
  "mcp.hungry_hungry_humans.1": "贪吃的",
  "mcp.hungry_hungry_humans.2": "渔夫",
  "mcp.hungry_hungry_humans.3": "每位玩家站在各自的岛屿上，动物将在中心岛屿生成。",
  "mcp.hungry_hungry_humans.4": "使用钓鱼竿将动物拖入你的护城河（捕获区）中。",
  "mcp.hungry_hungry_humans.5": "动物生成将持续 90 秒，所有动物被捕获后游戏结束。",
  "mcp.hungry_hungry_humans.6": "收集最多金币的玩家获胜。",
  "mcp.hungry_hungry_humans.7": "你捕获的每只动物都会奖励 1 金币！",
  "mcp.hungry_hungry_humans_end.1": "所有玩家必须在线才能继续",
  "mcp.hungry_hungry_humans_start.1": "开抢！",
  "mcp.ice_trap_description.1": "%1$s%2$s%3$s\n可获取自%4$s 格子和免费物品拾取中获得。", // 1: mcp.IceTrap, 2: ": ", 3: mcp.IceTrapDescription, 4: mcp.orange
  "mcp.increment_turn_bar.1": "回合%1$s/%2$s", // 1: score, 2: score
  "mcp.increment_turn_bar.2": "回合%1$s/%2$s", // 1: score, 2: score
  "mcp.increment_turn_bar.3": "最后5个回合",
  "mcp.increment_turn_bar.4": "最后一回合",
  "mcp.increment_turn_bar.5": "回合：%1$s", // 1: score
  "mcp.increment_turn_bar.6": "首先达到%1$s 星星", // 1: score
  "mcp.increment_turn_bar.7": "回合：%1$s", // 1: score
  "mcp.increment_turn_bar.8": "首先达到%1$s 星星", // 1: score
  "mcp.inferno_trap_description.1": "%1$s%2$s%3$s\n可获取自%4$s 格子和免费物品拾取中获得。", // 1: mcp.InfernoTrap, 2: ": ", 3: mcp.InfernoTrapDescription, 4: mcp.orange
  "mcp.in_the_zone.1": "站在深板岩瓦台阶上，占领中间的区域。",
  "mcp.in_the_zone.2": "当你占领区域时，屏幕顶部的进度条会填满。",
  "mcp.in_the_zone.3": "当你的团队占领区域时，屏幕顶部的进度条会填满。",
  "mcp.in_the_zone.4": "当你的团队占领区域时，屏幕顶部的进度条会填满。",
  "mcp.in_the_zone.5": "将对方团队的玩家击出区域，阻止他们占领。",
  "mcp.in_the_zone.6": "将对方团队的玩家击出区域，阻止他们占领。",
  "mcp.in_the_zone.7": "将%1$s击出区域，阻止他们占领。", // 1: player
  "mcp.in_the_zone.8": "第一个完成占领区域的团队获胜！",
  "mcp.in_the_zone.9": "%1$s 装备了击退IV的钓鱼竿，而%2$s 装备了他们的拳头。", // 1: player, 2: player
  "mcp.in_the_zone.10": "%1$s 装备了击退III的钓鱼竿，而%2$s 装备了他们的拳头。", // 1: player, 2: player
  "mcp.in_the_zone.11": "所有玩家都装备了击退I的钓鱼竿。",
  "mcp.in_the_zone_end.1": "所有玩家必须在线才能继续",
  "mcp.in_the_zone_end.2": "%1$s团队占领了区域！", // 1: mcp.Aqua
  "mcp.in_the_zone_end.3": "%1$s占领了区域！", // 1: player
  "mcp.in_the_zone_start.1": "开抢！",
  "mcp.japan_shuffle_check.1": "没有足够多的玩家有资格进行星星洗牌！",
  "mcp.japan_shuffle_check.2": "没有足够多的玩家有资格进行金币洗牌！",
  "mcp.japan_star_shuffle.1": "星星洗牌时间！",
  "mcp.japan_star_shuffle.2": "金币洗牌时间！",
  "mcp.japan_star_shuffle2.1": "每位玩家将投入20-30个金币。每位投入金币的玩家都会长出一棵竹子。竹子长得越高，该玩家赢得的金币就越多。",
  "mcp.japan_star_shuffle2.2": "每位玩家将投入1颗星星。每位投入星星的玩家都会长出一棵竹子。竹子长得越高，该玩家赢得的星星就越多。",
  "mcp.japan_star_shuffle_end.1.1": " 失去了 ",
  "mcp.japan_star_shuffle_end.1": "%1$s%2$s1颗星星", // 1: player, 2: mcp.japan_star_shuffle_end.1.1
  "mcp.japan_star_shuffle_end.2": "%1$s 没有失去或获得任何星星。", // 1: player
  "mcp.japan_star_shuffle_end.3.1": "1颗星星",
  "mcp.japan_star_shuffle_end.3": "%1$s 获得了 %2$s", // 1: player, 2: mcp.japan_star_shuffle_end.3.1
  "mcp.japan_star_shuffle_end.4.1": "2",
  "mcp.japan_star_shuffle_end.4.2": " 颗星星。",
  "mcp.japan_star_shuffle_end.4": "%1$s 获得了 %2$s%3$s", // 1: player, 2: mcp.japan_star_shuffle_end.4.1, 3: mcp.japan_star_shuffle_end.4.2
  "mcp.japan_star_shuffle_end.5.1": " 失去了 ",
  "mcp.japan_star_shuffle_end.5": "%1$s%2$s%3$s金币。", // 1: player, 2: mcp.japan_star_shuffle_end.5.1, 3: score
  "mcp.japan_star_shuffle_end.6.1": " 失去了 ",
  "mcp.japan_star_shuffle_end.6": "%1$s%2$s%3$s金币。", // 1: player, 2: mcp.japan_star_shuffle_end.6.1, 3: score
  "mcp.japan_star_shuffle_end.7.1": "金币。",
  "mcp.japan_star_shuffle_end.7": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp.japan_star_shuffle_end.7.1
  "mcp.japan_star_shuffle_end.8.1": "个金币！",
  "mcp.japan_star_shuffle_end.8": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp.japan_star_shuffle_end.8.1
  "mcp.japan_star_shuffle_end.9.1": "个金币！",
  "mcp.japan_star_shuffle_end.9": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp.japan_star_shuffle_end.9.1
  "mcp.japan_star_shuffle_grow.1": "现在是生长时间！",
  "mcp.japan_star_shuffle_next.1": "%1$s 轮流放置竹子。", // 1: player
  "mcp.japan_star_shuffle_next.2": "%1$s 没有星星可以给予。", // 1: player
  "mcp.japan_star_shuffle_next.3": "%1$s 轮流放置竹子。", // 1: player
  "mcp.japan_star_shuffle_next.4": "%1$s 没有足够的金币可以给予。", // 1: player
  "mcp.join_player_1.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_10.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_2.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_3.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_4.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_5.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_6.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_7.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_8.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_9.1": "输入%1$s%2$s", // 1: score, 2: entity
  "mcp.just_joust.1": "你将乘坐矿车出战，目标是攻击另一辆矿车上的对手。",
  "mcp.just_joust_end.1": "所有玩家必须在线才能继续",
  "mcp.just_joust_rules.1": "当与对手擦肩而过时，请给出一记满蓄力的重击。",
  "mcp.just_joust_rules.2": "抵达轨道尽头时，请按下按钮使矿车折返，以便发起新一轮攻击。",
  "mcp.just_joust_rules.3": "率先比对手多造成两次伤害（领先两分）的玩家获胜！",
  "mcp.just_joust_start.1": "冲锋！",
  "mcp.knockout.1": "将对手击飞出平台。",
  "mcp.knockout2.1": "将其他玩家打下平台，即可获得一根击退 II 的木棍。",
  "mcp.knockout3.1": "每位玩家拥有 3 条生命。存活至最后者获胜！",
  "mcp.knockout4.1": "开始战斗！",
  "mcp.knockout_end.1": "所有玩家必须在线才能继续",
  "mcp.knockout_respawn.1": "%1$s 已耗尽所有生命！", // 1: player
  "mcp.knockout_tick.1": "%1$s 现已获得击退 II！", // 1: entity
  "mcp.labyrinth.1": "队伍分工：一名玩家在上方指挥，指引下方的一名玩家穿越迷宫。",
  "mcp.labyrinth.2": "队伍分工：一名玩家在上方指挥，指引下方的两名玩家穿越迷宫。",
  "mcp.labyrinth.3": "队伍分工：两名玩家在上方指挥，指引下方的两名玩家穿越迷宫。",
  "mcp.labyrinth.4": "队伍分工：两名玩家在上方指挥，指引下方的三名玩家穿越迷宫。",
  "mcp.labyrinth.5": "View Top",
  "mcp.labyrinth.6": "View Top",
  "mcp.LabyrinthNoRotate": "你无法旋转内部站有玩家的区域。",
  "mcp.labyrinth_rules.1": "双方玩家可使用灯笼互换上方与下方的位置。",
  "mcp.labyrinth_rules.2": "%1$s 将担任上方指挥，而 %2$s 将担任下方探索者。", // 1: player, 2: player
  "mcp.labyrinth_rules.3": "%1$s 将担任上方指挥，而 %2$s 将担任下方探索者。", // 1: player, 2: player
  "mcp.labyrinth_rules.4": "%1$s 将担任上方指挥，而 %2$s 将担任下方探索者。", // 1: player, 2: player
  "mcp.labyrinth_rules.5": "%1$s 将担任上方指挥，而 %2$s 将担任下方探索者。", // 1: player, 2: player
  "mcp.labyrinth_rules.6": "%1$s 将担任上方指挥，而 %2$s 将担任下方探索者。", // 1: player, 2: player
  "mcp.labyrinth_rules.7": "%1$s 将担任上方指挥，而 %2$s 将担任下方探索者。", // 1: player, 2: player
  "mcp.labyrinth_rules.8": "一名玩家将担任上方指挥，另一名则担任下方探索者。",
  "mcp.labyrinth_rules.9": "部分玩家将位于上方，其余玩家将位于下方。",
  "mcp.labyrinth_rules.10": "上方指挥可点击迷宫地块上方的按钮使其顺时针旋转，但无法旋转内部站有玩家的区域。",
  "mcp.labyrinth_rules.11": "下方探索者需穿越迷宫，并可布置陷阱阻碍敌队。",
  "mcp.labyrinth_rules.12": "下方探索者丢弃“陷阱道具”即可布置陷阱；若被困住，需使用镐子挖掘脱身。",
  "mcp.labyrinth_rules.13": "下方探索者必须收集两块金锭：一块位于迷宫隐藏处，另一块需用钥匙从敌队箱子中获取。",
  "mcp.labyrinth_rules.14": "每位下方探索者都必须收集两块金锭：一块位于迷宫隐藏处，另一块需用钥匙从敌队箱子中获取。",
  "mcp.labyrinth_rules.15": "率先带回两块金锭的队伍获胜！",
  "mcp.labyrinth_rules.16": "率先让所有下方探索者各带回两块金锭的队伍获胜！",
  "mcp.labyrinth_tick.1": "Trap set!",
  "mcp.labyrinth_tick.2": "Trap set!",
  "mcp.labyrinth_tick.3": "已收集金锭：1 / 2",
  "mcp.labyrinth_tick.4.1": " 现在请立刻返回基地！",
  "mcp.labyrinth_tick.4": "已收集金锭：2 / 2。%1$s", // 1: mcp.labyrinth_tick.4.1
  "mcp.labyrinth_tick.5.1": " 现在请立刻返回基地！",
  "mcp.labyrinth_tick.5": "已收集金锭：2 / 2。%1$s", // 1: mcp.labyrinth_tick.5.1
  "mcp.labyrinth_tick.6": "已收集金锭：1 / 2。",
  "mcp.labyrinth_tick.7": "Return",
  "mcp.labyrinth_tick.8": "View Top",
  "mcp.labyrinth_tick.9": "Return",
  "mcp.labyrinth_tick.10": "View Top",
  "mcp.labyrinth_tick.11": "任务已完成。请在基地等待队友归来。",
  "mcp.labyrinth_tick.12": "任务已完成。请在基地等待队友归来。",
  "mcp.land.1": "剩余步数：0",
  "mcp.land_on_battle_minigame.1": "已发起战斗小游戏： %1$s%2$s%3$s 给 %4$s", // 1: mcp.plus2_, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.land_on_black.1": "粘性胶水",
  "mcp.land_on_black.2": "-7金币",
  "mcp.land_on_black.3": "-8金币",
  "mcp.land_on_black.4": "-9金币",
  "mcp.land_on_black.5": "-10金币",
  "mcp.land_on_black.6": "为对手+6金币",
  "mcp.land_on_black.7": "为对手+9金币",
  "mcp.land_on_black.8": "失去所有物品",
  "mcp.land_on_black.9": "%1$s 对黑色格子免疫！", // 1: player
  "mcp.land_on_black.10": "%1$s 被送回了地图起点。", // 1: player
  "mcp.land_on_blue.1": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.land_on_blue.2.2": "炫金护甲",
  "mcp.land_on_blue.2": "%1$s 额外获得了%2$s%3$s 来自 %4$s套装", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.land_on_blue.2.2
  "mcp.land_on_chancetime.1.2": "+1 ",
  "mcp.land_on_chancetime.1": "激活了 %1$s%2$s%3$s%4$s%5$s 给 %6$s", // 1: mcp.CHANCE_TIME, 2: ": ", 3: mcp.land_on_chancetime.1.2, 4: mcp.NegativeKarma, 5: "\ue006", 6: player
  "mcp.land_on_green.1": "所有玩家必须在线才能继续",
  "mcp.land_on_green.2.1": "+1 ",
  "mcp.land_on_green.2": "已激活绿色格子事件： %1$s%2$s%3$s 给 %4$s", // 1: mcp.land_on_green.2.1, 2: mcp.PositiveKarma, 3: "\ue005", 4: player
  "mcp.land_on_green.3": "双重麻烦",
  "mcp.land_on_green.4": "金币小游戏",
  "mcp.land_on_green.5": "共产主义",
  "mcp.land_on_green.6": "比大小",
  "mcp.land_on_green.7": "金币堆",
  "mcp.land_on_green.8": "一次性星星商人",
  "mcp.land_on_green.9": "倒霉鬼慈善",
  "mcp.land_on_green.10": "经济刺激",
  "mcp.land_on_green.11": "金币雨",
  "mcp.land_on_lightblue.1": "没有符合决斗条件的对手可对抗%1$s!", // 1: player
  "mcp.land_on_lightblue.2": "%1$s太穷了，无法进行决斗！", // 1: player
  "mcp.land_on_magenta.1": "交通灯已切换！",
  "mcp.land_on_magenta.2": "交通灯已锁定！",
  "mcp.land_on_magenta.3": "什么也没发生！",
  "mcp.land_on_magenta.4": "巧克力路径已切换！",
  "mcp.land_on_magenta.5": "冰淇淋融化了！",
  "mcp.land_on_magenta.6": "一条路径被关闭了！",
  "mcp.land_on_magenta.7": "一条路径被打开了！",
  "mcp.land_on_magenta.8": "一条路径被关闭了！",
  "mcp.land_on_magenta.9": "一条路径被打开了！",
  "mcp.land_on_magenta.10": "一条路径被关闭了！",
  "mcp.land_on_magenta.11": "一条路径被打开了！",
  "mcp.land_on_magenta.12": "一条路径被关闭了！",
  "mcp.land_on_magenta.13": "一条路径被打开了！",
  "mcp.land_on_magenta.14": "披萨片",
  "mcp.land_on_magenta.15": "汤",
  "mcp.land_on_magenta.16": "蛋糕",
  "mcp.land_on_magenta.17": "果汁",
  "mcp.land_on_magenta.18": "鸡肉",
  "mcp.land_on_magenta.19": "千层面",
  "mcp.land_on_magenta.20": "水",
  "mcp.land_on_magenta.21": "沙拉",
  "mcp.land_on_magenta.22": "没有可以补充的食物！",
  "mcp.land_on_magenta.23": "本地图中的%1$s 已补充！", // 1: entity
  "mcp.land_on_red.1": "%1$s 失去了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.land_on_red.2": "%1$s 对红色格子免疫！", // 1: player
  "mcp.land_on_yellow.1": "+7金币",
  "mcp.land_on_yellow.2": "+8金币",
  "mcp.land_on_yellow.3": "+9金币",
  "mcp.land_on_yellow.4": "+10金币",
  "mcp.land_on_yellow.5": "为对手-6金币",
  "mcp.land_on_yellow.6": "为对手-9金币",
  "mcp.land_on_yellow.7": "幸运路径",
  "mcp.land_on_yellow.8.2": "炫金护甲",
  "mcp.land_on_yellow.8": "%1$s 额外获得了%2$s%3$s 来自 %4$s套装", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.land_on_yellow.8.2
  "mcp.laser_evaders.1": "躲避激光攻击，且切勿触碰地板。",
  "mcp.laser_evaders_end.1": "所有玩家必须在线才能继续",
  "mcp.laser_evaders_rules.1": "按住 %1$s 键以缓慢下降。松开 %2$s 键以缓慢飘浮上升。", // 1: keybind, 2: keybind
  "mcp.laser_evaders_rules.2": "触碰激光、天花板或地板均会受到伤害。累计受到 4 次伤害即被淘汰。",
  "mcp.laser_evaders_rules.3": "坚持到最后的玩家获胜！",
  "mcp.laser_evaders_tick.1": "%1$s 已被淘汰！", // 1: player
  "mcp.last_timer_title.1": "剩余时间：0:00",
  "mcp.lava_pit_death.1": "%1$s 因岩浆而死，损失了5个金币！", // 1: player
  "mcp.lc_free_item_tick.1": "提示> 如果你无法捡起免费物品，请尝试重新加入游戏。",
  "mcp.lc_free_item_tick.2": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.lc_free_item_tick.3": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.lc_free_item_tick.4": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.IceTrap
  "mcp.lc_free_item_tick.5": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.FireTrap
  "mcp.lc_free_item_tick.6": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.AnvilTrap
  "mcp.lc_free_item_tick.7": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.GhostMode
  "mcp.lc_free_item_tick.8": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.CoinSnatcher
  "mcp.lc_free_item_tick.9": "%1$s 捡到了一个%2$s%3$s", // 1: player, 2: mcp.RerollToken, 3: "!"
  "mcp.lc_free_item_tick.10": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.lc_free_item_tick.11": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.EnderTrap
  "mcp.lc_free_item_tick.12": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.ZapTrap
  "mcp.lc_free_item_tick.13": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.TrafficWhistle
  "mcp.lc_free_item_tick.14": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.lc_free_item_tick.15": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.lc_free_item_tick.16": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.FreezeTrap
  "mcp.lc_free_item_tick.17": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.InfernoTrap
  "mcp.lc_free_item_tick.18": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.lc_free_item_tick.19": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.GhoulMode
  "mcp.lc_free_item_tick.20": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.CoinStealer
  "mcp.lc_free_item_tick.21": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.lc_free_item_tick.22": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.lc_free_item_tick.23": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.EnderAuraTrap
  "mcp.lc_free_item_tick.24": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.LightningTrap
  "mcp.lc_free_item_tick.25": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.TrafficController
  "mcp.lc_free_item_tick.26": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.GoldBar
  "mcp.lc_free_item_tick.27": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.EnchantedGoldBar
  "mcp.lc_free_item_tick.28": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.CandyCannon
  "mcp.lc_free_item_tick.29": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.CandyCannon2
  "mcp.lc_free_item_tick.30": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.SandyCannon
  "mcp.lc_free_item_tick.31": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.SandyCannon2
  "mcp.lc_free_item_tick.32": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.lc_free_item_tick.33": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.lc_free_item_tick.34": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.lc_free_item_tick.35": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.lc_free_item_tick.36": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.MinionPet
  "mcp.lc_free_item_tick.37": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.TwinionPets
  "mcp.lc_free_item_tick.38": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.lc_free_item_tick.39": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.lc_free_item_tick.40": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.lc_free_item_tick.41": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.lc_free_item_tick.42": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.lc_free_item_tick.43": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.lc_free_item_tick.44": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.ReverseABoard
  "mcp.lc_free_item_tick.45": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.Freeverser
  "mcp.lc_free_item_tick.46": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.SuitShuffler
  "mcp.lc_free_item_tick.47": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.SuitSwitcher
  "mcp.lc_pass_spot.1.1": "汤姆> ",
  "mcp.lc_pass_spot.1": "%1$s 你有本事打败远古守卫者BOSS吗？我会给你 %2$s 个金币作为击败它的奖励，而且参战免费。跳进坑里开始战斗吧！", // 1: mcp.lc_pass_spot.1.1, 2: score
  "mcp.lc_pass_spot.2.1": "汤姆> ",
  "mcp.lc_pass_spot.2": "%1$s 远古守卫者BOSS现在还没准备好迎战。迟点再来试试…… ", // 1: mcp.lc_pass_spot.2.1
  "mcp.lc_pass_spot.3.1": "哈迪尼>",
  "mcp.lc_pass_spot.3.2": "伟大的哈迪尼",
  "mcp.lc_pass_spot.3": "%1$s 正是我， %2$s！我有个魔术能把一颗星星变成两颗！如果你想复制星星，就快过来吧。", // 1: mcp.lc_pass_spot.3.1, 2: mcp.lc_pass_spot.3.2
  "mcp.lc_pass_spot.4.1": "哈迪尼>",
  "mcp.lc_pass_spot.4.2": "伟大的哈迪尼",
  "mcp.lc_pass_spot.4": "%1$s 正是我， %2$s！我有个魔术能把一颗星星变成三颗！如果你想复制星星，就快过来吧。", // 1: mcp.lc_pass_spot.4.1, 2: mcp.lc_pass_spot.4.2
  "mcp.lc_pass_spot.5.1": "瑞克> ",
  "mcp.lc_pass_spot.5": "%1$s 你好。这些旧箱子里可能装有金币。花 5 金币买把钥匙开启箱子，有机会赚得更多！想试试吗？", // 1: mcp.lc_pass_spot.5.1
  "mcp.lc_pass_spot.6.1": "瑞克> ",
  "mcp.lc_pass_spot.6": "%1$s 抱歉，我卖光了，所有箱子都被搜刮一空了。", // 1: mcp.lc_pass_spot.6.1
  "mcp.lc_pass_spot.7.1": "尼克> ",
  "mcp.lc_pass_spot.7": "%1$s 你好。这些旧桶里可能装有星星。你可以买把钥匙，有 50%% 的几率在桶里发现星星。但也可能一无所获。想试试吗？ ", // 1: mcp.lc_pass_spot.7.1
  "mcp.lc_pass_spot.8.1": "尼克> ",
  "mcp.lc_pass_spot.8": "%1$s 抱歉，我卖光了，所有桶都被搜刮一空了。", // 1: mcp.lc_pass_spot.8.1
  "mcp.lc_pass_spot.9.1": "洞穴巨魔守卫> ",
  "mcp.lc_pass_spot.9": "%1$s 想走捷径去拿星星吗？那就通过我的收费站吧。只要花费 %2$s 金币就能进入，而且每进入一次，价格就会增加 5 金币。", // 1: mcp.lc_pass_spot.9.1, 2: score
  "mcp.lc_pass_spot.10.1": "星星商人> ",
  "mcp.lc_pass_spot.10": "%1$s你好呀。我可以卖给你最多三颗星星，只需花费 %2$s%3$s /颗。", // 1: mcp.lc_pass_spot.10.1, 2: score, 3: mcp._coins
  "mcp.lc_pass_spot.11.1": "星星商人> ",
  "mcp.lc_pass_spot.11": "%1$s你好呀。我可以卖给你最多三颗星星，只需花费 %2$s%3$s /颗。", // 1: mcp.lc_pass_spot.11.1, 2: score, 3: mcp._coins
  "mcp.lc_pass_spot.12": "过路费:",
  "mcp.lc_pass_spot.13": "%1$s金币", // 1: score
  "mcp.lc_pass_spot.14": "（点击进入）",
  "mcp.lc_pass_spot.15": "%1$s 嘿！这边！想不想只花双倍的价钱来偷取一些金币或一颗星星？", // 1: mcp.Bew_
  "mcp.lc_pass_spot.16": "%1$s 我这有些好东西，你有兴趣吗？过来看看吧！", // 1: mcp.merchant_
  "mcp.lc_pass_spot.17": "%1$s 物品出售！有兴趣买点什么吗？", // 1: mcp.merchant_
  "mcp.lc_pass_spot.18": "%1$s 你好呀！我这里有一些你可能喜欢的物品。", // 1: mcp.merchant_
  "mcp.leave_coin_chests.1": "%1$s 失去了%2$s 个金币，来自瑞克的储物箱商店。", // 1: player, 2: score
  "mcp.leave_coin_chests.2": "%1$s %2$s 个金币，来自瑞克的储物箱商店。", // 1: player, 2: score
  "mcp.leave_coin_chests.3": "%1$s 赢得了一个%2$s，来自尼克的木桶商店！", // 1: player, 2: mcp.Star
  "mcp.leave_coin_chests.4": "%1$s 失去了 %2$s 个金币，来自尼克的木桶商店。", // 1: player, 2: score
  "mcp.leave_team.1": "You left %1$s", // 1: mcp.Gold
  "mcp.leave_team.2": "You left %1$s", // 1: mcp.Aqua
  "mcp.leave_team.3": "You left %1$s", // 1: mcp.Purple
  "mcp.leave_team.4": "You left %1$s", // 1: mcp.Teal
  "mcp.leave_team.5": "You left %1$s", // 1: mcp.Pink
  "mcp.leave_team.6": "You left %1$s", // 1: mcp.Tan
  "mcp.leave_team.7": "You left %1$s", // 1: selectWorld.gameMode.spectator
  "mcp.lightning_storm_description.1": "%1$s%2$s%3$s\n可获取自%4$s 格子和免费物品拾取中获得。", // 1: mcp.LightningTrap, 2: ": ", 3: mcp.LightningTrapDescription, 4: mcp.orange
  "mcp.lightning_trap_damage.1": "%1$s%2$s 给 %3$s", // 1: score, 2: mcp._Coins, 3: player
  "mcp.lightning_trap_damage.2": "-1%1$s 给 %2$s", // 1: mcp.Coin, 2: player
  "mcp.lightning_trap_damage.3": "-1%1$s 给 %2$s", // 1: mcp.Coin, 2: player
  "mcp.lightning_trap_damage.4": "+1 %1$s 给 %2$s", // 1: mcp.Coin, 2: player
  "mcp.lightning_trap_damage.5": "-%1$s%2$s 给 %3$s", // 1: score, 2: mcp._Coins, 3: player
  "mcp.lightning_trap_damage.6": "%1$s%2$s%3$s 给 %4$s", // 1: "+", 2: score, 3: mcp._Coins, 4: player
  "mcp.lightning_trap_description.1": "%1$s%2$s%3$s\n可获取自%4$s 格子和免费物品拾取中获得。", // 1: mcp.ZapTrap, 2: ": ", 3: mcp.ZapTrapDescription, 4: mcp.orange
  "mcp.listminigamenumbers.1": "Red Light, Green Light",
  "mcp.listminigamenumbers.2": "Balance Beam",
  "mcp.ll_bucket_tick.1.1": "奥诺>",
  "mcp.ll_bucket_tick.1.2": "8个金币",
  "mcp.ll_bucket_tick.1": "%1$s 我要给你一个挑战。用水桶完成落地水操作（落在木地板上）来清理地板上的污渍，成功后将奖励你%2$s 你受到的重力略大于平常。", // 1: mcp.ll_bucket_tick.1.1, 2: mcp.ll_bucket_tick.1.2
  "mcp.ll_bucket_tick.2.1": "8个金币",
  "mcp.ll_bucket_tick.2": "%1$s won %2$s 成功完成水桶落地水挑战并获得奖励。", // 1: player, 2: mcp.ll_bucket_tick.2.1
  "mcp.ll_bucket_tick.3": "%1$s 未能完成水桶落地水挑战。", // 1: player
  "mcp.ll_burger_tick.1": "%1$s 在芝麻籽中找到了金币并赢得了%2$s.", // 1: player, 2: mcp.10_coins
  "mcp.ll_burger_tick.2": "%1$s 未能通过芝麻籽面包挑战。", // 1: player
  "mcp.load.1": "Minecraft 派对 2 数据包已加载！",
  "mcp.lofty_luncheon_arrows.1": "↓",
  "mcp.lofty_luncheon_arrows.2": "↓",
  "mcp.lofty_luncheon_cutscene.1.2": " <否>",
  "mcp.lofty_luncheon_cutscene.1": "\n是否查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.lofty_luncheon_cutscene.1.2
  "mcp.lofty_luncheon_cutscene.2.1": "\n信息> ",
  "mcp.lofty_luncheon_cutscene.2": "%1$s高耸的午宴是一张位于巨人餐厅中的地图。", // 1: mcp.lofty_luncheon_cutscene.2.1
  "mcp.lofty_luncheon_cutscene.3.1": "\n购买星星> ",
  "mcp.lofty_luncheon_cutscene.3": "%1$s本地图中的%2$s将以1颗%3$s20%4$s的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.lofty_luncheon_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.lofty_luncheon_cutscene.4.1": "\n拿取食物> ",
  "mcp.lofty_luncheon_cutscene.4": "%1$s游戏开始时，一位随机食客会索要餐桌上的一种随机食物/饮品。将所需物品带回给该食客的玩家将获得一颗%2$s.", // 1: mcp.lofty_luncheon_cutscene.4.1, 2: mcp.Star
  "mcp.lofty_luncheon_cutscene.5.1": "\n拿取食物> ",
  "mcp.lofty_luncheon_cutscene.5": "%1$s食物/饮品可通过经过其旁边的灰色柱子并点击标识来拿取。该物品将从餐桌上移除。", // 1: mcp.lofty_luncheon_cutscene.5.1
  "mcp.lofty_luncheon_cutscene.6.1": "\n拿取食物> ",
  "mcp.lofty_luncheon_cutscene.6": "%1$s任何经过正持有该物品玩家的其他玩家都会将其偷走。", // 1: mcp.lofty_luncheon_cutscene.6.1
  "mcp.lofty_luncheon_cutscene.7.1": "\n品红方格> ",
  "mcp.lofty_luncheon_cutscene.7": "%1$s本地图上的品红方格会补充餐桌上缺失的一种随机食物或饮品。", // 1: mcp.lofty_luncheon_cutscene.7.1
  "mcp.lofty_luncheon_cutscene.8.1": "\n水桶挑战> ",
  "mcp.lofty_luncheon_cutscene.8.2": "奥诺",
  "mcp.lofty_luncheon_cutscene.8": "%1$s完成水桶挑战，%2$s将奖励你10%3$s.", // 1: mcp.lofty_luncheon_cutscene.8.1, 2: mcp.lofty_luncheon_cutscene.8.2, 3: mcp.Coins
  "mcp.lofty_luncheon_cutscene.9.1": "。\n汉堡挑战> ",
  "mcp.lofty_luncheon_cutscene.9.2": "萨提斯",
  "mcp.lofty_luncheon_cutscene.9": "%1$s汉堡的随机一粒芝麻下藏有金币。找到正确的芝麻，%2$s将奖励你10%3$s.", // 1: mcp.lofty_luncheon_cutscene.9.1, 2: mcp.lofty_luncheon_cutscene.9.2, 3: mcp.Coins
  "mcp.lofty_luncheon_cutscene.10.1": "。\n发起者之星> ",
  "mcp.lofty_luncheon_cutscene.10.2": "地图专属星星",
  "mcp.lofty_luncheon_cutscene.10": "%1$s本地图中的%2$s为发起者之星，将授予触发最多决斗、微型决斗和战斗迷你游戏的玩家。", // 1: mcp.lofty_luncheon_cutscene.10.1, 2: mcp.lofty_luncheon_cutscene.10.2
  "mcp.lofty_luncheon_cutscene.11": "%1$s <下一页>", // 1: mcp.previous
  "mcp.lofty_luncheon_cutscene.12": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.lofty_luncheon_description.1.1": "高耸的午宴地图> ",
  "mcp.lofty_luncheon_description.1.2": "获取星星> ",
  "mcp.lofty_luncheon_description.1.6": "品红色格子> ",
  "mcp.lofty_luncheon_description.1.7": "挑战> ",
  "mcp.lofty_luncheon_description.1.9": "。\n\n",
  "mcp.lofty_luncheon_description.1.10": "地图专属星星> ",
  "mcp.lofty_luncheon_description.1.11": "发起者之星",
  "mcp.lofty_luncheon_description.1": "%1$s本地图设定在一张餐桌上，周围有一些饥饿的食客。\n\n%2$s%3$s可通过向%4$s，价格为20 %5$s购买，或通过将食物/饮品带给任何提出需求的食客来获得。\n\n%6$s本地图上的品红方格会补充地图上缺失的一种食物或饮品。\n\n%7$s地图上有两个挑战可供尝试，每个成功完成均可获得15%8$s%9$s%10$s本图的奖励星星是 %11$s。它将授予触发最多决斗、微型决斗和战斗迷你游戏的玩家。", // 1: mcp.lofty_luncheon_description.1.1, 2: mcp.lofty_luncheon_description.1.2, 3: mcp.Stars, 4: mcp.StarSeller, 5: mcp.Coins, 6: mcp.lofty_luncheon_description.1.6, 7: mcp.lofty_luncheon_description.1.7, 8: mcp.Coins, 9: mcp.lofty_luncheon_description.1.9, 10: mcp.lofty_luncheon_description.1.10, 11: mcp.lofty_luncheon_description.1.11
  "mcp.lofty_luncheon_entities.1": "店主",
  "mcp.lofty_luncheon_entities.2": "店主",
  "mcp.lofty_luncheon_entities.3": "店主",
  "mcp.lofty_luncheon_entities.4": "奥诺",
  "mcp.lofty_luncheon_entities.5": "萨提斯",
  "mcp.lofty_luncheon_entities.6": "史蒂夫",
  "mcp.lofty_luncheon_entities.7": "艾丽克丝",
  "mcp.lofty_luncheon_entities.8": "罗西塔",
  "mcp.lofty_luncheon_entities.9": "波普斯",
  "mcp.lofty_luncheon_entities.10": "艾丽达",
  "mcp.lofty_luncheon_entities.11": "诺奇",
  "mcp.lofty_luncheon_entities.12": "史蒂夫",
  "mcp.lofty_luncheon_entities.13": "艾丽克丝",
  "mcp.lofty_luncheon_entities.14": "罗西塔",
  "mcp.lofty_luncheon_entities.15": "波普斯",
  "mcp.lofty_luncheon_entities.16": "艾丽达",
  "mcp.lofty_luncheon_entities.17": "诺奇",
  "mcp.lofty_luncheon_grab_food.1.1": "披萨片",
  "mcp.lofty_luncheon_grab_food.1.2.hover": "Return this item to %1$s 来赚取一颗%2$s星星。这个物品可以通过经过当前持有它的玩家来偷走。", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.1": "%1$s 拿起了%2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.1.1
  "mcp.lofty_luncheon_grab_food.2.1": "汤",
  "mcp.lofty_luncheon_grab_food.2.2.hover": "Return this item to %1$s 来赚取一颗%2$s星星。这个物品可以通过经过当前持有它的玩家来偷走。", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.2": "%1$s 拿起了%2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.2.1
  "mcp.lofty_luncheon_grab_food.3.1": "蛋糕",
  "mcp.lofty_luncheon_grab_food.3.2.hover": "Return this item to %1$s 来赚取一颗%2$s星星。这个物品可以通过经过当前持有它的玩家来偷走。", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.3": "%1$s 拿起了%2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.3.1
  "mcp.lofty_luncheon_grab_food.4.1": "果汁",
  "mcp.lofty_luncheon_grab_food.4.2.hover": "Return this item to %1$s 来赚取一颗%2$s星星。这个物品可以通过经过当前持有它的玩家来偷走。", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.4": "%1$s 拿起了%2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.4.1
  "mcp.lofty_luncheon_grab_food.5.1": "鸡肉",
  "mcp.lofty_luncheon_grab_food.5.2.hover": "Return this item to %1$s 来赚取一颗%2$s星星。这个物品可以通过经过当前持有它的玩家来偷走。", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.5": "%1$s 拿起了%2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.5.1
  "mcp.lofty_luncheon_grab_food.6.1": "千层面",
  "mcp.lofty_luncheon_grab_food.6.2.hover": "Return this item to %1$s 来赚取一颗%2$s星星。这个物品可以通过经过当前持有它的玩家来偷走。", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.6": "%1$s 拿起了%2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.6.1
  "mcp.lofty_luncheon_grab_food.7.1": "水",
  "mcp.lofty_luncheon_grab_food.7.2.hover": "Return this item to %1$s 来赚取一颗%2$s星星。这个物品可以通过经过当前持有它的玩家来偷走。", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.7": "%1$s 拿起了%2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.7.1
  "mcp.lofty_luncheon_grab_food.8.1": "沙拉",
  "mcp.lofty_luncheon_grab_food.8.2.hover": "Return this item to %1$s 来赚取一颗%2$s星星。这个物品可以通过经过当前持有它的玩家来偷走。", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.8": "%1$s 拿起了%2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.8.1
  "mcp.lofty_luncheon_grab_food.9": "披萨片",
  "mcp.lofty_luncheon_grab_food.10": "汤",
  "mcp.lofty_luncheon_grab_food.11": "蛋糕",
  "mcp.lofty_luncheon_grab_food.12": "果汁",
  "mcp.lofty_luncheon_grab_food.13": "鸡肉",
  "mcp.lofty_luncheon_grab_food.14": "千层面",
  "mcp.lofty_luncheon_grab_food.15": "水",
  "mcp.lofty_luncheon_grab_food.16": "沙拉",
  "mcp.lofty_luncheon_new_food_request.1": "披萨片",
  "mcp.lofty_luncheon_new_food_request.2": "汤",
  "mcp.lofty_luncheon_new_food_request.3": "蛋糕",
  "mcp.lofty_luncheon_new_food_request.4": "果汁",
  "mcp.lofty_luncheon_new_food_request.5": "鸡肉",
  "mcp.lofty_luncheon_new_food_request.6": "千层面",
  "mcp.lofty_luncheon_new_food_request.7": "水",
  "mcp.lofty_luncheon_new_food_request.8": "沙拉",
  "mcp.lofty_luncheon_new_food_request.9": "%1$s%2$s 我现在正馋 %3$s 呢。", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.10": "%1$s%2$s 我想要些 %3$s 。有人能把那碗拿给我吗？", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.11": "%1$s%2$s 甜点时间到了！哪位玩家能帮我把 %3$s 拿来？", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.12": "%1$s%2$s 我感觉很有情调。有人能帮我拿那杯 %3$s?", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.13": "%1$s%2$s 我现在真的很想来点 %3$s 。有人能帮我弄来吗？", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.14": "%1$s%2$s 我想要 %3$s 。有人愿意帮我拿吗？", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.15": "%1$s%2$s 我渴极了。谁能帮我把那杯 %3$s 拿来解解渴。", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.16": "%1$s%2$s 我得吃点蔬菜。谁能帮我把那碗 %3$s 拿来？ ", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.17": "%1$s%2$s 把东西带回来的玩家将获得 %3$s!", // 1: player, 2: mcp.dialogue_start, 3: mcp.Star
  "mcp.lofty_luncheon_new_food_request.18": "物品可以在这里拾取。小心！如果你持有该物品，其他玩家在棋盘上经过你时可以将其窃取。",
  "mcp.lofty_luncheon_pass_spot.1.1": "萨提斯> ",
  "mcp.lofty_luncheon_pass_spot.1.2": "10 个金币 ",
  "mcp.lofty_luncheon_pass_spot.1": "%1$s 有 %2$s藏在汉堡的一粒芝麻里。在 15 秒内按对那粒芝麻即可赢得金币。", // 1: mcp.lofty_luncheon_pass_spot.1.1, 2: mcp.lofty_luncheon_pass_spot.1.2
  "mcp.lofty_luncheon_pass_spot.2.1": "披萨片",
  "mcp.lofty_luncheon_pass_spot.2": "%1$s%2$s%3$s ，记得要去拿我的 %4$s ——点击牌子就行。", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.2.1
  "mcp.lofty_luncheon_pass_spot.3.1": "汤",
  "mcp.lofty_luncheon_pass_spot.3": "%1$s%2$s%3$s ，记得要去拿我的 %4$s ——点击牌子就行。", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.3.1
  "mcp.lofty_luncheon_pass_spot.4.1": "蛋糕",
  "mcp.lofty_luncheon_pass_spot.4": "%1$s%2$s%3$s ，记得要去拿我的 %4$s ——点击牌子就行。", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.4.1
  "mcp.lofty_luncheon_pass_spot.5.1": "果汁",
  "mcp.lofty_luncheon_pass_spot.5": "%1$s%2$s%3$s ，记得要去拿我的 %4$s ——点击牌子就行。", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.5.1
  "mcp.lofty_luncheon_pass_spot.6.1": "鸡肉",
  "mcp.lofty_luncheon_pass_spot.6": "%1$s%2$s%3$s ，记得要去拿我的 %4$s ——点击牌子就行。", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.6.1
  "mcp.lofty_luncheon_pass_spot.7.1": "千层面",
  "mcp.lofty_luncheon_pass_spot.7": "%1$s%2$s%3$s ，记得要去拿我的 %4$s ——点击牌子就行。", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.7.1
  "mcp.lofty_luncheon_pass_spot.8.1": "水",
  "mcp.lofty_luncheon_pass_spot.8": "%1$s%2$s%3$s ，记得要去拿我的 %4$s ——点击牌子就行。", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.8.1
  "mcp.lofty_luncheon_pass_spot.9.1": "沙拉",
  "mcp.lofty_luncheon_pass_spot.9": "%1$s%2$s%3$s ，记得要去拿我的 %4$s ——点击牌子就行。", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.9.1
  "mcp.lofty_luncheon_pass_spot.10": "%1$s%2$s 你好呀 %3$s ，我看你已经把我的 %4$s 带回来了。把东西丢在白色方块上，我会给你承诺的 %5$s 作为奖励！", // 1: entity, 2: mcp.dialogue_start, 3: player, 4: entity, 5: mcp.Star
  "mcp.lofty_luncheon_pass_spot.11": "披萨片",
  "mcp.lofty_luncheon_pass_spot.12": "汤",
  "mcp.lofty_luncheon_pass_spot.13": "蛋糕",
  "mcp.lofty_luncheon_pass_spot.14": "果汁",
  "mcp.lofty_luncheon_pass_spot.15": "鸡肉",
  "mcp.lofty_luncheon_pass_spot.16": "千层面",
  "mcp.lofty_luncheon_pass_spot.17": "水",
  "mcp.lofty_luncheon_pass_spot.18": "沙拉",
  "mcp.lofty_luncheon_pass_spot.19": "%1$s%2$s 嗨 %3$s ，看来你还在努力帮我拿 %4$s 呢。", // 1: entity, 2: mcp.dialogue_start, 3: player, 4: entity
  "mcp.lofty_luncheon_pass_spot.20": "%1$s 想要来点美味的道具吗？", // 1: mcp.merchant_
  "mcp.lofty_luncheon_return_food.1": "%1$s%2$s 请站在白色方块附近并扔掉%3$s来归还它。", // 1: entity, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_return_food.2": "%1$s%2$s 嗯！谢谢你的努力，%3$s！这是我承诺给你的%4$s 作为奖励！", // 1: entity, 2: mcp.dialogue_start, 3: player, 4: mcp.Star
  "mcp.log_on_game.1": "强化",
  "mcp.lose_random_item.1.1": "物品破坏",
  "mcp.lose_random_item.1": "%1$s 没有物品可以因为%2$s法术而失去。", // 1: player, 2: mcp.lose_random_item.1.1
  "mcp.lose_random_item.2.1": "物品破坏",
  "mcp.lose_random_item.2": "%1$s 失去了他们的%2$s 来自 %3$s法术而失去。", // 1: player, 2: entity, 3: mcp.lose_random_item.2.1
  "mcp.lose_random_item.3.1": "切斯特",
  "mcp.lose_random_item.3": "%1$s 偷走了%2$s 的 %3$s.", // 1: mcp.lose_random_item.3.1, 2: player, 3: entity
  "mcp.lose_random_item.4.1": "斯派克> ",
  "mcp.lose_random_item.4": "%1$s我偷走了你的%2$s%3$s", // 1: mcp.lose_random_item.4.1, 2: entity, 3: mcp.period
  "mcp.lose_random_item.5": "%1$s%2$s我偷走了你的%3$s.", // 1: mcp.Freyr, 2: "> ", 3: entity
  "mcp.lost_city_board_cutscene.1": "白天阶段还剩 3 个回合",
  "mcp.lost_city_board_cutscene.2": "白天阶段还剩 2 个回合",
  "mcp.lost_city_board_cutscene.3": "白天阶段还剩 1 个回合",
  "mcp.lost_city_board_cutscene.4": "黑夜阶段还剩 3 个回合",
  "mcp.lost_city_board_cutscene.5": "黑夜阶段还剩 2 个回合",
  "mcp.lost_city_board_cutscene.6": "黑夜阶段还剩 1 个回合",
  "mcp.lost_city_board_cutscene2.1.1": "特里同>",
  "mcp.lost_city_board_cutscene2.1": "%1$s 又到白天了！这意味着星星的价格将恢复通常的 20 金币。", // 1: mcp.lost_city_board_cutscene2.1.1
  "mcp.lost_city_board_cutscene2.2.1": "特里同>",
  "mcp.lost_city_board_cutscene2.2": "%1$s 入夜了！你们懂的。让我们看看接下来三个回合星星会卖多少钱！", // 1: mcp.lost_city_board_cutscene2.2.1
  "mcp.lost_city_board_cutscene3.1": "20",
  "mcp.lost_city_board_cutscene5.1.1": "特里同>",
  "mcp.lost_city_board_cutscene5.1": "%1$s 现在星星每颗售价 %2$s 金币！机不可失，欲购从速！", // 1: mcp.lost_city_board_cutscene5.1.1, 2: score
  "mcp.lost_city_board_cutscene5.2.1": "特里同>",
  "mcp.lost_city_board_cutscene5.2": "%1$s 现在星星每颗售价 %2$s 金币！现在可是买方市场，趁早入手！", // 1: mcp.lost_city_board_cutscene5.2.1, 2: score
  "mcp.lost_city_board_cutscene5.3.1": "特里同>",
  "mcp.lost_city_board_cutscene5.3": "%1$s 现在星星每颗售价 %2$s 金币！享受这小小的折扣吧。", // 1: mcp.lost_city_board_cutscene5.3.1, 2: score
  "mcp.lost_city_board_cutscene5.4.1": "特里同>",
  "mcp.lost_city_board_cutscene5.4": "%1$s 现在星星每颗售价 %2$s 金币！天哪，现在的星星库存稍微有点紧缺。", // 1: mcp.lost_city_board_cutscene5.4.1, 2: score
  "mcp.lost_city_board_cutscene5.5.1": "特里同>",
  "mcp.lost_city_board_cutscene5.5": "%1$s 现在星星每颗售价 %2$s 金币！祝你们现在还能买得起，好运。", // 1: mcp.lost_city_board_cutscene5.5.1, 2: score
  "mcp.lost_city_board_cutscene5.6.1": "特里同>",
  "mcp.lost_city_board_cutscene5.6": "%1$s 好了！价格回到 20 金币了。", // 1: mcp.lost_city_board_cutscene5.6.1
  "mcp.lost_city_board_cutscene5.7": "%1$s%2$s5 金币   ", // 1: mcp.StarCost_, 2: score
  "mcp.lost_city_board_cutscene6.1.1": "特里同>",
  "mcp.lost_city_board_cutscene6.1": "%1$s 再会，祝各位好运。下次见！", // 1: mcp.lost_city_board_cutscene6.1.1
  "mcp.lost_city_board_cutscene_repeat.1": "5",
  "mcp.lost_city_board_cutscene_repeat.2": "10",
  "mcp.lost_city_board_cutscene_repeat.3": "15",
  "mcp.lost_city_board_cutscene_repeat.4": "30",
  "mcp.lost_city_board_cutscene_repeat.5": "40",
  "mcp.lost_city_board_cutscene_repeat.6": "星星价格：",
  "mcp.lost_city_cutscene.1.2": " <否>",
  "mcp.lost_city_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.lost_city_cutscene.1.2
  "mcp.lost_city_cutscene.2.1": "\n信息> ",
  "mcp.lost_city_cutscene.2": "%1$s失落之城的地图机制由其昼夜周期决定。昼夜周期持续6回合（3回合白天随后3回合夜晚），结束后循环重复。", // 1: mcp.lost_city_cutscene.2.1
  "mcp.lost_city_cutscene.3.1": "\n购买星星> ",
  "mcp.lost_city_cutscene.3": "%1$s本地图中的%2$s位于神庙顶部并在整个游戏中保持不动。当玩家接近%3$s时，可以一次性购买最多3颗%4$s。在白天，每颗%5$s售价20%6$s；但在夜晚，每颗%7$s的价格可能为5、10、15、30或40%8$s。该价格在周期内第一个夜晚回合开始时随机确定。", // 1: mcp.lost_city_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.StarSeller, 4: mcp.Stars, 5: mcp.Stars, 6: mcp.Coins, 7: mcp.Stars, 8: mcp.Coins
  "mcp.lost_city_cutscene.4.1": "\n钥匙商店>",
  "mcp.lost_city_cutscene.4": "%1$s经过钥匙商店让你有机会获得更多货币。白天，瑞克经营商店，会以5%2$s的价格卖给你一把钥匙，可用于开启一个装有0-25%3$s的箱子。尼克负责夜班。以当前%4$s价格的60%%的成本，他会卖给你一把钥匙，用于开启一个有50%%几率包含一颗%5$s的木桶。钥匙售罄后会在下一个周期开始时补货。瑞克和尼克各自出售6把钥匙后售罄。", // 1: mcp.lost_city_cutscene.4.1, 2: mcp.Coins, 3: mcp.Coins, 4: mcp.Star, 5: mcp.Star
  "mcp.lost_city_cutscene.5.1": "\n伟大哈迪尼>",
  "mcp.lost_city_cutscene.5.2": "伟大的哈迪尼",
  "mcp.lost_city_cutscene.5.5": "伟大的哈迪尼",
  "mcp.lost_city_cutscene.5": "%1$s经过%2$s的魔法小屋将赐你一个复制%3$s的机会。从3个选择（夜晚阶段为6个）中选一个盒子存入你的%4$s，%5$s会在空中旋转盒子。如果你能正确追踪到你的盒子，你将获得一颗额外的%6$s（夜晚阶段为2颗）。如果失败，你将失去你的%7$s.", // 1: mcp.lost_city_cutscene.5.1, 2: mcp.lost_city_cutscene.5.2, 3: mcp.Star, 4: mcp.Star, 5: mcp.lost_city_cutscene.5.5, 6: mcp.Star, 7: mcp.Star
  "mcp.lost_city_cutscene.6.1": "奖励星星",
  "mcp.lost_city_cutscene.6": "你无法在此挑战中使用%1$s。", // 1: mcp.lost_city_cutscene.6.1
  "mcp.lost_city_cutscene.7.1": "\n远古守卫者Boss战>",
  "mcp.lost_city_cutscene.7": "%1$s你有实力击败远古守卫者Boss吗？进入他的洞穴发起战斗。击败他将奖励你20%2$s。每次Boss被击败后，他会变得更强，并在下一次被击杀时奖励更多%3$s。被击杀后，远古守卫者需要1回合重生，在此期间无法与之战斗。", // 1: mcp.lost_city_cutscene.7.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.lost_city_cutscene.8.1": "\n布尤> ",
  "mcp.lost_city_cutscene.8": "%1$s拜访布尤可让你窃取5-10 %2$s（免费）或偷取一颗 %3$s（以当前%4$s价格双倍的成本）从你选择的另一名玩家那里偷取一颗", // 1: mcp.lost_city_cutscene.8.1, 2: mcp.Coins, 3: mcp.Star, 4: mcp.Star
  "mcp.lost_city_cutscene.9.1": "\n品红色格子> ",
  "mcp.lost_city_cutscene.9": "%1$s落在品红方格上将开启其旁边的任何被封锁的路径。如果路径已经开启，该事件将关闭路径。", // 1: mcp.lost_city_cutscene.9.1
  "mcp.lost_city_cutscene.10.1": "\n道具之星>",
  "mcp.lost_city_cutscene.10.2": "地图专属星星",
  "mcp.lost_city_cutscene.10": "%1$s本地图中的%2$s本地图的道具之星将授予使用道具最多的玩家。", // 1: mcp.lost_city_cutscene.10.1, 2: mcp.lost_city_cutscene.10.2
  "mcp.lost_city_cutscene.11": "%1$s <下一页>", // 1: mcp.previous
  "mcp.lost_city_cutscene.12": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.lost_city_description.1.1": "失落之城地图> ",
  "mcp.lost_city_description.1": "%1$s星星商人位于地图中央且不会移动。你一次最多可以购买三颗星星。游戏遵循6回合的昼夜循环。白天星星花费20个金币，晚上价格会变化。这张地图的特定之星奖励给在一场游戏中使用的物品最多的玩家。", // 1: mcp.lost_city_description.1.1
  "mcp.lost_city_fill_barrels.1": "Nick's Barrel Shop has been restocked.",
  "mcp.lost_city_fill_coin_chests.1": "里克的箱子商店已补充货物。",
  "mcp.lost_city_next_turn.1": "过路费:",
  "mcp.lost_city_next_turn.2": "%1$s金币", // 1: score
  "mcp.lost_city_next_turn.3": "(Click to enter)",
  "mcp.lost_city_next_turn.4": "远古守卫者首领还有一回合重生！",
  "mcp.lost_city_next_turn.5": "远古守卫者首领已重生！",
  "mcp.lost_city_open_close_path.1": "一条路径被打开了！",
  "mcp.lost_city_open_close_path.2": "路径已关闭！",
  "mcp.lost_city_open_close_path.3": "一条路径被打开了！",
  "mcp.lost_city_open_close_path.4": "路径已关闭！",
  "mcp.lost_city_open_close_path.5": "一条路径被打开了！",
  "mcp.lost_city_open_close_path.6": "路径已关闭！",
  "mcp.lost_city_setup.1": "20",
  "mcp.lost_city_summon_board_entities.1": "里克",
  "mcp.lost_city_summon_board_entities.2": "尼克",
  "mcp.lost_city_summon_board_entities.3": "哈迪尼",
  "mcp.lost_city_summon_board_entities.4": "汤姆",
  "mcp.lost_city_summon_board_entities.5": "巨魔典狱长",
  "mcp.lost_city_summon_board_entities.6.2": "金币",
  "mcp.lost_city_summon_board_entities.6": "%1$s 花费:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.lost_city_summon_board_entities.6.2
  "mcp.lost_city_summon_board_entities.7.1": "金币",
  "mcp.lost_city_summon_board_entities.7": "1颗星星:   %1$s%2$s", // 1: score, 2: mcp.lost_city_summon_board_entities.7.1
  "mcp.lost_city_summon_board_entities.8.1": "金币",
  "mcp.lost_city_summon_board_entities.8": "2颗星星:   %1$s%2$s", // 1: score, 2: mcp.lost_city_summon_board_entities.8.1
  "mcp.lost_city_summon_board_entities.9.1": "金币",
  "mcp.lost_city_summon_board_entities.9": "3颗星星:   %1$s%2$s", // 1: score, 2: mcp.lost_city_summon_board_entities.9.1
  "mcp.lost_city_summon_board_entities.10": " 贝乌",
  "mcp.lucky_path.1": "%1$s 到达了幸运路径！", // 1: player
  "mcp.lucky_path_award_free_star.1": "%1$s 获得了1颗免费%2$s!", // 1: player, 2: mcp.Star
  "mcp.magic_dice_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.MagicDice, 2: ": ", 3: mcp.MagicDiceDescription, 4: mcp.15_Coins
  "mcp.magic_dice_select_player.1.2": "增加投掷点数",
  "mcp.magic_dice_select_player.1": "%1$s The %2$s 事件已激活。这将在你的%3$s 投掷点数上额外增加3点。", // 1: mcp.note_, 2: mcp.magic_dice_select_player.1.2, 3: mcp.MagicDice
  "mcp.magic_dice_select_player.2.2": "疾速护甲",
  "mcp.magic_dice_select_player.2": "%1$s 你的%2$s 已激活。这将在你的%3$s 投掷点数上额外增加%4$s 投掷点数上额外增加3点。", // 1: mcp.note_, 2: mcp.magic_dice_select_player.2.2, 3: score, 4: mcp.MagicDice
  "mcp.magic_dice_select_player.3": "%1$s点。你有一件或多件物品可增加你的投掷点数。此奖励将被添加到你的%2$s 投掷点数上额外增加3点。", // 1: mcp.note_, 2: mcp.MagicDice
  "mcp.magic_dice_select_roll.1": "%1$s 激活了 %2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.magic_dice_select_roll.2": "%1$s 激活了 %2$s魔法骰子于 %3$s!", // 1: player, 2: mcp.MagicDice, 3: player
  "mcp.magic_dice_select_roll.3": "%1$s 激活了 %2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.magic_dice_select_roll.4": "%1$s 激活了 %2$s魔法骰子于 %3$s!", // 1: player, 2: mcp.BigMagicDice, 3: player
  "mcp.magic_dice_select_roll.5.1": "+1 ",
  "mcp.magic_dice_select_roll.5": "对其他玩家使用了物品： %1$s%2$s%3$s 给 %4$s", // 1: mcp.magic_dice_select_roll.5.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.magic_dice_update_items.1": "玩家：%1$s 投掷：%2$s", // 1: player, 2: score
  "mcp.make_pawn_visible.1": "↓",
  "mcp.market_mayhem.1": "搜集散落在地图各处箱子内的物品。",
  "mcp.market_mayhem.2": "利用这些物品以及分发给你的绿宝石，与村民交易换取金币。",
  "mcp.market_mayhem.3": "部分物品可直接兑换金币，而另一部分则需先换成中间道具，再通过后续交易才能获取金币。",
  "mcp.market_mayhem.4": "这里所有的交易都稳赚不赔，请放心交换。",
  "mcp.market_mayhem.5": "你收集到的每个金币都归你所有。",
  "mcp.market_mayhem.6": "收集最多金币的玩家获胜。",
  "mcp.market_mayhem.7": "随着游戏进行，箱子内会陆续刷新出随机物品。",
  "mcp.market_mayhem_end.1": "所有玩家必须在线才能继续",
  "mcp.market_mayhem_start.1": "开市！",
  "mcp.match_me_not.1": "选择四种材料中的一种来建造你的平台（通过丢弃物品）。",
  "mcp.match_me_not.2": "选择五种材料中的一种来建造你的平台（通过丢弃物品）。",
  "mcp.match_me_not.3": "选择六种材料中的一种来建造你的平台（通过丢弃物品）。",
  "mcp.match_me_not.4": "选择七种材料中的一种来建造你的平台（通过丢弃物品）。",
  "mcp.match_me_not_end.1": "所有玩家必须在线才能继续",
  "mcp.match_me_not_rules.1": "如果你选择的材料没有其他人选择，你的平台就会升高一个方块。",
  "mcp.match_me_not_rules.2": "如果有其他玩家选择了和你相同的材料，你们的平台都不会升高。",
  "mcp.match_me_not_rules.3": "8轮后，平台最高的玩家获胜！",
  "mcp.match_me_not_start.1": "做出选择！",
  "mcp.maze_navigator.1": "在随机生成的迷宫中找到出路。",
  "mcp.maze_navigator_rules.1.1": "你和你的队友",
  "mcp.maze_navigator_rules.1": "%1$s%2$s，必须在迷宫中找到与你们团队颜色相同的宝珠。", // 1: mcp.maze_navigator_rules.1.1, 2: player
  "mcp.maze_navigator_rules.2.1": "你和你的队友",
  "mcp.maze_navigator_rules.2": "%1$s%2$s，必须在迷宫中找到与你们团队颜色相同的宝珠。", // 1: mcp.maze_navigator_rules.2.1, 2: player
  "mcp.maze_navigator_rules.3.1": "你和你的队友",
  "mcp.maze_navigator_rules.3": "%1$s%2$s，必须在迷宫中找到与你们团队颜色相同的宝珠。", // 1: mcp.maze_navigator_rules.3.1, 2: player
  "mcp.maze_navigator_rules.4.1": "你和你的队友",
  "mcp.maze_navigator_rules.4": "%1$s%2$s，必须在迷宫中找到与你们团队颜色相同的宝珠。", // 1: mcp.maze_navigator_rules.4.1, 2: player
  "mcp.maze_navigator_rules.5.1": "你和你的队友",
  "mcp.maze_navigator_rules.5": "%1$s 必须在迷宫中找到与你们团队颜色相同的宝珠。", // 1: mcp.maze_navigator_rules.5.1
  "mcp.maze_navigator_rules.6": "你必须在对手之前找到你那颜色的两颗宝珠。",
  "mcp.maze_navigator_rules.7.1": "你和你的队友",
  "mcp.maze_navigator_rules.7": "%1$s 必须在迷宫中找到与你们团队颜色相同的宝珠。", // 1: mcp.maze_navigator_rules.7.1
  "mcp.maze_navigator_rules.8": "找到宝珠后，你们必须集合。",
  "mcp.maze_navigator_rules.9": "团队中的每个人都找到宝珠后，你们必须集合。",
  "mcp.maze_navigator_rules.10": "最先找到宝珠的玩家获胜！",
  "mcp.maze_navigator_rules.11": "第一个找到宝珠并成功集合的团队获胜！",
  "mcp.maze_navigator_start.1": "开始探险！",
  "mcp.meatslap.1": "一名玩家是“鬼”，用猪排拍打另一名玩家来传给他们。",
  "mcp.meatslap2.1": "游戏结束时，被当成“鬼”时间最短的玩家获胜。只有满蓄力攻击才算成功。",
  "mcp.meatslap3.1": "拍起来！",
  "mcp.meat_slap.1": "一名玩家是“鬼”，用猪排拍打另一名玩家来传给他们。",
  "mcp.meat_slap_rules.1": "游戏结束时，被当成“鬼”时间最短的玩家获胜。只有满蓄力攻击才算成功。",
  "mcp.meat_slap_start.1": "拍起来！",
  "mcp.meat_slap_tag.1": "你是“鬼”！快去拍别人吧！",
  "mcp.meat_slap_tick.1": "你必须等待蓄力条均满才能拍到别人。",
  "mcp.memory.1": "前方将生成一幅方块拼图。请抓紧 10 秒时间进行记忆。",
  "mcp.memory_end.1": "所有玩家必须在线才能继续",
  "mcp.memory_new_ore.1": "%1$s 已完成！", // 1: player
  "mcp.memory_rules.1": "记忆时间结束后，你的手中将获得一个随机矿石方块。",
  "mcp.memory_rules.2": "请回忆该矿石在原图中的位置，并按下你自己画布上对应的按钮。",
  "mcp.memory_rules.3": "若位置正确，矿石将显示在画布上，同时你会获得下一块矿石。",
  "mcp.memory_rules.4": "若位置错误，你将受到 4 秒的惩罚时间，随后可短暂再次查看原图。",
  "mcp.memory_rules.5": "在查看原图样板时，随时按下“跳跃键”即可传送回你自己的画布前。",
  "mcp.memory_rules.6": "率先完整复原画布者获胜！",
  "mcp.MemoryLaneSpectateNextPlayer1": "",
  "mcp.MemoryLaneSpectateNextPlayer2": "旁观下一位",
  "mcp.MemoryLaneSpectateNextPlayer3": "玩家",
  "mcp.MemoryLaneSpectatePreviousPlayer1": "旁观",
  "mcp.MemoryLaneSpectatePreviousPlayer2": "上一页",
  "mcp.MemoryLaneSpectatePreviousPlayer3": "玩家",
  "mcp.MemoryLaneSpectatePlayer2": "旁观", // 1. Player
  "mcp.MemoryLaneSpectatePlayer3": "%1$s", // 1. Player
  "mcp.memory_wrong_choice.1": "位置错误",
  "mcp.mg_altar_reward_item.1": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarShard
  "mcp.mg_altar_reward_item.2": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarProtector
  "mcp.mg_altar_reward_item.3.2.hover": "Passive ability. Upon activation, protects you from the next player that tries to steal a Star or Coins from you.",
  "mcp.mg_altar_reward_item.3": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.SpiritShield
  "mcp.mg_altar_reward_item.4": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.mg_altar_reward_item.5": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.mg_altar_reward_item.6": "%1$s 赢得了一个%2$s", // 1: player, 2: mcp.Star
  "mcp.mg_altar_reward_item.7": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TripleStarVoucher
  "mcp.mg_altar_reward_item.8": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarStealer
  "mcp.mg_altar_reward_item.9": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.WarpToStar
  "mcp.mg_altar_reward_item.10": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.CoinSnatcher
  "mcp.mg_altar_reward_item.11": "%1$s 获得了一个%2$s!", // 1: player, 2: mcp.AnvilTrap
  "mcp.mg_altar_reward_item.12": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.FireTrap
  "mcp.mg_altar_reward_item.13": "%1$s 获得了一个%2$s!", // 1: player, 2: mcp.IceTrap
  "mcp.mg_altar_reward_item.14": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.ZapTrap
  "mcp.mg_altar_reward_item.15": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.mg_altar_reward_item.16": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TurnSkipper
  "mcp.mg_altar_reward_item.17": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.PlayerSwapper
  "mcp.mg_altar_reward_item.18": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.mg_altar_reward_item.19": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.mg_altar_reward_item.20": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.GhostMode
  "mcp.mg_altar_reward_item.21": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.RerollToken
  "mcp.mg_altar_reward_item.22": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.MinionPet
  "mcp.mg_altar_reward_item.23": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.mg_altar_reward_item.24": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.mg_altar_reward_item.25": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.mg_altar_reward_item.26.1": " 获得了两个",
  "mcp.mg_altar_reward_item.26": "%1$s%2$s星星碎片%3$s", // 1: player, 2: mcp.mg_altar_reward_item.26.1, 3: mcp.exclamation_mark
  "mcp.mg_altar_reward_item.27": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSafe
  "mcp.mg_altar_reward_item.28": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.ThornedSpiritShield
  "mcp.mg_altar_reward_item.29": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.mg_altar_reward_item.30": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.mg_altar_reward_item.31": "%1$s 赢得了一个%2$s", // 1: player, 2: mcp.Star
  "mcp.mg_altar_reward_item.32": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TripleStarDiscountVoucher
  "mcp.mg_altar_reward_item.33": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarCounterfeiter
  "mcp.mg_altar_reward_item.34.2.hover": "Teleports you to the Star Seller and gives you any coins needed to buy the star.",
  "mcp.mg_altar_reward_item.34": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.mg_altar_reward_item.35": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.CoinStealer
  "mcp.mg_altar_reward_item.36": "%1$s 获得了一个%2$s!", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.mg_altar_reward_item.37": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.InfernoTrap
  "mcp.mg_altar_reward_item.38": "%1$s 获得了一个%2$s!", // 1: player, 2: mcp.FreezeTrap
  "mcp.mg_altar_reward_item.39": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.LightningTrap
  "mcp.mg_altar_reward_item.40": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.mg_altar_reward_item.41": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TurnStealer
  "mcp.mg_altar_reward_item.42": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.PlayerSwiper
  "mcp.mg_altar_reward_item.43": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.mg_altar_reward_item.44": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.mg_altar_reward_item.45": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.GhoulMode
  "mcp.mg_altar_reward_item.46": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.mg_altar_reward_item.47": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.TwinionPets
  "mcp.mg_altar_reward_item.48": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.mg_altar_reward_item.49": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.mg_altar_reward_item.50": "%1$s 赢得了一个%2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.mg_altar_sacrifice.1": "献祭的金币：%1$s", // 1: score
  "mcp.mg_altar_sacrifice.2": "%1$s%2$s什么也没有。", // 1: player, 2: mcp._won_
  "mcp.mg_altar_sacrifice.3.1": "5个星星碎片",
  "mcp.mg_altar_sacrifice.3": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.mg_altar_sacrifice.3.1, 3: mcp.star_
  "mcp.mg_altar_sacrifice.4.1": "5个星星碎片",
  "mcp.mg_altar_sacrifice.4": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.mg_altar_sacrifice.4.1, 3: mcp.star_
  "mcp.mg_altar_sacrifice.5.1": "5个星星碎片",
  "mcp.mg_altar_sacrifice.5": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.mg_altar_sacrifice.5.1, 3: mcp.star_
  "mcp.mg_altar_sacrifice.6.1": "5个星星碎片",
  "mcp.mg_altar_sacrifice.6": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.mg_altar_sacrifice.6.1, 3: mcp.star_
  "mcp.mg_cauldron_select_item.1": "%1$s A Glaceon", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.2": "%1$s 蜘蛛网", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.3": "%1$s 西瓜片", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.4": "%1$s 棕色蘑菇", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.5": "%1$s 红色蘑菇", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.6": "%1$s 淡灰色染料", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.7": "%1$s 红石", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.8": "%1$s 下界疣", // 1: mcp.Witch_
  "mcp.mg_choose_altar_setup.1": "扔掉你想访问的祭坛物品，或扔掉退出菜单物品来跳过。",
  "mcp.mg_elavator_10.1": "这很酷，不是吗？",
  "mcp.mg_elavator_5.1": "这很酷，不是吗？",
  "mcp.mg_elavator_6.1": "这很酷，不是吗？",
  "mcp.mg_elavator_7.1": "这很酷，不是吗？",
  "mcp.mg_elavator_9.1": "这很酷，不是吗？",
  "mcp.mg_elavator_setup.1": "这很酷，不是吗？",
  "mcp.mg_spider_spawners.1": "%1$s 哦，也一定要拿上这把剑！这是市长传给我的。祝你好运！", // 1: mcp.Mooshroom_
  "mcp.mg_waterfall.1": "%1$s 去游泳了！", // 1: player
  "mcp.micro_duel.1": "微型决斗！",
  "mcp.micro_duel.2": "是时候来一场微型决斗了！",
  "mcp.micro_duel.3.3": " 给 ",
  "mcp.micro_duel.3": "已发起决斗： %1$s%2$s%3$s%4$s%5$s", // 1: mcp.plus2_, 2: mcp.NegativeKarma, 3: "\ue006", 4: mcp.micro_duel.3.3, 5: player
  "mcp.micro_duel2.1": "每位决斗玩家将下注%1$s", // 1: mcp.10_coins
  "mcp.micro_duel2.2": "%1$s 将选择对手！", // 1: player
  "mcp.micro_duel2.3": "%1$s 决定了 %2$s!", // 1: player, 2: player
  "mcp.micro_duel2.4": "%1$s and %2$s 每人将下注%3$s%4$s", // 1: player, 2: player, 3: score, 4: mcp._coins
  "mcp.micro_duel2.5": "",
  "mcp.mineshaft_madness.1": "挖掘矿石来得分！",
  "mcp.mineshaft_madness_end.1": "所有玩家必须在线才能继续",
  "mcp.mineshaft_madness_end.2": "最终得分：",
  "mcp.mineshaft_madness_end.3": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.4": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.5": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.6": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.7": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.8": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.9": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.10": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.11": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.12": "%1$s%2$s%3$s 分", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.13": "你因成功生存而获得了两个奖励金币！",
  "mcp.mineshaft_madness_end.14": "你因成功生存而获得了两个奖励金币！",
  "mcp.mineshaft_madness_end2.1": "赢得金币：",
  "mcp.mineshaft_madness_rules.1": "随着游戏进行，岩浆水位会不断上升。",
  "mcp.mineshaft_madness_rules.2": "如果你死亡，就会被淘汰，无法再获得分数。",
  "mcp.mineshaft_madness_rules.3": "不同矿石的分值如下：\n煤矿石：1分\n铁矿石：2分\n金矿石：4分\n绿宝石矿石：6分\n钻石矿石：10分",
  "mcp.mineshaft_madness_rules.4": "尽可能多地收集分数。每获得10分，你就能得到一个金币。",
  "mcp.mineshaft_madness_rules.5": "你也可以爬到最顶端，在岩浆中幸存下来，获得2个奖励金币。",
  "mcp.mineshaft_madness_start.1": "开始挖矿！",
  "mcp.mineshaft_madness_tick.1": "岩浆开始上升了！",
  "mcp.mine_and_kill.1": "在这片12x10x12的区域中挖掘，找到并击败你的敌人！",
  "mcp.mine_and_kill_rules.1": "本游戏以生存模式进行。",
  "mcp.mine_and_kill_rules.2": "在挖掘过程中，你可能会找到装有战利品的箱子、钻石矿石，甚至岩浆。",
  "mcp.mine_and_kill_rules.3": "你还能找到一个发光物品激活器，丢弃它能让对方团队发光5秒。",
  "mcp.mine_and_kill_rules.4": "第一个消灭对方团队的队伍获胜！",
  "mcp.mine_and_kill_start.1": "战斗！",
  "mcp.mine_and_kill_tick.1": "友情提醒：请勿旁观报点！",
  "mcp.mine_and_kill_tick.2": "%1$s 已被淘汰！", // 1: player
  "mcp.minigame_coin_tellraws.1": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.2": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.3": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.4.1": "个金币",
  "mcp.minigame_coin_tellraws.4": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.4.1
  "mcp.minigame_coin_tellraws.5": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.6.1": "个金币",
  "mcp.minigame_coin_tellraws.6": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.6.1
  "mcp.minigame_coin_tellraws.7": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.8.1": "个金币",
  "mcp.minigame_coin_tellraws.8": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.8.1
  "mcp.minigame_coin_tellraws.9": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.10.1": "个金币",
  "mcp.minigame_coin_tellraws.10": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.10.1
  "mcp.minigame_coin_tellraws.11": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.12.1": "个金币",
  "mcp.minigame_coin_tellraws.12": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.12.1
  "mcp.minigame_coin_tellraws.13": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.14.1": "个金币",
  "mcp.minigame_coin_tellraws.14": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.14.1
  "mcp.minigame_coin_tellraws.15": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.16.1": "个金币",
  "mcp.minigame_coin_tellraws.16": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.16.1
  "mcp.minigame_coin_tellraws.17": "%1$s 获得了0个%2$s", // 1: player, 2: mcp.Coins
  "mcp.minigame_coin_tellraws.18": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.19": "%1$s 获得了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.20": "%1$s 获得了%2$s%3$s，因为坐着休息", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.21": "%1$s 获得了%2$s%3$s，因为坐着休息", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.22.1": "5个金币",
  "mcp.minigame_coin_tellraws.22": "%1$s额外获得了%2$s凭借一套完整的%3$s套装", // 1: player, 2: mcp.minigame_coin_tellraws.22.1, 3: mcp.TrophyArmor
  "mcp.minigame_coin_tellraws.23": "%1$s额外获得了%2$s%3$s，来自 %4$s", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.TrophyArmor
  "mcp.minigame_cutscene.1": "",
  "mcp.minigame_cutscene2.1": "%1$sv%2$s", // 1: score, 2: score
  "mcp.minigame_cutscene2.2": "2v6",
  "mcp.minigame_cutscene2.3": "%1$s 对抗 %2$s", // 1: player, 2: player
  "mcp.minigame_cutscene5.1": "",
  "mcp.minigame_free_for_all_tellraw.1": "%1$s 对抗 %2$s 对抗 %3$s 对抗 %4$s", // 1: player, 2: player, 3: player, 4: player
  "mcp.minigame_free_for_all_tellraw.2": "%1$s 对抗 %2$s 对抗 %3$s 对抗 %4$s 对抗 %5$s", // 1: player, 2: player, 3: player, 4: player, 5: player
  "mcp.minigame_free_for_all_tellraw.3": "%1$s 对抗 %2$s 对抗 %3$s 对抗 %4$s 对抗 %5$s 对抗 %6$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player
  "mcp.minigame_free_for_all_tellraw.4": "%1$s 对抗 %2$s 对抗 %3$s 对抗 %4$s 对抗 %5$s 对抗 %6$s 对抗 %7$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player, 7: player
  "mcp.minigame_free_for_all_tellraw.5": "%1$s 对抗 %2$s 对抗 %3$s 对抗 %4$s 对抗 %5$s 对抗 %6$s 对抗 %7$s 对抗 %8$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player, 7: player, 8: player
  "mcp.minigame_free_for_all_tellraw.6": "%1$s 对抗 %2$s 对抗 %3$s 对抗 %4$s 对抗 %5$s 对抗 %6$s 对抗 %7$s 对抗 %8$s 对抗 %9$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player, 7: player, 8: player, 9: player
  "mcp.minigame_free_for_all_tellraw.7": "%1$s 对抗 %2$s 对抗 %3$s 对抗 %4$s 对抗 %5$s 对抗 %6$s 对抗 %7$s 对抗 %8$s 对抗 %9$s 对抗 %10$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player, 7: player, 8: player, 9: player, 10: player
  "mcp.mining_away.1": "你需要向下挖掘你脚下的方块。",
  "mcp.mining_away_end.1": "所有玩家必须在线才能继续",
  "mcp.mining_away_rules.1": "选择正确的工具，才能高效地挖掘方块。",
  "mcp.mining_away_rules.2": "使用 镐 来挖掘石头和圆石；使用 斧头 来砍伐木头和木板；使用 铲子 来挖掘泥土和沙子。",
  "mcp.mining_away_rules.3": "第一个到达底部的玩家赢得胜利！",
  "mcp.mining_away_start.1": "开始挖矿！",
  "mcp.minionarmydeath.1": "所有玩家必须在线才能继续",
  "mcp.minionarmydeath.2": "%1$s 已被淘汰！", // 1: player
  "mcp.minions.1": "壮大你的随从大军！",
  "mcp.minions3.1": "通过移动来引导随从，它们会紧随你的步伐。",
  "mcp.minions4.1": "若敌方随从位于我方随从的正前方，它将被策反并加入你的队伍。",
  "mcp.minions5.1": "被策反的随从将变为我方队伍的颜色，并开始跟随你行动。",
  "mcp.minions6.1": "消灭敌方大军以赢得胜利！",
  "mcp.minions_start.1": "开始扩张！",
  "mcp.minion_pet.1": "%1$s 召唤了一个%2$s!", // 1: player, 2: mcp.MinionPet
  "mcp.minion_pet_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.MinionPet, 2: ": ", 3: mcp.MinionPetDescription, 4: mcp.yellow
  "mcp.minion_swap.1": "你必须站在一个格子上才能交换位置。",
  "mcp.minion_swap.2": "你必须先离开你站着的格子，然后才能与你的仆从交换位置（提示：向前移动一点点）。",
  "mcp.minion_swap.3": "你必须在购买物品后前进到下一个格子。",
  "mcp.mini_dice_description.1.5": "8个金币",
  "mcp.mini_dice_description.1": "%1$s%2$s%3$s\n可获取自%4$s 格子、免费物品拾取或在商店购买。\n价格：%5$s", // 1: mcp.MiniDice, 2: ": ", 3: mcp.MiniDiceDescription, 4: mcp.orange, 5: mcp.mini_dice_description.1.5
  "mcp.mob_royale.1": "本游戏分为两个阶段：招募阶段和战斗阶段。",
  "mcp.mob_royale_end.1": "所有玩家必须在线才能继续",
  "mcp.mob_royale_phase2.1": "生成阶段",
  "mcp.mob_royale_phase2.2": "右键点击怪物蛋来生成怪物。",
  "mcp.mob_royale_phase3.1": "战斗阶段",
  "mcp.mob_royale_phase3.2": "生成时间：%1$s", // 1: "0:00"
  "mcp.mob_royale_rules.1": "在招募阶段，你必须将怪物击入你团队的洞中，以此来组建你的军队。",
  "mcp.mob_royale_rules.2": "如果你在招募阶段死亡，你将在生成阶段重生。",
  "mcp.mob_royale_rules.3": "在生成阶段，你将生成捕获的怪物，为战斗阶段做准备。",
  "mcp.mob_royale_rules.4": "招募阶段结束后，你的军队将与对方团队的军队进行战斗。",
  "mcp.mob_royale_rules.5": "军队幸存下来的团队获胜！",
  "mcp.mob_royale_start.1": "开始击退！",
  "mcp.mob_royale_tick.1": "招募时间：%1$s%2$s%3$s", // 1: score, 2: ":", 3: score
  "mcp.mob_royale_tick.2": "招募时间：%1$s%2$s%3$s", // 1: score, 2: ":0", 3: score
  "mcp.mob_royale_tick.3": "生成时间：%1$s%2$s%3$s", // 1: score, 2: ":", 3: score
  "mcp.mob_royale_tick.4": "生成时间：%1$s%2$s%3$s", // 1: score, 2: ":0", 3: score
  "mcp.monster_shoot.1": "怪物会从天而降。射击并击中它们来得分。",
  "mcp.monster_shoot_rules.1": "分值如下：",
  "mcp.monster_shoot_rules.2": "僵尸：1分\n苦力怕：2分\n骷髅：3分\n蠹虫：5分",
  "mcp.monster_shoot_rules.3": "游戏在60秒后结束。获得最多分数的玩家获胜！",
  "mcp.monster_shoot_tick.1": "结束中...",
  "mcp.mooshroom_grotto_cauldron_task.1": "%1$s 太好了！我需要一些材料，我会告诉你具体要找什么。务必按顺序将它们放入炼药锅中，否则药水会炼制失败！不要将任何物品掉在地上，也不要踩进炼药锅。点击我开始挑战。", // 1: mcp.Witch_
  "mcp.mooshroom_grotto_cauldron_task_end.1": "%1$s 呸！你搞砸了！现在我得全部重来！出去！滚！", // 1: mcp.Witch_
  "mcp.mooshroom_grotto_cauldron_task_end.2": "%1$s 恭喜！我以前不太信任外来者，但很高兴你证明了他们的能力。这是15金币，亲爱的。", // 1: mcp.Witch_
  "mcp.mooshroom_grotto_cave_task.1": "%1$s 太好了！给你镐子采矿，灯笼照明。当你完全进入洞穴时，我会施展魔法，在15秒内将所有圆石变为矿石。手持灯笼（副手）可见视野，但仅能看清前方几格范围。祝你好运！", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task.2": "%1$s 你需要采集2个钻石矿石。", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task.3": "%1$s 你需要采集3个绿宝石矿石。", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task.4": "%1$s 你需要采集4个铜矿石。", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task.5": "%1$s 你需要采集5个煤矿石。", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task_end.1": "%1$s 魔法失效了，回来找我吧。", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task_end2.1": "%1$s 哎呀糟糕，这还不够。不过还是谢谢你的帮忙。", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task_end2.2": "%1$s 嘿，谢谢你的材料。这是 10 金币，算是给你的辛苦费。", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cutscene.1.2": " <否>",
  "mcp.mooshroom_grotto_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.mooshroom_grotto_cutscene.1.2
  "mcp.mooshroom_grotto_cutscene.2.1": "\n信息> ",
  "mcp.mooshroom_grotto_cutscene.2": "%1$s哞菇石窟是一张高低差错落的大型地图。这张地图提供了机会来赚取 %2$s ，途径是完成各种挑战。", // 1: mcp.mooshroom_grotto_cutscene.2.1, 2: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.3.1": "\n购买星星> ",
  "mcp.mooshroom_grotto_cutscene.3": "%1$s本地图中的%2$s将以1颗%3$s20%4$s的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.mooshroom_grotto_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.4.1": "\n蜘蛛眼挑战> ",
  "mcp.mooshroom_grotto_cutscene.4": "%1$s这个村民被变成了哞菇。帮他收集三只蜘蛛眼以恢复原状。事成之后，你将获得 10 %2$s 作为奖励。", // 1: mcp.mooshroom_grotto_cutscene.4.1, 2: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.5.1": "\n挖掘挑战> ",
  "mcp.mooshroom_grotto_cutscene.5": "%1$s帮助矿工获取他所需的矿石，你将获得 10 %2$s.", // 1: mcp.mooshroom_grotto_cutscene.5.1, 2: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.6.1": "\n炼药锅挑战> ",
  "mcp.mooshroom_grotto_cutscene.6": "%1$s帮助女巫获取制作药水所需的材料，她会奖励你 15 %2$s.", // 1: mcp.mooshroom_grotto_cutscene.6.1, 2: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.7.1": "\n献祭祭坛> ",
  "mcp.mooshroom_grotto_cutscene.7": "%1$s拜访地图底层的信标将有机会使用四座献祭祭坛之一。献祭祭坛会给予你随机物品和货币，只要你将 %2$s 投入其中。你献祭的 %3$s 越多，获得的奖励就越好。一般来说，使用献祭祭坛比使用商店性价比更高。共有四种不同的祭坛类型：增益、攻击、星星和综合。每种都提供不同的可获取物品列表。\n\n当一个祭坛被使用时，它会失去 15%% 的献祭能量，而所有其他祭坛会获得 5%% 的献祭能量。", // 1: mcp.mooshroom_grotto_cutscene.7.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.8.1": "\n献祭之星> ",
  "mcp.mooshroom_grotto_cutscene.8.2": "地图专属星星",
  "mcp.mooshroom_grotto_cutscene.8": "%1$s本地图中的%2$s ——这张地图的专属奖励，颁发给在献祭祭坛中累计献祭了最多 %3$s 的玩家。", // 1: mcp.mooshroom_grotto_cutscene.8.1, 2: mcp.mooshroom_grotto_cutscene.8.2, 3: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.9.1": "\n毒蘑菇挑战> ",
  "mcp.mooshroom_grotto_cutscene.9": "%1$s拜访这位村民的小屋来游玩毒蘑菇挑战。你会得到两个蘑菇，必须猜对哪一个是有毒的。如果你猜对了，将获得一枚附魔碎片，将其投入任意献祭祭坛可使你的献祭能量增加 40%%。", // 1: mcp.mooshroom_grotto_cutscene.9.1
  "mcp.mooshroom_grotto_cutscene.10.1": "\n品红方格> ",
  "mcp.mooshroom_grotto_cutscene.10": "%1$s你停在任何品红色格子上时，脚下的地面都会崩塌，将你送入瀑布顺流而下。你的棋子最终会停在瀑布尽头的下层区域。", // 1: mcp.mooshroom_grotto_cutscene.10.1
  "mcp.mooshroom_grotto_cutscene.11": "%1$s <下一页>", // 1: mcp.previous
  "mcp.mooshroom_grotto_cutscene.12": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.mooshroom_grotto_description.1.1": "哞菇洞窟> ",
  "mcp.mooshroom_grotto_description.1": "%1$s地图中央有四座不同的祭坛，你可献祭金币以获取物品。物品随机，但也取决于你选择的祭坛类型。地图各处有三个任务，完成可获得15金币。地图专属星星将授予祭坛献祭金币最多的玩家。", // 1: mcp.mooshroom_grotto_description.1.1
  "mcp.mooshroom_grotto_entities.1": " 贝乌",
  "mcp.mooshroom_grotto_entities.2": "杂项祭坛物品:\n\n所有物品",
  "mcp.mooshroom_grotto_entities.3": "福利祭坛物品:",
  "mcp.mooshroom_grotto_entities.4": "攻击祭坛物品:",
  "mcp.mooshroom_grotto_entities.5": "星星祭坛物品:",
  "mcp.mooshroom_grotto_entities.6": "%1$s星星碎片", // 1: "2 "
  "mcp.mooshroom_grotto_entities.7": "%1$s+%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.8": "%1$s%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.9": "%1$s+%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.10": "%1$s%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.11": "%1$s+%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.12": "%1$s%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.13": "%1$s+%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.14": "%1$s%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_pass_spot.1": "%1$s 嘿！我需要帮助！等等，你能听懂我说话？哦，谢天谢地。听着，女巫给我下了诅咒，把我变成了这只哞菇。我需要你进我的地下室找3个蜘蛛眼。如果你帮忙，我会给你些特别的东西。", // 1: mcp.Mooshroom_
  "mcp.mooshroom_grotto_pass_spot.2": "%1$s 呃，外面的朋友你好。我需要帮忙。你看，你们地表同胞中的一个弄乱了我的库存。我的药水订单积压，需要协助完善一种新药水。材料必须精确！你觉得能胜任吗？", // 1: mcp.Witch_
  "mcp.mooshroom_grotto_pass_spot.3": "%1$s 嘿，能帮个忙吗？我在找一些材料，只有这个黑暗洞穴里才有。矿坑里有很多铜、金和铁，但这个魔法洞穴能帮我找到制作魔法造物的材料。", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_pass_spot.4": "%1$s 地表人怎么到这来的？无所谓了。进我的蘑菇屋吧，我为访客准备了特别的东西！", // 1: mcp.Bew_
  "mcp.mooshroom_grotto_pass_spot.5": "%1$s 我需要帮忙制作蘑菇煲。其中一个蘑菇有毒，我分不清是哪个。如果你将无毒的蘑菇放入炼药锅，我会奖励你一个献祭附魔碎片。", // 1: mcp.Brewer_
  "mcp.mooshroom_grotto_pass_spot.6": "%1$s 地表人你好，我可以提供你需要的任何物品。", // 1: mcp.merchant_
  "mcp.mooshroom_grotto_poison_mushroom_end.1": "%1$s 你毒死我了！现在我要难受了。", // 1: mcp.Brewer_
  "mcp.mooshroom_grotto_poison_mushroom_end.2": "%1$s 你把没毒的蘑菇掉地上了，现在它毁了！", // 1: mcp.Brewer_
  "mcp.mooshroom_grotto_poison_mushroom_end.3": "%1$s 干得好！你猜对了。这是献祭附魔碎片。", // 1: mcp.Brewer_
  "mcp.mooshroom_grotto_spider_challenge_end.1": "%1$s 等等，这不够！不——哞——！", // 1: mcp.Mooshroom_
  "mcp.mooshroom_grotto_spider_challenge_end.2.1": "村民>",
  "mcp.mooshroom_grotto_spider_challenge_end.2": "%1$s 谢谢你，%2$s。这是10金币，聊表谢意。还有很多被诅咒的哞菇需要拯救呢。", // 1: mcp.mooshroom_grotto_spider_challenge_end.2.1, 2: player
  "mcp.mouse_trap.1": "游戏加载中，请稍候...",
  "mcp.mouse_trap.2": "%1$s 需将 %2$s 困在 1x1 的狭小空间内。", // 1: player, 2: player
  "mcp.mouse_trap.3": "%1$s 需将 %2$s 分别困在 1x1 的狭小空间内。", // 1: player, 2: player
  "mcp.mouse_trap_clear_arena.1": "%1$s 已被成功困住。", // 1: player
  "mcp.mouse_trap_clear_arena.2": "%1$s 已全部被困。", // 1: player
  "mcp.mouse_trap_clear_arena.3": "%1$s 成功逃脱了围捕。", // 1: player
  "mcp.mouse_trap_clear_arena.4": "%1$s 均成功逃脱了围捕。", // 1: player
  "mcp.mouse_trap_end.1": "所有玩家必须在线才能继续",
  "mcp.mouse_trap_rules.1": "三人小队的每位玩家在投掷鸡蛋 1.5 秒后，将获得一颗新鸡蛋。",
  "mcp.mouse_trap_rules.2": "投掷鸡蛋，即可在其落点处生成一个方块。",
  "mcp.mouse_trap_rules.3": "%1$s 无法跳跃，但可以使用斧头破坏 3 个方块。", // 1: player
  "mcp.mouse_trap_rules.4": "%1$s 只要在 70 秒内未被困入 1x1 空间，即视为获胜。", // 1: player
  "mcp.mouse_trap_rules.5": "%1$s 只要在 52 秒内未被困入 1x1 空间，即视为获胜。", // 1: player
  "mcp.mouse_trap_start.1": "开围！",
  "mcp.mouse_trap_tick.1": "%1$s 已被困住！", // 1: player
  "mcp.mpiq.1": "Minecraft派对",
  "mcp.mpiq.2": "知识竞赛",
  "mcp.mpiq.3": "回答关于当前游戏状态的多项选择题。",
  "mcp.mpiq_end.1": "所有玩家必须在线才能继续",
  "mcp.mpiq_new_question.1.1": "问题：",
  "mcp.mpiq_new_question.1.2": "黄色格子",
  "mcp.mpiq_new_question.1": "%1$s有多少 %2$s 是 %3$s 被踩中的？", // 1: mcp.mpiq_new_question.1.1, 2: mcp.mpiq_new_question.1.2, 3: player
  "mcp.mpiq_new_question.2.1": "问题：",
  "mcp.mpiq_new_question.2.3": "战斗小游戏",
  "mcp.mpiq_new_question.2": "%1$s有多少 %2$s 被放入了 %3$s 的奖池中？", // 1: mcp.mpiq_new_question.2.1, 2: mcp.coins, 3: mcp.mpiq_new_question.2.3
  "mcp.mpiq_new_question.3.1": "问题：",
  "mcp.mpiq_new_question.3": "%1$s有多少 %2$s 小游戏已被游玩？", // 1: mcp.mpiq_new_question.3.1, 2: mcp.FreeForAll
  "mcp.mpiq_new_question.4.1": "问题：",
  "mcp.mpiq_new_question.4.2": "v",
  "mcp.mpiq_new_question.4": "%1$s有多少 %2$s%3$s%4$s 小游戏已被游玩？", // 1: mcp.mpiq_new_question.4.1, 2: score, 3: mcp.mpiq_new_question.4.2, 4: score
  "mcp.mpiq_new_question.5.1": "问题：",
  "mcp.mpiq_new_question.5.2": "1v3",
  "mcp.mpiq_new_question.5": "%1$s有多少 %2$s 小游戏已被游玩？", // 1: mcp.mpiq_new_question.5.1, 2: mcp.mpiq_new_question.5.2
  "mcp.mpiq_new_question.6.1": "问题：",
  "mcp.mpiq_new_question.6.2": "2v6",
  "mcp.mpiq_new_question.6": "%1$s有多少 %2$s 小游戏已被游玩？", // 1: mcp.mpiq_new_question.6.1, 2: mcp.mpiq_new_question.6.2
  "mcp.mpiq_new_question.7.1": "问题：",
  "mcp.mpiq_new_question.7.2": "决斗格子",
  "mcp.mpiq_new_question.7": "%1$s第几回合出现了第一个%2$s 被踩中的？", // 1: mcp.mpiq_new_question.7.1, 2: mcp.mpiq_new_question.7.2
  "mcp.mpiq_new_question.8.1": "问题：",
  "mcp.mpiq_new_question.8": "%1$s第几回合出现了第一个%2$s 被踩中的？", // 1: mcp.mpiq_new_question.8.1, 2: mcp.chance_time_space_
  "mcp.mpiq_new_question.9.1": "问题：",
  "mcp.mpiq_new_question.9.2": "橙色格子",
  "mcp.mpiq_new_question.9": "%1$s第几回合出现了第一个%2$s 被踩中的？", // 1: mcp.mpiq_new_question.9.1, 2: mcp.mpiq_new_question.9.2
  "mcp.mpiq_new_question.10.1": "问题：",
  "mcp.mpiq_new_question.10.2": "黑色格子",
  "mcp.mpiq_new_question.10": "%1$s第几回合出现了第一个%2$s 被踩中的？", // 1: mcp.mpiq_new_question.10.1, 2: mcp.mpiq_new_question.10.2
  "mcp.mpiq_new_question.11": "Turn 1",
  "mcp.mpiq_new_question.12": "Turn 2",
  "mcp.mpiq_new_question.13": "Turn 3",
  "mcp.mpiq_new_question.14": "Turn 4",
  "mcp.mpiq_new_question.15": "Turn 5",
  "mcp.mpiq_new_question.16": "Turn 6",
  "mcp.mpiq_new_question.17": "Turn 7",
  "mcp.mpiq_new_question.18": "Turn 8",
  "mcp.mpiq_new_question.19": "Turn 9",
  "mcp.mpiq_new_question.20": "Turn 10",
  "mcp.mpiq_new_question.21": "Turn 11",
  "mcp.mpiq_new_question.22": "Turn 12",
  "mcp.mpiq_new_question.23": "Turn 13",
  "mcp.mpiq_new_question.24": "Turn 14",
  "mcp.mpiq_new_question.25": "Turn 15",
  "mcp.mpiq_new_question.26": "Turn 16",
  "mcp.mpiq_new_question.27": "Turn 17",
  "mcp.mpiq_new_question.28": "Turn 18",
  "mcp.mpiq_new_question.29": "Turn 19",
  "mcp.mpiq_new_question.30": "Turn 20",
  "mcp.Question_": "问题：",
  "mcp.mpiq_new_question.31": "%1$s谁赢得了小游戏，在 %2$s?", // 1: mcp.mpiq_new_question.31.1, 2: player
  "mcp.mpiq_new_question.32.2": "星星 ",
  "mcp.mpiq_new_question.32": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.32.1, 2: mcp.mpiq_new_question.32.2, 3: score
  "mcp.mpiq_new_question.33.2": "星星 ",
  "mcp.mpiq_new_question.33": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.33.1, 2: mcp.mpiq_new_question.33.2, 3: score
  "mcp.mpiq_new_question.34.2": "星星 ",
  "mcp.mpiq_new_question.34": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.34.1, 2: mcp.mpiq_new_question.34.2, 3: score
  "mcp.mpiq_new_question.35.2": "星星 ",
  "mcp.mpiq_new_question.35": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.35.1, 2: mcp.mpiq_new_question.35.2, 3: score
  "mcp.mpiq_new_question.36.2": "星星 ",
  "mcp.mpiq_new_question.36": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.36.1, 2: mcp.mpiq_new_question.36.2, 3: score
  "mcp.mpiq_new_question.37.2": "星星 ",
  "mcp.mpiq_new_question.37": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.37.1, 2: mcp.mpiq_new_question.37.2, 3: score
  "mcp.mpiq_new_question.38.2": "星星 ",
  "mcp.mpiq_new_question.38": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.38.1, 2: mcp.mpiq_new_question.38.2, 3: score
  "mcp.mpiq_new_question.39.2": "星星 ",
  "mcp.mpiq_new_question.39": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.39.1, 2: mcp.mpiq_new_question.39.2, 3: score
  "mcp.mpiq_new_question.40.2": "星星 ",
  "mcp.mpiq_new_question.40": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.40.1, 2: mcp.mpiq_new_question.40.2, 3: score
  "mcp.mpiq_new_question.41.2": "星星 ",
  "mcp.mpiq_new_question.41": "%1$s谁购买了 %2$s%3$s?", // 1: mcp.mpiq_new_question.41.1, 2: mcp.mpiq_new_question.41.2, 3: score
  "mcp.mpiq_new_question.42": "%1$s所有玩家（总共）使用了多少物品？", // 1: mcp.mpiq_new_question.42.1
  "mcp.mpiq_new_question.43": "%1$s谁的回合用时最短？", // 1: mcp.mpiq_new_question.43.1
  "mcp.mpiq_new_question.44": "%1$s谁的回合用时最长？", // 1: mcp.mpiq_new_question.44.1
  "mcp.mpiq_new_question.45": "%1$s本局游戏已经进行了多少分钟？", // 1: mcp.mpiq_new_question.45.1
  "mcp.mpiq_new_question.46": "%1$s哪件装备是 %2$s 穿在脚上的？", // 1: mcp.mpiq_new_question.46.1, 2: player
  "mcp.mpiq_new_question.47": "%1$s哪件装备是 %2$s 穿在腿上的？", // 1: mcp.mpiq_new_question.47.1, 2: player
  "mcp.mpiq_new_question.48": "%1$s哪件装备是 %2$s 穿在胸前的？", // 1: mcp.mpiq_new_question.48.1, 2: player
  "mcp.mpiq_new_question.49": "%1$s哪个小游戏是在此回合结束时游玩的： %2$s?", // 1: mcp.mpiq_new_question.49.1, 2: entity
  "mcp.mpiq_new_question.50": "%1$s目前每位玩家的以下总和是多少：%2$s?", // 1: mcp.mpiq_new_question.50.1, 2: mcp._coins
  "mcp.mpiq_new_question.51": "%1$s目前每支队伍的以下总和是多少：%2$s?", // 1: mcp.mpiq_new_question.51.1, 2: mcp._coins
  "mcp.mpiq_new_question.52": "%1$s下列哪件物品是 %2$s 所拥有的？", // 1: mcp.mpiq_new_question.52.1, 2: player
  "mcp.mpiq_new_question.53": "%1$s有多少个免费物品是 %2$s 路过的？", // 1: mcp.mpiq_new_question.53.1, 2: player
  "mcp.mpiq_new_question.54": "%1$s谁丢弃了最多的物品？", // 1: mcp.mpiq_new_question.54.1
  "mcp.mpiq_new_question.55": "%1$s有多少个陷阱是 %2$s 踩中的？", // 1: mcp.mpiq_new_question.55.1, 2: player
  "mcp.mpiq_new_question.56": "%1$s有多少个陷阱是 %2$s 放置的？", // 1: mcp.mpiq_new_question.56.1, 2: player
  "mcp.mpiq_new_question.57": "%1$s所有玩家在商店共花费了多少金币？", // 1: mcp.mpiq_new_question.57.1
  "mcp.mpiq_new_question.58": "%1$s目前的地图奖励星星统计数据中，此项数值是多少： %2$s?", // 1: mcp.mpiq_new_question.58.1, 2: player
  "mcp.mpiq_new_question.59": "%1$s有多少张奖券是 %2$s 所拥有的？", // 1: mcp.mpiq_new_question.59.1, 2: player
  "mcp.mpiq_new_question.60": "%1$s有多少圈是 %2$s 完成的？", // 1: mcp.mpiq_new_question.60.1, 2: player
  "mcp.mpiq_new_question.61": "%1$s有多少金币是 %2$s 窃取的？", // 1: mcp.mpiq_new_question.61.1, 2: player
  "mcp.mpiq_new_question.62": "%1$s有多少物品是 %2$s 使用的？", // 1: mcp.mpiq_new_question.62.1, 2: player
  "mcp.mpiq_new_question.63": "%1$s有多少金币是 %2$s 在商店花费的？", // 1: mcp.mpiq_new_question.63.1, 2: player
  "mcp.mpiq_new_question.64": "%1$s有多少弹珠是 %2$s 收集的？", // 1: mcp.mpiq_new_question.64.1, 2: player
  "mcp.mpiq_new_question.65": "%1$s有多少次是 %2$s 购买了星星？", // 1: mcp.mpiq_new_question.65.1, 2: player
  "mcp.mpiq_new_question.66": "%1$s有多少金币是 %2$s 在祭坛献祭？", // 1: mcp.mpiq_new_question.66.1, 2: player
  "mcp.mpiq_new_question.67": "%1$s有多少次是 %2$s 进行了传送？", // 1: mcp.mpiq_new_question.67.1, 2: player
  "mcp.mpiq_new_question.68": "%1$s有多少个幸运格子（黄色/黑色/命运时刻）是 %2$s 被踩中的？", // 1: mcp.mpiq_new_question.68.1, 2: player
  "mcp.mpiq_new_question.69": "%1$s有多少金币是 %2$s 投资在其最便宜的地产上的？", // 1: mcp.mpiq_new_question.69.1, 2: player
  "mcp.mpiq_new_question.70": "%1$s有多少个小游戏是 %2$s 发起的？", // 1: mcp.mpiq_new_question.70.1, 2: player
  "mcp.mpiq_new_question.71": "%1$s有多少次法术是 %2$s 施放的？", // 1: mcp.mpiq_new_question.71.1, 2: player
  "mcp.mpiq_new_question.72": "%1$s有多少份礼物是 %2$s 运送的？", // 1: mcp.mpiq_new_question.72.1, 2: player
  "mcp.mpiq_new_question.73": "%1$s有多少神庙关卡是 %2$s 完成的？", // 1: mcp.mpiq_new_question.73.1, 2: player
  "mcp.mpiq_new_question.74": "%1$s有多少次是 %2$s 穿越了不同颜色的象限？", // 1: mcp.mpiq_new_question.74.1, 2: player
  "mcp.mpiq_new_question.75": "None of these items",
  "mcp.mpiq_rules.1": "问题将出现在聊天栏中，请丢弃以你选择的答案命名的物品来作答。",
  "mcp.mpiq_rules.2": "本游戏并非冷知识问答（而是关于本局游戏的记忆考验）。",
  "mcp.mpiq_rules.3": "8 轮过后答对题数最多的玩家获胜！",
  "mcp.mpiq_rules.4": "注意：当前处于快速游戏模式，因此答案将随机生成。",
  "mcp.mpiq_start.1": "回答！",
  "mcp.mpiq_tick.1": "正确答案是...",
  "mcp.mpiq_tick.2": "%1$s回答正确！", // 1: player
  "mcp.mpiq_tick.3": "没有人答对！",
  "mcp.mr_p_no.1.1": "P先生>",
  "mcp.mr_p_no.1": "%1$s你这个懦夫。", // 1: mcp.mr_p_no.1.1
  "mcp.mr_p_no.2.1": "P先生>",
  "mcp.mr_p_no.2": "%1$s什么让你改变了主意？你害怕了吗？", // 1: mcp.mr_p_no.2.1
  "mcp.mr_p_no.3.1": "P先生>",
  "mcp.mr_p_no.3": "%1$s反正你也买不起。", // 1: mcp.mr_p_no.3.1
  "mcp.mr_p_no.4.1": "P先生>",
  "mcp.mr_p_no.4": "%1$s我们已经确定你破产了。", // 1: mcp.mr_p_no.4.1
  "mcp.mr_p_yes.1.1": "P先生>",
  "mcp.mr_p_yes.1": "%1$s好吧，我跟你赌10个金币，你不能在25秒内从池塘里钓到一条鱼。付款后即开始计时。", // 1: mcp.mr_p_yes.1.1
  "mcp.mr_p_yes.2.1": "P先生>",
  "mcp.mr_p_yes.2": "%1$s忍不住钱的诱惑，是吧？", // 1: mcp.mr_p_yes.2.1
  "mcp.mr_p_yes.3.1": "P先生>",
  "mcp.mr_p_yes.3": "%1$s好吧，我跟你赌10个金币...等等，你这个可怜的家伙连10个金币都没有。", // 1: mcp.mr_p_yes.3.1
  "mcp.mr_p_yes.4.1": "P先生>",
  "mcp.mr_p_yes.4": "%1$s你为什么改变主意？这不重要，因为你已经破产了。", // 1: mcp.mr_p_yes.4.1
  "mcp.musical_minecarts.1": "音乐会响起。一旦音乐停止，请立即抢占矿车！",
  "mcp.musical_minecarts_rules.1": "矿车将在圆顶内的随机位置生成，且生成区域每轮都会向内收缩一圈。",
  "mcp.musical_minecarts_rules.2": "生成的矿车总数将比当前剩余玩家数少一个。",
  "mcp.musical_minecarts_rules.3": "唯一没抢到座位的玩家将被淘汰。",
  "mcp.musical_minecarts_rules.4": "幸存至最后即可获胜！",
  "mcp.music_disc_challenge_check.1": "你每个回合只能尝试一次这个挑战！",
  "mcp.music_disc_challenge_end.1": "%1$s 未能通过音乐唱片挑战。", // 1: player
  "mcp.music_disc_challenge_end.2": "在点唱机里播放音乐唱片来领取你的金币。",
  "mcp.music_disc_challenge_success.1": "%1$s won %2$s从音乐唱片挑战中获得了！", // 1: player, 2: mcp.15_coins
  "mcp.narrowboatrace.1": "狭窄船只竞赛",
  "mcp.new_equipment.1": "+5 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.new_equipment.2": "套装效果：",
  "mcp.new_equipment.3.1": "+5金币",
  "mcp.new_equipment.3": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.new_equipment.3.1
  "mcp.new_equipment.4": "+4 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.new_equipment.5": "套装效果：",
  "mcp.new_equipment.6.1": "+5金币",
  "mcp.new_equipment.6": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.new_equipment.6.1
  "mcp.new_equipment.7": "+3 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.new_equipment.8": "套装效果：",
  "mcp.new_equipment.9.1": "+5金币",
  "mcp.new_equipment.9": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.new_equipment.9.1
  "mcp.new_equipment.10": "+4 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.new_equipment.11": "套装效果：",
  "mcp.new_equipment.12.1": "红色格子效果",
  "mcp.new_equipment.12": "免疫%1$s", // 1: mcp.new_equipment.12.1
  "mcp.new_equipment.13": "+3 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.new_equipment.14": "套装效果：",
  "mcp.new_equipment.15.1": "红色格子效果",
  "mcp.new_equipment.15": "免疫%1$s", // 1: mcp.new_equipment.15.1
  "mcp.new_equipment.16": "%1$s%2$s（每次落在%3$s 或 %4$s 格子上时）", // 1: mcp.plus2_, 2: mcp.Coins, 3: mcp.yellow, 4: mcp.blue
  "mcp.new_equipment.17": "套装效果：",
  "mcp.new_equipment.18.1": "红色格子效果",
  "mcp.new_equipment.18": "免疫%1$s", // 1: mcp.new_equipment.18.1
  "mcp.new_equipment.19.1": "+13% ",
  "mcp.new_equipment.19": "%1$s使用物品后回收该物品的几率", // 1: mcp.new_equipment.19.1
  "mcp.new_equipment.20": "套装效果：",
  "mcp.new_equipment.21": "+20%%获得强化物品的几率",
  "mcp.new_equipment.22.1": "+10% ",
  "mcp.new_equipment.22": "%1$s使用物品后回收该物品的几率", // 1: mcp.new_equipment.22.1
  "mcp.new_equipment.23": "套装效果：",
  "mcp.new_equipment.24": "+20%%获得强化物品的几率",
  "mcp.new_equipment.25.1": "+7% ",
  "mcp.new_equipment.25": "%1$s使用物品后回收该物品的几率", // 1: mcp.new_equipment.25.1
  "mcp.new_equipment.26": "套装效果：",
  "mcp.new_equipment.27": "+20%%获得强化物品的几率",
  "mcp.new_equipment.28.1": "+1 ",
  "mcp.new_equipment.28": "%1$s每次掷骰移动格数", // 1: mcp.new_equipment.28.1
  "mcp.new_equipment.29": "套装效果：",
  "mcp.new_equipment.30": "可在你的回合开始时开启/关闭此能力",
  "mcp.new_equipment.31.1": "+1 ",
  "mcp.new_equipment.31": "%1$s每次掷骰移动格数", // 1: mcp.new_equipment.31.1
  "mcp.new_equipment.32": "套装效果：",
  "mcp.new_equipment.33": "可在你的回合开始时开启/关闭此能力",
  "mcp.new_equipment.34.1": "+1 ",
  "mcp.new_equipment.34": "%1$s每次掷骰移动格数", // 1: mcp.new_equipment.34.1
  "mcp.new_equipment.35": "套装效果：",
  "mcp.new_equipment.36": "可在你的回合开始时开启/关闭此能力",
  "mcp.new_equipment.37.1": "+1 ",
  "mcp.new_equipment.37.2": "星碎片 ",
  "mcp.new_equipment.37": "%1$s%2$s（每次星星交易）", // 1: mcp.new_equipment.37.1, 2: mcp.new_equipment.37.2
  "mcp.new_equipment.38": "套装效果：",
  "mcp.new_equipment.39.1": "30金币",
  "mcp.new_equipment.39": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.new_equipment.39.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.new_equipment.40.1": "+1 ",
  "mcp.new_equipment.40.2": "星碎片 ",
  "mcp.new_equipment.40": "%1$s%2$s（每次星星交易）", // 1: mcp.new_equipment.40.1, 2: mcp.new_equipment.40.2
  "mcp.new_equipment.41": "套装效果：",
  "mcp.new_equipment.42.1": "30金币",
  "mcp.new_equipment.42": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.new_equipment.42.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.new_equipment.43.1": "+1 ",
  "mcp.new_equipment.43.2": "星碎片 ",
  "mcp.new_equipment.43": "%1$s%2$s（每次星星交易）", // 1: mcp.new_equipment.43.1, 2: mcp.new_equipment.43.2
  "mcp.new_equipment.44": "套装效果：",
  "mcp.new_equipment.45.1": "30金币",
  "mcp.new_equipment.45": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.new_equipment.45.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.new_equipment.46": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.new_equipment.47": "冷却时间：",
  "mcp.new_equipment.48.1": "4回合",
  "mcp.new_equipment.48": "1件护甲：%1$s", // 1: mcp.new_equipment.48.1
  "mcp.new_equipment.49.1": "3回合",
  "mcp.new_equipment.49": "2件护甲：%1$s", // 1: mcp.new_equipment.49.1
  "mcp.new_equipment.50.1": "2回合",
  "mcp.new_equipment.50": "3件护甲：%1$s", // 1: mcp.new_equipment.50.1
  "mcp.new_equipment.51": "套装效果：",
  "mcp.new_equipment.52": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.new_equipment.53": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.new_equipment.54": "冷却时间：",
  "mcp.new_equipment.55.1": "4回合",
  "mcp.new_equipment.55": "1件护甲：%1$s", // 1: mcp.new_equipment.55.1
  "mcp.new_equipment.56.1": "3回合",
  "mcp.new_equipment.56": "2件护甲：%1$s", // 1: mcp.new_equipment.56.1
  "mcp.new_equipment.57.1": "2回合",
  "mcp.new_equipment.57": "3件护甲：%1$s", // 1: mcp.new_equipment.57.1
  "mcp.new_equipment.58": "套装效果：",
  "mcp.new_equipment.59": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.new_equipment.60": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.new_equipment.61": "冷却时间：",
  "mcp.new_equipment.62.1": "4回合",
  "mcp.new_equipment.62": "1件护甲：%1$s", // 1: mcp.new_equipment.62.1
  "mcp.new_equipment.63.1": "3回合",
  "mcp.new_equipment.63": "2件护甲：%1$s", // 1: mcp.new_equipment.63.1
  "mcp.new_equipment.64.1": "2回合",
  "mcp.new_equipment.64": "3件护甲：%1$s", // 1: mcp.new_equipment.64.1
  "mcp.new_equipment.65": "套装效果：",
  "mcp.new_equipment.66": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.next_turn.1": "当前回合玩家必须在线才能继续",
  "mcp.next_turn.2": "\n现在是%1$s的回合！", // 1: player
  "mcp.next_turn.3": "%1$s 的回合。%2$s 激活了一个", // 1: player, 2: mcp.SpiritShield
  "mcp.next_turn.4.1": " 拥有 ",
  "mcp.next_turn.4.2": " 激活了一个",
  "mcp.next_turn.4": "%1$s%2$s%3$s灵魂护盾%4$s", // 1: player, 2: mcp.next_turn.4.1, 3: score, 4: mcp.next_turn.4.2
  "mcp.next_turn.5": "%1$s 的回合。%2$s 激活了一个", // 1: player, 2: mcp.ThornedSpiritShield
  "mcp.next_turn.6.1": " 拥有 ",
  "mcp.next_turn.6.2": " 激活了一个",
  "mcp.next_turn.6": "%1$s%2$s%3$s灵魂护盾%4$s", // 1: player, 2: mcp.next_turn.6.1, 3: score, 4: mcp.next_turn.6.2
  "mcp.next_turn.7": "%1$s's %2$s将在%3$s回合后失效。", // 1: player, 2: mcp.Pickpocketer, 3: score
  "mcp.next_turn.8": "%1$s's%2$s将在%3$s回合。", // 1: player, 2: mcp.Pickpocketer, 3: score
  "mcp.next_turn.9": "%1$s's %2$s 已失效。", // 1: player, 2: mcp.Pickpocketer
  "mcp.next_turn.10.2.hover": "%1$s%2$s个金币。持续3个回合。", // 1: mcp.PickpocketerDescription1, 2: score
  "mcp.next_turn.10": "%1$s's %2$s将在%3$s回合后失效。", // 1: player, 2: mcp.PocketPlunderer, 3: score
  "mcp.next_turn.11.2.hover": "%1$s%2$s个金币。持续3个回合。", // 1: mcp.PickpocketerDescription1, 2: score
  "mcp.next_turn.11": "%1$s's %2$s将在%3$s回合。", // 1: player, 2: mcp.PocketPlunderer, 3: score
  "mcp.next_turn.12.2.hover": "%1$s%2$s个金币。持续3个回合。", // 1: mcp.PickpocketerDescription1, 2: score
  "mcp.next_turn.12": "%1$s's %2$s 已失效。", // 1: player, 2: mcp.PocketPlunderer
  "mcp.next_turn.13": "交通灯已解锁！",
  "mcp.next_turn.14.1": "末影传送",
  "mcp.next_turn.14": "你可以使用你的%1$s能力", // 1: mcp.next_turn.14.1
  "mcp.next_turn.15.2": "末影传送",
  "mcp.next_turn.15": "%1$s%2$s%3$s，直到你可以使用你的%4$s能力", // 1: score, 2: " ", 3: mcp.TurnBossbar, 4: mcp.next_turn.15.2
  "mcp.next_turn.16.1": "回合",
  "mcp.next_turn.16.2": "末影传送",
  "mcp.next_turn.16": "%1$s%2$s，直到你可以使用你的%3$s能力", // 1: score, 2: mcp.next_turn.16.1, 3: mcp.next_turn.16.2
  "mcp.not_in_front_of_star_seller.1": "确保你正对着星星商人。",
  "mcp.obstacle_field.1": "穿越遍布废料与废墟的场地，全速奔向信标。",
  "mcp.obstacle_field_end.1": "所有玩家必须在线才能继续",
  "mcp.obstacle_field_new_round.1": "%1$s 已被淘汰！", // 1: player
  "mcp.obstacle_field_new_round.2": "出现平局，多名玩家被同时淘汰！",
  "mcp.obstacle_field_new_round.3": "%1$s 已被淘汰！", // 1: player
  "mcp.obstacle_field_rules.1": "最后一名抵达信标的玩家将被淘汰。",
  "mcp.obstacle_field_rules.2": "每当有玩家被淘汰，信标就会移动位置，随即开始新的一轮。",
  "mcp.obstacle_field_rules.3": "在每一轮中幸存至最后的玩家获胜！",
  "mcp.odd_one_out.1": "村庄中将出现20位村民。其中一位村民的外观与众不同。",
  "mcp.odd_one_out.2": "村庄中将出现24位村民。其中一位村民的外观与众不同。",
  "mcp.odd_one_out.3": "村庄中将出现29位村民。其中一位村民的外观与众不同。",
  "mcp.odd_one_out_end.1": "所有玩家必须在线才能继续",
  "mcp.odd_one_out_end.2": "得分：",
  "mcp.odd_one_out_end.3": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.4": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.5": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.6": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.7": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.8": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.9": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.10": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.11": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.12": "%1$s%2$s%3$s分", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_new_round.1": "开找！",
  "mcp.odd_one_out_round_end.1": "%1$s 第1个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.2": "%1$s 第2个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.3": "%1$s 第3个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.4": "%1$s 第4个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.5": "%1$s 第5个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.6": "%1$s 第6个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.7": "%1$s 第7个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.8": "%1$s 第8个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.9": "%1$s 第9个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.10": "%1$s 第10个找到了目标村民，用时 %2$s%3$s%4$s 秒。 ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.11": "%1$s 未能找到目标村民。", // 1: player
  "mcp.odd_one_out_rules.1": "回合开始后，请找出并右键点击那个外观不同的村民。",
  "mcp.odd_one_out_rules.2": "若点击错误村民，短时间内将获得缓慢效果。",
  "mcp.odd_one_out_rules.3": "最先找出目标村民的玩家可获得 %1$s 分，第二名可获得 %2$s 分，以此类推。若未及时找到村民则得0分。", // 1: score, 2: score
  "mcp.odd_one_out_rules.4": "游戏共进行3回合，最终得分最高者获胜！",
  "mcp.odd_one_out_talk.1": "你找到了正确的村民！",
  "mcp.odd_one_out_talk.2": "不是这个村民",
  "mcp.oitq.1": "你将获得一把剑、一把弓和一支箭。",
  "mcp.oitq_end.1": "所有玩家必须在线才能继续",
  "mcp.oitq_end.2": "总击杀数：",
  "mcp.oitq_end.3": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.4": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.5": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.6": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.7": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.8": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.9": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.10": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.11": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.12": "%1$s%2$s%3$s 次击杀", // 1: player, 2: ": ", 3: score
  "mcp.oitq_rules.1": "你的箭可以一击必杀。",
  "mcp.oitq_rules.2": "如果你射偏了，你必须用剑来击杀对手。",
  "mcp.oitq_rules.3": "当你击杀或被击杀后，你会重新获得一支箭。",
  "mcp.oitq_rules.4": "你会在几秒后重生。游戏将在90秒后结束。",
  "mcp.oitq_rules.5": "游戏结束时，击杀数最高的玩家获胜！击杀队友不会获得分数。",
  "mcp.oitq_rules.6": "游戏结束时，击杀数最高的玩家获胜！",
  "mcp.oitq_start.1": "开始战斗！",
  "mcp.on_the_dot.1": "这是一个考验计时能力的小游戏。请尽可能精准地估算 15 秒的时间。",
  "mcp.on_the_dot_end.1": "所有玩家必须在线才能继续",
  "mcp.on_the_dot_end.2": "%1$s%2$s%3$s 刻（偏早）", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.3": "%1$s%2$s%3$s 刻误差。分秒不差！", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.4": "%1$s%2$s%3$s 刻（偏早）", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.5": "%1$s%2$s%3$s 刻误差。分秒不差！", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.6": "%1$s%2$s%3$s 刻（偏晚）", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.7": "%1$s%2$s%3$s 刻（偏晚）", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_rules.1": "前 3 秒会有倒计时提示。",
  "mcp.on_the_dot_rules.2": "请尽可能在倒计时归零的瞬间按下按钮。",
  "mcp.on_the_dot_rules.3": "按下按钮时机最接近零秒的玩家获胜！",
  "mcp.on_the_dot_start.1": "计时开始！",
  "mcp.on_the_dot_tick.1": " ",
  "mcp.op_skip_turn_confirm.1.1": "\n点击这里确认",
  "mcp.op_skip_turn_confirm.1": "这将跳过当前玩家的回合。只有在你卡住时才使用此物品。%1$s", // 1: mcp.op_skip_turn_confirm.1.1
  "mcp.op_skip_turn_confirm.2.1": "\n点击这里确认",
  "mcp.op_skip_turn_confirm.2": "这将跳过当前玩家的回合。只有在你卡住时才使用此物品。%1$s", // 1: mcp.op_skip_turn_confirm.2.1
  "mcp.orange_event_anvil_trap.1": "%1$s 收到一个 %2$s!", // 1: player, 2: mcp.AnvilTrap
  "mcp.orange_event_anvil_trap.2.1": "铁砧陷阱",
  "mcp.orange_event_anvil_trap.2": "%1$s 收到了%2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_anvil_trap.2.1
  "mcp.orange_event_anvil_trap.3": "%1$s 收到一个 %2$s!", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.orange_event_anvil_trap.4.1": " 收到了",
  "mcp.orange_event_anvil_trap.4": "%1$s%2$s%3$s§f§k§lM§r铁砧死亡陷阱§f§k§lM§r%4$s", // 1: player, 2: mcp.orange_event_anvil_trap.4.1, 3: score, 4: mcp.exclamation_mark
  "mcp.orange_event_candy_cannon.1": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.CandyCannon
  "mcp.orange_event_candy_cannon.2.1": " 收到了",
  "mcp.orange_event_candy_cannon.2": "%1$s%2$s%3$s Candy Cannons!", // 1: player, 2: mcp.orange_event_candy_cannon.2.1, 3: score
  "mcp.orange_event_candy_cannon.3": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.SandyCannon
  "mcp.orange_event_candy_cannon.4.1": " 收到了",
  "mcp.orange_event_candy_cannon.4": "%1$s%2$s%3$s 沙土大炮！", // 1: player, 2: mcp.orange_event_candy_cannon.4.1, 3: score
  "mcp.orange_event_candy_cannon.5": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.CandyCannon2
  "mcp.orange_event_candy_cannon.6.1": " 收到了",
  "mcp.orange_event_candy_cannon.6": "%1$s%2$s%3$s §f§k§lM§r糖果大炮 2.0§f§k§lM§r！", // 1: player, 2: mcp.orange_event_candy_cannon.6.1, 3: score
  "mcp.orange_event_candy_cannon.7.2.hover": "%1$s!", // 1: mcp.SandyCannon2Description
  "mcp.orange_event_candy_cannon.7": "%1$s 从额外好运事件中收到了%2$s", // 1: player, 2: mcp.SandyCannon2
  "mcp.orange_event_candy_cannon.8.1": " 收到了",
  "mcp.orange_event_candy_cannon.8": "%1$s%2$s%3$s §f§k§lM§r沙土大炮 2.0§f§k§lM§r！", // 1: player, 2: mcp.orange_event_candy_cannon.8.1, 3: score
  "mcp.orange_event_ender_trap.1": "%1$s has received an %2$s!", // 1: player, 2: mcp.EnderTrap
  "mcp.orange_event_ender_trap.2.1": " §f§k§lM§r末影光环陷阱§f§k§lM§r",
  "mcp.orange_event_ender_trap.2": "%1$s 收到了%2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_ender_trap.2.1
  "mcp.orange_event_fire_trap.1": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.FireTrap
  "mcp.orange_event_fire_trap.2.1": " 火焰陷阱",
  "mcp.orange_event_fire_trap.2": "%1$s 收到了%2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_fire_trap.2.1
  "mcp.orange_event_fire_trap.3": "%1$s 收到一个 %2$s!", // 1: player, 2: mcp.InfernoTrap
  "mcp.orange_event_fire_trap.4.1": " §f§k§lM§r地狱陷阱§f§k§lM§r",
  "mcp.orange_event_fire_trap.4": "%1$s 收到了%2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_fire_trap.4.1
  "mcp.orange_event_honey_boost.1": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.orange_event_honey_boost.2.1": " 蜂蜜助力！",
  "mcp.orange_event_honey_boost.2": "%1$s 收到了%2$s%3$s", // 1: player, 2: score, 3: mcp.orange_event_honey_boost.2.1
  "mcp.orange_event_honey_boost.3": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.orange_event_honey_boost.4.1": " §f§k§lM§r蜂蜜冲刺§f§k§lM§r！",
  "mcp.orange_event_honey_boost.4": "%1$s 收到了%2$s%3$s", // 1: player, 2: score, 3: mcp.orange_event_honey_boost.4.1
  "mcp.orange_event_ice_trap.1": "%1$s 收到了一件%2$s%3$s!", // 1: player, 2: " ", 3: mcp.IceTrap
  "mcp.orange_event_ice_trap.2.1": " 寒冰陷阱",
  "mcp.orange_event_ice_trap.2": "%1$s 收到了%2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_ice_trap.2.1
  "mcp.orange_event_ice_trap.3": "%1$s 收到一个%2$s!", // 1: player, 2: mcp.FreezeTrap
  "mcp.orange_event_ice_trap.4.1": " §f§k§lM§r冰冻陷阱§f§k§lM§r",
  "mcp.orange_event_ice_trap.4": "%1$s 收到了%2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_ice_trap.4.1
  "mcp.orange_event_lightning_trap.1": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.ZapTrap
  "mcp.orange_event_lightning_trap.2.1": " 电击陷阱",
  "mcp.orange_event_lightning_trap.2": "%1$s 收到了%2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_lightning_trap.2.1
  "mcp.orange_event_lightning_trap.3": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.LightningTrap
  "mcp.orange_event_lightning_trap.4.1": " 收到了",
  "mcp.orange_event_lightning_trap.4": "%1$s%2$s%3$s §f§k§lM§r闪电陷阱§f§k§lM§r%4$s", // 1: player, 2: mcp.orange_event_lightning_trap.4.1, 3: score, 4: mcp.exclamation_mark
  "mcp.orange_event_mini_dice.1": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.orange_event_mini_dice.2": "%1$s 收到了%2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.MiniDice
  "mcp.orange_event_mini_dice.3": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.orange_event_mini_dice.4": "%1$s 收到了%2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.BinaryDice
  "mcp.orange_event_reroll_token.1": "%1$s 从额外好运事件中收到了%2$s", // 1: player, 2: mcp.RerollToken
  "mcp.orange_event_reroll_token.2.1": " 收到了",
  "mcp.orange_event_reroll_token.2": "%1$s%2$s%3$s 重掷代币！", // 1: player, 2: mcp.orange_event_reroll_token.2.1, 3: score
  "mcp.orange_event_reroll_token.3": "%1$s 从额外好运事件中收到了%2$s%3$s", // 1: player, 2: mcp.PremiumRerollToken, 3: "!"
  "mcp.orange_event_reroll_token.4.1": " 收到了",
  "mcp.orange_event_reroll_token.4": "%1$s%2$s%3$s §f§k§lM§r高级重掷代币§f§k§lM§r！%4$s", // 1: player, 2: mcp.orange_event_reroll_token.4.1, 3: score, 4: "!"
  "mcp.orange_event_reverse_a_board.1": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.ReverseABoard
  "mcp.orange_event_reverse_a_board.2.1": " 收到了",
  "mcp.orange_event_reverse_a_board.2": "%1$s%2$s%3$s 棋盘反转！", // 1: player, 2: mcp.orange_event_reverse_a_board.2.1, 3: score //enhanced version when it exists,
  "mcp.orange_event_reverse_a_board.3": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.Freeverser
  "mcp.orange_event_reverse_a_board.4.1": " 收到了",
  "mcp.orange_event_reverse_a_board.4": "%1$s%2$s%3$s 棋盘反转！", // 1: player, 2: mcp.orange_event_reverse_a_board.4.1, 3: score
  "mcp.orange_event_thrice_dice.1": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.orange_event_thrice_dice.2": "%1$s 从额外好运事件中收到了%2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.ThriceDice
  "mcp.orange_event_thrice_dice.3": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.orange_event_thrice_dice.4": "%1$s 从额外好运事件中收到了%2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.WeightedThriceDice
  "mcp.orange_event_twice_dice.1": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.orange_event_twice_dice.2": "%1$s 收到了%2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.TwiceDice
  "mcp.orange_event_twice_dice.3": "%1$s 从额外好运事件中收到了%2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.orange_event_twice_dice.4": "%1$s 收到了%2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.WeightedTwiceDice
  "mcp.pablo_the_pincher_steal.1": "1号地产",
  "mcp.pablo_the_pincher_steal.2": "2号地产",
  "mcp.pablo_the_pincher_steal.3": "3号地产",
  "mcp.pablo_the_pincher_steal.4": "4号地产",
  "mcp.pablo_the_pincher_steal.5": "%1$s 偷走了%2$s%3$s，来自 %4$s's %5$s 投资！", // 1: player, 2: score, 3: mcp._Coins, 4: player, 5: entity
  "mcp.pablo_the_pincher_steal.6.2": "水绿色团队",
  "mcp.pablo_the_pincher_steal.6": "%1$s 偷走了%2$s%3$s 来自 %4$s's %5$s 投资！", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.6.2, 5: entity
  "mcp.pablo_the_pincher_steal.7.2": "金色团队",
  "mcp.pablo_the_pincher_steal.7": "%1$s 偷走了%2$s%3$s 来自 %4$s's %5$s 投资！", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.7.2, 5: entity
  "mcp.pablo_the_pincher_steal.8.2": "紫色团队",
  "mcp.pablo_the_pincher_steal.8": "%1$s 偷走了%2$s%3$s 来自 %4$s's %5$s 投资！", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.8.2, 5: entity
  "mcp.pablo_the_pincher_steal.9.2": "蓝绿色团队",
  "mcp.pablo_the_pincher_steal.9": "%1$s 偷走了%2$s%3$s 来自 %4$s's %5$s 投资！", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.9.2, 5: entity
  "mcp.pablo_the_pincher_steal.10.2": "粉色团队",
  "mcp.pablo_the_pincher_steal.10": "%1$s 偷走了%2$s%3$s 来自 %4$s's %5$s 投资！", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.10.2, 5: entity
  "mcp.pablo_the_pincher_steal.11.2": "棕色团队",
  "mcp.pablo_the_pincher_steal.11": "%1$s 偷走了%2$s%3$s 来自 %4$s's %5$s 投资！", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.11.2, 5: entity
  "mcp.pac_cube.1": "本局游戏由三位幽灵 %1$s 对抗吃豆方块 %2$s.", // 1: player, 2: player
  "mcp.pac_cube.2": "本局游戏由六位幽灵 %1$s 对抗两位吃豆方块 %2$s.", // 1: player, 2: player
  "mcp.pac_cube_actionbar.1": " ",
  "mcp.pac_cube_last_life.1": "%1$s 被抓住了！还剩最后一条命。", // 1: player
  "mcp.pac_cube_last_life.2": "%1$s 均被抓获！还剩最后一条命。", // 1: player
  "mcp.pac_cube_respawn_powerup.1": "一个新的强化道具已在角落生成！",
  "mcp.pac_cube_rules.1": "%1$s 必须收集迷宫中散落的所有光球，并同时躲避幽灵的追击。", // 1: player
  "mcp.pac_cube_rules.2": "%1$s 必须追捕 %2$s ，通过触碰来抓获目标。", // 1: player, 2: player
  "mcp.pac_cube_rules.3": "吃豆方块也可以收集四个角落的强化道具，从而反过来吞噬幽灵。",
  "mcp.pac_cube_rules.4": "踩上强化道具即可立即激活效果。",
  "mcp.pac_cube_rules.5": "当吃豆方块处于可被攻击状态超过 20 秒后，一个新的强化道具将在随机空位生成。",
  "mcp.pac_cube_rules.6": "吃豆方块有两条命。若幽灵被强化后的吃豆方块吃掉，将在 10 秒后复活。",
  "mcp.pac_cube_tick.1": "吃豆方块现在可以吞噬你了。快跑！",
  "mcp.pac_cube_tick.2": "你在 5 秒内可以吞噬幽灵！",
  "mcp.pac_cube_tick.3": "吃豆方块现在可以吞噬你了。快跑！",
  "mcp.pac_cube_tick.4": "你在 5 秒内可以吞噬幽灵！",
  "mcp.pac_cube_tick.5": "吃豆方块无法再吞噬你了。",
  "mcp.pac_cube_tick.6": "你无法再吞噬幽灵了。",
  "mcp.pac_cube_tick.7": "你被吃豆方块吃掉了。10 秒后复活。",
  "mcp.pac_maze_approach_shop.1": "%1$s 你好，玩家！我这里有些超赞的商品出售。", // 1: mcp.merchant_
  "mcp.pac_maze_choose_warp.1": "你的金币不足，无法选择传送点。",
  "mcp.pac_maze_choose_warp2.1": "你将前往的传送点会以高亮白色显示。",
  "mcp.pac_maze_cutscene.1.2": " <否>",
  "mcp.pac_maze_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.pac_maze_cutscene.1.2
  "mcp.pac_maze_cutscene.2.1": "\n信息> ",
  "mcp.pac_maze_cutscene.2": "%1$s“吃豆迷宫”是一张错综复杂的巨型地图，其主题源自风靡一时的街机游戏《吃豆人》。", // 1: mcp.pac_maze_cutscene.2.1
  "mcp.pac_maze_cutscene.3.1": "\n购买星星> ",
  "mcp.pac_maze_cutscene.3.2": "星星商人",
  "mcp.pac_maze_cutscene.3": "%1$s本图有两名 %2$s 始终保持活跃，他们每人都出售 %3$s，价格为20 %4$s。 %5$s 会在 %6$s 被买走后变换位置。", // 1: mcp.pac_maze_cutscene.3.1, 2: mcp.pac_maze_cutscene.3.2, 3: mcp.Star, 4: mcp.Coins, 5: mcp.StarSeller, 6: mcp.Star
  "mcp.pac_maze_cutscene.4.1": "\n豆子之星> ",
  "mcp.pac_maze_cutscene.4.2": "地图专属星星",
  "mcp.pac_maze_cutscene.4": "%1$s本地图中的%2$s 将颁发给在本张地图上收集“豆子”最多的玩家。路过豆子所在的格子即可将其收集。豆子只能收集一次，且不会刷新。", // 1: mcp.pac_maze_cutscene.4.1, 2: mcp.pac_maze_cutscene.4.2
  "mcp.pac_maze_cutscene.5.1": "\n豆子之星> ",
  "mcp.pac_maze_cutscene.5.2": "地图专属星星",
  "mcp.pac_maze_cutscene.5": "%1$s本地图中的%2$s 将颁发给在本张地图上收集“吃豆点”最多的玩家。路过吃豆点所在的格子即可将其收集。吃豆点只能收集一次，且不会刷新。", // 1: mcp.pac_maze_cutscene.5.1, 2: mcp.pac_maze_cutscene.5.2
  "mcp.pac_maze_cutscene.6.1": "\n能量豆> ",
  "mcp.pac_maze_cutscene.6": "%1$s能量豆能激活收集者的被动能力。在其回合内，若该玩家路过任何敌对玩家，将从对方身上窃取 8 %2$s ，并把受害者传送回起点。能量豆被收集后，将在当回合及随后的 3 个回合内持续生效。能力失效后，能量豆会刷新，允许其他玩家收集。", // 1: mcp.pac_maze_cutscene.6.1, 2: mcp.Coins
  "mcp.pac_maze_cutscene.7.1": "\n传送通道> ",
  "mcp.pac_maze_cutscene.7": "%1$s地图上有 8 个传送通道。进入通道时，你可以选择：传送到对面的连接通道（花费 5 %2$s ），传送到随机通道（花费 5 %3$s ），或传送到你指定的通道（花费 10 %4$s）来扔出TNT。", // 1: mcp.pac_maze_cutscene.7.1, 2: mcp.Coins, 3: mcp.Coins, 4: mcp.Coins
  "mcp.pac_maze_cutscene.8.1": "\n品红方格> ",
  "mcp.pac_maze_cutscene.8": "%1$s停在品红色格子上时，会切换其旁边的阻挡路径的开启/关闭状态。", // 1: mcp.pac_maze_cutscene.8.1
  "mcp.pac_maze_cutscene.9": "%1$s <下一页>", // 1: mcp.previous
  "mcp.pac_maze_cutscene.10": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.pac_maze_description.1.1": "吃豆迷宫地图> ",
  "mcp.pac_maze_description.1": "%1$s这张地图有两个星星商人。路径由箭头方块标记。当你接近一个传送门时，你可以选择去链接的传送门（对面）、选择你的传送门或随机传送。奖励之星可以通过在地图上收集最多颗粒来获得。颗粒不会重生。能量颗粒（末影之眼）可以让你在被激活后的两个回合内，如果你经过其他玩家，就可以偷走他们的金币并把他们送回起点。", // 1: mcp.pac_maze_description.1.1
  "mcp.pac_maze_linked_warp.1": "你的金币不足以使用链接的传送门。",
  "mcp.pac_maze_next_turn.1": "一个道具已重生！",
  "mcp.pac_maze_power_pellet_hit.1": "%1$s 偷走了%2$s%3$s，来自 %4$s 并把他们送回了起点！", // 1: player, 2: score, 3: mcp._Coins, 4: entity
  "mcp.pac_maze_random_warp.1": "你的金币不足以使用随机传送门。",
  "mcp.pac_maze_tick.1.1": "你想传送到哪里？\n",
  "mcp.pac_maze_tick.1.2": " （5金币）\n",
  "mcp.pac_maze_tick.1.3": "（5金币）\n",
  "mcp.pac_maze_tick.1.4": "（10金币）",
  "mcp.pac_maze_tick.1": "%1$s传送到链接的位置%2$s传送到随机位置%3$s选择位置%4$s", // 1: mcp.pac_maze_tick.1.1, 2: mcp.pac_maze_tick.1.2, 3: mcp.pac_maze_tick.1.3, 4: mcp.pac_maze_tick.1.4
  "mcp.parkour.1": "穿越跑酷赛道。",
  "mcp.parkour_difficulty.1": "当玩家在跑酷上时，无法切换跑酷难度。",
  "mcp.parkour_difficulty.2": "Medium",
  "mcp.parkour_difficulty.3": "Hard",
  "mcp.parkour_difficulty.4": "Easy",
  "mcp.parkour_rules.1": "踩过红石灯以到达检查点。",
  "mcp.parkour_rules.2": "总共有15个检查点。扔掉旗帜可以回到检查点。",
  "mcp.parkour_rules.3": "第一个到达终点的玩家获胜，或者在游戏结束时完成最多检查点的玩家获胜。",
  "mcp.parkour_start.1": "开始！",
  "mcp.parkour_tick.1": "%1$s 已完成！", // 1: player
  "mcp.pass_colored_spot.1": "%1$s%2$s个金币", // 1: "+", 2: score
  "mcp.StarSeller_": "星星商人> ",
  "mcp.pass_colored_spot.3": "%1$s星星出售！它是你的了，只需花费 %2$s%3$s!", // 1: mcp.pass_colored_spot.3.1, 2: score, 3: (Coin or Coins)
  "mcp.pass_colored_spot.4": "%1$s你好冒险者！我这里有一颗星星，售价是 %2$s%3$s.", // 1: mcp.pass_colored_spot.4.1, 2: score, 3: (Coin or Coins)
  "mcp.pass_colored_spot.5": "%1$s喂，老伙计！我珍藏的一颗星星只要你付 %2$s%3$s。想要吗？", // 1: mcp.pass_colored_spot.5.1, 2: score, 3: (Doubloon or Doubloons)
  "mcp.pass_colored_spot.6": "%1$s嘿，玩家！我卖的一颗星星只要 %2$s%3$s.", // 1: mcp.pass_colored_spot.6.1, 2: score, 3: (Coin or Coins)
  "mcp.pass_colored_spot.7": "%1$s你到了！我提供不同数量的星星，价格各异，任君挑选。", // 1: mcp.pass_colored_spot.7.1
  "mcp.pass_colored_spot.8": "%1$s嘿，地表人！既来之则安之，这颗星星就卖你 %2$s%3$s.", // 1: mcp.pass_colored_spot.8.1, 2: score, 3: (Coin or Coins)
  "mcp.pass_colored_spot.9": "%1$s你到了！我可以给你一颗星星，以此交换 %2$s 枚你最好的钱币%3$s!", // 1: mcp.pass_colored_spot.9.1, 2: score, 3: mcp._coins
  "mcp.pass_colored_spot.10": "%1$s邦哒邦邦~ 我有一颗星星给你。我只需要 %2$s%3$s.", // 1: mcp.pass_colored_spot.10.1, 2: score, 3: (Coin or Coins)
  "mcp.pass_colored_spot.11": "%1$s我有你正需要的东西，星星！而且只需要花费 %2$s%3$s!", // 1: mcp.pass_colored_spot.11.1, 2: score, 3: (Coin or Coins)
  "mcp.pass_colored_spot.12": "%1$s阿布拉卡达布拉，星星现身！只要收你 %2$s%3$s 它就是你的了！", // 1: mcp.pass_colored_spot.12.1, 2: score, 3: (Coin or Coins)
  "mcp.pass_colored_spot.13": "%1$s厚厚厚！又到了买星星的季节。我有一颗给你，只要 %2$s%3$s!", // 1: mcp.pass_colored_spot.13.1, 2: score, 3: (Coin or Coins)
  "mcp.pass_colored_spot.14": "%1$s你好，旅行者。我这里有颗星星要卖给你，如果你有足够的业力，我可以给你折扣。", // 1: mcp.pass_colored_spot.14.1
  "mcp.pass_colored_spot.15.2": "20",
  "mcp.pass_colored_spot.15": "%1$s星星出售！它是你的了，只需花费 %2$s%3$s!", // 1: mcp.pass_colored_spot.15.1, 2: mcp.pass_colored_spot.15.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.16.2": "20",
  "mcp.pass_colored_spot.16": "%1$s你好冒险者！我这里有一颗星星，售价是 %2$s%3$s.", // 1: mcp.pass_colored_spot.16.1, 2: mcp.pass_colored_spot.16.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.17.2": "20",
  "mcp.pass_colored_spot.17": "%1$s喂，老伙计！我珍藏的一颗星星只要你付 %2$s%3$s。想要吗？", // 1: mcp.pass_colored_spot.17.1, 2: mcp.pass_colored_spot.17.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.18.2": "20",
  "mcp.pass_colored_spot.18": "%1$s嘿，玩家！我卖的一颗星星只要 %2$s%3$s.", // 1: mcp.pass_colored_spot.18.1, 2: mcp.pass_colored_spot.18.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.19": "%1$s你到了！我提供不同数量的星星，价格各异，任君挑选。", // 1: mcp.pass_colored_spot.19.1
  "mcp.pass_colored_spot.20.2": "20",
  "mcp.pass_colored_spot.20": "%1$s嘿，地表人！既来之则安之，这颗星星就卖你 %2$s%3$s.", // 1: mcp.pass_colored_spot.20.1, 2: mcp.pass_colored_spot.20.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.21.2": "20",
  "mcp.pass_colored_spot.21": "%1$s你到了！我可以给你一颗星星，以此交换 %2$s 枚你最好的钱币%3$s!", // 1: mcp.pass_colored_spot.21.1, 2: mcp.pass_colored_spot.21.2, 3: mcp._coins
  "mcp.pass_colored_spot.22.2": "20",
  "mcp.pass_colored_spot.22": "%1$s邦哒邦邦~ 我有一颗星星给你。我只需要 %2$s%3$s.", // 1: mcp.pass_colored_spot.22.1, 2: mcp.pass_colored_spot.22.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.23.2": "20",
  "mcp.pass_colored_spot.23": "%1$s我有你正需要的东西，星星！而且只需要花费 %2$s%3$s!", // 1: mcp.pass_colored_spot.23.1, 2: mcp.pass_colored_spot.23.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.24.2": "20",
  "mcp.pass_colored_spot.24": "%1$s阿布拉卡达布拉，星星现身！只要收你 %2$s%3$s 它就是你的了！", // 1: mcp.pass_colored_spot.24.1, 2: mcp.pass_colored_spot.24.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.25.2": "20",
  "mcp.pass_colored_spot.25": "%1$s厚厚厚！又到了买星星的季节。我有一颗给你，只要 %2$s%3$s!", // 1: mcp.pass_colored_spot.25.1, 2: mcp.pass_colored_spot.25.2, 3: (Coin or Coins)
  "mcp.pass_colored_spot.26.2": "20",
  "mcp.pass_colored_spot.26.4": " 来收集。不需要业力",
  "mcp.pass_colored_spot.26": "%1$s你好，旅行者。我这里有颗星星，你可以花费 %2$s%3$s%4$s!", // 1: mcp.pass_colored_spot.26.1, 2: mcp.pass_colored_spot.26.2, 3: (Coin or Coins), 4: mcp.pass_colored_spot.26.4
  "mcp.pass_colored_spot.26.1": "Star Seller> ",
  "mcp.pass_colored_spot.27": "%1$sHey! Can I interest you in a single star? It will cost 20 %2$s.", // mcp.pass_colored_spot.27.1, 2: mcp.Coins
  "mcp.path1_off.1": "路径已关闭！",
  "mcp.path1_on.1": "一条路径被打开了！",
  "mcp.path2_off.1": "路径已关闭！",
  "mcp.path2_on.1": "一条路径被打开了！",
  "mcp.path3_off.1": "路径已关闭！",
  "mcp.path3_on.1": "一条路径被打开了！",
  "mcp.path_finder.1": "场地为一个 5x5 的白色网格，随机散布着 3 到 4 个黑色障碍。",
  "mcp.path_finder_end.1": "所有玩家必须在线才能继续",
  "mcp.path_finder_end.2": "%1$s 成功走完了全程！", // 1: player
  "mcp.path_finder_generate_end2.1": " ",
  "mcp.PathFinderGenerateProgress": "路径生成中：%1$s%2$s", // 1: "|", 2: " | | | | | | | | | | | | | | | | | | | | | |"
  "mcp.path_finder_rules.1": "需从己方出发，以“一笔画”的方式走遍所有白格抵达对面（不可重复或遗漏）。",
  "mcp.path_finder_rules.2": "踩中黑色方块会被传送回起点。",
  "mcp.path_finder_rules.3": "最先走完全程的玩家获胜！",
  "mcp.path_finder_start.1": "出发！",
  "mcp.pc_maze_challenge_end.1": "%1$s 未能通过蘑菇迷宫挑战。", // 1: player
  "mcp.pc_maze_challenge_end.2": "%1$s 完成了蘑菇迷宫挑战并赢得了%2$s.", // 1: player, 2: mcp.10_coins
  "mcp.pc_maze_tick.1": "请等待迷宫生成...",
  "mcp.pc_maze_tick.2.1": "卡尼：",
  "mcp.pc_maze_tick.2": "%1$s 通过使用彩色传送门，穿过地下室的迷宫。在传送门里潜行可以传送到相同颜色的另一个传送门。在你按下按钮后，你有25秒的时间找到红色蘑菇并返回，否则门会关闭。如果你成功了，我将奖励你10个金币。", // 1: mcp.pc_maze_tick.2.1
  "mcp.pearl_hurl.1": "使用末影珍珠传送至不同平台。",
  "mcp.pearl_hurl_end.1": "所有玩家必须在线才能继续",
  "mcp.pearl_hurl_finish.1": "%1$s 已完成！", // 1: player
  "mcp.pearl_hurl_finish.2": "%1$s 已完成！", // 1: player
  "mcp.pearl_hurl_finish.3": "%1$s 已完成！", // 1: player
  "mcp.pearl_hurl_rules.1": "遵循告示牌箭头与方块指示的方向前进。",
  "mcp.pearl_hurl_rules.2": "正在生成赛道，请稍候……",
  "mcp.pearl_hurl_rules.3": "末影珍珠投掷后一秒自动补充。",
  "mcp.pearl_hurl_rules.4": "率先完成赛道者获胜！",
  "mcp.pearl_hurl_rules.5": "若同时抵达，则以最先完成最近检查点的玩家为胜者。",
  "mcp.pickpocketer.1": "%1$s 激活了%2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.pickpocketer.2.2.hover": "%1$s将在%2$s回合后失效。", // 1: mcp.Pickpocketer, 2: score
  "mcp.pickpocketer.2": "你的%1$s", // 1: mcp.Pickpocketer
  "mcp.pickpocketer_description.1.3": "8个金币",
  "mcp.pickpocketer_description.1": "%1$s%2$s%3$s\n可从免费物品拾取中获得\n可在商店购买。\n价格：%4$s", // 1: mcp.Pickpocketer, 2: ": ", 3: mcp.PickpocketerDescription, 4: mcp.pickpocketer_description.1.3
  "mcp.pickpocketer_steal.1": "%1$s 偷走了%2$s%3$s，来自 %4$s!", // 1: entity, 2: score, 3: mcp._Coins, 4: player
  "mcp.pickpocketer_steal.2.2": "扒窃",
  "mcp.pickpocketer_steal.2": "%1$s's%2$s%3$s挡住了%4$s's%5$s%6$s!", // 1: player, 2: " ", 3: mcp.SpiritShield, 4: entity, 5: " ", 6: mcp.pickpocketer_steal.2.2
  "mcp.pickpocketer_steal.3.2": "扒窃",
  "mcp.pickpocketer_steal.3": "%1$s's%2$s%3$s挡住了%4$s's%5$s%6$s!", // 1: player, 2: " ", 3: mcp.ThornedSpiritShield, 4: entity, 5: " ", 6: mcp.pickpocketer_steal.3.2
  "mcp.pickpocketer_steal.4.1": "+1 ",
  "mcp.pickpocketer_steal.4": "已扒窃玩家： %1$s%2$s%3$s 给 %4$s", // 1: mcp.pickpocketer_steal.4.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: entity
  "mcp.pickup_star_fragment.1": "%1$s picked up a %2$s!", // 1: player, 2: mcp.StarFragment
  "mcp.pickup_star_fragment.2.1": "星星碎片",
  "mcp.pickup_star_fragment.2": "%1$s 偷走了%2$s ，来自%3$s", // 1: player, 2: mcp.pickup_star_fragment.2.1, 3: player
  "mcp.pickup_star_shard.1": "%1$s picked up a %2$s!", // 1: player, 2: mcp.StarShard
  "mcp.pickup_star_shard.2.1": "5个星星碎片",
  "mcp.pickup_star_shard.2": "%1$s 转换了%2$s为一颗%3$s", // 1: player, 2: mcp.pickup_star_shard.2.1, 3: mcp.star_
  "mcp.pig_pushers.1": "全速将你的猪推入猪圈！",
  "mcp.pig_pushers.2": "这些猪可不会自己动。",
  "mcp.pig_pushers.3": "在倒计时结束前，率先将猪推入猪圈者获胜！",
  "mcp.pig_pushers_end.1": "所有玩家必须在线才能继续",
  "mcp.pig_pushers_end.2": "%1$s 成功将猪推进了猪圈！", // 1: player
  "mcp.pig_pushers_end.3": "无人成功将猪推进猪圈。",
  "mcp.pig_pushers_start.1": "推啊！",
  "mcp.pipe_canyon_cutscene.1.2": " <否>",
  "mcp.pipe_canyon_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.pipe_canyon_cutscene.1.2
  "mcp.pipe_canyon_cutscene.2.1": "\n信息> ",
  "mcp.pipe_canyon_cutscene.2": "%1$s管道峡谷是 Minecraft 派对 2 的马里奥主题地图。这张地图的核心玩法就是利用管道传送至地图各处。", // 1: mcp.pipe_canyon_cutscene.2.1
  "mcp.pipe_canyon_cutscene.3.1": "\n购买星星> ",
  "mcp.pipe_canyon_cutscene.3": "%1$s本地图中的%2$s将以1颗%3$s20%4$s的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.pipe_canyon_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.pipe_canyon_cutscene.4.1": "\n传送迷宫挑战> ",
  "mcp.pipe_canyon_cutscene.4.2": "卡尼",
  "mcp.pipe_canyon_cutscene.4": "%1$s拜访 %2$s 的蘑菇屋，即有机会完成传送迷宫挑战。赢得此挑战将奖励你 10 %3$s.", // 1: mcp.pipe_canyon_cutscene.4.1, 2: mcp.pipe_canyon_cutscene.4.2, 3: mcp.Coins
  "mcp.pipe_canyon_cutscene.5.1": "\n拆弹挑战> ",
  "mcp.pipe_canyon_cutscene.5": "%1$s拜访库巴的飞船并拆除已启动的炸弹。成功拆弹将奖励你 10 %2$s 。拆弹失败则会将你炸飞，并且失去 10 %3$s.", // 1: mcp.pipe_canyon_cutscene.5.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.pipe_canyon_cutscene.6.1": "\n颜料方块挑战> ",
  "mcp.pipe_canyon_cutscene.6.2": "冈博",
  "mcp.pipe_canyon_cutscene.6": "%1$s拜访 %2$s ，测试你在颜料方块挑战中的技巧！在时间耗尽前匹配玻璃下方地面的方块调色板，你将获得 10 %3$s.", // 1: mcp.pipe_canyon_cutscene.6.1, 2: mcp.pipe_canyon_cutscene.6.2, 3: mcp.Coins
  "mcp.pipe_canyon_cutscene.7.1": "\n传送通道> ",
  "mcp.pipe_canyon_cutscene.7.3": " 。穿过传送管道会将你传送到颜色对应的另一个管道。 ",
  "mcp.pipe_canyon_cutscene.7": "%1$s如果你在回合中经过传送管道，可以使用它，花费为 7 %2$s%3$s%4$s和%5$s 可让你免费进入传送管道。", // 1: mcp.pipe_canyon_cutscene.7.1, 2: mcp.Coins, 3: mcp.pipe_canyon_cutscene.7.3, 4: mcp.GhostMode, 5: mcp.GhoulMode
  "mcp.pipe_canyon_cutscene.8.1": "\n品红色格子> ",
  "mcp.pipe_canyon_cutscene.8": "%1$s停在品红色格子上会将你传送至地图上另一个拥有相同木台阶边缘的品红色格子。地图上有两对品红色格子。一对拥有金合欢木台阶边缘，另一对拥有诡异木台阶边缘。", // 1: mcp.pipe_canyon_cutscene.8.1
  "mcp.pipe_canyon_cutscene.9.1": "\n传送者之星> ",
  "mcp.pipe_canyon_cutscene.9.2": "本地图中的",
  "mcp.pipe_canyon_cutscene.9.3": "地图专属星星",
  "mcp.pipe_canyon_cutscene.9": "%1$s%2$s%3$s ——这张地图的专属奖励，颁发给通过传送次数最多的玩家。这包括彩色管道传送以及品红色格子传送。", // 1: mcp.pipe_canyon_cutscene.9.1, 2: mcp.pipe_canyon_cutscene.9.2, 3: mcp.pipe_canyon_cutscene.9.3
  "mcp.pipe_canyon_cutscene.10": "%1$s <下一页>", // 1: mcp.previous
  "mcp.pipe_canyon_cutscene.11": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.pipe_canyon_defuse_end.1.1": " -10个金币",
  "mcp.pipe_canyon_defuse_end.1": "%1$s 未能拆除正确的炸弹。%2$s", // 1: player, 2: mcp.pipe_canyon_defuse_end.1.1
  "mcp.pipe_canyon_defuse_end.2": "%1$s 拆除了炸弹并赢得了%2$s.", // 1: player, 2: mcp.10_coins
  "mcp.pipe_canyon_description.1.1": "管道峡谷> ",
  "mcp.pipe_canyon_description.1": "%1$s传送！传送！传送！你可以在地图周围穿梭于传送管道之间，这将把你传送到相同颜色的对应管道。品红色格子会把你传送到另一个有相同颜色木板环绕的品红色格子上。特定地图之星是传送者之星。任何传送管道收费站或品红色格子传送（但不包括贝乌传送）都将计入这个奖励之星。除了传送，这张地图中央还有一个贝乌传送门，周围有几个挑战，你可以通过它们赚取金币。", // 1: mcp.pipe_canyon_description.1.1
  "mcp.pipe_canyon_entities.1": "卡尼",
  "mcp.pipe_canyon_entities.2": "冈博",
  "mcp.pipe_canyon_entities.3": " 贝乌",
  "mcp.pipe_canyon_magenta_event.1": "%1$s 被传送了！", // 1: player
  "mcp.pipe_canyon_magenta_event.2": "%1$s 被传送了！", // 1: entity
  "mcp.pipe_canyon_magenta_event.3": "%1$s 被传送了！", // 1: entity
  "mcp.pipe_canyon_magenta_event.4": "%1$s 被传送了！", // 1: player
  "mcp.pipe_canyon_paint_cube_end.1": "%1$s 未能通过涂色方块挑战。", // 1: player
  "mcp.pipe_canyon_paint_cube_end.2": "%1$s 完成了涂色方块挑战并赢得了%2$s.", // 1: player, 2: mcp.10_coins
  "mcp.pipe_canyon_pass_spot.1.1": "卡尼：",
  "mcp.pipe_canyon_pass_spot.1": "%1$s 来试试我的挑战，如果你赢了就能获得一些金币！点击我来学习怎么玩。", // 1: mcp.pipe_canyon_pass_spot.1.1
  "mcp.pipe_canyon_pass_spot.2.1": "冈博：",
  "mcp.pipe_canyon_pass_spot.2": "%1$s 想尝试涂色方块挑战吗？这不花钱，而且你可以赢得一些金币。", // 1: mcp.pipe_canyon_pass_spot.2.1
  "mcp.pipe_canyon_pass_spot.3": "%1$s 来找我，有毒品！", // 1: mcp.Bew_
  "mcp.pipe_canyon_pass_spot.4": "%1$s 欢迎来到我的商店！需要任何物品吗？", // 1: mcp.merchant_
  "mcp.pipe_canyon_warp_toll.1": "你的金币不足以传送。",
  "mcp.placements.1": "所有玩家必须在线才能继续",
  "mcp.placements.2": "",
  "mcp.place_anvil_death_trap.1": "%1$s 放置了一个%2$s", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.place_anvil_trap.1": "%1$s 放置了一个%2$s!", // 1: player, 2: mcp.AnvilTrap
  "mcp.place_ender_aura_trap.1": "%1$s 放置了一个%2$s!", // 1: player, 2: mcp.EnderAuraTrap
  "mcp.place_ender_trap.1": "%1$s 放置了一个%2$s!", // 1: player, 2: mcp.EnderTrap
  "mcp.place_fire_trap.1": "%1$s 放置了一个%2$s", // 1: player, 2: mcp.FireTrap
  "mcp.place_fire_trap.2": "%1$s 放置了一个%2$s", // 1: player, 2: mcp.FireTrapDescription
  "mcp.place_freeze_trap.1": "%1$s 放置了一个%2$s!", // 1: player, 2: mcp.FreezeTrap
  "mcp.place_ice_trap.1": "%1$s 放置了一个%2$s!", // 1: player, 2: mcp.IceTrap
  "mcp.place_inferno_trap.1": "%1$s 放置了一个%2$s!", // 1: player, 2: mcp.InfernoTrap
  "mcp.place_lightning_storm.1": "%1$s 放置了一个%2$s!", // 1: player, 2: mcp.LightningTrap
  "mcp.place_lightning_trap.1": "%1$s 放置了一个%2$s!", // 1: player, 2: mcp.ZapTrap
  "mcp.place_trap.1.1": "+1 ",
  "mcp.place_trap.1": "已放置陷阱： %1$s%2$s%3$s 给 %4$s", // 1: mcp.place_trap.1.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.platforms.1": "平台之上将刷新钻石。",
  "mcp.platforms2.1": "选择并站上平台，即可赢取该处的钻石。",
  "mcp.platforms3.1": "若有其他玩家选择了同一平台（发生撞车），则双方均无法获得钻石。",
  "mcp.platforms4.1": "赢取最多钻石者获胜！",
  "mcp.platforms_jump2.1": "有人与你跳上了同一座平台。本回合你们均未获得钻石。",
  "mcp.platforms_jump2.2": "成功夺得钻石！",
  "mcp.platforms_jump4.1": "最后两个回合，所有玩家将进入隐身状态！",
  "mcp.platforms_round_start3.1": " ",
  "mcp.platforms_round_start3.2": "第 1 回合",
  "mcp.platforms_round_start3.3": "第 2 回合",
  "mcp.platforms_round_start3.4": "第 3 回合",
  "mcp.platforms_round_start3.5": "第 4 回合",
  "mcp.platforms_round_start3.6": "第 5 回合",
  "mcp.platforms_round_start3.7": "第 6 回合",
  "mcp.platforms_rules.1": "选择并站上平台，即可赢取该处的钻石。",
  "mcp.platforms_rules.2": "若有其他玩家选择了同一平台（发生撞车），则双方均无法获得钻石。",
  "mcp.platforms_rules.3": "赢取最多钻石者获胜！",
  "mcp.Task_": "当前任务> ",
  "mcp.player_next_task.1": "%1$s击杀一名玩家。", // 1: mcp.player_next_task.1.1
  "mcp.player_next_task.2": "%1$s使用末影珍珠传送到中心平台顶部的金块上。", // 1: mcp.player_next_task.2.1
  "mcp.player_next_task.3": "%1$s敲钟，必须刚好 30 下。", // 1: mcp.player_next_task.3.1
  "mcp.player_next_task.4": "%1$s合成一把木斧（用剑砍树）。", // 1: mcp.player_next_task.4.1
  "mcp.player_next_task.5": "%1$s从村民处获取一颗星星。", // 1: mcp.player_next_task.5.1
  "mcp.player_next_task.6": "%1$s造访每位玩家的出生点台座，然后返回你自己的出生点。", // 1: mcp.player_next_task.6.1
  "mcp.player_next_task.7": "%1$s将所有音符盒调至最低音高。", // 1: mcp.player_next_task.7.1
  "mcp.player_next_task.8": "%1$s恢复至满血状态。", // 1: mcp.player_next_task.8.1
  "mcp.player_next_task.9": "%1$s 已完成了所有任务！", // 1: player
  "mcp.player_reset_task.1.1": "你死了！ ",
  "mcp.player_reset_task.1": "%1$s任务已重置。", // 1: mcp.player_reset_task.1.1
  "mcp.player_reset_task.2.1": "任务已重置。",
  "mcp.player_reset_task.2": "敲钟次数过多！ %1$s", // 1: mcp.player_reset_task.2.1
  "mcp.player_reset_task.3": "%1$s击杀一名玩家。", // 1: mcp.player_reset_task.3.1
  "mcp.player_reset_task.4": "%1$s使用末影珍珠传送到中心平台顶部的金块上。", // 1: mcp.player_reset_task.4.1
  "mcp.player_reset_task.5": "%1$s敲钟，必须刚好 30 下。", // 1: mcp.player_reset_task.5.1
  "mcp.player_reset_task.6": "%1$s合成一把木斧。", // 1: mcp.player_reset_task.6.1
  "mcp.player_reset_task.7": "%1$s从村民处获取一颗下界之星。", // 1: mcp.player_reset_task.7.1
  "mcp.player_reset_task.8": "%1$s造访每位玩家的出生点台座，然后返回你自己的出生点。", // 1: mcp.player_reset_task.8.1
  "mcp.player_reset_task.9": "%1$s将所有音符盒调至最低音高。", // 1: mcp.player_reset_task.9.1
  "mcp.player_reset_task.10": "%1$s恢复至满血状态。", // 1: mcp.player_reset_task.10.1
  "mcp.player_battle.1": "击杀你的对手！",
  "mcp.player_battle2.1": "就这么简单！",
  "mcp.player_battle_start.1": "开始战斗！",
  "mcp.player_practice.1": "%1$s 投票练习。", // 1: player
  "mcp.player_spot_scramble.1": "玩家的位置被打乱了！",
  "mcp.player_swapper_description.1.3": "20个金币",
  "mcp.player_swapper_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.PlayerSwapper, 2: ": ", 3: mcp.PlayerSwapperDescription, 4: mcp.player_swapper_description.1.3
  "mcp.player_swiper_description.1.3": "20个金币",
  "mcp.player_swiper_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.PlayerSwiper, 2: ": ", 3: mcp.PlayerSwiperDescription, 4: mcp.player_swiper_description.1.3
  "mcp.player_swiper_tick.1": "可偷窃物品：%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s%43$s", // 1: entity, 2: entity, 3: entity, 4: entity, 5: entity, 6: entity, 7: entity, 8: entity, 9: entity, 10: entity, 11: entity, 12: entity, 13: entity, 14: entity, 15: entity, 16: entity, 17: entity, 18: entity, 19: entity, 20: entity, 21: entity, 22: entity, 23: entity, 24: entity, 25: entity, 26: entity, 27: entity, 28: entity, 29: entity, 30: entity, 31: entity, 32: entity, 33: entity, 34: entity, 35: entity, 36: entity, 37: entity, 38: entity, 39: entity, 40: entity, 41: entity, 42: entity, 43: entity
  "mcp.player_swiper_tick.2.1": "无",
  "mcp.player_swiper_tick.2": "可偷窃物品：%1$s", // 1: mcp.player_swiper_tick.2.1
  "mcp.pocket_plunderer.1": "%1$s 激活了%2$s%3$s", // 1: player, 2: mcp.PocketPlunderer, 3: mcp.exclamation_mark
  "mcp.pocket_plunderer.2": "你的%1$s将在%2$s回合后失效。", // 1: mcp.PocketPlunderer, 2: score
  "mcp.pocket_plunderer_description.1.3": "8个金币",
  "mcp.pocket_plunderer_description.1": "%1$s%2$s%3$s\n可从免费物品拾取中获得\n可在商店购买。\n价格：%4$s", // 1: mcp.PocketPlunderer, 2: ": ", 3: mcp.PocketPlundererDescription, 4: mcp.pocket_plunderer_description.1.3
  "mcp.port_priority.1": "每位玩家将得到一把钥匙，并被要求寻找一件随机物品。",
  "mcp.port_priority.2": "物品藏在一个信标旁的箱子里。",
  "mcp.port_priority.3": "你手中的钥匙只能打开那一个箱子。",
  "mcp.port_priority.4": "找到物品后，你会得到一把新的钥匙，并被要求寻找一件新的物品。",
  "mcp.port_priority.5": "所有玩家都要寻找同样的3件物品，但顺序可能不同。",
  "mcp.port_priority.6": "第一个找到所有3件物品的玩家获胜。",
  "mcp.port_priority.7": "箱子会用物品展示框标记，展示其中包含的物品。",
  "mcp.port_priority.8": "利用这个信息，记住你之前访问过的信标中都有些什么物品。",
  "mcp.port_priority_end.1": "所有玩家必须在线才能继续",
  "mcp.port_priority_next_item.1.1": "铜锭",
  "mcp.port_priority_next_item.1": "你的下一件物品是：%1$s", // 1: mcp.port_priority_next_item.1.1
  "mcp.port_priority_next_item.2.1": "下界合金锭",
  "mcp.port_priority_next_item.2": "你的下一件物品是：%1$s", // 1: mcp.port_priority_next_item.2.1
  "mcp.port_priority_next_item.3.1": "海晶碎片",
  "mcp.port_priority_next_item.3": "你的下一件物品是：%1$s", // 1: mcp.port_priority_next_item.3.1
  "mcp.port_priority_next_item.4.1": "石英",
  "mcp.port_priority_next_item.4": "你的下一件物品是：%1$s", // 1: mcp.port_priority_next_item.4.1
  "mcp.port_priority_next_item.5.1": "金锭",
  "mcp.port_priority_next_item.5": "你的下一件物品是：%1$s", // 1: mcp.port_priority_next_item.5.1
  "mcp.port_priority_next_item.6.1": "绿宝石",
  "mcp.port_priority_next_item.6": "你的下一件物品是：%1$s", // 1: mcp.port_priority_next_item.6.1
  "mcp.port_priority_next_item.7.1": "钻石",
  "mcp.port_priority_next_item.7": "你的下一件物品是：%1$s", // 1: mcp.port_priority_next_item.7.1
  "mcp.port_priority_next_item.8": "%1$s 找到了所有物品！", // 1: player
  "mcp.port_priority_start.1": "开始寻找！",
  "mcp.port_town_approach_bew.1": "%1$s 来我船上看看，跳进你右边的传送门，从你的一个伙伴那里掠夺一些东西！", // 1: mcp.Bew_
  "mcp.port_town_approach_captain_jones.1.1": "琼斯船长> ",
  "mcp.port_town_approach_captain_jones.1": "%1$s 喂， %2$s！能帮我在船上搞定个小差事吗？", // 1: mcp.port_town_approach_captain_jones.1.1, 2: player
  "mcp.port_town_approach_captain_jones.2.1": "琼斯船长> ",
  "mcp.port_town_approach_captain_jones.2": "%1$s 我的财宝被附身了，正在到处乱飞！水手，我会给你 20 %2$s，只要你能用三叉戟把它射下来，帮我夺回战利品。", // 1: mcp.port_town_approach_captain_jones.2.1, 2: mcp.Coins
  "mcp.port_town_approach_lighthouse.1.1": "大艾尔>",
  "mcp.port_town_approach_lighthouse.1": "%1$s 来灯塔顶上见我。你不会后悔的。", // 1: mcp.port_town_approach_lighthouse.1.1
  "mcp.port_town_board_description.1.1": "港口小镇地图> ",
  "mcp.port_town_board_description.1": "%1$s港口小镇的主题是掠夺！访问贝乌船上的传送门，从另一名玩家那里偷走10个金币（免费）或偷走一颗星星（花费40个金币）。帮助琼斯船长找回他的宝物以获得丰厚奖励。从灯塔顶部的火炮向其他玩家发射TNT来偷走他们的金币。黄色格子有10%%的机会将你送入幸运路径，在那里你可以获得一颗免费的星星。", // 1: mcp.port_town_board_description.1.1
  "mcp.port_town_board_description.2.1": "金币盗贼之星> ",
  "mcp.port_town_board_description.2": "%1$s这张地图的奖励之星授予偷走最多金币的玩家。通过扒手、金币掠夺者、闪电/铁砧陷阱、灯塔大炮和贝乌偷走的任何金币都计入这个奖励之星。", // 1: mcp.port_town_board_description.2.1
  "mcp.port_town_cannon_setup.1.1": "大艾尔>",
  "mcp.port_town_cannon_setup.1": "%1$s 你看到这座灯塔顶上的火炮了吗？你可以用它向你的伙伴发射TNT，偷走他们的金币。通过看着地图上的任何一个地方来选择（以白色高亮显示），然后扔掉TNT来发射火炮。TNT击中的位置越近，偷走的金币就越多！", // 1: mcp.port_town_cannon_setup.1.1
  "mcp.port_town_cutscene.1.2": " <否>",
  "mcp.port_town_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.port_town_cutscene.1.2
  "mcp.port_town_cutscene.2.1": "\n信息> ",
  "mcp.port_town_cutscene.2": "%1$s港口小镇的主题就是掠夺！", // 1: mcp.port_town_cutscene.2.1
  "mcp.port_town_cutscene.3.1": "\n购买星星> ",
  "mcp.port_town_cutscene.3": "%1$s本地图中的%2$s将以1颗%3$s20%4$s的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.port_town_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.port_town_cutscene.4.1": "\n布尤> ",
  "mcp.port_town_cutscene.4.5": "贝乌",
  "mcp.port_town_cutscene.4": "%1$s 当拜访 贝乌 的船时，你可以窃取 10 %2$s ——受害者由你指定；或者窃取一颗 %3$s ，但这需要花费 40 %4$s。若停在品红色格子上，且该格子紧邻 %5$s，将会阻止访客进入他的船，持续两回合。", // 1: mcp.port_town_cutscene.4.1, 2: mcp.Coins, 3: mcp.Star, 4: mcp.Coins, 5: mcp.port_town_cutscene.4.5
  "mcp.port_town_cutscene.5.1": "\n灯塔> ",
  "mcp.port_town_cutscene.5.3": " 金币 ",
  "mcp.port_town_cutscene.5": "%1$s路过灯塔时，你可以选择棋盘上的一格发射炸药。炸药将从附近的敌人身上窃取 %2$s 。棋子距离越近，被窃取的%3$s就越多。", // 1: mcp.port_town_cutscene.5.1, 2: mcp.Coins, 3: mcp.port_town_cutscene.5.3
  "mcp.port_town_cutscene.6.1": "\n飞行财宝挑战> ",
  "mcp.port_town_cutscene.6": "%1$s拜访琼斯船长的船并帮他找回财宝，他就会奖励你 20 %2$s.", // 1: mcp.port_town_cutscene.6.1, 2: mcp.Coins
  "mcp.port_town_cutscene.7.1": "\n品红色格子> ",
  "mcp.port_town_cutscene.7": "%1$s停在漩涡附近的品红色格子上会将玩家吸入漩涡，然后将其传送至棋盘上的随机位置。", // 1: mcp.port_town_cutscene.7.1
  "mcp.port_town_cutscene.8.1": "\n幸运小径> ",
  "mcp.port_town_cutscene.8.2": " 黄色 ",
  "mcp.port_town_cutscene.8.3": " 星星 ",
  "mcp.port_town_cutscene.8": "%1$s所有的%2$s格子都有小概率将你送往幸运小径的起点。到达幸运小径的终点将奖励你一颗免费的%3$s并将你送回之前的位置。", // 1: mcp.port_town_cutscene.8.1, 2: mcp.port_town_cutscene.8.2, 3: mcp.port_town_cutscene.8.3
  "mcp.port_town_cutscene.9.1": "\n金币大盗星> ",
  "mcp.port_town_cutscene.9.2": "地图专属星星",
  "mcp.port_town_cutscene.9.5": "额外星星",
  "mcp.port_town_cutscene.9": "%1$s本地图中的%2$s 这张地图的专属奖励，颁发给窃取了最多 %3$s 的玩家。所有被窃取的 %4$s ——无论是通过 贝乌、灯塔大炮还是道具，都将计入这颗 %5$s.", // 1: mcp.port_town_cutscene.9.1, 2: mcp.port_town_cutscene.9.2, 3: mcp.Coins, 4: mcp.Coins, 5: mcp.port_town_cutscene.9.5
  "mcp.port_town_cutscene.10": "%1$s <下一页>", // 1: mcp.previous
  "mcp.port_town_cutscene.11": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.port_town_fall_event.1": "%1$s 跌倒了！", // 1: player
  "mcp.port_town_fire_cannon.1": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.2": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.3": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.4": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.5": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.6": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.7": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.8": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.9": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.10": "%1$s 的火炮偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_flying_chest_end.1.1": "琼斯船长> ",
  "mcp.port_town_flying_chest_end.1": "%1$s 谢谢你，%2$s！这是我承诺给你的20个%3$s。", // 1: mcp.port_town_flying_chest_end.1.1, 2: player, 3: mcp.Coins
  "mcp.port_town_flying_chest_end.2.1": "琼斯船长> ",
  "mcp.port_town_flying_chest_end.2": "%1$s 哦不！我的宝藏飞走了！", // 1: mcp.port_town_flying_chest_end.2.1
  "mcp.port_town_pass_spot.1": "%1$s 嗨，船员！我有一些坏脾气的物品要卖给你，但会花掉你一些金币。", // 1: mcp.merchant_
  "mcp.port_town_ship_decrement.1": "%1$s 回合后船只将解锁！", // 1: score
  "mcp.port_town_ship_decrement.2": "%1$s 回合后船只将解锁！", // 1: score
  "mcp.port_town_ship_decrement.3": "船只已解锁！",
  "mcp.port_town_whirlpool.1": "%1$s 被吸进了漩涡！", // 1: entity
  "mcp.power_towers.1": "在 10 秒内尽可能快地调整你的音符盒。",
  "mcp.power_towers.2": "10 秒内敲击音符盒次数最多的玩家获胜！",
  "mcp.power_towers_end.1": "所有玩家必须在线才能继续",
  "mcp.power_towers_end.2": "塔高：",
  "mcp.PowerTowersTowerHeight": "%1$s%2$s%3$s方块", // 1: player, 2: ": ", 3: score
  "mcp.pp_cave_end.1": "%1$s won %2$s%3$s%4$s 从圣诞怪杰的洞穴挑战中收集到了礼物。", // 1: player, 2: score, 3: " ", 4: mcp.Present
  "mcp.pp_cave_end.2": "%1$s won %2$s%3$s%4$s 从圣诞怪杰的洞穴挑战中收集到了礼物。", // 1: player, 2: score, 3: " ", 4: mcp.Presents
  "mcp.pp_cave_end.3": "%1$s 未从圣诞怪杰洞穴中收集到任何礼物。", // 1: player
  "mcp.pp_cave_setup.1": "Present Container",
  "mcp.pp_cave_setup.2": "%1$s 吝啬鬼圣诞怪杰偷走了部分礼物，将它们锁在洞穴的木桶中。进入洞穴时，钟乳石会从天花板上落下并可能砸开木桶露出礼物（届时你会听到提示音）。右键点击收集礼物，并使用这颗末影珍珠脱离洞穴。", // 1: mcp.Barto_
  "mcp.pp_cutscene.1.2": " <否>",
  "mcp.pp_cutscene.1": "\n是否查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.pp_cutscene.1.2
  "mcp.pp_cutscene.2.1": "\n信息> ",
  "mcp.pp_cutscene.2": "%1$s礼物宫殿是一张充满节日气氛的圣诞主题地图。", // 1: mcp.pp_cutscene.2.1
  "mcp.pp_cutscene.3.1": "\n购买星星> ",
  "mcp.pp_cutscene.3": "%1$s本地图中的%2$s将以1颗%3$s，只需花费 30 %4$s的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.pp_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.pp_cutscene.4.1": "\n收集礼物> ",
  "mcp.pp_cutscene.4.3": "品红色格子",
  "mcp.pp_cutscene.4": "%1$s%2$s 可以在地图上生成，只要停在 %3$s 上即可。路过生成的礼物时将其收集。此外，赢得挑战也能收集礼物。", // 1: mcp.pp_cutscene.4.1, 2: mcp.Presents, 3: mcp.pp_cutscene.4.3
  "mcp.pp_cutscene.5.1": "\n递送礼物> ",
  "mcp.pp_cutscene.5": "%1$s你可以将 %2$s 运送至地图上任意两座木屋（位于东西两侧）。每运送一份礼物，你将获得 4 个金币。路过木屋时，你不必一次性运送手中持有的所有礼物。", // 1: mcp.pp_cutscene.5.1, 2: mcp.Presents
  "mcp.pp_cutscene.6.1": "\n圣诞老人的帮手之星> ",
  "mcp.pp_cutscene.6.2": "地图专属星星",
  "mcp.pp_cutscene.6": "%1$s本地图中的%2$s ——这张地图的专属奖励，将颁发给运送了最多礼物的玩家。", // 1: mcp.pp_cutscene.6.1, 2: mcp.pp_cutscene.6.2
  "mcp.pp_cutscene.7.1": "\n品红色格子> ",
  "mcp.pp_cutscene.7": "%1$s停在品红色格子上将在地图上生成 3-5 份礼物，位置随机分布在空位上。", // 1: mcp.pp_cutscene.7.1
  "mcp.pp_cutscene.8.1": "\n雪坑挑战> ",
  "mcp.pp_cutscene.8": "%1$s游过雪坑，寻找一堆遗失的 %2$s ——要赶在冻伤之前！", // 1: mcp.pp_cutscene.8.1, 2: mcp.Coins
  "mcp.pp_cutscene.9.1": "\n冰窟坠落> ",
  "mcp.pp_cutscene.9": "%1$s跳下深坑并落入水中，以赢取 %2$s.", // 1: mcp.pp_cutscene.9.1, 2: mcp.Presents
  "mcp.pp_cutscene.10.1": "\n圣诞怪杰的洞穴挑战> ",
  "mcp.pp_cutscene.10": "%1$s圣诞怪杰偷走了一些 %2$s ——它们就藏在滴水石砸碎的木桶里。", // 1: mcp.pp_cutscene.10.1, 2: mcp.Presents
  "mcp.pp_cutscene.11.1": "\n幸运小径> ",
  "mcp.pp_cutscene.11.2": " 黄色 ",
  "mcp.pp_cutscene.11.3": " 星星 ",
  "mcp.pp_cutscene.11": "%1$s所有的%2$s格子都有小概率将你送往幸运小径的起点。到达幸运小径的终点将奖励你一颗免费的%3$s并将你送回之前的位置。", // 1: mcp.pp_cutscene.11.1, 2: mcp.pp_cutscene.11.2, 3: mcp.pp_cutscene.11.3
  "mcp.pp_cutscene.12": "%1$s <下一页>", // 1: mcp.previous
  "mcp.pp_cutscene.13": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.pp_deliver_end.1": "%1$s递送了%2$s%3$s.", // 1: player, 2: score, 3: mcp.Present
  "mcp.pp_deliver_end.2": "%1$s递送了%2$s%3$s.", // 1: player, 2: score, 3: mcp.Presents
  "mcp.pp_deliver_tick.1.1": "蒂米>",
  "mcp.pp_deliver_tick.1": "%1$s 你好。如果你有任何礼物要递送，请走这边。", // 1: mcp.pp_deliver_tick.1.1
  "mcp.pp_deliver_tick.2.1": "圣诞老人>",
  "mcp.pp_deliver_tick.2": "%1$s 你好。如果你有任何礼物要递送，请走这边。", // 1: mcp.pp_deliver_tick.2.1
  "mcp.pp_deliver_tick.3.1": "精灵",
  "mcp.pp_deliver_tick.3": "右键点击任何%1$s来递送1份礼物。", // 1: mcp.pp_deliver_tick.3.1
  "mcp.pp_deliver_tick.4.1": "蒂米",
  "mcp.pp_deliver_tick.4": "右键点击%1$s来递送1份礼物。", // 1: mcp.pp_deliver_tick.4.1
  "mcp.pp_ice_plunge_tick.1.1": "阿纳>",
  "mcp.pp_ice_plunge_tick.1": "%1$s 我有一个挑战给你。跳进下面的水里。我将给你一份礼物，每当你落在冰块旁边时，还会额外给你一份。如果你没有落入水中，你将失败并一无所获。", // 1: mcp.pp_ice_plunge_tick.1.1
  "mcp.pp_ice_plunge_tick.2": "%1$s won %2$s%3$s%4$s从冰窟坠落中获得了", // 1: player, 2: score, 3: " ", 4: mcp.Present
  "mcp.pp_ice_plunge_tick.3": "%1$s won %2$s%3$s%4$s从冰窟坠落中获得了", // 1: player, 2: score, 3: " ", 4: mcp.Presents
  "mcp.pp_ice_plunge_tick.4": "%1$s 未能通过冰窟坠落。", // 1: player
  "mcp.pp_magenta_event.1": "%1$s %2$s礼物已在地图上生成！", // 1: score, 2: mcp.Presents
  "mcp.pp_pass_spot.1.1": "精灵>",
  "mcp.pp_pass_spot.1": "%1$s 哇！你把门开着。那样会变冷的。再有一次这样的行为，你可能会被列入淘气名单！", // 1: mcp.pp_pass_spot.1.1
  "mcp.pp_pass_spot.2.1": "蒂米>",
  "mcp.pp_pass_spot.2": "%1$s 哇！你把门开着。那样会变冷的。再有一次这样的行为，你可能会被列入淘气名单！", // 1: mcp.pp_pass_spot.2.1
  "mcp.pp_pass_spot.3": "%1$s 嚯！嚯！嚯！你好啊，欢乐的人！对任何物品感兴趣吗？", // 1: mcp.merchant_
  "mcp.pp_snow_tick.1.1": "卢肯>",
  "mcp.pp_snow_tick.1": "%1$s 这堆雪里埋着一些金币。拿起金币来赢得它们。不要在雪里待太久，否则你会冻伤（在操作栏中显示）。这里有一些皮革靴子来帮助你。潜行进入雪里。", // 1: mcp.pp_snow_tick.1.1
  "mcp.pp_snow_tick.2": "%1$s won %2$s%3$s从雪坑挑战中获得了", // 1: player, 2: score, 3: mcp._coins
  "mcp.pp_snow_tick.3": "%1$s 在雪坑挑战中被冻住了。", // 1: player
  "mcp.pp_stage1.1": "一名玩家在右侧按下按钮，在对面设置一个相应颜色的桥",
  "mcp.pp_stage2.1": "轮流按下按钮，为你的伙伴设置临时方块，让他们跳上去。",
  "mcp.pp_stage3.1": "你的箱子里有三种颜色的羊毛，你的伙伴有另外三种不同的颜色。在你的那一边复制你自己的建造。",
  "mcp.pp_stage4.1": "一扇门通向出口。其他门会把你带回这个房间。一起找出哪个按钮能让你自由！",
  "mcp.pp_stage5.1": "快速按下你的按钮。你必须交替按下。持续交替按下，直到仪表达到顶部并听到叮当声。如果你太慢，仪表会下降。",
  "mcp.pp_stage6.1": "从对面的瀑布水坝爬上去以完成挑战！",
  "mcp.premium_reroll_token.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.premium_reroll_token_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.PremiumRerollToken, 2: ": ", 3: mcp.PremiumRerollTokenDescription, 4: mcp.orange
  "mcp.present_palace_description.1.4": "\n\n获取星星> ",
  "mcp.present_palace_description.1.8": "品红色格子> ",
  "mcp.present_palace_description.1.9": "挑战> ",
  "mcp.present_palace_description.1.12": "。\n\n",
  "mcp.present_palace_description.1.13": "地图专属星星> ",
  "mcp.present_palace_description.1.14": "圣诞老人的帮手之星",
  "mcp.present_palace_description.1": "%1$s%2$s%3$s> 这张节日主题地图有几个特殊机制。\n\n%4$s：礼物可在地图各处拾取或通过挑战获得。可在任意木棚处交付礼物，每个可获得4金币。%5$s%6$s可通过向%7$s，价格为20 %8$s。\n\n%9$s购买获得。本地图上的品红方格会在地图上随机生成3-5份礼物。\n\n%10$s本地图上有三个挑战。冰窟坠落和圣诞怪杰的洞穴挑战奖励%11$s，雪坑挑战奖励%12$s%13$s%14$s本图的奖励星星是 %15$s。将授予向木棚交付最多礼物的玩家。", // 1: mcp.PresentPalace1, 2: " ", 3: mcp.PresentPalace2, 4: mcp.Presents, 5: mcp.present_palace_description.1.4, 6: mcp.Stars, 7: mcp.StarSeller, 8: mcp.Coins, 9: mcp.present_palace_description.1.8, 10: mcp.present_palace_description.1.9, 11: mcp.Presents, 12: mcp.Coins, 13: mcp.present_palace_description.1.12, 14: mcp.present_palace_description.1.13, 15: mcp.present_palace_description.1.14
  "mcp.present_pickup.1": "%1$s 捡到了一个%2$s!", // 1: player, 2: mcp.Present
  "mcp.prison_pals.1": "与你的搭档合作，一起越狱。",
  "mcp.prison_pals.2": "与你的搭档们合作，一起越狱。",
  "mcp.prison_pals_rules.1": "以团队形式完成各种挑战。",
  "mcp.prison_pals_rules.2": "踩在錾制石砖上设置重生点。",
  "mcp.prison_pals_rules.3": "第一个完成5个关卡的团队获胜！",
  "mcp.prison_pals_start.1": "开始越狱！",
  "mcp.pusher.1": "推手",
  "mcp.pusher.2": "%1$s必须避免被推入水中。", // 1: player
  "mcp.pusher_rules.1": "%1$s 可以通过按下按钮将三人团队推入水中。", // 1: player
  "mcp.pusher_rules.2": "按下按钮会推出墙上相应的方块。",
  "mcp.pusher_rules.3": "如果玩家正好站在被推出的方块前面，他们就会掉入水中。",
  "mcp.pusher_rules.4": "%1$s 必须在时间结束前将所有玩家推下平台！", // 1: player
  "mcp.pusher_rules.5": "%1$s 在游戏60秒后必须至少剩下一名玩家！", // 1: player
  "mcp.pusher_start.1": "推啊！",
  "mcp.put_on_player_hats.1": "Happy",
  "mcp.put_on_player_hats.2": "Sad",
  "mcp.put_on_player_hats.3": "+5 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.4": "套装效果：",
  "mcp.put_on_player_hats.5.1": "+5金币",
  "mcp.put_on_player_hats.5": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.5.1
  "mcp.put_on_player_hats.6": "+4 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.7": "套装效果：",
  "mcp.put_on_player_hats.8.1": "+5金币",
  "mcp.put_on_player_hats.8": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.8.1
  "mcp.put_on_player_hats.9": "+3 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.10": "套装效果：",
  "mcp.put_on_player_hats.11.1": "+5金币",
  "mcp.put_on_player_hats.11": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.11.1
  "mcp.put_on_player_hats.12": "+7.5 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.13": "套装效果：",
  "mcp.put_on_player_hats.14.1": "+5金币",
  "mcp.put_on_player_hats.14": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.14.1
  "mcp.put_on_player_hats.15": "+6 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.16": "套装效果：",
  "mcp.put_on_player_hats.17.1": "+5金币",
  "mcp.put_on_player_hats.17": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.17.1
  "mcp.put_on_player_hats.18": "+4.5 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.19": "套装效果：",
  "mcp.put_on_player_hats.20.1": "+5金币",
  "mcp.put_on_player_hats.20": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.20.1
  "mcp.put_on_player_hats.21": "+10 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.22": "套装效果：",
  "mcp.put_on_player_hats.23.1": "+5金币",
  "mcp.put_on_player_hats.23": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.23.1
  "mcp.put_on_player_hats.24": "+8 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.25": "套装效果：",
  "mcp.put_on_player_hats.26.1": "+5金币",
  "mcp.put_on_player_hats.26": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.26.1
  "mcp.put_on_player_hats.27": "+6 %1$s（每赢一次小游戏）", // 1: mcp.Coins
  "mcp.put_on_player_hats.28": "套装效果：",
  "mcp.put_on_player_hats.29.1": "+5金币",
  "mcp.put_on_player_hats.29": "%1$s（赢得决斗、对战和金币小游戏时获得）", // 1: mcp.put_on_player_hats.29.1
  "mcp.put_on_player_hats.30": "+4 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.31": "套装效果：",
  "mcp.put_on_player_hats.32.1": "红色格子效果",
  "mcp.put_on_player_hats.32": "免疫%1$s", // 1: mcp.put_on_player_hats.32.1
  "mcp.put_on_player_hats.33": "+3 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.34": "套装效果：",
  "mcp.put_on_player_hats.35.1": "红色格子效果",
  "mcp.put_on_player_hats.35": "免疫%1$s", // 1: mcp.put_on_player_hats.35.1
  "mcp.put_on_player_hats.36": "%1$s%2$s（每次落在%3$s 或 %4$s 格子上时）", // 1: mcp.plus2_, 2: mcp.Coins, 3: mcp.yellow, 4: mcp.blue
  "mcp.put_on_player_hats.37": "套装效果：",
  "mcp.put_on_player_hats.38.1": "红色格子效果",
  "mcp.put_on_player_hats.38": "免疫%1$s", // 1: mcp.put_on_player_hats.38.1
  "mcp.put_on_player_hats.39": "+6 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.40": "套装效果：",
  "mcp.put_on_player_hats.41.1": "红色格子效果",
  "mcp.put_on_player_hats.41": "免疫%1$s", // 1: mcp.put_on_player_hats.41.1
  "mcp.put_on_player_hats.42": "+4.5 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.43": "套装效果：",
  "mcp.put_on_player_hats.44.1": "红色格子效果",
  "mcp.put_on_player_hats.44": "免疫%1$s", // 1: mcp.put_on_player_hats.44.1
  "mcp.put_on_player_hats.45": "+3 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.46": "套装效果：",
  "mcp.put_on_player_hats.47.1": "红色格子效果",
  "mcp.put_on_player_hats.47": "免疫%1$s", // 1: mcp.put_on_player_hats.47.1
  "mcp.put_on_player_hats.48": "+8 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.49": "套装效果：",
  "mcp.put_on_player_hats.50.1": "红色格子效果",
  "mcp.put_on_player_hats.50": "免疫%1$s", // 1: mcp.put_on_player_hats.50.1
  "mcp.put_on_player_hats.51": "+6 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.52": "套装效果：",
  "mcp.put_on_player_hats.53.1": "红色格子效果",
  "mcp.put_on_player_hats.53": "免疫%1$s", // 1: mcp.put_on_player_hats.53.1
  "mcp.put_on_player_hats.54": "+4 %1$s（每次落在%2$s 或 %3$s 格子上时）", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.55": "套装效果：",
  "mcp.put_on_player_hats.56.1": "红色格子效果",
  "mcp.put_on_player_hats.56": "免疫%1$s", // 1: mcp.put_on_player_hats.56.1
  "mcp.put_on_player_hats.57.1": "+13% ",
  "mcp.put_on_player_hats.57": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.57.1
  "mcp.put_on_player_hats.58": "套装效果：",
  "mcp.put_on_player_hats.59": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.60.1": "+10% ",
  "mcp.put_on_player_hats.60": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.60.1
  "mcp.put_on_player_hats.61": "套装效果：",
  "mcp.put_on_player_hats.62": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.63.1": "+7% ",
  "mcp.put_on_player_hats.63": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.63.1
  "mcp.put_on_player_hats.64": "套装效果：",
  "mcp.put_on_player_hats.65": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.66.1": "+19% ",
  "mcp.put_on_player_hats.66": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.66.1
  "mcp.put_on_player_hats.67": "套装效果：",
  "mcp.put_on_player_hats.68": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.69.1": "+15% ",
  "mcp.put_on_player_hats.69": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.69.1
  "mcp.put_on_player_hats.70": "套装效果：",
  "mcp.put_on_player_hats.71": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.72.1": "+11% ",
  "mcp.put_on_player_hats.72": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.72.1
  "mcp.put_on_player_hats.73": "套装效果：",
  "mcp.put_on_player_hats.74": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.75.1": "+25% ",
  "mcp.put_on_player_hats.75": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.75.1
  "mcp.put_on_player_hats.76": "套装效果：",
  "mcp.put_on_player_hats.77": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.78.1": "+20% ",
  "mcp.put_on_player_hats.78": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.78.1
  "mcp.put_on_player_hats.79": "套装效果：",
  "mcp.put_on_player_hats.80": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.81.1": "+15% ",
  "mcp.put_on_player_hats.81": "%1$s使用物品后回收该物品的几率", // 1: mcp.put_on_player_hats.81.1
  "mcp.put_on_player_hats.82": "套装效果：",
  "mcp.put_on_player_hats.83": "+20%%获得强化物品的几率",
  "mcp.put_on_player_hats.84.1": "+1 ",
  "mcp.put_on_player_hats.84": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.84.1
  "mcp.put_on_player_hats.85": "套装效果：",
  "mcp.put_on_player_hats.86": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.87.1": "+1 ",
  "mcp.put_on_player_hats.87": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.87.1
  "mcp.put_on_player_hats.88": "套装效果：",
  "mcp.put_on_player_hats.89": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.90.1": "+1 ",
  "mcp.put_on_player_hats.90": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.90.1
  "mcp.put_on_player_hats.91": "套装效果：",
  "mcp.put_on_player_hats.92": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.93.1": "+1 ",
  "mcp.put_on_player_hats.93": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.93.1
  "mcp.put_on_player_hats.94": "套装效果：",
  "mcp.put_on_player_hats.95": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.96.1": "+1 ",
  "mcp.put_on_player_hats.96": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.96.1
  "mcp.put_on_player_hats.97": "套装效果：",
  "mcp.put_on_player_hats.98": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.99.1": "+1 ",
  "mcp.put_on_player_hats.99": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.99.1
  "mcp.put_on_player_hats.100": "套装效果：",
  "mcp.put_on_player_hats.101": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.102.1": "+1 ",
  "mcp.put_on_player_hats.102": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.102.1
  "mcp.put_on_player_hats.103": "套装效果：",
  "mcp.put_on_player_hats.104": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.105.1": "+1 ",
  "mcp.put_on_player_hats.105": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.105.1
  "mcp.put_on_player_hats.106": "套装效果：",
  "mcp.put_on_player_hats.107": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.108.1": "+1 ",
  "mcp.put_on_player_hats.108": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.108.1
  "mcp.put_on_player_hats.109": "套装效果：",
  "mcp.put_on_player_hats.110": "可在你的回合开始时开启/关闭此能力",
  "mcp.put_on_player_hats.111": "+1 ",
  "mcp.put_on_player_hats.112": "每次掷骰移动格数",
  "mcp.put_on_player_hats.113.1": "+1 ",
  "mcp.put_on_player_hats.113": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.113.1
  "mcp.put_on_player_hats.114": "+1 ",
  "mcp.put_on_player_hats.115": "每次掷骰移动格数",
  "mcp.put_on_player_hats.116.1": "+1 ",
  "mcp.put_on_player_hats.116": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.116.1
  "mcp.put_on_player_hats.117.1": "+1 ",
  "mcp.put_on_player_hats.117": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.117.1
  "mcp.put_on_player_hats.118.1": "+1 ",
  "mcp.put_on_player_hats.118": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.118.1
  "mcp.put_on_player_hats.119.1": "+1 ",
  "mcp.put_on_player_hats.119": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.119.1
  "mcp.put_on_player_hats.120.1": "+1 ",
  "mcp.put_on_player_hats.120": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.120.1
  "mcp.put_on_player_hats.121.1": "+1 ",
  "mcp.put_on_player_hats.121": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.121.1
  "mcp.put_on_player_hats.122.1": "+1 ",
  "mcp.put_on_player_hats.122": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.122.1
  "mcp.put_on_player_hats.123.1": "+1 ",
  "mcp.put_on_player_hats.123": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.123.1
  "mcp.put_on_player_hats.124.1": "+1 ",
  "mcp.put_on_player_hats.124": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.124.1
  "mcp.put_on_player_hats.125.1": "+1 ",
  "mcp.put_on_player_hats.125": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.125.1
  "mcp.put_on_player_hats.126.1": "+1 ",
  "mcp.put_on_player_hats.126": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.126.1
  "mcp.put_on_player_hats.127.1": "+1 ",
  "mcp.put_on_player_hats.127": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.127.1
  "mcp.put_on_player_hats.128.1": "+1 ",
  "mcp.put_on_player_hats.128": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.128.1
  "mcp.put_on_player_hats.129.1": "+1 ",
  "mcp.put_on_player_hats.129": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.129.1
  "mcp.put_on_player_hats.130.1": "+1 ",
  "mcp.put_on_player_hats.130": "%1$s每次掷骰移动格数", // 1: mcp.put_on_player_hats.130.1
  "mcp.put_on_player_hats.131.1": "+1 ",
  "mcp.put_on_player_hats.131.2": "星碎片 ",
  "mcp.put_on_player_hats.131": "%1$s%2$s（每次星星交易）", // 1: mcp.put_on_player_hats.131.1, 2: mcp.put_on_player_hats.131.2
  "mcp.put_on_player_hats.132": "套装效果：",
  "mcp.put_on_player_hats.133.1": "30金币",
  "mcp.put_on_player_hats.133": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.133.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.134.1": "+1 ",
  "mcp.put_on_player_hats.134.2": "星碎片 ",
  "mcp.put_on_player_hats.134": "%1$s%2$s（每次星星交易）", // 1: mcp.put_on_player_hats.134.1, 2: mcp.put_on_player_hats.134.2
  "mcp.put_on_player_hats.135": "套装效果：",
  "mcp.put_on_player_hats.136.1": "30金币",
  "mcp.put_on_player_hats.136": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.136.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.137.1": "+1 ",
  "mcp.put_on_player_hats.137.2": "星碎片 ",
  "mcp.put_on_player_hats.137": "%1$s%2$s（每次星星交易）", // 1: mcp.put_on_player_hats.137.1, 2: mcp.put_on_player_hats.137.2
  "mcp.put_on_player_hats.138": "套装效果：",
  "mcp.put_on_player_hats.139.1": "30金币",
  "mcp.put_on_player_hats.139": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.139.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.140.1": "+1.5 ",
  "mcp.put_on_player_hats.140": "%1$s%2$s（每次星星交易）", // 1: mcp.put_on_player_hats.140.1, 2: mcp.StarShards_
  "mcp.put_on_player_hats.141": "套装效果：",
  "mcp.put_on_player_hats.142.1": "30金币",
  "mcp.put_on_player_hats.142": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.142.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.143.1": "+1.5 ",
  "mcp.put_on_player_hats.143": "%1$s%2$s（每次星星交易）", // 1: mcp.put_on_player_hats.143.1, 2: mcp.StarShards_
  "mcp.put_on_player_hats.144": "套装效果：",
  "mcp.put_on_player_hats.145.1": "30金币",
  "mcp.put_on_player_hats.145": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.145.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.146.1": "+1.5 ",
  "mcp.put_on_player_hats.146": "%1$s%2$s（每次星星交易）", // 1: mcp.put_on_player_hats.146.1, 2: mcp.StarShards_
  "mcp.put_on_player_hats.147": "套装效果：",
  "mcp.put_on_player_hats.148.1": "30金币",
  "mcp.put_on_player_hats.148": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.148.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.149": "%1$s%2$s（每次星星交易）", // 1: mcpplus2_, 2: mcp.StarShards_
  "mcp.put_on_player_hats.150": "套装效果：",
  "mcp.put_on_player_hats.151.1": "30金币",
  "mcp.put_on_player_hats.151": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.151.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.152": "%1$s%2$s（每次星星交易）", // 1: mcpplus2_, 2: mcp.StarShards_
  "mcp.put_on_player_hats.153": "套装效果：",
  "mcp.put_on_player_hats.154.1": "30金币",
  "mcp.put_on_player_hats.154": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.154.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.155": "%1$s%2$s（每次星星交易）", // 1: mcpplus2_, 2: mcp.StarShards_
  "mcp.put_on_player_hats.156": "套装效果：",
  "mcp.put_on_player_hats.157.1": "30金币",
  "mcp.put_on_player_hats.157": "可押注%1$s以获取对手的%2$s%3$s", // 1: mcp.put_on_player_hats.157.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.158": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.put_on_player_hats.159": "冷却时间：",
  "mcp.put_on_player_hats.160.1": "4回合",
  "mcp.put_on_player_hats.160": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.160.1
  "mcp.put_on_player_hats.161.1": "3回合",
  "mcp.put_on_player_hats.161": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.161.1
  "mcp.put_on_player_hats.162.1": "2回合",
  "mcp.put_on_player_hats.162": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.162.1
  "mcp.put_on_player_hats.163": "套装效果：",
  "mcp.put_on_player_hats.164": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.165": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.put_on_player_hats.166": "冷却时间：",
  "mcp.put_on_player_hats.167.1": "4回合",
  "mcp.put_on_player_hats.167": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.167.1
  "mcp.put_on_player_hats.168.1": "3回合",
  "mcp.put_on_player_hats.168": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.168.1
  "mcp.put_on_player_hats.169.1": "2回合",
  "mcp.put_on_player_hats.169": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.169.1
  "mcp.put_on_player_hats.170": "套装效果：",
  "mcp.put_on_player_hats.171": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.172": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.put_on_player_hats.173": "冷却时间：",
  "mcp.put_on_player_hats.174.1": "4回合",
  "mcp.put_on_player_hats.174": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.174.1
  "mcp.put_on_player_hats.175.1": "3回合",
  "mcp.put_on_player_hats.175": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.175.1
  "mcp.put_on_player_hats.176.1": "2回合",
  "mcp.put_on_player_hats.176": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.176.1
  "mcp.put_on_player_hats.177": "套装效果：",
  "mcp.put_on_player_hats.178": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.179": "在你的回合开始时选择传送（丢弃盔甲）至 (+1) 个随机格子之一。",
  "mcp.put_on_player_hats.180": "冷却时间：",
  "mcp.put_on_player_hats.181.1": "4回合",
  "mcp.put_on_player_hats.181": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.181.1
  "mcp.put_on_player_hats.182.1": "3回合",
  "mcp.put_on_player_hats.182": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.182.1
  "mcp.put_on_player_hats.183.1": "2回合",
  "mcp.put_on_player_hats.183": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.183.1
  "mcp.put_on_player_hats.184": "套装效果：",
  "mcp.put_on_player_hats.185": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.186": "在你的回合开始时选择传送（丢弃盔甲）至 (+1) 个随机格子之一。",
  "mcp.put_on_player_hats.187": "冷却时间：",
  "mcp.put_on_player_hats.188.1": "4回合",
  "mcp.put_on_player_hats.188": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.188.1
  "mcp.put_on_player_hats.189.1": "3回合",
  "mcp.put_on_player_hats.189": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.189.1
  "mcp.put_on_player_hats.190.1": "2回合",
  "mcp.put_on_player_hats.190": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.190.1
  "mcp.put_on_player_hats.191": "套装效果：",
  "mcp.put_on_player_hats.192": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.193": "在你的回合开始时选择传送（丢弃盔甲）至 (+1) 个随机格子之一。",
  "mcp.put_on_player_hats.194": "冷却时间：",
  "mcp.put_on_player_hats.195.1": "4回合",
  "mcp.put_on_player_hats.195": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.195.1
  "mcp.put_on_player_hats.196.1": "3回合",
  "mcp.put_on_player_hats.196": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.196.1
  "mcp.put_on_player_hats.197.1": "2回合",
  "mcp.put_on_player_hats.197": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.197.1
  "mcp.put_on_player_hats.198": "套装效果：",
  "mcp.put_on_player_hats.199": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.200": "在你的回合开始时选择传送（丢弃盔甲）至 (+2) 个随机格子之一。",
  "mcp.put_on_player_hats.201": "冷却时间：",
  "mcp.put_on_player_hats.202.1": "4回合",
  "mcp.put_on_player_hats.202": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.202.1
  "mcp.put_on_player_hats.203.1": "3回合",
  "mcp.put_on_player_hats.203": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.203.1
  "mcp.put_on_player_hats.204.1": "2回合",
  "mcp.put_on_player_hats.204": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.204.1
  "mcp.put_on_player_hats.205": "套装效果：",
  "mcp.put_on_player_hats.206": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.207": "在你的回合开始时选择传送（丢弃盔甲）至 (+2) 个随机格子之一。",
  "mcp.put_on_player_hats.208": "冷却时间：",
  "mcp.put_on_player_hats.209.1": "4回合",
  "mcp.put_on_player_hats.209": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.209.1
  "mcp.put_on_player_hats.210.1": "3回合",
  "mcp.put_on_player_hats.210": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.210.1
  "mcp.put_on_player_hats.211.1": "2回合",
  "mcp.put_on_player_hats.211": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.211.1
  "mcp.put_on_player_hats.212": "套装效果：",
  "mcp.put_on_player_hats.213": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.214": "在你的回合开始时选择传送（丢弃盔甲）至 (+2) 个随机格子之一。",
  "mcp.put_on_player_hats.215": "冷却时间：",
  "mcp.put_on_player_hats.216.1": "4回合",
  "mcp.put_on_player_hats.216": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.216.1
  "mcp.put_on_player_hats.217.1": "3回合",
  "mcp.put_on_player_hats.217": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.217.1
  "mcp.put_on_player_hats.218.1": "2回合",
  "mcp.put_on_player_hats.218": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.218.1
  "mcp.put_on_player_hats.219": "套装效果：",
  "mcp.put_on_player_hats.220": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.221": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.put_on_player_hats.222": "冷却时间：",
  "mcp.put_on_player_hats.223.1": "4回合",
  "mcp.put_on_player_hats.223": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.223.1
  "mcp.put_on_player_hats.224.1": "3回合",
  "mcp.put_on_player_hats.224": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.224.1
  "mcp.put_on_player_hats.225.1": "2回合",
  "mcp.put_on_player_hats.225": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.225.1
  "mcp.put_on_player_hats.226": "套装效果：",
  "mcp.put_on_player_hats.227": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.228": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.put_on_player_hats.229": "冷却时间：",
  "mcp.put_on_player_hats.230.1": "4回合",
  "mcp.put_on_player_hats.230": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.230.1
  "mcp.put_on_player_hats.231.1": "3回合",
  "mcp.put_on_player_hats.231": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.231.1
  "mcp.put_on_player_hats.232.1": "2回合",
  "mcp.put_on_player_hats.232": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.232.1
  "mcp.put_on_player_hats.233": "套装效果：",
  "mcp.put_on_player_hats.234": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.235": "选择在你的回合开始时传送（丢弃盔甲）至随机位置。",
  "mcp.put_on_player_hats.236": "冷却时间：",
  "mcp.put_on_player_hats.237.1": "4回合",
  "mcp.put_on_player_hats.237": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.237.1
  "mcp.put_on_player_hats.238.1": "3回合",
  "mcp.put_on_player_hats.238": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.238.1
  "mcp.put_on_player_hats.239.1": "2回合",
  "mcp.put_on_player_hats.239": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.239.1
  "mcp.put_on_player_hats.240": "套装效果：",
  "mcp.put_on_player_hats.241": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.242": "在你的回合开始时选择传送（丢弃盔甲）至 (+1) 个随机格子之一。",
  "mcp.put_on_player_hats.243": "冷却时间：",
  "mcp.put_on_player_hats.244.1": "4回合",
  "mcp.put_on_player_hats.244": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.244.1
  "mcp.put_on_player_hats.245.1": "3回合",
  "mcp.put_on_player_hats.245": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.245.1
  "mcp.put_on_player_hats.246.1": "2回合",
  "mcp.put_on_player_hats.246": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.246.1
  "mcp.put_on_player_hats.247": "套装效果：",
  "mcp.put_on_player_hats.248": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.249": "在你的回合开始时选择传送（丢弃盔甲）至 (+1) 个随机格子之一。",
  "mcp.put_on_player_hats.250": "冷却时间：",
  "mcp.put_on_player_hats.251.1": "4回合",
  "mcp.put_on_player_hats.251": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.251.1
  "mcp.put_on_player_hats.252.1": "3回合",
  "mcp.put_on_player_hats.252": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.252.1
  "mcp.put_on_player_hats.253.1": "2回合",
  "mcp.put_on_player_hats.253": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.253.1
  "mcp.put_on_player_hats.254": "套装效果：",
  "mcp.put_on_player_hats.255": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.256": "在你的回合开始时选择传送（丢弃盔甲）至 (+1) 个随机格子之一。",
  "mcp.put_on_player_hats.257": "冷却时间：",
  "mcp.put_on_player_hats.258.1": "4回合",
  "mcp.put_on_player_hats.258": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.258.1
  "mcp.put_on_player_hats.259.1": "3回合",
  "mcp.put_on_player_hats.259": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.259.1
  "mcp.put_on_player_hats.260.1": "2回合",
  "mcp.put_on_player_hats.260": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.260.1
  "mcp.put_on_player_hats.261": "套装效果：",
  "mcp.put_on_player_hats.262": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.263": "在你的回合开始时选择传送（丢弃盔甲）至 (+2) 个随机格子之一。",
  "mcp.put_on_player_hats.264": "冷却时间：",
  "mcp.put_on_player_hats.265.1": "4回合",
  "mcp.put_on_player_hats.265": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.265.1
  "mcp.put_on_player_hats.266.1": "3回合",
  "mcp.put_on_player_hats.266": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.266.1
  "mcp.put_on_player_hats.267.1": "2回合",
  "mcp.put_on_player_hats.267": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.267.1
  "mcp.put_on_player_hats.268": "套装效果：",
  "mcp.put_on_player_hats.269": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.270": "在你的回合开始时选择传送（丢弃盔甲）至 (+2) 个随机格子之一。",
  "mcp.put_on_player_hats.271": "冷却时间：",
  "mcp.put_on_player_hats.272.1": "4回合",
  "mcp.put_on_player_hats.272": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.272.1
  "mcp.put_on_player_hats.273.1": "3回合",
  "mcp.put_on_player_hats.273": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.273.1
  "mcp.put_on_player_hats.274.1": "2回合",
  "mcp.put_on_player_hats.274": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.274.1
  "mcp.put_on_player_hats.275": "套装效果：",
  "mcp.put_on_player_hats.276": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.put_on_player_hats.277": "在你的回合开始时选择传送（丢弃盔甲）至 (+2) 个随机格子之一。",
  "mcp.put_on_player_hats.278": "冷却时间：",
  "mcp.put_on_player_hats.279.1": "4回合",
  "mcp.put_on_player_hats.279": "1件护甲：%1$s", // 1: mcp.put_on_player_hats.279.1
  "mcp.put_on_player_hats.280.1": "3回合",
  "mcp.put_on_player_hats.280": "2件护甲：%1$s", // 1: mcp.put_on_player_hats.280.1
  "mcp.put_on_player_hats.281.1": "2回合",
  "mcp.put_on_player_hats.281": "3件护甲：%1$s", // 1: mcp.put_on_player_hats.281.1
  "mcp.put_on_player_hats.282": "套装效果：",
  "mcp.put_on_player_hats.283": "可召回你的传送点（再次丢弃盔甲）",
  "mcp.puzzled.1": "重新创建右侧显示的图像。",
  "mcp.puzzled_end.1": "所有玩家必须在线才能继续",
  "mcp.puzzled_rules.1": "图像将在左侧被打乱并随机旋转。",
  "mcp.puzzled_rules.2": "控制：\n交换方块：%1$s\n旋转方块：%2$s", // 1: keybind, 2: keybind
  "mcp.puzzled_tick.1": "%1$s 已完成！", // 1: player
  "mcp.quest6_choose.1.1": "[Player Swapper]",
  "mcp.quest6_choose.1": "你选择了%1$s（再次点击以选择不同的物品）", // 1: mcp.quest6_choose.1.1
  "mcp.quest6_choose.2.1": "[三倍骰子]",
  "mcp.quest6_choose.2": "你选择了%1$s（再次点击以选择不同的物品）", // 1: mcp.quest6_choose.2.1
  "mcp.quest6_choose.3.1": "[Magic Dice]",
  "mcp.quest6_choose.3": "你选择了%1$s（再次点击以选择不同的物品）", // 1: mcp.quest6_choose.3.1
  "mcp.quickplayminigame.1": "无法在领域模式下玩此小游戏",
  "mcp.quickplayminigame.2": "无法在领域模式下玩此小游戏",
  "mcp.quickplay_spectator_toggle.1": "You will spectate the minigames.",
  "mcp.quickplay_spectator_toggle.2": "You will play the minigames.",
  "mcp.quick_draw.1": "游戏开始时，你需要背对对手向前行走。",
  "mcp.quick_draw_end.1": "所有玩家必须在线才能继续",
  "mcp.quick_draw_rules.1": "抵达场地尽头后，稍作等待，你将获得一把已装填的弩。",
  "mcp.quick_draw_rules.2": "获得弩后，请立即转身向对手射击。",
  "mcp.quick_draw_rules.3": "箭矢具备一击必杀效果。每次射击后，玩家将在 3 秒后获得下一把已装填的弩。",
  "mcp.quick_draw_rules.4": "在自身未中箭的情况下击中对手，即可获胜！",
  "mcp.quick_draw_start.1": "拔枪！",
  "mcp.quick_play_1v3.1": "至少需要 4 名玩家在线并以玩家身份排队才能游玩 1v3 游戏。",
  "mcp.rainbow_run.1": "欢迎来到霓虹音律！",
  "mcp.rainbow_run.2": "黑色方块将在白色区域生成，并沿着彩虹向下移动；",
  "mcp.rainbow_run.3": "碰撞黑色方块即可获得分数；",
  "mcp.rainbow_run.4": "在彩虹越高的位置（越靠近白色区域）碰撞，获得的分数越多；",
  "mcp.rainbow_run.5": "保持连击还可获得额外奖励，连击奖励上限为10倍；",
  "mcp.rainbow_run.6": "方块在彩虹越高处移动速度越快；",
  "mcp.rainbow_run.7": "随着游戏进行，方块生成频率会逐渐增加；",
  "mcp.rainbow_run.8": "游戏将在90秒后结束！",
  "mcp.rainbow_run_end.1": "所有玩家必须在线才能继续",
  "mcp.rainbow_run_start.1": "快跑！",
  "mcp.randomize_spots_event.1": "地图位置已被重新随机化！",
  "mcp.random_minigame_reduced.1": "所有玩家必须在线才能继续",
  "mcp.random_special_event_repeat.1": "特殊事件：",
  "mcp.random_special_event_repeat.2": "所有物品都得到强化",
  "mcp.random_special_event_repeat.3": "五个随机命运时刻格子",
  "mcp.random_special_event_repeat.4": "五个一次性星星商人",
  "mcp.random_special_event_repeat.5": "奖励与损失翻倍",
  "mcp.random_special_event_repeat.6": "红色方格与黑色方格互换，蓝色方格与黄色方格互换",
  "mcp.random_special_event_repeat.7": "星星限时1金币",
  "mcp.random_special_event_repeat.8": "大号骰子！所有普通骰子在游戏剩余时间内掷出1-20点。",
  "mcp.random_special_event_repeat.9": "Board Reverse",
  "mcp.ravager_rodeo.1.1": "水绿色团队",
  "mcp.ravager_rodeo.1": "%1$s 有80秒时间骑着掠夺兽，将%2$s团队的所有玩家击出竞技场。", // 1: player, 2: mcp.ravager_rodeo.1.1
  "mcp.ravager_rodeo.2.1": "水绿色团队",
  "mcp.ravager_rodeo.2": "%1$s and %2$s 有80秒时间骑着掠夺兽，将%3$s团队的所有玩家击出竞技场。", // 1: player, 2: player, 3: mcp.ravager_rodeo.2.1
  "mcp.ravager_rodeo.3": "%1$s 必须通过让掠夺兽的头撞击对手玩家来淘汰他们。", // 1: player
  "mcp.ravager_rodeo.4": "%1$s and %2$s 必须通过让掠夺兽的头撞击对手玩家来淘汰他们。", // 1: player, 2: player
  "mcp.ravager_rodeo.5": "%1$s 获得一个冲锋能力，可以让掠夺兽向骑手注视的方向高速直线冲刺。路径上的任何青色团队成员都将被击出竞技场。", // 1: player
  "mcp.ravager_rodeo.6": "%1$s and %2$s 获得一个冲锋能力，可以让他们的掠夺兽向骑手注视的方向高速直线冲刺。路径上的任何青色团队成员都将被击出竞技场。", // 1: player, 2: player
  "mcp.ravager_rodeo.7": "冲锋能力在使用后10秒会重新充能，可通过按%1$s.", // 1: keybind
  "mcp.ravager_rodeo.8.1": "水绿色团队",
  "mcp.ravager_rodeo.8": "来使用。至少一名%1$s团队成员必须在时间用完前幸存下来，才能为他们的团队赢得胜利。", // 1: mcp.ravager_rodeo.8.1
  "mcp.ravager_rodeo.9.1": "提示> ",
  "mcp.ravager_rodeo.9": "%1$s你的掠夺兽会朝你注视的方向移动。", // 1: mcp.ravager_rodeo.9.1
  "mcp.ravager_rodeo_end.1": "所有玩家必须在线才能继续",
  "mcp.ravager_rodeo_tick.1": "你的冲锋能力已充能完毕。",
  "mcp.ravager_rodeo_tick.2": "你的冲锋能力已充能完毕。",
  "mcp.ravager_rodeo_tick.3": "%1$s 被掠夺兽撞飞了！", // 1: player
  "mcp.reactor_reactor.1": "Dew 的小游戏",
  "mcp.reactor_reactor.2": "指示灯上的倒计时将从 9 开始。",
  "mcp.reactor_reactor_end.1": "所有玩家必须在线才能继续",
  "mcp.reactor_reactor_end.2": "%1$s 引爆了反应堆！", // 1: player
  "mcp.reactor_reactor_rules.1": "轮到你时，选择一个按钮将倒计时减 1 或减 2。",
  "mcp.reactor_reactor_rules.2": "你按下按钮后，回合结束，轮到对手操作。",
  "mcp.reactor_reactor_rules.3": "双方首轮操作结束后，倒计时将不再显示（需凭记忆推算）。",
  "mcp.reactor_reactor_rules.4": "将倒计时减至 0 或更低的玩家判负。",
  "mcp.ready_up_tellraw.1": "当所有玩家准备好后，可以扔掉他们的准备物品来开始游戏。",
  "mcp.realmsmode_setting.1": "这将阻止一些在自定义维度中存在的小游戏被游玩。领域服在加载自定义维度时存在问题。此外，此模式允许所有玩家使用操作员物品。",
  "mcp.recover_item_attempt.1.2": "物品回收",
  "mcp.recover_item_attempt.1": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.TwiceDice, 3: mcp.recover_item_attempt.1.2
  "mcp.recover_item_attempt.2.2": "物品回收",
  "mcp.recover_item_attempt.2": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.ThriceDice, 3: mcp.recover_item_attempt.2.2
  "mcp.recover_item_attempt.3.2": "物品回收",
  "mcp.recover_item_attempt.3": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.RerollToken, 3: mcp.recover_item_attempt.3.2
  "mcp.recover_item_attempt.4.2": "物品回收",
  "mcp.recover_item_attempt.4": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.PlayerSwapper, 3: mcp.recover_item_attempt.4.2
  "mcp.recover_item_attempt.5.2": "物品回收",
  "mcp.recover_item_attempt.5": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.GhostMode, 3: mcp.recover_item_attempt.5.2
  "mcp.recover_item_attempt.6.2": "物品回收",
  "mcp.recover_item_attempt.6": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.CoinSnatcher, 3: mcp.recover_item_attempt.6.2
  "mcp.recover_item_attempt.7.2": "物品回收",
  "mcp.recover_item_attempt.7": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.FireTrap, 3: mcp.recover_item_attempt.7.2
  "mcp.recover_item_attempt.8.2": "物品回收",
  "mcp.recover_item_attempt.8": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.ZapTrap, 3: mcp.recover_item_attempt.8.2
  "mcp.recover_item_attempt.9.2": "物品回收",
  "mcp.recover_item_attempt.9": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.EnderTrap, 3: mcp.recover_item_attempt.9.2
  "mcp.recover_item_attempt.10.2": "物品回收",
  "mcp.recover_item_attempt.10": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.DoubleStarVoucher, 3: mcp.recover_item_attempt.10.2
  "mcp.recover_item_attempt.11.2": "物品回收",
  "mcp.recover_item_attempt.11": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.TripleStarVoucher, 3: mcp.recover_item_attempt.11.2
  "mcp.recover_item_attempt.12.2": "物品回收",
  "mcp.recover_item_attempt.12": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.HoneyBoost, 3: mcp.recover_item_attempt.12.2
  "mcp.recover_item_attempt.13.2": "物品回收",
  "mcp.recover_item_attempt.13": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.SpiritShield, 3: mcp.recover_item_attempt.13.2
  "mcp.recover_item_attempt.14.2": "物品回收",
  "mcp.recover_item_attempt.14": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.CandyCannon, 3: mcp.recover_item_attempt.14.2
  "mcp.recover_item_attempt.15.2": "物品回收",
  "mcp.recover_item_attempt.15": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.SandyCannon, 3: mcp.recover_item_attempt.15.2
  "mcp.recover_item_attempt.16.2": "物品回收",
  "mcp.recover_item_attempt.16": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.MiniDice, 3: mcp.recover_item_attempt.16.2
  "mcp.recover_item_attempt.17.2": "物品回收",
  "mcp.recover_item_attempt.17": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.MagicDice, 3: mcp.recover_item_attempt.17.2
  "mcp.recover_item_attempt.18.2": "物品回收",
  "mcp.recover_item_attempt.18": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.CrazyClock, 3: mcp.recover_item_attempt.18.2
  "mcp.recover_item_attempt.19.2": "物品回收",
  "mcp.recover_item_attempt.19": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.CrazyClock, 3: mcp.recover_item_attempt.19.2
  "mcp.recover_item_attempt.20.2": "物品回收",
  "mcp.recover_item_attempt.20": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.Pickpocketer, 3: mcp.recover_item_attempt.20.2
  "mcp.recover_item_attempt.21.2": "物品回收",
  "mcp.recover_item_attempt.21": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.TurnSkipper, 3: mcp.recover_item_attempt.21.2
  "mcp.recover_item_attempt.22.2": "物品回收",
  "mcp.recover_item_attempt.22": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.WarpToStar, 3: mcp.recover_item_attempt.22.2
  "mcp.recover_item_attempt.23.2": "物品回收",
  "mcp.recover_item_attempt.23": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.AnvilTrap, 3: mcp.recover_item_attempt.23.2
  "mcp.recover_item_attempt.24.2": "物品回收",
  "mcp.recover_item_attempt.24": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.IceTrap, 3: mcp.recover_item_attempt.24.2
  "mcp.recover_item_attempt.25.2": "物品回收",
  "mcp.recover_item_attempt.25": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.StarSchmoover, 3: mcp.recover_item_attempt.25.2
  "mcp.recover_item_attempt.26.2": "物品回收",
  "mcp.recover_item_attempt.26": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.StarStealer, 3: mcp.recover_item_attempt.26.2
  "mcp.recover_item_attempt.27.2": "物品回收",
  "mcp.recover_item_attempt.27": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.StarProtector, 3: mcp.recover_item_attempt.27.2
  "mcp.recover_item_attempt.28.2": "物品回收",
  "mcp.recover_item_attempt.28": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.TrafficWhistle, 3: mcp.recover_item_attempt.28.2
  "mcp.recover_item_attempt.29.2": "物品回收",
  "mcp.recover_item_attempt.29": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.GoldBar, 3: mcp.recover_item_attempt.29.2
  "mcp.recover_item_attempt.30.2": "物品回收",
  "mcp.recover_item_attempt.30": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.MinionPet, 3: mcp.recover_item_attempt.30.2
  "mcp.recover_item_attempt.31.2": "物品回收",
  "mcp.recover_item_attempt.31": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.ReverseABoard, 3: mcp.recover_item_attempt.31.2
  "mcp.recover_item_attempt.32.2": "物品回收",
  "mcp.recover_item_attempt.32": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.SuitShuffler, 3: mcp.recover_item_attempt.32.2
  "mcp.recover_item_attempt.33.2": "物品回收",
  "mcp.recover_item_attempt.33": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.WeightedTwiceDice, 3: mcp.recover_item_attempt.33.2
  "mcp.recover_item_attempt.34.2": "物品回收",
  "mcp.recover_item_attempt.34": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.WeightedThriceDice, 3: mcp.recover_item_attempt.34.2
  "mcp.recover_item_attempt.35.2": "物品回收",
  "mcp.recover_item_attempt.35": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.PremiumRerollToken, 3: mcp.recover_item_attempt.35.2
  "mcp.recover_item_attempt.36.2": "物品回收",
  "mcp.recover_item_attempt.36": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.PlayerSwapper, 3: mcp.recover_item_attempt.36.2
  "mcp.recover_item_attempt.37.2": "物品回收",
  "mcp.recover_item_attempt.37": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.GhoulMode, 3: mcp.recover_item_attempt.37.2
  "mcp.recover_item_attempt.38.2": "物品回收",
  "mcp.recover_item_attempt.38": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.CoinStealer, 3: mcp.recover_item_attempt.38.2
  "mcp.recover_item_attempt.39.2": "物品回收",
  "mcp.recover_item_attempt.39": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.InfernoTrap, 3: mcp.recover_item_attempt.39.2
  "mcp.recover_item_attempt.40.2": "物品回收",
  "mcp.recover_item_attempt.40": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.LightningTrap, 3: mcp.recover_item_attempt.40.2
  "mcp.recover_item_attempt.41.2": "物品回收",
  "mcp.recover_item_attempt.41": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.EnderAuraTrap, 3: mcp.recover_item_attempt.41.2
  "mcp.recover_item_attempt.42.2": "物品回收",
  "mcp.recover_item_attempt.42": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.DoubleStarDiscountVoucher, 3: mcp.recover_item_attempt.42.2
  "mcp.recover_item_attempt.43.2": "物品回收",
  "mcp.recover_item_attempt.43": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.TripleStarDiscountVoucher, 3: mcp.recover_item_attempt.43.2
  "mcp.recover_item_attempt.44.2": "物品回收",
  "mcp.recover_item_attempt.44": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.HoneyZoom, 3: mcp.recover_item_attempt.44.2
  "mcp.recover_item_attempt.45.2": "物品回收",
  "mcp.recover_item_attempt.45": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.ThornedSpiritShield, 3: mcp.recover_item_attempt.45.2
  "mcp.recover_item_attempt.46.2": "物品回收",
  "mcp.recover_item_attempt.46": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.CandyCannon2, 3: mcp.recover_item_attempt.46.2
  "mcp.recover_item_attempt.47.2": "物品回收",
  "mcp.recover_item_attempt.47": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.SandyCannon2, 3: mcp.recover_item_attempt.47.2
  "mcp.recover_item_attempt.48.2": "物品回收",
  "mcp.recover_item_attempt.48": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.BinaryDice, 3: mcp.recover_item_attempt.48.2
  "mcp.recover_item_attempt.49.2": "物品回收",
  "mcp.recover_item_attempt.49": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.BigMagicDice, 3: mcp.recover_item_attempt.49.2
  "mcp.recover_item_attempt.50.2.hover": "设定下一回合数。选择介于第 %1$s 回合至第 %2$s 回合之间的任意回合。当前回合结束后将触发特殊事件。同时只能有一名玩家持有疯狂时钟或布谷鸟时钟。", // 1: score, 2: score
  "mcp.recover_item_attempt.50.2": "物品回收",
  "mcp.recover_item_attempt.50": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.CuckooClock, 3: mcp.recover_item_attempt.50.2
  "mcp.recover_item_attempt.51.2": "物品回收",
  "mcp.recover_item_attempt.51": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.CuckooClock, 3: mcp.recover_item_attempt.51.2
  "mcp.recover_item_attempt.52.2.hover": "%1$s%2$s个金币。持续3个回合。", // 1: mcp.PickpocketerDescription1, 2: score
  "mcp.recover_item_attempt.52.2": "物品回收",
  "mcp.recover_item_attempt.52": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.PocketPlunderer, 3: mcp.recover_item_attempt.52.2
  "mcp.recover_item_attempt.53.2": "物品回收",
  "mcp.recover_item_attempt.53": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.TurnStealer, 3: mcp.recover_item_attempt.53.2
  "mcp.recover_item_attempt.54.2.hover": "Teleports you to the closest main star seller and gives you any Coins needed to buy a Star.",
  "mcp.recover_item_attempt.54.2": "物品回收",
  "mcp.recover_item_attempt.54": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.StarSupplier, 3: mcp.recover_item_attempt.54.2
  "mcp.recover_item_attempt.55.2": "物品回收",
  "mcp.recover_item_attempt.55": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.AnvilDeathTrap, 3: mcp.recover_item_attempt.55.2
  "mcp.recover_item_attempt.56.2": "物品回收",
  "mcp.recover_item_attempt.56": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.FreezeTrap, 3: mcp.recover_item_attempt.56.2
  "mcp.recover_item_attempt.57.2": "物品回收",
  "mcp.recover_item_attempt.57": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.StarSetter, 3: mcp.recover_item_attempt.57.2
  "mcp.recover_item_attempt.58.2": "物品回收",
  "mcp.recover_item_attempt.58": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.StarCounterfeiter, 3: mcp.recover_item_attempt.58.2
  "mcp.recover_item_attempt.59.2": "物品回收",
  "mcp.recover_item_attempt.59": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.StarSafe, 3: mcp.recover_item_attempt.59.2
  "mcp.recover_item_attempt.60.2": "物品回收",
  "mcp.recover_item_attempt.60": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.TrafficController, 3: mcp.recover_item_attempt.60.2
  "mcp.recover_item_attempt.61.2": "物品回收",
  "mcp.recover_item_attempt.61": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.EnchantedGoldBar, 3: mcp.recover_item_attempt.61.2
  "mcp.recover_item_attempt.62.2": "物品回收",
  "mcp.recover_item_attempt.62": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.TwinionPets, 3: mcp.recover_item_attempt.62.2
  "mcp.recover_item_attempt.63.2": "物品回收",
  "mcp.recover_item_attempt.63": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.Freeverser, 3: mcp.recover_item_attempt.63.2
  "mcp.recover_item_attempt.64.2": "物品回收",
  "mcp.recover_item_attempt.64": "%1$s 找回了 %2$s ，使用了 %3$s护甲！", // 1: player, 2: mcp.SuitSwitcher, 3: mcp.recover_item_attempt.64.2
  "mcp.redlight.1": "红灯",
  "mcp.redlight.2": " ",
  "mcp.redlight.3": "红灯",
  "mcp.reroll_token.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.RerollToken
  "mcp.reroll_token_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.RerollToken, 2: ": ", 3: mcp.RerollTokenDescription, 4: mcp.orange
  "mcp.reset_trap.1": "3",
  "mcp.reset_trap.2": "2",
  "mcp.reset_trap.3": "1",
  "mcp.return_to_board.1": "所有玩家必须在线才能继续",
  "mcp.reverse_a_board.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.ReverseABoard
  "mcp.reverse_a_board_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.ReverseABoard, 2: ": ", 3: mcp.ReverseABoardDescription, 4: mcp.orange
  "mcp.rhythmic_room_cutscene.1.2": " <否>",
  "mcp.rhythmic_room_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.rhythmic_room_cutscene.1.2
  "mcp.rhythmic_room_cutscene.2.1": "\n信息> ",
  "mcp.rhythmic_room_cutscene.2": "%1$s“律动音室”是一张以音乐室为主题的地图。", // 1: mcp.rhythmic_room_cutscene.2.1
  "mcp.rhythmic_room_cutscene.3.1": "\n购买星星> ",
  "mcp.rhythmic_room_cutscene.3": "%1$s本地图中的%2$s将以1颗%3$s20%4$s。不过，价格可能会发生变动的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.rhythmic_room_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.rhythmic_room_cutscene.4.1": "\n节拍器事件> ",
  "mcp.rhythmic_room_cutscene.4": "%1$s若停留在两个带有节拍器的品红色格子上，将触发节拍器事件。该事件会将 %2$s 的价格随机更改为 0、5、10、15、20、30 或 40 %3$s.", // 1: mcp.rhythmic_room_cutscene.4.1, 2: mcp.Star, 3: mcp.Coins
  "mcp.rhythmic_room_cutscene.5.1": "\n钢琴事件> ",
  "mcp.rhythmic_room_cutscene.5": "%1$s若停留在钢琴上的两个品红色格子上，将触发特殊事件：有 50%% 的几率给予全员 5 %2$s ，也有 50%% 的几率扣除全员 5 %3$s 。", // 1: mcp.rhythmic_room_cutscene.5.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.rhythmic_room_cutscene.6.1": "\n架子鼓事件> ",
  "mcp.rhythmic_room_cutscene.6": "%1$s若停留在架子鼓上的两个品红色格子上，玩家将被弹射至地图上的随机一格。", // 1: mcp.rhythmic_room_cutscene.6.1
  "mcp.rhythmic_room_cutscene.7.1": "\n号角事件> ",
  "mcp.rhythmic_room_cutscene.7": "%1$s若停留在两个带有号角的品红色格子上，玩家将被直接弹射至 %2$s.", // 1: mcp.rhythmic_room_cutscene.7.1, 2: mcp.StarSeller
  "mcp.rhythmic_room_cutscene.8.1": "\n椅子事件> ",
  "mcp.rhythmic_room_cutscene.8": "%1$s若停留在椅子的品红色格子上，玩家将被弹射至随机一名玩家的位置。", // 1: mcp.rhythmic_room_cutscene.8.1
  "mcp.rhythmic_room_cutscene.9.1": "\n音符盒调音挑战> ",
  "mcp.rhythmic_room_cutscene.9.2": "马诺",
  "mcp.rhythmic_room_cutscene.9": "%1$s帮助 %2$s 调整他的音符盒，他就会奖励你 10 %3$s.", // 1: mcp.rhythmic_room_cutscene.9.1, 2: mcp.rhythmic_room_cutscene.9.2, 3: mcp.Coins
  "mcp.rhythmic_room_cutscene.10.1": "\n小军鼓挑战> ",
  "mcp.rhythmic_room_cutscene.10": "%1$s在小军鼓上测试你的连击技巧！连击速度越快，你获得的 %2$s 就越多。", // 1: mcp.rhythmic_room_cutscene.10.1, 2: mcp.Coins
  "mcp.rhythmic_room_cutscene.11.1": "\n幸运之星> ",
  "mcp.rhythmic_room_cutscene.11.2": "地图专属星星",
  "mcp.rhythmic_room_cutscene.11": "%1$s本地图中的%2$s 本局将颁发给踩中最多“好运/厄运”格子的玩家。这些格子包括黄色格、黑色格以及机遇格。", // 1: mcp.rhythmic_room_cutscene.11.1, 2: mcp.rhythmic_room_cutscene.11.2
  "mcp.rhythmic_room_cutscene.12": "%1$s <下一页>", // 1: mcp.previous
  "mcp.rhythmic_room_cutscene.13": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.rhythmic_room_entities.1": "古纳",
  "mcp.rhythmic_room_entities.2": "马诺",
  "mcp.rhythmic_room_entities.3": "店主",
  "mcp.rhythmic_room_entities.4": "店主",
  "mcp.rhythmic_room_entities.5": "店主",
  "mcp.rhythmic_room_entities.6": "店主",
  "mcp.rhythmic_room_metronome_event.1": "星星价格：",
  "mcp.rhythmic_room_metronome_event.2": "%1$s 现在的价格是 %2$s%3$s", // 1: mcp.Stars, 2: score, 3: mcp._Coins
  "mcp.rhythmic_room_metronome_event.3.2": "金币",
  "mcp.rhythmic_room_metronome_event.3": "1%1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.rhythmic_room_metronome_event.3.2
  "mcp.ring_in_the_ring.1": "尽可能快地敲响铃铛！",
  "mcp.ring_in_the_ring.2": "每敲响一次，你的铃铛分数加一，对手的分数减一！",
  "mcp.ring_in_the_ring.3": "第一个达到20分的玩家获胜！",
  "mcp.ring_in_the_ring.4": "为了避免僵局，获胜分数会随着游戏进行而缓慢降低。",
  "mcp.ring_in_the_ring_end.1": "所有玩家必须在线才能继续",
  "mcp.ring_in_the_ring_end.2": "游戏结束！",
  "mcp.ring_in_the_ring_end.3": "剩余时间：0:00",
  "mcp.ring_in_the_ring_start.1": "开始响铃！",
  "mcp.ring_in_the_ring_tick.1": "获胜分数改为15",
  "mcp.ring_in_the_ring_tick.2": "获胜分数改为10",
  "mcp.ring_in_the_ring_tick.3": "获胜分数改为5",
  "mcp.rlgl.1": "游戏是一二三，木头人。",
  "mcp.rlgl.2": "红灯",
  "mcp.rlgl.3": "绿灯",
  "mcp.rlgl_rules.1": "当灯变为绿色，你可以向前跑。",
  "mcp.rlgl_rules.2": "当灯变为红色，你必须立刻停止。否则你会被送回起点。",
  "mcp.rlgl_rules.3": "灯的颜色将会在聊天栏中显示。",
  "mcp.rlgl_rules.4": "第一个到达终点的玩家获胜！",
  "mcp.rlgl_start.1": "前进！",
  "mcp.rlgl_tp_back.1": "你移动了。",
  "mcp.rocket_launch.1": "你装备了鞘翅，且仅有这一枚烟花火箭。",
  "mcp.rocket_launch_end.1": "飞行距离：",
  "mcp.RocketLaunchFinish": "%1$s%2$s%3$s方块", // 1: player, 2: ": ", 3: score
  "mcp.rocket_launch_rules.1": "请朝指示方向跳下平台，把握时机使用火箭加速，尽可能飞得更远。",
  "mcp.rocket_launch_rules.2": "一旦双脚落地，挑战即刻结束。",
  "mcp.rocket_launch_rules.3": "飞行距离最远的玩家获胜！",
  "mcp.rocket_launch_rules.4": "场地终点位于 2160 格处。若飞抵终点，你的剩余高度将计入总分；若分数相同，率先抵达者获胜。",
  "mcp.rocket_launch_start.1": "起飞！",
  "mcp.roller.1": " %1$s%2$s%3$s", // 1: entity, 2: entity, 3: entity
  "mcp.roll_off.1.1": "比大小",
  "mcp.roll_off.1": "是时候来一场%1$s!", // 1: mcp.roll_off.1.1
  "mcp.roll_off.2": "每位玩家将投掷一个骰子。",
  "mcp.roll_off.3": "投掷点数最高的玩家将赢得等同于其点数的金币。",
  "mcp.roll_off.4": "%1$s 将首先投掷，然后是回合顺序中的下一位玩家。", // 1: player
  "mcp.roll_off_end.1": "所有玩家必须在线才能继续",
  "mcp.roll_off_end.2": "%1$s 赢得了比大小并获得了%2$s%3$s!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.roll_queue_tip.1.3.hover": "Player uses two dice for their next roll. Can be activated on any player.",
  "mcp.roll_queue_tip.1": "%1$s你有一个%2$s 在你身上激活了。如果你对自己使用此物品，你将在下一回合投掷它。", // 1: mcp.note_, 2: mcp.TwiceDice
  "mcp.roll_queue_tip.2": "%1$s你有一个%2$s 在你身上激活了。如果你对自己使用此物品，你将在下一回合投掷它。", // 1: mcp.note_, 2: mcp.WeightedTwiceDice
  "mcp.roll_queue_tip.3": "%1$s你有一个%2$s 在你身上激活了。如果你对自己使用此物品，你将在下一回合投掷它。", // 1: mcp.note_, 2: mcp.ThriceDice
  "mcp.roll_queue_tip.4": "%1$s你有一个%2$s 在你身上激活了。如果你对自己使用此物品，你将在下一回合投掷它。", // 1: mcp.note_, 2: mcp.WeightedThriceDice
  "mcp.roll_queue_tip.5": "%1$s你有一个%2$s 在你身上激活了。如果你对自己使用此物品，你将在下一回合投掷它。", // 1: mcp.note_, 2: mcp.MiniDice
  "mcp.roll_queue_tip.6": "%1$s你有一个%2$s 在你身上激活了。如果你对自己使用此物品，你将在下一回合投掷它。", // 1: mcp.note_, 2: mcp.BinaryDice
  "mcp.roll_queue_tip.7": "%1$s你有一个%2$s 在你身上激活了。如果你对自己使用此物品，你将在下一回合投掷它。", // 1: mcp.note_, 2: mcp.MagicDice
  "mcp.roll_queue_tip.8": "%1$s你有多个特殊骰子在你身上激活了。如果你对自己使用此物品，它将被添加到你的投掷队列中。", // 1: mcp.note_
  "mcp.roll_random_number.1": "[0] ",
  "mcp.roll_random_number.2": "[1] ",
  "mcp.roll_random_number.3": "[2] ",
  "mcp.roll_random_number.4": "[3] ",
  "mcp.roll_random_number.5": "[4] ",
  "mcp.roll_random_number.6": "[5] ",
  "mcp.roll_random_number.7": "[6] ",
  "mcp.roll_random_number.8": "[7] ",
  "mcp.roll_random_number.9": "[8] ",
  "mcp.roll_random_number.10": "[9] ",
  "mcp.roll_random_number.11": "[10] ",
  "mcp.roll_random_number.12": "[11] ",
  "mcp.roll_random_number.13": "[12] ",
  "mcp.roll_random_number.14": "[13] ",
  "mcp.roll_random_number.15": "[14] ",
  "mcp.roll_random_number.16": "[15] ",
  "mcp.roll_random_number.17": "[16] ",
  "mcp.roll_random_number.18": "[17] ",
  "mcp.roll_random_number.19": "[18] ",
  "mcp.roll_random_number.20": "[19] ",
  "mcp.roll_random_number.21": "[20] ",
  "mcp.roll_random_number.22": "[21] ",
  "mcp.roll_random_number.23": "[22] ",
  "mcp.roll_random_number.24": "[23] ",
  "mcp.roll_random_number.25": "[24] ",
  "mcp.roll_random_number.26": "[25] ",
  "mcp.roll_random_number.27": "[26] ",
  "mcp.rpsc.1": " ",
  "mcp.rpsc.2": "猜拳",
  "mcp.rpsc.3": "追逐战",
  "mcp.rpsc.4": "全队协商决定出拳（石头、剪刀或布）以对抗敌队。",
  "mcp.rpsc_rules.1": "石头克剪刀，剪刀克布，布克石头。",
  "mcp.rpsc_rules.2": "双方选定后，所有人将被传送至前线对峙。",
  "mcp.rpsc_rules.3": "当“叮”声响起，双方的选择将以物品形式显示在錾制石砖上方。",
  "mcp.rpsc_rules.4": "若我方克制敌方，即可发起攻击。",
  "mcp.rpsc_rules.5": "若我方被敌方克制，请立即逃回己方安全区。",
  "mcp.rpsc_rules.6": "回合之间生命值不会自然恢复。",
  "mcp.rpsc_rules.7": "第一个消灭对方团队的队伍获胜！",
  "mcp.rpsc_shoot.1": "双方选择即将揭晓！",
  "mcp.rpsc_start_round.1": "丢弃对应物品以确认出拳。只需一人代表全队丢弃。",
  "mcp.rr_board_description.1.1": "律动音室地图> ",
  "mcp.rr_board_description.1.2": "这张地图上的星星价格从20个金币开始，可以变为0、5、10、15、20、30或40个金币。",
  "mcp.rr_board_description.1.3": "这张地图的奖励之星是幸运之星，授予停留在最多黄色、黑色和命运时刻格子上的玩家。",
  "mcp.rr_board_description.1": "%1$s%2$s\n品红色格子执行以下操作：\n钢琴：给予或拿走所有玩家5个金币\n鼓：将玩家发射到随机格子\n椅子：将玩家发射到随机玩家位置\n号角：将玩家发射到星星格子\n节拍器：改变星星价格。\n%3$s", // 1: mcp.rr_board_description.1.1, 2: mcp.rr_board_description.1.2, 3: mcp.rr_board_description.1.3
  "mcp.rr_chair_event.1": "%1$s被发射到了%2$s", // 1: player, 2: entity
  "mcp.rr_chair_event.2": "%1$s被发射到了%2$s", // 1: player, 2: entity
  "mcp.rr_drum_challenge.1.1": "古纳>",
  "mcp.rr_drum_challenge.1": "%1$s 我急需一名手速惊人的鼓手。让我瞧瞧你的能耐！敲得越快，你赚的金币就越多。点击我查看详情，点击告示牌即可开始挑战。", // 1: mcp.rr_drum_challenge.1.1
  "mcp.rr_drum_challenge_end.1": "%1$s won %2$s%3$s ，来自击鼓挑战！", // 1: player, 2: score, 3: mcp._coins
  "mcp.rr_drum_challenge_tick.1.1": "古纳>",
  "mcp.rr_drum_challenge_tick.1": "%1$s 交替点击鼠标左键和右键进行击鼓。连击数越高，赢取的金币越多。", // 1: mcp.rr_drum_challenge_tick.1.1
  "mcp.rr_drum_event.1": "%1$s 被发射到了一个随机格子！", // 1: player
  "mcp.rr_drum_event.2": "%1$s 被发射到了一个随机格子！", // 1: player
  "mcp.rr_horn_event.1": "%1$s 被发射到了星星格子！", // 1: player
  "mcp.rr_horn_event.2": "%1$s 被发射到了星星格子！", // 1: player
  "mcp.rr_pass_spot.1.1": "马尔诺>",
  "mcp.rr_pass_spot.1": "%1$s 我的音符盒走调了。你能把它调成和右边那个一样的音高吗？", // 1: mcp.rr_pass_spot.1.1
  "mcp.rr_pass_spot.2": "点击此处",
  "mcp.rr_pass_spot.3": "听听那个",
  "mcp.rr_pass_spot.4": "音符",
  "mcp.rr_pass_spot.5.1": "店主>",
  "mcp.rr_pass_spot.5": "%1$s 欢迎！欢迎！我这里有一些你可能会用到的物品！", // 1: mcp.rr_pass_spot.5.1
  "mcp.rr_piano_event.1": "所有玩家都损失了5个金币",
  "mcp.rr_piano_event.2": "所有玩家都获得了5个金币",
  "mcp.rr_tuner_challenge_end.1": "%1$s 未能通过音符调音挑战", // 1: player
  "mcp.rr_tuner_challenge_end.2": "%1$s 完成了音符调音挑战并赢得了%2$s.", // 1: player, 2: mcp.10_coins
  "mcp.rr_tuner_challenge_start.1": "确认音高",
  "mcp.runner.1": "在你奔跑时，你脚下的方块会消失。",
  "mcp.runner.2": "掉落的方块会击中任何玩家，并将他们淘汰。",
  "mcp.runner.3": "掉落的方块也会破坏下方的地面。",
  "mcp.runner.4": "不停疾跑和跳跃，以免坠落！",
  "mcp.runner.5": "如果你停止疾跑，或是进行潜行，你就会被淘汰。",
  "mcp.runner.6": "最后一个存活的玩家获胜！",
  "mcp.runnerstillcheck.1": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.2": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.3": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.4": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.5": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.6": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.7": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.8": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.9": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runnerstillcheck.10": "%1$s 停了下来，被淘汰了。", // 1: player
  "mcp.runner_start.1": "快跑！",
  "mcp.runner_tick2.1": "%1$s 潜行了，被淘汰了。", // 1: player
  "mcp.runner_tick2.2": "%1$s 行走了，被淘汰了。", // 1: player
  "mcp.runner_tick2.3": "%1$s 掉下去了，被淘汰了。", // 1: player
  "mcp.select_blue_color.1": "You selected %1$s", // 1: mcp.Blue
  "mcp.select_cyan_color.1": "You selected %1$s", // 1: mcp.Cyan
  "mcp.select_dark_blue_color.1": "You selected %1$s", // 1: mcp.DarkBlue
  "mcp.select_dark_green_color.1": "You selected %1$s", // 1: mcp.DarkGreen
  "mcp.select_dark_red_color.1": "You selected %1$s", // 1: mcp.DarkRed
  "mcp.select_green_color.1": "You selected %1$s", // 1: mcp.Green
  "mcp.select_magenta_color.1": "You selected %1$s", // 1: mcp.Magenta
  "mcp.select_player_for_duel.1": "%1$s 选择了 %2$s!", // 1: player, 2: player
  "mcp.select_purple_color.1": "You selected %1$s", // 1: mcp.Purple
  "mcp.select_random_player_for_duel.1": "%1$s 决定了 %2$s!", // 1: player, 2: player
  "mcp.select_red_color.1": "You selected %1$s", // 1: mcp.Red
  "mcp.select_yellow_color.1": "You selected %1$s", // 1: mcp.Yellow
  "mcp.settings_readout.1": "%1$s无限", // 1: mcp.MaximumItemLimit
  "mcp.settings_readout.2": "%1$s无限", // 1: mcp.MaximumItemsPerTurn
  "mcp.settings_readout.3": "黄金之星：%1$s", // 1: mcp.Off
  "mcp.settings_readout.4.1": "黄金之星：",
  "mcp.On_NotGuaranteed": "%1$s开（无保证）", // 1: mcp.settings_readout.4.1
  "mcp.settings_readout.5.1": "黄金之星：",
  "mcp.On_Guaranteed": "%1$s开（有保证）", // 1: mcp.settings_readout.5.1
  "mcp.settings_readout.6": "事件之星：%1$s", // 1: mcp.Off
  "mcp.settings_readout.7.1": "事件之星：",
  "mcp.settings_readout.8.1": "事件之星：",
  "mcp.settings_readout.9": "跑者之星：%1$s", // 1: mcp.Off
  "mcp.settings_readout.10.1": "跑者之星：",
  "mcp.settings_readout.11.1": "跑者之星：",
  "mcp.settings_readout.12": "全能之星：%1$s", // 1: mcp.Off
  "mcp.settings_readout.13.1": "全能之星：",
  "mcp.settings_readout.14.1": "全能之星：",
  "mcp.settings_readout.15.1": "全能之星：",
  "mcp.settings_readout.16.1": "全能之星：",
  "mcp.settings_readout.17.1": "票券之星：",
  "mcp.settings_readout.18.1": "票券之星：",
  "mcp.settings_readout.19.1": "竞速之星：",
  "mcp.settings_readout.20.1": "竞速之星：",
  "mcp.settings_readout.21.1": "金币盗贼之星：",
  "mcp.settings_readout.22.1": "金币盗贼之星：",
  "mcp.settings_readout.23.1": "道具之星：",
  "mcp.settings_readout.24.1": "道具之星：",
  "mcp.settings_readout.25.1": "购物之星：",
  "mcp.settings_readout.26.1": "购物之星：",
  "mcp.settings_readout.27.1": "交易之星：",
  "mcp.settings_readout.28.1": "交易之星：",
  "mcp.settings_readout.29.1": "献祭之星：",
  "mcp.settings_readout.30.1": "献祭之星：",
  "mcp.settings_readout.31.1": "传送之星：",
  "mcp.settings_readout.32.1": "传送之星：",
  "mcp.settings_readout.33.1": "幸运之星：",
  "mcp.settings_readout.34.1": "幸运之星：",
  "mcp.settings_readout.35.1": "发起者之星：",
  "mcp.settings_readout.36.1": "发起者之星：",
  "mcp.settings_readout.37.1": "探索者之星：",
  "mcp.settings_readout.38.1": "探索者之星：",
  "mcp.settings_readout.39.1": "红色之星： ",
  "mcp.settings_readout.40.1": "红色之星： ",
  "mcp.BoardSpecificStar_": "特定地图之星：%1$s", // 1: entity
  "mcp.set_duel_10_coins_sign.1": "10",
  "mcp.set_duel_20_coins_sign.1": "20",
  "mcp.set_duel_40_coins_sign.1": "40",
  "mcp.set_duel_menu_go_back_sign.1": "返回",
  "mcp.set_duel_next_player_sign.1": "下一位玩家",
  "mcp.set_duel_previous_player_sign.1": "上一位玩家",
  "mcp.set_duel_random_player_sign.1": "随机玩家",
  "mcp.set_duel_random_player_sign.2": "随机",
  "mcp.set_duel_random_player_sign.3": "玩家",
  "mcp.set_duel_star_sign.1": "1",
  "mcp.set_duel_star_sign.2": "30个金币",
  "mcp.set_duel_star_sign.3": "1颗星星",
  "mcp.set_minigame_signs.1": "%1$s\n\n%2$s", // 1: mcp.Platforms, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.2": "%1$s\n%2$s", // 1: mcp.hungry_hungry_humans, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.3": "%1$s\n%2$s", // 1: mcp.hungry_hungry_humans, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.4": "%1$s\n\n%2$s", // 1: mcp.tedious_tasks, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.5": "%1$s\n\n%2$s", // 1: mcp.game_theory, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.6": "%1$sv%2$s", // 1: score, 2: score
  "mcp.set_minigame_signs.7": "%1$s\n\n%2$s", // 1: mcp.space_jumpers, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.8": "%1$s\n\n%2$s", // 1: mcp.prison_pals, 2: mcp.SignDisabled
  "mcp.SkipPlayerTurn": "跳过 %1$s的回合",
  "mcp.RollForPlayer": "为...投掷 %1$s",
  "mcp.ActivateOnPlayer": "对...激活 %1$s",
  "mcp.SwapWithPlayer": "与...交换 %1$s",
  "mcp.TeleportToPlayer": "传送到 %1$s",
  "mcp.PlayerMinion": "%1$s的随从",
  "mcp.PlayerMinion1": "%1$s的随从 #1",
  "mcp.PlayerMinion2": "%1$s的随从 #2",
  "mcp.StealPlayerTurn": "偷取 %1$s的回合",
  "mcp.set_up_micro_duel.1": "所有玩家必须在线才能继续",
  "mcp.set_up_micro_duel.2": "开发者> 决斗金币：%1$s", // 1: score
  "mcp.set_up_micro_duel.3": "开发者> 合格人数：%1$s", // 1: score
  "mcp.set_up_micro_duel.4": "决斗赌注已设置为%1$s%2$s", // 1: score, 2: mcp._coins
  "mcp.set_up_micro_duel.5.1": " 金币",
  "mcp.set_up_micro_duel.5": "决斗赌注已设置为%1$s%2$s", // 1: score, 2: mcp.set_up_micro_duel.5.1
  "mcp.set_up_micro_duel.6": "开发者> 决斗金币：%1$s", // 1: score
  "mcp.set_up_minigame.1": "所有玩家必须在线才能继续",
  "mcp.StealFromPlayer": "偷取自 %1$s",
  "mcp.set_up_trap_selectors.1": "附近没有可用的陷阱放置点。",
  "mcp.set_up_trap_selectors.2": "你的陷阱将被放置的格子以白色高亮显示。",
  "mcp.sheep_scramble.1": "数百只绵羊会生成在你下方的区域。",
  "mcp.sheep_scramble_end.1": "所有玩家必须在线才能继续",
  "mcp.sheep_scramble_end.2": "场上有%1$s只绵羊", // 1: score
  "mcp.sheep_scramble_end.3": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.4": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.5": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.6": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.7": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.8": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.9": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.10": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.11": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.12": "%1$s 猜测了%2$s%3$s%4$s只绵羊）", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_rules.1": "你将有10秒的时间观察整个羊群。",
  "mcp.sheep_scramble_rules.2": "时间到后，你必须通过在聊天中触发一个目标来猜测羊群中的绵羊数量。",
  "mcp.sheep_scramble_rules.3": "猜得最接近实际绵羊数量的玩家获胜！",
  "mcp.sheep_scramble_start.1": "估算！",
  "mcp.sheep_scramble_tick.1": "输入：'/trigger SheepGuess set [你的猜测]' 来输入你的猜测。",
  "mcp.sheep_scramble_tick.2": "已输入猜测：%1$s", // 1: score
  "mcp.show_landing_spot.1": "+3 %1$s", // 1: mcp.Coins
  "mcp.show_landing_spot.2": "-3 %1$s", // 1: mcp.Coins
  "mcp.show_landing_spot.3": "随机金币事件 ",
  "mcp.show_landing_spot.4": "决斗小游戏",
  "mcp.show_landing_spot.5": "战斗小游戏",
  "mcp.show_landing_spot.6": "战斗小游戏",
  "mcp.show_landing_spot.7": "切换交通灯",
  "mcp.show_landing_spot.8": "打乱所有玩家的位置",
  "mcp.show_landing_spot.9": "跌落",
  "mcp.show_landing_spot.10": "锁定 ",
  "mcp.show_landing_spot.11": "漩涡事件",
  "mcp.show_landing_spot.12": "打开路径",
  "mcp.show_landing_spot.13": "关闭路径",
  "mcp.show_landing_spot.14": "打开路径",
  "mcp.show_landing_spot.15": "关闭路径",
  "mcp.show_landing_spot.16": "打开路径",
  "mcp.show_landing_spot.17": "关闭路径",
  "mcp.show_landing_spot.18": "无事发生",
  "mcp.show_landing_spot.19": "切换巧克力路径",
  "mcp.show_landing_spot.20": "打开路径",
  "mcp.show_landing_spot.21": "关闭路径",
  "mcp.show_landing_spot.22": "打开路径",
  "mcp.show_landing_spot.23": "打开路径",
  "mcp.show_landing_spot.24": "关闭路径",
  "mcp.show_landing_spot.25": "打开路径",
  "mcp.show_landing_spot.26": "关闭路径",
  "mcp.show_landing_spot.27": "关闭路径",
  "mcp.show_landing_spot.28": "金币洗牌",
  "mcp.show_landing_spot.29": "星星洗牌",
  "mcp.show_landing_spot.30": "瀑布事件",
  "mcp.show_landing_spot.31": "传送到相连的品红色格子",
  "mcp.show_landing_spot.32": "椅子事件\n（发射到随机玩家处）",
  "mcp.show_landing_spot.33": "号角事件\n（发射到星星商人处）",
  "mcp.show_landing_spot.34": "号角事件\n（发射到星星商人处）",
  "mcp.show_landing_spot.35": "鼓事件\n（发射到随机格子）",
  "mcp.show_landing_spot.36": "鼓事件\n（发射到随机格子）",
  "mcp.show_landing_spot.37": "钢琴事件\n（给予/拿走5金币）",
  "mcp.show_landing_spot.38": "钢琴事件\n（给予/拿走5金币）",
  "mcp.show_landing_spot.39": "节拍器事件\n（改变星星价格）",
  "mcp.show_landing_spot.40.2": "1号地产",
  "mcp.show_landing_spot.40": "自动投资10 %1$s 到 %2$s", // 1: mcp.Coins, 2: mcp.show_landing_spot.40.2
  "mcp.show_landing_spot.41.2": "2号地产",
  "mcp.show_landing_spot.41": "自动投资10 %1$s 到 %2$s", // 1: mcp.Coins, 2: mcp.show_landing_spot.41.2
  "mcp.show_landing_spot.42.2": "3号地产",
  "mcp.show_landing_spot.42": "自动投资10 %1$s 到 %2$s", // 1: mcp.Coins, 2: mcp.show_landing_spot.42.2
  "mcp.show_landing_spot.43.2": "4号地产",
  "mcp.show_landing_spot.43": "自动投资10 %1$s 到 %2$s", // 1: mcp.Coins, 2: mcp.show_landing_spot.43.2
  "mcp.show_landing_spot.44": "打开井盖一回合",
  "mcp.show_landing_spot.45": "补充随机食物",
  "mcp.show_landing_spot.46": "施放随机法术",
  "mcp.show_landing_spot.47": "生成3-5份礼物",
  "mcp.show_landing_spot.48": "炸药事件\n（炸回起点）",
  "mcp.show_landing_spot.49": "炸药事件\n（炸回起点）",
  "mcp.show_landing_spot.50": "切换至夜晚",
  "mcp.show_landing_spot.51": "切换至白天",
  "mcp.show_landing_spot.52": "交换两个随机象限",
  "mcp.show_landing_spot.53": "末影陷阱\n（将被送回起点）",
  "mcp.show_landing_spot.54": "冰冻陷阱\n（冻结在原地）",
  "mcp.show_roll_message": "%1$s 掷出了一个 %2$s", // 1: player, 2: mcp.ShowRoll
  "mcp.skipturn.1": "%1$s 的回合已被跳过！", // 1: player
  "mcp.sky_fly.1": "用鞘翅穿过空中不断缩小的圆环，一路向下滑翔。",
  "mcp.sky_fly.2": "Loading...",
  "mcp.sky_fly_rules.1": "赛道呈螺旋状，你需要逆时针向内飞。",
  "mcp.sky_fly_rules.2": "随着你不断前进，圆环会越来越小。",
  "mcp.sky_fly_rules.3": "你只有一次机会。飞得越远，得分越高。",
  "mcp.sky_fly_rules.4": "当所有玩家都到达终点，游戏结束。",
  "mcp.sky_fly_tick.1": "你错过了圆环。跳下去，结束挑战吧。",
  "mcp.slime_time.1": "%1$s 将扮演缓慢的史莱姆。%2$s 将扮演跑者。", // 1: player, 2: player
  "mcp.slime_time.2": "%1$s 将扮演缓慢的史莱姆。%2$s 将扮演跑者。", // 1: player, 2: player
  "mcp.slime_time_end.1": "%1$s 在史莱姆的攻击下幸存了！", // 1: player
  "mcp.slime_time_end.2": "%1$s 在史莱姆的攻击下幸存了！", // 1: player
  "mcp.slime_time_end.3": "%1$s 被史莱姆黏住了！", // 1: player
  "mcp.slime_time_end.4": "%1$s have been slimed!", // 1: player
  "mcp.slime_time_end.5": "所有玩家必须在线才能继续",
  "mcp.slime_time_rules.1": "%1$s 通过移动来控制他们脚下巨大的史莱姆。", // 1: player
  "mcp.slime_time_rules.2": "跑者必须不惜一切代价远离史莱姆。",
  "mcp.slime_time_rules.3": "跑者可以跑过羽毛来获得即时速度提升，或者跑过玻璃来获得短暂隐形。",
  "mcp.slime_time_rules.4": "跑者可以获得以下临时效果：\n跑过羽毛：速度提升\n跑过玻璃：隐形\n丢弃末影之眼/右键点击：传送到队友身边",
  "mcp.slime_time_rules.5": "游戏持续55秒。为了让三人团队获胜，他们的其中一个史莱姆必须碰到%1$s.", // 1: player
  "mcp.slime_time_rules.6": "%1$s 通过在时间用完前躲避所有史莱姆来获胜。", // 1: player
  "mcp.slime_time_start.1": "前进！",
  "mcp.slime_time_tick.1": "%1$s 被史莱姆黏住了！", // 1: player
  "mcp.snow_wars.1": "向对方团队扔雪球。",
  "mcp.snow_wars.2": "每个击中玩家的雪球都会造成伤害。",
  "mcp.snow_wars.3": "你每3秒会获得一个新的雪球（最多6个）。",
  "mcp.snow_wars.4": "消灭对方团队的队伍获胜！",
  "mcp.snow_wars_end.1": "所有玩家必须在线才能继续",
  "mcp.snow_wars_end.2": "游戏结束！",
  "mcp.snow_wars_tick.1": "%1$s 被雪球击中了！", // 1: player
  "mcp.solidify_fail.1": "不能以这个方块固化在水中。",
  "mcp.solidify_fail.2": "你只能以草块伪装固化在草方块上。",
  "mcp.solidify_fail.3": "你只能以蒲公英伪装固化在草方块上。",
  "mcp.solidify_fail.4": "你只能固化在空气中。",
  "mcp.solidify_fail.5": "你不能以沙砾伪装固化在方块边缘。",
  "mcp.solidify_fail.6": "你只能以实体方块固化在地面上。",
  "mcp.space_description.1.1": "蓝色格子>",
  "mcp.space_description.1.2": " 非常常见的格子。",
  "mcp.space_description.1": "%1$s 停留在上面的玩家+3个金币。%2$s", // 1: mcp.space_description.1.1, 2: mcp.space_description.1.2
  "mcp.space_description.2.1": "红色格子>",
  "mcp.space_description.2.2": " 常见的格子。",
  "mcp.space_description.2": "%1$s 停留在上面的玩家-3个金币。%2$s", // 1: mcp.space_description.2.1, 2: mcp.space_description.2.2
  "mcp.space_description.3.1": "黄色格子>",
  "mcp.space_description.3.2": " 不常见的格子。",
  "mcp.space_description.3": "%1$s 停留在上面的玩家会发生随机的好运事件。例如：获得7-10个金币，对手失去6个金币，获得随从宠物，获得金币掠夺者，获得疯狂时钟（稀有物品）。%2$s", // 1: mcp.space_description.3.1, 2: mcp.space_description.3.2
  "mcp.space_description.4.1": "黑色格子>",
  "mcp.space_description.4.2": " 稀有的格子。",
  "mcp.space_description.4": "%1$s 停留在上面的玩家会发生随机的厄运事件。例如：失去7-10个金币，对手获得6个金币，失去所有物品，跳过下个回合。%2$s", // 1: mcp.space_description.4.1, 2: mcp.space_description.4.2
  "mcp.space_description.5.1": "绿色格子>",
  "mcp.space_description.5.2": " 不常见的格子。",
  "mcp.space_description.5": "%1$s 对所有玩家发生随机的中立事件。例如：比大小，金币小游戏，生成一次性星星商人，金币堆，倒霉鬼慈善，经济刺激，双重麻烦，共产主义，金币雨。这个格子计入事件之星。%2$s", // 1: mcp.space_description.5.1, 2: mcp.space_description.5.2
  "mcp.space_description.6.1": "橙色格子>",
  "mcp.space_description.6.2": " 不常见的格子。",
  "mcp.space_description.6": "%1$s 停留在上面的玩家会收到一个移动类或陷阱类物品。这类物品可能包括：迷你骰子、双倍骰子、三倍骰子、火焰陷阱、铁砧陷阱、寒冰陷阱、电击陷阱、蜂蜜助力、末影陷阱（部分地图）。%2$s", // 1: mcp.space_description.6.1, 2: mcp.space_description.6.2
  "mcp.space_description.7.1": "浅蓝色格子>",
  "mcp.space_description.7.2": " 不常见的格子。",
  "mcp.space_description.7": "%1$s 触发决斗！停留在格子上的玩家必须选择另一个人进行决斗小游戏，两位玩家都将下注金币或一颗星星。赌注由停留在格子上的玩家选择。%2$s", // 1: mcp.space_description.7.1, 2: mcp.space_description.7.2
  "mcp.space_description.8.1": "品红色格子>",
  "mcp.space_description.8": "%1$s 发生特定地图事件。通常这会移动玩家位置或打开/关闭路径。这个格子计入事件之星。 格子的稀有度因地图而异。", // 1: mcp.space_description.8.1
  "mcp.space_description.9.3": " 非常稀有的格子。",
  "mcp.space_description.9": "%1$s%2$s 触发战斗小游戏！所有玩家都将把一定数量的金币（如果他们有的话）投入一个奖池。第1名赢得大部分奖池，第2名赢回他们的下注。在超级派对模式中，金币分配会调整，使得前一半的玩家都能赢得金币。%3$s", // 1: mcp.gray_space, 2: mcp.dialogue_start, 3: mcp.space_description.9.3
  "mcp.space_description.10.3": " 非常稀有的格子。",
  "mcp.space_description.10": "%1$s%2$s 触发命运时刻！命运时刻是一个事件，涉及两名玩家之间的交易。交易可以包括给予或交换金币、物品或星星。这个格子计入事件之星。%3$s", // 1: mcp.chance_time_space, 2: mcp.dialogue_start, 3: mcp.space_description.10.3
  "mcp.space_jumpers.1": "每支队伍将配备一名射手和一名跳跃者。",
  "mcp.space_jumpers.2": "每支队伍将配备两名射手和一名跳跃者。",
  "mcp.space_jumpers.3": "每支队伍将配备两名射手、一名内鬼和一名跳跃者。",
  "mcp.space_jumpers.4": "每支队伍将配备两名射手、一名内鬼和两名跳跃者。",
  "mcp.space_jumpers_end.1": "所有玩家必须在线才能继续",
  "mcp.space_jumpers_end.2": "%1$s 成功抵达了终点！", // 1: player
  "mcp.space_jumpers_end.3": "%1$s 成功抵达了终点！", // 1: player
  "mcp.space_jumpers_rules.1": "射手必须射击末地石砖上的按钮，从而激活延伸方块。",
  "mcp.space_jumpers_rules.2": "跳跃者拥有跳跃提升 IV 效果，可以在延伸出的平台上跳跃前进。",
  "mcp.space_jumpers_rules.3": "跳跃者拥有跳跃提升 IV 效果，可在平台上跳跃。内鬼可以用三叉戟攻击敌队平台方块的正面，将其破坏。",
  "mcp.space_jumpers_rules.4": "率先护送己方跳跃者抵达终点的队伍获胜！",
  "mcp.spawn_reinforcements.1": "僵尸随从",
  "mcp.spawn_reinforcements.2": "僵尸随从",
  "mcp.spawn_reinforcements.3": "僵尸随从",
  "mcp.spawn_reinforcements.4": "僵尸随从",
  "mcp.spawn_reinforcements.5": "骷髅随从",
  "mcp.spawn_reinforcements.6": "骷髅随从",
  "mcp.special_event.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.special_event.2": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.special_event.3": "本局游戏还剩 %1$s 个回合！", // 1: score
  "mcp.special_event.4": "截至目前，%1$s 拥有 %2$s 颗星星。", // 1: player, 2: score
  "mcp.special_event.5": "截至目前，%1$s 拥有 %2$s 颗星星。", // 1: mcp._and_, 2: score
  "mcp.special_event_2.1": "正因如此，特殊事件即将触发。",
  "mcp.special_event_3.1": "最后一名玩家将在两个随机事件中做出选择。",
  "mcp.special_event_3_.1": "其中一个事件将由 %1$s", // 1: player
  "mcp.special_event_4.1": "%1$s 目前排名垫底，他将决定游戏后续的命运。", // 1: player
  "mcp.special_event_4_.1": "生成事件",
  "mcp.special_event_5.1": "%1$s: 所有物品（含手持物品）均获得强化", // 1: mcp.Option1
  "mcp.special_event_5.2": "%1$s: 5 个随机格子变为“命运时刻”", // 1: mcp.Option1
  "mcp.special_event_5.3": "%1$s: 生成 5 个一次性星星商人", // 1: mcp.Option1
  "mcp.special_event_5.4": "%1$s: 剩余回合内，所有奖励与惩罚翻倍", // 1: mcp.Option1
  "mcp.special_event_5.5": "%1$s: 红格与黑格互换，蓝格与黄格互换", // 1: mcp.Option1
  "mcp.special_event_5.6": "%1$s: 星星降价至 1 金币", // 1: mcp.Option1
  "mcp.special_event_5.7": "%1$s: 大号骰子！剩余回合内普通骰子点数变为 1-20", // 1: mcp.Option1
  "mcp.special_event_5.8": "%1$s: Reverse the board! All players move backwards on the board and all paths are open", // 1: mcp.Option1
  "mcp.special_event_5.9": "%1$s: 所有物品（含手持物品）均获得强化", // 1: mcp.Option2
  "mcp.special_event_5.10": "%1$s: 5 个随机格子变为“命运时刻”", // 1: mcp.Option2
  "mcp.special_event_5.11": "%1$s: 剩余回合内，所有奖励与惩罚翻倍", // 1: mcp.Option2
  "mcp.special_event_5.12": "%1$s: 生成 5 个一次性星星商人", // 1: mcp.Option2
  "mcp.special_event_5.13": "%1$s: 大号骰子！剩余回合内普通骰子点数变为 1-20", // 1: mcp.Option2
  "mcp.special_event_5.14": "%1$s: 星星降价至 1 金币", // 1: mcp.Option2
  "mcp.special_event_5.15": "%1$s: 红格与黑格互换，蓝格与黄格互换", // 1: mcp.Option2
  "mcp.special_event_5.16": "%1$s: Reverse the board! All players move backwards on the board and all paths are open", // 1: mcp.Option2
  "mcp.speed_builders.1": "一个模型将会出现在其中一块白色区域上。",
  "mcp.speed_builders.2": "请在另一块混凝土区域上，将这个模型完美复刻出来。",
  "mcp.speed_builders.3": "不要镜像！",
  "mcp.speed_builders.4": "如果你搭错了，可以按按钮来重置。",
  "mcp.speed_builders.5": "第一位完成4个模型的玩家赢得胜利。",
  "mcp.speed_builders_end.1": "所有玩家必须在线才能继续",
  "mcp.speed_builders_end.2": "剩余时间：0:00",
  "mcp.speed_builders_next_build.1": "%1$s 已完成！", // 1: player
  "mcp.speed_builders_start.1": "开始建造！",
  "mcp.spirit_shield.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.SpiritShield
  "mcp.spirit_shield_description.1": "%1$s%2$s%3$s 只能在哞菇石窟地图的星星祭坛和杂项祭坛或从大礼包中获得。", // 1: mcp.SpiritShield, 2: ": ", 3: mcp.SpiritShieldDescription
  "mcp.spirit_shield_protect.1.1": " 金币 ",
  "mcp.spirit_shield_protect.1": "%1$s 失去了 %2$s%3$s，来自%4$s's %5$s!", // 1: entity, 2: score, 3: mcp.spirit_shield_protect.1.1, 4: player, 5: mcp.ThornedSpiritShield
  "mcp.spleef.1": "将对手从地图上掘下去",
  "mcp.spleef2.1": "最后留在场上的玩家获胜！",
  "mcp.spleef_end.1": "所有玩家必须在线才能继续",
  "mcp.spleef_tick.1": "%1$s 掉下去了！", // 1: player
  "mcp.spleef_tick.2": "%1$s 掉下去了！", // 1: player
  "mcp.ssarmorputon.1": "史蒂夫没有说要穿上盔甲。",
  "mcp.ssendclickchat.1": "史蒂夫没有说要点击告示牌。",
  "mcp.ssendclickchat.2": "史蒂夫没有说要点击告示牌不止一次。",
  "mcp.ssendcrouch.1": "史蒂夫没有说要潜行。",
  "mcp.ssenddrop.1": "史蒂夫没有说要丢弃物品。",
  "mcp.ssenddropconcrete.1": "史蒂夫没有说要丢弃物品。",
  "mcp.ssendeatcake.1": "史蒂夫没有说要吃蛋糕。",
  "mcp.ssendeatcake.2": "你吃的蛋糕数量不正确。",
  "mcp.ssendjump.1": "史蒂夫没有说要跳跃。",
  "mcp.ssendjumpop.1": "史蒂夫没有说要跳出平台。",
  "mcp.ssendnoteblocks.1": "史蒂夫没有说要调整音符盒。",
  "mcp.ssendnoteblocks.2": "你没有正好调整音符盒三次。",
  "mcp.ssendpunch.1": "史蒂夫没有说要攻击任何人。",
  "mcp.ssendstaystill.1": "史蒂夫没有说要保持静止。",
  "mcp.ssendstaystill.2": "史蒂夫没有说要移动。",
  "mcp.ssnexttask2.1": "史蒂夫说：攻击另一名玩家。",
  "mcp.ssnexttask2.2": "攻击另一名玩家。",
  "mcp.ssnexttask2.3": "攻击另一名玩家。",
  "mcp.ssnexttask2.4": "史蒂夫说：潜行。",
  "mcp.ssnexttask2.5": "史蒂夫说：穿上钻石靴子。",
  "mcp.ssnexttask2.6": "史蒂夫说：穿上金靴子。",
  "mcp.ssnexttask2.7": "史蒂夫说：穿上皮革靴子。",
  "mcp.ssnexttask2.8": "穿上钻石靴子。",
  "mcp.ssnexttask2.9": "穿上金靴子。",
  "mcp.ssnexttask2.10": "穿上皮革靴子。",
  "mcp.ssnexttask2.11": "史蒂夫说：穿上钻石靴子。",
  "mcp.ssnexttask2.12": "史蒂夫说：穿上金靴子。",
  "mcp.ssnexttask2.13": "史蒂夫说：穿上皮革靴子。",
  "mcp.ssnexttask2.14": "史蒂夫说：跳跃。",
  "mcp.ssnexttask2.15": "史蒂夫说：跳出平台。",
  "mcp.ssnexttask2.16": "跳出平台。",
  "mcp.ssnexttask2.17": "跳出平台。",
  "mcp.ssnexttask2.18": "史蒂夫说：点击告示牌一次。",
  "mcp.ssnexttask2.19": "点击告示牌一次。",
  "mcp.ssnexttask2.20": "点击告示牌一次。",
  "mcp.ssnexttask2.21": "史蒂夫说：调整音符盒3次。",
  "mcp.ssnexttask2.22": "调整音符盒3次。",
  "mcp.ssnexttask2.23": "调整音符盒3次。",
  "mcp.ssnexttask2.24": "史蒂夫说：丢弃石头方块。",
  "mcp.ssnexttask2.25": "史蒂夫说：丢弃圆石方块。",
  "mcp.ssnexttask2.26": "史蒂夫说：丢弃滴水石方块。",
  "mcp.ssnexttask2.27": "丢弃石头方块。",
  "mcp.ssnexttask2.28": "丢弃圆石方块。",
  "mcp.ssnexttask2.29": "丢弃滴水石方块。",
  "mcp.ssnexttask2.30": "史蒂夫说：丢弃滴水石方块。",
  "mcp.ssnexttask2.31": "史蒂夫说：丢弃石头方块。",
  "mcp.ssnexttask2.32": "史蒂夫说：丢弃圆石方块。",
  "mcp.ssnexttask2.33": "史蒂夫说：吃2片蛋糕。",
  "mcp.ssnexttask2.34": "吃2片蛋糕。",
  "mcp.ssnexttask2.35": "吃2片蛋糕。",
  "mcp.ssnexttask2.36.1": "orange",
  "mcp.ssnexttask2.37.1": "yellow",
  "mcp.ssnexttask2.38.1": "red",
  "mcp.ssnexttask2.39.1": "orange",
  "mcp.ssnexttask2.40.1": "yellow",
  "mcp.ssnexttask2.41.1": "red",
  "mcp.ssnexttask2.42.1": "orange",
  "mcp.ssnexttask2.43.1": "yellow",
  "mcp.ssnexttask2.44.1": "red",
  "mcp.ssnexttask2.36": "史蒂夫说：丢弃%1$s混凝土。", // 1: mcp.ssnexttask2.36.1
  "mcp.ssnexttask2.37": "史蒂夫说：丢弃%1$s混凝土。", // 1: mcp.ssnexttask2.37.1
  "mcp.ssnexttask2.38": "史蒂夫说：丢弃%1$s混凝土。", // 1: mcp.ssnexttask2.38.1
  "mcp.ssnexttask2.39": "丢弃%1$s混凝土。", // 1: mcp.ssnexttask2.39.1
  "mcp.ssnexttask2.40": "丢弃%1$s混凝土。", // 1: mcp.ssnexttask2.40.1
  "mcp.ssnexttask2.41": "丢弃%1$s混凝土。", // 1: mcp.ssnexttask2.41.1
  "mcp.ssnexttask2.42": "史蒂夫说：丢弃%1$s羊毛。", // 1: mcp.ssnexttask2.42.1
  "mcp.ssnexttask2.43": "史蒂夫说：丢弃%1$s羊毛。", // 1: mcp.ssnexttask2.43.1
  "mcp.ssnexttask2.44": "史蒂夫说：丢弃%1$s羊毛。", // 1: mcp.ssnexttask2.44.1
  "mcp.ssnexttask2.45": "史蒂夫说：保持静止。",
  "mcp.ssnexttask2.46": "保持静止。",
  "mcp.ssnexttask2.47": "保持静止。",
  "mcp.ss_approach_pablo.1": " 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有",
  "mcp.Pablo_": "巴勃罗>",
  "mcp.ss_approach_pablo.2": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.2.1, 2: mcp.TwiceDice
  "mcp.ss_approach_pablo.3": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.3.1, 2: mcp.ThriceDice
  "mcp.ss_approach_pablo.4": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.4.1, 2: mcp.MiniDice
  "mcp.ss_approach_pablo.5": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.5.1, 2: mcp.RerollToken
  "mcp.ss_approach_pablo.6": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.6.1, 2: mcp.GhostMode
  "mcp.ss_approach_pablo.7": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.7.1, 2: mcp.TurnSkipper
  "mcp.ss_approach_pablo.8": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.8.1, 2: mcp.Pickpocketer
  "mcp.ss_approach_pablo.9": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.9.1, 2: mcp.StarProtector
  "mcp.ss_approach_pablo.10": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.10.1, 2: mcp.CoinSnatcher
  "mcp.ss_approach_pablo.11": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.11.1, 2: mcp.HoneyBoost
  "mcp.ss_approach_pablo.12": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.12.1, 2: mcp.SpiritShield
  "mcp.ss_approach_pablo.13": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.13.1, 2: mcp.AnvilTrap
  "mcp.ss_approach_pablo.14": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.14.1, 2: mcp.FireTrap
  "mcp.ss_approach_pablo.15": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.15.1, 2: mcp.IceTrap
  "mcp.ss_approach_pablo.16": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.16.1, 2: mcp.ZapTrap
  "mcp.ss_approach_pablo.17": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.17.1, 2: mcp.GoldBar
  "mcp.ss_approach_pablo.18": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.18.1, 2: mcp.ReverseABoard
  "mcp.ss_approach_pablo.19": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.19.1, 2: mcp.WeightedTwiceDice
  "mcp.ss_approach_pablo.20": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.20.1, 2: mcp.WeightedThriceDice
  "mcp.ss_approach_pablo.21": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.21.1, 2: mcp.BinaryDice
  "mcp.ss_approach_pablo.22": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.22.1, 2: mcp.PremiumRerollToken
  "mcp.ss_approach_pablo.23": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.23.1, 2: mcp.GhoulMode
  "mcp.ss_approach_pablo.24": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.24.1, 2: mcp.PocketPlunderer
  "mcp.ss_approach_pablo.25": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.25.1, 2: mcp.StarSafe
  "mcp.ss_approach_pablo.26": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.26.1, 2: mcp.CoinStealer
  "mcp.ss_approach_pablo.27": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.27.1, 2: mcp.HoneyZoom
  "mcp.ss_approach_pablo.28": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.28.1, 2: mcp.ThornedSpiritShield
  "mcp.ss_approach_pablo.29": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.29.1, 2: mcp.AnvilDeathTrap
  "mcp.ss_approach_pablo.30": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.30.1, 2: mcp.InfernoTrap
  "mcp.ss_approach_pablo.31": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.31.1, 2: mcp.FreezeTrap
  "mcp.ss_approach_pablo.32": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.32.1, 2: mcp.LightningTrap
  "mcp.ss_approach_pablo.33": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.33.1, 2: mcp.EnchantedGoldBar
  "mcp.ss_approach_pablo.34": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有%2$s......我告诉你，如果你把它给我，我就会为你偷更多的金币...", // 1: mcp.ss_approach_pablo.34.1, 2: mcp.Freeverser
  "mcp.ss_approach_pablo.35": "%1$s 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的地产那里偷些金币，免费！", // 1: mcp.ss_approach_pablo.35.1
  "mcp.ss_picnic_challenge_end.1.1": "泰伦>",
  "mcp.ss_picnic_challenge_end.1": "%1$s 干得好！这是你的奖励。", // 1: mcp.ss_picnic_challenge_end.1.1
  "mcp.ss_picnic_challenge_end.2.1": "泰伦>",
  "mcp.ss_picnic_challenge_end.2": "%1$s 抱歉。这些是错误的物品。", // 1: mcp.ss_picnic_challenge_end.2.1
  "mcp.ss_picnic_tick.1": "面包",
  "mcp.ss_picnic_tick.2": "胡萝卜",
  "mcp.ss_picnic_tick.3": "苹果",
  "mcp.ss_picnic_tick.4": "南瓜派",
  "mcp.ss_picnic_tick.5": "饼干",
  "mcp.stars_cost_1_coin.1": "%1$s 选择了让%2$s星星%3$s!", // 1: player, 2: mcp.Stars, 3: mcp.Coin
  "mcp.stars_cost_1_coin.2": "%1$s只花费1个金币！%2$s!", // 1: mcp.Stars, 2: mcp.Coin
  "mcp.startspin.1": "你的金币不足以转动老虎机！",
  "mcp.startspin.2": "你每个回合只能使用一次老虎机！",
  "mcp.start_duel.1": "%1$s 选择将 %2$s%3$s 作为决斗赌注！", // 1: player, 2: score, 3: mcp._Coins
  "mcp.start_duel.2": "%1$s 选择将 %2$s%3$s 作为决斗赌注！", // 1: player, 2: score, 3: mcp._Star
  "mcp.start_duel.3.1": "超级明星护甲",
  "mcp.start_duel.3": "%1$s 使用了 %2$s来下注30个%3$s金币以换取1个%4$s 作为决斗赌注！", // 1: player, 2: mcp.start_duel.3.1, 3: mcp.Coins, 4: mcp.Star
  "mcp.start_duel.4.3": " 给 ",
  "mcp.start_duel.4": "已发起决斗： %1$s%2$s%3$s%4$s%5$s", // 1: mcp.plus2_, 2: mcp.NegativeKarma, 3: "\ue006", 4: mcp.start_duel.4.3, 5: player
  "mcp.start_game_sign.1": "点击你想玩的游戏模式。",
  "mcp.start_game_sign.2": "点击你想玩的地图。",
  "mcp.start_game_sign.3.1": "注意>",
  "mcp.start_game_sign.3": "%1$s%2$sMinecraft 派对 2 最多允许 10 名玩家游玩。至少有一名玩家需要离开或选择观战者角色。", // 1: mcp.start_game_sign.3.1, 2: " "
  "mcp.start_game_sign.4.1": "注意>",
  "mcp.start_game_sign.4": "%1$s%2$s必须至少有四名在线且已加入队列的玩家才能游玩此游戏。", // 1: mcp.start_game_sign.4.1, 2: " "
  "mcp.start_game_sign.5.1": "注意>",
  "mcp.start_game_sign.5": "%1$s%2$s大奖赛模式需要偶数玩家才能游玩。", // 1: mcp.start_game_sign.5.1, 2: " "
  "mcp.start_game_sign.6": "注意>%1$s%2$s", // 1: " ", 2: mcp.TeamsModeCheck2
  "mcp.start_game_sign.7": "注意>%1$s%2$s", // 1: " ", 2: mcp.TeamsModeCheck
  "mcp.start_game_sign.8.1": "注意>",
  "mcp.start_game_sign.8": "%1$s%2$s双人模式需要8名玩家。", // 1: mcp.start_game_sign.8.1, 2: " "
  "mcp.start_game_sign.9": "在开始游戏前请务必启用命令方块。",
  "mcp.start_minigame.1": " ",
  "mcp.start_minigame.2.1": "练习模式开启！",
  "mcp.start_minigame.2": "%1$s（扔掉(X)来重置小游戏）", // 1: mcp.start_minigame.2.1
  "mcp.start_minigame.3.1": "关闭",
  "mcp.start_minigame.3": "练习模式：%1$s", // 1: mcp.start_minigame.3.1
  "mcp.star_counterfeiter_description.1.3": "60个金币",
  "mcp.star_counterfeiter_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarCounterfeiter, 2: ": ", 3: mcp.StarCounterfeiterDescription, 4: mcp.star_counterfeiter_description.1.3
  "mcp.star_dupe_end.1.1": "哈迪尼>",
  "mcp.star_dupe_end.1": "%1$s 选择你认为有星星的盒子（右键点击）。然后右键点击我，我会告诉你是否正确。", // 1: mcp.star_dupe_end.1.1
  "mcp.star_dupe_end2.1.1": "哈迪尼>",
  "mcp.star_dupe_end2.1": "%1$s 下次好运！星星藏在这里（蓝色轮廓）。", // 1: mcp.star_dupe_end2.1.1
  "mcp.star_dupe_end2.2.1": "哈迪尼>",
  "mcp.star_dupe_end2.2": "%1$s 干得好，%2$s！你获得了1颗净收益的星星！", // 1: mcp.star_dupe_end2.2.1, 2: player
  "mcp.star_dupe_end2.3.1": "哈迪尼>",
  "mcp.star_dupe_end2.3": "%1$s 干得好，%2$s！你获得了2颗净收益的星星！", // 1: mcp.star_dupe_end2.3.1, 2: player
  "mcp.star_dupe_setup.1.1": "哈迪尼>",
  "mcp.star_dupe_setup.1": "%1$s选择一个盒子（右键点击）来放入你的一颗星星。然后按下中央的一个按钮来开始。盒子会快速移动10秒。你必须记住你选择的盒子，然后正确识别它，这个戏法才能成功。", // 1: mcp.star_dupe_setup.1.1
  "mcp.star_protector.1": "你至少需要购买一颗星星才能使用此物品。",
  "mcp.star_protector.2": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.StarProtector
  "mcp.star_protector_description.1.3": "10个金币",
  "mcp.star_protector_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarProtector, 2: ": ", 3: mcp.StarProtectorDescription, 4: mcp.star_protector_description.1.3
  "mcp.star_safe.1": "你至少需要购买两颗星星才能使用此物品。",
  "mcp.star_safe.2": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.StarSafe
  "mcp.star_safe_description.1.3": "10个金币",
  "mcp.star_safe_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarSafe, 2: ": ", 3: mcp.StarSafeDescription, 4: mcp.star_safe_description.1.3
  "mcp.star_schmoover.1": "%1$s移动了星星的位置！", // 1: player
  "mcp.star_schmoover.2.2": "金币",
  "mcp.star_schmoover.2": "1%1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.star_schmoover.2.2
  "mcp.star_schmoover_description.1.2": " 可在商店购买。\n价格：",
  "mcp.star_schmoover_description.1": "%1$s%2$s将主要的星星商人移动到一个新的随机位置。%3$s%4$s", // 1: mcp.StarSchmoover, 2: ": ", 3: mcp.star_schmoover_description.1.2, 4: mcp.15_Coins
  "mcp.star_schmoover_description.2": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarSchmoover, 2: ": ", 3: mcp.StarSchmooverDescription2, 4: mcp.15_Coins
  "mcp.star_setter.1": "飞到以白色高亮显示的星星商人格子来选择位置。",
  "mcp.star_setter.2": "%1$s移动了星星的位置！", // 1: player
  "mcp.star_setter.3.2": "金币",
  "mcp.star_setter.3": "1%1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.star_setter.3.2
  "mcp.star_setter_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarSetter, 2: ": ", 3: mcp.StarSetterDescription1, 4: mcp.15_Coins
  "mcp.star_setter_description.2": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarSetter, 2: ": ", 3: mcp.StarSetterDescription2, 4: mcp.15_Coins
  "mcp.star_shard_description.1": "%1$s%2$s%3$s 只能在哞菇石窟地图的星星祭坛和杂项祭坛中获得。", // 1: mcp.StarShard, 2: ": ", 3: mcp.StarShardDescription
  "mcp.star_stealer_description.1.3": "60个金币",
  "mcp.star_stealer_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarStealer, 2: ": ", 3: mcp.StarStealerDescription, 4: mcp.star_stealer_description.1.3
  "mcp.star_supplier.1": "%1$s传送到了星星位置，并获得了%2$s%3$s!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.star_supplier_description.1.3": "30个金币",
  "mcp.star_supplier_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarSupplier, 2: ": ", 3: mcp.StarSupplierDescription1, 4: mcp.star_supplier_description.1.3
  "mcp.star_supplier_description.2.3": "30个金币",
  "mcp.star_supplier_description.2": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarSupplier, 2: ": ", 3: mcp.StarSupplierDescription2, 4: mcp.star_supplier_description.2.3
  "mcp.star_supplier_description.3.3": "30个金币",
  "mcp.star_supplier_description.3": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.StarSupplier, 2: ": ", 3: mcp.StarSupplierDescription3, 4: mcp.star_supplier_description.3.3
  "mcp.step_into_altar.1": "欢迎来到献祭祭坛。将你的金币扔进岩浆炼药锅来献祭它们。完成后，按下按钮，你将获得奖励。你献祭的金币越多，获得更多更好物品的机会就越高。",
  "mcp.step_into_altar.2": "将金币扔进祭坛，然后按下按钮来献祭它们以获得一些物品！",
  "mcp.stevesays2.1": "只有当史蒂夫在聊天栏中发出指令，你才能行动。",
  "mcp.stevesays3.1": "如果你在错误的时间做出错误的动作，你就会被淘汰！",
  "mcp.stevesays4.1": "准时完成任务可获得3分，第一个完成可获得4分，未完成不得分。",
  "mcp.stevesays5.1": "游戏在22个任务后结束。得分最高的玩家获胜！",
  "mcp.steve_says.1": "严格按照史蒂夫的指令行动！",
  "mcp.steve_says_rules.1": "只有当史蒂夫在聊天栏中发出指令，你才能行动。",
  "mcp.steve_says_rules.2": "如果你在错误的时间做出错误的动作，你就会被淘汰！",
  "mcp.steve_says_rules.3": "准时完成任务可获得3分，第一个完成可获得4分，未完成不得分。",
  "mcp.steve_says_rules.4": "游戏在22个任务后结束。得分最高的玩家获胜！",
  "mcp.steve_says_start.1": "史蒂夫说：游戏开始！",
  "mcp.stickyglueunstuck.1.1": "粘性胶水!",
  "mcp.stickyglueunstuck.1": "%1$s 从%2$s", // 1: player, 2: mcp.stickyglueunstuck.1.1
  "mcp.stickyglueunstuck.2.1": "中解脱了！",
  "mcp.stickyglueunstuck.2": "%1$s粘性胶水%2$s 从他们中的一个", // 1: player, 2: mcp.stickyglueunstuck.2.1
  "mcp.sticky_glue_turn.1.1": "粘性胶水!",
  "mcp.sticky_glue_turn.1": "%1$s 被困在%2$s", // 1: player, 2: mcp.sticky_glue_turn.1.1
  "mcp.stimulus.1": "经济刺激！所有玩家都收到了%1$s%2$s!", // 1: score, 2: mcp._Coins
  "mcp.stimulus.2": "经济刺激！两个团队都收到了%1$s%2$s!", // 1: score, 2: mcp._Coins
  "mcp.stimulus.3": "经济刺激！所有团队都收到了%1$s%2$s!", // 1: score, 2: mcp._Coins
  "mcp.suburbia_scramble_cutscene.1.2": " <否>",
  "mcp.suburbia_scramble_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.suburbia_scramble_cutscene.1.2
  "mcp.suburbia_scramble_cutscene.2.1": "\n信息> ",
  "mcp.suburbia_scramble_cutscene.2.2": "星星商人",
  "mcp.suburbia_scramble_cutscene.2": "%1$s“郊区大乱斗”的核心在于地产投资。%2$s不会在此地图上生成。", // 1: mcp.suburbia_scramble_cutscene.2.1, 2: mcp.suburbia_scramble_cutscene.2.2
  "mcp.suburbia_scramble_cutscene.3.1": "\n获取星星> ",
  "mcp.suburbia_scramble_cutscene.3": "%1$s玩家的%2$s数量取决于他们在每块投资地产的%3$s数量。玩家在自己拥有的地产上投入的%4$s越多，从中获得的%5$s也就越多。", // 1: mcp.suburbia_scramble_cutscene.3.1, 2: mcp.Star, 3: mcp.Coins, 4: mcp.Coins, 5: mcp.Stars
  "mcp.suburbia_scramble_cutscene.4.1": "\n投资地产> ",
  "mcp.suburbia_scramble_cutscene.4": "%1$s 经过地产时，你有机会对其进行投资。你可以将任意数量的%2$s投入该地产。使用“+1 %3$s”和“-1 %4$s”符号来增加或减少你想投入的金额。点击中间的确认标志以完成投资。", // 1: mcp.suburbia_scramble_cutscene.4.1, 2: mcp.Coins, 3: mcp.Coin, 4: mcp.Coin
  "mcp.suburbia_scramble_cutscene.5.1": "\n星星收益> ",
  "mcp.suburbia_scramble_cutscene.5": "%1$s每当投资地产发生变化，顶部的文本就会更新显示拥有者以及该地产的%2$s收益。", // 1: mcp.suburbia_scramble_cutscene.5.1, 2: mcp.Star
  "mcp.suburbia_scramble_cutscene.6": "\n如果该地产排名第 2 的玩家也投入了足够的%1$s，也可以获得星星。", // 1: mcp.Coins
  "mcp.suburbia_scramble_cutscene.7": "\n如果该地产排名第 2 和第 3 的玩家也投入了足够的%1$s，也可以获得星星。", // 1: mcp.Coins
  "mcp.suburbia_scramble_cutscene.8.1": "\n建筑升级> ",
  "mcp.suburbia_scramble_cutscene.8": "%1$s地产上的建筑也会根据地产拥有者（即在该地产投入最多%2$s的玩家）所投入的%3$s数量而升级。", // 1: mcp.suburbia_scramble_cutscene.8.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.suburbia_scramble_cutscene.9.1": "\n1 级建筑> ",
  "mcp.suburbia_scramble_cutscene.9": "%1$s这是 1 级建筑。它将奖励地产拥有者 1 颗%2$s。", // 1: mcp.suburbia_scramble_cutscene.9.1, 2: mcp.Star
  "mcp.suburbia_scramble_cutscene.10.1": "\n2 级建筑> ",
  "mcp.suburbia_scramble_cutscene.10": "%1$s这是 2 级建筑。它将奖励 2 颗%2$s。", // 1: mcp.suburbia_scramble_cutscene.10.1, 2: mcp.Stars
  "mcp.suburbia_scramble_cutscene.11.1": "\n3 级建筑> ",
  "mcp.suburbia_scramble_cutscene.11": "%1$s这是 3 级建筑。它将奖励 3 颗%2$s。", // 1: mcp.suburbia_scramble_cutscene.11.1, 2: mcp.Stars
  "mcp.suburbia_scramble_cutscene.12.1": "\n4 级建筑> ",
  "mcp.suburbia_scramble_cutscene.12": "%1$s这是 4 级建筑。它将奖励 4 颗%2$s。", // 1: mcp.suburbia_scramble_cutscene.12.1, 2: mcp.Stars
  "mcp.suburbia_scramble_cutscene.13.1": "\n5 号地产建筑> ",
  "mcp.suburbia_scramble_cutscene.13": "%1$s这是 5 号地产建筑。它的外观和运作方式与其他地产不同。它将奖励地产拥有者 3 颗%2$s（无论投入了多少%3$s）。要进入此地产，只能穿过井盖格子。", // 1: mcp.suburbia_scramble_cutscene.13.1, 2: mcp.Stars, 3: mcp.Coins
  "mcp.suburbia_scramble_cutscene.14.1": "\n井盖格子> ",
  "mcp.suburbia_scramble_cutscene.14": "%1$s这是井盖格子。井盖格子开启时，会将玩家带往 5 号地产所在的小径。到达小径尽头的玩家将从起点的井盖格子出口离开。井盖格子初始状态为关闭。", // 1: mcp.suburbia_scramble_cutscene.14.1
  "mcp.suburbia_scramble_cutscene.15.1": "\n开启井盖格子> ",
  "mcp.suburbia_scramble_cutscene.15": "%1$s当有玩家停留在井盖格子正前方的品红色格子上时，井盖格子会开启并持续一回合。如果玩家激活了%2$s 或 %3$s，也可以在关闭状态下穿过井盖格子。", // 1: mcp.suburbia_scramble_cutscene.15.1, 2: mcp.GhostMode, 3: mcp.GhoulMode
  "mcp.suburbia_scramble_cutscene.16.1": "\n角落品红格> ",
  "mcp.suburbia_scramble_cutscene.16": "%1$s停留在地图角落的品红色格子上时，会自动为停留者在最近的地产上投资 10 枚%2$s。", // 1: mcp.suburbia_scramble_cutscene.16.1, 2: mcp.Coins
  "mcp.suburbia_scramble_cutscene.17.1": "\n神偷巴勃罗> ",
  "mcp.suburbia_scramble_cutscene.17": "%1$s光临神偷巴勃罗的寒舍！你可以选择一名对手，巴勃罗会从他们随机一块地产中窃取资金并存入你的名下。如果你能提供巴勃罗想要的物品，他会偷得更卖力。", // 1: mcp.suburbia_scramble_cutscene.17.1
  "mcp.suburbia_scramble_cutscene.18.1": "\n野餐大作战> ",
  "mcp.suburbia_scramble_cutscene.18": "%1$s帮助泰伦整理野餐篮，他会奖励你 10 个%2$s。 ", // 1: mcp.suburbia_scramble_cutscene.18.1, 2: mcp.Coins
  "mcp.suburbia_scramble_cutscene.19.1": "\n多元化之星> ",
  "mcp.suburbia_scramble_cutscene.19.2": "地图专属星星",
  "mcp.suburbia_scramble_cutscene.19": "%1$s本地图中的%2$s 将颁发给在所有地产上拥有最高最低 %3$s 投入量的玩家。", // 1: mcp.suburbia_scramble_cutscene.19.1, 2: mcp.suburbia_scramble_cutscene.19.2, 3: mcp.Coins
  "mcp.suburbia_scramble_cutscene.20": "%1$s <下一页>", // 1: mcp.previous
  "mcp.suburbia_scramble_cutscene.21": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.suburbia_scramble_description.1.1": "郊区大乱斗地图> ",
  "mcp.suburbia_scramble_description.1.2": "1",
  "mcp.suburbia_scramble_description.1.3": "品红色格子>\n",
  "mcp.suburbia_scramble_description.1.5": "地图专属星星> ",
  "mcp.suburbia_scramble_description.1": "%1$s通过投资地产获取星星。在地产投入最多金币的玩家成为所有者，并根据投资额获得星星。\n%2$s金币：1级地产\n%3$s金币：2级地产\n%4$s金币：3级地产\n%5$s金币：4级地产\n5号地产需通过井盖通道访问，始终保持在3级。\n%6$s井盖格子：开启井盖一回合，跳入可前往5号地产区域。\n角落格子：自动为玩家在最近地产免费投资10%7$s。\n%8$s多元化之星将授予在所有地产中最低投资额最高的玩家。%9$s 投入量的玩家。", // 1: mcp.suburbia_scramble_description.1.1, 2: mcp.suburbia_scramble_description.1.2, 3: score, 4: score, 5: score, 6: mcp.suburbia_scramble_description.1.3, 7: mcp.Coins, 8: mcp.suburbia_scramble_description.1.5, 9: mcp.Coins
  "mcp.suburbia_scramble_investment_sign.1": "%1$s 已投入 %2$s 个金币至 1 号地产", // 1: player, 2: score
  "mcp.suburbia_scramble_investment_sign.2": "%1$s 已投入 %2$s 个金币至 2 号地产", // 1: player, 2: score
  "mcp.suburbia_scramble_investment_sign.3": "%1$s 已投入 %2$s 个金币至 3 号地产", // 1: player, 2: score
  "mcp.suburbia_scramble_investment_sign.4": "%1$s 已投入 %2$s 个金币至 4 号地产", // 1: player, 2: score
  "mcp.suburbia_scramble_investment_sign.5": "%1$s 已投入 %2$s 个金币至 5 号地产", // 1: player, 2: score
  "mcp.suburbia_scramble_magenta_event.1": "已自动向 1 号地产投资 10 金币，归属于 %1$s", // 1: player
  "mcp.suburbia_scramble_magenta_event.2": "已自动向 2 号地产投资 10 金币，归属于 %1$s", // 1: player
  "mcp.suburbia_scramble_magenta_event.3": "已自动向 3 号地产投资 10 金币，归属于 %1$s", // 1: player
  "mcp.suburbia_scramble_magenta_event.4": "已自动向 4 号地产投资 10 金币，归属于 %1$s", // 1: player
  "mcp.suburbia_scramble_magenta_event.5": "井盖已开启，持续一回合！",
  "mcp.suburbia_scramble_magenta_event.6": "井盖开启时间已延长一回合！",
  "mcp.suburbia_scramble_new_owner.1": "%1$s成为1号地产的新主人", // 1: player
  "mcp.suburbia_scramble_new_owner.2": "%1$s成为2号地产的新主人", // 1: player
  "mcp.suburbia_scramble_new_owner.3": "%1$s成为3号地产的新主人", // 1: player
  "mcp.suburbia_scramble_new_owner.4": "%1$s成为4号地产的新主人", // 1: player
  "mcp.suburbia_scramble_new_owner.5": "%1$s成为5号地产的新主人", // 1: player
  "mcp.suburbia_scramble_new_owner.6.1": "金色团队",
  "mcp.suburbia_scramble_new_owner.6": "%1$s成为1号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.6.1
  "mcp.suburbia_scramble_new_owner.7.1": "金色团队",
  "mcp.suburbia_scramble_new_owner.7": "%1$s成为2号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.7.1
  "mcp.suburbia_scramble_new_owner.8.1": "金色团队",
  "mcp.suburbia_scramble_new_owner.8": "%1$s成为3号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.8.1
  "mcp.suburbia_scramble_new_owner.9.1": "金色团队",
  "mcp.suburbia_scramble_new_owner.9": "%1$s成为4号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.9.1
  "mcp.suburbia_scramble_new_owner.10.1": "金色团队",
  "mcp.suburbia_scramble_new_owner.10": "%1$s成为5号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.10.1
  "mcp.suburbia_scramble_new_owner.11.1": "水绿色团队",
  "mcp.suburbia_scramble_new_owner.11": "%1$s成为1号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.11.1
  "mcp.suburbia_scramble_new_owner.12.1": "水绿色团队",
  "mcp.suburbia_scramble_new_owner.12": "%1$s成为2号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.12.1
  "mcp.suburbia_scramble_new_owner.13.1": "水绿色团队",
  "mcp.suburbia_scramble_new_owner.13": "%1$s成为3号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.13.1
  "mcp.suburbia_scramble_new_owner.14.1": "水绿色团队",
  "mcp.suburbia_scramble_new_owner.14": "%1$s成为4号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.14.1
  "mcp.suburbia_scramble_new_owner.15.1": "水绿色团队",
  "mcp.suburbia_scramble_new_owner.15": "%1$s成为5号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.15.1
  "mcp.suburbia_scramble_new_owner.16.1": "粉色团队",
  "mcp.suburbia_scramble_new_owner.16": "%1$s成为1号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.16.1
  "mcp.suburbia_scramble_new_owner.17.1": "粉色团队",
  "mcp.suburbia_scramble_new_owner.17": "%1$s成为2号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.17.1
  "mcp.suburbia_scramble_new_owner.18.1": "粉色团队",
  "mcp.suburbia_scramble_new_owner.18": "%1$s成为3号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.18.1
  "mcp.suburbia_scramble_new_owner.19.1": "粉色团队",
  "mcp.suburbia_scramble_new_owner.19": "%1$s成为4号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.19.1
  "mcp.suburbia_scramble_new_owner.20.1": "粉色团队",
  "mcp.suburbia_scramble_new_owner.20": "%1$s成为5号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.20.1
  "mcp.suburbia_scramble_new_owner.21.1": "棕色团队",
  "mcp.suburbia_scramble_new_owner.21": "%1$s成为1号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.21.1
  "mcp.suburbia_scramble_new_owner.22.1": "棕色团队",
  "mcp.suburbia_scramble_new_owner.22": "%1$s成为2号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.22.1
  "mcp.suburbia_scramble_new_owner.23.1": "棕色团队",
  "mcp.suburbia_scramble_new_owner.23": "%1$s成为3号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.23.1
  "mcp.suburbia_scramble_new_owner.24.1": "棕色团队",
  "mcp.suburbia_scramble_new_owner.24": "%1$s成为4号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.24.1
  "mcp.suburbia_scramble_new_owner.25.1": "棕色团队",
  "mcp.suburbia_scramble_new_owner.25": "%1$s成为5号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.25.1
  "mcp.suburbia_scramble_new_owner.26.1": "紫色团队",
  "mcp.suburbia_scramble_new_owner.26": "%1$s成为1号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.26.1
  "mcp.suburbia_scramble_new_owner.27.1": "紫色团队",
  "mcp.suburbia_scramble_new_owner.27": "%1$s成为2号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.27.1
  "mcp.suburbia_scramble_new_owner.28.1": "紫色团队",
  "mcp.suburbia_scramble_new_owner.28": "%1$s成为3号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.28.1
  "mcp.suburbia_scramble_new_owner.29.1": "紫色团队",
  "mcp.suburbia_scramble_new_owner.29": "%1$s成为4号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.29.1
  "mcp.suburbia_scramble_new_owner.30.1": "紫色团队",
  "mcp.suburbia_scramble_new_owner.30": "%1$s成为5号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.30.1
  "mcp.suburbia_scramble_new_owner.31.1": "蓝绿色团队",
  "mcp.suburbia_scramble_new_owner.31": "%1$s成为1号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.31.1
  "mcp.suburbia_scramble_new_owner.32.1": "蓝绿色团队",
  "mcp.suburbia_scramble_new_owner.32": "%1$s成为2号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.32.1
  "mcp.suburbia_scramble_new_owner.33.1": "蓝绿色团队",
  "mcp.suburbia_scramble_new_owner.33": "%1$s成为3号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.33.1
  "mcp.suburbia_scramble_new_owner.34.1": "蓝绿色团队",
  "mcp.suburbia_scramble_new_owner.34": "%1$s成为4号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.34.1
  "mcp.suburbia_scramble_new_owner.35.1": "蓝绿色团队",
  "mcp.suburbia_scramble_new_owner.35": "%1$s成为5号地产的新主人", // 1: mcp.suburbia_scramble_new_owner.35.1
  "mcp.suburbia_scramble_next_turn.1": "井盖现已关闭！",
  "mcp.suburbia_scramble_pass_spot.1.1": "泰伦>",
  "mcp.suburbia_scramble_pass_spot.1": "%1$s快来帮我个小忙，报酬绝对丰厚。与我交谈开始任务，或点击告示牌了解更多。", // 1: mcp.suburbia_scramble_pass_spot.1.1
  "mcp.suburbia_scramble_pass_spot.2": "%1$s商品热卖中！好货不容错过！", // 1: mcp.merchant_
  "mcp.suburbia_scramble_tick.1": "在井盖上潜行即可通过（可选）",
  "mcp.suburbia_scramble_tick.2": " ",
  "mcp.suburbia_scramble_update_stars.1": "星星奖励:\n第1名\n1-16 %1$s%2$s%3$s\n17-34 %4$s%5$s%6$s\n35-51 %7$s%8$s%9$s\n52+ %10$s%11$s%12$s\n第2名\n17-34 %13$s%14$s%15$s\n35+ %16$s%17$s%18$s\n第3名\n35+ %19$s%20$s%21$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e", 10: mcp.Coins, 11: " : ", 12: "\u272e\u272e\u272e\u272e", 13: mcp.Coins, 14: " : ", 15: "\u272e", 16: mcp.Coins, 17: " : ", 18: "\u272e\u272e", 19: mcp.Coins, 20: " : ", 21: "\u272e"
  "mcp.suburbia_scramble_update_stars.2": "星星奖励:\n第1名\n1-19 %1$s%2$s%3$s\n20-39 %4$s%5$s%6$s\n40-59 %7$s%8$s%9$s\n60+ %10$s%11$s%12$s\n第2名\n20-39 %13$s%14$s%15$s\n40+ %16$s%17$s%18$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e", 10: mcp.Coins, 11: " : ", 12: "\u272e\u272e\u272e\u272e", 13: mcp.Coins, 14: " : ", 15: "\u272e", 16: mcp.Coins, 17: " : ", 18: "\u272e\u272e"
  "mcp.suburbia_scramble_update_stars.3": "星星奖励:\n第1名\n1-22 %1$s%2$s%3$s\n23-45 %4$s%5$s%6$s\n46-69 %7$s%8$s%9$s\n70+ %10$s%11$s%12$s\n第2名\n23+ %13$s%14$s%15$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e", 10: mcp.Coins, 11: " : ", 12: "\u272e\u272e\u272e\u272e", 13: mcp.Coins, 14: " : ", 15: "\u272e"
  "mcp.suburbia_scramble_update_stars.4": "星星奖励:\n第1名\n1-27 %1$s%2$s%3$s\n28-55 %4$s%5$s%6$s\n56+ %7$s%8$s%9$s\n第2名\n28-55 %10$s%11$s%12$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e", 10: mcp.Coins, 11: " : ", 12: "\u272e"
  "mcp.suburbia_scramble_update_stars.5": "星星奖励:\n第1名\n1-34 %1$s%2$s%3$s\n35-69 %4$s%5$s%6$s\n70+ %7$s%8$s%9$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e"
  "mcp.suburbia_scramble_update_stars.6": "星星奖励:\n第1名\n1+ %1$s%2$s%3$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e\u272e\u272e"
  "mcp.suburbia_scramble_update_stars.7": "所有者： %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.8.1": "所有者： ",
  "mcp.suburbia_scramble_update_stars.8": "%1$s紫色团队", // 1: mcp.suburbia_scramble_update_stars.8.1
  "mcp.suburbia_scramble_update_stars.9.1": "棕色团队",
  "mcp.suburbia_scramble_update_stars.9": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.9.1
  "mcp.suburbia_scramble_update_stars.10.1": "粉色团队",
  "mcp.suburbia_scramble_update_stars.10": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.10.1
  "mcp.suburbia_scramble_update_stars.11.1": "蓝绿色团队",
  "mcp.suburbia_scramble_update_stars.11": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.11.1
  "mcp.suburbia_scramble_update_stars.12.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.12": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.12.1
  "mcp.suburbia_scramble_update_stars.13.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.13": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.13.1
  "mcp.suburbia_scramble_update_stars.14": "所有者： %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.15.1": "所有者： ",
  "mcp.suburbia_scramble_update_stars.15": "%1$s紫色团队", // 1: mcp.suburbia_scramble_update_stars.15.1
  "mcp.suburbia_scramble_update_stars.16.1": "棕色团队",
  "mcp.suburbia_scramble_update_stars.16": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.16.1
  "mcp.suburbia_scramble_update_stars.17.1": "粉色团队",
  "mcp.suburbia_scramble_update_stars.17": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.17.1
  "mcp.suburbia_scramble_update_stars.18.1": "蓝绿色团队",
  "mcp.suburbia_scramble_update_stars.18": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.18.1
  "mcp.suburbia_scramble_update_stars.19.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.19": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.19.1
  "mcp.suburbia_scramble_update_stars.20.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.20": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.20.1
  "mcp.suburbia_scramble_update_stars.21": "所有者： %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.22.1": "所有者： ",
  "mcp.suburbia_scramble_update_stars.22": "%1$s紫色团队", // 1: mcp.suburbia_scramble_update_stars.22.1
  "mcp.suburbia_scramble_update_stars.23.1": "棕色团队",
  "mcp.suburbia_scramble_update_stars.23": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.23.1
  "mcp.suburbia_scramble_update_stars.24.1": "粉色团队",
  "mcp.suburbia_scramble_update_stars.24": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.24.1
  "mcp.suburbia_scramble_update_stars.25.1": "蓝绿色团队",
  "mcp.suburbia_scramble_update_stars.25": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.25.1
  "mcp.suburbia_scramble_update_stars.26.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.26": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.26.1
  "mcp.suburbia_scramble_update_stars.27.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.27": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.27.1
  "mcp.suburbia_scramble_update_stars.28": "所有者： %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.29.1": "所有者： ",
  "mcp.suburbia_scramble_update_stars.29": "%1$s紫色团队", // 1: mcp.suburbia_scramble_update_stars.29.1
  "mcp.suburbia_scramble_update_stars.30.1": "棕色团队",
  "mcp.suburbia_scramble_update_stars.30": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.30.1
  "mcp.suburbia_scramble_update_stars.31.1": "粉色团队",
  "mcp.suburbia_scramble_update_stars.31": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.31.1
  "mcp.suburbia_scramble_update_stars.32.1": "蓝绿色团队",
  "mcp.suburbia_scramble_update_stars.32": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.32.1
  "mcp.suburbia_scramble_update_stars.33.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.33": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.33.1
  "mcp.suburbia_scramble_update_stars.34.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.34": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.34.1
  "mcp.suburbia_scramble_update_stars.35": "所有者： %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.36.1": "所有者： ",
  "mcp.suburbia_scramble_update_stars.36": "%1$s紫色团队", // 1: mcp.suburbia_scramble_update_stars.36.1
  "mcp.suburbia_scramble_update_stars.37.1": "棕色团队",
  "mcp.suburbia_scramble_update_stars.37": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.37.1
  "mcp.suburbia_scramble_update_stars.38.1": "粉色团队",
  "mcp.suburbia_scramble_update_stars.38": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.38.1
  "mcp.suburbia_scramble_update_stars.39.1": "蓝绿色团队",
  "mcp.suburbia_scramble_update_stars.39": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.39.1
  "mcp.suburbia_scramble_update_stars.40.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.40": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.40.1
  "mcp.suburbia_scramble_update_stars.41.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.41": "所有者： %1$s", // 1: mcp.suburbia_scramble_update_stars.41.1
  "mcp.suburbia_scramble_update_stars.42.1": "1号地产\n",
  "mcp.suburbia_scramble_update_stars.42.2": "\n",
  "mcp.suburbia_scramble_update_stars.42.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.42.4": "\n",
  "mcp.suburbia_scramble_update_stars.42.5": "\n",
  "mcp.suburbia_scramble_update_stars.42.6": "\n",
  "mcp.suburbia_scramble_update_stars.42.7": "\n",
  "mcp.suburbia_scramble_update_stars.42": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.42.1, 2: mcp.suburbia_scramble_update_stars.42.2, 3: mcp.suburbia_scramble_update_stars.42.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.42.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.42.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.42.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.42.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.43.1": "1号地产\n",
  "mcp.suburbia_scramble_update_stars.43.2": "\n",
  "mcp.suburbia_scramble_update_stars.43.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.43.4": "\n",
  "mcp.suburbia_scramble_update_stars.43.5": "\n",
  "mcp.suburbia_scramble_update_stars.43.6": "\n",
  "mcp.suburbia_scramble_update_stars.43.7": "\n",
  "mcp.suburbia_scramble_update_stars.43.8": "\n",
  "mcp.suburbia_scramble_update_stars.43": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.43.1, 2: mcp.suburbia_scramble_update_stars.43.2, 3: mcp.suburbia_scramble_update_stars.43.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.43.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.43.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.43.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.43.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.43.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.44.1": "1号地产\n",
  "mcp.suburbia_scramble_update_stars.44.2": "\n",
  "mcp.suburbia_scramble_update_stars.44.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.44.4": "\n",
  "mcp.suburbia_scramble_update_stars.44.5": "\n",
  "mcp.suburbia_scramble_update_stars.44.6": "\n",
  "mcp.suburbia_scramble_update_stars.44.7": "\n",
  "mcp.suburbia_scramble_update_stars.44.8": "\n",
  "mcp.suburbia_scramble_update_stars.44": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.44.1, 2: mcp.suburbia_scramble_update_stars.44.2, 3: entity, 4: entity, 5: mcp.suburbia_scramble_update_stars.44.3, 6: mcp.suburbia_scramble_update_stars.44.4, 7: player, 8: ": ", 9: score, 10: mcp.suburbia_scramble_update_stars.44.5, 11: player, 12: ": ", 13: score, 14: mcp.suburbia_scramble_update_stars.44.6, 15: player, 16: ": ", 17: score, 18: mcp.suburbia_scramble_update_stars.44.7, 19: player, 20: ": ", 21: score, 22: mcp.suburbia_scramble_update_stars.44.8, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.45.1": "\n",
  "mcp.suburbia_scramble_update_stars.45.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.45.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.45": "1号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.45.1, 2: mcp.suburbia_scramble_update_stars.45.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.45.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.46.1": "\n",
  "mcp.suburbia_scramble_update_stars.46.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.46.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.46.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.46": "1号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.46.1, 2: mcp.suburbia_scramble_update_stars.46.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.46.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.46.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.47.1": "\n",
  "mcp.suburbia_scramble_update_stars.47.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.47.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.47": "1号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.47.1, 2: mcp.suburbia_scramble_update_stars.47.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.47.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.48.1": "\n",
  "mcp.suburbia_scramble_update_stars.48.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.48.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.48.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.48": "1号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s", // 1: mcp.suburbia_scramble_update_stars.48.1, 2: mcp.suburbia_scramble_update_stars.48.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.48.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.48.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score
  "mcp.suburbia_scramble_update_stars.49.1": "\n",
  "mcp.suburbia_scramble_update_stars.49.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.49.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.49": "1号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.49.1, 2: mcp.suburbia_scramble_update_stars.49.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.49.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.50.1": "\n",
  "mcp.suburbia_scramble_update_stars.50.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.50.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.50.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.50": "1号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s", // 1: mcp.suburbia_scramble_update_stars.50.1, 2: mcp.suburbia_scramble_update_stars.50.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.50.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.50.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score
  "mcp.suburbia_scramble_update_stars.51.1": "1号地产\n",
  "mcp.suburbia_scramble_update_stars.51.2": "\n",
  "mcp.suburbia_scramble_update_stars.51.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.51.4": "\n",
  "mcp.suburbia_scramble_update_stars.51.5": "\n",
  "mcp.suburbia_scramble_update_stars.51.6": "\n",
  "mcp.suburbia_scramble_update_stars.51.7": "\n",
  "mcp.suburbia_scramble_update_stars.51.8": "\n",
  "mcp.suburbia_scramble_update_stars.51.9": "\n",
  "mcp.suburbia_scramble_update_stars.51.10": "\n",
  "mcp.suburbia_scramble_update_stars.51.11": "\n",
  "mcp.suburbia_scramble_update_stars.51": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s\n\n第三名： %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.51.1, 2: mcp.suburbia_scramble_update_stars.51.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.51.3, 7: mcp.suburbia_scramble_update_stars.51.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.51.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.51.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.51.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.51.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.51.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.51.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.51.11, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.52.1": "\n",
  "mcp.suburbia_scramble_update_stars.52.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.52.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.52": "1号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.52.1, 2: mcp.suburbia_scramble_update_stars.52.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.52.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.53.1": "\n",
  "mcp.suburbia_scramble_update_stars.53.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.53.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.53.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.53": "1号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s", // 1: mcp.suburbia_scramble_update_stars.53.1, 2: mcp.suburbia_scramble_update_stars.53.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.53.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.53.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score
  "mcp.suburbia_scramble_update_stars.54.1": "1号地产\n",
  "mcp.suburbia_scramble_update_stars.54.2": "\n",
  "mcp.suburbia_scramble_update_stars.54.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.54.4": "\n",
  "mcp.suburbia_scramble_update_stars.54.5": "\n",
  "mcp.suburbia_scramble_update_stars.54.6": "\n",
  "mcp.suburbia_scramble_update_stars.54.7": "\n",
  "mcp.suburbia_scramble_update_stars.54.8": "\n",
  "mcp.suburbia_scramble_update_stars.54.9": "\n",
  "mcp.suburbia_scramble_update_stars.54.10": "\n",
  "mcp.suburbia_scramble_update_stars.54.11": "\n",
  "mcp.suburbia_scramble_update_stars.54.12": "\n",
  "mcp.suburbia_scramble_update_stars.54": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s\n\n第三名： %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s", // 1: mcp.suburbia_scramble_update_stars.54.1, 2: mcp.suburbia_scramble_update_stars.54.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.54.3, 7: mcp.suburbia_scramble_update_stars.54.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.54.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.54.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.54.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.54.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.54.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.54.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.54.11, 36: player, 37: ": ", 38: score, 39: mcp.suburbia_scramble_update_stars.54.12, 40: player, 41: ": ", 42: score
  "mcp.suburbia_scramble_update_stars.55.1": "\n",
  "mcp.suburbia_scramble_update_stars.55.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.55.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.55": "1号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.55.1, 2: mcp.suburbia_scramble_update_stars.55.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.55.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.56.1": "\n",
  "mcp.suburbia_scramble_update_stars.56.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.56.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.56.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.56": "1号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s\n%34$s%35$s%36$s", // 1: mcp.suburbia_scramble_update_stars.56.1, 2: mcp.suburbia_scramble_update_stars.56.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.56.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.56.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score, 34: player, 35: ": ", 36: score
  "mcp.suburbia_scramble_update_stars.57.1": "\n",
  "mcp.suburbia_scramble_update_stars.57.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.57.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.57.4": "\n\n第三名： ",
  "mcp.suburbia_scramble_update_stars.57.5": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.57": "1号地产\n%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s\n%9$s%10$s%11$s\n%12$s%13$s%14$s\n%15$s%16$s%17$s\n%18$s%19$s%20$s\n%21$s%22$s%23$s\n%24$s%25$s%26$s\n%27$s%28$s%29$s\n%30$s%31$s%32$s\n%33$s%34$s%35$s\n%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.57.1, 2: mcp.suburbia_scramble_update_stars.57.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.57.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.57.4, 7: entity, 8: mcp.suburbia_scramble_update_stars.57.5, 9: player, 10: ": ", 11: score, 12: player, 13: ": ", 14: score, 15: player, 16: ": ", 17: score, 18: player, 19: ": ", 20: score, 21: player, 22: ": ", 23: score, 24: player, 25: ": ", 26: score, 27: player, 28: ": ", 29: score, 30: player, 31: ": ", 32: score, 33: player, 34: ": ", 35: score, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.58.1": "1号地产\n",
  "mcp.suburbia_scramble_update_stars.58.2": "\n",
  "mcp.suburbia_scramble_update_stars.58": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.58.1, 2: mcp.suburbia_scramble_update_stars.58.2
  "mcp.suburbia_scramble_update_stars.59.1": "1号地产\n",
  "mcp.suburbia_scramble_update_stars.59.2": "\n",
  "mcp.suburbia_scramble_update_stars.59": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.59.1, 2: mcp.suburbia_scramble_update_stars.59.2
  "mcp.suburbia_scramble_update_stars.60.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.60": "%1$s%2$s%3$s\n水绿队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.60.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.61.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.61": "%1$s%2$s%3$s\n金队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.61.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.62": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.63": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.64": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.65": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.66": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.67": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.68": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.69": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.70": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.71": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.72": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.73": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.74": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.75": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.76": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.77": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.78.1": "2号地产\n",
  "mcp.suburbia_scramble_update_stars.78.2": "\n",
  "mcp.suburbia_scramble_update_stars.78.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.78.4": "\n",
  "mcp.suburbia_scramble_update_stars.78.5": "\n",
  "mcp.suburbia_scramble_update_stars.78.6": "\n",
  "mcp.suburbia_scramble_update_stars.78.7": "\n",
  "mcp.suburbia_scramble_update_stars.78": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.78.1, 2: mcp.suburbia_scramble_update_stars.78.2, 3: mcp.suburbia_scramble_update_stars.78.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.78.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.78.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.78.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.78.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.79.1": "2号地产\n",
  "mcp.suburbia_scramble_update_stars.79.2": "\n",
  "mcp.suburbia_scramble_update_stars.79.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.79.4": "\n",
  "mcp.suburbia_scramble_update_stars.79.5": "\n",
  "mcp.suburbia_scramble_update_stars.79.6": "\n",
  "mcp.suburbia_scramble_update_stars.79.7": "\n",
  "mcp.suburbia_scramble_update_stars.79.8": "\n",
  "mcp.suburbia_scramble_update_stars.79": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.79.1, 2: mcp.suburbia_scramble_update_stars.79.2, 3: mcp.suburbia_scramble_update_stars.79.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.79.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.79.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.79.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.79.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.79.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.80.1": "2号地产\n",
  "mcp.suburbia_scramble_update_stars.80.2": "\n",
  "mcp.suburbia_scramble_update_stars.80.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.80.4": "\n",
  "mcp.suburbia_scramble_update_stars.80.5": "\n",
  "mcp.suburbia_scramble_update_stars.80.6": "\n",
  "mcp.suburbia_scramble_update_stars.80.7": "\n",
  "mcp.suburbia_scramble_update_stars.80.8": "\n",
  "mcp.suburbia_scramble_update_stars.80": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.80.1, 2: mcp.suburbia_scramble_update_stars.80.2, 3: entity, 4: entity, 5: mcp.suburbia_scramble_update_stars.80.3, 6: mcp.suburbia_scramble_update_stars.80.4, 7: player, 8: ": ", 9: score, 10: mcp.suburbia_scramble_update_stars.80.5, 11: player, 12: ": ", 13: score, 14: mcp.suburbia_scramble_update_stars.80.6, 15: player, 16: ": ", 17: score, 18: mcp.suburbia_scramble_update_stars.80.7, 19: player, 20: ": ", 21: score, 22: mcp.suburbia_scramble_update_stars.80.8, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.81.1": "\n",
  "mcp.suburbia_scramble_update_stars.81.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.81.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.81": "2号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.81.1, 2: mcp.suburbia_scramble_update_stars.81.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.81.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.82.1": "\n",
  "mcp.suburbia_scramble_update_stars.82.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.82.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.82.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.82": "2号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.82.1, 2: mcp.suburbia_scramble_update_stars.82.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.82.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.82.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.83.1": "\n",
  "mcp.suburbia_scramble_update_stars.83.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.83.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.83": "2号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.83.1, 2: mcp.suburbia_scramble_update_stars.83.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.83.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.84.1": "\n",
  "mcp.suburbia_scramble_update_stars.84.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.84.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.84.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.84": "2号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s", // 1: mcp.suburbia_scramble_update_stars.84.1, 2: mcp.suburbia_scramble_update_stars.84.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.84.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.84.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score
  "mcp.suburbia_scramble_update_stars.85.1": "\n",
  "mcp.suburbia_scramble_update_stars.85.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.85.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.85": "2号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.85.1, 2: mcp.suburbia_scramble_update_stars.85.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.85.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.86.1": "\n",
  "mcp.suburbia_scramble_update_stars.86.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.86.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.86.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.86": "2号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s", // 1: mcp.suburbia_scramble_update_stars.86.1, 2: mcp.suburbia_scramble_update_stars.86.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.86.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.86.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score
  "mcp.suburbia_scramble_update_stars.87.1": "2号地产\n",
  "mcp.suburbia_scramble_update_stars.87.2": "\n",
  "mcp.suburbia_scramble_update_stars.87.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.87.4": "\n",
  "mcp.suburbia_scramble_update_stars.87.5": "\n",
  "mcp.suburbia_scramble_update_stars.87.6": "\n",
  "mcp.suburbia_scramble_update_stars.87.7": "\n",
  "mcp.suburbia_scramble_update_stars.87.8": "\n",
  "mcp.suburbia_scramble_update_stars.87.9": "\n",
  "mcp.suburbia_scramble_update_stars.87.10": "\n",
  "mcp.suburbia_scramble_update_stars.87.11": "\n",
  "mcp.suburbia_scramble_update_stars.87": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s\n\n第三名： %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.87.1, 2: mcp.suburbia_scramble_update_stars.87.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.87.3, 7: mcp.suburbia_scramble_update_stars.87.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.87.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.87.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.87.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.87.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.87.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.87.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.87.11, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.88.1": "\n",
  "mcp.suburbia_scramble_update_stars.88.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.88.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.88": "2号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.88.1, 2: mcp.suburbia_scramble_update_stars.88.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.88.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.89.1": "\n",
  "mcp.suburbia_scramble_update_stars.89.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.89.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.89.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.89": "2号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s", // 1: mcp.suburbia_scramble_update_stars.89.1, 2: mcp.suburbia_scramble_update_stars.89.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.89.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.89.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score
  "mcp.suburbia_scramble_update_stars.90.1": "2号地产\n",
  "mcp.suburbia_scramble_update_stars.90.2": "\n",
  "mcp.suburbia_scramble_update_stars.90.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.90.4": "\n",
  "mcp.suburbia_scramble_update_stars.90.5": "\n",
  "mcp.suburbia_scramble_update_stars.90.6": "\n",
  "mcp.suburbia_scramble_update_stars.90.7": "\n",
  "mcp.suburbia_scramble_update_stars.90.8": "\n",
  "mcp.suburbia_scramble_update_stars.90.9": "\n",
  "mcp.suburbia_scramble_update_stars.90.10": "\n",
  "mcp.suburbia_scramble_update_stars.90.11": "\n",
  "mcp.suburbia_scramble_update_stars.90.12": "\n",
  "mcp.suburbia_scramble_update_stars.90": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s\n\n第三名： %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s", // 1: mcp.suburbia_scramble_update_stars.90.1, 2: mcp.suburbia_scramble_update_stars.90.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.90.3, 7: mcp.suburbia_scramble_update_stars.90.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.90.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.90.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.90.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.90.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.90.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.90.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.90.11, 36: player, 37: ": ", 38: score, 39: mcp.suburbia_scramble_update_stars.90.12, 40: player, 41: ": ", 42: score
  "mcp.suburbia_scramble_update_stars.91.1": "\n",
  "mcp.suburbia_scramble_update_stars.91.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.91.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.91": "2号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.91.1, 2: mcp.suburbia_scramble_update_stars.91.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.91.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.92.1": "\n",
  "mcp.suburbia_scramble_update_stars.92.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.92.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.92.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.92": "2号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s\n%34$s%35$s%36$s", // 1: mcp.suburbia_scramble_update_stars.92.1, 2: mcp.suburbia_scramble_update_stars.92.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.92.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.92.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score, 34: player, 35: ": ", 36: score
  "mcp.suburbia_scramble_update_stars.93.1": "\n",
  "mcp.suburbia_scramble_update_stars.93.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.93.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.93.4": "\n\n第三名： ",
  "mcp.suburbia_scramble_update_stars.93.5": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.93": "2号地产\n%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s\n%9$s%10$s%11$s\n%12$s%13$s%14$s\n%15$s%16$s%17$s\n%18$s%19$s%20$s\n%21$s%22$s%23$s\n%24$s%25$s%26$s\n%27$s%28$s%29$s\n%30$s%31$s%32$s\n%33$s%34$s%35$s\n%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.93.1, 2: mcp.suburbia_scramble_update_stars.93.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.93.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.93.4, 7: entity, 8: mcp.suburbia_scramble_update_stars.93.5, 9: player, 10: ": ", 11: score, 12: player, 13: ": ", 14: score, 15: player, 16: ": ", 17: score, 18: player, 19: ": ", 20: score, 21: player, 22: ": ", 23: score, 24: player, 25: ": ", 26: score, 27: player, 28: ": ", 29: score, 30: player, 31: ": ", 32: score, 33: player, 34: ": ", 35: score, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.94.1": "2号地产\n",
  "mcp.suburbia_scramble_update_stars.94.2": "\n",
  "mcp.suburbia_scramble_update_stars.94": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.94.1, 2: mcp.suburbia_scramble_update_stars.94.2
  "mcp.suburbia_scramble_update_stars.95.1": "2号地产\n",
  "mcp.suburbia_scramble_update_stars.95.2": "\n",
  "mcp.suburbia_scramble_update_stars.95": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.95.1, 2: mcp.suburbia_scramble_update_stars.95.2
  "mcp.suburbia_scramble_update_stars.96.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.96": "%1$s%2$s%3$s\n水绿队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.96.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.97.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.97": "%1$s%2$s%3$s\n金队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.97.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.98": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.99": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.100": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.101": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.102": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.103": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.104": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.105": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.106": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.107": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.108": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.109": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.110": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.111": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.112": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.113": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.114.1": "3号地产\n",
  "mcp.suburbia_scramble_update_stars.114.2": "\n",
  "mcp.suburbia_scramble_update_stars.114.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.114.4": "\n",
  "mcp.suburbia_scramble_update_stars.114.5": "\n",
  "mcp.suburbia_scramble_update_stars.114.6": "\n",
  "mcp.suburbia_scramble_update_stars.114.7": "\n",
  "mcp.suburbia_scramble_update_stars.114": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.114.1, 2: mcp.suburbia_scramble_update_stars.114.2, 3: mcp.suburbia_scramble_update_stars.114.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.114.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.114.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.114.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.114.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.115.1": "3号地产\n",
  "mcp.suburbia_scramble_update_stars.115.2": "\n",
  "mcp.suburbia_scramble_update_stars.115.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.115.4": "\n",
  "mcp.suburbia_scramble_update_stars.115.5": "\n",
  "mcp.suburbia_scramble_update_stars.115.6": "\n",
  "mcp.suburbia_scramble_update_stars.115.7": "\n",
  "mcp.suburbia_scramble_update_stars.115.8": "\n",
  "mcp.suburbia_scramble_update_stars.115": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.115.1, 2: mcp.suburbia_scramble_update_stars.115.2, 3: mcp.suburbia_scramble_update_stars.115.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.115.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.115.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.115.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.115.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.115.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.116.1": "3号地产\n",
  "mcp.suburbia_scramble_update_stars.116.2": "\n",
  "mcp.suburbia_scramble_update_stars.116.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.116.4": "\n",
  "mcp.suburbia_scramble_update_stars.116.5": "\n",
  "mcp.suburbia_scramble_update_stars.116.6": "\n",
  "mcp.suburbia_scramble_update_stars.116.7": "\n",
  "mcp.suburbia_scramble_update_stars.116.8": "\n",
  "mcp.suburbia_scramble_update_stars.116": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.116.1, 2: mcp.suburbia_scramble_update_stars.116.2, 3: entity, 4: entity, 5: mcp.suburbia_scramble_update_stars.116.3, 6: mcp.suburbia_scramble_update_stars.116.4, 7: player, 8: ": ", 9: score, 10: mcp.suburbia_scramble_update_stars.116.5, 11: player, 12: ": ", 13: score, 14: mcp.suburbia_scramble_update_stars.116.6, 15: player, 16: ": ", 17: score, 18: mcp.suburbia_scramble_update_stars.116.7, 19: player, 20: ": ", 21: score, 22: mcp.suburbia_scramble_update_stars.116.8, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.117.1": "\n",
  "mcp.suburbia_scramble_update_stars.117.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.117.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.117": "3号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.117.1, 2: mcp.suburbia_scramble_update_stars.117.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.117.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.118.1": "\n",
  "mcp.suburbia_scramble_update_stars.118.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.118.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.118.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.118": "3号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.118.1, 2: mcp.suburbia_scramble_update_stars.118.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.118.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.118.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.119.1": "\n",
  "mcp.suburbia_scramble_update_stars.119.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.119.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.119": "3号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.119.1, 2: mcp.suburbia_scramble_update_stars.119.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.119.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.120.1": "\n",
  "mcp.suburbia_scramble_update_stars.120.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.120.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.120.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.120": "3号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s", // 1: mcp.suburbia_scramble_update_stars.120.1, 2: mcp.suburbia_scramble_update_stars.120.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.120.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.120.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score
  "mcp.suburbia_scramble_update_stars.121.1": "\n",
  "mcp.suburbia_scramble_update_stars.121.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.121.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.121": "3号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.121.1, 2: mcp.suburbia_scramble_update_stars.121.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.121.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.122.1": "\n",
  "mcp.suburbia_scramble_update_stars.122.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.122.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.122.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.122": "3号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s", // 1: mcp.suburbia_scramble_update_stars.122.1, 2: mcp.suburbia_scramble_update_stars.122.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.122.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.122.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score
  "mcp.suburbia_scramble_update_stars.123.1": "3号地产\n",
  "mcp.suburbia_scramble_update_stars.123.2": "\n",
  "mcp.suburbia_scramble_update_stars.123.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.123.4": "\n",
  "mcp.suburbia_scramble_update_stars.123.5": "\n",
  "mcp.suburbia_scramble_update_stars.123.6": "\n",
  "mcp.suburbia_scramble_update_stars.123.7": "\n",
  "mcp.suburbia_scramble_update_stars.123.8": "\n",
  "mcp.suburbia_scramble_update_stars.123.9": "\n",
  "mcp.suburbia_scramble_update_stars.123.10": "\n",
  "mcp.suburbia_scramble_update_stars.123.11": "\n",
  "mcp.suburbia_scramble_update_stars.123": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s\n\n第三名： %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.123.1, 2: mcp.suburbia_scramble_update_stars.123.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.123.3, 7: mcp.suburbia_scramble_update_stars.123.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.123.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.123.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.123.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.123.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.123.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.123.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.123.11, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.124.1": "\n",
  "mcp.suburbia_scramble_update_stars.124.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.124.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.124": "3号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.124.1, 2: mcp.suburbia_scramble_update_stars.124.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.124.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.125.1": "\n",
  "mcp.suburbia_scramble_update_stars.125.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.125.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.125.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.125": "3号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s", // 1: mcp.suburbia_scramble_update_stars.125.1, 2: mcp.suburbia_scramble_update_stars.125.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.125.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.125.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score
  "mcp.suburbia_scramble_update_stars.126.1": "3号地产\n",
  "mcp.suburbia_scramble_update_stars.126.2": "\n",
  "mcp.suburbia_scramble_update_stars.126.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.126.4": "\n",
  "mcp.suburbia_scramble_update_stars.126.5": "\n",
  "mcp.suburbia_scramble_update_stars.126.6": "\n",
  "mcp.suburbia_scramble_update_stars.126.7": "\n",
  "mcp.suburbia_scramble_update_stars.126.8": "\n",
  "mcp.suburbia_scramble_update_stars.126.9": "\n",
  "mcp.suburbia_scramble_update_stars.126.10": "\n",
  "mcp.suburbia_scramble_update_stars.126.11": "\n",
  "mcp.suburbia_scramble_update_stars.126.12": "\n",
  "mcp.suburbia_scramble_update_stars.126": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s\n\n第三名： %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s", // 1: mcp.suburbia_scramble_update_stars.126.1, 2: mcp.suburbia_scramble_update_stars.126.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.126.3, 7: mcp.suburbia_scramble_update_stars.126.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.126.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.126.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.126.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.126.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.126.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.126.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.126.11, 36: player, 37: ": ", 38: score, 39: mcp.suburbia_scramble_update_stars.126.12, 40: player, 41: ": ", 42: score
  "mcp.suburbia_scramble_update_stars.127.1": "\n",
  "mcp.suburbia_scramble_update_stars.127.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.127.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.127": "3号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.127.1, 2: mcp.suburbia_scramble_update_stars.127.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.127.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.128.1": "\n",
  "mcp.suburbia_scramble_update_stars.128.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.128.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.128.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.128": "3号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s\n%34$s%35$s%36$s", // 1: mcp.suburbia_scramble_update_stars.128.1, 2: mcp.suburbia_scramble_update_stars.128.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.128.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.128.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score, 34: player, 35: ": ", 36: score
  "mcp.suburbia_scramble_update_stars.129.1": "\n",
  "mcp.suburbia_scramble_update_stars.129.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.129.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.129.4": "\n\n第三名： ",
  "mcp.suburbia_scramble_update_stars.129.5": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.129": "3号地产\n%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s\n%9$s%10$s%11$s\n%12$s%13$s%14$s\n%15$s%16$s%17$s\n%18$s%19$s%20$s\n%21$s%22$s%23$s\n%24$s%25$s%26$s\n%27$s%28$s%29$s\n%30$s%31$s%32$s\n%33$s%34$s%35$s\n%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.129.1, 2: mcp.suburbia_scramble_update_stars.129.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.129.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.129.4, 7: entity, 8: mcp.suburbia_scramble_update_stars.129.5, 9: player, 10: ": ", 11: score, 12: player, 13: ": ", 14: score, 15: player, 16: ": ", 17: score, 18: player, 19: ": ", 20: score, 21: player, 22: ": ", 23: score, 24: player, 25: ": ", 26: score, 27: player, 28: ": ", 29: score, 30: player, 31: ": ", 32: score, 33: player, 34: ": ", 35: score, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.130.1": "3号地产\n",
  "mcp.suburbia_scramble_update_stars.130.2": "\n",
  "mcp.suburbia_scramble_update_stars.130": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.130.1, 2: mcp.suburbia_scramble_update_stars.130.2
  "mcp.suburbia_scramble_update_stars.131.1": "3号地产\n",
  "mcp.suburbia_scramble_update_stars.131.2": "\n",
  "mcp.suburbia_scramble_update_stars.131": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.131.1, 2: mcp.suburbia_scramble_update_stars.131.2
  "mcp.suburbia_scramble_update_stars.132.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.132": "%1$s%2$s%3$s\n水绿队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.132.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.133.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.133": "%1$s%2$s%3$s\n金队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.133.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.134": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.135": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.136": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.137": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.138": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.139": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.140": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.141": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.142": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.143": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.144": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.145": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.146": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.147": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.148": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.149": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.150.1": "4号地产\n",
  "mcp.suburbia_scramble_update_stars.150.2": "\n",
  "mcp.suburbia_scramble_update_stars.150.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.150.4": "\n",
  "mcp.suburbia_scramble_update_stars.150.5": "\n",
  "mcp.suburbia_scramble_update_stars.150.6": "\n",
  "mcp.suburbia_scramble_update_stars.150.7": "\n",
  "mcp.suburbia_scramble_update_stars.150": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.150.1, 2: mcp.suburbia_scramble_update_stars.150.2, 3: mcp.suburbia_scramble_update_stars.150.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.150.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.150.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.150.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.150.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.151.1": "4号地产\n",
  "mcp.suburbia_scramble_update_stars.151.2": "\n",
  "mcp.suburbia_scramble_update_stars.151.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.151.4": "\n",
  "mcp.suburbia_scramble_update_stars.151.5": "\n",
  "mcp.suburbia_scramble_update_stars.151.6": "\n",
  "mcp.suburbia_scramble_update_stars.151.7": "\n",
  "mcp.suburbia_scramble_update_stars.151.8": "\n",
  "mcp.suburbia_scramble_update_stars.151": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.151.1, 2: mcp.suburbia_scramble_update_stars.151.2, 3: mcp.suburbia_scramble_update_stars.151.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.151.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.151.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.151.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.151.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.151.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.152.1": "4号地产\n",
  "mcp.suburbia_scramble_update_stars.152.2": "\n",
  "mcp.suburbia_scramble_update_stars.152.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.152.4": "\n",
  "mcp.suburbia_scramble_update_stars.152.5": "\n",
  "mcp.suburbia_scramble_update_stars.152.6": "\n",
  "mcp.suburbia_scramble_update_stars.152.7": "\n",
  "mcp.suburbia_scramble_update_stars.152.8": "\n",
  "mcp.suburbia_scramble_update_stars.152": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.152.1, 2: mcp.suburbia_scramble_update_stars.152.2, 3: entity, 4: entity, 5: mcp.suburbia_scramble_update_stars.152.3, 6: mcp.suburbia_scramble_update_stars.152.4, 7: player, 8: ": ", 9: score, 10: mcp.suburbia_scramble_update_stars.152.5, 11: player, 12: ": ", 13: score, 14: mcp.suburbia_scramble_update_stars.152.6, 15: player, 16: ": ", 17: score, 18: mcp.suburbia_scramble_update_stars.152.7, 19: player, 20: ": ", 21: score, 22: mcp.suburbia_scramble_update_stars.152.8, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.153.1": "\n",
  "mcp.suburbia_scramble_update_stars.153.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.153.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.153": "4号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.153.1, 2: mcp.suburbia_scramble_update_stars.153.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.153.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.154.1": "\n",
  "mcp.suburbia_scramble_update_stars.154.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.154.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.154.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.154": "4号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.154.1, 2: mcp.suburbia_scramble_update_stars.154.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.154.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.154.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.155.1": "\n",
  "mcp.suburbia_scramble_update_stars.155.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.155.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.155": "4号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.155.1, 2: mcp.suburbia_scramble_update_stars.155.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.155.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.156.1": "\n",
  "mcp.suburbia_scramble_update_stars.156.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.156.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.156.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.156": "4号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s", // 1: mcp.suburbia_scramble_update_stars.156.1, 2: mcp.suburbia_scramble_update_stars.156.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.156.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.156.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score
  "mcp.suburbia_scramble_update_stars.157.1": "\n",
  "mcp.suburbia_scramble_update_stars.157.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.157.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.157": "4号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.157.1, 2: mcp.suburbia_scramble_update_stars.157.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.157.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.158.1": "\n",
  "mcp.suburbia_scramble_update_stars.158.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.158.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.158.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.158": "4号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s", // 1: mcp.suburbia_scramble_update_stars.158.1, 2: mcp.suburbia_scramble_update_stars.158.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.158.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.158.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score
  "mcp.suburbia_scramble_update_stars.159.1": "4号地产\n",
  "mcp.suburbia_scramble_update_stars.159.2": "\n",
  "mcp.suburbia_scramble_update_stars.159.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.159.4": "\n",
  "mcp.suburbia_scramble_update_stars.159.5": "\n",
  "mcp.suburbia_scramble_update_stars.159.6": "\n",
  "mcp.suburbia_scramble_update_stars.159.7": "\n",
  "mcp.suburbia_scramble_update_stars.159.8": "\n",
  "mcp.suburbia_scramble_update_stars.159.9": "\n",
  "mcp.suburbia_scramble_update_stars.159.10": "\n",
  "mcp.suburbia_scramble_update_stars.159.11": "\n",
  "mcp.suburbia_scramble_update_stars.159": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s\n\n第三名： %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.159.1, 2: mcp.suburbia_scramble_update_stars.159.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.159.3, 7: mcp.suburbia_scramble_update_stars.159.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.159.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.159.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.159.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.159.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.159.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.159.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.159.11, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.160.1": "\n",
  "mcp.suburbia_scramble_update_stars.160.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.160.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.160": "4号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.160.1, 2: mcp.suburbia_scramble_update_stars.160.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.160.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.161.1": "\n",
  "mcp.suburbia_scramble_update_stars.161.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.161.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.161.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.161": "4号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s", // 1: mcp.suburbia_scramble_update_stars.161.1, 2: mcp.suburbia_scramble_update_stars.161.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.161.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.161.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score
  "mcp.suburbia_scramble_update_stars.162.1": "4号地产\n",
  "mcp.suburbia_scramble_update_stars.162.2": "\n",
  "mcp.suburbia_scramble_update_stars.162.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.162.4": "\n",
  "mcp.suburbia_scramble_update_stars.162.5": "\n",
  "mcp.suburbia_scramble_update_stars.162.6": "\n",
  "mcp.suburbia_scramble_update_stars.162.7": "\n",
  "mcp.suburbia_scramble_update_stars.162.8": "\n",
  "mcp.suburbia_scramble_update_stars.162.9": "\n",
  "mcp.suburbia_scramble_update_stars.162.10": "\n",
  "mcp.suburbia_scramble_update_stars.162.11": "\n",
  "mcp.suburbia_scramble_update_stars.162.12": "\n",
  "mcp.suburbia_scramble_update_stars.162": "%1$s%2$s所有者： %3$s\n\n第二名： %4$s\n\n第三名： %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s", // 1: mcp.suburbia_scramble_update_stars.162.1, 2: mcp.suburbia_scramble_update_stars.162.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.162.3, 7: mcp.suburbia_scramble_update_stars.162.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.162.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.162.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.162.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.162.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.162.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.162.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.162.11, 36: player, 37: ": ", 38: score, 39: mcp.suburbia_scramble_update_stars.162.12, 40: player, 41: ": ", 42: score
  "mcp.suburbia_scramble_update_stars.163.1": "\n",
  "mcp.suburbia_scramble_update_stars.163.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.163.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.163": "4号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.163.1, 2: mcp.suburbia_scramble_update_stars.163.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.163.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.164.1": "\n",
  "mcp.suburbia_scramble_update_stars.164.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.164.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.164.4": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.164": "4号地产\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s\n%34$s%35$s%36$s", // 1: mcp.suburbia_scramble_update_stars.164.1, 2: mcp.suburbia_scramble_update_stars.164.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.164.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.164.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score, 34: player, 35: ": ", 36: score
  "mcp.suburbia_scramble_update_stars.165.1": "\n",
  "mcp.suburbia_scramble_update_stars.165.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.165.3": "\n\n第二名： ",
  "mcp.suburbia_scramble_update_stars.165.4": "\n\n第三名： ",
  "mcp.suburbia_scramble_update_stars.165.5": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.165": "4号地产\n%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s\n%9$s%10$s%11$s\n%12$s%13$s%14$s\n%15$s%16$s%17$s\n%18$s%19$s%20$s\n%21$s%22$s%23$s\n%24$s%25$s%26$s\n%27$s%28$s%29$s\n%30$s%31$s%32$s\n%33$s%34$s%35$s\n%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.165.1, 2: mcp.suburbia_scramble_update_stars.165.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.165.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.165.4, 7: entity, 8: mcp.suburbia_scramble_update_stars.165.5, 9: player, 10: ": ", 11: score, 12: player, 13: ": ", 14: score, 15: player, 16: ": ", 17: score, 18: player, 19: ": ", 20: score, 21: player, 22: ": ", 23: score, 24: player, 25: ": ", 26: score, 27: player, 28: ": ", 29: score, 30: player, 31: ": ", 32: score, 33: player, 34: ": ", 35: score, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.166.1": "4号地产\n",
  "mcp.suburbia_scramble_update_stars.166.2": "\n",
  "mcp.suburbia_scramble_update_stars.166": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.166.1, 2: mcp.suburbia_scramble_update_stars.166.2
  "mcp.suburbia_scramble_update_stars.167.1": "4号地产\n",
  "mcp.suburbia_scramble_update_stars.167.2": "\n",
  "mcp.suburbia_scramble_update_stars.167": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.167.1, 2: mcp.suburbia_scramble_update_stars.167.2
  "mcp.suburbia_scramble_update_stars.168.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.168": "%1$s%2$s%3$s\n水绿队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.168.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.169.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.169": "%1$s%2$s%3$s\n金队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.169.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.170": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.171": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.172": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.173": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.174": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.175": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.176": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.177": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.178": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.179": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.180": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.181": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.182": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.183": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.184": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.185": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.186.1": "5号地产\n",
  "mcp.suburbia_scramble_update_stars.186.2": "\n",
  "mcp.suburbia_scramble_update_stars.186.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.186.4": "\n",
  "mcp.suburbia_scramble_update_stars.186.5": "\n",
  "mcp.suburbia_scramble_update_stars.186.6": "\n",
  "mcp.suburbia_scramble_update_stars.186.7": "\n",
  "mcp.suburbia_scramble_update_stars.186": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.186.1, 2: mcp.suburbia_scramble_update_stars.186.2, 3: mcp.suburbia_scramble_update_stars.186.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.186.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.186.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.186.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.186.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.187.1": "5号地产\n",
  "mcp.suburbia_scramble_update_stars.187.2": "\n",
  "mcp.suburbia_scramble_update_stars.187.3": "所有者： ",
  "mcp.suburbia_scramble_update_stars.187.4": "\n",
  "mcp.suburbia_scramble_update_stars.187.5": "\n",
  "mcp.suburbia_scramble_update_stars.187.6": "\n",
  "mcp.suburbia_scramble_update_stars.187.7": "\n",
  "mcp.suburbia_scramble_update_stars.187.8": "\n",
  "mcp.suburbia_scramble_update_stars.187": "%1$s%2$s%3$s%4$s\n\n投资金币数：%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.187.1, 2: mcp.suburbia_scramble_update_stars.187.2, 3: mcp.suburbia_scramble_update_stars.187.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.187.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.187.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.187.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.187.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.187.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.188.1": "\n",
  "mcp.suburbia_scramble_update_stars.188.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.188.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.188": "5号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.188.1, 2: mcp.suburbia_scramble_update_stars.188.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.188.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.189.1": "\n",
  "mcp.suburbia_scramble_update_stars.189.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.189.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.189": "5号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.189.1, 2: mcp.suburbia_scramble_update_stars.189.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.189.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.190.1": "\n",
  "mcp.suburbia_scramble_update_stars.190.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.190.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.190": "5号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.190.1, 2: mcp.suburbia_scramble_update_stars.190.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.190.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.191.1": "\n",
  "mcp.suburbia_scramble_update_stars.191.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.191.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.191": "5号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.191.1, 2: mcp.suburbia_scramble_update_stars.191.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.191.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.192.1": "\n",
  "mcp.suburbia_scramble_update_stars.192.2": "所有者： ",
  "mcp.suburbia_scramble_update_stars.192.3": "\n\n投资金币数：",
  "mcp.suburbia_scramble_update_stars.192": "5号地产\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.192.1, 2: mcp.suburbia_scramble_update_stars.192.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.192.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.193.1": "5号地产\n",
  "mcp.suburbia_scramble_update_stars.193.2": "\n",
  "mcp.suburbia_scramble_update_stars.193": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.193.1, 2: mcp.suburbia_scramble_update_stars.193.2
  "mcp.suburbia_scramble_update_stars.194.1": "5号地产\n",
  "mcp.suburbia_scramble_update_stars.194.2": "\n",
  "mcp.suburbia_scramble_update_stars.194": "%1$s%2$s\n\n投资金币数：", // 1: mcp.suburbia_scramble_update_stars.194.1, 2: mcp.suburbia_scramble_update_stars.194.2
  "mcp.suburbia_scramble_update_stars.195.1": "金色团队",
  "mcp.suburbia_scramble_update_stars.195": "%1$s%2$s%3$s\n水绿队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.195.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.196.1": "水绿色团队",
  "mcp.suburbia_scramble_update_stars.196": "%1$s%2$s%3$s\n金队%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.196.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.197": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.198": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.199": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.200": "紫色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.201": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.202": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.203": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.204": "棕色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.205": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.206": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.207": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.208": "蓝绿色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.209": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.210": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.211": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.212": "粉色团队%1$s%2$s", // 1: ": ", 2: score
  "mcp.suit_shuffler.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.SuitShuffler
  "mcp.suit_switcher.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.SuitSwitcher
  "mcp.summon_aa_entities.1": "奥术巫师",
  "mcp.summon_aa_entities.2": "巨魔",
  "mcp.summon_aa_entities.3": "巨魔",
  "mcp.summon_aa_entities.4": "巨魔",
  "mcp.summon_aa_entities.5": "幻影守护者",
  "mcp.summon_aa_entities.6": "幻影守护者",
  "mcp.summon_aa_entities.7": "阿奎尔",
  "mcp.summon_aa_entities.8": "挖掘者",
  "mcp.summon_aa_entities.9": "塔托",
  "mcp.summon_board_entities.1": "P先生",
  "mcp.summon_board_entities.2": "约翰",
  "mcp.summon_board_entities.3": "吉姆",
  "mcp.summon_board_entities.4": "弗雷德",
  "mcp.summon_board_entities.5": "哈罗德",
  "mcp.summon_board_entities.6": "乔治",
  "mcp.summon_board_entities.7": "鲍勃",
  "mcp.summon_board_entities.8": "杰拉尔德",
  "mcp.summon_board_entities.9": "菲尔",
  "mcp.summon_board_entities.10": "阿诺德",
  "mcp.summon_board_entities.11": "公园管理员",
  "mcp.summon_board_entities.12": "公园管理员",
  "mcp.summon_board_entities.13": "公园管理员",
  "mcp.summon_board_entities.14": "公园管理员",
  "mcp.summon_board_entities.15": "查尔斯",
  "mcp.summon_board_entities.16": " 贝乌",
  "mcp.summon_board_entities.17": "琼斯船长",
  "mcp.summon_board_entities.18": "大艾尔",
  "mcp.summon_board_entities.19.2": "金币",
  "mcp.summon_board_entities.19": "1%1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.summon_board_entities.19.2
  "mcp.summon_board_entities.20.2": "个金币",
  "mcp.summon_board_entities.20": "1%1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.summon_board_entities.20.2
  "mcp.summon_chance_time_spots.1": "%1$s 选择了增加命运时刻格子！", // 1: player
  "mcp.summon_chance_time_spots.2": "五个随机格子现在将变为命运时刻！",
  "mcp.summon_dusty_dunes_entities.1": "神殿典狱长",
  "mcp.summon_dusty_dunes_entities.2": "神殿典狱长",
  "mcp.summon_dusty_dunes_entities.3": "神殿典狱长",
  "mcp.summon_dusty_dunes_entities.4": "神殿典狱长",
  "mcp.summon_pp_entities.1": "阿纳",
  "mcp.summon_pp_entities.2": "蒂米",
  "mcp.summon_pp_entities.3": "卢肯",
  "mcp.summon_pp_entities.4": "巴托",
  "mcp.summon_pp_entities.5": "精灵",
  "mcp.summon_pp_entities.6": "精灵",
  "mcp.summon_pp_entities.7": "精灵",
  "mcp.summon_pp_entities.8": "精灵",
  "mcp.summon_single_use_star_seller.1": "一次性星星商人",
  "mcp.summon_single_use_star_seller.2.2": "金币",
  "mcp.summon_single_use_star_seller.2": "1%1$s: 20%2$s", // 1: mcp.Star, 2: mcp.summon_single_use_star_seller.2.2
  "mcp.summon_single_use_star_seller_event.1": "一个一次性星星商人已被召唤！",
  "mcp.summon_ss_entities.1": "泰伦",
  "mcp.summon_ss_entities.2": "神偷巴勃罗",
  "mcp.summon_star_sellers.1": "%1$s 选择了召唤星星商人！", // 1: player
  "mcp.summon_star_sellers.2": "五个一次性星星商人现在将被召唤！",
  "mcp.swapcoins.1": "%1$s and%2$s 交换了 %3$s!", // 1: player, 2: player, 3: mcp.Coins
  "mcp.swapitems.1": "%1$s and%2$s 交换了物品！", // 1: player, 2: player
  "mcp.swapspots.1": "%1$s and%2$s 交换了地图位置！", // 1: player, 2: player
  "mcp.swapstars.1": "%1$s and%2$s 交换了 %3$s!", // 1: player, 2: player, 3: mcp.Stars
  "mcp.swapstars.2.1": " 星星",
  "mcp.swapstars.2": "%1$s颗%2$s's%3$s使用星星守护者进行了保护。", // 1: score, 2: player, 3: mcp.swapstars.2.1
  "mcp.swapstars.3.1": " 星星",
  "mcp.swapstars.3": "%1$s颗%2$s's%3$s使用星星守护者进行了保护。", // 1: score, 2: player, 3: mcp.swapstars.3.1
  "mcp.swap_colors.1": "%1$s 选择了将蓝色和黄色格子交换，红色和黑色格子交换！", // 1: player
  "mcp.swap_colors.2": "蓝色格子现在与黄色格子交换，红色格子与黑色格子交换！",
  "mcp.swap_plot_investments.1.1": "地产投资",
  "mcp.swap_plot_investments.1": "%1$s and %2$s 交换了 %3$s!", // 1: player, 2: player, 3: mcp.swap_plot_investments.1.1
  "mcp.szb.1": "玩法类似“石头剪刀布”，请从雪傀儡、僵尸或烈焰人中择一出战，对抗你的对手。",
  "mcp.szb_end.1": "所有玩家必须在线才能继续",
  "mcp.szb_rules.1": "僵尸克雪傀儡，雪傀儡克烈焰人，烈焰人克僵尸。",
  "mcp.szb_rules.2": "选择能克制对手的选项即可获胜。若双方选择相同的生物，则进行重赛。",
  "mcp.szb_start.1": "开始战斗！",
  "mcp.szb_tick.1": "丢弃对应的生物头颅以确认选择。",
  "mcp.szb_tick.2": "%1$s 已经做出选择！", // 1: player
  "mcp.szb_tick.3": "%1$s 已经做出选择！", // 1: player
  "mcp.take_flight.1": "穿上你的鞘翅，利用烟花火箭在赛道上尽情飞翔吧！",
  "mcp.take_flight_end.1": "所有玩家必须在线才能继续",
  "mcp.take_flight_rules.1": "每次使用火箭之间有0.5秒的冷却时间。",
  "mcp.take_flight_rules.2": "穿过黄色方块可获得加速效果。如果你死了，会失去动力，在当前位置重生。",
  "mcp.take_flight_rules.3": "第一个完成三圈的玩家获胜！",
  "mcp.take_flight_tick.1": "%1$s 已完成！", // 1: player
  "mcp.tanks.1": "这是一场团队间的战斗！向对手射击来造成伤害。",
  "mcp.tanks.2": "Shoot Arrow",
  "mcp.tanks.3": "Shoot Arrow",
  "mcp.tanks.4": "Shoot Arrow ",
  "mcp.tanks.5": "Shoot Arrow ",
  "mcp.tanks_give_arrow.1": "Shoot Arrow",
  "mcp.tanks_give_arrow.2": "Shoot Arrow ",
  "mcp.tanks_give_arrow.3": "Shoot Arrow",
  "mcp.tanks_give_arrow.4": "Shoot Arrow ",
  "mcp.tanks_give_arrow.5": " Shoot Arrow ",
  "mcp.tanks_give_arrow.6": " Shoot Arrow  ",
  "mcp.tanks_give_arrow.7": " Shoot Arrow ",
  "mcp.tanks_give_arrow.8": " Shoot Arrow  ",
  "mcp.tanks_give_arrow.9": "  Shoot Arrow  ",
  "mcp.tanks_give_arrow.10": "  Shoot Arrow  ",
  "mcp.tanks_rules.1": "每位玩家都骑着一艘船，可以向正前方射箭。",
  "mcp.tanks_rules.2": "玩家可以通过丢弃箭或右键点击来射箭（1秒冷却时间）。",
  "mcp.tanks_rules.3": "将视角对准你的对手，用箭击中他们来造成伤害。",
  "mcp.tanks_rules.4": "第一个消灭对方团队的队伍获胜！",
  "mcp.tanks_start.1": "战斗！",
  "mcp.team_aqua_capture.1": "%1$s团队夺取了%2$s团队的旗帜！", // 1: mcp.Aqua, 2: mcp.Gold
  "mcp.team_gold_capture.1": "%1$s团队夺取了%2$s团队的旗帜！", // 1: mcp.Gold, 2: mcp.Aqua
  "mcp.team_hockey.1": "两只海龟将从冰场中央出现。",
  "mcp.team_hockey_rules.1": "将海龟击入对方球门即可得分。",
  "mcp.team_hockey_rules.2": "当两只海龟中的一只得分后，一只新的海龟会从中央出现。",
  "mcp.team_hockey_rules.3": "第一个得分的团队获胜！",
  "mcp.team_hockey_start.1": "开始得分！",
  "mcp.team_hockey_tick.1.1": "水绿色团队",
  "mcp.team_hockey_tick.1": "%1$s 进球了！", // 1: mcp.team_hockey_tick.1.1
  "mcp.team_hockey_tick.2.1": "金色团队",
  "mcp.team_hockey_tick.2": "%1$s 进球了！", // 1: mcp.team_hockey_tick.2.1
  "mcp.team_placements.1": "所有玩家必须在线才能继续",
  "mcp.team_placements.2": "",
  "mcp.team_placements1.1": "赢家：%1$s", // 1: player
  "mcp.team_placements1.2": "赢家：%1$s", // 1: player
  "mcp.team_placements2.1": "输家：%1$s", // 1: player
  "mcp.team_placements2.2": "输家：%1$s", // 1: player
  "mcp.tedious_tasks.1": "以最快速度完成全部 8 项任务。",
  "mcp.tedious_tasks.2": "任务将（在聊天栏中）以随机顺序分配给各位玩家。",
  "mcp.tedious_tasks.3": "你可以击杀或干扰其他玩家。为达目的，不择手段！",
  "mcp.tedious_tasks.4": "提示：本游戏需要听声辨位，请确保你的 %1$s 音量类别已调高。", // 1: soundCategory.record
  "mcp.tedious_tasks_end.1": "所有玩家必须在线才能继续",
  "mcp.temple_end.1": "%1$s通过了神殿地牢挑战并赢得了%2$s", // 1: player, 2: mcp._15_coins
  "mcp.temple_end.2.1": "20个金币",
  "mcp.temple_end.2": "%1$s在没有任何刮擦的情况下通过了神殿地牢挑战并赢得了%2$s", // 1: player, 2: mcp.temple_end.2.1
  "mcp.temple_end.3": "%1$s 在尝试神殿地牢挑战时死亡了。", // 1: player
  "mcp.temple_end.4": "%1$s 在尝试神殿地牢挑战时超时了。", // 1: player
  "mcp.temple_generate.1.1": "神庙守卫> ",
  "mcp.temple_generate.1.2": "15个金币",
  "mcp.temple_generate.1.3": "5 金币",
  "mcp.temple_generate.1": "%1$s 来探索这座古老的神庙吧，通关即可赢取 %2$s 。此外，我将额外奖励你 %3$s ，前提是你必须无伤通关。", // 1: mcp.temple_generate.1.1, 2: mcp.temple_generate.1.2, 3: mcp.temple_generate.1.3
  "mcp.temple_generate.2": "开发者> %1$s", // 1: entity
  "mcp.temple_generate.3": "开发者> %1$s", // 1: entity
  "mcp.temple_generate.4": "开发者> %1$s", // 1: entity
  "mcp.temple_generate.5": "Get the skeleton",
  "mcp.temple_generate.6": "to shoot the",
  "mcp.temple_generate.7": "zombie",
  "mcp.tetris.1": "欢迎来到方块俄罗斯，这是一个基于俄罗斯方块的游戏。",
  "mcp.tetris_end.1": "所有玩家必须在线才能继续",
  "mcp.tetris_end.2": "%1$s 堆满了！", // 1: player
  "mcp.tetris_end.3": "%1$s 堆满了！", // 1: player
  "mcp.tetris_rules.1": "在这个游戏中，你需要将2D方块从顶部扔入灰色的容器里。",
  "mcp.tetris_rules.2": "方块将由四个小方块组成。",
  "mcp.tetris_rules.3": "你每填满一整行，这行方块就会被移除，并发送给你的对手。",
  "mcp.tetris_rules.4": "如果你清除了被发送给你的行，它不会被送回去。",
  "mcp.tetris_rules.5": "你也可以通过向前移动来保留或交换你当前的方块。",
  "mcp.tetris_rules.6": "如果你的任何方块到达顶部，你就会输掉游戏。",
  "mcp.tetris_rules.7": "控制：\n瞬间落底：%1$s\n平滑下落：%2$s\n移动方块：滚轮\n顺时针旋转方块：%3$s 或 %4$s\n逆时针旋转方块：%5$s 或 %6$s\n交换方块：%7$s", // 1: keybind, 2: keybind, 3: keybind, 4: keybind, 5: keybind, 6: keybind, 7: keybind
  "mcp.tetris_rules.8": "小提示：在游戏开始前就把手指放在控制键上并保持在那里。第一个消灭对手的玩家赢得决斗！",
  "mcp.tetris_rules.9.1": "滚轮",
  "mcp.tetris_rules.9": "移动方块： %1$s", // 1: mcp.tetris_rules.9.1
  "mcp.tetris_rules.10": "瞬间落底： %1$s", // 1: keybind
  "mcp.tetris_rules.11.1": " 或 ",
  "mcp.tetris_rules.11": "旋转方块： %1$s%2$s%3$s%4$s%5$s", // 1: "\ue008", 2: ": ", 3: keybind, 4: mcp.tetris_rules.11.1, 5: keybind
  "mcp.tetris_rules.12.1": " 或 ",
  "mcp.tetris_rules.12": "旋转方块： %1$s%2$s%3$s%4$s%5$s", // 1: "\ue007", 2: ": ", 3: keybind, 4: mcp.tetris_rules.12.1, 5: keybind
  "mcp.tetris_rules.13": "平滑下落（按住）： %1$s", // 1: keybind
  "mcp.tetris_rules.14": "暂存方块： %1$s", // 1: keybind
  "mcp.tetris_start.1": "开始放置！",
  "mcp.tetris_tick.1": "从现在开始，每隔10秒会增加一排永久的方块，游戏区域也会变小！",
  "mcp.thorned_spirit_shield.1.2.hover": "Passive ability. Upon activation, protects you from the next player that tries to steal a Star or Coins from you. Any player that attempts to steal coins will instead lose the coins that they would have otherwise stolen.",
  "mcp.thorned_spirit_shield.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.ThornedSpiritShield
  "mcp.thorned_spirit_shield_description.1.5": " 只能在哞菇石窟地图的星星祭坛和杂项祭坛或从宝物袋中获得。",
  "mcp.thorned_spirit_shield_description.1.6": " 只能在哞菇石窟地图的星星祭坛和杂项祭坛或从宝物袋中获得。",
  "mcp.thorned_spirit_shield_description.1": "%1$s%2$s被动能力。激活后可保护你免受下一位试图从你那里偷取星星或金币的玩家的伤害。任何试图偷取金币的玩家都会反而失去他们本想偷走的金币。 如果 和%3$s同时为同一名玩家激活，%4$s 将会优先使用。%5$s%6$s%7$s", // 1: mcp.ThornedSpiritShield, 2: ": ", 3: mcp.SpiritShield, 4: mcp.ThornedSpiritShield, 5: mcp.ThornedSpiritShield, 6: mcp.thorned_spirit_shield_description.1.5, 7: mcp.thorned_spirit_shield_description.1.6
  "mcp.thrice_dice_description.1.5": "12个金币",
  "mcp.thrice_dice_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子或在商店购买。\n价格：%5$s", // 1: mcp.ThriceDice, 2: ": ", 3: mcp.ThriceDiceDescription, 4: mcp.orange, 5: mcp.thrice_dice_description.1.5
  "mcp.tic_tac_toe_task.1.2.hover": "Initiate a duel by landing on the same space as an opponent",
  "mcp.tic_tac_toe_task.1": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task1
  "mcp.tic_tac_toe_task.2.2.hover": "Win a Star from a duel",
  "mcp.tic_tac_toe_task.2": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task2
  "mcp.tic_tac_toe_task.3.2.hover": "Have zero coins at any time",
  "mcp.tic_tac_toe_task.3": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task3
  "mcp.tic_tac_toe_task.4.2.hover": "Have exactly %1$s%2$s", // 1: score, 2: mcp._Coins
  "mcp.tic_tac_toe_task.4": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task4
  "mcp.tic_tac_toe_task.5.2.hover": "Forge a star using the Superstar class",
  "mcp.tic_tac_toe_task.5": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task5
  "mcp.tic_tac_toe_task.6.2.hover": "Warp to a random space using the Ender class",
  "mcp.tic_tac_toe_task.6": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task6
  "mcp.tic_tac_toe_task.7.2.hover": "Get last place in 3 Free For All minigames",
  "mcp.tic_tac_toe_task.7": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task7
  "mcp.tic_tac_toe_task.8.2.hover": "Collect 10+ coins from a single coin minigame",
  "mcp.tic_tac_toe_task.8": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task8
  "mcp.tic_tac_toe_task.9.2.hover": "Get a star stolen from you or your turn skipped",
  "mcp.tic_tac_toe_task.9": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task9
  "mcp.tic_tac_toe_task.10.2.hover": "Recover and item using the Item Recovery class",
  "mcp.tic_tac_toe_task.10": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task10
  "mcp.tic_tac_toe_task.11.2.hover": "Collect 9+ additional coins from blue/yellow spaces using the Bling class",
  "mcp.tic_tac_toe_task.11": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task11
  "mcp.tic_tac_toe_task.12.2.hover": "Collect 8+ additional coins from minigames using the Trophy class",
  "mcp.tic_tac_toe_task.12": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task12
  "mcp.tic_tac_toe_task.13.2.hover": "Move 6+ additional spaces using the Speedy class",
  "mcp.tic_tac_toe_task.13": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task13
  "mcp.tic_tac_toe_task.14.2.hover": "Steal 15+ coins from other players",
  "mcp.tic_tac_toe_task.14": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task14
  "mcp.tic_tac_toe_task.15.2.hover": "Buy 5 unique items from the shop",
  "mcp.tic_tac_toe_task.15": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task15
  "mcp.tic_tac_toe_task.16.2.hover": "Collect a full set of the same type of equipment",
  "mcp.tic_tac_toe_task.16": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task16
  "mcp.tic_tac_toe_task.17.2.hover": "Collect a full set of different types of equipment",
  "mcp.tic_tac_toe_task.17": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task17
  "mcp.tic_tac_toe_task.18.2.hover": "Roll a 1..10 on a regular dice",
  "mcp.tic_tac_toe_task.18": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task18
  "mcp.tic_tac_toe_task.19.2.hover": "Give away 20+ coins from chance time",
  "mcp.tic_tac_toe_task.19": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task19
  "mcp.tic_tac_toe_task.20.2.hover": "Land on x magenta spaces",
  "mcp.tic_tac_toe_task.20": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task20
  "mcp.tic_tac_toe_task.21.2.hover": "Discard 3 items",
  "mcp.tic_tac_toe_task.21": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task21
  "mcp.tic_tac_toe_task.22.2.hover": "Use an item on your turn for 5 turns in a row",
  "mcp.tic_tac_toe_task.22": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task22
  "mcp.tic_tac_toe_task.23.2.hover": "Land on 2 black and 2 yellow spaces",
  "mcp.tic_tac_toe_task.23": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task23
  "mcp.tic_tac_toe_task.24.2.hover": "Pass a Star Seller without buying a star when you can afford the star",
  "mcp.tic_tac_toe_task.24": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task24
  "mcp.tic_tac_toe_task.25.2.hover": "Profit coins from a battle minigame",
  "mcp.tic_tac_toe_task.25": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task25
  "mcp.tic_tac_toe_task.26.2.hover": "Win a 1v3/2v6 as the solo player/team of 2",
  "mcp.tic_tac_toe_task.26": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task26
  "mcp.tic_tac_toe_task.27.2.hover": "Swap spaces with an opponent",
  "mcp.tic_tac_toe_task.27": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task27
  "mcp.tic_tac_toe_task.28.2.hover": "Roll a 7 using a Magic Dice",
  "mcp.tic_tac_toe_task.28": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task28
  "mcp.tic_tac_toe_task.29.2.hover": "Skip or steal another player's turn",
  "mcp.tic_tac_toe_task.29": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task29
  "mcp.tic_tac_toe_task.30.2.hover": "Use a Mini Dice/Binary Dice on yourself",
  "mcp.tic_tac_toe_task.30": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task30
  "mcp.tic_tac_toe_task.31.2.hover": "Use a Warp To Star or a Star Supplier",
  "mcp.tic_tac_toe_task.31": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task31
  "mcp.tic_tac_toe_task.32.2.hover": "Use a Reroll Token or a Premium Reroll Token",
  "mcp.tic_tac_toe_task.32": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task32
  "mcp.tic_tac_toe_task.33.2.hover": "Have a player land directly on one of your traps",
  "mcp.tic_tac_toe_task.33": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task33
  "mcp.tic_tac_toe_task.34.2.hover": "Exhaust on of your traps",
  "mcp.tic_tac_toe_task.34": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task34
  "mcp.tic_tac_toe_task.35.2.hover": "Avoid or convert an opponent's trap using Ghost Mode or Ghoul Mode",
  "mcp.tic_tac_toe_task.35": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task35
  "mcp.tic_tac_toe_task.36.2.hover": "Buy a star from a Single-Use Star Seller",
  "mcp.tic_tac_toe_task.36": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task36
  "mcp.tic_tac_toe_task.37.2.hover": "Pass the space that you start your turn on",
  "mcp.tic_tac_toe_task.37": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task37
  "mcp.tic_tac_toe_task.38.2.hover": "Pass a shop without buying anything while being able to afford every item and having a free item slot",
  "mcp.tic_tac_toe_task.38": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task38
  "mcp.tic_tac_toe_task.39.2.hover": "Become the highest coin holder at any time",
  "mcp.tic_tac_toe_task.39": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task39
  "mcp.tic_tac_toe_task.40.2.hover": "Obtain over 100 coins",
  "mcp.tic_tac_toe_task.40": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task40
  "mcp.tic_tac_toe_task.41.2.hover": "Win 3 minigames (at end of turn) in a row",
  "mcp.tic_tac_toe_task.41": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task41
  "mcp.tic_tac_toe_task.42.2.hover": "Have 2+ more stars than any opponent in the game",
  "mcp.tic_tac_toe_task.42": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task42
  "mcp.tic_tac_toe_task.43.2.hover": "Win a 2v2 with every player",
  "mcp.tic_tac_toe_task.43": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task43
  "mcp.tic_tac_toe_task.44.2.hover": "Collect 3+ items in a single turn without buying a Goodie Bag or Treasure Bag",
  "mcp.tic_tac_toe_task.44": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task44
  "mcp.tic_tac_toe_task.45.2.hover": "Collect 10+ coins from the coin robbing challenge",
  "mcp.tic_tac_toe_task.45": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task45
  "mcp.tic_tac_toe_task.46.2.hover": "Complete two laps in a single turn",
  "mcp.tic_tac_toe_task.46": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task46
  "mcp.tic_tac_toe_task.47.2.hover": "Enter and Exit Bew's portal without stealing from anyone",
  "mcp.tic_tac_toe_task.47": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task47
  "mcp.tic_tac_toe_task.48.2.hover": "Defeat the Elder Guardian",
  "mcp.tic_tac_toe_task.48": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task48
  "mcp.tic_tac_toe_task.49.2.hover": "Make ice cream melt by landing on the magenta space below the ice cream cone",
  "mcp.tic_tac_toe_task.49": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task49
  "mcp.tic_tac_toe_task.50.2.hover": "Warp to a random warp",
  "mcp.tic_tac_toe_task.50": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task50
  "mcp.tic_tac_toe_task.51.2.hover": "Activate and lose coins or a star from the shuffle event",
  "mcp.tic_tac_toe_task.51": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task51
  "mcp.tic_tac_toe_task.52.2.hover": "Poison the Potion Brewer",
  "mcp.tic_tac_toe_task.52": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task52
  "mcp.tic_tac_toe_task.53.2.hover": "Have a minion warp through the magenta pipe",
  "mcp.tic_tac_toe_task.53": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task53
  "mcp.tic_tac_toe_task.54.2.hover": "Launch into the air 3+ times from landing on magenta spaces",
  "mcp.tic_tac_toe_task.54": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task54
  "mcp.tic_tac_toe_task.55.2.hover": "Give an item to Pablo in exchange for more coins to reinvest",
  "mcp.tic_tac_toe_task.55": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task55
  "mcp.tic_tac_toe_task.56.2.hover": "Get a food item stolen from you 3+ times",
  "mcp.tic_tac_toe_task.56": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task56
  "mcp.tic_tac_toe_task.57.2.hover": "Take the phatom away from the island with the wizard hut",
  "mcp.tic_tac_toe_task.57": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task57
  "mcp.tic_tac_toe_task.58.2.hover": "Deliver 10+ presents in a single trip",
  "mcp.tic_tac_toe_task.58": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task58
  "mcp.tic_tac_toe_task.59.2.hover": "Lose a star from the Ztar Seller",
  "mcp.tic_tac_toe_task.59": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task59
  "mcp.tic_tac_toe_task.60.2.hover": "Get judged by Freyr twice",
  "mcp.tic_tac_toe_task.60": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task60
  "mcp.tic_tac_toe_task.61.2.hover": "Break a Spirit Shield or a Thorned Spirit Shield",
  "mcp.tic_tac_toe_task.61": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task61
  "mcp.tic_tac_toe_task.62.2.hover": "Get a max tier equipment piece",
  "mcp.tic_tac_toe_task.62": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task62
  "mcp.tic_tac_toe_task.63.2.hover": "Roll Doubles or Triples",
  "mcp.tic_tac_toe_task.63": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task63
  "mcp.tic_tac_toe_task.64.2.hover": "Skip over 20-50 spaces using the Candy Cannon/Sandy Cannon",
  "mcp.tic_tac_toe_task.64": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task64
  "mcp.tiebreaker.1": "多名玩家分数并列！",
  "mcp.tiebreaker_2.1": "以下玩家并列第九名：%1$s", // 1: player
  "mcp.tiebreaker_2.2": "以下玩家并列第八名：%1$s", // 1: player
  "mcp.tiebreaker_2.3": "以下玩家并列第七名：%1$s", // 1: player
  "mcp.tiebreaker_2.4": "以下玩家并列第六名：%1$s", // 1: player
  "mcp.tiebreaker_2.5": "以下玩家并列第五名：%1$s", // 1: player
  "mcp.tiebreaker_2.6": "以下玩家并列第四名：%1$s", // 1: player
  "mcp.tiebreaker_2.7": "以下玩家并列第三名：%1$s", // 1: player
  "mcp.tiebreaker_2.8": "以下玩家并列第二名：%1$s", // 1: player
  "mcp.tiebreaker_2.9": "以下玩家并列第一名：%1$s", // 1: player
  "mcp.tie_message_1.1": "每位玩家将投掷一个骰子来决定他们的排名！",
  "mcp.tie_message_2.1": "投掷点数较高的玩家获胜！",
  "mcp.tilecapture4.1": "你不能从其他玩家那里偷走地块。",
  "mcp.tilecapture5.1": "捕获最多地块的玩家获胜！",
  "mcp.tile_capture.1": "踩过白色地块来占领土地！",
  "mcp.tile_capture_rules.1": "你不能偷窃或踩过其他玩家的地块。",
  "mcp.tile_capture_rules.2": "捕获最多地块的玩家获胜！",
  "mcp.tile_capture_start.1": "开抢！",
  "mcp.tips_message.1.2": "\"/trigger BoardDescription\"",
  "mcp.tips_message.1": "%1$s 输入%2$s来了解地图", // 1: mcp.Tip_, 2: mcp.tips_message.1.2
  "mcp.tips_message.2.2": "\"/trigger Spectate\"",
  "mcp.tips_message.2": "%1$s 输入%2$s来在旁观和冒险模式之间切换", // 1: mcp.Tip_, 2: mcp.tips_message.2.2
  "mcp.tips_message.3.2": "\"/trigger Settings\"",
  "mcp.tips_message.3": "%1$s 输入%2$s来查看游戏设置", // 1: mcp.Tip_, 2: mcp.tips_message.3.2
  "mcp.tip_drop.1": "滴水石会从天花板上掉下来。",
  "mcp.tip_drop_end.1": "所有玩家必须在线才能继续",
  "mcp.tip_drop_rules.1": "随着游戏的进行，滴水石掉落得会越来越频繁。",
  "mcp.tip_drop_rules.2": "最后一个在掉落的滴水石中幸存下来的玩家获胜。",
  "mcp.tip_drop_tick.1": "%1$s 已被淘汰！", // 1: player
  "mcp.toggle_doubles_mode.1": "(2v2v2v2)",
  "mcp.toggle_spectate.1.1": "\n通过以下方式回到你的位置：",
  "mcp.toggle_spectate.1.2": "\n或",
  "mcp.toggle_spectate.1.3": "\n或",
  "mcp.toggle_spectate.1.4": "\n<点击这里>",
  "mcp.toggle_spectate.1": "%1$s\n飞回你的盔甲架%2$s\n输入“/trigger Spectate”%3$s%4$s", // 1: mcp.toggle_spectate.1.1, 2: mcp.toggle_spectate.1.2, 3: mcp.toggle_spectate.1.3, 4: mcp.toggle_spectate.1.4
  "mcp.too_many_items.1": "%1$s的物品太多了，必须丢弃一件。", // 1: player
  "mcp.too_many_items.2": "%1$s的物品太多了，必须丢弃一些。", // 1: player
  "mcp.too_many_items_give_items.1": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_give_items.2": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_give_items.3": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_give_items.4": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_give_items.5": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_tick.1": "扔掉一件物品来丢弃它",
  "mcp.too_many_items_tick.2": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.IceTrap
  "mcp.too_many_items_tick.3": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.FireTrap
  "mcp.too_many_items_tick.4": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.AnvilTrap
  "mcp.too_many_items_tick.5": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.StarProtector
  "mcp.too_many_items_tick.6": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.CrazyClock
  "mcp.too_many_items_tick.7": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.CrazyClock
  "mcp.too_many_items_tick.8": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.PlayerSwapper
  "mcp.too_many_items_tick.9": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.CoinSnatcher
  "mcp.too_many_items_tick.10": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.RerollToken
  "mcp.too_many_items_tick.11": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.ThriceDice
  "mcp.too_many_items_tick.12": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.TwiceDice
  "mcp.too_many_items_tick.13": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.MiniDice
  "mcp.too_many_items_tick.14": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.Pickpocketer
  "mcp.too_many_items_tick.15": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.GhostMode
  "mcp.too_many_items_tick.16": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.MagicDice
  "mcp.too_many_items_tick.17": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.StarStealer
  "mcp.too_many_items_tick.18": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.WarpToStar
  "mcp.too_many_items_tick.19": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.TurnSkipper
  "mcp.too_many_items_tick.20": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.HoneyBoost
  "mcp.too_many_items_tick.21": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.EnderTrap
  "mcp.too_many_items_tick.22": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.ZapTrap
  "mcp.too_many_items_tick.23": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.MinionPet
  "mcp.too_many_items_tick.24": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.StarSchmoover
  "mcp.too_many_items_tick.25": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.SpiritShield
  "mcp.too_many_items_tick.26": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.TrafficWhistle
  "mcp.too_many_items_tick.27": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.SuitShuffler
  "mcp.too_many_items_tick.28": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.GoldBar
  "mcp.too_many_items_tick.29": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.CandyCannon
  "mcp.too_many_items_tick.30": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.SandyCannon
  "mcp.too_many_items_tick.31": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.ReverseABoard
  "mcp.too_many_items_tick.32": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.too_many_items_tick.33": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.TripleStarVoucher
  "mcp.too_many_items_tick.34": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.FreezeTrap
  "mcp.too_many_items_tick.35": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.InfernoTrap
  "mcp.too_many_items_tick.36": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.too_many_items_tick.37": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.StarSafe
  "mcp.too_many_items_tick.38": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.CuckooClock
  "mcp.too_many_items_tick.39": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.CuckooClock
  "mcp.too_many_items_tick.40": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.PlayerSwiper
  "mcp.too_many_items_tick.41": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.CoinStealer
  "mcp.too_many_items_tick.42": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.too_many_items_tick.43": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.too_many_items_tick.44": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.too_many_items_tick.45": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.BinaryDice
  "mcp.too_many_items_tick.46": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.PocketPlunderer
  "mcp.too_many_items_tick.47": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.GhoulMode
  "mcp.too_many_items_tick.48": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.BigMagicDice
  "mcp.too_many_items_tick.49": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.StarCounterfeiter
  "mcp.too_many_items_tick.50.2.hover": " ",
  "mcp.too_many_items_tick.50": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.StarSupplier
  "mcp.too_many_items_tick.51": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.TurnStealer
  "mcp.too_many_items_tick.52": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.HoneyZoom
  "mcp.too_many_items_tick.53": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.EnderAuraTrap
  "mcp.too_many_items_tick.54": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.LightningTrap
  "mcp.too_many_items_tick.55": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.TwinionPets
  "mcp.too_many_items_tick.56": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.StarSetter
  "mcp.too_many_items_tick.57": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.ThornedSpiritShield
  "mcp.too_many_items_tick.58": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.TrafficController
  "mcp.too_many_items_tick.59": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.SuitSwitcher
  "mcp.too_many_items_tick.60": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.EnchantedGoldBar
  "mcp.too_many_items_tick.61": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.CandyCannon2
  "mcp.too_many_items_tick.62": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.SandyCannon2
  "mcp.too_many_items_tick.63": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.Freeverser
  "mcp.too_many_items_tick.64": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.too_many_items_tick.65": "%1$s 丢弃了%2$s", // 1: player, 2: mcp.TripleStarDiscountVoucher
  "mcp.too_many_items_tick.66": " ",
  "mcp.too_many_items_tick.67": "扔掉一件物品来丢弃它",
  "mcp.traffic_controller.1": "%1$s切换了交通灯并将其锁定了一个回合！", // 1: player
  "mcp.traffic_controller_description.1.3": "6个金币",
  "mcp.traffic_controller_description.1": "%1$s%2$s%3$s 可在商店购买或从免费物品拾取中获得。仅在中央公园地图的商店和免费物品拾取中可用。\n价格：%4$s", // 1: mcp.TrafficController, 2: ": ", 3: mcp.TrafficControllerDescription, 4: mcp.traffic_controller_description.1.3
  "mcp.traffic_whistle.1": "%1$s 切换了交通灯！", // 1: player
  "mcp.traffic_whistle_description.1.3": "6个金币",
  "mcp.traffic_whistle_description.1": "%1$s%2$s%3$s 可在商店购买或从免费物品拾取中获得。仅在中央公园地图的商店和免费物品拾取中可用。\n价格：%4$s", // 1: mcp.TrafficWhistle, 2: ": ", 3: mcp.TrafficWhistleDescription, 4: mcp.traffic_whistle_description.1.3
  "mcp.treasure_bag_description.1.3": "30个金币",
  "mcp.treasure_bag_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.TreasureBag, 2: ": ", 3: mcp.TreasureBagDescription, 4: mcp.treasure_bag_description.1.3
  "mcp.treetop_hop.1": "狩猎季节到了！击杀试图猎杀你的敌对队伍。",
  "mcp.treetop_hop.2": "狩猎季节到了！击杀 %1$s，那个试图从树上猎杀你的“树梢游侠”。", // 1: player
  "mcp.treetop_hop_rules.1": "%1$s 将负责射杀 %2$s ，且攻击必须从树顶发起。", // 1: player, 2: player
  "mcp.treetop_hop_rules.2": "%1$s 拥有自动装填的瞬发弓箭，而 %2$s 必须手动蓄力射击。", // 1: player, 2: player
  "mcp.treetop_hop_rules.3": "如果树上的玩家跌落，他们会被自动传送回树顶。",
  "mcp.treetop_hop_rules.4": "第一个消灭对方团队的队伍获胜！",
  "mcp.treetop_hop_start.1": "猎杀开始！",
  "mcp.trident_tumblers.1": "使用你的激流II三叉戟将自己发射到平台上。",
  "mcp.trident_tumblers.2": "第一个到达最高平台的玩家获胜。",
  "mcp.trident_tumblers.3": "小心！任何掉落伤害或没能落到平台上，都会让你回到上一个平台。",
  "mcp.trident_tumblers_end.1": "所有玩家必须在线才能继续",
  "mcp.trident_tumblers_tick.1": "%1$s 已完成！", // 1: player
  "mcp.triple_star_discount_voucher_description.1": "%1$s%2$s%3$s 只能在空中群岛、糖果乐园、哞菇石窟和奥术环礁地图上获得。", // 1: mcp.TripleStarDiscountVoucher, 2: ": ", 3: mcp.TripleStarDiscountVoucherDescription
  "mcp.triple_star_voucher_description.1": "%1$s%2$s%3$s 只能在空中群岛、糖果乐园、哞菇石窟和奥术环礁地图上获得。", // 1: mcp.TripleStarVoucher, 2: ": ", 3: mcp.TripleStarVoucherDescription
  "mcp.troll_warden_dialogue.1.1": "洞穴巨魔守卫> ",
  "mcp.troll_warden_dialogue.1": "%1$s 如果你想通过这条路，你需要支付一笔费用。每次你进入这条路，费用会为你增加5个金币。", // 1: mcp.troll_warden_dialogue.1.1
  "mcp.tt_maze_generate_end.1": "最少传送次数：%1$s", // 1: score
  "mcp.tunnel_o_fun.1": "正在生成赛道，请稍候……",
  "mcp.tunnel_o_fun.2": "你将在隧道中缓慢漂浮上升。",
  "mcp.tunnel_o_fun.3": "请尽可能多地收集悬浮的金币。",
  "mcp.tunnel_o_fun.4": "在上升过程中，靠近金币即可将其收集。",
  "mcp.tunnel_o_fun.5": "你也可以击退对手，阻止他们抢夺金币。",
  "mcp.tunnel_o_fun.6": "你收集到的每个金币都归你所有。",
  "mcp.tunnel_o_fun.7": "收集最多金币的玩家获胜。",
  "mcp.tunnel_o_fun.8": "注意：若隧道首次未能正常生成，请尝试丢弃“结束小游戏”物品以重置并重新游玩。",
  "mcp.tunnel_o_fun_end.1": "所有玩家必须在线才能继续",
  "mcp.tunnel_o_fun_start.1": "升空！",
  "mcp.turnrandomizerevent.1": "回合顺序已被重新随机化！",
  "mcp.turn_player_items_tellraw.1": "%1$s%2$s没有物品。", // 1: "", 2: player
  "mcp.turn_player_items_tellraw.2": "%1$s%2$s没有物品。", // 1: "", 2: player
  "mcp.turn_player_items_tellraw.3": "%1$s%2$s没有朋友。", // 1: "", 2: player
  "mcp.turn_player_items_tellraw.4": "%1$s%2$s的物品：", // 1: "", 2: player
  "mcp.turn_skipper_description.1.3": "13个金币",
  "mcp.turn_skipper_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.TurnSkipper, 2: ": ", 3: mcp.TurnSkipperDescription, 4: mcp.turn_skipper_description.1.3
  "mcp.turn_stealer.1.2": "星星碎片",
  "mcp.turn_stealer.1": "%1$s 你无法拾取或窃取 %2$s 在玩家被窃取的回合期间。", // 1: mcp.note_, 2: mcp.turn_stealer.1.2
  "mcp.turn_stealer_description.1.3": "26 金币",
  "mcp.turn_stealer_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.TurnStealer, 2: ": ", 3: mcp.TurnStealerDescription, 4: mcp.turn_stealer_description.1.3
  "mcp.turtle_hockey.1": "在时间用完前把乌龟击入对手的球门！",
  "mcp.turtle_hockey.2": "第一个进球的玩家获胜！",
  "mcp.turtle_hockey_end.1": "所有玩家必须在线才能继续",
  "mcp.turtle_hockey_end.2": "%1$s 进球了！", // 1: player
  "mcp.twice_dice_description.1.5": "6个金币",
  "mcp.twice_dice_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子、免费物品拾取或在商店购买。\n价格：%5$s", // 1: mcp.TwiceDice, 2: ": ", 3: mcp.TwiceDiceDescription, 4: mcp.orange, 5: mcp.twice_dice_description.1.5
  "mcp.twinion_pets.1": "%1$s召唤了%2$s!", // 1: player, 2: mcp.TwinionPets
  "mcp.twinion_pets_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子。", // 1: mcp.TwinionPets, 2: ": ", 3: mcp.TwinionPetsDescription, 4: mcp.yellow
  "mcp.twodice.1": "每位玩家在下一回合将投掷两个骰子！",
  "mcp.unselect_color.1": "You unselected %1$s", // 1: mcp.Blue
  "mcp.unselect_color.2": "You unselected %1$s", // 1: mcp.Red
  "mcp.unselect_color.3": "You unselected %1$s", // 1: mcp.Green
  "mcp.unselect_color.4": "You unselected %1$s", // 1: mcp.Yellow
  "mcp.unselect_color.5": "You unselected %1$s", // 1: mcp.Cyan
  "mcp.unselect_color.6": "You unselected %1$s", // 1: mcp.Magenta
  "mcp.unselect_color.7": "You unselected %1$s", // 1: mcp.DarkRed
  "mcp.unselect_color.8": "You unselected %1$s", // 1: mcp.DarkGreen
  "mcp.unselect_color.9": "You unselected %1$s", // 1: mcp.Purple
  "mcp.unselect_color.10": "You unselected %1$s", // 1: mcp.DarkBlue
  "mcp.updatebonusstarstell.1": "%1$s 获得了黄金之星！", // 1: player
  "mcp.updatebonusstarstell.2": "%1$s 获得了事件之星！", // 1: player
  "mcp.updatebonusstarstell.3": "%1$s 获得了跑者之星！", // 1: player
  "mcp.updatebonusstarstell.4": "%1$s 获得了全能之星！", // 1: player
  "mcp.updatebonusstarstell.5": "%1$s 获得了全能之星！", // 1: player
  "mcp.updatebonusstarstell.6": "%1$s 获得了门票之星！", // 1: player
  "mcp.updatebonusstarstell.7": "%1$s 获得了竞速之星！", // 1: player
  "mcp.updatebonusstarstell.8": "%1$s 获得了金币盗贼之星！", // 1: player
  "mcp.updatebonusstarstell.9": "%1$s 获得了道具之星！", // 1: player
  "mcp.updatebonusstarstell.10": "%1$s 获得了购物之星！", // 1: player
  "mcp.updatebonusstarstell.11": "%1$s 获得了颗粒之星！", // 1: player
  "mcp.updatebonusstarstell.12": "%1$s 获得了交易之星！", // 1: player
  "mcp.updatebonusstarstell.13": "%1$s 获得了献祭之星！", // 1: player
  "mcp.updatebonusstarstell.14": "%1$s 获得了传送者之星！", // 1: player
  "mcp.updatebonusstarstell.15": "%1$s 获得了幸运之星！", // 1: player
  "mcp.updatebonusstarstell.16": "%1$s 获得了多元化之星！", // 1: player
  "mcp.updatebonusstarstell.17": "%1$s 获得了发起者之星！", // 1: player
  "mcp.updatebonusstarstell.18": "%1$s 获得了法术大师之星！", // 1: player
  "mcp.updatebonusstarstell.19": "%1$s 获得了圣诞老人的帮手之星！", // 1: player
  "mcp.updatebonusstarstell.20": "%1$s 获得了古墓丽影之星！", // 1: player
  "mcp.updatebonusstarstell.21": "%1$s 获得了皇家之星！", // 1: player
  "mcp.updatebonusstarstell.22": "%1$s 获得了探索者之星！", // 1: player
  "mcp.updatebonusstarstell.23": "%1$s 获得了红色之星！", // 1: player
  "mcp.updatebonusstarstell.24": "%1$s 获得了黄金之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.25": "%1$s 获得了事件之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.26": "%1$s 获得了跑者之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.27": "%1$s 获得了全能之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.28": "%1$s 获得了全能之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.29": "%1$s 获得了门票之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.30": "%1$s 获得了竞速之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.31": "%1$s 获得了金币盗贼之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.32": "%1$s 获得了道具之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.33": "%1$s 获得了购物之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.34.2.hover": "This star is awarded to the player that collects the most pellets",
  "mcp.updatebonusstarstell.34": "%1$s 获得了颗粒之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.35": "%1$s 获得了交易之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.36": "%1$s 获得了献祭之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.37": "%1$s 获得了传送者之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.38": "%1$s 获得了幸运之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.39": "%1$s 获得了多元化之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.40.2.hover": "This star is awarded to the player that initiates the most duels, micro duels, and battle minigames",
  "mcp.updatebonusstarstell.40": "%1$s 获得了发起者之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.41": "%1$s 获得了法术大师之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.42": "%1$s 获得了圣诞老人的帮手之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.43": "%1$s 获得了古墓丽影之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.44": "%1$s 获得了皇家之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.45": "%1$s 获得了探索者之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.46": "%1$s 获得了红色之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.1.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.1": "%1$s 获得了黄金之星！", // 1: mcp.updatebonusstarstell_doubles.1.1
  "mcp.updatebonusstarstell_doubles.2.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.2": "%1$s 获得了事件之星！", // 1: mcp.updatebonusstarstell_doubles.2.1
  "mcp.updatebonusstarstell_doubles.3.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.3": "%1$s 获得了跑者之星！", // 1: mcp.updatebonusstarstell_doubles.3.1
  "mcp.updatebonusstarstell_doubles.4.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.4": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.4.1
  "mcp.updatebonusstarstell_doubles.5.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.5": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.5.1
  "mcp.updatebonusstarstell_doubles.6.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.6": "%1$s 获得了门票之星！", // 1: mcp.updatebonusstarstell_doubles.6.1
  "mcp.updatebonusstarstell_doubles.7.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.7": "%1$s 获得了竞速之星！", // 1: mcp.updatebonusstarstell_doubles.7.1
  "mcp.updatebonusstarstell_doubles.8.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.8": "%1$s 获得了金币盗贼之星！", // 1: mcp.updatebonusstarstell_doubles.8.1
  "mcp.updatebonusstarstell_doubles.9.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.9": "%1$s 获得了道具之星！", // 1: mcp.updatebonusstarstell_doubles.9.1
  "mcp.updatebonusstarstell_doubles.10.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.10": "%1$s 获得了购物之星！", // 1: mcp.updatebonusstarstell_doubles.10.1
  "mcp.updatebonusstarstell_doubles.11.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.11": "%1$s 获得了颗粒之星！", // 1: mcp.updatebonusstarstell_doubles.11.1
  "mcp.updatebonusstarstell_doubles.12.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.12": "%1$s 获得了交易之星！", // 1: mcp.updatebonusstarstell_doubles.12.1
  "mcp.updatebonusstarstell_doubles.13.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.13": "%1$s 获得了献祭之星！", // 1: mcp.updatebonusstarstell_doubles.13.1
  "mcp.updatebonusstarstell_doubles.14.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.14": "%1$s 获得了传送者之星！", // 1: mcp.updatebonusstarstell_doubles.14.1
  "mcp.updatebonusstarstell_doubles.15.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.15": "%1$s 获得了幸运之星！", // 1: mcp.updatebonusstarstell_doubles.15.1
  "mcp.updatebonusstarstell_doubles.16.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.16": "%1$s 获得了多元化之星！", // 1: mcp.updatebonusstarstell_doubles.16.1
  "mcp.updatebonusstarstell_doubles.17.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.17": "%1$s 获得了发起者之星！", // 1: mcp.updatebonusstarstell_doubles.17.1
  "mcp.updatebonusstarstell_doubles.18.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.18": "%1$s 获得了法术大师之星！", // 1: mcp.updatebonusstarstell_doubles.18.1
  "mcp.updatebonusstarstell_doubles.19.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.19": "%1$s 获得了圣诞老人的帮手之星！", // 1: mcp.updatebonusstarstell_doubles.19.1
  "mcp.updatebonusstarstell_doubles.20.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.20": "%1$s 获得了古墓丽影之星！", // 1: mcp.updatebonusstarstell_doubles.20.1
  "mcp.updatebonusstarstell_doubles.21.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.21": "%1$s 获得了皇家之星！", // 1: mcp.updatebonusstarstell_doubles.21.1
  "mcp.updatebonusstarstell_doubles.22.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.22": "%1$s 获得了探索者之星！", // 1: mcp.updatebonusstarstell_doubles.22.1
  "mcp.updatebonusstarstell_doubles.23.1": "水绿色团队",
  "mcp.updatebonusstarstell_doubles.23": "%1$s 获得了红色之星！", // 1: mcp.updatebonusstarstell_doubles.23.1
  "mcp.updatebonusstarstell_doubles.24.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.24": "%1$s 获得了黄金之星！", // 1: mcp.updatebonusstarstell_doubles.24.1
  "mcp.updatebonusstarstell_doubles.25.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.25": "%1$s 获得了事件之星！", // 1: mcp.updatebonusstarstell_doubles.25.1
  "mcp.updatebonusstarstell_doubles.26.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.26": "%1$s 获得了跑者之星！", // 1: mcp.updatebonusstarstell_doubles.26.1
  "mcp.updatebonusstarstell_doubles.27.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.27": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.27.1
  "mcp.updatebonusstarstell_doubles.28.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.28": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.28.1
  "mcp.updatebonusstarstell_doubles.29.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.29": "%1$s 获得了门票之星！", // 1: mcp.updatebonusstarstell_doubles.29.1
  "mcp.updatebonusstarstell_doubles.30.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.30": "%1$s 获得了竞速之星！", // 1: mcp.updatebonusstarstell_doubles.30.1
  "mcp.updatebonusstarstell_doubles.31.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.31": "%1$s 获得了金币盗贼之星！", // 1: mcp.updatebonusstarstell_doubles.31.1
  "mcp.updatebonusstarstell_doubles.32.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.32": "%1$s 获得了道具之星！", // 1: mcp.updatebonusstarstell_doubles.32.1
  "mcp.updatebonusstarstell_doubles.33.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.33.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.33": "%1$s 获得了购物之星！", // 1: mcp.updatebonusstarstell_doubles.33.1
  "mcp.updatebonusstarstell_doubles.34.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.34": "%1$s 获得了颗粒之星！", // 1: mcp.updatebonusstarstell_doubles.34.1
  "mcp.updatebonusstarstell_doubles.35.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.35": "%1$s 获得了交易之星！", // 1: mcp.updatebonusstarstell_doubles.35.1
  "mcp.updatebonusstarstell_doubles.36.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.36": "%1$s 获得了献祭之星！", // 1: mcp.updatebonusstarstell_doubles.36.1
  "mcp.updatebonusstarstell_doubles.37.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.37": "%1$s 获得了传送者之星！", // 1: mcp.updatebonusstarstell_doubles.37.1
  "mcp.updatebonusstarstell_doubles.38.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.38": "%1$s 获得了幸运之星！", // 1: mcp.updatebonusstarstell_doubles.38.1
  "mcp.updatebonusstarstell_doubles.39.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.39": "%1$s 获得了多元化之星！", // 1: mcp.updatebonusstarstell_doubles.39.1
  "mcp.updatebonusstarstell_doubles.40.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.40": "%1$s 获得了发起者之星！", // 1: mcp.updatebonusstarstell_doubles.40.1
  "mcp.updatebonusstarstell_doubles.41.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.41": "%1$s 获得了法术大师之星！", // 1: mcp.updatebonusstarstell_doubles.41.1
  "mcp.updatebonusstarstell_doubles.42.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.42": "%1$s 获得了圣诞老人的帮手之星！", // 1: mcp.updatebonusstarstell_doubles.42.1
  "mcp.updatebonusstarstell_doubles.43.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.43": "%1$s 获得了古墓丽影之星！", // 1: mcp.updatebonusstarstell_doubles.43.1
  "mcp.updatebonusstarstell_doubles.44.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.44": "%1$s 获得了皇家之星！", // 1: mcp.updatebonusstarstell_doubles.44.1
  "mcp.updatebonusstarstell_doubles.45.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.45": "%1$s 获得了探索者之星！", // 1: mcp.updatebonusstarstell_doubles.45.1
  "mcp.updatebonusstarstell_doubles.46.1": "金色团队",
  "mcp.updatebonusstarstell_doubles.46": "%1$s 获得了红色之星！", // 1: mcp.updatebonusstarstell_doubles.46.1
  "mcp.updatebonusstarstell_doubles.47.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.47": "%1$s 获得了黄金之星！", // 1: mcp.updatebonusstarstell_doubles.47.1
  "mcp.updatebonusstarstell_doubles.48.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.48": "%1$s 获得了事件之星！", // 1: mcp.updatebonusstarstell_doubles.48.1
  "mcp.updatebonusstarstell_doubles.49.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.49": "%1$s 获得了跑者之星！", // 1: mcp.updatebonusstarstell_doubles.49.1
  "mcp.updatebonusstarstell_doubles.50.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.50": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.50.1
  "mcp.updatebonusstarstell_doubles.51.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.51": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.51.1
  "mcp.updatebonusstarstell_doubles.52.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.52": "%1$s 获得了门票之星！", // 1: mcp.updatebonusstarstell_doubles.52.1
  "mcp.updatebonusstarstell_doubles.53.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.53": "%1$s 获得了竞速之星！", // 1: mcp.updatebonusstarstell_doubles.53.1
  "mcp.updatebonusstarstell_doubles.54.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.54": "%1$s 获得了金币盗贼之星！", // 1: mcp.updatebonusstarstell_doubles.54.1
  "mcp.updatebonusstarstell_doubles.55.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.55": "%1$s 获得了道具之星！", // 1: mcp.updatebonusstarstell_doubles.55.1
  "mcp.updatebonusstarstell_doubles.56.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.56.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.56": "%1$s 获得了购物之星！", // 1: mcp.updatebonusstarstell_doubles.56.1
  "mcp.updatebonusstarstell_doubles.57.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.57": "%1$s 获得了颗粒之星！", // 1: mcp.updatebonusstarstell_doubles.57.1
  "mcp.updatebonusstarstell_doubles.58.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.58": "%1$s 获得了交易之星！", // 1: mcp.updatebonusstarstell_doubles.58.1
  "mcp.updatebonusstarstell_doubles.59.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.59": "%1$s 获得了献祭之星！", // 1: mcp.updatebonusstarstell_doubles.59.1
  "mcp.updatebonusstarstell_doubles.60.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.60": "%1$s 获得了传送者之星！", // 1: mcp.updatebonusstarstell_doubles.60.1
  "mcp.updatebonusstarstell_doubles.61.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.61": "%1$s 获得了幸运之星！", // 1: mcp.updatebonusstarstell_doubles.61.1
  "mcp.updatebonusstarstell_doubles.62.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.62": "%1$s 获得了多元化之星！", // 1: mcp.updatebonusstarstell_doubles.62.1
  "mcp.updatebonusstarstell_doubles.63.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.63": "%1$s 获得了发起者之星！", // 1: mcp.updatebonusstarstell_doubles.63.1
  "mcp.updatebonusstarstell_doubles.64.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.64": "%1$s 获得了法术大师之星！", // 1: mcp.updatebonusstarstell_doubles.64.1
  "mcp.updatebonusstarstell_doubles.65.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.65": "%1$s 获得了圣诞老人的帮手之星！", // 1: mcp.updatebonusstarstell_doubles.65.1
  "mcp.updatebonusstarstell_doubles.66.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.66": "%1$s 获得了古墓丽影之星！", // 1: mcp.updatebonusstarstell_doubles.66.1
  "mcp.updatebonusstarstell_doubles.67.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.67": "%1$s 获得了皇家之星！", // 1: mcp.updatebonusstarstell_doubles.67.1
  "mcp.updatebonusstarstell_doubles.68.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.68": "%1$s 获得了探索者之星！", // 1: mcp.updatebonusstarstell_doubles.68.1
  "mcp.updatebonusstarstell_doubles.69.1": "蓝绿色团队",
  "mcp.updatebonusstarstell_doubles.69": "%1$s 获得了红色之星！", // 1: mcp.updatebonusstarstell_doubles.69.1
  "mcp.updatebonusstarstell_doubles.70.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.70": "%1$s 获得了黄金之星！", // 1: mcp.updatebonusstarstell_doubles.70.1
  "mcp.updatebonusstarstell_doubles.71.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.71": "%1$s 获得了事件之星！", // 1: mcp.updatebonusstarstell_doubles.71.1
  "mcp.updatebonusstarstell_doubles.72.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.72": "%1$s 获得了跑者之星！", // 1: mcp.updatebonusstarstell_doubles.72.1
  "mcp.updatebonusstarstell_doubles.73.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.73": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.73.1
  "mcp.updatebonusstarstell_doubles.74.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.74": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.74.1
  "mcp.updatebonusstarstell_doubles.75.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.75": "%1$s 获得了门票之星！", // 1: mcp.updatebonusstarstell_doubles.75.1
  "mcp.updatebonusstarstell_doubles.76.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.76": "%1$s 获得了竞速之星！", // 1: mcp.updatebonusstarstell_doubles.76.1
  "mcp.updatebonusstarstell_doubles.77.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.77": "%1$s 获得了金币盗贼之星！", // 1: mcp.updatebonusstarstell_doubles.77.1
  "mcp.updatebonusstarstell_doubles.78.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.78": "%1$s 获得了道具之星！", // 1: mcp.updatebonusstarstell_doubles.78.1
  "mcp.updatebonusstarstell_doubles.79.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.79.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.79": "%1$s 获得了购物之星！", // 1: mcp.updatebonusstarstell_doubles.79.1
  "mcp.updatebonusstarstell_doubles.80.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.80": "%1$s 获得了颗粒之星！", // 1: mcp.updatebonusstarstell_doubles.80.1
  "mcp.updatebonusstarstell_doubles.81.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.81": "%1$s 获得了交易之星！", // 1: mcp.updatebonusstarstell_doubles.81.1
  "mcp.updatebonusstarstell_doubles.82.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.82": "%1$s 获得了献祭之星！", // 1: mcp.updatebonusstarstell_doubles.82.1
  "mcp.updatebonusstarstell_doubles.83.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.83": "%1$s 获得了传送者之星！", // 1: mcp.updatebonusstarstell_doubles.83.1
  "mcp.updatebonusstarstell_doubles.84.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.84": "%1$s 获得了幸运之星！", // 1: mcp.updatebonusstarstell_doubles.84.1
  "mcp.updatebonusstarstell_doubles.85.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.85": "%1$s 获得了多元化之星！", // 1: mcp.updatebonusstarstell_doubles.85.1
  "mcp.updatebonusstarstell_doubles.86.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.86": "%1$s 获得了发起者之星！", // 1: mcp.updatebonusstarstell_doubles.86.1
  "mcp.updatebonusstarstell_doubles.87.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.87": "%1$s 获得了法术大师之星！", // 1: mcp.updatebonusstarstell_doubles.87.1
  "mcp.updatebonusstarstell_doubles.88.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.88": "%1$s 获得了圣诞老人的帮手之星！", // 1: mcp.updatebonusstarstell_doubles.88.1
  "mcp.updatebonusstarstell_doubles.89.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.89": "%1$s 获得了古墓丽影之星！", // 1: mcp.updatebonusstarstell_doubles.89.1
  "mcp.updatebonusstarstell_doubles.90.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.90": "%1$s 获得了皇家之星！", // 1: mcp.updatebonusstarstell_doubles.90.1
  "mcp.updatebonusstarstell_doubles.91.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.91": "%1$s 获得了探索者之星！", // 1: mcp.updatebonusstarstell_doubles.91.1
  "mcp.updatebonusstarstell_doubles.92.1": "紫色团队",
  "mcp.updatebonusstarstell_doubles.92": "%1$s 获得了红色之星！", // 1: mcp.updatebonusstarstell_doubles.92.1
  "mcp.updatebonusstarstell_doubles.93.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.93": "%1$s 获得了黄金之星！", // 1: mcp.updatebonusstarstell_doubles.93.1
  "mcp.updatebonusstarstell_doubles.94.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.94": "%1$s 获得了事件之星！", // 1: mcp.updatebonusstarstell_doubles.94.1
  "mcp.updatebonusstarstell_doubles.95.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.95": "%1$s 获得了跑者之星！", // 1: mcp.updatebonusstarstell_doubles.95.1
  "mcp.updatebonusstarstell_doubles.96.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.96": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.96.1
  "mcp.updatebonusstarstell_doubles.97.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.97": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.97.1
  "mcp.updatebonusstarstell_doubles.98.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.98": "%1$s 获得了门票之星！", // 1: mcp.updatebonusstarstell_doubles.98.1
  "mcp.updatebonusstarstell_doubles.99.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.99": "%1$s 获得了竞速之星！", // 1: mcp.updatebonusstarstell_doubles.99.1
  "mcp.updatebonusstarstell_doubles.100.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.100": "%1$s 获得了金币盗贼之星！", // 1: mcp.updatebonusstarstell_doubles.100.1
  "mcp.updatebonusstarstell_doubles.101.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.101": "%1$s 获得了道具之星！", // 1: mcp.updatebonusstarstell_doubles.101.1
  "mcp.updatebonusstarstell_doubles.102.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.102.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.102": "%1$s 获得了购物之星！", // 1: mcp.updatebonusstarstell_doubles.102.1
  "mcp.updatebonusstarstell_doubles.103.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.103": "%1$s 获得了颗粒之星！", // 1: mcp.updatebonusstarstell_doubles.103.1
  "mcp.updatebonusstarstell_doubles.104.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.104": "%1$s 获得了交易之星！", // 1: mcp.updatebonusstarstell_doubles.104.1
  "mcp.updatebonusstarstell_doubles.105.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.105": "%1$s 获得了献祭之星！", // 1: mcp.updatebonusstarstell_doubles.105.1
  "mcp.updatebonusstarstell_doubles.106.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.106": "%1$s 获得了传送者之星！", // 1: mcp.updatebonusstarstell_doubles.106.1
  "mcp.updatebonusstarstell_doubles.107.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.107": "%1$s 获得了幸运之星！", // 1: mcp.updatebonusstarstell_doubles.107.1
  "mcp.updatebonusstarstell_doubles.108.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.108": "%1$s 获得了多元化之星！", // 1: mcp.updatebonusstarstell_doubles.108.1
  "mcp.updatebonusstarstell_doubles.109.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.109": "%1$s 获得了发起者之星！", // 1: mcp.updatebonusstarstell_doubles.109.1
  "mcp.updatebonusstarstell_doubles.110.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.110": "%1$s 获得了法术大师之星！", // 1: mcp.updatebonusstarstell_doubles.110.1
  "mcp.updatebonusstarstell_doubles.111.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.111": "%1$s 获得了圣诞老人的帮手之星！", // 1: mcp.updatebonusstarstell_doubles.111.1
  "mcp.updatebonusstarstell_doubles.112.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.112": "%1$s 获得了古墓丽影之星！", // 1: mcp.updatebonusstarstell_doubles.112.1
  "mcp.updatebonusstarstell_doubles.113.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.113": "%1$s 获得了皇家之星！", // 1: mcp.updatebonusstarstell_doubles.113.1
  "mcp.updatebonusstarstell_doubles.114.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.114": "%1$s 获得了探索者之星！", // 1: mcp.updatebonusstarstell_doubles.114.1
  "mcp.updatebonusstarstell_doubles.115.1": "棕色团队",
  "mcp.updatebonusstarstell_doubles.115": "%1$s 获得了红色之星！", // 1: mcp.updatebonusstarstell_doubles.115.1
  "mcp.updatebonusstarstell_doubles.116.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.116": "%1$s 获得了黄金之星！", // 1: mcp.updatebonusstarstell_doubles.116.1
  "mcp.updatebonusstarstell_doubles.117.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.117": "%1$s 获得了事件之星！", // 1: mcp.updatebonusstarstell_doubles.117.1
  "mcp.updatebonusstarstell_doubles.118.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.118": "%1$s 获得了跑者之星！", // 1: mcp.updatebonusstarstell_doubles.118.1
  "mcp.updatebonusstarstell_doubles.119.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.119": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.119.1
  "mcp.updatebonusstarstell_doubles.120.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.120": "%1$s 获得了全能之星！", // 1: mcp.updatebonusstarstell_doubles.120.1
  "mcp.updatebonusstarstell_doubles.121.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.121": "%1$s 获得了门票之星！", // 1: mcp.updatebonusstarstell_doubles.121.1
  "mcp.updatebonusstarstell_doubles.122.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.122": "%1$s 获得了竞速之星！", // 1: mcp.updatebonusstarstell_doubles.122.1
  "mcp.updatebonusstarstell_doubles.123.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.123": "%1$s 获得了金币盗贼之星！", // 1: mcp.updatebonusstarstell_doubles.123.1
  "mcp.updatebonusstarstell_doubles.124.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.124": "%1$s 获得了道具之星！", // 1: mcp.updatebonusstarstell_doubles.124.1
  "mcp.updatebonusstarstell_doubles.125.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.125.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.125": "%1$s 获得了购物之星！", // 1: mcp.updatebonusstarstell_doubles.125.1
  "mcp.updatebonusstarstell_doubles.126.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.126": "%1$s 获得了颗粒之星！", // 1: mcp.updatebonusstarstell_doubles.126.1
  "mcp.updatebonusstarstell_doubles.127.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.127": "%1$s 获得了交易之星！", // 1: mcp.updatebonusstarstell_doubles.127.1
  "mcp.updatebonusstarstell_doubles.128.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.128": "%1$s 获得了献祭之星！", // 1: mcp.updatebonusstarstell_doubles.128.1
  "mcp.updatebonusstarstell_doubles.129.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.129": "%1$s 获得了传送者之星！", // 1: mcp.updatebonusstarstell_doubles.129.1
  "mcp.updatebonusstarstell_doubles.130.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.130": "%1$s 获得了幸运之星！", // 1: mcp.updatebonusstarstell_doubles.130.1
  "mcp.updatebonusstarstell_doubles.131.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.131": "%1$s 获得了多元化之星！", // 1: mcp.updatebonusstarstell_doubles.131.1
  "mcp.updatebonusstarstell_doubles.132.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.132": "%1$s 获得了发起者之星！", // 1: mcp.updatebonusstarstell_doubles.132.1
  "mcp.updatebonusstarstell_doubles.133.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.133": "%1$s 获得了法术大师之星！", // 1: mcp.updatebonusstarstell_doubles.133.1
  "mcp.updatebonusstarstell_doubles.134.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.134": "%1$s 获得了圣诞老人的帮手之星！", // 1: mcp.updatebonusstarstell_doubles.134.1
  "mcp.updatebonusstarstell_doubles.135.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.135": "%1$s 获得了古墓丽影之星！", // 1: mcp.updatebonusstarstell_doubles.135.1
  "mcp.updatebonusstarstell_doubles.136.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.136": "%1$s 获得了皇家之星！", // 1: mcp.updatebonusstarstell_doubles.136.1
  "mcp.updatebonusstarstell_doubles.137.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.137": "%1$s 获得了探索者之星！", // 1: mcp.updatebonusstarstell_doubles.137.1
  "mcp.updatebonusstarstell_doubles.138.1": "粉色团队",
  "mcp.updatebonusstarstell_doubles.138": "%1$s 获得了红色之星！", // 1: mcp.updatebonusstarstell_doubles.138.1
  "mcp.updatebonusstarstell_doubles.139": "%1$s 获得了黄金之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.140": "%1$s 获得了事件之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.141": "%1$s 获得了跑者之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.142": "%1$s 获得了全能之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.143": "%1$s 获得了全能之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.144": "%1$s 获得了门票之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.145": "%1$s 获得了竞速之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.146": "%1$s 获得了金币盗贼之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.147": "%1$s 获得了道具之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.148": "%1$s 获得了购物之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.149": "%1$s 获得了颗粒之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.150": "%1$s 获得了交易之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.151": "%1$s 获得了献祭之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.152": "%1$s 获得了传送者之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.153": "%1$s 获得了幸运之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.154": "%1$s 获得了多元化之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.155": "%1$s 获得了发起者之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.156": "%1$s 获得了法术大师之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.157": "%1$s 获得了圣诞老人的帮手之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.158": "%1$s 获得了古墓丽影之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.159": "%1$s 获得了皇家之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.160": "%1$s 获得了探索者之星！", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.161": "%1$s 获得了红色之星！", // 1: mcp.Nobody
  "mcp.updatestars.1": "Automatically converts to a Star when you collect 5.",
  "mcp.updatestars.2": "Automatically converts to a Star when you collect 5.",
  "mcp.updatestars.3": "Automatically converts to a Star when you collect 5.",
  "mcp.updatestars.4": "Automatically converts to a Star when you collect 5.",
  "mcp.update_spirit_shields.1": "Thorned Spirit Shield",
  "mcp.update_teams_mode_sign_text.1": "v",
  "mcp.update_turn_bar.1": "%1$s %2$s/%3$s %4$s", // 1: mcp.TurnBossbar, 2: score, 3: score, 4: entity
  "mcp.update_turn_bar.2": "%1$s %2$s/%3$s %4$s", // 1: mcp.TurnBossbar, 2: score, 3: score, 4: entity
  "mcp.update_turn_bar.3": "%1$s %2$s - %3$s%4$s %5$s %6$s", // 1: mcp.TurnBossbar, 2: score, 3: mcp.SignFirstTo, 4: score, 5: mcp.Stars, 6: entity
  "mcp.update_turn_bar.4": "%1$s %2$s - %3$s%4$s %5$s %6$s", // 1: mcp.TurnBossbar, 2: score, 3: mcp.SignFirstTo, 4: score, 5: mcp.Stars, 6: entity
  "mcp.use_binary_dice.1": "%1$s 激活了 %2$s魔法骰子于 %3$s!", // 1: player, 2: mcp.BinaryDice, 3: player
  "mcp.use_binary_dice.2": "%1$s 激活了 %2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.use_coin_snatcher.1": "%1$s 偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.use_coin_snatcher.2": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.CoinSnatcher
  "mcp.use_coin_snatcher.3": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.CoinSnatcher
  "mcp.use_coin_stealer.1": "%1$s 偷走了%2$s%3$s，来自 %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.use_coin_stealer.2": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.CoinStealer
  "mcp.use_coin_stealer.3": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.CoinStealer
  "mcp.use_crazy_clock.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.use_crazy_clock.2": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.use_cuckoo_clock.1": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.use_cuckoo_clock.2": "%1$s 使用了一个%2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.use_double_dice.1": "%1$s 激活了 %2$s魔法骰子于 %3$s!", // 1: player, 2: mcp.TwiceDice, 3: player
  "mcp.use_double_dice.2": "%1$s 激活了 %2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.use_lost_city_toll.1.1": "洞穴巨魔守卫> ",
  "mcp.use_lost_city_toll.1": "%1$s 你没能通过。你没有足够的金币进入这条路。", // 1: mcp.use_lost_city_toll.1.1
  "mcp.use_mini_dice.1": "%1$s 激活了 %2$s魔法骰子于 %3$s!", // 1: player, 2: mcp.MiniDice, 3: player
  "mcp.use_mini_dice.2": "%1$s 激活了 %2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.use_player_swapper.1": "%1$s 交换了地图的位置，被交换者：%2$s!", // 1: entity, 2: player
  "mcp.use_player_swiper.1": " 嘿，欢迎！需要我的服务，是吧？我可以从任何你想要的人那里偷些金币，免费！不过，我注意到你那里有",
  "mcp.use_player_swiper.2": "%1$s 偷走了%2$s's %3$s!", // 1: player, 2: player, 3: entity
  "mcp.use_player_swiper.3": "%1$s没有物品可供%2$s偷窃。!", // 1: player, 2: player
  "mcp.use_star_counterfeiter.1": "%1$s 偷走了一颗%2$s，来自 %3$s并复制了它！", // 1: player, 2: mcp.Star, 3: player
  "mcp.use_star_counterfeiter.2": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.StarCounterfeiter
  "mcp.use_star_counterfeiter.3": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.StarCounterfeiter
  "mcp.use_star_stealer.1": "%1$s 偷走了一颗%2$s，来自 %3$s!", // 1: player, 2: mcp.Star, 3: player
  "mcp.use_star_stealer.2": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.StarStealer
  "mcp.use_star_stealer.3": "%1$s's %2$s挡住了%3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.StarStealer
  "mcp.use_triple_dice.1.2": "魔法骰子于 ",
  "mcp.use_triple_dice.1": "%1$s 激活了 %2$s%3$s%4$s%5$s", // 1: player, 2: mcp.ThriceDice, 3: mcp.use_triple_dice.1.2, 4: player, 5: mcp.exclamation_mark
  "mcp.use_triple_dice.2": "%1$s 激活了 %2$s%3$s", // 1: player, 2: mcp.ThriceDice, 3: mcp.exclamation_mark
  "mcp.use_turn_skipper.1": "%1$s 使用了一个%2$s.", // 1: player, 2: mcp.TurnSkipper
  "mcp.use_turn_skipper.2": "%1$s 跳过了%2$s的下个回合！", // 1: player, 2: player
  "mcp.use_turn_stealer.1": "%1$s 偷走了%2$s的下个回合！", // 1: player, 2: player
  "mcp.use_turn_stealer.2": "%1$s 偷走了%2$s的下个回合，来自 %3$s!", // 1: player, 2: player, 3: player
  "mcp.use_weighted_thrice_dice.1": "%1$s 激活了 %2$s魔法骰子于 %3$s!", // 1: player, 2: mcp.WeightedThriceDice, 3: player
  "mcp.use_weighted_thrice_dice.2": "%1$s 激活了 %2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.use_weighted_twice_dice.1": "%1$s 激活了 %2$s魔法骰子于 %3$s!", // 1: player, 2: mcp.WeightedTwiceDice, 3: player
  "mcp.use_weighted_twice_dice.2": "%1$s 激活了 %2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.void_minigame.1.1": "跳过小游戏\n",
  "mcp.void_minigame.1.2": "重玩小游戏\n",
  "mcp.void_minigame.1.3": "重新掷小游戏",
  "mcp.void_minigame.1": "选项（点击一个）：\n%1$s%2$s%3$s", // 1: mcp.void_minigame.1.1, 2: mcp.void_minigame.1.2, 3: mcp.void_minigame.1.3
  "mcp.void_minigame.2.1": "跳过小游戏\n",
  "mcp.void_minigame.2.2": "重玩小游戏\n",
  "mcp.void_minigame.2.3": "重新掷小游戏",
  "mcp.void_minigame.2": "选项（点击一个）：\n%1$s%2$s%3$s", // 1: mcp.void_minigame.2.1, 2: mcp.void_minigame.2.2, 3: mcp.void_minigame.2.3
  "mcp.void_minigame_tick.1": "所有玩家必须在线才能继续",
  "mcp.warp_to_star.1": "%1$s 传送到了星星位置！", // 1: player
  "mcp.warp_to_star_description.1.3": "30个金币",
  "mcp.warp_to_star_description.1": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.WarpToStar, 2: ": ", 3: mcp.WarpToStarDescription, 4: mcp.warp_to_star_description.1.3
  "mcp.warp_to_star_description.2.3": "30个金币",
  "mcp.warp_to_star_description.2": "%1$s%2$s%3$s 可在商店购买。\n价格：%4$s", // 1: mcp.WarpToStar, 2: ": ", 3: mcp.WarpToStarDescription2, 4: mcp.warp_to_star_description.2.3
  "mcp.weighted_thrice_dice_description.1.5": "12个金币",
  "mcp.weighted_thrice_dice_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子、免费物品拾取或在商店购买。\n价格：%5$s", // 1: mcp.WeightedThriceDice, 2: ": ", 3: mcp.WeightedThriceDiceDescription, 4: mcp.orange, 5: mcp.weighted_thrice_dice_description.1.5
  "mcp.weighted_twice_dice_description.1.5": "6个金币",
  "mcp.weighted_twice_dice_description.1": "%1$s%2$s%3$s\n可获取自%4$s格子、免费物品拾取或在商店购买。\n价格：%5$s", // 1: mcp.WeightedTwiceDice, 2: ": ", 3: mcp.WeightedTwiceDiceDescription, 4: mcp.orange, 5: mcp.weighted_twice_dice_description.1.5
  "mcp.whack_a_mob.1": "怪物现身时，用力敲打它们！",
  "mcp.whack_a_mob_end.1": "所有玩家必须在线才能继续",
  "mcp.whack_a_mob_rules.1": "击打的怪物越多，得分越高。",
  "mcp.whack_a_mob_rules.2": "必须使用斧头进行“满蓄力攻击”命中怪物才能有效得分。",
  "mcp.whack_a_mob_rules.3": "各类怪物的击打分值如下：",
  "mcp.whack_a_mob_rules.4": "僵尸：1 分\n盔甲僵尸：3 分\n凋灵骷髅：3 分\n僵尸猪灵：2 分\n末影人：5 分\n烈焰人：-1 分",
  "mcp.whack_a_mob_rules.5": "盔甲僵尸需攻击两次才可击杀。凋灵骷髅停留时间较短。末影人会先消失，随后在原地重现。",
  "mcp.whack_a_mob_rules.6": "游戏限时 90 秒。得分最高者获胜！",
  "mcp.whack_a_mob_start.1": "开敲！",
  "mcp.whack_a_mob_tick.1": "+1分",
  "mcp.whack_a_mob_tick.2": "+2分",
  "mcp.whack_a_mob_tick.3": "+3分",
  "mcp.whack_a_mob_tick.4": "+3分",
  "mcp.whack_a_mob_tick.5": "-1分",
  "mcp.whack_a_mob_tick.6": "+5分",
  "mcp.whack_a_mob_tick.7": "游戏即将结束...",
  "mcp.what_the_cluck.1": "向敌方队伍的小鸡投掷鸡蛋。",
  "mcp.what_the_cluck.2": "鸡蛋命中敌方小鸡时将造成伤害。",
  "mcp.what_the_cluck.3": "鸡蛋将从你的小鸡处沿你朝向的方向射出，且飞行高度保持不变（无视垂直高低差）。",
  "mcp.what_the_cluck.4": "鸡蛋不受重力影响，且在撞墙时可反弹一次。",
  "mcp.what_the_cluck.5": "你每秒获得两枚新鸡蛋，背包内最多可同时持有 10 枚。",
  "mcp.what_the_cluck.6": "你的小鸡会紧随你的移动，始终位于你正下方。",
  "mcp.what_the_cluck.7": "消灭对方团队的队伍获胜！",
  "mcp.what_the_cluck_actionbar.1": "生命值 %1$s 鸡蛋 %2$s", // 1: entity, 2: entity
  "mcp.what_the_cluck_end.1": "所有玩家必须在线才能继续",
  "mcp.what_the_cluck_end.2": "游戏结束！",
  "mcp.what_the_cluck_start.1": "咯咯哒！",
  "mcp.what_the_cluck_tick.1": "%1$s 完蛋了！", // 1: player
  "mcp.wizard_hut_tick.1.1": "奥术巫师> ",
  "mcp.wizard_hut_tick.1": "%1$s我看到你有一个星星碎片。我一直需要它来研究一个新法术。点击我来用碎片兑换一颗星星吧！", // 1: mcp.wizard_hut_tick.1.1
  "mcp.wizard_hut_tick.2.1": "星星碎片",
  "mcp.wizard_hut_tick.2.2": "星星！",
  "mcp.wizard_hut_tick.2": "%1$s 兑换了一个%2$s并获得了一颗%3$s", // 1: player, 2: mcp.wizard_hut_tick.2.1, 3: mcp.wizard_hut_tick.2.2
  "mcp.yellow_event_1.1": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_2.1": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_3.1": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_4.1": "%1$s 获得了 %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.1": "%1$s 失去了%2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.2.1": "水绿色团队",
  "mcp.yellow_event_5.2": "%1$s 失去了%2$s%3$s", // 1: mcp.yellow_event_5.2.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.3.1": "金色团队",
  "mcp.yellow_event_5.3": "%1$s 失去了%2$s%3$s", // 1: mcp.yellow_event_5.3.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.4.1": " 失去了",
  "mcp.yellow_event_5.4": "紫色团队%1$s%2$s%3$s", // 1: mcp.yellow_event_5.4.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.5.1": "蓝绿色团队",
  "mcp.yellow_event_5.5": "%1$s 失去了%2$s%3$s", // 1: mcp.yellow_event_5.5.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.6.1": "粉色团队",
  "mcp.yellow_event_5.6": "%1$s 失去了%2$s%3$s", // 1: mcp.yellow_event_5.6.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.7.1": "棕色团队",
  "mcp.yellow_event_5.7": "%1$s 失去了%2$s%3$s", // 1: mcp.yellow_event_5.7.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_6.1": "%1$s 从额外好运事件中收到了%2$s", // 1: player, 2: mcp.CoinSnatcher
  "mcp.yellow_event_6.2.1": " 收到了",
  "mcp.yellow_event_6.2": "%1$s%2$s%3$s 金币掠夺者！", // 1: player, 2: mcp.yellow_event_6.2.1, 3: score
  "mcp.yellow_event_6.3": "%1$s 从额外好运事件中收到了%2$s", // 1: player, 2: mcp.CoinStealer
  "mcp.yellow_event_6.4.1": " 收到了",
  "mcp.yellow_event_6.4": "%1$s%2$s%3$s §f§k§lM§r金币窃贼§f§k§lM§r！", // 1: player, 2: mcp.yellow_event_6.4.1, 3: score
  "mcp.yellow_event_8.1": "%1$s 收到一个%2$s%3$s", // 1: player, 2: mcp.CrazyClock, 3: "!"
  "mcp.yellow_event_8.2": "%1$s 收到一个%2$s%3$s", // 1: player, 2: mcp.CrazyClock, 3: "!"
  "mcp.yellow_event_8.3": "%1$s 收到一个%2$s%3$s", // 1: player, 2: mcp.CuckooClock, 3: "!"
  "mcp.yellow_event_8.4": "%1$s 收到一个%2$s%3$s", // 1: player, 2: mcp.CuckooClock, 3: "!"
  "mcp.yellow_event_minion_pet.1": "%1$s 从额外好运事件中收到了%2$s", // 1: player, 2: mcp.MinionPet
  "mcp.yellow_event_minion_pet.2.1": " 随从宠物！",
  "mcp.yellow_event_minion_pet.2": "%1$s 收到了%2$s%3$s", // 1: player, 2: score, 3: mcp.yellow_event_minion_pet.2.1
  "mcp.yellow_event_minion_pet.3": "%1$s 从额外好运事件中收到了%2$s", // 1: player, 2: mcp.TwinionPets
  "mcp.yellow_event_minion_pet.4.1": " §f§k§lM§r双子随从宠物§f§k§lM§r！",
  "mcp.yellow_event_minion_pet.4": "%1$s 收到了%2$s%3$s", // 1: player, 2: score, 3: mcp.yellow_event_minion_pet.4.1
  "mcp.zen_garden_board_entities.1": "DJ",
  "mcp.zen_garden_board_entities.2": "波塞冬",
  "mcp.zen_garden_board_entities.3": "信州",
  "mcp.zen_garden_cutscene.1.2": " <否>",
  "mcp.zen_garden_cutscene.1": "\n是否想要查看地图概览？\n%1$s%2$s", // 1: mcp.yes, 2: mcp.zen_garden_cutscene.1.2
  "mcp.zen_garden_cutscene.2.1": "\n信息> ",
  "mcp.zen_garden_cutscene.2": "%1$s禅意花园是一张大型地图，内含多个有趣挑战，完成挑战可获得额外%2$s。地图路径要求玩家在每个交叉口转向。", // 1: mcp.zen_garden_cutscene.2.1, 2: mcp.Coins
  "mcp.zen_garden_cutscene.3.1": "\n购买星星> ",
  "mcp.zen_garden_cutscene.3": "%1$s本地图中的%2$s本地图中的主星商提供多种购买方案，玩家可一次性购买最多5颗%3$s。玩家也可选择少量购买，每颗%4$s单价更低，或选择批量购买享受优惠%5$s每颗%6$s，但需支付更高总额的价格售卖星星。星星售出后，商人会移动位置。", // 1: mcp.zen_garden_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Stars, 4: mcp.Stars, 5: mcp.Coins, 6: mcp.Star
  "mcp.zen_garden_cutscene.4.1": "\n交易之星>",
  "mcp.zen_garden_cutscene.4.2": "地图专属星星",
  "mcp.zen_garden_cutscene.4": "%1$s本地图中的%2$s本地图交易之星将授予完成最多%3$s交易的玩家。", // 1: mcp.zen_garden_cutscene.4.1, 2: mcp.zen_garden_cutscene.4.2, 3: mcp.Star
  "mcp.zen_garden_cutscene.5.1": "\n音乐唱片挑战>",
  "mcp.zen_garden_cutscene.5": "%1$s你能让骷髅击杀仅剩1点生命的苦力怕吗？若能成功，DJ将奖励你20%2$s，以感谢你为他带来新唱片。", // 1: mcp.zen_garden_cutscene.5.1, 2: mcp.Coins
  "mcp.zen_garden_cutscene.6.1": "\n三叉戟竞速挑战>",
  "mcp.zen_garden_cutscene.6": "%1$s使用激流三叉戟在30秒内完成河道全程，波塞冬将奖励你10%2$s。每次有玩家完成挑战，时限将减少2秒，奖励增加5%3$s.", // 1: mcp.zen_garden_cutscene.6.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.zen_garden_cutscene.7.1": "\n方块猜谜挑战>",
  "mcp.zen_garden_cutscene.7": "%1$s猜中3个方块的正确序列即可获得15%2$s奖励。每次错误猜测后，系统会根据你之前的猜测提供提示，帮助你接近答案。5次错误猜测后挑战失败。", // 1: mcp.zen_garden_cutscene.7.1, 2: mcp.Coins
  "mcp.zen_garden_cutscene.8.1": "\n品红方格> ",
  "mcp.zen_garden_cutscene.8.2": "金币/星星洗牌",
  "mcp.zen_garden_cutscene.8": "%1$s落在此品红方格上将触发%2$s事件。所有玩家需在白天投入%3$s，或在夜晚每人投入1颗%4$s至奖池。参与资格要求至少拥有20%5$s（白天）或至少1颗%6$s（夜晚）。每位参与者将种植一株竹子，长得最高的玩家赢得奖池大部分奖励，第二名收回投入，第三名及以后无奖励。", // 1: mcp.zen_garden_cutscene.8.1, 2: mcp.zen_garden_cutscene.8.2, 3: mcp.Coins, 4: mcp.Star, 5: mcp.Coins, 6: mcp.Star
  "mcp.zen_garden_cutscene.9": "%1$s <下一页>", // 1: mcp.previous
  "mcp.zen_garden_cutscene.10": "%1$s <开始游戏>", // 1: mcp.previous
  "mcp.zen_garden_description.1.1": "禅意花园地图>",
  "mcp.zen_garden_description.1": "%1$s\n你必须在每个路口都转弯。\n你可以一次从主要的星星商人那里购买最多5颗星星。你一次购买的星星越多，每颗星星就越贵。\n有一个可玩的音乐唱片挑战，如果通过则奖励20个金币。\n三叉戟竞速挑战如果通过则奖励你10个金币。这个挑战每次有玩家通过后都会变得更难，奖励也会增加。\n还有一个方块猜谜挑战，通过后奖励15个金币。\n唯一的品红色格子在游戏前期会触发金币洗牌，在特殊事件发生后会触发星星洗牌。\n自定义地图之星是交易之星，奖励给在星星上花费最多金币的玩家/团队。", // 1: mcp.zen_garden_description.1.1
  "mcp.zen_garden_mastermind_check_guess.1.1": "金币！",
  "mcp.zen_garden_mastermind_check_guess.1": "%1$s 成功完成方块猜谜挑战，获得10%2$s", // 1: player, 2: mcp.zen_garden_mastermind_check_guess.1.1
  "mcp.zen_garden_mastermind_check_guess.2": "%1$s 未能完成方块猜谜挑战。", // 1: player
  "mcp.zen_garden_mastermind_check_guess.3": "%1$s\n正确\n", // 1: score
  "mcp.zen_garden_mastermind_check_guess.4": "%1$s\n位置\n错误", // 1: score
  "mcp.zen_garden_mastermind_check_guess.5": "%1$s\n未\n包含", // 1: score
  "mcp.zen_garden_mastermind_rules.1.1": "新祖>",
  "mcp.zen_garden_mastermind_rules.1": "%1$s 你将获得6种混凝土方块。目标是通过在白色陶瓦上放置三个方块来猜中正确序列。每次失败后，你的猜测将显示在左侧，同时显示所有历史猜测。右侧会提示正确位置方块数、错误位置方块数以及不在答案中的方块数。你有5次猜测机会。无时间限制。%2$s 若能成功完成挑战！\n点击我开始挑战。", // 1: mcp.zen_garden_mastermind_rules.1.1, 2: mcp.10_Coins
  "mcp.zen_garden_pass_spot.1.1": "DJ>",
  "mcp.zen_garden_pass_spot.1": "%1$s 我正在扩充我的音乐收藏。如果你能让骷髅杀死苦力怕并拾取音乐唱片，且过程中不发生死亡、掉落或被苦力怕炸到的情况，我将奖励你15金币。挑战无需任何费用，还在等什么呢？点击舞台上的标识开始挑战。", // 1: mcp.zen_garden_pass_spot.1.1
  "mcp.zen_garden_pass_spot.2.1": "波塞冬>",
  "mcp.zen_garden_pass_spot.2": "%1$s 你好啊伙计，你能完成三叉戟竞速挑战吗？在%2$s秒内完成一圈，我将奖励你%3$s%4$s！\n点击我开始挑战。", // 1: mcp.zen_garden_pass_spot.2.1, 2: score, 3: score, 4: mcp._Coins
  "mcp.zen_garden_pass_spot.3.1": "新祖>",
  "mcp.zen_garden_pass_spot.3": "%1$s 欢迎，我有个挑战给你！完成挑战我将奖励你15%2$s 若能成功完成挑战！\n点击我开始挑战。", // 1: mcp.zen_garden_pass_spot.3.1, 2: mcp.Coins
  "mcp.zen_garden_pass_spot.4": "%1$s 你好啊人类。欢迎来到寒舍。需要什么物品吗？", // 1: mcp.merchant_
  "mcp.zen_garden_trident_race_end.1": "%1$s 未能完成三叉戟竞速挑战。", // 1: player
  "mcp.zen_garden_trident_race_end.2": "%1$s 成功完成三叉戟竞速挑战并获得了%2$s%3$s!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.zen_garden_update_star_cost_text.1.1": "5个金币",
  "mcp.zen_garden_update_star_cost_text.1": "1颗星星:   %1$s", // 1: mcp.zen_garden_update_star_cost_text.1.1
  "mcp.zen_garden_update_star_cost_text.2.1": "20个金币",
  "mcp.zen_garden_update_star_cost_text.2": "2颗星星:   %1$s", // 1: mcp.zen_garden_update_star_cost_text.2.1
  "mcp.zen_garden_update_star_cost_text.3.1": "45金币",
  "mcp.zen_garden_update_star_cost_text.3": "3颗星星:   %1$s", // 1: mcp.zen_garden_update_star_cost_text.3.1
  "mcp.zen_garden_update_star_cost_text.4.1": "80金币",
  "mcp.zen_garden_update_star_cost_text.4": "4颗星星:   %1$s", // 1: mcp.zen_garden_update_star_cost_text.4.1
  "mcp.zen_garden_update_star_cost_text.5.1": "125金币",
  "mcp.zen_garden_update_star_cost_text.5": "5颗星星:   %1$s", // 1: mcp.zen_garden_update_star_cost_text.5.1
  "mcp.PrisonPalsSign1":"Pull lever to",
  "mcp.PrisonPalsSign2":"unlock doors",
  "mcp.rainbow_run_title": "§4§lR§6§la§e§li§a§ln§2§lb§3§lo§9§lw §1§lR§5§lu§d§ln",
  "mcp.ImposterStarSellerTradeLore" : "This is the Imposter Star Seller. It cannot be traded with.",
  "mcp.GoToVarietyAltarLore" : "Drop to visit the Variety Altar",
  "mcp.GoToAttackAltarLore" : "Drop to visit the Attack Altar",
  "mcp.GoToStarAltarLore" : "Drop to visit the Star Altar",
  "mcp.GoToBenefitsAltarLore" : "Drop to visit the Benefits Altar",
  "mcp.GoToVarietyAltar" :"Go to Variety Altar",
  "mcp.GoToAttackAltar" :"Go to Attack Altar",
  "mcp.GoToStarAltar" :"Go to Star Altar",
  "mcp.GoToBenefitsAltar" :"Go to Benefits Altar",
  "mcp.tanks_tick.1":"Arrow Recharged",
  "mcp.hog_riders_rules.1":"You will race on pigs through a jungle course. Forward movement is automatic.",
  "mcp.hog_riders_rules.2":"Run through chests to pick up any of the following items: Mine, Speed Boost, 2 Arrows, Skull of Retribution",
  "mcp.hog_riders_rules.3":"Use %1$s to use an item.",
  "mcp.hog_riders_rules.4":"You can knock out opponents briefly by colliding with them while boosted, or by hitting them with arrows or mines.",
  "mcp.hog_riders_rules.5":"Run over arrow blocks to gain a short speed boost.",
  "mcp.SetMine":"Set Mine",
  "mcp.SpeedBoost":"Speed Boost",
  "mcp.Placement":"\n\nPlacement",
  "mcp.Board_":"Board: ",
  "mcp._Time":"\n\nTime: ",
  "mcp.MinigamesPlayed":"\n\nMinigames Played:",
  "mcp.GlobalCoinStats":"Global Coin Stats\n",
  "mcp.Setup":"Setup\n\n",
  "mcp.LeftoverCoins":"Leftover Coins\n\n",
  "mcp.CoinsWonFromMinigames":"Coins Won From Minigames (Free For All/2v2/1v3)\n\n",
  "mcp.NetBattleCoins":"Net Coins Earned From Battle Minigames\n\n",
  "mcp.CoinMinigameCoins":"Coins Earned From Coin Minigames\n\n",
  "mcp.MinigamesWon":"Minigames Won\n\n",
  "mcp.HighestCoinCount":"Highest Coin Count\n\n",
  "mcp.EventsTriggered":"Events Triggered\n\n",
  "mcp.SpacesMoved":"Spaces Moved\n\n",
  "mcp.CoinsStolen":"Coins Stolen\n\n",
  "mcp.TicketsBought":"Tickets Bought\n\n",
  "mcp.ItemsUsed":"Items Used\n\n",
  "mcp.CoinsSpentInShops":"Coins Spent In Shops\n\n",
  "mcp.PelletsCollected":"Pellets Collected\n\n",
  "mcp.StarTransactions":"Star Transactions\n\n",
  "mcp.CoinsSacrificed":"Coins Sacrificed\n\n",
  "mcp.WarpsUsed":"Warps Used\n\n",
  "mcp.LuckSpacesLandedOn":"Luck Spaces Landed On\n\n",
  "mcp.LowestPlot":"Lowest Coins Invested In A Plot\n\n",
  "mcp.MinigamesInitiated":"Minigames Initiated\n\n",
  "mcp.SpellsCast":"Spells Cast\n\n",
  "mcp.PresentsDelivered":"Presents Delivered\n\n",
  "mcp.TempleStagesCompleted":"Temple Stages Completed\n\n",
  "mcp.QuadrantSwitches":"Quadrant Switches\n\n",
  "mcp.DuelsInitiated":"Duels Initiated\n\n",
  "mcp.DuelsWon":"Duels Won\n\n",
  "mcp.DuelsLost":"Duels Lost\n\n",
  "mcp.2v2s_won":"%1$sv%1$ss Won\n\n",
  "mcp.2v2s_lost":"%1$sv%1$ss Lost\n\n",
  "mcp.1v3s_Won_as_1":"%1$sv%2$ss Won as %1$s\n\n",
  "mcp.1v3s_Won_as_3":"%1$sv%2$ss Won as %2$s\n\n",
  "mcp.1v3s_Lost":"%1$sv%2$ss Lost\n\n",
  "mcp.BlueSpacesLandedOn":"Blue Spaces Landed On\n\n",
  "mcp.RedSpacesLandedOn":"Red Spaces Landed On\n\n",
  "mcp.YellowSpacesLandedOn":"Yellow Spaces Landed On\n\n",
  "mcp.GreenSpacesLandedOn":"Green Spaces Landed On\n\n",
  "mcp.OrangeSpacesLandedOn":"Orange Spaces Landed On\n\n",
  "mcp.MagentaSpacesLandedOn":"Magenta Spaces Landed On\n\n",
  "mcp.ChanceTimeSpacesLandedOn":"§u§9§uC§c§uh§a§ua§e§un§9§uc§c§ue§a§u T§e§ui§9§um§c§ue§5§u Spaces Landed On\n\n",
  "mcp.GrandPrixMode":"Grand Prix Mode",
  "mcp.TempleChallenge2.1":"Pull lever to",
  "mcp.TempleChallenge2.2":"lock door",
  "mcp.Cost_":"Cost:",
  "mcp.TempleChallenge1.1":"Get the skeleton", #it's ok if translations are not 1:1 since these three keys are the only used on 1 sign
  "mcp.TempleChallenge1.2":"to shoot the",
  "mcp.TempleChallenge1.3":"zombie",
  "mcp.QuestSign1.1":"Suspicious Stew",
  "mcp.QuestSign1.2":"(Bowl and flower",
  "mcp.QuestSign1.3":"required)",
  "mcp.Teleportation":"Teleportation",
  "mcp.Chamber":"Chamber",
  "mcp.QuestSign2.1":"Drink Quest",
  "mcp.QuestSign2.2":"(No item",
  "mcp.QuestSign2.3":"required)",
  "mcp.QuestSign3.2":"Drop coins into",
  "mcp.QuestSign3.3":"cauldron",
  "mcp.SacrificialAltar":"Sacrifical Altar",
  "mcp.SacrificialAltar2":"(Coins Required)",
  "mcp.SacrificialAltar3":" ",
  "mcp.QuestSign4.1":"Emerald Quest",
  "mcp.QuestSign4.2":"Iron Pickaxe",
  "mcp.QuestSign4.3":"Required",
  "mcp.QuestSign5.1":"End Portal Quest",
  "mcp.QuestSign5.2":"(Eye of Ender",
  "mcp.QuestSign5.3":"required)",
  "mcp.Mesa":"Mesa",
  "mcp.Savanna":"Savanna",
  "mcp.Desert":"Desert",
  "mcp.TeleportSign1":"Stand on beacon",
  "mcp.TeleportSign2":"and click one of",
  "mcp.TeleportSign3":"the regions",
  "mcp.TeleportSign4":"above to teleport",
  "mcp.QuestSign6.1":"Catch Cod Quest",
  "mcp.QuestSign6.2":"(Fishing rod",
  "mcp.QuestSign6.3":"required)",
  "mcp.QuestSign7.1":"Lava Pit Quest",
  "mcp.QuestSign7.2":"(Fire Resistance",
  "mcp.QuestSign7.3":"required)",
  "mcp.QuestSign8.1":"Sword Pull Quest",
  "mcp.QuestSign8.2":"(Strength Potion",
  "mcp.QuestSign8.3":"required)",
  "mcp.JumpMiddle":"Jump Middle",
  "mcp.JumpRight":"Jump Right",
  "mcp.JumpLeft":"Jump Left",
  "mcp.GameStats":"Game Stats",
  "mcp.Type":"Type", #as in to type on a keyboard
  "mcp.Guess":"[Guess]",
  "mcp.SkipDialogue2":"Skip To Next",
  "mcp.SkipDialogue3":"Dialogue",
  "mcp.CaptainJones1":"Help Captain",
  "mcp.CaptainJones2":"Jones",
  "mcp.ShootCannon":"Shoot Cannon",
  "mcp.YourChoices1":"Your Choices",
  "mcp.YourChoices2":"",
  "mcp.OpponentsChoices1":"Opponent's",
  "mcp.OpponentsChoices2":"Choices",
  "mcp.RANDOMIZE":"§9R§cA§aN§eD§9O§cM§aI§eZ§9E§c!",
  "mcp.TotalNumBonusStars1":"Total number of",
  "mcp.TotalNumBonusStars2":"bonus stars",
  "mcp.TotalNumBonusStars3":"(Turn Mode Only)",
  "mcp.TrickOrTreat":"Trick or Treat",
  "mcp.BlockGuessing":"Block Guessing",
  "mcp.Challenge":"Challenge",
  "mcp.TridentRace":"Trident Race",
  "mcp.MusicDisc":"Music Disc",
  "mcp.SingleLightning":"Single Lightning",
  "mcp.DoubleLightning":"Double Lightning",
  "mcp.PabloThe":"Pablo The",
  "mcp.Pincher":"Pincher",
  "mcp.PicnicChallenge":"Picnic Challenge",
  "mcp.click_for_info":"(click for info)",
  "mcp.click_again_to_add":"click again to add",
  "mcp.SelectedBoard1":"",
  "mcp.SignSelect":"Select:",
  "mcp.Team":"Team",
  "mcp.Color":"Color",
  "mcp.Role":"Role",
  "mcp.FullCredits":"Full Credits",
  "mcp.StopSpin":"Stop Spin",
  "mcp.SlotsSign1":"Match three of a",
  "mcp.SlotsSign2":"kind in the center",
  "mcp.SlotsSign3":"row to win!",
  "mcp.SlotsSign4":" ",
  "mcp.Reset":"Reset",
  "mcp.VoidRoomSign1.2":"Click to see",
  "mcp.VoidRoomSign1.3":"options again",
  "mcp.VoidRoomSign2.1":"Replaying",
  "mcp.VoidRoomSign2.2":"minigame requires",
  "mcp.VoidRoomSign2.3":"all players to",
  "mcp.VoidRoomSign2.4":"be online",
  "mcp.DecryptionSignLeft.2":"Rename template",
  "mcp.DecryptionSignLeft.3":"to numbers only",
  "mcp.DecryptionSignRight.1":"Drop Template",
  "mcp.DecryptionSignRight.2":"Here",
  "mcp.SignConfiguration":"Configuration",
  "mcp.StepOnBeacon":"You must step on the beacon to teleport",
  "mcp.ReadyUp":"%1$s is ready!",
  "mcp.Toll1" : "过路费:",
  "mcp.Toll3" : "",
  "mcp.Toll4" : "（点击进入）",
  "mcp.CenterParkTollCost" : "5个金币",
  "mcp.CenterParkSlotMachineCost" : " 5个金币",
  "mcp.advancement.almost.description": "Fail the music disc challenge after the disc drops",
	"mcp.advancement.another_way.title": "Another Way",
	"mcp.advancement.another_way.description": "Warp to the Star Seller without using a Warp To Star or Star Supplier",
	"mcp.advancement.based.title": "Based",
	"mcp.advancement.based.description": "Skip your own turn",
	"mcp.advancement.big_money.title": "Big Money",
	"mcp.advancement.big_money.description": "Earn 20+ coins from a single coin minigame",
	"mcp.advancement.delay_of_game.title": "Delay Of Game",
	"mcp.advancement.delay_of_game.description": "Use the crazy clock twice in one game after a special event",
	"mcp.advancement.double_bagel.title": "Double Bagel",
	"mcp.advancement.double_bagel.description": "Finish a game with 0 stars and 0 coins",
	"mcp.advancement.eternal_game.title": "This Game Will Never Finish",
	"mcp.advancement.eternal_game.description": "Start a game of MCP2 that is impossible to finish.",
	"mcp.advancement.expensive.title": "That's expensive!",
	"mcp.advancement.expensive.description": "Buy a star for 40 coins",
	"mcp.advancement.final_clutch.title": "Final Clutch",
	"mcp.advancement.final_clutch.description": "Win a game of Minecraft Party 2 from a final roll off",
	"mcp.advancement.funny_play.title": "Funny Play",
	"mcp.advancement.funny_play.description": "Land on chance time twice in one turn",
	"mcp.advancement.gambling_addict.title": "Gambling Addict",
	"mcp.advancement.gambling_addict.description": "Spend 50+ coins on tickets in a single game",
	"mcp.advancement.garbageman.title": "Garbageman",
	"mcp.advancement.garbageman.description": "Discard three or more items in one turn",
	"mcp.advancement.head_start.title": "Head Start",
	"mcp.advancement.head_start.description": "Buy a star on turn 1",
	"mcp.advancement.ill_take_that.title": "I'll take that",
	"mcp.advancement.ill_take_that.description": "Swap places with someone on the lucky path",
	"mcp.advancement.jackpot.title": "Jackpot",
	"mcp.advancement.jackpot.description": "Roll Triple 7s",
	"mcp.advancement.just_unfair.title": "Just Unfair",
	"mcp.advancement.just_unfair.description": "Recover a Star Counterfeiter",
	"mcp.advancement.long_launch.title": "Long Launch",
	"mcp.advancement.long_launch.description": "Get launched 100+ blocks away from a magenta space",
	"mcp.advancement.magic_reroll.title": "Why Not?",
	"mcp.advancement.magic_reroll.description": "Use a reroll token on a magic dice",
	"mcp.advancement.miss_me_with_that_one.title": "Miss Me With That One",
	"mcp.advancement.miss_me_with_that_one.description": "Dodge the falling anvil from an Anvil Trap or Anvil Death Trap",
	"mcp.advancement.nice.title": "Nice",
	"mcp.advancement.nice.description": "Get exactly 69 points in any minigame",
	"mcp.advancement.parkour_menace.title": "Parkour Menace",
	"mcp.advancement.parkour_menace.description": "Beat Michael in Cave Parkour",
	"mcp.advancement.photographic.title": "Photographic",
	"mcp.advancement.photographic.description": "Win a game of memory lane without pressing an incorrect button",
	"mcp.advancement.proletariat.title": "Proletariat Strikes Back",
	"mcp.advancement.proletariat.description": "Earn 25+ coins from a communism event",
	"mcp.advancement.rampage.title": "Rampage",
	"mcp.advancement.rampage.description": "Hit two or more players with a single power pellet",
	"mcp.advancement.rejected.title": "Rejected",
	"mcp.advancement.rejected.description": "Pass a free item pickup without collecting it",
	"mcp.advancement.return_to_sender.title": "Return To Sender",
	"mcp.advancement.return_to_sender.description": "Choose to leave the same warp that you entered from",
	"mcp.advancement.rof.title": "Reversal of Fortune",
	"mcp.advancement.rof.description": "Lose 3 or more stars in one chance time transaction. At least you get an achievement, right?",
	"mcp.advancement.root.title": "§9I§ct§a'§es §9T§ci§am§ee §9T§co §aP§ea§9r§ct§ay§e!",
	"mcp.advancement.root.description": "Join the game",
	"mcp.advancement.serial_warper.title": "Serial Warper",
	"mcp.advancement.serial_warper.description": "Warp three or more times in one turn",
	"mcp.advancement.sigils_wins.title": "Sigils Wins!",
	"mcp.advancement.sigils_wins.description": "Be Sigils and win a game of MCP2!",
	"mcp.advancement.spleef_menace.title": "Spleef Menace",
	"mcp.advancement.spleef_menace.description": "Win a game of Spleef without falling down any layers",
	"mcp.advancement.square1.title": "Back To Square 1",
	"mcp.advancement.square1.description": "Get reset back to the start 3 times without buying a star",
	"mcp.advancement.stocking_up.title": "Stocking Up",
	"mcp.advancement.stocking_up.description": "Collect four new items in one turn",
	"mcp.advancement.trident_smuggler.title": "Trident Smuggler",
	"mcp.advancement.trident_smuggler.description": "Sneak a trident into the board phase (somehow)",
	"mcp.advancement.two_birds.title": "Two Birds, One Blast",
	"mcp.advancement.two_birds.description": "Get a direct hit on two opponents at once using the TNT cannon",
	"mcp.advancement.ultimate_sacrifice.title": "Ultimate Sacrifice",
	"mcp.advancement.ultimate_sacrifice.description": "Dump 100+ coins and an enchantment shard into the sacrificial altar",
	"mcp.advancement.unkillable.title": "Unkillable",
	"mcp.advancement.unkillable.description": "Win a game of Knockout without losing any lives",
	"mcp.advancement.very_sticky_situation.title": "Very Sticky Situation",
	"mcp.advancement.very_sticky_situation.description": "Get quadruple sticky glued",
	"mcp.advancement.whats_this.title": "What's This?",
	"mcp.advancement.whats_this.description": "Discover the easter egg in the lobby",
	"mcp.advancement.wrong_minigame.title": "Wrong Minigame",
	"mcp.advancement.wrong_minigame.description": "Catch a fish in a minigame that you're not supposed to",
	"mcp.advancement.youre_coming_with_me.title": "You're Coming With Me",
	"mcp.advancement.youre_coming_with_me.description": "Trigger a magenta warp that causes you and another player to get teleported",
	"mcp.SignShopItems":"Shop Items",
	"mcp.Minigames":"Minigames",
	"mcp.Customize":"Customize",
	"mcp.slime_time_rules.7": "%1$s win by avoiding all the slimes until the time runs out", // 1: players
	"mcp.TeleportToHorse":"Teleport To Horse",
	"mcp.TeleportTo":"Teleport to",
	"mcp.Gamemodes":"Gamemodes",
	"mcp.SignGamemodeInfo":"Click on the sign correspoding to the gamemode that you would like to play. Click on the highlighted sign to change the number of turns/number of stars to win.",
	"mcp.CaptureProgress":"Capture Progress",
	"mcp.GhostProgress":"Ghost Progress",
	"mcp.NextLayer":"Next Layer",
	"mcp.PowerupRespawn":"Powerup Respawn"
	"mcp.hog_riders":"Hog Riders",
    "mcp.Cost_":"Cost:",
    "mcp.PrisonPalsSign1":"Pull lever to",
    "mcp.PrisonPalsSign2":"unlock doors",
    "mcp.rainbow_run_title": "§4§lR§6§la§e§li§a§ln§2§lb§3§lo§9§lw §1§lR§5§lu§d§ln",
    "mcp.ImposterStarSellerTradeLore" : "This is the Imposter Star Seller. It cannot be traded with.",
    "mcp.GoToVarietyAltarLore" : "Drop to visit the Variety Altar",
    "mcp.GoToAttackAltarLore" : "Drop to visit the Attack Altar",
    "mcp.GoToStarAltarLore" : "Drop to visit the Star Altar",
    "mcp.GoToBenefitsAltarLore" : "Drop to visit the Benefits Altar",
    "mcp.GoToVarietyAltar" :"Go to Variety Altar",
    "mcp.GoToAttackAltar" :"Go to Attack Altar",
    "mcp.GoToStarAltar" :"Go to Star Altar",
    "mcp.GoToBenefitsAltar" :"Go to Benefits Altar",
    "mcp.tanks_tick.1":"Arrow Recharged",
    "mcp.hog_riders_rules.1":"You will race on pigs through a jungle course. Forward movement is automatic.",
    "mcp.hog_riders_rules.2":"Run through chests to pick up any of the following items: Mine, Speed Boost, 2 Arrows, Skull of Retribution",
    "mcp.hog_riders_rules.3":"Use %1$s to use an item.",
    "mcp.hog_riders_rules.4":"You can knock out opponents briefly by colliding with them while boosted, or by hitting them with arrows or mines.",
    "mcp.hog_riders_rules.5":"Run over arrow blocks to gain a short speed boost.",
    "mcp.SetMine":"Set Mine",
    "mcp.SpeedBoost":"Speed Boost",
    "mcp.Placement":"\n\nPlacement",
    "mcp.Board_":"Board: ",
    "mcp._Time":"\n\nTime: ",
    "mcp.MinigamesPlayed":"\n\nMinigames Played:",
    "mcp.GlobalCoinStats":"Global Coin Stats\n",
    "mcp.Setup":"Setup\n\n",
    "mcp.LeftoverCoins":"Leftover Coins\n\n",
    "mcp.CoinsWonFromMinigames":"Coins Won From Minigames (Free For All/2v2/1v3)\n\n",
    "mcp.NetBattleCoins":"Net Coins Earned From Battle Minigames\n\n",
    "mcp.CoinMinigameCoins":"Coins Earned From Coin Minigames\n\n",
    "mcp.MinigamesWon":"Minigames Won\n\n",
    "mcp.HighestCoinCount":"Highest Coin Count\n\n",
    "mcp.EventsTriggered":"Events Triggered\n\n",
    "mcp.SpacesMoved":"Spaces Moved\n\n",
    "mcp.CoinsStolen":"Coins Stolen\n\n",
    "mcp.TicketsBought":"Tickets Bought\n\n",
    "mcp.ItemsUsed":"Items Used\n\n",
    "mcp.CoinsSpentInShops":"Coins Spent In Shops\n\n",
    "mcp.PelletsCollected":"Pellets Collected\n\n",
    "mcp.StarTransactions":"Star Transactions\n\n",
    "mcp.CoinsSacrificed":"Coins Sacrificed\n\n",
    "mcp.WarpsUsed":"Warps Used\n\n",
    "mcp.LuckSpacesLandedOn":"Luck Spaces Landed On\n\n",
    "mcp.LowestPlot":"Lowest Coins Invested In A Plot\n\n",
    "mcp.MinigamesInitiated":"Minigames Initiated\n\n",
    "mcp.SpellsCast":"Spells Cast\n\n",
    "mcp.PresentsDelivered":"Presents Delivered\n\n",
    "mcp.TempleStagesCompleted":"Temple Stages Completed\n\n",
    "mcp.QuadrantSwitches":"Quadrant Switches\n\n",
    "mcp.DuelsInitiated":"Duels Initiated\n\n",
    "mcp.DuelsWon":"Duels Won\n\n",
    "mcp.DuelsLost":"Duels Lost\n\n",
    "mcp.2v2s_won":"%1$sv%1$ss Won\n\n",
    "mcp.2v2s_lost":"%1$sv%1$ss Lost\n\n",
    "mcp.1v3s_Won_as_1":"%1$sv%2$ss Won as %1$s\n\n",
    "mcp.1v3s_Won_as_3":"%1$sv%2$ss Won as %2$s\n\n",
    "mcp.1v3s_Lost":"%1$sv%2$ss Lost\n\n",
    "mcp.BlueSpacesLandedOn":"Blue Spaces Landed On\n\n",
    "mcp.RedSpacesLandedOn":"Red Spaces Landed On\n\n",
    "mcp.YellowSpacesLandedOn":"Yellow Spaces Landed On\n\n",
    "mcp.GreenSpacesLandedOn":"Green Spaces Landed On\n\n",
    "mcp.OrangeSpacesLandedOn":"Orange Spaces Landed On\n\n",
    "mcp.MagentaSpacesLandedOn":"Magenta Spaces Landed On\n\n",
    "mcp.ChanceTimeSpacesLandedOn":"§u§9§uC§c§uh§a§ua§e§un§9§uc§c§ue§a§u T§e§ui§9§um§c§ue§5§u Spaces Landed On\n\n",
    "mcp.GrandPrixMode":"Grand Prix Mode",
    "mcp.TempleChallenge2.1":"Pull lever to",
    "mcp.TempleChallenge2.2":"lock door",
    "mcp.Cost_":"Cost:",
    "mcp.TempleChallenge1.1":"Get the skeleton", #it's ok if translations are not 1:1 since these three keys are the only used on 1 sign
    "mcp.TempleChallenge1.2":"to shoot the",
    "mcp.TempleChallenge1.3":"zombie",
    "mcp.QuestSign1.1":"Suspicious Stew",
    "mcp.QuestSign1.2":"(Bowl and flower",
    "mcp.QuestSign1.3":"required)",
    "mcp.Teleportation":"Teleportation",
    "mcp.Chamber":"Chamber",
    "mcp.QuestSign2.1":"Drink Quest",
    "mcp.QuestSign2.2":"(No item",
    "mcp.QuestSign2.3":"required)",
    "mcp.QuestSign3.2":"Drop coins into",
    "mcp.QuestSign3.3":"cauldron",
    "mcp.SacrificialAltar":"Sacrifical Altar",
    "mcp.SacrificialAltar2":"(Coins Required)",
    "mcp.SacrificialAltar3":" ",
    "mcp.QuestSign4.1":"Emerald Quest",
    "mcp.QuestSign4.2":"Iron Pickaxe",
    "mcp.QuestSign4.3":"Required",
    "mcp.QuestSign5.1":"End Portal Quest",
    "mcp.QuestSign5.2":"(Eye of Ender",
    "mcp.QuestSign5.3":"required)",
    "mcp.Mesa":"Mesa",
    "mcp.Savanna":"Savanna",
    "mcp.Desert":"Desert",
    "mcp.TeleportSign1":"Stand on beacon",
    "mcp.TeleportSign2":"and click one of",
    "mcp.TeleportSign3":"the regions",
    "mcp.TeleportSign4":"above to teleport",
    "mcp.QuestSign6.1":"Catch Cod Quest",
    "mcp.QuestSign6.2":"(Fishing rod",
    "mcp.QuestSign6.3":"required)",
    "mcp.QuestSign7.1":"Lava Pit Quest",
    "mcp.QuestSign7.2":"(Fire Resistance",
    "mcp.QuestSign7.3":"required)",
    "mcp.QuestSign8.1":"Sword Pull Quest",
    "mcp.QuestSign8.2":"(Strength Potion",
    "mcp.QuestSign8.3":"required)",
    "mcp.JumpMiddle":"Jump Middle",
    "mcp.JumpRight":"Jump Right",
    "mcp.JumpLeft":"Jump Left",
    "mcp.GameStats":"Game Stats",
    "mcp.Type":"Type", #as in to type on a keyboard
    "mcp.Guess":"[Guess]",
    "mcp.SkipDialogue2":"Skip To Next",
    "mcp.SkipDialogue3":"Dialogue",
    "mcp.CaptainJones1":"Help Captain",
    "mcp.CaptainJones2":"Jones",
    "mcp.ShootCannon":"Shoot Cannon",
    "mcp.YourChoices1":"Your Choices",
    "mcp.YourChoices2":"",
    "mcp.OpponentsChoices1":"Opponent's",
    "mcp.OpponentsChoices2":"Choices",
    "mcp.RANDOMIZE":"§9R§cA§aN§eD§9O§cM§aI§eZ§9E§c!",
    "mcp.TotalNumBonusStars1":"Total number of",
    "mcp.TotalNumBonusStars2":"bonus stars",
    "mcp.TotalNumBonusStars3":"(Turn Mode Only)",
    "mcp.TrickOrTreat":"Trick or Treat",
    "mcp.BlockGuessing":"Block Guessing",
    "mcp.Challenge":"Challenge",
    "mcp.TridentRace":"Trident Race",
    "mcp.MusicDisc":"Music Disc",
    "mcp.SingleLightning":"Single Lightning",
    "mcp.DoubleLightning":"Double Lightning",
    "mcp.PabloThe":"Pablo The",
    "mcp.Pincher":"Pincher",
    "mcp.PicnicChallenge":"Picnic Challenge",
    "mcp.click_for_info":"(click for info)",
    "mcp.click_again_to_add":"click again to add",
    "mcp.SelectedBoard1":"",
    "mcp.SignSelect":"Select:",
    "mcp.Team":"Team",
    "mcp.Color":"Color",
    "mcp.Role":"Role",
    "mcp.FullCredits":"Full Credits",
    "mcp.StopSpin":"Stop Spin",
    "mcp.SlotsSign1":"Match three of a",
    "mcp.SlotsSign2":"kind in the center",
    "mcp.SlotsSign3":"row to win!",
    "mcp.SlotsSign4":" ",
    "mcp.Reset":"Reset",
    "mcp.VoidRoomSign1.2":"Click to see",
    "mcp.VoidRoomSign1.3":"options again",
    "mcp.VoidRoomSign2.1":"Replaying",
    "mcp.VoidRoomSign2.2":"minigame requires",
    "mcp.VoidRoomSign2.3":"all players to",
    "mcp.VoidRoomSign2.4":"be online",
    "mcp.DecryptionSignLeft.2":"Rename template",
    "mcp.DecryptionSignLeft.3":"to numbers only",
    "mcp.DecryptionSignRight.1":"Drop Template",
    "mcp.DecryptionSignRight.2":"Here",
    "mcp.Code_":"Code:",
    "mcp.GameplayOptions.2":"Gameplay",
    "mcp.GameplayOptions.3":"Options",
    "mcp.GameplayPreferences.3":"Preferences",
    "mcp.TurnModeSign.1":"Number of Turns",
    "mcp.TurnModeSign.2":"(Turn Mode)",
    "mcp.StarRaceModeSign.1":"Stars required",
    "mcp.StarRaceModeSign.2":"to win",
    "mcp.StarRaceModeSign.3":"(Star Race Mode)",
    "mcp.FeaturesSign":"Features",
    "mcp.ShopItemsSign":"Shop Items",
    "mcp.SignStartingAmounts.1":"Starting Amounts",
    "mcp.SignStartingAmounts.2":"Per Player",
    "mcp.SignConfiguration":"Configuration",
    "mcp.StepOnBeacon":"You must step on the beacon to teleport",
    "mcp.advancement.almost.title": "Almost",
    "mcp.SkullOfRetribution":"Skull Of Retribution",
    "mcp.mpiq_tick.4":"Each player has their own answer"
}