{
  "language.name": "English",
  "language.region": "United States",
  "language.code": "en_us",
  "menu.game": "\uE000",
  "menu.options": "§bOptions...", //Be sure to keep '§b' before the following text
  "soundCategory.weather": "§bMinecraft Party 2 Music",
  "options.sounds": "§bMusic & Sounds...",
  "mcp.MinecraftParty2": "§9§lM§c§li§a§ln§e§le§9§lc§c§lr§a§la§e§lf§9§lt§c§l P§a§la§e§lr§9§lt§c§ly§a§l 2",
  "mcp.MCP2DoublesMode": "§9§lM§c§lC§a§lP§e§l2 §2§lDoubles Mode",
  "mcp.MCP2MegaTeamsMode": "§9§lM§c§lC§a§lP§e§l2 §2§lMega-Teams Mode",
  "mcp.MCP2MiniSolosMode": "§9§lM§c§lC§a§lP§e§l2 §2§lMini-Party Mode",
  "mcp.MCP2MegaSolosMode": "§9§lM§c§lC§a§lP§e§l2 §2§lMega-Party Mode",
  "mcp.MCP2PairsMode": "§9§lM§c§lC§a§lP§e§l2 §2§lPairs Mode",
  "mcp.MCP2ClassicMode": "§9§lM§c§lC§a§lP§e§l2 §2§lClassic Mode",
  "mcp.Dice": "Dice",
  "mcp.SignGamemode": "Gamemode:",
  "mcp.SignTurn": "Turns",
  "mcp.Signclick_to_select": "click to select",
  "mcp.Signclick_again_to_view": "click again to view",
  "mcp.SignBoards": "Boards",
  "mcp.SignFirstTo": "First to ",
  "mcp.SignMinigame": "Minigame",
  "mcp.SignGrandPrix": "Grand Prix",
  "mcp.SignStartGame": " ", //translate: '(Start Game)' if not english due to the multicolored letters
  "mcp.SignQuickPlay": "Quick Play",
  "mcp.SignModeEnabled": "Mode Enabled",
  "mcp.SignMinigames": "Minigames",
  "mcp.SignLeadDeveloper": "Lead Developer",
  "mcp.SignExploreTheMap": "Explore The Map",
  "mcp.SignGoldenStar": "Golden Star",
  "mcp.SignEventStar": "Event Star",
  "mcp.SignRunnerStar": "Runner Star",
  "mcp.SignAllStar": "All Star", //this is the minigame star
  "mcp.SignBoardSpecific": "Board Specific",
  "mcp.SignStartingStars": "Starting Stars:",
  "mcp.SignStartingCoins": "Starting Coins:",
  "mcp.SignNext": "Next",
  "mcp.SignPrevious": "Previous",
  "mcp.Signclick_to_set": "(click to set)",
  "mcp.Signclick_to_disable": "Click to disable",
  "mcp.SignMinigamePriority": "Minigame Priority:",
  "mcp.SignCustomize": "Customize",
  "mcp.SignSurpriseShops": "Surprise Shops:",
  "mcp.SignTrapOverwriting": "Trap Overwriting:",
  "mcp.SignRealmsMode": "Realms Mode:",
  "mcp.SignHighPingMode": "High Ping Mode:",
  "mcp.SignEquipment": "Equipment:",
  "mcp.SignEnhancedItem": "Enhanced Item",
  "mcp.SignEnhancedItems": "Enhanced Items",
  "mcp.SignRegularItems": "Regular Items",
  "mcp.SignDropChance": "Drop Chance:",
  "mcp.SignSpecialEvents": "Special Events:",
  "mcp.SignGoBack": "Go Back",
  "mcp.SignToggleMusic": "Toggle Music",
  "mcp.SignToggleMusic2": "(Adjust volume in",
  "mcp.SignToggleMusic3": "sound channel)",
  "mcp.SignOn": "On",
  "mcp.SignOff": "Off",
  "mcp.SignGuaranteed": "(Guaranteed)",
  "mcp.SignNotGuaranteed": "(Not Guaranteed)",
  "mcp.SignBasedOnCoins": "Based On Coins",
  "mcp.SignBasedOnWins": "Based On Wins",
  "mcp.SignRandomItem": "Random Item",
  "mcp.SignMaster": "Master",
  "mcp.SignSettings": "Settings",
  "mcp.SignDoublesMode": "Doubles Mode:",
  "mcp.SignGamemodeColon": "Gamemode:",
  "mcp.SignGamemodes": "Gamemodes",
  "mcp.SignMegaPartyMode": "Mega Party Mode:",
  "mcp.SignSolos": "Solos",
  "mcp.SignTeams": "Teams",
  "mcp.SignPairs": "Pairs",
  "mcp.BigDice": "Big Dice",
  "mcp.TwiceBigDice": "Twice Big Dice",
  "mcp.WeightedTwiceBigDice": "Weighted Twice Big Dice",
  "mcp.ThriceBigDice": "Thrice Big Dice",
  "mcp.WeightedThriceBigDice": "Weighted Thrice Big Dice",
  "mcp.coin": "coin",
  "mcp.Coin": "Coin",
  "mcp.coins": "coins",
  "mcp.Coins": "Coins",
  "mcp.Doubloon": "Doubloon",
  "mcp.Doubloons": "Doubloons",
  "mcp.star": "star",
  "mcp.Star": "Star",
  "mcp.stars": "stars",
  "mcp.Stars": "Stars",
  "mcp.turn": "turn",
  "mcp.Turn": "Turn",
  "mcp.place": "place", //example: 1st place, 2nd place etc.
  "mcp.Place": "Place",
  "mcp.Duel": "Duel",
  "mcp.MicroDuel": "Micro Duel",
  "mcp.FreeForAll": "Free For All",
  "mcp.4ForAll": "4 For All",
  "mcp.roll": "roll",
  "mcp.Roll": "Roll",
  "mcp.shoot": "Shoot!",
  "mcp.Deflation_": "Deflation>",
  "mcp.Deflation": "Deflation",
  "mcp.Inflation_": "Inflation>",
  "mcp.Inflation": "Inflation",
  "mcp.merchant_": "Merchant>",
  "mcp.orange": "orange",
  "mcp.yes": "<Yes>",
  "mcp.previous": "<PREVIOUS>",
  "mcp.The": "The",
  "mcp.pablo": "Pablo",
  "mcp.note_": "Note>", //relating to writing something down
  "mcp.start": "Start!",
  "mcp.race": "Race!",
  "mcp.throw": "Throw!",
  "mcp.star_": "Star!",
  "mcp.yellow": "yellow",
  "mcp.blue": "blue",
  "mcp.Cooldown": "Cooldown",
  "mcp.Ztar": "Ztar", //An "anti star"
  "mcp.Gold": "Gold",
  "mcp.Aqua": "Aqua",
  "mcp.biome": "biome",
  "mcp.Fly_": "Fly!",
  "mcp.Tip_": "Tip>",
  "mcp.Jump_": "Jump!",
  "mcp.Capture_": "Capture",
  "mcp.Witch_": "Witch>",
  "mcp.Mooshroom_": "Mooshroom>", //Mushroom Cow
  "mcp.Miner_": "Miner>",
  "mcp.Brewer_": "Brewer>",
  "mcp.Go_": "Go!",
  "mcp.Rock": "Rock", //relating to stone
  "mcp.Paper": "Paper",
  "mcp.Scissors": "Scissors",
  "mcp.Off": "Off",
  "mcp.red": "red",
  "mcp.Crouch": "Crouch",
  "mcp.Jump": "Jump",
  "mcp.Nobody": "Nobody",
  "mcp.TwiceDice": "Twice Dice",
  "mcp.TwiceDiceActivator": "Twice Dice Activator",
  "mcp.ThriceDice": "Thrice Dice",
  "mcp.ThriceDiceActivator": "Thrice Dice Activator",
  "mcp.RerollToken": "Reroll Token",
  "mcp.PlayerSwapper": "Player Swapper",
  "mcp.GhostMode": "Ghost Mode",
  "mcp.CoinSnatcher": "Coin Snatcher",
  "mcp.FireTrap": "Fire Trap",
  "mcp.ZapTrap": "Zap Trap",
  "mcp.EnderTrap": "Ender Trap",
  "mcp.DoubleStarVoucher": "Double Star Voucher",
  "mcp.TripleStarVoucher": "Triple Star Voucher",
  "mcp.HoneyBoost": "Honey Boost",
  "mcp.SpiritShield": "Spirit Shield",
  "mcp.CandyCannon": "Candy Cannon",
  "mcp.SandyCannon": "Sandy Cannon",
  "mcp.GoodieBag": "Goodie Bag",
  "mcp.MiniDice": "Mini Dice",
  "mcp.MiniDiceActivator": "Mini Dice Activator",
  "mcp.MagicDice": "Magic Dice",
  "mcp.MagicDiceActivator": "Magic Dice Activator",
  "mcp.CrazyClock": "Crazy Clock",
  "mcp.Pickpocketer": "Pickpocketer",
  "mcp.TurnSkipper": "Turn Skipper",
  "mcp.WarpToStar": "Warp To Star",
  "mcp.AnvilTrap": "Anvil Trap",
  "mcp.IceTrap": "Ice Trap",
  "mcp.StarSchmoover": "Star Schmoover",
  "mcp.StarStealer": "Star Stealer",
  "mcp.StarProtector": "Star Protector",
  "mcp.MinionPet": "Minion Pet",
  "mcp.StarShard": "Star Shard",
  "mcp.TrafficWhistle": "Traffic Whistle",
  "mcp.GoldBar": "Gold Bar",
  "mcp.ReverseABoard": "Reverse-A-Board",
  "mcp.WeightedTwiceDice": "§f§k§lM§rWeighted Twice Dice§f§k§lM§r",
  "mcp.WeightedTwiceDiceActivator": "§f§k§lM§rWeighted Twice Dice§f§k§lM§r Activator",
  "mcp.WeightedThriceDice": "§f§k§lM§rWeighted Thrice Dice§f§k§lM§r",
  "mcp.WeightedThriceDiceActivator": "§f§k§lM§rWeighted Thrice Dice§f§k§lM§r Activator",
  "mcp.PremiumRerollToken": "§f§k§lM§rPremium Reroll Token§f§k§lM§r",
  "mcp.PlayerSwiper": "§f§k§lM§rPlayer Swiper§f§k§lM§r",
  "mcp.GhoulMode": "§f§k§lM§rGhoul Mode§f§k§lM§r",
  "mcp.CoinStealer": "§f§k§lM§rCoin Stealer§f§k§lM§r",
  "mcp.InfernoTrap": "§f§k§lM§rInferno Trap§f§k§lM§r",
  "mcp.LightningTrap": "§f§k§lM§rLightning Trap§f§k§lM§r",
  "mcp.EnderAuraTrap": "§f§k§lM§rEnder Aura Trap§f§k§lM§r",
  "mcp.DoubleStarDiscountVoucher": "§f§k§lM§rDouble Star Discount Voucher§f§k§lM§r",
  "mcp.TripleStarDiscountVoucher": "§f§k§lM§rTriple Star Discount Voucher§f§k§lM§r",
  "mcp.HoneyZoom": "§f§k§lM§rHoney Zoom§f§k§lM§r",
  "mcp.ThornedSpiritShield": "§f§k§lM§rThorned Spirit Shield§f§k§lM§r",
  "mcp.CandyCannon2": "§f§k§lM§rCandy Cannon 2.0§f§k§lM§r",
  "mcp.SandyCannon2": "§f§k§lM§rSandy Cannon 2.0§f§k§lM§r",
  "mcp.TreasureBag": "§f§k§lM§rTreasure Bag§f§k§lM§r",
  "mcp.BinaryDice": "§f§k§lM§rBinary Dice§f§k§lM§r",
  "mcp.BinaryDiceActivator": "§f§k§lM§rBinary Dice§f§k§lM§r Activator",
  "mcp.BigMagicDice": "§f§k§lM§rBig Magic Dice§f§k§lM§r",
  "mcp.BigMagicDiceActivator": "§f§k§lM§rBig Magic Dice§f§k§lM§r Activator",
  "mcp.CuckooClock": "§f§k§lM§rCuckoo Clock§f§k§lM§r",
  "mcp.PocketPlunderer": "§f§k§lM§rPocket Plunderer§f§k§lM§r",
  "mcp.TurnStealer": "§f§k§lM§rTurn Stealer§f§k§lM§r",
  "mcp.StarSupplier": "§f§k§lM§rStar Supplier§f§k§lM§r",
  "mcp.AnvilDeathTrap": "§f§k§lM§rAnvil Death Trap§f§k§lM§r",
  "mcp.FreezeTrap": "§f§k§lM§rFreeze Trap§f§k§lM§r",
  "mcp.StarSetter": "§f§k§lM§rStar Setter§f§k§lM§r",
  "mcp.StarCounterfeiter": "§f§k§lM§rStar Counterfeiter§f§k§lM§r",
  "mcp.StarSafe": "§f§k§lM§rStar Safe§f§k§lM§r",
  "mcp.TwinionPets": "§f§k§lM§rTwinion Pets§f§k§lM§r",
  "mcp.TrafficController": "§f§k§lM§rTraffic Controller§f§k§lM§r",
  "mcp.EnchantedGoldBar": "§f§k§lM§rEnchanted Gold Bar§f§k§lM§r",
  "mcp.Freeverser": "§f§k§lM§rFreeverser§f§k§lM§r",
  "mcp.WeightedTwiceDiceTextDisplay": "Weighted Twice Dice",
  "mcp.WeightedThriceDiceTextDisplay": "Weighted Thrice Dice",
  "mcp.PremiumRerollTokenTextDisplay": "Premium Reroll Token",
  "mcp.PlayerSwiperTextDisplay": "Player Swiper",
  "mcp.GhoulModeTextDisplay": "Ghoul Mode",
  "mcp.CoinStealerTextDisplay": "Coin Stealer",
  "mcp.InfernoTrapTextDisplay": "Inferno Trap",
  "mcp.LightningTrapTextDisplay": "Lightning Trap",
  "mcp.EnderAuraTrapTextDisplay": "Ender Aura Trap",
  "mcp.DoubleStarDiscountVoucherTextDisplay": "Double Star Discount Voucher",
  "mcp.TripleStarDiscountVoucherTextDisplay": "Triple Star Discount Voucher",
  "mcp.HoneyZoomTextDisplay": "Honey Zoom",
  "mcp.ThornedSpiritShieldTextDisplay": "Thorned Spirit Shield",
  "mcp.CandyCannon2TextDisplay": "Candy Cannon 2.0",
  "mcp.SandyCannon2TextDisplay": "Sandy Cannon 2.0",
  "mcp.TreasureBagTextDisplay": "Treasure Bag",
  "mcp.BinaryDiceTextDisplay": "Binary Dice",
  "mcp.BigMagicDiceTextDisplay": "Big Magic Dice",
  "mcp.CuckooClockTextDisplay": "Cuckoo Clock",
  "mcp.PocketPlundererTextDisplay": "Pocket Plunderer",
  "mcp.TurnStealerTextDisplay": "Turn Stealer",
  "mcp.StarSupplierTextDisplay": "Star Supplier",
  "mcp.AnvilDeathTrapTextDisplay": "Anvil Death Trap",
  "mcp.FreezeTrapTextDisplay": "Freeze Trap",
  "mcp.StarSetterTextDisplay": "Star Setter",
  "mcp.StarCounterfeiterTextDisplay": "Star Counterfeiter",
  "mcp.StarSafeTextDisplay": "Star Safe",
  "mcp.TwinionPetsTextDisplay": "Twinion Pets",
  "mcp.TrafficControllerTextDisplay": "Traffic Controller",
  "mcp.EnchantedGoldBarTextDisplay": "Enchanted Gold Bar",
  "mcp.FreeverserTextDisplay": "Freeverser",
  "mcp.TwiceDiceDescription": "Player uses two dice for their next roll. Can be activated on any player.",
  "mcp.ThriceDiceDescription": "Player uses three dice for their next roll. Can be activated on any player.",
  "mcp.RerollTokenDescription": "Allows you to redo your last roll. Can be used after the maximum items per turn limit is reached.",
  "mcp.PlayerSwapperDescription": "Choose any player to swap board positions with.",
  "mcp.GhostModeDescription": "Allows you to move through any blocked off path on your turn, makes you immune to traps and Pocket Plunderers, and adds 3 to your next roll.",
  "mcp.CoinSnatcherDescription": "Steals 6 coins from another player of your choice.",
  "mcp.FireTrapDescription": "Any foe that crosses this trap loses 1 coin for every spot passed for the remainder of their turn. Expires after 3 uses.",
  "mcp.ZapTrapDescription": "Any foe that crosses this trap gets zapped and gives 2 coins to the trap setter for every spot they pass until the end of their turn. This is a single use trap.",
  "mcp.EnderTrapDescription": "Any foe that lands on this trap gets sent back to the start of the board and the spot landing event does not occur. This is a single use trap.",
  "mcp.DoubleStarVoucherDescription": "Allows you to buy two stars at a time when crossing the main star seller. You must pay for both stars.",
  "mcp.TripleStarVoucherDescription": "Allows you to buy three stars at a time when crossing the main star seller. You must pay for all three stars.",
  "mcp.HoneyBoostDescription": "Adds 8 to your roll.",
  "mcp.SpiritShieldDescription": "Passive ability. Upon activation protects you from the next player that tries to steal a Star or Coins from you.",
  "mcp.CandyCannonDescription": "Launches you closer to the Star Seller.",
  "mcp.SandyCannonDescription": "Launches you closer to the Star/Ztar Seller.",
  "mcp.GoodieBagDescription": "Instantly gives you three random items. Can receive any item in the game except for Star Stealers, Crazy Clocks, Star Vouchers.",
  "mcp.MiniDiceDescription": "Player can only roll 1-3 for their next roll. Can be activated on any player.",
  "mcp.MagicDiceDescription": "Allows you to choose how many spaces you or another player will move on their next turn. Can only choose numbers 1-10.",
  "mcp.CrazyClockDescription1": "Sets the game to the last five turns and runs a special event after the current turn is over. Only one player can hold a crazy clock at a time.",
  "mcp.CrazyClockDescription2": "Increases the number Stars to win by 1 if a special event has occurred. Decreases the number of Stars to win by 1 if a special event has not occurred. Only one player can hold a crazy clock at a time.",
  "mcp.PickpocketerDescription1": "Passive ability. Upon activation, steals ",
  "mcp.PickpocketerDescription2": " Coins from every player that you pass on the board. Expires after 3 turns.",
  "mcp.TurnSkipperDescription": "Skip any player's next turn.",
  "mcp.WarpToStarDescription": "Teleports you to the main star seller, but you still have to pay for the star.",
  "mcp.WarpToStarDescription2": "Teleports you to the closest main star seller, but you still have to pay for the star.",
  "mcp.AnvilTrapDescription": "Any foe that lands on this trap gives the trap setter 10 coins.",
  "mcp.IceTrapDescription": "Any foe that crosses this trap loses half of their current roll (rounded down if odd). Expires after 3 uses.",
  "mcp.StarSchmooverDescription": "Moves the main Star Seller to a random new location.",
  "mcp.StarSchmooverDescription2": "Moves the Star Seller (furthest away from the player using the item) to a new random location.",
  "mcp.StarStealerDescription": "Allows you to steal one star from another player. Bonus stars unaffected by this item.",
  "mcp.StarProtectorDescription": "Makes one of your stars permanently yours for the remainder of the game. Players can still steal unprotected stars.",
  "mcp.MinionPetDescription": "Summons a minion where you stand. Swap places with the minion at any point during your turn. Land on both the minion's space and your own space. Adds 1 to your roll.",
  "mcp.StarShardDescription": "Automatically converts to a Star when you collect 5.",
  "mcp.TrafficWhistleDescription": "Switches the traffic lights.",
  "mcp.GoldBarDescription": "Gives you 15 Coins when used.",
  "mcp.ReverseABoardDescription": "Reverses the direction of the board for your turn. You will move backwards on your turn.",
  "mcp.WeightedTwiceDiceDescription": "Choose any player to roll with two dice on their next turn. Each dice is more likely to roll a higher number.",
  "mcp.WeightedThriceDiceDescription": "Choose any player to roll with three dice on their next turn. Each dice is more likely to roll a higher number.",
  "mcp.PremiumRerollTokenDescription": "Lets you roll the dice again. After rerolling, can choose to keep your new roll or take your original roll. Can be used after the maximum items per turn limit is reached.",
  "mcp.PlayerSwiperDescription": "Choose any player to swap board positions with and steal a random item from them worth less than 15 coins.",
  "mcp.GhoulModeDescription": "Allows you to move through any blocked off path, converts any opponents' traps that you cross to yours on your turn, makes you immune to Pocket Plunderers, and adds 3 to your next roll.",
  "mcp.CoinStealerDescription": "Steals 10 coins from another player of your choice.",
  "mcp.InfernoTrapDescription": "Any foe that crosses this trap loses 2 Coins for every spot passed for the remainder of their turn. Expires after 3 uses.",
  "mcp.LightningTrapDescription": "Any foe that crosses this trap gets zapped and gives 3 coins to the trap setter for every spot they pass until the end of their turn. This is a single use trap.",
  "mcp.EnderAuraTrapDescription": "Any foe that lands within one space of this trap gets sent back to the start of the board. This is a single use trap.",
  "mcp.DoubleStarDiscountVoucherDescription": "Allows you to buy two stars at a time for the cost of one from the main star seller.",
  "mcp.TripleStarDiscountVoucherDescription": "Allows you to buy three stars at a time for the cost of one from the main star seller.",
  "mcp.HoneyZoomDescription": "Adds 12 to your roll.",
  "mcp.ThornedSpiritShieldDescription": "Passive ability. Upon activation protects you from the next player that tries to steal a Star or Coins from you. Any player that attempts to steal coins will instead lose the coins that they would have otherwise stolen.",
  "mcp.CandyCannon2Description": "Launches you even closer to the Star Seller than the normal Candy Cannon.",
  "mcp.SandyCannon2Description": "Launches you even closer to the Star/Ztar Seller than the normal Sandy Cannon.",
  "mcp.TreasureBagDescription": "Instantly gives you three random enhanced items. Can receive any item in the game except for Star Counterfeiters, Cuckoo Clocks, Star Vouchers.",
  "mcp.BinaryDiceDescription": "Player can only roll 0-1 for their next roll. Can be activated on any player.",
  "mcp.BigMagicDiceDescription": "Allows you to choose how many spaces you or another player will move on their next turn. Can choose any number 1-20.",
  "mcp.CuckooClockDescription1": "Select the next turn number. Choose any turn between the last 7 turns and the last 3 turns. Runs a special event after the current turn is over. Only one player can hold a Crazy Clock or Cuckoo Clock at a time.",
  "mcp.CuckooClockDescription2": "Increases the number Stars to win by 2 if a special event has occurred. Decreases the number of Stars to win by 2 if a special event has not occurred. Only one player can hold a Crazy Clock or Cuckoo Clock at a time.",
  "mcp.PocketPlundererDescription1": "Passive ability. Upon activation, steals ",
  "mcp.PocketPlundererDescription2": " Coins from every player that you pass and that passes you on the board. Expires after 3 turns.",
  "mcp.TurnStealerDescription": "Steal another player's turn of your choice. Your turn will start at their spot and you will move their pawn.",
  "mcp.StarSupplierDescription1": "Teleports you to the main star seller and gives you any coins needed to buy a star.",
  "mcp.StarSupplierDescription2": "Teleports you to the closest main star seller and gives you any coins needed to buy a star.",
  "mcp.StarSupplierDescription3": "Teleports you to the closest main star seller and gives you any coins needed to buy an additional star.",
  "mcp.AnvilDeathTrapDescription": "Any foe that lands on this trap gives the trap setter half of their coins (minimum of 10).",
  "mcp.FreezeTrapDescription": "Any foe that crosses this trap gets frozen in place, sets their roll set to 0, and nullifies the space below it. Expires after 2 uses.",
  "mcp.StarSetterDescription": "Choose one of 4 places to set the star seller.",
  "mcp.StarSetterDescription1": "Choose one of 4 places to set the star seller.",
  "mcp.StarSetterDescription2": "Choose one of 4 places to set the star seller furthest away from you.",
  "mcp.StarCounterfeiterDescription": "Steals one star from a player of your choice and duplicates it. Bonus stars unaffected by this item.",
  "mcp.StarSafeDescription": "Makes two of your stars permanently yours for the remainder of the game. Players can still steal unprotected stars.",
  "mcp.TwinionPetsDescription": "Summons two minions where you stand. Split your roll between two additional pawns by swapping places with either minion when traversing the board. Land on both minions' spaces and your own space. Adds 2 to your roll.",
  "mcp.TrafficControllerDescription": "Switches the traffic lights and keeps them locked that way until your next turn.",
  "mcp.EnchantedGoldBarDescription": "Gives you 20 Coins when used.",
  "mcp.FreeverserDescription": "Allows you to move in any direction on your turn. You can change directions only when you reach an intersection.",
  "mcp.dropper": "Dropper",
  "mcp.whack_a_mob": "Whack-A-Mob",
  "mcp.monster_shoot": "Monster Shoot",
  "mcp.cave_parkour": "Cave Parkour",
  "mcp.raft_racers": "Raft Racers",
  "mcp.knockout": "Knockout",
  "mcp.hoopin_n_swoopin": "Hoopin' n' Swoopin'",
  "mcp.spleef": "Spleef",
  "mcp.meat_slap": "Meat Slap",
  "mcp.gladiators": "Gladiators",
  "mcp.tedious_tasks": "Tedious Tasks",
  "mcp.tile_capture": "Tile Capture",
  "mcp.rainbow_run": "Rainbow Run",
  "mcp.platforms": "Platforms",
  "mcp.runner": "Runner",
  "mcp.horse_race": "Horse Race",
  "mcp.speed_builders": "Speed Builders",
  "mcp.steve_says": "Steve Says",
  "mcp.power_towers": "Power Towers",
  "mcp.farming_frenzy": "Farming Frenzy",
  "mcp.port_priority": "Port Priority",
  "mcp.match_me_not": "Match Me Not",
  "mcp.rocket_launch": "Rocket Launch",
  "mcp.red_light_green_light": "Red Light, Green Light",
  "mcp.memory_lane": "Memory Lane",
  "mcp.pearl_hurl": "Pearl Hurl",
  "mcp.take_flight": "Take Flight",
  "mcp.one_shot_wonder": "One Shot Wonder",
  "mcp.odd_one_out": "Odd One Out",
  "mcp.sheep_scramble": "Sheep Scramble",
  "mcp.trident_tumblers": "Trident Tumblers",
  "mcp.puzzled": "Puzzled",
  "mcp.boss_battle": "Boss Battle",
  "mcp.mpiq": "Minecraft Party Intelligence Quiz",
  "mcp.hog_riders":"Hog Riders",
  "mcp.color_chaos": "Color Chaos",
  "mcp.ccc": "Creeper's Crazy Combustion",
  "mcp.color_trails": "Color Trails",
  "mcp.musical_minecarts": "Musical Minecarts",
  "mcp.hole_in_the_wall": "Hole In The Wall",
  "mcp.dragon_doom": "Dragon Doom",
  "mcp.dripstone_dance": "Dripstone Dance",
  "mcp.obstacle_field": "Obstacle Field",
  "mcp.laser_evaders": "Laser Evaders",
  "mcp.mineshaft_madness": "Mineshaft Madness",
  "mcp.market_mayhem": "Market Mayhem",
  "mcp.tunnel_o_fun": "Tunnel o' Fun",
  "mcp.cat_catchers": "Cat Catchers",
  "mcp.hungry_hungry_humans": "Hungry Hungry Humans",
  "mcp.bat_blast": "Bat Blast",
  "mcp.grave_diggers": "Grave Diggers",
  "mcp.prison_pals": "Prison Pals",
  "mcp.rpsc": "Rock, Paper, Scissors, Chase",
  "mcp.tanks": "Tanks",
  "mcp.capture_the_flag": "Capture The Flag",
  "mcp.mine_your_business": "Mine Your Business",
  "mcp.team_hockey": "Team Hockey",
  "mcp.maze_navigator": "Maze Navigator",
  "mcp.bombs_away": "Bombs Away!", //include '!'
  "mcp.labyrinth": "Labyrinth",
  "mcp.snow_wars": "Snow Wars",
  "mcp.space_jumpers": "Space Jumpers",
  "mcp.boom_carts": "Boom Carts",
  "mcp.what_the_cluck": "What The Cluck?", //include '?'
  "mcp.recruitment_royale": "Recruitment Royale",
  "mcp.hide_and_seek": "Hide And Seek",
  "mcp.game_theory": "Game Theory",
  "mcp.boss_brawl": "Boss Brawl",
  "mcp.gold_rush": "Gold Rush",
  "mcp.block_buster": "Block Buster",
  "mcp.pac_cube": "Pac Cube",
  "mcp.ghost_hunt": "Ghost Hunt",
  "mcp.treetop_hop": "Treetop Hop",
  "mcp.slime_time": "Slime Time",
  "mcp.in_the_zone": "In The Zone",
  "mcp.ghast_blast": "Ghast Blast",
  "mcp.eggcellence": "Eggcellence", //this is portmanteau between 'egg' and 'excellent'
  "mcp.ravager_rodeo": "Ravager Rodeo",
  "mcp.mouse_trap": "Mouse Trap",
  "mcp.minions": "Minions",
  "mcp.ring_in_the_ring": "Ring In The Ring", //'ring' in this case refers to 1) sound and 2) a boxing ring
  "mcp.fight_fight_fight": "Fight Fight Fight!", //include '!'
  "mcp.turtle_hockey": "Turtle Hockey",
  "mcp.go_fish": "Go Fish!", //include '!'
  "mcp.dpmb": "Don't Push My Buttons",
  "mcp.bridge_crossing": "Bridge Crossing",
  "mcp.pig_pushers": "Pig Pushers",
  "mcp.balance_beam": "Balance Beam",
  "mcp.button_search": "Button Search",
  "mcp.betris": "Betris",
  "mcp.deuce": "Deuce",
  "mcp.decryption": "Decryption",
  "mcp.cannoneers": "Cannoneers",
  "mcp.szb": "Snowman, Zombie, Blaze",
  "mcp.quick_draw": "Quick Draw",
  "mcp.just_joust": "Just Joust",
  "mcp.ground_mark": "Ground Mark",
  "mcp.on_the_dot": "On The Dot",
  "mcp.mining_away": "Mining Away",
  "mcp.reactor_reactor": "Reactor Reactor", //one who reacts to an 'energy container'
  "mcp.path_finder": "Path Finder",
  "mcp.NotEnoughCoins": "You do not have enough coins to buy a ",
  "mcp.NotEnoughCoins2": "You do not have enough coins to buy an ",
  "mcp.QuestionMark": "?",
  "mcp.Barto_": "Barto>",
  "mcp.rpsc_choose_rock": "Your team has chosen rock!",
  "mcp.rpsc_choose_paper": "Your team has chosen paper!",
  "mcp.rpsc_choose_scissors": "Your team has chosen scissors!",
  "mcp.StarProtectorStar": "Star Protector (with Star)",
  "mcp._coins": " coins",
  "mcp._Coins": " Coins",
  "mcp.ArcaneAtollStarSchmooverDescription": "Moves both the Star Seller and the Imposter Star Seller to new random locations.",
  "mcp.ArcaneAtollStarSetterDescription": "Choose one of 4 places to move a random Star Seller. The other Star Seller gets moved to a random space.",
  "mcp.Checkpoint": "Checkpoint",
  "mcp.Points": "Points",
  "mcp.LapsCompleted": "Laps Completed",
  "mcp.TasksCompleted": "Tasks Completed",
  "mcp.Diamonds": "Diamonds",
  "mcp.PlatformsDiamonds": "Diamonds",
  "mcp.TowerHeight": "Tower Height",
  "mcp.ItemsFound": "Items Found",
  "mcp.MaximumDistance": "Maximum Distance",
  "mcp.Kills": "Kills",
  "mcp.DamageDealt": "Damage Dealt",
  "mcp.CoinsCollected": "Coins Collected",
  "mcp.AnimalsCaptured": "Animals Captured",
  "mcp.EndOfNumberNonEnglish": "",
  "mcp.Time_Left_": "Time Left: ",
  "mcp.SignScrambledBoard": "Scrambled Board",
  "mcp.SignDuels": "Duels",
  "mcp.SignMicroDuels": "Micro Duels",
  "mcp.SignBattles": "Battles",
  "mcp.SignCoinMinigames": "Coin Minigames",
  "mcp.SignDisabled": "(disabled)",
  "mcp.TurnBossbar": "Turn",
  "mcp.CandyCannonReverseDescription": "Launches you closer to the start of the board.",
  "mcp.CandyCannon2ReverseDescription": "Launches you even closer to the start of the board.",
  "mcp.SandyCannonReverseDescription": "Launches you closer to the start of the board.",
  "mcp.SandyCannon2ReverseDescription": "Launches you even closer to the start of the board.",
  "mcp.AquaTeam": "Aqua Team",
  "mcp.GoldTeam": "Gold Team",
  "mcp.TealTeam": "Teal Team",
  "mcp.PurpleTeam": "Purple Team",
  "mcp.TanTeam": "Tan Team",
  "mcp.PinkTeam": "Pink Team",
  "mcp.SpeedArmorParenthesis": "(Speed Armor +",
  "mcp.Star_Seller_": "Star Seller>",
  "mcp.TrophyChestplate": "Trophy Chestplate",
  "mcp.TrophyLeggings": "Trophy Leggings",
  "mcp.TrophyBoots": "Trophy Boots",
  "mcp.BlingChestplate": "Bling Chestplate",
  "mcp.BlingLeggings": "Bling Leggings",
  "mcp.BlingBoots": "Bling Boots",
  "mcp.ItemRecoveryChestplate": "Item Recovery Chestplate",
  "mcp.ItemRecoveryLeggings": "Item Recovery Leggings",
  "mcp.ItemRecoveryBoots": "Item Recovery Boots",
  "mcp.SpeedyChestplate": "Speedy Chestplate",
  "mcp.SpeedyLeggings": "Speedy Leggings",
  "mcp.SpeedyBoots": "Speedy Boots",
  "mcp.SuperstarChestplate": "Superstar Chestplate",
  "mcp.SuperstarLeggings": "Superstar Leggings",
  "mcp.SuperstarBoots": "Superstar Boots",
  "mcp.EnderChestplate": "Ender Chestplate",
  "mcp.EnderLeggings": "Ender Leggings",
  "mcp.EnderBoots": "Ender Boots",
  "mcp.TrophyArmor": "Trophy Armor",
  "mcp.BlingArmor": "Bling Armor",
  "mcp.ItemRecoveryArmor": "Item Recovery Armor",
  "mcp.SpeedyArmor": "Speedy Armor",
  "mcp.SuperstarArmor": "Superstar Armor",
  "mcp.EnderArmor": "Ender Armor",
  "mcp.music_disc_challenge_description": " You will play on the lower ledge in the middle of this board. The skeleton's arrow will instantly kill the creeper. Line yourself up so the skeleton shoots the creeper without getting too close to the creeper. Be careful as your health is limited. If you fall off you lose.",
  "mcp.elder_guardian_fight_description": " You will receive a trident that comes back to you after you throw it. You will ride an axolotl which will go towards where you're facing. Shoot the elder guardian (gray one) with your trident to deal damage. The elder guardian spawns a drowned minion periodically. Never get too close to the guardian.",
  "mcp.paint_cube_challenge_description": " A design will spawn in the glass when you click the start sign. Copy the design within 40 seconds to beat the challenge and win 15 coins! You will be given leather boots. Step over a wool color to color your boots. Your boots will recolor the blocks in the square that you step over. To change the color of your boots, step on a new wool color.",
  "mcp.cannon_defuser_": "Cannon Defuser Challenge>",
  "mcp.cannon_defuser_description": " There are 6 buttons. One of them triggers a bomb. You will be given a diffuser that can deactivate 4 buttons. Once you step in, you will have 20 seconds to break 4 buttons. If one of the 4 buttons that you break is the bomb, you will receive 10 coins for defusing the bomb. Otherwise, you will lose 10 coins if you guess incorrectly. Tip: Mine the buttons using the diffuser item. DO NOT press them!",
  "mcp.click_here": "Click here",
  "mcp.to_learn_about": "to learn about",
  "mcp.the_challenge": "the challenge",
  "mcp.blue_space": "Blue",
  "mcp.red_space": "Red",
  "mcp.yellow_space": "Yellow",
  "mcp.black_space": "Black",
  "mcp.green_space": "Green",
  "mcp.orange_space": "Orange",
  "mcp.light_blue_space": "Light Blue",
  "mcp.magenta_space": "Magenta",
  "mcp.gray_space": "§8G§7r§8a§7y",
  "mcp.chance_time_space": "§9C§co§al§eo§9r§cf§au§el",
  "mcp.blue_space_description": "+3 Coins",
  "mcp.red_space_description": "-3 Coins",
  "mcp.yellow_space_description": "Lucky Space",
  "mcp.black_space_description": "Unlucky Space",
  "mcp.green_space_description": "Random Event",
  "mcp.orange_space_description": "Dice/Trap Item",
  "mcp.light_blue_space_description": "Initiates Duel",
  "mcp.magenta_space_description": "Board Specific",
  "mcp.gray_space_description": "Battle Minigame",
  "mcp.chance_time_space_description": "Chance Time",
  "mcp.very_common": "Very Common",
  "mcp.common": "Common",
  "mcp.uncommon": "Uncommon",
  "mcp.rare": "Rare",
  "mcp.very_rare": "Very Rare",
  "mcp.rarity_varies": "Rarity Varies",
  "mcp.click_signs_for": "Click signs for",
  "mcp.more_detail": "more detail",
  "mcp.SignSetDefault": "Set Default",
  "mcp.SignSettings2": "Settings",
  "mcp.SignRegularWager": "Regular Wager",
  "mcp.Sign10CoinWager": "10 Coin Wager",
  "mcp.Bew_": "Bew>",
  "mcp.10_coins": "10 coins",
  "mcp.15_coins": "15 coins",
  "mcp.15_Coins": "15 Coins",
  "mcp._15_coins": " 15 coins",
  "mcp._15_Coins": " 15 coins",
  "mcp.20_Coins": "20 Coins",
  "mcp.Star_": "Star ",
  "mcp.picnic_panic_description": " I will list 7-9 items (in the title) that you must grab from the barrel and drop them in the picnic basket (composter). You may drop them in any order. Click me again to confirm and I will award you with 15 coins if all the items (no more or less) are in the basket.",
  "mcp.Present": "§2P§4r§2e§4s§2e§4n§2t",
  "mcp.Presents": "§2P§4r§2e§4s§2e§4n§2t§4s",
  "mcp.ctf_flag_title": "Break flag with sword to pick it up",
  "mcp.GameSettings": "Game Settings:",
  "mcp.EnhancedItemPercent": "Enhanced Item Percent: ",
  "mcp.MaximumItemLimit": "Maximum Item Limit: ",
  "mcp.MaximumItemsPerTurn": "Maximum Items Per Turn: ",
  "mcp.SameSpaceDuels": "Same Space Duels: ",
  "mcp.Allowed": "Allowed",
  "mcp.NotAllowed": "Not Allowed",
  "mcp.NumberOfBonusStars": "Number of Bonus Stars: ",
  "mcp.CustomStarDescription": "'/trigger BoardDescription' to see details",
  "mcp.TicketStarDescription1": "This star is awarded to a random player/team's ticket at the end of the game",
  "mcp.GoldenStarDescription": "This star is awarded to the player/team with the highest maximum coins held during the game at any time",
  "mcp.EventStarDescription": "This star is awarded to the player/team with the most number of events triggered",
  "mcp.RunnerStarDescription": "This star is awarded to the player/team with the most spaces moved",
  "mcp.AllStarDescription": "This star is awarded to the player/team with the best minigame performance",
  "mcp.AllStarDescriptionMinigames": "This star is awarded to the player/team with the most minigames won",
  "mcp.AllStarDescriptionCoins": "This star is awarded to the player/team with the most coins won from minigames",
  "mcp.TicketStarDescription2": "This star is awarded to the player/team with the most tickets",
  "mcp.RacingStarDescription": "This star is awarded to the first player/team to complete the most laps",
  "mcp.CoinRobberStarDescription": "This star is awarded to the player/team that steals the most coins",
  "mcp.ItemStarDescription": "This star is awarded to the player/team that uses the most items",
  "mcp.ShoppingStarDescription": "This star is awarded to the player/team that spends the most coins on items",
  "mcp.PelletStarDescription": "This star is awarded to the player/team that collects the most pellets",
  "mcp.TransactionStarDescription": "This star is awarded to the player/team that makes the most star purchases",
  "mcp.SacrificialStarDescription": "This star is awarded to the player/team that sacrifices the most coins into the altars",
  "mcp.WarperStarDescription": "This star is awarded to the player/team that warps through the most pipes",
  "mcp.LuckStarDescription": "This star is awarded to the player/team that lands on the most yellow, black, and chance time spaces",
  "mcp.DiversificationStarDescription": "This star is awarded to the player/team that has the highest minimum number of coins invested across all plots",
  "mcp.InitiatorStarDescription": "This star is awarded to the player/team that initiates the most duels, micro duels, and battle minigames",
  "mcp.SpellCasterStarDescription": "This star is awarded to the player/team that casts the most spells",
  "mcp.SantasHelperStarDescription": "This star is awarded to the player/team that delivers the most presents",
  "mcp.TombRaiderStarDescription": "This star is awarded to the player/team that completes the most temple stages",
  "mcp.ExplorerStarDescription": "This star is awarded to the player/team that visits the most unique spaces",
  "mcp.RedStarDescription": "This star is awarded to the player/team that lands on the most red spaces",
  "mcp.TicketStarDescription1Solos": "This star is awarded to a random player's ticket at the end of the game",
  "mcp.GoldenStarDescriptionSolos": "This star is awarded to the player with the highest maximum coins held during the game at any time",
  "mcp.EventStarDescriptionSolos": "This star is awarded to the player with the most number of events triggered",
  "mcp.RunnerStarDescriptionSolos": "This star is awarded to the player with the most spaces moved",
  "mcp.AllStarDescriptionSolos": "This star is awarded to the player with the best minigame performance",
  "mcp.AllStarDescriptionMinigamesSolos": "This star is awarded to the player with the most minigames won",
  "mcp.AllStarDescriptionCoinsSolos": "This star is awarded to the player with the most coins won from minigames",
  "mcp.TicketStarDescription2Solos": "This star is awarded to the player with the most tickets",
  "mcp.RacingStarDescriptionSolos": "This star is awarded to the first player to complete the most laps",
  "mcp.CoinRobberStarDescriptionSolos": "This star is awarded to the player that steals the most coins",
  "mcp.ItemStarDescriptionSolos": "This star is awarded to the player that uses the most items",
  "mcp.ShoppingStarDescriptionSolos": "This star is awarded to the player that spends the most coins on items",
  "mcp.PelletStarDescriptionSolos": "This star is awarded to the player that collects the most pellets",
  "mcp.TransactionStarDescriptionSolos": "This star is awarded to the player that makes the most star purchases",
  "mcp.SacrificialStarDescriptionSolos": "This star is awarded to the player that sacrifices the most coins into the altars",
  "mcp.WarperStarDescriptionSolos": "This star is awarded to the player that warps through the most pipes",
  "mcp.LuckStarDescriptionSolos": "This star is awarded to the player that lands on the most yellow, black, and chance time spaces",
  "mcp.DiversificationStarDescriptionSolos": "This star is awarded to the player that has the highest minimum number of coins invested across all plots",
  "mcp.InitiatorStarDescriptionSolos": "This star is awarded to the player that initiates the most duels, micro duels, and battle minigames",
  "mcp.SpellCasterStarDescriptionSolos": "This star is awarded to the player that casts the most spells",
  "mcp.SantasHelperStarDescriptionSolos": "This star is awarded to the player that delivers the most presents",
  "mcp.TombRaiderStarDescriptionSolos": "This star is awarded to the player that completes the most temple stages",
  "mcp.ExplorerStarDescriptionSolos": "This star is awarded to the player that visits the most unique spaces",
  "mcp.RedStarDescriptionSolos": "This star is awarded to the player that lands on the most red spaces",
  "mcp.RoyalStarDescriptionSolos": "This star is awarded to the player that switches colored quadrants the most",
  "mcp.GoldenStarDescriptionTeams": "This star is awarded to the team with the highest maximum coins held during the game at any time",
  "mcp.EventStarDescriptionTeams": "This star is awarded to the team with the most number of events triggered",
  "mcp.RunnerStarDescriptionTeams": "This star is awarded to the team with the most spaces moved",
  "mcp.AllStarDescriptionTeams": "This star is awarded to the team with the best minigame performance",
  "mcp.AllStarDescriptionMinigamesTeams": "This star is awarded to the team with the most minigames won",
  "mcp.AllStarDescriptionCoinsTeams": "This star is awarded to the team with the most coins won from minigames",
  "mcp.TicketStarDescription2Teams": "This star is awarded to the team with the most tickets",
  "mcp.RacingStarDescriptionTeams": "This star is awarded to the first team to complete the most laps",
  "mcp.CoinRobberStarDescriptionTeams": "This star is awarded to the team that steals the most coins",
  "mcp.ItemStarDescriptionTeams": "This star is awarded to the team that uses the most items",
  "mcp.ShoppingStarDescriptionTeams": "This star is awarded to the team that spends the most coins on items",
  "mcp.PelletStarDescriptionTeams": "This star is awarded to the team that collects the most pellets",
  "mcp.TransactionStarDescriptionTeams": "This star is awarded to the team that makes the most star purchases",
  "mcp.SacrificialStarDescriptionTeams": "This star is awarded to the team that sacrifices the most coins into the altars",
  "mcp.WarperStarDescriptionTeams": "This star is awarded to the team that warps through the most pipes",
  "mcp.LuckStarDescriptionTeams": "This star is awarded to the team that lands on the most yellow, black, and chance time spaces",
  "mcp.DiversificationStarDescriptionTeams": "This star is awarded to the team that has the highest minimum number of coins invested across all plots",
  "mcp.InitiatorStarDescriptionTeams": "This star is awarded to the team that initiates the most duels, micro duels, and battle minigames",
  "mcp.SpellCasterStarDescriptionTeams": "This star is awarded to the team that casts the most spells",
  "mcp.SantasHelperStarDescriptionTeams": "This star is awarded to the team that delivers the most presents",
  "mcp.TombRaiderStarDescriptionTeams": "This star is awarded to the team that completes the most temple stages",
  "mcp.ExplorerStarDescriptionTeams": "This star is awarded to the team that visits the most unique spaces",
  "mcp.RedStarDescriptionTeams": "This star is awarded to the team that lands on the most red spaces",
  "mcp.RoyalStarDescriptionTeams": "This star is awarded to the team that switches colored quadrants the most",
  "mcp.TicketStarDescriptionRandom": "This star is awarded to a random player at the end of the game",
  "mcp.raw_steak_expire": "Your raw steak expired and you lost it",
  "mcp.raw_fish_expire": "Your raw fish expired and you lost it",
  "mcp._Star": " Star",
  "mcp.BlocksFilledOnWall": "Blocks Filled On Wall",
  "mcp.TotalCheckpoints": "Total Checkpoints",
  "mcp.BuildsCopied": "Builds Copied",
  "mcp.balance_beam_rules_keys": "Use these keys to move: ",
  "mcp.BlocksFallen": "Blocks Fallen",
  "mcp.ChanceTime": "§9C§ch§aa§en§9c§ce§a T§ei§9m§ce",
  "mcp.SacrificialBonus": "Sacrificial Bonus: ",
  "mcp.Ticket": "Ticket",
  "mcp.Star_Seller": "Star     Seller", //leave enough space for the beacon light to shine through
  "mcp.StarSeller": "Star Seller",
  "mcp.WindSpeed": "Wind Speed: ",
  "mcp.RightArrow": "→",
  "mcp.Lives": "Lives: ",
  "mcp.Lives_": "Lives: ",
  "mcp.PelletsLeft": "Pellets Left: ",
  "mcp.PowerupRespawn": "PowerUp Respawn: ",
  "mcp.SignReduced": "Reduced", //This key and the one below are only referenced on the reduced cutscene mode sign
  "mcp.SignCutsceneMode": "Cutscene Mode",
  "mcp.StartChallenge": "Start Challenge",
  "mcp.CLICKME": "CLICK ME",
  "mcp.Option1": "Option 1",
  "mcp.Option2": "Option 2",
  "mcp.RespawningIn": "Respawning In: ",
  "mcp.ItemRain_": "Item Rain> ",
  "mcp.CoinRain_": "Coin Rain>",
  "mcp.IncreasedRolls_": "Increased Rolls>",
  "mcp.StarQuest_": "Star Quest>",
  "mcp.NextStarBOGO_": "Next Star BOGO>",
  "mcp.ExtraLuck_": "Extra Luck>",
  "mcp.TrapSpawning_": "Trap Spawning>",
  "mcp.PlayerSpaceSwap_": "Player Space Swap>",
  "mcp.ImposterStarSeller_": "Imposter Star Seller>",
  "mcp.TeleporterPairs_": "Teleporter Pairs>",
  "mcp.MapTrolls_": "Map Trolls>",
  "mcp.ItemLocking_": "Item Locking>",
  "mcp.ItemDestruction_": "Item Destruction>",
  "mcp.ItemRain": "Item Rain",
  "mcp.CoinRain": "Coin Rain",
  "mcp.IncreasedRolls": "Increased Rolls",
  "mcp.StarQuest": "Star Quest",
  "mcp.NextStarBOGO": "Next Star BOGO",
  "mcp.ExtraLuck": "Extra Luck",
  "mcp.TrapSpawning": "Trap Spawning",
  "mcp.PlayerSpaceSwap": "Player Space Swap",
  "mcp.ImposterStarSeller": "Imposter Star Seller",
  "mcp.TeleporterPairs": "Teleporter Pairs",
  "mcp.MapTrolls": "Map Trolls",
  "mcp.ItemLocking": "Item Locking",
  "mcp.ItemDestruction": "Item Destruction",
  "mcp.BuildParkour": "Build Parkour",
  "mcp.TicketMaster": "Ticket Master",
  "mcp.CenterPark1": "Center Park", //For the board sections, these translations go on the signs in the hub, so fit them according to how they would fit on signs.
  "mcp.AirborneIsles1": "Airborne Isles",
  "mcp.PortTown1": "Port Town",
  "mcp.LostCity1": "Lost City",
  "mcp.Candyland1": "§c§lC§f§la§c§ln§f§ld§c§ly§f§ll§c§la§f§ln§c§ld",
  "mcp.PacMaze1": "Pac Maze",
  "mcp.ZenGarden1": "Zen Garden",
  "mcp.MooshroomGrotto1": "Mooshroom",
  "mcp.PipeCanyon1": "Pipe Canyon",
  "mcp.RhythmicRoom1": "Rhythmic Room",
  "mcp.SuburbiaScramble1": "Suburbia",
  "mcp.LoftyLuncheon1": "Lofty",
  "mcp.ArcaneAtoll1": "Arcane Atoll",
  "mcp.PresentPalace1": "§2§lP§4§lr§2§le§4§ls§2§le§4§ln§2§lt",
  "mcp.DustyDunes1": "Dusty Dunes",
  "mcp.CenterPark2": "",
  "mcp.AirborneIsles2": "",
  "mcp.PortTown2": "",
  "mcp.LostCity2": "",
  "mcp.Candyland2": "",
  "mcp.PacMaze2": "",
  "mcp.ZenGarden2": "",
  "mcp.MooshroomGrotto2": "Grotto",
  "mcp.PipeCanyon2": "",
  "mcp.RhythmicRoom2": "",
  "mcp.SuburbiaScramble2": "Scramble",
  "mcp.LoftyLuncheon2": "Luncheon",
  "mcp.ArcaneAtoll2": "",
  "mcp.PresentPalace2": "§4§lP§2§la§4§ll§2§la§4§lc§2§le",
  "mcp.DustyDunes2": "",
  "mcp.SignComplexity": "Complexity",
  "mcp.SignStarAbundancy": "Star Abundancy",
  "mcp.ClickToConfirm": "Click to confirm",
  "mcp.Invest": "Invest ",
  "mcp.Tickets": "Tickets",
  "mcp.award_racing_star.generic.solo": " is awarded to the first player to complete the most laps on the board. A player is considered to have completed a lap each time they cross the start of the board.",
  "mcp.award_racing_star.generic.team": " is awarded to the first team to complete the most laps on the board. A player is considered to have completed a lap each time they cross the start of the board.",
  "mcp.Witch": "Witch",
  "mcp.NeverHappened": "Never Happened",
  "mcp.Empty": "Empty",
  "mcp.Ztar_Seller": "Ztar     Seller",
  "mcp.SingleUserZtarSeller": "Single Use Ztar Seller",
  "mcp.SpectatorVoidMessage": "This minigame is played in spectator mode. Click here to void minigame if needed.",
  "mcp.TakeMeThere": "Take me there",
  "mcp.ItemsShown_": "Items Shown:",
  "mcp.chance_time_space_": "§9c§ch§aa§en§9c§ce§a t§ei§9m§ce§a s§ep§9a§cc§ae",
  "mcp.SignStartSlot": "Start Slot",
  "mcp.SignMachine": "Machine",
  "mcp._Drop_": " (Drop)",
  "mcp.in_a_duel": " in a duel",
  "mcp.StarShardRain": "Star Shard Rain",
  "mcp.StarShardRain_": "Star Shard Rain> ",
  "mcp.DropToReadyUp": "Drop To Ready Up",
  "mcp.DropToReadyUpLore": "Drop item to start game",
  "mcp.DropToPractice": "Drop To Go To Practice Mode",
  "mcp.DropPracticeLore1": "Drop item to start practice mode.",
  "mcp.DropPracticeLore2": " votes minimum required",
  "mcp.DropPracticeLore3": "for practice mode to begin.",
  "mcp.SignItemShop": "Item Shop",
  "mcp.GrabItem": "Grab Item",
  "mcp.Plot5": "Plot 5",
  "mcp.StarCost_": "Star Cost:        ",
  "mcp.StarCost": "Star Cost:",
  "mcp.Triton": "Triton",
  "mcp.AntiGhostBlade": "Anti-Ghost Blade",
  "mcp.TurnOrder": "Turn Order:",
  "mcp.SelectTeam": "Select Team",
  "mcp.SelectColor": "Select Color",
  "mcp.SelectRole": "Select Role",
  "mcp.JoinSpectator2": "Join",
  "mcp.JoinSpectator3": "Spectator",
  "mcp.Spectator": "Spectator",
  "mcp.JoinSpectator": "You joined %1$s",
  "mcp.RandomTeam": "Random Team",
  "mcp.Blue": "Blue",
  "mcp.Red": "Red",
  "mcp.Green": "Green",
  "mcp.Yellow": "Yellow",
  "mcp.Cyan": "Cyan",
  "mcp.Magenta": "Magenta",
  "mcp.DarkRed": "Dark Red",
  "mcp.DarkGreen": "Dark Green",
  "mcp.Purple": "Purple",
  "mcp.DarkBlue": "Dark Blue",
  "mcp.RandomColor": "Random Color",
  "mcp.ColorBeg": "You can beg that player to select a different color if you really want this one.",
  "mcp._Player_": "[Player] ",
  "mcp._Spectator_": "[Spectator] ",
  "mcp._RandomTeam_": "[Random Team] ",
  "mcp._Gold_": "[Gold] ",
  "mcp._Aqua_": "[Aqua] ",
  "mcp._Purple_": "[Purple] ",
  "mcp._Teal_": "[Teal] ",
  "mcp._Pink_": "[Pink] ",
  "mcp._Tan_": "[Tan] ",
  "mcp._GoldTeam_": "[Gold Team] ",
  "mcp._AquaTeam_": "[Aqua Team] ",
  "mcp._PurpleTeam_": "[Purple Team] ",
  "mcp._TealTeam_": "[Teal Team] ",
  "mcp._PinkTeam_": "[Pink Team] ",
  "mcp._TanTeam_": "[Tan Team] ",
  "mcp.RandomColorInfo": "You will be assigned a random color at the start of the game",
  "mcp.TooManyPlayers": "There are too many players on the ",
  "mcp.TeamsModeCheck": "Teams Mode requires an even number of players to be playing.",
  "mcp.SignArrowAlley1": "Every other row",
  "mcp.SignArrowAlley2": "shoots arrows",
  "mcp.SignArrowAlley3": "Simultaneously",
  "mcp.SignMonsterKill": "Kill the monsters",
  "mcp.SignAvoidLasers": "Avoid the lasers",
  "mcp.SignLavaMaze1": "Weave through",
  "mcp.SignLavaMaze2": "the lava",
  "mcp.SignButtonFind1": "Find the stone",
  "mcp.SignButtonFind2": "button",
  "mcp.SignParkour1": "Complete the",
  "mcp.SignParkour2": "Parkour",
  "mcp.SignKeyBrush1": "Find the key",
  "mcp.SignKeyBrush2": "using the brush",
  "mcp.SignMemoryButtons1": "Repeat the",
  "mcp.SignMemoryButtons2": "pattern shown",
  "mcp.SignOddButton1": "Find the button",
  "mcp.SignOddButton2": "that's oriented",
  "mcp.SignOddButton3": "differently",
  "mcp.SignZombieMaze1": "Make your way",
  "mcp.SignZombieMaze2": "through the maze.",
  "mcp.SignZombieMaze3": "Zombies are",
  "mcp.SignZombieMaze4": "invincible!",
  "mcp.CHANCE_TIME": "§4C§cH§eA§aN§2C§bE §9T§1I§5M§dE", //if uses more letters than given, start the cycle over at red
  "mcp.1._": "1. ",
  "mcp.2._": "2. ",
  "mcp.3._": "3. ",
  "mcp.4._": "4. ",
  "mcp.5._": "5. ",
  "mcp.6._": "6. ",
  "mcp.7._": "7. ",
  "mcp.8._": "8. ",
  "mcp.9._": "9. ",
  "mcp.10._": "10. ",
  "mcp.SignSwitchTo": "Switch To",
  "mcp.SignNighttime": "Nighttime",
  "mcp.SignDaytime": "Daytime",
  "mcp.RavagerWhip": "Ravager Whip",
  "mcp.SwapThisQuadrant": "Swap This Quadrant (Look at quadrant and drop this item)",
  "mcp.SelectedQuadrant_": "Selected Quadrant: ",
  "mcp.LightningStrike": "Lightning Strike",
  "mcp.Guard": "Guard",
  "mcp.Guidebook": "§c§lG§6§l§lu§e§li§a§ld§2§le§b§lb§9§lo§5§lo§d§lk",
  "mcp.Sleepy_Worker": "Sleepy Worker",
  "mcp.Tired_Groundskeeper": "Tired Groundskeeper",
  "mcp.Enhance": "Enhance",
  "mcp.Duplicate": "Duplicate",
  "mcp.SignCurrentMode": "Current Mode:",
  "mcp.Unenhancable": "Unenhancable",
  "mcp.SuitShuffler": "§0§lS§c§lu§0§li§c§lt §0§lS§c§lh§0§lu§c§lf§0§lf§c§ll§0§le§c§lr",
  "mcp.SuitSwitcher": "§f§k§lM§r§0§lS§c§lu§0§li§c§lt §0§lS§c§lw§0§li§c§lt§0§lc§c§lh§0§le§c§lr§f§k§lM",
  "mcp.SuitShufflerDescription": "Swap the locations of one quadrant of your choice and a random different quadrant.",
  "mcp.SuitSwitcherDescription": "Swap the locations of two quadrants of your choice.",
  "mcp.SuitSwitcherTextDisplay": "§0§lS§c§lu§0§li§c§lt §0§lS§c§lw§0§li§c§lt§0§lc§c§lh§0§le§c§lr",
  "mcp.CurrentSacrifice": "Current Sacrifice",
  "mcp.Fountain_Genie": "Fountain Genie",
  "mcp.Sacrifice": "Sacrifice",
  "mcp.CoinSpirit": "Coin Spirit",
  "mcp.DiceSpirit": "Dice Spirit",
  "mcp.TrapSpirit": "Trap Spirit",
  "mcp.MiscellaneousSpirit": "Miscellaneous Spirit",
  "mcp.StarSpirit": "Star Spirit",
  "mcp.ThiefSpirit": "Thief Spirit",
  "mcp.Fortuna": "Fortuna",
  "mcp.Freyr": "Freyr",
  "mcp.Vulcan": "Vulcan",
  "mcp.CoinsTier1": "3-6 Coins",
  "mcp.CoinsTier2": "7-10 Coins",
  "mcp.CoinsTier3": "11-14 Coins",
  "mcp.CoinsTier4": "15-18 Coins",
  "mcp.FortSuits1": "§0§lF§c§lo§0§lr§c§lt §0§lS§c§lu§0§li§c§lt§0§ls",
  "mcp.FortSuits2": "",
  "mcp.UndeadCleaver": "Undead Cleaver",
  "mcp.fort_suits_beat_challenge": "Beat Board Challenge: ",
  "mcp.PositiveKarma": "Positive Karma",
  "mcp.NegativeKarma": "Negative Karma",
  "mcp:plus2_": "+2 ",
  "mcp.Toggle": "Toggle",
  "mcp.Player": "Player",
  "mcp.SpectateMinigames": "You will spectate the minigames.",
  "mcp.PlayMinigames": "You will play the minigames.",
  "mcp.GoTo": "Go to",
  "mcp.Lobby": "Lobby",
  "mcp.Men": "Men",
  "mcp.Women": "Women",
  "mcp.spaces": "spaces",
  "mcp.click_to_view": "(click to view)",
  "mcp.Controls": "Controls",
  "mcp.CoinPayouts": "Coin Payouts",
  "mcp.CourtServant": "Court Servant",
  "mcp.YouWereAssignedTheColor": "You were assigned the color ",
  "mcp.RoyalStarDescription": "This star is awarded to the player/team that alternates traveling between red and black quadrants the highest number of times when traversing the board.",
  "mcp.TeamsModeCheck2": "Teams Mode requies at least 4 players to be playing.",
  "mcp.TrophyNote": "Note: Chestplate awards 1 extra coin. Boots awards 1 less coin.\n",
  "mcp.ItemRecoveryNote": "Note: Chestplate gives 3% additional recovery chance. Boots gives 3% less recovery chance.\n",
  "mcp.SuperstarNote": "Note: Chestplate and leggings give a small chance for additional star shards.\n",
  "mcp.EnderNote": "Note: Chestplate and leggings allow for shorter wait to use after acquiring.\n",
  "mcp.EnderChestWait": "Initial Wait to use: 0 Turns",
  "mcp.EnderLeggingsWait": "Initial Wait to use: 1 Turn",
  "mcp.EnderBootsWait": "Initial Wait to use: 2 Turns",
  "mcp.SuperstarBonus": " for an additional ",
  "mcp.SpeedArmorDiceRange1": "Dice range increased by 1",
  "mcp.SpeedArmorDiceRange2": "Dice range increased by 2",
  "mcp.StarShards_": "Star Shards ",
  "mcp.Upgrades": "Upgrades",
  "mcp.Tier1": "Tier I",
  "mcp.Tier2": "Tier II",
  "mcp.Tier3": "Tier III",
  "mcp.trophy_upgrade": "Awards additional coins for winning minigames",
  "mcp.bling_upgrade": "Awards additional coins for landing on blue/yellow spaces",
  "mcp.item_recovery_upgrade": "Additional chance to recover items",
  "mcp.speedy_upgrade": "Increases dice range by 1 per upgrade",
  "mcp.superstar_upgrade": "+0.5 star shards forged per star transaction per upgrade",
  "mcp.ender_upgrade": "+1 space choice to warp to per upgrade",
  "mcp.1v2": "1v2",
  "mcp.1v3": "1v3",
  "mcp.2v3": "2v3",
  "mcp.2v4": "2v4",
  "mcp.2v5": "2v5",
  "mcp.2v6": "2v6",
  "mcp.1v3_ending": "s",
  "mcp.open_bracket": "[",
  "mcp.close_bracket": "]",
  "mcp.zero_time_left": "0:00",
  "mcp._Yes_": "<YES>",
  "mcp.PickpocketerDescription": "Passive ability. Upon activation, steals coins from every player you pass on the board. Expires after 3 turns.",
  "mcp.PocketPlundererDescription": "Passive ability. Upon activation, steals coins from every player you pass and that passes you on the board. Expires after 3 turns.",
  "mcp.dialogue_start": ">",
  "mcp.plus2_": "+2 ",
  "mcp.Spades": "Spades",
  "mcp.Clubs": "Clubs",
  "mcp.Hearts": "Hearts",
  "mcp.FortSuit1": "§0§lF§c§lo§0§lr§c§lt §0§lS§c§lu§0§li§c§lt§0§ls",
  "mcp.FortSuit2": "",
  "mcp.Teal": "Teal",
  "mcp.Pink": "Pink",
  "mcp.Tan": "Tan",
  "mcp.Platforms": "Platforms",
  "mcp.DarkPurple": "Dark Purple",
  "mcp.Gives ": "Gives ",
  "mcp.ttt_task1": "Initiate Same-Space Duel",
  "mcp.ttt_task2": "Win Star from Duel",
  "mcp.ttt_task3": "Be Broke",
  "mcp.ttt_task4": "Exacto Balance",
  "mcp.ttt_task5": "Star Shard Forger",
  "mcp.ttt_task6": "Purple Pipe",
  "mcp.ttt_task7": "Three-Time Loser",
  "mcp.ttt_task8": "Coin Gather",
  "mcp.ttt_task9": "Lose Star or Turn",
  "mcp.ttt_task10": "Recover Item",
  "mcp.ttt_task11": "Bling Space Coins",
  "mcp.ttt_task12": "Trophy Bonuses",
  "mcp.ttt_task13": "Speedy Moving",
  "mcp.ttt_task14": "Coin Thief",
  "mcp.ttt_task15": "Item Shopper",
  "mcp.ttt_task16": "Full Suit",
  "mcp.ttt_task17": "Mixed Suit",
  "mcp.ttt_task18": "Exacto Roll",
  "mcp.ttt_task19": "Chance Time Giver",
  "mcp.ttt_task20": "Magenta Space Lander",
  "mcp.ttt_task21": "Item Discarder",
  "mcp.ttt_task22": "Consistent Item User",
  "mcp.ttt_task23": "Lucky Lander",
  "mcp.ttt_task24": "Star Refuser",
  "mcp.ttt_task25": "Battle Warrior",
  "mcp.ttt_task26": "Small Team Victory",
  "mcp.ttt_task27": "Space Swap",
  "mcp.ttt_task28": "Magic 7",
  "mcp.ttt_task29": "Skip/Steal Turn",
  "mcp.ttt_task30": "Self Mini/Binary Dice",
  "mcp.ttt_task31": "Star Teleporter",
  "mcp.ttt_task32": "Reroll",
  "mcp.ttt_task33": "Direct Land",
  "mcp.ttt_task34": "Trap Exhaust",
  "mcp.ttt_task35": "Trap Evade",
  "mcp.ttt_task36": "Single-Use Star Purchase",
  "mcp.ttt_task37": "In a Circle",
  "mcp.ttt_task38": "Coin Hoard",
  "mcp.ttt_task39": "Richest In Coins",
  "mcp.ttt_task40": "Deep Coin Pockets",
  "mcp.ttt_task41": "Win Streak",
  "mcp.ttt_task42": "Star Rich",
  "mcp.ttt_task43": "Team Player",
  "mcp.ttt_task44": "Item Collector",
  "mcp.ttt_task45": "Coin Robber",
  "mcp.ttt_task46": "Racer",
  "mcp.ttt_task47": "Ignore Bew",
  "mcp.ttt_task48": "Defeat Elder Guardian",
  "mcp.ttt_task49": "Ice Cream Melt",
  "mcp.ttt_task50": "Random Warp",
  "mcp.ttt_task51": "Shuffle Loss",
  "mcp.ttt_task52": "Poisoner",
  "mcp.ttt_task53": "Minion Suction",
  "mcp.ttt_task54": "Launch Thrice",
  "mcp.ttt_task55": "Give Item to Pablo",
  "mcp.ttt_task56": "Lose Food Thrice",
  "mcp.ttt_task57": "Fly Away",
  "mcp.ttt_task58": "Large Haul",
  "mcp.ttt_task59": "Ztar Curse",
  "mcp.ttt_task60": "Judged Twice",
  "mcp.ttt_task61": "Break Shield",
  "mcp.ttt_task62": "Maxed Equipment Piece",
  "mcp.ttt_task63": "Doubles or Triples",
  "mcp.ttt_task64": "Long Launch from Cannon",
  "mcp.10_Coins": " 10 Coins",
  "mcp.close_door": "Close the door", //change in datapack 'mcp:temple_generate'
  "mcp.Bew": "Bew",
  "mcp.UseWarp": "Use Warp",
  "mcp.7_Coins": "7 Coins",
  "mcp.Chute": "Chute",
  "mcp.Teleporter": "Teleporter",
  "mcp.WarpCost_": "Warp Cost:",
  "mcp.StarAltar": "Star Altar",
  "mcp.BenefitsAltar": "Benefits Altar",
  "mcp.VarietyAltar": "Variety Altar",
  "mcp.AttackAltar": "Attack Altar",
  "mcp.Task": "Task",
  "mcp.Quest": "Quest",
  "mcp.Teleportation": "Teleportation",
  "mcp.Chamber": "Chamber",
  "mcp.SacrificialAltar": "Sacrificial Altar",
  "mcp.SacrificialAltar2": "(Coins Required)",
  "mcp.SacrificialAltar3": " ",
  "mcp.Mesa": "Mesa",
  "mcp.Savanna": "Savanna",
  "mcp.Desert": "Desert",
  "mcp.Mesa2": "Mesa",
  "mcp.Savanna2": "Savanna",
  "mcp.Desert2": "Desert",
  "mcp.TeleportSign1": "Stand on beacon",
  "mcp.TeleportSign2": "and click one of",
  "mcp.TeleportSign3": "the regions",
  "mcp.TeleportSign4": "above to teleport",
  "mcp.JumpMiddle": "Jump Middle",
  "mcp.JumpRight": "Jump Right",
  "mcp.JumpLeft": "Jump Left",
  "mcp.GameStats": "Game Stats",
  "mcp.Type": "Type", //as in to type on a keyboard
  "mcp.Guess": "[Guess]",
  "mcp.SkipDialogue2": "Skip To Next",
  "mcp.SkipDialogue3": "Dialogue",
  "mcp.CaptainJones1": "Help Captain",
  "mcp.CaptainJones2": "Jones",
  "mcp.ShootCannon": "Shoot Cannon",
  "mcp.YourChoices1": "Your Choices",
  "mcp.YourChoices2": "",
  "mcp.OpponentsChoices1": "Opponent's",
  "mcp.OpponentsChoices2": "Choices",
  "mcp.RANDOMIZE": "§9R§cA§aN§eD§9O§cM§aI§eZ§9E§c!",
  "mcp.TotalNumBonusStars1": "Total number of",
  "mcp.TotalNumBonusStars2": "bonus stars",
  "mcp.TotalNumBonusStars3": "(Turn Mode Only)",
  "mcp.TrickOrTreat": "Trick or Treat",
  "mcp.BlockGuessing": "Block Guessing",
  "mcp.Challenge": "Challenge",
  "mcp.TridentRace": "Trident Race",
  "mcp.MusicDisc": "Music Disc",
  "mcp.SingleLightning": "Single Lightning",
  "mcp.DoubleLightning": "Double Lightning",
  "mcp.PabloThe": "Pablo The",
  "mcp.Pincher": "Pincher",
  "mcp.PicnicChallenge": "Picnic Challenge",
  "mcp.click_for_info": "(click for info)",
  "mcp.click_again_to_add": "click again to add",
  "mcp.SelectedBoard1": "",
  "mcp.SignSelect": "Select:",
  "mcp.Team": "Team",
  "mcp.Color": "Color",
  "mcp.Role": "Role",
  "mcp.FullCredits": "Full Credits",
  "mcp.StopSpin": "Stop Spin",
  "mcp.SlotsSign1": "Match three of a",
  "mcp.SlotsSign2": "kind in the center",
  "mcp.SlotsSign3": "row to win!",
  "mcp.SlotsSign4": " ",
  "mcp.Reset": "Reset",
  "mcp.Code_": "Code:",
  "mcp.GameplayOptions.2":"Gameplay",
  "mcp.GameplayOptions.3":"Options",
  "mcp.GameplayPreferences.3":"Preferences",
  "mcp.TurnModeSign.1":"Number of Turns",
  "mcp.TurnModeSign.2":"(Turn Mode)",
  "mcp.TurnModeSign.3":"",
  "mcp.StarRaceModeSign.1":"Stars required",
  "mcp.StarRaceModeSign.2":"to win",
  "mcp.StarRaceModeSign.3":"(Star Race Mode)",
  "mcp.NumberOfGrandPrixMinigames1" : "Number of",
  "mcp.NumberOfGrandPrixMinigames2" : "Minigames",
  "mcp.NumberOfGrandPrixMinigames3" : "(Grand Prix Mode)",
  "mcp.SignStartingAmounts.1":"Starting Amounts",
  "mcp.SignStartingAmounts.2":"Per Player",
  "mcp.FeaturesSign": "Features",
  "mcp.ShopItemsSign": "Shop Items",
  "mcp.SignConfiguration": "Configuration",
  "mcp.StepOnBeacon": "You must step on the beacon to teleport",
  "mcp.ViewBoard": "View Board",
  "mcp.or": "or",
  "mcp.Spectate": "Spectate",
  "mcp.ViewBoardItemName": "%1$s (%2$s) %3$s %4$s (%5$s)", // 1: mcp.ViewBoard, 2: keybind, 3: mcp.or, 4: mcp.Spectate, 5: keybind
  "mcp.ViewBoardLore": "Drop to go above the board. Offhand to go into Spectator Mode.",
  "mcp.PlaceTrap": "Place trap",
  "mcp.SeekerSword": "Seeker Sword",
  "mcp.EndMinigame": "End Minigame",
  "mcp.TeleportToTurnPlayer": "Teleport to turn player",
  "mcp.TeleportToTurnPlayerLore": "Teleports you to the player taking their turn. Drop to use.",
  "mcp.GoToSpectatorMode": "Go to spectator mode",
  "mcp.CancelCurrentGame": "CANCEL CURRENT GAME",
  "mcp.OperatorTurnSkipper": "Operator Turn Skipper",
  "mcp.LightningWand": "Lightning Wand",
  "mcp.BrawlAxe": "Brawl Axe",
  "mcp.ShootFireball": "Shoot Fireball",
  "mcp.SummonReinforcements": "Summon Reinforcements",
  "mcp.ApartmentKey": "Apartment Key",
  "mcp.SelectRoll1": "Roll 1 (drop to confirm)",
  "mcp.SelectRoll2": "Roll 2 (drop to confirm)",
  "mcp.SelectRoll3": "Roll 3 (drop to confirm)",
  "mcp.SelectRoll4": "Roll 4 (drop to confirm)",
  "mcp.SelectRoll5": "Roll 5 (drop to confirm)",
  "mcp.SelectRoll6": "Roll 6 (drop to confirm)",
  "mcp.SelectRoll7": "Roll 7 (drop to confirm)",
  "mcp.SelectRoll8": "Roll 8 (drop to confirm)",
  "mcp.SelectRoll9": "Roll 9 (drop to confirm)",
  "mcp.SelectRoll10": "Roll 10 (drop to confirm)",
  "mcp.SelectRoll11": "Roll 11 (drop to confirm)",
  "mcp.SelectRoll12": "Roll 12 (drop to confirm)",
  "mcp.SelectRoll13": "Roll 13 (drop to confirm)",
  "mcp.SelectRoll14": "Roll 14 (drop to confirm)",
  "mcp.SelectRoll15": "Roll 15 (drop to confirm)",
  "mcp.SelectRoll16": "Roll 16 (drop to confirm)",
  "mcp.SelectRoll17": "Roll 17 (drop to confirm)",
  "mcp.SelectRoll18": "Roll 18 (drop to confirm)",
  "mcp.SelectRoll19": "Roll 19 (drop to confirm)",
  "mcp.SelectRoll20": "Roll 20 (drop to confirm)",
  "mcp.CancelItem": "Cancel item",
  "mcp.SwapWithMinion": "Swap with minion",
  "mcp.SwapWithMinion1": "Swap with minion #1",
  "mcp.SwapWithMinion2": "Swap with minion #2",
  "mcp.ExitMenu": "Exit Menu",
  "mcp.BeachBall": "Beach Ball",
  "mcp.GAME_OVER": "§f§k§l0 §6§lG§d§lA§a§lM§c§lE §e§lO§5§lV§2§lE§b§lR§9§l! §f§k§l0",
  "mcp.ReturnToHub": "Return To Hub",
  "mcp.QuestItems": "Quest Items",
  "mcp.SacrificialEnchantmentShard": "Sacrificial Enchantment Shard",
  "mcp.SacrificialEnchantmentShardDescription": "Used to enhance luck at sacrificial alter",
  "mcp.UltimateBladeOfDoom": "Ultimate Blade of Doom",
  "mcp.UltimateBladeOfDoomLore1": "Return to Lucas in sandstone house near lava pit.",
  "mcp.UltimateBladeOfDoomLore2": "Reward: Double Star Voucher",
  "mcp.StrengthPotion": "Strength Potion",
  "mcp.StrengthPotionDescription": "Drink potion right before pulling diamond sword in black bastion.",
  "mcp.Drink": "Drink", // noun
  "mcp.DrinkLore1": "Return to red sandstone hut.",
  "mcp.DrinkLore2": "Reward: 25 Coins",
  "mcp.SacredEmerald": "Sacred Emerald",
  "mcp.FireResistancePotion": "Fire Resistance Potion",
  "mcp.FireResistancePotionLore": "Use to swim in lava pit safely and find lost netherite scrap.",
  "mcp.RawBeefLore1": "Cook beef using coal in any oven around the map before it expires.",
  "mcp.RawBeefLore2": "Then return steak to Arnold",
  "mcp.SteakLore1": "Return to Arnold in mud brick house.",
  "mcp.SteakLore2": "Reward: Choice of Item",
  "mcp.EnderEyeLore1": "Use to activate portal in end dungeon in mesa cave.",
  "mcp.EnderEyeLore2": "Reward: Double coins for blue/yellow spots and immunity from red/black spots",
  "mcp.IronPickaxePore": "Use to mine emerald ore in mesa cave.",
  "mcp.SacredEmerladLore1": "Return to Barry on side of savana island.",
  "mcp.SacredEmerladLore2": "Reward: 1 Star",
  "mcp.BowlLore": "Use with dandelion to acquire suspicious stew.",
  "mcp.DandelionLore": "Feed to brown cow, then use bowl to acquire suspicious stew.",
  "mcp.SuspiciousStewLore1": "Return to Skylar in birch wood house.",
  "mcp.SuspiciousStewLore2": "Reward: 25 coins",
  "mcp.QuestItemsBarrelLore": "Drop to hide quest items",
  "mcp.HellBlade": "Hell Blade",
  "mcp.GladiatorAxe": "Gladiator Axe",
  "mcp.JumpBoots": "Jump Boots",
  "mcp.SpeedBoots": "Speed Boots",
  "mcp.GraveBrush": "Grave Brush",
  "mcp.SeekersSword": "SeekersSword",
  "mcp.UseIfStuck": " (use if stuck)",
  "mcp.StandOnBlack": "Stand On Black",
  "mcp.StandOnBlue": "Stand On Blue",
  "mcp.StandOnBrown": "Stand On Brown",
  "mcp.StandOnCyan": "Stand On Cyan",
  "mcp.StandOnGray": "Stand On Gray",
  "mcp.StandOnGreen": "Stand On Green",
  "mcp.StandOnLightBlue": "Stand On Light Blue",
  "mcp.StandOnLightGray": "Stand On Light Gray",
  "mcp.StandOnLime": "Stand On Lime",
  "mcp.StandOnMagenta": "Stand On Magenta",
  "mcp.StandOnOrange": "Stand On Orange",
  "mcp.StandOnPink": "Stand On Pink",
  "mcp.StandOnPurple": "Stand On Purple",
  "mcp.StandOnRed": "Stand On Red",
  "mcp.StandOnWhite": "Stand On White",
  "mcp.StandOnYellow": "Stand On Yellow",
  "mcp.StandOnDarkGray": "Stand On Dark Gray",
  "mcp.StandOnAqua": "Stand On Aqua",
  "mcp.KnockbackStick": "Knockback Stick",
  "mcp.JoustingBlade": "Jousting Blade",
  "mcp.SetTrap": "Set Trap",
  "mcp.SacredGold": "Sacred Gold",
  "mcp.ReturnToSpot": "Return To Spot",
  "mcp.Merchant": "Merchant",
  "mcp.Minus1ToRoll": "-1 to roll (drop)",
  "mcp.Plus1ToRoll": "+1 to roll (drop)",
  "mcp.Round_": "Round ",
  "mcp.Orb": "Orb",
  "mcp.TheMeat": "The Meat",
  "mcp.MineYourBusinessGlowInfo": "You feel yourself getting brighter. So bright that you can be seen through walls.",
  "mcp.SpawnZombie": "Spawn Zombie",
  "mcp.SpawnCreeper": "Spawn Creeper",
  "mcp.SpawnSkeleton": "Spawn Skeleton",
  "mcp.SpawnWitherSkeleton": "Spawn Wither Skeleton",
  "mcp.SpawnBabyZombie": "Spawn Baby Zombie",
  "mcp.SpawnPig": "Spawn Pig",
  "mcp.SpawnSilverfish": "Spawn Silverfish",
  "mcp.SpawnBogged": "Spawn Bogged",
  "mcp.SpawnZoglin": "Spawn Zoglin",
  "mcp.Mouse": "Mouse", // The rodent
  "mcp.Hatchet": "Hatchet",
  "mcp.MouseTrapEgg": "Set Block (throw)",
  "mcp.GoToThisWarp": "Go To This Warp",
  "mcp.ResetToCheckpoint": "Reset to Checkpoint",
  "mcp.StarFragment": "Star Fragment",
  "mcp.StarFragmentInstruction": "Return the star fragment to the wizard hut earn a star. Star fragment can be stolen by passing whoever has the item.",
  "mcp.BombDefuser": "Bomb Defuser",
  "mcp.BombDefuserLore1": "Use to defuse Bowser's Cannon",
  "mcp.BombDefuserLore2": "4 Uses",
  "mcp.PaintShoes": "Paint Shoes",
  "mcp.FireCannon": "Fire Cannon",
  "mcp.SnowBoots": "Snow Boots",
  "mcp.NoHat2": "No Hat",
  "mcp.NoHat3": "",
  "mcp.RageCage2": "Rage Cage",
  "mcp.RageCage3": "",
  "mcp.EnderMutant2": "Ender Mutant",
  "mcp.EnderMutant3": "",
  "mcp.MoodHat2": "Mood Hat",
  "mcp.MoodHat3": "",
  "mcp.MoodHatLore": "What kind of mood will you be in today?",
  "mcp.Angry": "Angry",
  "mcp.Excited": "Excited",
  "mcp.Neutral": "Neutral",
  "mcp.Scared": "Scared",
  "mcp.Peaceful": "Peaceful",
  "mcp.GasMask2": "Gas Mask",
  "mcp.GasMask3": "",
  "mcp.FlowerBush2": "Flower Bush",
  "mcp.FlowerBush3": "",
  "mcp.NightScarecrow2": "Night",
  "mcp.NightScarecrow3": "Scarecrow",
  "mcp.Unamused2": "Umamused",
  "mcp.Unamused3": "",
  "mcp.WalkieTalkie2": "Walkie Talkie",
  "mcp.WalkieTalkie3": "",
  "mcp.Antenna2": "Antenna",
  "mcp.Antenna3": "",
  "mcp.TheTarget2": "The Target",
  "mcp.TheTarget3": "",
  "mcp.WoofWoof2": "Woof Woof",
  "mcp.WoofWoof3": "",
  "mcp.LuckyBlock2": "Lucky Block",
  "mcp.LuckyBlock3": "",
  "mcp.HighRoller2": "High Roller",
  "mcp.HighRoller3": "",
  "mcp.DropToUse": "Drop to use",
  "mcp.FunStick": "Fun Stick",
  "mcp.ShowRoll": "[%1$s]",
  "mcp.WarpToTeammate": "Warp To Teammate (%1$s/%2$s)",
  "mcp.SpaceHelmet": "Space Helmet",
  "mcp.SpleefShovel": "Spleef Shovel",
  "mcp.ChooseSnowman": "Choose Snowman",
  "mcp.ChooseZombie": "Choose Zombie",
  "mcp.ChooseBlaze": "Choose Blaze",
  "mcp.ShootArrow": "Shoot Arrow",
  "mcp.MobWhacker": "Mob Whacker",
  "mcp.DropToEndMinigame": "Drop to end current minigame in progress",
  "mcp.DropToShowQuestItems": "Drop to show quest items",
  "mcp.GoldRushSpeedBootsLore": "Equip to get a temporary speed boost!",
  "mcp.GoldRUshJumpBootsLore": "Equip to get a temporary jump boost!",
  "mcp.TicketLore": "Drop to show Tickets scoreboard.",
  "mcp.ReturnToSpotLore": "Drop to go back to your spot. Offhand to go into Spectator Mode.",
  "mcp.StarFragmentLore": "Right click on Arcane Wizard to receive star",
  "mcp.Minus1Coin": "-1 %1$s", // Used for Suburbia Scramble plot investment signs
  "mcp.Plus1Coin": "+1 %1$s",// Used for Suburbia Scramble plot investment signs
  "mcp.MissingPlayer": "Missing player",
  "mcp.select_blue_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.Blue
  "mcp.select_red_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.Red
  "mcp.select_green_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.Green
  "mcp.select_yellow_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.Yellow
  "mcp.select_cyan_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.Cyan
  "mcp.select_magenta_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.Magenta
  "mcp.select_dark_red_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.DarkRed
  "mcp.select_dark_green_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.DarkGreen
  "mcp.select_purple_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.Purple
  "mcp.select_dark_blue_color.1" : "%1$s is taken by %2$s.", // 1: player, 2: mcp.DarkBlue
  "mcp.MoveLeft" : "← Move Left:",
  "mcp.MoveRight" : "Move Right →:",
  "mcp.RedirectMinecart" : "Redirect Minecart:",
  "mcp.RedirectMinecartControl" : "%1$s or %2$s", // 1: keybind, 2: keybind
  "mcp.10th_place.1": "10th ",
  "mcp.1st_place.1": "1st ",
  "mcp.2nd_place.1": "2nd ",
  "mcp.3rd_place.1": "3rd ",
  "mcp.4th_place.1": "4th ",
  "mcp.5th_place.1": "5th ",
  "mcp.6th_place.1": "6th ",
  "mcp.7th_place.1": "7th ",
  "mcp.8th_place.1": "8th ",
  "mcp.9th_place.1": "9th ",
  "mcp.aa_brush_tick.1.1": "Digger>",
  "mcp.aa_brush_tick.1.2": " 1-15 coins ",
  "mcp.aa_brush_tick.1.3": "4-9 coins.",
  "mcp.aa_brush_tick.1": "%1$s Hello explorer. Want to find some treasure? You may use this brush once. Digging sand can give you%2$sand digging gravel can give you %3$s You have one brush so choose wisely! Hold down %4$s to brush the block.", // 1: mcp.aa_brush_tick.1.1, 2: mcp.aa_brush_tick.1.2, 3: mcp.aa_brush_tick.1.3, 4: keybind
  "mcp.aa_brush_tick.2": "%1$s won %2$s%3$s from archeology brushing.", // 1: player, 2: score, 3: mcp._coins
  "mcp.aa_call_phantom.1": "You do not have enough coins to fly across",
  "mcp.aa_drowned_tick.1": "%1$s fended off the bog monsters and won %2$s", // 1: player, 2: mcp.10_coins
  "mcp.aa_drowned_tick.2": "%1$s did not beat the bog monster shooting challenge.", // 1: player
  "mcp.aa_magenta_event.1": "%1$s Shop items are now 50%% off for the next two turns!", // 1: mcp.Deflation_
  "mcp.aa_magenta_event.2": "%1$s Shop items are 50%% off for two more turns!", // 1: mcp.Deflation_
  "mcp.aa_magenta_event.3": "%1$s items have spawned across the map!", // 1: score
  "mcp.aa_magenta_event.4.1": "Coin Rain>",
  "mcp.aa_magenta_event.4": "%1$s 5 small Coin Piles have spawned across the map.", // 1: mcp.aa_magenta_event.4.1
  "mcp.aa_magenta_event.5.1": "Increased Rolls>",
  "mcp.aa_magenta_event.5": "%1$s For the next two turns, all rolls now grant +3 spaces!", // 1: mcp.aa_magenta_event.5.1
  "mcp.aa_magenta_event.6.1": "Increased Rolls>",
  "mcp.aa_magenta_event.6": "%1$s For an additional two turns, all rolls grant +3 spaces!", // 1: mcp.aa_magenta_event.6.1
  "mcp.aa_magenta_event.7": "A star fragment has spawned on the map! Pick it up and return it to the wizard hut to receive a star!",
  "mcp.aa_magenta_event.8.1": "Star BOGO>",
  "mcp.aa_magenta_event.8": "%1$s The %2$s is now offering two %3$s for the price of one only for the next player that buys one!", // 1: mcp.aa_magenta_event.8.1, 2: mcp.StarSeller, 3: mcp.Stars
  "mcp.aa_magenta_event.9.1": "Star BOGO>",
  "mcp.aa_magenta_event.9": "%1$s The %2$s is extending its two %3$s for the price of one deal for an additional visitor!", // 1: mcp.aa_magenta_event.9.1, 2: mcp.StarSeller, 3: mcp.Stars
  "mcp.aa_magenta_event.10.1": "Extra Luck> ",
  "mcp.aa_magenta_event.10": "%1$sThe next player to land on yellow will receive a bonus item. The next player to land on black will get sent back to the start of the board.", // 1: mcp.aa_magenta_event.10.1
  "mcp.aa_magenta_event.11.1": "Trap Spawning>",
  "mcp.aa_magenta_event.11": "%1$s Each player has a new random trap spawned in a random spot on the board!", // 1: mcp.aa_magenta_event.11.1
  "mcp.aa_magenta_event.12": "Two pairs of teleporters have spawned for the next two turns.",
  "mcp.aa_magenta_event.13": "Two pairs of teleporters are now here for an additional two turns.",
  "mcp.aa_magenta_event.14": "%1$s moved to %2$s's spot.", // 1: entity, 2: entity
  "mcp.aa_magenta_event.15": "%1$s moved to %2$s's spot.", // 1: entity, 2: entity
  "mcp.aa_magenta_event.16": "%1$s moved to %2$s's spot.", // 1: entity, 2: entity
  "mcp.aa_magenta_event.17.1": "Imposter Star Seller>",
  "mcp.aa_magenta_event.17.3": "Imposter Star Seller",
  "mcp.aa_magenta_event.17.4": "Imposter Star Seller",
  "mcp.aa_magenta_event.17.8": " Note: Warp To Stars will teleport you to the nearest star seller regardless of whether it's real.",
  "mcp.aa_magenta_event.17": "%1$s The main %2$s has moved and an %3$s has spawned! The %4$s looks like the original but doesn't sell a %5$s. It will go away once a %6$s is bought from the main %7$s.%8$s", // 1: mcp.aa_magenta_event.17.1, 2: mcp.StarSeller, 3: mcp.aa_magenta_event.17.3, 4: mcp.aa_magenta_event.17.4, 5: mcp.Star, 6: mcp.Star, 7: mcp.StarSeller, 8: mcp.aa_magenta_event.17.8
  "mcp.aa_magenta_event.18": "%1$s Shop items now cost 50%% more for the next two turns!", // 1: mcp.Inflation_
  "mcp.aa_magenta_event.19": "%1$s Shop items cost 50%% more for two more turns!", // 1: mcp.Inflation_
  "mcp.aa_magenta_event.20.1": "Trolls>",
  "mcp.aa_magenta_event.20": "%1$s For the next two turns, Trolls have taken over! Roll higher than them to pass or your turn ends!", // 1: mcp.aa_magenta_event.20.1
  "mcp.aa_magenta_event.21.1": "Trolls>",
  "mcp.aa_magenta_event.21": "%1$s For an additional two turns, Trolls have taken over! Roll higher than them to pass or your turn ends!", // 1: mcp.aa_magenta_event.21.1
  "mcp.aa_magenta_event.22": "Troll",
  "mcp.aa_magenta_event.23": "Troll",
  "mcp.aa_magenta_event.24": "Troll",
  "mcp.aa_magenta_event.25.1": "Item Locking>",
  "mcp.aa_magenta_event.25": "%1$s Items cannot be used for one turn!", // 1: mcp.aa_magenta_event.25.1
  "mcp.aa_magenta_event.26.1": "Item Locking>",
  "mcp.aa_magenta_event.26": "%1$s Items are unusable for an additional turn!", // 1: mcp.aa_magenta_event.26.1
  "mcp.aa_magenta_event.27.1": "Item Destruction>",
  "mcp.aa_magenta_event.27": "%1$s Every player lost one item!", // 1: mcp.aa_magenta_event.27.1
  "mcp.aa_magenta_event.28": "%1$s%2$s star shards have spawned across the board.", // 1: mcp.StarShardRain_, 2: score
  "mcp.aa_map_troll_end_roll.1.1": "Troll> ",
  "mcp.aa_map_troll_end_roll.1": "%1$sAh, you bested me! Right this way.", // 1: mcp.aa_map_troll_end_roll.1.1
  "mcp.aa_map_troll_end_roll.2.1": "Troll> ",
  "mcp.aa_map_troll_end_roll.2": "%1$sSorry, you failed to roll higher than me. Now you're stuck.", // 1: mcp.aa_map_troll_end_roll.2.1
  "mcp.aa_map_troll_end_roll.3.1": "Troll> ",
  "mcp.aa_map_troll_end_roll.3": "%1$sThanks for your smackers. Now scram!", // 1: mcp.aa_map_troll_end_roll.3.1
  "mcp.aa_map_troll_tick.1.1": "...",
  "mcp.aa_map_troll_tick.1": "Troll> %1$s", // 1: mcp.aa_map_troll_tick.1.1
  "mcp.aa_map_troll_tick.2.1": "Troll> ",
  "mcp.aa_map_troll_tick.2": "%1$sAyo, if you want to get past me, you must roll higher than me. Or you can pay me %2$s and I will let you past.", // 1: mcp.aa_map_troll_tick.2.1, 2: mcp.10_coins
  "mcp.aa_map_troll_tick.3": "Right click the troll to continue \nor \nDrop your %1$s to pay the fee", // 1: mcp.Coins
  "mcp.aa_map_troll_tick.4": "You do not have enough coins to bypass the troll",
  "mcp.aa_map_troll_tick.5.1": "Troll",
  "mcp.aa_map_troll_tick.5": "%1$s rolled a %2$s%3$s%4$s", // 1: mcp.aa_map_troll_tick.5.1, 2: mcp.open_bracket, 3: score, 4: mcp.close_bracket
  "mcp.aa_next_turn.1": "%1$s turns until %2$s ends!", // 1: score, 2: mcp.Deflation
  "mcp.aa_next_turn.2": "%1$s turn until %2$s ends!", // 1: score, 2: mcp.Deflation
  "mcp.aa_next_turn.3": "Deflation has ended! The 50% item discount is now gone.",
  "mcp.aa_next_turn.4": "%1$s turns until %2$s ends!", // 1: score, 2: mcp.Inflation
  "mcp.aa_next_turn.5": "%1$s turn until %2$s ends!", // 1: score, 2: mcp.Inflation
  "mcp.aa_next_turn.6": "Inflation has ended! The +50% item cost is now gone.",
  "mcp.aa_next_turn.7.1": "Increased Rolls",
  "mcp.aa_next_turn.7": "%1$s turns until %2$s ends!", // 1: score, 2: mcp.aa_next_turn.7.1
  "mcp.aa_next_turn.8.1": "Increased Rolls",
  "mcp.aa_next_turn.8": "%1$s turn until %2$s ends!", // 1: score, 2: mcp.aa_next_turn.8.1
  "mcp.aa_next_turn.9": "Increased Rolls has ended!",
  "mcp.aa_next_turn.10.1": "Item Locking",
  "mcp.aa_next_turn.10": "%1$s turns until %2$s ends!", // 1: score, 2: mcp.aa_next_turn.10.1
  "mcp.aa_next_turn.11.1": "Item Locking",
  "mcp.aa_next_turn.11": "%1$s turn until %2$s ends!", // 1: score, 2: mcp.aa_next_turn.11.1
  "mcp.aa_next_turn.12": "Item Locking has ended!",
  "mcp.aa_next_turn.13.1": "Teleporter Pairs",
  "mcp.aa_next_turn.13": "%1$s turns until the %2$s end!", // 1: score, 2: mcp.aa_next_turn.13.1
  "mcp.aa_next_turn.14.1": "Teleporter Pairs",
  "mcp.aa_next_turn.14": "%1$s turn until %2$s end!", // 1: score, 2: mcp.aa_next_turn.14.1
  "mcp.aa_next_turn.15": "The teleporters have expired!",
  "mcp.aa_next_turn.16.1": "Map Trolls",
  "mcp.aa_next_turn.16": "%1$s turns until the %2$s go to sleep!", // 1: score, 2: mcp.aa_next_turn.16.1
  "mcp.aa_next_turn.17.1": "Map Trolls",
  "mcp.aa_next_turn.17": "%1$s turn until %2$s go to sleep!", // 1: score, 2: mcp.aa_next_turn.17.1
  "mcp.aa_next_turn.18": "The trolls have gone to sleep!",
  "mcp.aa_next_turn.19.1": "Tip> ",
  "mcp.aa_next_turn.19": "%1$sYou can use your %2$s to bypass the Trolls.", // 1: mcp.aa_next_turn.19.1, 2: mcp.GhostMode
  "mcp.aa_next_turn.20.1": "Tip> ",
  "mcp.aa_next_turn.20": "%1$sYou can use your %2$s to bypass the Trolls.", // 1: mcp.aa_next_turn.20.1, 2: mcp.GhoulMode
  "mcp.aa_parkour_tick.1": "%1$s did not beat the dripleaf parkour.", // 1: player
  "mcp.aa_parkour_tick.2.1": "12 Coins",
  "mcp.aa_parkour_tick.2": "%1$s beat the dripleaf parkour and won %2$s", // 1: player, 2: mcp.aa_parkour_tick.2.1
  "mcp.aa_pass_spot.1.1": "Phantom Keeper>",
  "mcp.aa_pass_spot.1.2": "7",
  "mcp.aa_pass_spot.1": "%1$s Hello adventurer! Need a quick way across the water? I can help you with that for the mere cost of %2$s golden smackers.", // 1: mcp.aa_pass_spot.1.1, 2: mcp.aa_pass_spot.1.2
  "mcp.aa_pass_spot.2.1": "Phantom Keeper>",
  "mcp.aa_pass_spot.2": "%1$s Sorry, I cannot offer you a ride. The phantom is on the opposite side of the lagoon.", // 1: mcp.aa_pass_spot.2.1
  "mcp.aa_pass_spot.3": "%1$s 7%2$s", // 1: mcp.Cost_, 2: mcp._coins
  "mcp.aa_pass_spot.4.1": "Phantom Keeper>",
  "mcp.aa_pass_spot.4.2": "7",
  "mcp.aa_pass_spot.4": "%1$s Hello adventurer! Need a quick way across the water? I can help you with that for the mere cost of %2$s golden smackers.", // 1: mcp.aa_pass_spot.4.1, 2: mcp.aa_pass_spot.4.2
  "mcp.aa_pass_spot.5.1": "Phantom Keeper>",
  "mcp.aa_pass_spot.5": "%1$s Sorry, I cannot offer you a ride. The phantom is on the opposite side of the lagoon.", // 1: mcp.aa_pass_spot.5.1
  "mcp.aa_pass_spot.7.1": "Aquor>",
  "mcp.aa_pass_spot.7.2": "12 smackers",
  "mcp.aa_pass_spot.7": "%1$s Hello traveler. With my magic, I can build a fragile dripleaf parkour. Reach the top, grab the %2$s and come back to win them. The water is toxic so make sure not to fall in. Also, the dripleaves stay up for only 1 second after stepping on them, so be quick!", // 1: mcp.aa_pass_spot.7.1, 2: mcp.aa_pass_spot.7.2
  "mcp.aa_pass_spot.8.1": "Tarto>",
  "mcp.aa_pass_spot.8.2": "10 golden smackers.",
  "mcp.aa_pass_spot.8": "%1$s Ahoy matey! Those bog monsters are after me loot again! Here is a crossbow with 5 arrows. Use it to take care of them. But you can only miss one shot. And their arrows kill you in 1 shot, so be careful! Kill them for me and I will reward you with %2$s", // 1: mcp.aa_pass_spot.8.1, 2: mcp.aa_pass_spot.8.2
  "mcp.aa_pass_spot.9": "%1$s Hello adventurer! Can I hook you up with some items?", // 1: mcp.merchant_
  "mcp.aa_random_item.1": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.TwiceDice
  "mcp.aa_random_item.2": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.ThriceDice
  "mcp.aa_random_item.3": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.HoneyBoost
  "mcp.aa_random_item.4": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.MinionPet
  "mcp.aa_random_item.5": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.MagicDice
  "mcp.aa_random_item.6": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.MiniDice
  "mcp.aa_random_item.7": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.RerollToken
  "mcp.aa_random_item.8": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.ZapTrap
  "mcp.aa_random_item.9": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.FireTrap
  "mcp.aa_random_item.10": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.GhostMode
  "mcp.aa_random_item.11": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.Pickpocketer
  "mcp.aa_random_item.12": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.aa_random_item.13": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.aa_random_item.14": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.aa_random_item.15": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.HoneyZoom
  "mcp.aa_random_item.16": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.TwinionPets
  "mcp.aa_random_item.17": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.BigMagicDice
  "mcp.aa_random_item.18": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.BinaryDice
  "mcp.aa_random_item.19": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.aa_random_item.20": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.LightningTrap
  "mcp.aa_random_item.21": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.InfernoTrap
  "mcp.aa_random_item.22": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.GhoulMode
  "mcp.aa_random_item.23": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.aa_random_item.24": "%1$s has received a %2$s from the extra luck event!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.activate_item.1.1": "+1 ",
  "mcp.activate_item.1": "Activated Item on Another Player: %1$s%2$s%3$s for %4$s", // 1: mcp.activate_item.1.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.activate_item.2.1": "+1 ",
  "mcp.activate_item.2": "Stole from Another Player: %1$s%2$s%3$s for %4$s", // 1: mcp.activate_item.2.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.allstar_setting.1": " ",
  "mcp.all_enhanced_items_event.1": "%1$s has chosen for all items to be enhanced!", // 1: player
  "mcp.all_enhanced_items_event.2": "All items are now enhanced!",
  "mcp.alternate_timer_decrement.1": "Hide Time: %1$s:%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.2": "Hide Time: %1$s:0%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.3": "Hide Time: %1$s:%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.4": "Hide Time: %1$s:0%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.5": "Hide Time: %1$s:%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.6": "Hide Time: %1$s:0%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.7": "Observation Time: %1$s:%2$s", // 1: score, 2: score
  "mcp.alternate_timer_decrement.8": "Observation Time: %1$s:0%2$s", // 1: score, 2: score
  "mcp.announce_player_order.1": "%1$s is Player 1 and will roll first!", // 1: player
  "mcp.announce_player_order.2": "%1$s is Player 2 and will roll second!", // 1: player
  "mcp.announce_player_order.3": "%1$s is Player 3 and will roll third!", // 1: player
  "mcp.announce_player_order.4": "%1$s is Player 4 and will roll fourth!", // 1: player
  "mcp.announce_player_order.5": "%1$s is Player 5 and will roll fifth!", // 1: player
  "mcp.announce_player_order.6": "%1$s is Player 6 and will roll sixth!", // 1: player
  "mcp.announce_player_order.7": "%1$s is Player 7 and will roll seventh!", // 1: player
  "mcp.announce_player_order.8": "%1$s is Player 8 and will roll eighth!", // 1: player
  "mcp.announce_player_order.9": "%1$s is Player 9 and will roll ninth!", // 1: player
  "mcp.announce_player_order.10": "%1$s is Player 10 and will roll tenth!", // 1: player
  "mcp.anvil_death_trap_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces and from free item pickups.", // 1: mcp.AnvilDeathTrap, 2: ": ", 3: mcp.AnvilDeathTrapDescription, 4: mcp.orange
  "mcp.anvil_trap_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces and from free item pickups.", // 1: mcp.AnvilTrap, 2: ": ", 3: mcp.AnvilTrapDescription, 4: mcp.orange
  "mcp.approach_wizard_hut.1.1": "Arcane Wizard> ",
  "mcp.approach_wizard_hut.1.2": "\nAvailable Spells:\n",
  "mcp.approach_wizard_hut.1": "%1$sWelcome to my wizard hut where you can cast a variety of spells. Step right up and choose one of three spells you want to cast by pressing the button.%2$s", // 1: mcp.approach_wizard_hut.1.1, 2: mcp.approach_wizard_hut.1.2
  "mcp.approach_wizard_hut.2": "%1$s Shop items cost 50%% less for the next 2 turns.", // 1: mcp.Deflation_
  "mcp.approach_wizard_hut.3": "%1$s%2$s items spawn across the map.", // 1: mcp.ItemRain_, 2: score
  "mcp.approach_wizard_hut.4": "%1$s 5 Coin piles spawn worth 4-7 coins each.", // 1: mcp.CoinRain_
  "mcp.approach_wizard_hut.5": "%1$s Players' rolls increase by 3 for the next two turns", // 1: mcp.IncreasedRolls_
  "mcp.approach_wizard_hut.6": "%1$s Star Fragment spawns on the board. First player to bring it to the wizard hut earns a star. You can steal the fragment by passing the owner of the fragment.", // 1: mcp.StarQuest_
  "mcp.approach_wizard_hut.7": "%1$s Next star bought from the main star seller earns a free additional star.", // 1: mcp.NextStarBOGO_
  "mcp.approach_wizard_hut.8": "%1$s Next player to land on yellow receives a bonus item and next player to land on black gets sent back to the start.", // 1: mcp.ExtraLuck_
  "mcp.approach_wizard_hut.9": "%1$s Every player gets a random trap placed on the board in a random spot.", // 1: mcp.TrapSpawning_
  "mcp.approach_wizard_hut.10": "%1$s Two pairs of teleporters spawn on the map for two turns.", // 1: mcp.TeleporterPairs_
  "mcp.approach_wizard_hut.11": "%1$s Three players (other than the current turn player) will swap positions with each other.", // 1: mcp.PlayerSpaceSwap_
  "mcp.approach_wizard_hut.12": "%1$s Main star seller moves and a new fake one spawns that does not get removed until a star is bought from the real seller.", // 1: mcp.ImposterStarSeller_
  "mcp.approach_wizard_hut.13": "%1$s Shop items cost 50%% more for the next two turns.", // 1: mcp.Inflation_
  "mcp.approach_wizard_hut.14": "%1$s Three trolls spawn across the map for a turn. You must roll higher than them to proceed or your turn ends.", // 1: mcp.MapTrolls_
  "mcp.approach_wizard_hut.15": "%1$s For the next turn, items are unusable.", // 1: mcp.ItemLocking_
  "mcp.approach_wizard_hut.16": "%1$s Each player loses one random item that they own.", // 1: mcp.ItemDestruction_
  "mcp.approach_wizard_hut.17": "%1$s%2$s Star shards spawn across the board.", // 1: mcp.StarShardRain_, 2: score
  "mcp.arcane_atoll_cutscene.1.2": " <No>",
  "mcp.arcane_atoll_cutscene.1": "\nWould you like to get an Overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.arcane_atoll_cutscene.1.2
  "mcp.arcane_atoll_cutscene.2.1": "\nInfo> ",
  "mcp.arcane_atoll_cutscene.2": "%1$sArcane Atoll is a board on a magical island.", // 1: mcp.arcane_atoll_cutscene.2.1
  "mcp.arcane_atoll_cutscene.3.1": "\nBuying Stars> ",
  "mcp.arcane_atoll_cutscene.3": "%1$sThe %2$s on this board sells 1 %3$s for the cost of 20 %4$s. The star seller moves after a star gets bought.", // 1: mcp.arcane_atoll_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.arcane_atoll_cutscene.4.1": "\nCasting Spells> ",
  "mcp.arcane_atoll_cutscene.4": "%1$sThis board has 15 unique spells that can be cast. Each spell changes the game in ways that can be beneficial or detrimental to players.", // 1: mcp.arcane_atoll_cutscene.4.1
  "mcp.arcane_atoll_cutscene.5.1": "\nWizard Hut> ",
  "mcp.arcane_atoll_cutscene.5.2": "Arcane Wizard's",
  "mcp.arcane_atoll_cutscene.5": "%1$sEntering the %2$s hut gives you the option to choose one of three random spells to cast for free.", // 1: mcp.arcane_atoll_cutscene.5.1, 2: mcp.arcane_atoll_cutscene.5.2
  "mcp.arcane_atoll_cutscene.6.1": "\nMagenta Spaces> ",
  "mcp.arcane_atoll_cutscene.6": "%1$sLanding on a magenta space will cast a random spell.", // 1: mcp.arcane_atoll_cutscene.6.1
  "mcp.arcane_atoll_cutscene.7.1": "\nSpell Caster Star> ",
  "mcp.arcane_atoll_cutscene.7.2": "Board Specific Star",
  "mcp.arcane_atoll_cutscene.7.3": "Arcane Wizard's",
  "mcp.arcane_atoll_cutscene.7.4": "magenta spaces",
  "mcp.arcane_atoll_cutscene.7.5": "Bonus Star",
  "mcp.arcane_atoll_cutscene.7": "%1$sThe %2$s for this board is awarded to the player that casts the most spells. Spells cast through both the %3$s hut and from landing on %4$s count for this %5$s.", // 1: mcp.arcane_atoll_cutscene.7.1, 2: mcp.arcane_atoll_cutscene.7.2, 3: mcp.arcane_atoll_cutscene.7.3, 4: mcp.arcane_atoll_cutscene.7.4, 5: mcp.arcane_atoll_cutscene.7.5
  "mcp.arcane_atoll_cutscene.8.1": "\nPhantom Keepers> ",
  "mcp.arcane_atoll_cutscene.8.2": "Phantom Keeper",
  "mcp.arcane_atoll_cutscene.8": "%1$sPay a %2$s a visit and for the cost of 7 %3$s, they will call on their phantom to transport you to the opposite island. Beware that you can only ride the phantom if it is on the same island as you.", // 1: mcp.arcane_atoll_cutscene.8.1, 2: mcp.arcane_atoll_cutscene.8.2, 3: mcp.Coins
  "mcp.arcane_atoll_cutscene.9.1": "\nArcheology Brushing Challenge> ",
  "mcp.arcane_atoll_cutscene.9": "%1$sDig up a sand or gravel block in this challenge and you may find yourself some hidden loot.", // 1: mcp.arcane_atoll_cutscene.9.1
  "mcp.arcane_atoll_cutscene.10.1": "\nShipwreck Challenge> ",
  "mcp.arcane_atoll_cutscene.10": "%1$sDefeat the Bog Monsters in this challenge as they try to take over a shipwreck and you will be rewarded with 10 %2$s.", // 1: mcp.arcane_atoll_cutscene.10.1, 2: mcp.Coins
  "mcp.arcane_atoll_cutscene.11.1": "\nDripleaf Parkour Challenge> ",
  "mcp.arcane_atoll_cutscene.11.2": "Aquor",
  "mcp.arcane_atoll_cutscene.11": "%1$sIf you beat the Dripleaf Parkour Challenge, %2$s will reward you handsomely with 10 %3$s.", // 1: mcp.arcane_atoll_cutscene.11.1, 2: mcp.arcane_atoll_cutscene.11.2, 3: mcp.Coins
  "mcp.arcane_atoll_cutscene.12": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.arcane_atoll_cutscene.13": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.arcane_atoll_description.1.1": "Arcane Atoll Board> ",
  "mcp.arcane_atoll_description.1.2": "magenta space",
  "mcp.arcane_atoll_description.1.3": "Challenges> ",
  "mcp.arcane_atoll_description.1.4": "Phantom Keepers> ",
  "mcp.arcane_atoll_description.1.5": "Board Specific Star> ",
  "mcp.arcane_atoll_description.1": "%1$sThis board has magical spells that can make gameplay chaotic. Spells are activated by passing the Wizard Hut where you can choose one of three spells or by landing on a %2$s where a random event spell will occur. Spells can do all sorts of things to impact gameplay such as changing the price of shop items, spawning items on the board, increasing player rolls and much more.\n\n%3$sThere are three challenges on the board that you can attempt to earn coins.\n\n%4$sPass by them and they will send the mystical phantom to carry you over the lagoon for a cost of 7 coins, but the phantom can only be on one side of the lagoon at a time.\n\n%5$sThe bonus star for this board is the Spell Caster Star and is awarded to the player that casts the mosts spells either through the wizard hut or magenta spaces.", // 1: mcp.arcane_atoll_description.1.1, 2: mcp.arcane_atoll_description.1.2, 3: mcp.arcane_atoll_description.1.3, 4: mcp.arcane_atoll_description.1.4, 5: mcp.arcane_atoll_description.1.5
  "mcp.award_adventurer_star.1": "All players must be online to continue",
  "mcp.award_adventurer_star.2.1": "Tomb Raider Star",
  "mcp.award_adventurer_star.2": "The %1$s is awarded to the player that completed the most temple stages", // 1: mcp.award_adventurer_star.2.1
  "mcp.award_adventurer_star.3": "The player who completed the most stages is...",
  "mcp.award_adventurer_star.4.1": "Tomb Raider Star",
  "mcp.award_adventurer_star.4": "The %1$s is awarded to the team that completed the most temple stages", // 1: mcp.award_adventurer_star.4.1
  "mcp.award_adventurer_star.5": "The team who completed the most stages is...",
  "mcp.award_adventurer_star.6.1": " with",
  "mcp.award_adventurer_star.6": "%1$s%2$s %3$s stages completed!", // 1: player, 2: mcp.award_adventurer_star.6.1, 3: score
  "mcp.award_adventurer_star.7": "Nobody! There was a tie in total stages completed between the two teams.",
  "mcp.award_adventurer_star.8.1": "Gold Team",
  "mcp.award_adventurer_star.8.2": " with",
  "mcp.award_adventurer_star.8": "%1$s%2$s %3$s stages completed!", // 1: mcp.award_adventurer_star.8.1, 2: mcp.award_adventurer_star.8.2, 3: score
  "mcp.award_adventurer_star.9.1": "Aqua Team",
  "mcp.award_adventurer_star.9.2": " with",
  "mcp.award_adventurer_star.9": "%1$s%2$s %3$s stages completed!", // 1: mcp.award_adventurer_star.9.1, 2: mcp.award_adventurer_star.9.2, 3: score
  "mcp.award_adventurer_star.10": "Nobody! There was a tie in highest number of stages completed between multiple players.",
  "mcp.award_adventurer_star.11.1": "Purple Team",
  "mcp.award_adventurer_star.11.2": " with",
  "mcp.award_adventurer_star.11": "%1$s%2$s %3$s stages completed!", // 1: mcp.award_adventurer_star.11.1, 2: mcp.award_adventurer_star.11.2, 3: score
  "mcp.award_adventurer_star.12.1": "Teal Team",
  "mcp.award_adventurer_star.12.2": " with",
  "mcp.award_adventurer_star.12": "%1$s%2$s %3$s stages completed!", // 1: mcp.award_adventurer_star.12.1, 2: mcp.award_adventurer_star.12.2, 3: score
  "mcp.award_adventurer_star.13.1": "Pink Team",
  "mcp.award_adventurer_star.13.2": " with",
  "mcp.award_adventurer_star.13": "%1$s%2$s %3$s stages completed!", // 1: mcp.award_adventurer_star.13.1, 2: mcp.award_adventurer_star.13.2, 3: score
  "mcp.award_adventurer_star.14.1": "Tan Team",
  "mcp.award_adventurer_star.14.2": " with",
  "mcp.award_adventurer_star.14": "%1$s%2$s %3$s stages completed!", // 1: mcp.award_adventurer_star.14.1, 2: mcp.award_adventurer_star.14.2, 3: score
  "mcp.award_adventurer_star.15": "Nobody! There was a tie in most temple stages completed between multiple teams.",
  "mcp.award_all_star.1": "All players must be online to continue",
  "mcp.award_all_star.2.2": " All Star",
  "mcp.award_all_star.2": "%1$s%2$s, is awarded to the player with the most coins won in minigames.", // 1: mcp.The, 2: mcp.award_all_star.2.2
  "mcp.award_all_star.3.2": " All Star",
  "mcp.award_all_star.3": "%1$s%2$s, is awarded to the player with the most minigames won.", // 1: mcp.The, 2: mcp.award_all_star.3.2
  "mcp.award_all_star.4.2": " All Star",
  "mcp.award_all_star.4": "%1$s%2$s, is awarded to the team with the most coins won in minigames.", // 1: mcp.The, 2: mcp.award_all_star.4.2
  "mcp.award_all_star.5.2": " All Star",
  "mcp.award_all_star.5": "%1$s%2$s, is awarded to the team with the most minigames won.", // 1: mcp.The, 2: mcp.award_all_star.5.2
  "mcp.award_all_star.6": "The player that earned the most coins from minigames is...",
  "mcp.award_all_star.7": "The player that won the most minigames is...",
  "mcp.award_all_star.8": "The team that earned the most coins from minigames is...",
  "mcp.award_all_star.9": "The team that won the most minigames is...",
  "mcp.award_all_star.10.1": " with",
  "mcp.award_all_star.10": "%1$s%2$s %3$s coins won from minigames!", // 1: player, 2: mcp.award_all_star.10.1, 3: score
  "mcp.award_all_star.11.1": " with",
  "mcp.award_all_star.11": "%1$s%2$s %3$s minigames won!", // 1: player, 2: mcp.award_all_star.11.1, 3: score
  "mcp.award_all_star.12": "Nobody! There was a tie in the total coins from from minigames between the two teams.",
  "mcp.award_all_star.13": "Nobody! There was a tie in the total number of minigames won between the two teams.",
  "mcp.award_all_star.14.1": "Purple Team",
  "mcp.award_all_star.14.2": " with",
  "mcp.award_all_star.14": "%1$s%2$s %3$s coins won from minigames!", // 1: mcp.award_all_star.14.1, 2: mcp.award_all_star.14.2, 3: score
  "mcp.award_all_star.15.1": "Teal Team",
  "mcp.award_all_star.15.2": " with",
  "mcp.award_all_star.15": "%1$s%2$s %3$s coins won from minigames!", // 1: mcp.award_all_star.15.1, 2: mcp.award_all_star.15.2, 3: score
  "mcp.award_all_star.16.1": "Pink Team",
  "mcp.award_all_star.16.2": " with",
  "mcp.award_all_star.16": "%1$s%2$s %3$s coins won from minigames!", // 1: mcp.award_all_star.16.1, 2: mcp.award_all_star.16.2, 3: score
  "mcp.award_all_star.17.1": "Tan Team",
  "mcp.award_all_star.17.2": " with",
  "mcp.award_all_star.17": "%1$s%2$s %3$s coins won from minigames!", // 1: mcp.award_all_star.17.1, 2: mcp.award_all_star.17.2, 3: score
  "mcp.award_all_star.18": "Nobody! There was a tie in most coins won from minigames between multiple teams.",
  "mcp.award_all_star.19.1": "Purple Team",
  "mcp.award_all_star.19.2": " with",
  "mcp.award_all_star.19": "%1$s%2$s %3$s minigames won!", // 1: mcp.award_all_star.19.1, 2: mcp.award_all_star.19.2, 3: score
  "mcp.award_all_star.20.1": "Teal Team",
  "mcp.award_all_star.20.2": " with",
  "mcp.award_all_star.20": "%1$s%2$s %3$s minigames won!", // 1: mcp.award_all_star.20.1, 2: mcp.award_all_star.20.2, 3: score
  "mcp.award_all_star.21.1": "Pink Team",
  "mcp.award_all_star.21.2": " with",
  "mcp.award_all_star.21": "%1$s%2$s %3$s minigames won!", // 1: mcp.award_all_star.21.1, 2: mcp.award_all_star.21.2, 3: score
  "mcp.award_all_star.22.1": "Tan Team",
  "mcp.award_all_star.22.2": " with",
  "mcp.award_all_star.22": "%1$s%2$s %3$s minigames won!", // 1: mcp.award_all_star.22.1, 2: mcp.award_all_star.22.2, 3: score
  "mcp.award_all_star.23": "Nobody! There was a tie in most minigames won between multiple teams.",
  "mcp.award_all_star.24.1": "Gold Team",
  "mcp.award_all_star.24.2": " with",
  "mcp.award_all_star.24": "%1$s%2$s %3$s coins won from minigames!", // 1: mcp.award_all_star.24.1, 2: mcp.award_all_star.24.2, 3: score
  "mcp.award_all_star.25.1": "Aqua Team",
  "mcp.award_all_star.25.2": " with",
  "mcp.award_all_star.25": "%1$s%2$s %3$s coins won from minigames!", // 1: mcp.award_all_star.25.1, 2: mcp.award_all_star.25.2, 3: score
  "mcp.award_all_star.26.1": "Gold Team",
  "mcp.award_all_star.26.2": " with",
  "mcp.award_all_star.26": "%1$s%2$s %3$s minigames won!", // 1: mcp.award_all_star.26.1, 2: mcp.award_all_star.26.2, 3: score
  "mcp.award_all_star.27.1": "Aqua Team",
  "mcp.award_all_star.27.2": " with",
  "mcp.award_all_star.27": "%1$s%2$s %3$s minigames won!", // 1: mcp.award_all_star.27.1, 2: mcp.award_all_star.27.2, 3: score
  "mcp.award_all_star.28": "Nobody! There was a tie in highest number of minigames won between multiple players.",
  "mcp.award_cs_star.1": "All players must be online to continue",
  "mcp.award_cs_star.2.1": "Coin Thief Star",
  "mcp.award_cs_star.2": "The %1$s is awarded to the player that steals the most coins.", // 1: mcp.award_cs_star.2.1
  "mcp.award_cs_star.3": "The player who stole the most coins is...",
  "mcp.award_cs_star.4.1": "Coin Thief Star",
  "mcp.award_cs_star.4": "The %1$s is awarded to the team that steals the most coins.", // 1: mcp.award_cs_star.4.1
  "mcp.award_cs_star.5": "The team who stole the most coins is...",
  "mcp.award_cs_star.6.1": " with",
  "mcp.award_cs_star.6": "%1$s%2$s %3$s coins stolen!", // 1: player, 2: mcp.award_cs_star.6.1, 3: score
  "mcp.award_cs_star.7": "Nobody! There was a tie in total coins stolen between the two teams.",
  "mcp.award_cs_star.8.1": "Gold Team",
  "mcp.award_cs_star.8.2": " with",
  "mcp.award_cs_star.8": "%1$s%2$s %3$s coins stolen!", // 1: mcp.award_cs_star.8.1, 2: mcp.award_cs_star.8.2, 3: score
  "mcp.award_cs_star.9.1": "Aqua Team",
  "mcp.award_cs_star.9.2": " with",
  "mcp.award_cs_star.9": "%1$s%2$s %3$s coins stolen!", // 1: mcp.award_cs_star.9.1, 2: mcp.award_cs_star.9.2, 3: score
  "mcp.award_cs_star.10": "Nobody! There was a tie in highest number of coins stolen between multiple players.",
  "mcp.award_cs_star.11.1": "Purple Team",
  "mcp.award_cs_star.11.2": " with",
  "mcp.award_cs_star.11": "%1$s%2$s %3$s coins stolen!", // 1: mcp.award_cs_star.11.1, 2: mcp.award_cs_star.11.2, 3: score
  "mcp.award_cs_star.12.1": "Teal Team",
  "mcp.award_cs_star.12.2": " with",
  "mcp.award_cs_star.12": "%1$s%2$s %3$s coins stolen!", // 1: mcp.award_cs_star.12.1, 2: mcp.award_cs_star.12.2, 3: score
  "mcp.award_cs_star.13.1": "Pink Team",
  "mcp.award_cs_star.13.2": " with",
  "mcp.award_cs_star.13": "%1$s%2$s %3$s coins stolen!", // 1: mcp.award_cs_star.13.1, 2: mcp.award_cs_star.13.2, 3: score
  "mcp.award_cs_star.14.1": "Tan Team",
  "mcp.award_cs_star.14.2": " with",
  "mcp.award_cs_star.14": "%1$s%2$s %3$s coins stolen!", // 1: mcp.award_cs_star.14.1, 2: mcp.award_cs_star.14.2, 3: score
  "mcp.award_cs_star.15": "Nobody! There was a tie in most coins stolen between multiple teams.",
  "mcp.award_div_star.1": "All players must be online to continue",
  "mcp.award_div_star.2.1": "Diversification Star",
  "mcp.award_div_star.2": "The %1$s is awarded to the player that has the highest minimum coins invested across all plots.", // 1: mcp.award_div_star.2.1
  "mcp.award_div_star.3": "The player who has the most coins in their least invested plot is...",
  "mcp.award_div_star.4.1": "Diversification Star",
  "mcp.award_div_star.4": "The %1$s is awarded to the team that has the highest minimum coins invested across all plots.", // 1: mcp.award_div_star.4.1
  "mcp.award_div_star.5": "The team that has the most coins in their least invested plot is...",
  "mcp.award_div_star.6.1": " with",
  "mcp.award_div_star.6": "%1$s%2$s %3$s coins in their least invested plot!", // 1: player, 2: mcp.award_div_star.6.1, 3: score
  "mcp.award_div_star.7": "Nobody! There was a tie in the highest minimum coins in the least invested plot.",
  "mcp.award_div_star.8.1": "Gold Team",
  "mcp.award_div_star.8.2": " with",
  "mcp.award_div_star.8": "%1$s%2$s %3$s coins in their least invested plot!", // 1: mcp.award_div_star.8.1, 2: mcp.award_div_star.8.2, 3: score
  "mcp.award_div_star.9.1": "Aqua Team",
  "mcp.award_div_star.9.2": " with",
  "mcp.award_div_star.9": "%1$s%2$s %3$s coins in their least invested plot!", // 1: mcp.award_div_star.9.1, 2: mcp.award_div_star.9.2, 3: score
  "mcp.award_div_star.10": "Nobody! There was a tie in highest minimum coins in the least invested plot.",
  "mcp.award_div_star.11.1": "Purple Team",
  "mcp.award_div_star.11.2": " with",
  "mcp.award_div_star.11": "%1$s%2$s %3$s coins in their least invested plot!", // 1: mcp.award_div_star.11.1, 2: mcp.award_div_star.11.2, 3: score
  "mcp.award_div_star.12.1": "Teal Team",
  "mcp.award_div_star.12.2": " with",
  "mcp.award_div_star.12": "%1$s%2$s %3$s coins in their least invested plot!", // 1: mcp.award_div_star.12.1, 2: mcp.award_div_star.12.2, 3: score
  "mcp.award_div_star.13.1": "Pink Team",
  "mcp.award_div_star.13.2": " with",
  "mcp.award_div_star.13": "%1$s%2$s %3$s coins in their least invested plot!", // 1: mcp.award_div_star.13.1, 2: mcp.award_div_star.13.2, 3: score
  "mcp.award_div_star.14.1": "Tan Team",
  "mcp.award_div_star.14.2": " with",
  "mcp.award_div_star.14": "%1$s%2$s %3$s coins in their least invested plot!", // 1: mcp.award_div_star.14.1, 2: mcp.award_div_star.14.2, 3: score
  "mcp.award_div_star.15": "Nobody! There was a tie in most minimum coins across all plots between multiple teams.",
  "mcp.award_doubles.1": "%1$s has gained %2$s bonus %3$s for rolling doubles!", // 1: player, 2: score, 3: mcp.Coins
  "mcp.award_doubles.2": "%1$s has gained %2$s bonus %3$s for rolling double sevens!", // 1: player, 2: score, 3: mcp.Coins
  "mcp.award_event_star.1": "All players must be online to continue",
  "mcp.award_event_star.2.2": " Event Star",
  "mcp.award_event_star.2": "%1$s%2$s, is awarded to the player with the highest number of events triggered.", // 1: mcp.The, 2: mcp.award_event_star.2.2
  "mcp.award_event_star.3.2": " Event Star",
  "mcp.award_event_star.3": "%1$s%2$s, is awarded to the team with the highest number of events triggered.", // 1: mcp.The, 2: mcp.award_event_star.3.2
  "mcp.award_event_star.4": "The player that triggered the most events is...",
  "mcp.award_event_star.5": "The team that triggered the most events is...",
  "mcp.award_event_star.6.1": " with",
  "mcp.award_event_star.6": "%1$s%2$s %3$s events triggered!", // 1: player, 2: mcp.award_event_star.6.1, 3: score
  "mcp.award_event_star.7": "Nobody! There was a tie in the number of events triggered between the two teams.",
  "mcp.award_event_star.8.1": "Purple Team",
  "mcp.award_event_star.8.2": " with",
  "mcp.award_event_star.8": "%1$s%2$s %3$s events triggered!", // 1: mcp.award_event_star.8.1, 2: mcp.award_event_star.8.2, 3: score
  "mcp.award_event_star.9.1": "Teal Team",
  "mcp.award_event_star.9.2": " with",
  "mcp.award_event_star.9": "%1$s%2$s %3$s events triggered!", // 1: mcp.award_event_star.9.1, 2: mcp.award_event_star.9.2, 3: score
  "mcp.award_event_star.10.1": "Pink Team",
  "mcp.award_event_star.10.2": " with",
  "mcp.award_event_star.10": "%1$s%2$s %3$s events triggered!", // 1: mcp.award_event_star.10.1, 2: mcp.award_event_star.10.2, 3: score
  "mcp.award_event_star.11.1": "Tan Team",
  "mcp.award_event_star.11.2": " with",
  "mcp.award_event_star.11": "%1$s%2$s %3$s events triggered!", // 1: mcp.award_event_star.11.1, 2: mcp.award_event_star.11.2, 3: score
  "mcp.award_event_star.12": "Nobody! There was a tie in most events triggered between multiple teams.",
  "mcp.award_event_star.13.1": "Gold Team",
  "mcp.award_event_star.13.2": " with",
  "mcp.award_event_star.13": "%1$s%2$s %3$s events triggered!", // 1: mcp.award_event_star.13.1, 2: mcp.award_event_star.13.2, 3: score
  "mcp.award_event_star.14.1": "Aqua Team",
  "mcp.award_event_star.14.2": " with",
  "mcp.award_event_star.14": "%1$s%2$s %3$s events triggered!", // 1: mcp.award_event_star.14.1, 2: mcp.award_event_star.14.2, 3: score
  "mcp.award_event_star.15": "Nobody! There was a tie in most events triggered between multiple players.",
  "mcp.award_explorer_star.1": "All players must be online to continue",
  "mcp.award_explorer_star.2.1": "Explorer Star",
  "mcp.award_explorer_star.2": "The %1$s is awarded to the player that visits the most unique spaces.", // 1: mcp.award_explorer_star.2.1
  "mcp.award_explorer_star.3": "The player who visited the most unique spaces is...",
  "mcp.award_explorer_star.4.1": "Explorer Star",
  "mcp.award_explorer_star.4": "The %1$s is awarded to the team that visits the most unique spaces.", // 1: mcp.award_explorer_star.4.1
  "mcp.award_explorer_star.5": "The team who visited the most unique spaces is...",
  "mcp.award_explorer_star.6.1": "Explorer Star",
  "mcp.award_explorer_star.6": "The %1$s is awarded to the player that visits the most unique spaces.", // 1: mcp.award_explorer_star.6.1
  "mcp.award_explorer_star.7": "The player who visited the most unique spaces is...",
  "mcp.award_explorer_star.8.1": "Explorer Star",
  "mcp.award_explorer_star.8": "The %1$s is awarded to the team that visits the most unique spaces.", // 1: mcp.award_explorer_star.8.1
  "mcp.award_explorer_star.9": "The team who visited the most unique spaces is...",
  "mcp.award_explorer_star.10.1": " with",
  "mcp.award_explorer_star.10": "%1$s%2$s %3$s unique spaces visited!", // 1: player, 2: mcp.award_explorer_star.10.1, 3: score
  "mcp.award_explorer_star.11": "Nobody! There was a tie in total unique spaces landed on between the two teams.",
  "mcp.award_explorer_star.12.1": "Gold Team",
  "mcp.award_explorer_star.12.2": " with",
  "mcp.award_explorer_star.12": "%1$s%2$s %3$s unique spaces visited!", // 1: mcp.award_explorer_star.12.1, 2: mcp.award_explorer_star.12.2, 3: score
  "mcp.award_explorer_star.13.1": "Aqua Team",
  "mcp.award_explorer_star.13.2": " with",
  "mcp.award_explorer_star.13": "%1$s%2$s %3$s unique spaces visited!", // 1: mcp.award_explorer_star.13.1, 2: mcp.award_explorer_star.13.2, 3: score
  "mcp.award_explorer_star.14": "Nobody! There was a tie in highest number of unique spaces landed on between multiple players.",
  "mcp.award_explorer_star.15.1": "Purple Team",
  "mcp.award_explorer_star.15.2": " with",
  "mcp.award_explorer_star.15": "%1$s%2$s %3$s unique spaces visited!", // 1: mcp.award_explorer_star.15.1, 2: mcp.award_explorer_star.15.2, 3: score
  "mcp.award_explorer_star.16.1": "Teal Team",
  "mcp.award_explorer_star.16.2": " with",
  "mcp.award_explorer_star.16": "%1$s%2$s %3$s unique spaces visited!", // 1: mcp.award_explorer_star.16.1, 2: mcp.award_explorer_star.16.2, 3: score
  "mcp.award_explorer_star.17.1": "Pink Team",
  "mcp.award_explorer_star.17.2": " with",
  "mcp.award_explorer_star.17": "%1$s%2$s %3$s unique spaces visited!", // 1: mcp.award_explorer_star.17.1, 2: mcp.award_explorer_star.17.2, 3: score
  "mcp.award_explorer_star.18.1": "Tan Team",
  "mcp.award_explorer_star.18.2": " with",
  "mcp.award_explorer_star.18": "%1$s%2$s %3$s unique spaces visited!", // 1: mcp.award_explorer_star.18.1, 2: mcp.award_explorer_star.18.2, 3: score
  "mcp.award_explorer_star.19": "Nobody! There was a tie in most unique spaces between multiple teams.",
  "mcp.award_explorer_star.20": "%1$s visited all spaces on turn %2$s", // 1: player, 2: score
  "mcp.award_explorer_star.21": "Nobody! There was a tie in the first team to visit every space.",
  "mcp.award_explorer_star.22.1": "Gold Team",
  "mcp.award_explorer_star.22": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.22.1, 2: score
  "mcp.award_explorer_star.23.1": "Aqua Team",
  "mcp.award_explorer_star.23": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.23.1, 2: score
  "mcp.award_explorer_star.24": "Nobody! There was a tie in the first player to visit every space.",
  "mcp.award_explorer_star.25.1": "Purple Team",
  "mcp.award_explorer_star.25": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.25.1, 2: score
  "mcp.award_explorer_star.26.1": "Teal Team",
  "mcp.award_explorer_star.26": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.26.1, 2: score
  "mcp.award_explorer_star.27.1": "Pink Team",
  "mcp.award_explorer_star.27": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.27.1, 2: score
  "mcp.award_explorer_star.28.1": "Tan Team",
  "mcp.award_explorer_star.28": "%1$s visited all spaces on turn %2$s", // 1: mcp.award_explorer_star.28.1, 2: score
  "mcp.award_explorer_star.29": "Nobody! There was a tie in most unique spaces between multiple teams.",
  "mcp.award_golden_star.1": "All players must be online to continue",
  "mcp.award_golden_star.2.1": "Golden Star",
  "mcp.award_golden_star.2": "The %1$s, is awarded to the player with the highest coin count attained in the game.", // 1: mcp.award_golden_star.2.1
  "mcp.award_golden_star.3.1": "Golden Star",
  "mcp.award_golden_star.3": "The %1$s, is awarded to the team with the highest coin count attained in the game.", // 1: mcp.award_golden_star.3.1
  "mcp.award_golden_star.4": "The player that achieved the highest coins in the game is...",
  "mcp.award_golden_star.5": "The team that achieved the highest coins in the game is...",
  "mcp.award_golden_star.6.1": " with",
  "mcp.award_golden_star.6": "%1$s%2$s %3$s Coins!", // 1: player, 2: mcp.award_golden_star.6.1, 3: score
  "mcp.award_golden_star.7": "Nobody! There was a tie in highest coin count between the two teams.",
  "mcp.award_golden_star.8.1": " with",
  "mcp.award_golden_star.8.2": " Coins!",
  "mcp.award_golden_star.8": "Purple Team%1$s %2$s%3$s", // 1: mcp.award_golden_star.8.1, 2: score, 3: mcp.award_golden_star.8.2
  "mcp.award_golden_star.9.1": " with",
  "mcp.award_golden_star.9.2": " Coins!",
  "mcp.award_golden_star.9": "Teal Team%1$s %2$s%3$s", // 1: mcp.award_golden_star.9.1, 2: score, 3: mcp.award_golden_star.9.2
  "mcp.award_golden_star.10.1": " with",
  "mcp.award_golden_star.10.2": " Coins!",
  "mcp.award_golden_star.10": "Pink Team%1$s %2$s%3$s", // 1: mcp.award_golden_star.10.1, 2: score, 3: mcp.award_golden_star.10.2
  "mcp.award_golden_star.11.1": " with",
  "mcp.award_golden_star.11.2": " Coins!",
  "mcp.award_golden_star.11": "Tan Team%1$s %2$s%3$s", // 1: mcp.award_golden_star.11.1, 2: score, 3: mcp.award_golden_star.11.2
  "mcp.award_golden_star.12": "Nobody! There was a tie in highest coin count between multiple teams.",
  "mcp.award_golden_star.13.1": " with",
  "mcp.award_golden_star.13.2": " Coins!",
  "mcp.award_golden_star.13": "Gold Team%1$s %2$s%3$s", // 1: mcp.award_golden_star.13.1, 2: score, 3: mcp.award_golden_star.13.2
  "mcp.award_golden_star.14.1": " with",
  "mcp.award_golden_star.14.2": " Coins!",
  "mcp.award_golden_star.14": "Aqua Team%1$s %2$s%3$s", // 1: mcp.award_golden_star.14.1, 2: score, 3: mcp.award_golden_star.14.2
  "mcp.award_golden_star.15": "Nobody! There was a tie in highest coin count between multiple players.",
  "mcp.award_initiator_star.1": "All players must be online to continue",
  "mcp.award_initiator_star.2.1": "Initiator Star",
  "mcp.award_initiator_star.2": "The %1$s is awarded to the player that initiates the most duels, micro duels, and battle minigames.", // 1: mcp.award_initiator_star.2.1
  "mcp.award_initiator_star.3": "The player who initiated the most minigames is...",
  "mcp.award_initiator_star.4.1": "Initiator Star",
  "mcp.award_initiator_star.4": "The %1$s is awarded to the team that initiates the most duels, micro duels, and battle minigames.", // 1: mcp.award_initiator_star.4.1
  "mcp.award_initiator_star.5": "The team who initiated the most minigames is...",
  "mcp.award_initiator_star.6.1": " with",
  "mcp.award_initiator_star.6": "%1$s%2$s %3$s minigames initiated!", // 1: player, 2: mcp.award_initiator_star.6.1, 3: score
  "mcp.award_initiator_star.7": "Nobody! There was a tie in total minigames initiated between the two teams.",
  "mcp.award_initiator_star.8.1": "Gold Team",
  "mcp.award_initiator_star.8.2": " with",
  "mcp.award_initiator_star.8": "%1$s%2$s %3$s minigames initiated!", // 1: mcp.award_initiator_star.8.1, 2: mcp.award_initiator_star.8.2, 3: score
  "mcp.award_initiator_star.9.1": "Aqua Team",
  "mcp.award_initiator_star.9.2": " with",
  "mcp.award_initiator_star.9": "%1$s%2$s %3$s minigames initiated!", // 1: mcp.award_initiator_star.9.1, 2: mcp.award_initiator_star.9.2, 3: score
  "mcp.award_initiator_star.10": "Nobody! There was a tie in highest number of minigames initiated between multiple players.",
  "mcp.award_initiator_star.11.1": "Purple Team",
  "mcp.award_initiator_star.11.2": " with",
  "mcp.award_initiator_star.11": "%1$s%2$s %3$s minigames initiated!", // 1: mcp.award_initiator_star.11.1, 2: mcp.award_initiator_star.11.2, 3: score
  "mcp.award_initiator_star.12.1": "Teal Team",
  "mcp.award_initiator_star.12.2": " with",
  "mcp.award_initiator_star.12": "%1$s%2$s %3$s minigames initiated!", // 1: mcp.award_initiator_star.12.1, 2: mcp.award_initiator_star.12.2, 3: score
  "mcp.award_initiator_star.13.1": "Pink Team",
  "mcp.award_initiator_star.13.2": " with",
  "mcp.award_initiator_star.13": "%1$s%2$s %3$s minigames initiated!", // 1: mcp.award_initiator_star.13.1, 2: mcp.award_initiator_star.13.2, 3: score
  "mcp.award_initiator_star.14.1": "Tan Team",
  "mcp.award_initiator_star.14.2": " with",
  "mcp.award_initiator_star.14": "%1$s%2$s %3$s minigames initiated!", // 1: mcp.award_initiator_star.14.1, 2: mcp.award_initiator_star.14.2, 3: score
  "mcp.award_initiator_star.15": "Nobody! There was a tie in most minigames initiated between multiple teams.",
  "mcp.award_item_star.1": "All players must be online to continue",
  "mcp.award_item_star.2.1": "Item Star",
  "mcp.award_item_star.2": "The %1$s is awarded to the player who used the most items.", // 1: mcp.award_item_star.2.1
  "mcp.award_item_star.3": "The player who used the most items is...",
  "mcp.award_item_star.4.1": "Item Star",
  "mcp.award_item_star.4": "The %1$s is awarded to the team that used the most items.", // 1: mcp.award_item_star.4.1
  "mcp.award_item_star.5": "The team that used the most items is...",
  "mcp.award_item_star.6.1": " with",
  "mcp.award_item_star.6": "%1$s%2$s %3$s items used!", // 1: player, 2: mcp.award_item_star.6.1, 3: score
  "mcp.award_item_star.7": "Nobody! There was a tie in total items used between the two teams.",
  "mcp.award_item_star.8.1": "Gold Team",
  "mcp.award_item_star.8.2": " with",
  "mcp.award_item_star.8": "%1$s%2$s %3$s items used!", // 1: mcp.award_item_star.8.1, 2: mcp.award_item_star.8.2, 3: score
  "mcp.award_item_star.9.1": "Aqua Team",
  "mcp.award_item_star.9.2": " with",
  "mcp.award_item_star.9": "%1$s%2$s %3$s items used!", // 1: mcp.award_item_star.9.1, 2: mcp.award_item_star.9.2, 3: score
  "mcp.award_item_star.10": "Nobody! There was a tie in highest number of items used between multiple players.",
  "mcp.award_item_star.11.1": "Purple Team",
  "mcp.award_item_star.11.2": " with",
  "mcp.award_item_star.11": "%1$s%2$s %3$s items used!", // 1: mcp.award_item_star.11.1, 2: mcp.award_item_star.11.2, 3: score
  "mcp.award_item_star.12.1": "Teal Team",
  "mcp.award_item_star.12.2": " with",
  "mcp.award_item_star.12": "%1$s%2$s %3$s items used!", // 1: mcp.award_item_star.12.1, 2: mcp.award_item_star.12.2, 3: score
  "mcp.award_item_star.13.1": "Pink Team",
  "mcp.award_item_star.13.2": " with",
  "mcp.award_item_star.13": "%1$s%2$s %3$s items used!", // 1: mcp.award_item_star.13.1, 2: mcp.award_item_star.13.2, 3: score
  "mcp.award_item_star.14.1": "Tan Team",
  "mcp.award_item_star.14.2": " with",
  "mcp.award_item_star.14": "%1$s%2$s %3$s items used!", // 1: mcp.award_item_star.14.1, 2: mcp.award_item_star.14.2, 3: score
  "mcp.award_item_star.15": "Nobody! There was a tie in most items used between multiple teams.",
  "mcp.award_luck_star.1": "All players must be online to continue",
  "mcp.award_luck_star.2.1": "Luck Star",
  "mcp.award_luck_star.2": "The %1$s is awarded to the player that lands on the most yellow, black, and chance time spaces.", // 1: mcp.award_luck_star.2.1
  "mcp.award_luck_star.3": "The player who landed on the most luck spaces is...",
  "mcp.award_luck_star.4.1": "Luck Star",
  "mcp.award_luck_star.4": "The %1$s is awarded to the team that lands on the most yellow, black, and chance time spaces.", // 1: mcp.award_luck_star.4.1
  "mcp.award_luck_star.5": "The team who landed on the most luck spaces is...",
  "mcp.award_luck_star.6.1": " with",
  "mcp.award_luck_star.6": "%1$s%2$s %3$s luck spaces landed on!", // 1: player, 2: mcp.award_luck_star.6.1, 3: score
  "mcp.award_luck_star.7": "Nobody! There was a tie in total luck spaces landed on between the two teams.",
  "mcp.award_luck_star.8.1": "Gold Team",
  "mcp.award_luck_star.8.2": " with",
  "mcp.award_luck_star.8": "%1$s%2$s %3$s luck spaces landed on!", // 1: mcp.award_luck_star.8.1, 2: mcp.award_luck_star.8.2, 3: score
  "mcp.award_luck_star.9.1": "Aqua Team",
  "mcp.award_luck_star.9.2": " with",
  "mcp.award_luck_star.9": "%1$s%2$s %3$s luck spaces landed on!", // 1: mcp.award_luck_star.9.1, 2: mcp.award_luck_star.9.2, 3: score
  "mcp.award_luck_star.10": "Nobody! There was a tie in highest number of luck spaces landed on between multiple players.",
  "mcp.award_luck_star.11.1": "Purple Team",
  "mcp.award_luck_star.11.2": " with",
  "mcp.award_luck_star.11": "%1$s%2$s %3$s luck spaces!", // 1: mcp.award_luck_star.11.1, 2: mcp.award_luck_star.11.2, 3: score
  "mcp.award_luck_star.12.1": "Teal Team",
  "mcp.award_luck_star.12.2": " with",
  "mcp.award_luck_star.12": "%1$s%2$s %3$s luck spaces!", // 1: mcp.award_luck_star.12.1, 2: mcp.award_luck_star.12.2, 3: score
  "mcp.award_luck_star.13.1": "Pink Team",
  "mcp.award_luck_star.13.2": " with",
  "mcp.award_luck_star.13": "%1$s%2$s %3$s luck spaces!", // 1: mcp.award_luck_star.13.1, 2: mcp.award_luck_star.13.2, 3: score
  "mcp.award_luck_star.14.1": "Tan Team",
  "mcp.award_luck_star.14.2": " with",
  "mcp.award_luck_star.14": "%1$s%2$s %3$s luck spaces!", // 1: mcp.award_luck_star.14.1, 2: mcp.award_luck_star.14.2, 3: score
  "mcp.award_luck_star.15": "Nobody! There was a tie in most luck spaces between multiple teams.",
  "mcp.award_pellet_star.1": "All players must be online to continue",
  "mcp.award_pellet_star.2.1": "Pellet Star",
  "mcp.award_pellet_star.2": "The %1$s is awarded to the player who collected the most pellets.", // 1: mcp.award_pellet_star.2.1
  "mcp.award_pellet_star.3": "The player who collected the most pellets is...",
  "mcp.award_pellet_star.4.1": "Pellet Star",
  "mcp.award_pellet_star.4": "The %1$s is awarded to the team that collected the most pellets.", // 1: mcp.award_pellet_star.4.1
  "mcp.award_pellet_star.5": "The team that collected the most pellets is...",
  "mcp.award_pellet_star.6.1": " with",
  "mcp.award_pellet_star.6": "%1$s%2$s %3$s pellets!", // 1: player, 2: mcp.award_pellet_star.6.1, 3: score
  "mcp.award_pellet_star.7": "Nobody! There was a tie in total pellets collected between the two teams.",
  "mcp.award_pellet_star.8.1": " with",
  "mcp.award_pellet_star.8.2": " pellets!",
  "mcp.award_pellet_star.8": "Gold Team%1$s %2$s%3$s", // 1: mcp.award_pellet_star.8.1, 2: score, 3: mcp.award_pellet_star.8.2
  "mcp.award_pellet_star.9.1": " with",
  "mcp.award_pellet_star.9.2": " pellets!",
  "mcp.award_pellet_star.9": "Aqua Team%1$s %2$s%3$s", // 1: mcp.award_pellet_star.9.1, 2: score, 3: mcp.award_pellet_star.9.2
  "mcp.award_pellet_star.10": "Nobody! There was a tie in highest number of pellets collected between multiple players.",
  "mcp.award_pellet_star.11.1": " with",
  "mcp.award_pellet_star.11.2": " pellets!",
  "mcp.award_pellet_star.11": "Purple Team%1$s %2$s%3$s", // 1: mcp.award_pellet_star.11.1, 2: score, 3: mcp.award_pellet_star.11.2
  "mcp.award_pellet_star.12.1": " with",
  "mcp.award_pellet_star.12.2": " pellets!",
  "mcp.award_pellet_star.12": "Teal Team%1$s %2$s%3$s", // 1: mcp.award_pellet_star.12.1, 2: score, 3: mcp.award_pellet_star.12.2
  "mcp.award_pellet_star.13.1": " with",
  "mcp.award_pellet_star.13.2": " pellets!",
  "mcp.award_pellet_star.13": "Pink Team%1$s %2$s%3$s", // 1: mcp.award_pellet_star.13.1, 2: score, 3: mcp.award_pellet_star.13.2
  "mcp.award_pellet_star.14.1": "Tan Team",
  "mcp.award_pellet_star.14.2": " with",
  "mcp.award_pellet_star.14": "%1$s%2$s %3$s pellets!", // 1: mcp.award_pellet_star.14.1, 2: mcp.award_pellet_star.14.2, 3: score
  "mcp.award_pellet_star.15": "Nobody! There was a tie in most pellets between multiple teams.",
  "mcp.award_racing_star.1": "All players must be online to continue",
  "mcp.award_racing_star.2.1": "Racing Star",
  "mcp.award_racing_star.2": "The %1$s is awarded to the first player to complete the most laps on the board. A player is considered to have completed a lap each time they cross the checkered spot.", // 1: mcp.award_racing_star.2.1
  "mcp.award_racing_star.3.1": "The ",
  "mcp.award_racing_star.3": "%1$sRacing Star%2$s", // 1: mcp.award_racing_star.3.1, 2: mcp.award_racing_star.generic.solo
  "mcp.award_racing_star.4": "The player who completed the most laps is...",
  "mcp.award_racing_star.5.1": "Racing Star",
  "mcp.award_racing_star.5": "The %1$s is awarded to the first team to complete the most laps on the board. A player is considered to have completed a lap each time they cross the checkered spot.", // 1: mcp.award_racing_star.5.1
  "mcp.award_racing_star.6.1": "The ",
  "mcp.award_racing_star.6": "%1$sRacing Star%2$s", // 1: mcp.award_racing_star.6.1, 2: mcp.award_racing_star.generic.team
  "mcp.award_racing_star.7": "The team that completed the most laps is...",
  "mcp.award_racing_star.8.1": " with",
  "mcp.award_racing_star.8": "%1$s%2$s %3$s laps completed!", // 1: player, 2: mcp.award_racing_star.8.1, 3: score
  "mcp.award_racing_star.9": "Nobody! There was a tie in total laps completed between the two teams.",
  "mcp.award_racing_star.10.1": "Gold Team",
  "mcp.award_racing_star.10.2": " with",
  "mcp.award_racing_star.10": "%1$s%2$s %3$s laps completed!", // 1: mcp.award_racing_star.10.1, 2: mcp.award_racing_star.10.2, 3: score
  "mcp.award_racing_star.11.1": "Aqua Team",
  "mcp.award_racing_star.11.2": " with",
  "mcp.award_racing_star.11": "%1$s%2$s %3$s laps completed!", // 1: mcp.award_racing_star.11.1, 2: mcp.award_racing_star.11.2, 3: score
  "mcp.award_racing_star.12": "Nobody! There was a tie in highest number of laps completed between multiple players.",
  "mcp.award_racing_star.13.1": "Purple Team",
  "mcp.award_racing_star.13.2": " with",
  "mcp.award_racing_star.13": "%1$s%2$s %3$s laps completed!", // 1: mcp.award_racing_star.13.1, 2: mcp.award_racing_star.13.2, 3: score
  "mcp.award_racing_star.14.1": "Teal Team",
  "mcp.award_racing_star.14.2": " with",
  "mcp.award_racing_star.14": "%1$s%2$s %3$s laps completed!", // 1: mcp.award_racing_star.14.1, 2: mcp.award_racing_star.14.2, 3: score
  "mcp.award_racing_star.15.1": "Pink Team",
  "mcp.award_racing_star.15.2": " with",
  "mcp.award_racing_star.15": "%1$s%2$s %3$s laps completed!", // 1: mcp.award_racing_star.15.1, 2: mcp.award_racing_star.15.2, 3: score
  "mcp.award_racing_star.16.1": "Tan Team",
  "mcp.award_racing_star.16.2": " with",
  "mcp.award_racing_star.16": "%1$s%2$s %3$s laps completed!", // 1: mcp.award_racing_star.16.1, 2: mcp.award_racing_star.16.2, 3: score
  "mcp.award_racing_star.17": "Nobody! There was a tie in most laps completed between multiple teams.",
  "mcp.award_red_star.1": "All players must be online to continue",
  "mcp.award_red_star.2.1": "Red Star",
  "mcp.award_red_star.2": "The %1$s is awarded to the player who landed on the most red spaces.", // 1: mcp.award_red_star.2.1
  "mcp.award_red_star.3": "The player who landed on the most red spaces is...",
  "mcp.award_red_star.4.1": "Red Star",
  "mcp.award_red_star.4": "The %1$s is awarded to the team that landed on the most red spaces.", // 1: mcp.award_red_star.4.1
  "mcp.award_red_star.5": "The team that landed on the most red spaces is...",
  "mcp.award_red_star.6.1": " with",
  "mcp.award_red_star.6": "%1$s%2$s %3$s red spaces landed on!", // 1: player, 2: mcp.award_red_star.6.1, 3: score
  "mcp.award_red_star.7": "Nobody! There was a tie in total red spaces landed on between the two teams.",
  "mcp.award_red_star.8.1": "Gold Team",
  "mcp.award_red_star.8.2": " with",
  "mcp.award_red_star.8": "%1$s%2$s %3$s red spaces landed on!", // 1: mcp.award_red_star.8.1, 2: mcp.award_red_star.8.2, 3: score
  "mcp.award_red_star.9.1": "Aqua Team",
  "mcp.award_red_star.9.2": " with",
  "mcp.award_red_star.9": "%1$s%2$s %3$s red spaces landed on!", // 1: mcp.award_red_star.9.1, 2: mcp.award_red_star.9.2, 3: score
  "mcp.award_red_star.10": "Nobody! There was a tie in highest number of red spaces landed on between multiple players.",
  "mcp.award_red_star.11.1": "Purple Team",
  "mcp.award_red_star.11.2": " with",
  "mcp.award_red_star.11": "%1$s%2$s %3$s red spaces landed on!", // 1: mcp.award_red_star.11.1, 2: mcp.award_red_star.11.2, 3: score
  "mcp.award_red_star.12.1": "Teal Team",
  "mcp.award_red_star.12.2": " with",
  "mcp.award_red_star.12": "%1$s%2$s %3$s red spaces landed on!", // 1: mcp.award_red_star.12.1, 2: mcp.award_red_star.12.2, 3: score
  "mcp.award_red_star.13.1": "Pink Team",
  "mcp.award_red_star.13.2": " with",
  "mcp.award_red_star.13": "%1$s%2$s %3$s red spaces landed on!", // 1: mcp.award_red_star.13.1, 2: mcp.award_red_star.13.2, 3: score
  "mcp.award_red_star.14.1": "Tan Team",
  "mcp.award_red_star.14.2": " with",
  "mcp.award_red_star.14": "%1$s%2$s %3$s red spaces landed on!", // 1: mcp.award_red_star.14.1, 2: mcp.award_red_star.14.2, 3: score
  "mcp.award_red_star.15": "Nobody! There was a tie in most red spaces landed on between multiple teams.",
  "mcp.award_royal_star.1": "All players must be online to continue",
  "mcp.award_royal_star.2.1": "The ",
  "mcp.award_royal_star.2.2": "Royal Star",
  "mcp.award_royal_star.2": "%1$s%2$s is awarded to the player who alternated quadrant colors the most.", // 1: mcp.award_royal_star.2.1, 2: mcp.award_royal_star.2.2
  "mcp.award_royal_star.3": "The player who alternated through quadrant colors the most is...",
  "mcp.award_royal_star.4.1": "The ",
  "mcp.award_royal_star.4.2": "Royal Star",
  "mcp.award_royal_star.4": "%1$s%2$s is awarded to the team that alternated through quadrant colors the most.", // 1: mcp.award_royal_star.4.1, 2: mcp.award_royal_star.4.2
  "mcp.award_royal_star.5": "The team that alternated through quadrant colors the most is...",
  "mcp.award_royal_star.6.1": " with",
  "mcp.award_royal_star.6": "%1$s%2$s %3$s quadrant color switches!", // 1: player, 2: mcp.award_royal_star.6.1, 3: score
  "mcp.award_royal_star.7": "Nobody! There was a tie in total quadrant color switches between the two teams.",
  "mcp.award_royal_star.8.1": "Gold Team",
  "mcp.award_royal_star.8.2": " with",
  "mcp.award_royal_star.8": "%1$s%2$s %3$s quadrant color switches!", // 1: mcp.award_royal_star.8.1, 2: mcp.award_royal_star.8.2, 3: score
  "mcp.award_royal_star.9.1": "Aqua Team",
  "mcp.award_royal_star.9.2": " with",
  "mcp.award_royal_star.9": "%1$s%2$s %3$s quadrant color switches!", // 1: mcp.award_royal_star.9.1, 2: mcp.award_royal_star.9.2, 3: score
  "mcp.award_royal_star.10": "Nobody! There was a tie in highest number of quadrant color switches used between multiple players.",
  "mcp.award_royal_star.11.1": "Purple Team",
  "mcp.award_royal_star.11.2": " with",
  "mcp.award_royal_star.11": "%1$s%2$s %3$s quadrant color switches!", // 1: mcp.award_royal_star.11.1, 2: mcp.award_royal_star.11.2, 3: score
  "mcp.award_royal_star.12.1": "Teal Team",
  "mcp.award_royal_star.12.2": " with",
  "mcp.award_royal_star.12": "%1$s%2$s %3$s quadrant color switches!", // 1: mcp.award_royal_star.12.1, 2: mcp.award_royal_star.12.2, 3: score
  "mcp.award_royal_star.13.1": "Pink Team",
  "mcp.award_royal_star.13.2": " with",
  "mcp.award_royal_star.13": "%1$s%2$s %3$s quadrant color switches!", // 1: mcp.award_royal_star.13.1, 2: mcp.award_royal_star.13.2, 3: score
  "mcp.award_royal_star.14.1": "Tan Team",
  "mcp.award_royal_star.14.2": " with",
  "mcp.award_royal_star.14": "%1$s%2$s %3$s quadrant color switches!", // 1: mcp.award_royal_star.14.1, 2: mcp.award_royal_star.14.2, 3: score
  "mcp.award_royal_star.15": "Nobody! There was a tie in most quadrant color switches between multiple teams.",
  "mcp.award_runner_star.1": "All players must be online to continue",
  "mcp.award_runner_star.2.2": " Runner Star",
  "mcp.award_runner_star.2": "%1$s%2$s, is awarded to the player with the most spaces moved throughout the game.", // 1: mcp.The, 2: mcp.award_runner_star.2.2
  "mcp.award_runner_star.3.2": " Runner Star",
  "mcp.award_runner_star.3": "%1$s%2$s, is awarded to the team with the most spaces moved throughout the game.", // 1: mcp.The, 2: mcp.award_runner_star.3.2
  "mcp.award_runner_star.4": "The player that moved the most spaces is...",
  "mcp.award_runner_star.5": "The team that moved the most spaces is...",
  "mcp.award_runner_star.6.1": " with",
  "mcp.award_runner_star.6": "%1$s%2$s %3$s spaces moved!", // 1: player, 2: mcp.award_runner_star.6.1, 3: score
  "mcp.award_runner_star.7": "Nobody! There was a tie in highest number of spaces moved between multiple players.",
  "mcp.award_runner_star.8.1": "Purple Team",
  "mcp.award_runner_star.8.2": " with",
  "mcp.award_runner_star.8": "%1$s%2$s %3$s spaces moved!", // 1: mcp.award_runner_star.8.1, 2: mcp.award_runner_star.8.2, 3: score
  "mcp.award_runner_star.9.1": "Teal Team",
  "mcp.award_runner_star.9.2": " with",
  "mcp.award_runner_star.9": "%1$s%2$s %3$s spaces moved!", // 1: mcp.award_runner_star.9.1, 2: mcp.award_runner_star.9.2, 3: score
  "mcp.award_runner_star.10.1": "Pink Team",
  "mcp.award_runner_star.10.2": " with",
  "mcp.award_runner_star.10": "%1$s%2$s %3$s spaces moved!", // 1: mcp.award_runner_star.10.1, 2: mcp.award_runner_star.10.2, 3: score
  "mcp.award_runner_star.11.1": "Tan Team",
  "mcp.award_runner_star.11.2": " with",
  "mcp.award_runner_star.11": "%1$s%2$s %3$s spaces moved!", // 1: mcp.award_runner_star.11.1, 2: mcp.award_runner_star.11.2, 3: score
  "mcp.award_runner_star.12": "Nobody! There was a tie in most spaces moved between multiple teams.",
  "mcp.award_runner_star.13": "Nobody! There was a tie in the total spaces moved between the two teams.",
  "mcp.award_runner_star.14.1": "Gold Team",
  "mcp.award_runner_star.14.2": " with",
  "mcp.award_runner_star.14": "%1$s%2$s %3$s spaces moved!", // 1: mcp.award_runner_star.14.1, 2: mcp.award_runner_star.14.2, 3: score
  "mcp.award_runner_star.15.1": "Aqua Team",
  "mcp.award_runner_star.15.2": " with",
  "mcp.award_runner_star.15": "%1$s%2$s %3$s spaces moved!", // 1: mcp.award_runner_star.15.1, 2: mcp.award_runner_star.15.2, 3: score
  "mcp.award_sc_star.1": "All players must be online to continue",
  "mcp.award_sc_star.2.1": "Spell Caster Star",
  "mcp.award_sc_star.2": "The %1$s is awarded to the player that casts the most spells.", // 1: mcp.award_sc_star.2.1
  "mcp.award_sc_star.3": "The player who cast the most spells is...",
  "mcp.award_sc_star.4.1": "Spell Caster Star",
  "mcp.award_sc_star.4": "The %1$s is awarded to the team that casts the most spells.", // 1: mcp.award_sc_star.4.1
  "mcp.award_sc_star.5": "The team that cast the most spells is...",
  "mcp.award_sc_star.6.1": " with",
  "mcp.award_sc_star.6": "%1$s%2$s %3$s spells cast!", // 1: player, 2: mcp.award_sc_star.6.1, 3: score
  "mcp.award_sc_star.7": "Nobody! There was a tie in total spells cast between the two teams.",
  "mcp.award_sc_star.8.1": "Gold Team",
  "mcp.award_sc_star.8.2": " with",
  "mcp.award_sc_star.8": "%1$s%2$s %3$s spells cast!", // 1: mcp.award_sc_star.8.1, 2: mcp.award_sc_star.8.2, 3: score
  "mcp.award_sc_star.9.1": "Aqua Team",
  "mcp.award_sc_star.9.2": " with",
  "mcp.award_sc_star.9": "%1$s%2$s %3$s spells cast!", // 1: mcp.award_sc_star.9.1, 2: mcp.award_sc_star.9.2, 3: score
  "mcp.award_sc_star.10": "Nobody! There was a tie in highest number of spells cast between multiple players.",
  "mcp.award_sc_star.11.1": "Purple Team",
  "mcp.award_sc_star.11.2": " with",
  "mcp.award_sc_star.11": "%1$s%2$s %3$s spells cast!", // 1: mcp.award_sc_star.11.1, 2: mcp.award_sc_star.11.2, 3: score
  "mcp.award_sc_star.12.1": "Teal Team",
  "mcp.award_sc_star.12.2": " with",
  "mcp.award_sc_star.12": "%1$s%2$s %3$s spells cast!", // 1: mcp.award_sc_star.12.1, 2: mcp.award_sc_star.12.2, 3: score
  "mcp.award_sc_star.13.1": "Pink Team",
  "mcp.award_sc_star.13.2": " with",
  "mcp.award_sc_star.13": "%1$s%2$s %3$s spells cast!", // 1: mcp.award_sc_star.13.1, 2: mcp.award_sc_star.13.2, 3: score
  "mcp.award_sc_star.14.1": "Tan Team",
  "mcp.award_sc_star.14.2": " with",
  "mcp.award_sc_star.14": "%1$s%2$s %3$s spells cast!", // 1: mcp.award_sc_star.14.1, 2: mcp.award_sc_star.14.2, 3: score
  "mcp.award_sc_star.15": "Nobody! There was a tie in total spells cast between the two teams.",
  "mcp.award_shopping_star.1": "All players must be online to continue",
  "mcp.award_shopping_star.2.1": "Shopping Star",
  "mcp.award_shopping_star.2": "The %1$s is awarded to the player who spent the most coins on shop items.", // 1: mcp.award_shopping_star.2.1
  "mcp.award_shopping_star.3": "The player who spent the most is...",
  "mcp.award_shopping_star.4.1": "Shopping Star",
  "mcp.award_shopping_star.4": "The %1$s is awarded to the team that spent the most coins on shop items.", // 1: mcp.award_shopping_star.4.1
  "mcp.award_shopping_star.5": "The team that spent the most is...",
  "mcp.award_shopping_star.6.1": " with",
  "mcp.award_shopping_star.6": "%1$s%2$s%3$s %4$s coins spent!", // 1: "", 2: player, 3: mcp.award_shopping_star.6.1, 4: score
  "mcp.award_shopping_star.7": "Nobody! There was a tie in total coins spent on items between the two teams.",
  "mcp.award_shopping_star.8.1": "Gold Team",
  "mcp.award_shopping_star.8.2": " with",
  "mcp.award_shopping_star.8": "%1$s%2$s %3$s coins spent!", // 1: mcp.award_shopping_star.8.1, 2: mcp.award_shopping_star.8.2, 3: score
  "mcp.award_shopping_star.9.1": "Aqua Team",
  "mcp.award_shopping_star.9.2": " with",
  "mcp.award_shopping_star.9": "%1$s%2$s %3$s coins spent!", // 1: mcp.award_shopping_star.9.1, 2: mcp.award_shopping_star.9.2, 3: score
  "mcp.award_shopping_star.10": "Nobody! There was a tie in highest number of coins spent on items between multiple players.",
  "mcp.award_shopping_star.11.1": "Purple Team",
  "mcp.award_shopping_star.11.2": " with",
  "mcp.award_shopping_star.11": "%1$s%2$s %3$s coins spent!", // 1: mcp.award_shopping_star.11.1, 2: mcp.award_shopping_star.11.2, 3: score
  "mcp.award_shopping_star.12.1": "Teal Team",
  "mcp.award_shopping_star.12.2": " with",
  "mcp.award_shopping_star.12": "%1$s%2$s %3$s coins spent!", // 1: mcp.award_shopping_star.12.1, 2: mcp.award_shopping_star.12.2, 3: score
  "mcp.award_shopping_star.13.1": "Pink Team",
  "mcp.award_shopping_star.13.2": " with",
  "mcp.award_shopping_star.13": "%1$s%2$s %3$s coins spent!", // 1: mcp.award_shopping_star.13.1, 2: mcp.award_shopping_star.13.2, 3: score
  "mcp.award_shopping_star.14.1": "Tan Team",
  "mcp.award_shopping_star.14.2": " with",
  "mcp.award_shopping_star.14": "%1$s%2$s %3$s coins spent!", // 1: mcp.award_shopping_star.14.1, 2: mcp.award_shopping_star.14.2, 3: score
  "mcp.award_shopping_star.15": "Nobody! There was a tie in most coins spent between multiple teams.",
  "mcp.award_sh_star.1": "All players must be online to continue",
  "mcp.award_sh_star.2.1": "Santa's Helper Star",
  "mcp.award_sh_star.2": "The %1$s is awarded to the player that delivers the most presents.", // 1: mcp.award_sh_star.2.1
  "mcp.award_sh_star.3": "The player who delivered the most presents is...",
  "mcp.award_sh_star.4.1": "Santa's Helper Star",
  "mcp.award_sh_star.4": "The %1$s is awarded to the team that delivers the most presents.", // 1: mcp.award_sh_star.4.1
  "mcp.award_sh_star.5": "The team who delivered the most presents is...",
  "mcp.award_sh_star.6.1": " with",
  "mcp.award_sh_star.6": "%1$s%2$s  presents delivered!", // 1: player, 2: mcp.award_sh_star.6.1
  "mcp.award_sh_star.7": "Nobody! There was a tie in total presents delivered between the two teams.",
  "mcp.award_sh_star.8.1": "Gold Team",
  "mcp.award_sh_star.8.2": " with",
  "mcp.award_sh_star.8": "%1$s%2$s  presents delivered!", // 1: mcp.award_sh_star.8.1, 2: mcp.award_sh_star.8.2
  "mcp.award_sh_star.9.1": "Aqua Team",
  "mcp.award_sh_star.9.2": " with",
  "mcp.award_sh_star.9": "%1$s%2$s  presents delivered!", // 1: mcp.award_sh_star.9.1, 2: mcp.award_sh_star.9.2
  "mcp.award_sh_star.10": "Nobody! There was a tie in highest number of presents delivered between multiple players.",
  "mcp.award_sh_star.11.1": "Purple Team",
  "mcp.award_sh_star.11.2": " with",
  "mcp.award_sh_star.11": "%1$s%2$s  presents delivered!", // 1: mcp.award_sh_star.11.1, 2: mcp.award_sh_star.11.2
  "mcp.award_sh_star.12.1": "Teal Team",
  "mcp.award_sh_star.12.2": " with",
  "mcp.award_sh_star.12": "%1$s%2$s  presents delivered!", // 1: mcp.award_sh_star.12.1, 2: mcp.award_sh_star.12.2
  "mcp.award_sh_star.13.1": "Pink Team",
  "mcp.award_sh_star.13.2": " with",
  "mcp.award_sh_star.13": "%1$s%2$s  presents delivered!", // 1: mcp.award_sh_star.13.1, 2: mcp.award_sh_star.13.2
  "mcp.award_sh_star.14.1": "Tan Team",
  "mcp.award_sh_star.14.2": " with",
  "mcp.award_sh_star.14": "%1$s%2$s  presents delivered!", // 1: mcp.award_sh_star.14.1, 2: mcp.award_sh_star.14.2
  "mcp.award_sh_star.15": "Nobody! There was a tie in most presents delivered between multiple teams.",
  "mcp.award_spender_star.1": "All players must be online to continue",
  "mcp.award_spender_star.2.1": "Transaction Star",
  "mcp.award_spender_star.2": "The %1$s is awarded to the player that makes the most star purchases", // 1: mcp.award_spender_star.2.1
  "mcp.award_spender_star.3": "The player who made the most star purchases is...",
  "mcp.award_spender_star.4.1": "Transaction Star",
  "mcp.award_spender_star.4": "The %1$s is awarded to the team that makes the most star purchases", // 1: mcp.award_spender_star.4.1
  "mcp.award_spender_star.5": "The team who made the most star purchases is...",
  "mcp.award_spender_star.6.1": " with",
  "mcp.award_spender_star.6": "%1$s%2$s %3$s star transactions!", // 1: player, 2: mcp.award_spender_star.6.1, 3: score
  "mcp.award_spender_star.7": "Nobody! There was a tie in total star transactions between the two teams.",
  "mcp.award_spender_star.8.1": "Gold Team",
  "mcp.award_spender_star.8.2": " with",
  "mcp.award_spender_star.8": "%1$s%2$s %3$s star transactions", // 1: mcp.award_spender_star.8.1, 2: mcp.award_spender_star.8.2, 3: score
  "mcp.award_spender_star.9.1": "Aqua Team",
  "mcp.award_spender_star.9.2": " with",
  "mcp.award_spender_star.9": "%1$s%2$s %3$s star transactions", // 1: mcp.award_spender_star.9.1, 2: mcp.award_spender_star.9.2, 3: score
  "mcp.award_spender_star.10": "Nobody! There was a tie in highest number of coins spent on stars between multiple players.",
  "mcp.award_spender_star.11.1": "Purple Team",
  "mcp.award_spender_star.11.2": " with",
  "mcp.award_spender_star.11": "%1$s%2$s %3$s star transactions", // 1: mcp.award_spender_star.11.1, 2: mcp.award_spender_star.11.2, 3: score
  "mcp.award_spender_star.12.1": "Teal Team",
  "mcp.award_spender_star.12.2": " with",
  "mcp.award_spender_star.12": "%1$s%2$s %3$s star transactions", // 1: mcp.award_spender_star.12.1, 2: mcp.award_spender_star.12.2, 3: score
  "mcp.award_spender_star.13.1": "Pink Team",
  "mcp.award_spender_star.13.2": " with",
  "mcp.award_spender_star.13": "%1$s%2$s %3$s star transactions", // 1: mcp.award_spender_star.13.1, 2: mcp.award_spender_star.13.2, 3: score
  "mcp.award_spender_star.14.1": "Tan Team",
  "mcp.award_spender_star.14.2": " with",
  "mcp.award_spender_star.14": "%1$s%2$s %3$s star transactions", // 1: mcp.award_spender_star.14.1, 2: mcp.award_spender_star.14.2, 3: score
  "mcp.award_spender_star.15": "Nobody! There was a tie in most coins spent on stars between multiple teams.",
  "mcp.award_stars_2.1": "Time to award bonus stars to players!",
  "mcp.award_ticket_star.1": "All players must be online to continue",
  "mcp.award_ticket_star.2.1": "Ticket Master > ",
  "mcp.award_ticket_star.2.2": "Ticket Star ",
  "mcp.award_ticket_star.2": "%1$sThe %2$sis awarded to a random lucky player. Here are the total tickets bought by each player:", // 1: mcp.award_ticket_star.2.1, 2: mcp.award_ticket_star.2.2
  "mcp.award_ticket_star.3.1": "Ticket Master > ",
  "mcp.award_ticket_star.3": "%1$sI will now randomly select a ticket...", // 1: mcp.award_ticket_star.3.1
  "mcp.award_ticket_star.4": "Ticket Master > %1$s%2$s", // 1: player, 2: mcp.exclamation_mark
  "mcp.award_ticket_star.5.1": "Ticket Master > ",
  "mcp.award_ticket_star.5": "%1$sNobody... well it appears that nobody bought any tickets.", // 1: mcp.award_ticket_star.5.1
  "mcp.award_tm_star.1": "All players must be online to continue",
  "mcp.award_tm_star.2.1": "Sacrificial Star",
  "mcp.award_tm_star.2": "The %1$s is awarded to the player that sacrificed the most coins into the altars.", // 1: mcp.award_tm_star.2.1
  "mcp.award_tm_star.3": "The player who sacrificed the most coins is...",
  "mcp.award_tm_star.4.1": "Sacrificial Star",
  "mcp.award_tm_star.4": "The %1$s is awarded to the team that sacrificed the most coins into the altars.", // 1: mcp.award_tm_star.4.1
  "mcp.award_tm_star.5": "The team that sacrificed the most coins is...",
  "mcp.award_tm_star.6.1": " with",
  "mcp.award_tm_star.6": "%1$s%2$s %3$s coins sacrificed!", // 1: player, 2: mcp.award_tm_star.6.1, 3: score
  "mcp.award_tm_star.7": "Nobody! There was a tie in total coins sacrificed attempted between the two teams.",
  "mcp.award_tm_star.8.1": "Gold Team",
  "mcp.award_tm_star.8.2": " with",
  "mcp.award_tm_star.8": "%1$s%2$s %3$s coins sacrificed!", // 1: mcp.award_tm_star.8.1, 2: mcp.award_tm_star.8.2, 3: score
  "mcp.award_tm_star.9.1": "Aqua Team",
  "mcp.award_tm_star.9.2": " with",
  "mcp.award_tm_star.9": "%1$s%2$s %3$s coins sacrificed!", // 1: mcp.award_tm_star.9.1, 2: mcp.award_tm_star.9.2, 3: score
  "mcp.award_tm_star.10": "Nobody! There was a tie in highest number of coins sacrificed between multiple players.",
  "mcp.award_tm_star.11.1": "Purple Team",
  "mcp.award_tm_star.11.2": " with",
  "mcp.award_tm_star.11": "%1$s%2$s %3$s coins sacrificed!", // 1: mcp.award_tm_star.11.1, 2: mcp.award_tm_star.11.2, 3: score
  "mcp.award_tm_star.12.1": "Teal Team",
  "mcp.award_tm_star.12.2": " with",
  "mcp.award_tm_star.12": "%1$s%2$s %3$s coins sacrificed!", // 1: mcp.award_tm_star.12.1, 2: mcp.award_tm_star.12.2, 3: score
  "mcp.award_tm_star.13.1": "Pink Team",
  "mcp.award_tm_star.13.2": " with",
  "mcp.award_tm_star.13": "%1$s%2$s %3$s coins sacrificed!", // 1: mcp.award_tm_star.13.1, 2: mcp.award_tm_star.13.2, 3: score
  "mcp.award_tm_star.14.1": "Tan Team",
  "mcp.award_tm_star.14.2": " with",
  "mcp.award_tm_star.14": "%1$s%2$s %3$s coins sacrificed!", // 1: mcp.award_tm_star.14.1, 2: mcp.award_tm_star.14.2, 3: score
  "mcp.award_tm_star.15": "Nobody! There was a tie in most coins sacrificed between multiple teams.",
  "mcp.award_triples.1": "%1$s has gained %2$s bonus %3$s for rolling triples!", // 1: player, 2: score, 3: mcp.Coins
  "mcp.award_triple_sevens.1.1": "[777] ",
  "mcp.award_triple_sevens.1": "%1$s%2$s has gained %3$s bonus %4$s for winning the jackpot!", // 1: mcp.award_triple_sevens.1.1, 2: player, 3: score, 4: mcp.Coins
  "mcp.award_warper_star.1": "All players must be online to continue",
  "mcp.award_warper_star.2.1": "Warper Star",
  "mcp.award_warper_star.2": "The %1$s is awarded to the player who warped through the most pipes.", // 1: mcp.award_warper_star.2.1
  "mcp.award_warper_star.3": "The player who warped through the most pipes is...",
  "mcp.award_warper_star.4.1": "Warper Star",
  "mcp.award_warper_star.4": "The %1$s is awarded to the team that warped through the most pipes.", // 1: mcp.award_warper_star.4.1
  "mcp.award_warper_star.5": "The team that warped through the most pipes is...",
  "mcp.award_warper_star.6.1": " with",
  "mcp.award_warper_star.6": "%1$s%2$s %3$s warps used!", // 1: player, 2: mcp.award_warper_star.6.1, 3: score
  "mcp.award_warper_star.7": "Nobody! There was a tie in total warps used between the two teams.",
  "mcp.award_warper_star.8.1": "Gold Team",
  "mcp.award_warper_star.8.2": " with",
  "mcp.award_warper_star.8": "%1$s%2$s %3$s warps used!", // 1: mcp.award_warper_star.8.1, 2: mcp.award_warper_star.8.2, 3: score
  "mcp.award_warper_star.9.1": "Aqua Team",
  "mcp.award_warper_star.9.2": " with",
  "mcp.award_warper_star.9": "%1$s%2$s %3$s warps used!", // 1: mcp.award_warper_star.9.1, 2: mcp.award_warper_star.9.2, 3: score
  "mcp.award_warper_star.10": "Nobody! There was a tie in highest number of warps used between multiple players.",
  "mcp.award_warper_star.11.1": "Purple Team",
  "mcp.award_warper_star.11.2": " with",
  "mcp.award_warper_star.11": "%1$s%2$s %3$s warps used!", // 1: mcp.award_warper_star.11.1, 2: mcp.award_warper_star.11.2, 3: score
  "mcp.award_warper_star.12.1": "Teal Team",
  "mcp.award_warper_star.12.2": " with",
  "mcp.award_warper_star.12": "%1$s%2$s %3$s warps used!", // 1: mcp.award_warper_star.12.1, 2: mcp.award_warper_star.12.2, 3: score
  "mcp.award_warper_star.13.1": "Pink Team",
  "mcp.award_warper_star.13.2": " with",
  "mcp.award_warper_star.13": "%1$s%2$s %3$s warps used!", // 1: mcp.award_warper_star.13.1, 2: mcp.award_warper_star.13.2, 3: score
  "mcp.award_warper_star.14.1": "Tan Team",
  "mcp.award_warper_star.14.2": " with",
  "mcp.award_warper_star.14": "%1$s%2$s %3$s warps used!", // 1: mcp.award_warper_star.14.1, 2: mcp.award_warper_star.14.2, 3: score
  "mcp.award_warper_star.15": "Nobody! There was a tie in most warps used between multiple teams.",
  "mcp.balance_beam.1": "Move along the beam without falling off.",
  "mcp.balance_beam_rules.1": "Watch out because gravity will try to push you off the beam.",
  "mcp.balance_beam_rules.2": "The direction of gravity goes towards the light beneath the beam",
  "mcp.balance_beam_rules.3": "Gravity changes every 10 seconds, so be careful.",
  "mcp.balance_beam_rules.4": "Step over white glass to reach checkpoints.",
  "mcp.balance_beam_rules.5": "First player to complete the course wins! Otherwise the winner is determined by the first player to complete the most checkpoints.",
  "mcp.balance_beam_start.1": "GO!",
  "mcp.battle_cutscene.1": "Battle Minigame",
  "mcp.battle_minigame.1": "It's time for a battle minigame!",
  "mcp.battle_minigame2.1": "All players must be online to continue",
  "mcp.battle_minigame2.2": "Everyone pays into the pot half of their coin earnings from the last 3 minigames that all players participated in.",
  "mcp.battle_minigame2.3": "Let's see how much each player will pay into the pot.",
  "mcp.battle_minigame2.4": "%1$s has put %2$s coins into the pot.", // 1: player, 2: score
  "mcp.battle_minigame2.5.1": "1st Place",
  "mcp.battle_minigame2.5": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.5.1, 2: score
  "mcp.battle_minigame2.6.1": "2nd Place",
  "mcp.battle_minigame2.6": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.6.1, 2: score
  "mcp.battle_minigame2.7.1": "3rd Place",
  "mcp.battle_minigame2.7.2": "4th Place",
  "mcp.battle_minigame2.7": "%1$s and %2$s will earn no coins!", // 1: mcp.battle_minigame2.7.1, 2: mcp.battle_minigame2.7.2
  "mcp.battle_minigame2.8.1": "3rd Place",
  "mcp.battle_minigame2.8": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.8.1, 2: score
  "mcp.battle_minigame2.9.1": "4th Place",
  "mcp.battle_minigame2.9": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.9.1, 2: score
  "mcp.battle_minigame2.10.1": "5th Place",
  "mcp.battle_minigame2.10": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.10.1, 2: score
  "mcp.battle_minigame2.11.1": "6th Place",
  "mcp.battle_minigame2.11": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.11.1, 2: "0"
  "mcp.battle_minigame2.12.1": "7th Place",
  "mcp.battle_minigame2.12": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.12.1, 2: "0"
  "mcp.battle_minigame2.13.1": "8th Place",
  "mcp.battle_minigame2.13": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.13.1, 2: "0"
  "mcp.battle_minigame2.14.1": "9th Place",
  "mcp.battle_minigame2.14": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.14.1, 2: "0"
  "mcp.battle_minigame2.15.1": "10th Place",
  "mcp.battle_minigame2.15": "%1$s will earn %2$s coins!", // 1: mcp.battle_minigame2.15.1, 2: "0"
  "mcp.battle_minigame_payouts_sidebar.1.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.1": "1st place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.1.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.2.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.2": "2nd place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.2.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.3.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.3": "3rd place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.3.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.4.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.4": "4th place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.4.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.5.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.5": "5th place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.5.1, 2: score, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.6.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.6.2": "0",
  "mcp.battle_minigame_payouts_sidebar.6": "6th place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.6.1, 2: mcp.battle_minigame_payouts_sidebar.6.2, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.7.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.7.2": "0",
  "mcp.battle_minigame_payouts_sidebar.7": "7th place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.7.1, 2: mcp.battle_minigame_payouts_sidebar.7.2, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.8.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.8.2": "0",
  "mcp.battle_minigame_payouts_sidebar.8": "8th place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.8.1, 2: mcp.battle_minigame_payouts_sidebar.8.2, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.9.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.9.2": "0",
  "mcp.battle_minigame_payouts_sidebar.9": "9th place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.9.1, 2: mcp.battle_minigame_payouts_sidebar.9.2, 3: mcp._Coins
  "mcp.battle_minigame_payouts_sidebar.10.1": ": ",
  "mcp.battle_minigame_payouts_sidebar.10.2": "0",
  "mcp.battle_minigame_payouts_sidebar.10": "10th place%1$s%2$s%3$s", // 1: mcp.battle_minigame_payouts_sidebar.10.1, 2: mcp.battle_minigame_payouts_sidebar.10.2, 3: mcp._Coins
  "mcp.battle_minigame_pot_finish.1": "Everyone pays %1$s coins into the pot!", // 1: score
  "mcp.battle_minigame_title.1": "Battle Wager:",
  "mcp.bat_blast.1": "Bats with coins on top of them will spawn randomly in the arena.",
  "mcp.bat_blast.2": "They will be flying around in the air randomly changing direction.",
  "mcp.bat_blast.3": "Hit the bats with your bat to collect the coins that they are carrying.",
  "mcp.bat_blast.4": "Golden bats (highlighted in yellow) will reward you with two coins for hitting them!",
  "mcp.bat_blast.5": "A new bat will spawn every few seconds.",
  "mcp.bat_blast.6": "Every coin you collect is yours to keep.",
  "mcp.bat_blast.7": "The player that collects the most coins wins.",
  "mcp.bat_blast_end.1": "All players must be online to continue",
  "mcp.bat_blast_start.1": "Blast!",
  "mcp.bew_reselect_player.1.1": "Pablo>",
  "mcp.bew_reselect_player.1": "%1$s I cannot offer you my services currently.", // 1: mcp.bew_reselect_player.1.1
  "mcp.bew_select_player_for_steal.1": "GO BACK",
  "mcp.bew_select_player_for_steal.2": "STEAL 10 COINS",
  "mcp.bew_select_player_for_steal.3": "[FREE]",
  "mcp.bew_select_player_for_steal.4": "STEAL A STAR",
  "mcp.bew_select_player_for_steal.5": "[40 COINS]",
  "mcp.bew_select_player_for_steal.6": "GO BACK",
  "mcp.bew_select_player_for_steal.7": "STEAL 5-10 COINS",
  "mcp.bew_select_player_for_steal.8": "[FREE]",
  "mcp.bew_select_player_for_steal.9": "STEAL A STAR",
  "mcp.bew_select_player_for_steal.10.1": "[",
  "mcp.bew_select_player_for_steal.10": "%1$s%2$s COINS]", // 1: mcp.bew_select_player_for_steal.10.1, 2: score
  "mcp.bew_select_player_for_steal.11": "GO BACK",
  "mcp.bew_select_player_for_steal.12": "STEAL 5-10 COINS",
  "mcp.bew_select_player_for_steal.13": "[FREE]",
  "mcp.bew_select_player_for_steal.14": "STEAL A STAR",
  "mcp.bew_select_player_for_steal.15": "[50 COINS]",
  "mcp.bew_select_player_for_steal.16": "GO BACK",
  "mcp.bew_select_player_for_steal.17": "STEAL 5-10 COINS",
  "mcp.bew_select_player_for_steal.18": "[FREE]",
  "mcp.bew_select_player_for_steal.19": "STEAL A STAR",
  "mcp.bew_select_player_for_steal.20": "[50 COINS]",
  "mcp.bew_select_player_for_steal.21": "GO BACK",
  "mcp.bew_select_player_for_steal.22": "STEAL 5-10 COINS",
  "mcp.bew_select_player_for_steal.23": "[FREE]",
  "mcp.bew_select_player_for_steal.24": "STEAL A STAR",
  "mcp.bew_select_player_for_steal.25": "[50 COINS]",
  "mcp.bew_select_player_for_steal.26": "GO BACK",
  "mcp.bew_select_player_for_steal.27": "Steal 5-15 Coins",
  "mcp.bew_select_player_for_steal.28": "from a random",
  "mcp.bew_select_player_for_steal.29": "plot",
  "mcp.bew_select_player_for_steal.30": "[FREE]",
  "mcp.bew_select_player_for_steal.31": "Steal 15-20 Coins",
  "mcp.bew_select_player_for_steal.32": "from a random",
  "mcp.bew_select_player_for_steal.33": "plot",
  "mcp.BewSelectPlayer2": "Select", // 1. player
  "mcp.BewSelectPlayer3": "%1$s", // 1. player
  "mcp.BewSelectRandomPlayer2": "Select",
  "mcp.BewSelectRandomPlayer3": "random player",
  "mcp.BewPreviousPlayer": "Previous player",
  "mcp.BewNextPlayer": "Next player",
  "mcp.BewPreviousTeam": "Previous team",
  "mcp.BewNextTeam": "Next team",
  "mcp.BewSelectRandomTeam2": "Select",
  "mcp.BewSelectRandomTeam3": "random team",
  "mcp.bew_set_steal_from_player_sign.1": "Steal from",
  "mcp.bew_set_steal_from_player_sign.2": "Steal from",
  "mcp.bew_set_steal_from_player_sign.3": "Purple Team",
  "mcp.bew_set_steal_from_player_sign.4": "Steal from",
  "mcp.bew_set_steal_from_player_sign.5": "Teal Team",
  "mcp.bew_set_steal_from_player_sign.6": "Steal from",
  "mcp.bew_set_steal_from_player_sign.7": "Pink Team",
  "mcp.bew_set_steal_from_player_sign.8": "Steal from",
  "mcp.bew_set_steal_from_player_sign.9": "Tan Team",
  "mcp.bew_steal_coins.1": "%1$s stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.bew_steal_coins.2.2": "Aqua Team",
  "mcp.bew_steal_coins.2": "%1$s stole %2$s%3$s from the %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.2.2
  "mcp.bew_steal_coins.3.2": "Gold Team",
  "mcp.bew_steal_coins.3": "%1$s stole %2$s%3$s from the %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.3.2
  "mcp.bew_steal_coins.4.2": "Purple Team",
  "mcp.bew_steal_coins.4": "%1$s stole %2$s%3$s from the %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.4.2
  "mcp.bew_steal_coins.5.2": "Teal Team",
  "mcp.bew_steal_coins.5": "%1$s stole %2$s%3$s from the %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.5.2
  "mcp.bew_steal_coins.6.2": "Pink Team",
  "mcp.bew_steal_coins.6": "%1$s stole %2$s%3$s from the %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.6.2
  "mcp.bew_steal_coins.7.2": "Tan Team",
  "mcp.bew_steal_coins.7": "%1$s stole %2$s%3$s from the %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.bew_steal_coins.7.2
  "mcp.bew_steal_coins.8.2": "Bew",
  "mcp.bew_steal_coins.8": "%1$s's %2$s blocked %3$s's %4$s attack!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.bew_steal_coins.8.2
  "mcp.bew_steal_coins.9.2": "Bew",
  "mcp.bew_steal_coins.9": "%1$s's %2$s blocked %3$s's %4$s attack!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.bew_steal_coins.9.2
  "mcp.bew_steal_coins.10": "%1$s's %2$s blocked %3$s's %4$s Pinch!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.pablo
  "mcp.bew_steal_coins.11": "%1$s's %2$s blocked %3$s's %4$s Pinch!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.pablo
  "mcp.bew_steal_star.1": "%1$s stole a %2$s from %3$s!", // 1: player, 2: mcp.Star, 3: player
  "mcp.bew_steal_star.2.2": "Aqua Team",
  "mcp.bew_steal_star.2": "%1$s stole a %2$s from the %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.2.2
  "mcp.bew_steal_star.3.2": "Gold Team",
  "mcp.bew_steal_star.3": "%1$s stole a %2$s from the %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.3.2
  "mcp.bew_steal_star.4.2": "Purple Team",
  "mcp.bew_steal_star.4": "%1$s stole a %2$s from the %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.4.2
  "mcp.bew_steal_star.5.2": "Teal Team",
  "mcp.bew_steal_star.5": "%1$s stole a %2$s from the %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.5.2
  "mcp.bew_steal_star.6.2": "Pink Team",
  "mcp.bew_steal_star.6": "%1$s stole a %2$s from the %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.6.2
  "mcp.bew_steal_star.7.2": "Tan Team",
  "mcp.bew_steal_star.7": "%1$s stole a %2$s from the %3$s!", // 1: player, 2: mcp.Star, 3: mcp.bew_steal_star.7.2
  "mcp.bew_steal_star.8.2": "Bew",
  "mcp.bew_steal_star.8": "%1$s's %2$s blocked %3$s's %4$s attack!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.bew_steal_star.8.2
  "mcp.bew_steal_star.9.2": "Bew",
  "mcp.bew_steal_star.9": "%1$s's %2$s blocked %3$s's %4$s attack!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.bew_steal_star.9.2
  "mcp.bew_steal_star.10": "%1$s's %2$s blocked %3$s's %4$s Pinch!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.pablo
  "mcp.bew_steal_star.11": "%1$s's %2$s blocked %3$s's %4$s Pinch!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.pablo
  "mcp.big_dice.1": "%1$s has chosen Big Dice!", // 1: player
  "mcp.big_dice.2": "Players will now roll a Big Dice!",
  "mcp.big_magic_dice_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.BigMagicDice, 2: ": ", 3: mcp.BigMagicDiceDescription, 4: mcp.15_Coins
  "mcp.big_magic_dice_select_player.1.2": "Increased Rolls",
  "mcp.big_magic_dice_select_player.1": "%1$s The %2$s event is active. This will add 3 onto your %3$s Roll.", // 1: mcp.note_, 2: mcp.big_magic_dice_select_player.1.2, 3: mcp.BigMagicDice
  "mcp.big_magic_dice_select_player.2.2": "Speed Armor",
  "mcp.big_magic_dice_select_player.2": "%1$s Your %2$s is active. This will add %3$s onto your %4$s Roll.", // 1: mcp.note_, 2: mcp.big_magic_dice_select_player.2.2, 3: score, 4: mcp.BigMagicDice
  "mcp.big_magic_dice_select_player.3": "%1$s You have one or more item(s) active that increase your roll. This bonus will get added on to your %2$s Roll.", // 1: mcp.note_, 2: mcp.BigMagicDice
  "mcp.binary_dice_description.1.5": "8 Coins",
  "mcp.binary_dice_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces, free item pickups, or bought from the shop.\nCost: %5$s", // 1: mcp.BinaryDice, 2: ": ", 3: mcp.BinaryDiceDescription, 4: mcp.orange, 5: mcp.binary_dice_description.1.5
  "mcp.black_event_1.1.1": " has been ",
  "mcp.black_event_1.1": "%1$s%2$ssticky glued!", // 1: player, 2: mcp.black_event_1.1.1
  "mcp.black_event_1.2.1": "sticky glued!",
  "mcp.black_event_1.2": "%1$s has been double %2$s", // 1: player, 2: mcp.black_event_1.2.1
  "mcp.black_event_1.3.1": "sticky glued!",
  "mcp.black_event_1.3": "%1$s has been double %2$s", // 1: player, 2: mcp.black_event_1.3.1
  "mcp.black_event_1.4.1": "sticky glued!",
  "mcp.black_event_1.4": "%1$s has been quadruple %2$s", // 1: player, 2: mcp.black_event_1.4.1
  "mcp.black_event_2.1": "%1$s has lost %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_3.1": "%1$s has lost %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_4.1": "%1$s has lost %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_5.1": "%1$s has lost %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_6.1": "%1$s have gained %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.black_event_6.2.1": "Aqua Team",
  "mcp.black_event_6.2": "%1$s has gained %2$s%3$s", // 1: mcp.black_event_6.2.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.3.1": "Gold Team",
  "mcp.black_event_6.3": "%1$s has gained %2$s%3$s", // 1: mcp.black_event_6.3.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.4.1": "Purple Team",
  "mcp.black_event_6.4": "%1$s has gained %2$s%3$s", // 1: mcp.black_event_6.4.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.5.1": "Teal Team",
  "mcp.black_event_6.5": "%1$s has gained %2$s%3$s", // 1: mcp.black_event_6.5.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.6.1": "Pink Team",
  "mcp.black_event_6.6": "%1$s has gained %2$s%3$s", // 1: mcp.black_event_6.6.1, 2: score, 3: mcp._Coins
  "mcp.black_event_6.7.1": "Tan Team",
  "mcp.black_event_6.7": "%1$s has gained %2$s%3$s", // 1: mcp.black_event_6.7.1, 2: score, 3: mcp._Coins
  "mcp.black_event_7.1": "%1$s has lost all of their items!", // 1: player
  "mcp.block_search.1": "Hiders will disguise themselves as blocks.",
  "mcp.block_search_rules.1": "%1$s will search for the hiders by looking at blocks. The crosshair will appear on the hunter's screen if looking at another player's block.", // 1: player
  "mcp.block_search_rules.2": "%1$s will search for %2$s while %3$s will search for %4$s. The crosshair will appear on the hunter's screen if looking at another player's block.", // 1: player, 2: player, 3: player, 4: player
  "mcp.block_search_rules.3": "Each player gets a list of the blocks that hiders can disguise as in their hotbar.",
  "mcp.block_search_rules.4": "The hunter will get an ability every 30 seconds to locate the nearest hider by listening to ticks. This ability can be used by dropping the sword.",
  "mcp.block_search_rules.5": "%1$s must find all of the hiders before the time runs out in order to win.", // 1: player
  "mcp.block_search_rules.6": "Whichever player finds the opposing player first will win for their team!",
  "mcp.block_search_rules.7": "%1$s must outlast the hunter by disguising and blending in with the environment.", // 1: player
  "mcp.block_search_start.1": "You can choose to hide as any block in your hotbar by dropping the item. Stay in one place to solidify.",
  "mcp.block_search_start.2": "If you hit a hider's block, you will hear a crunching sound. Hiders that are eliminated will appear in chat. Once your crosshair appears, then you are looking at a hider. You do not need to spam swing your sword.",
  "mcp.block_search_tick.1": "You can now use your ability (Drop Sword to use)",
  "mcp.board_explanation.1": "Click here for an explanation of how the board works.",
  "mcp.board_explanation.2": "Click here for an explanation of this board's board specific star.",
  "mcp.board_explanation.3": "Center Park board created by: %1$s", // 1: "Loominardy"
  "mcp.board_explanation.4": "Click here for an explanation of how the board quests work.",
  "mcp.board_explanation.5": "Click here for an explanation of this board's board specific star.",
  "mcp.board_explanation.6": "Click here for an explanation of magenta spots on this board.",
  "mcp.board_explanation.7": "Click here for an explanation of the sacrificial altar.",
  "mcp.board_explanation.8": "Airborne Isles board created by: %1$s", // 1: "ClashAssassin"
  "mcp.board_explanation.9": "Click here for an explanation of how the board works.",
  "mcp.board_explanation.10": "Click here for an explanation of this board's board specific star.",
  "mcp.board_explanation.11": "Port Town board built by %1$s and developed by %2$s", // 1: "DewSixtyFour", 2: "Loominardy"
  "mcp.board_explanation.12": "Click here for an explanation of this board.",
  "mcp.board_explanation.13": "Lost City board created by: %1$s", // 1: "ClashAssassin"
  "mcp.board_explanation.14": "Click here for an explanation of this board.",
  "mcp.board_explanation.15": "Candyland board created by: %1$s and %2$s", // 1: "Loominardy", 2: "ClashAssassin"
  "mcp.board_explanation.16": "Click here for an explanation of this board.",
  "mcp.board_explanation.17": "Pac Maze board built by: %1$s and %2$s", // 1: "AustinTheManiac", 2: "JohnGlacious"
  "mcp.board_explanation.18": "Zen Garden board created by: %1$s%2$s%3$s, %4$s, and%5$s", // 1: "Tru1h", 2: ",", 3: " xDoubleH", 4: "Loominardy", 5: " ClashAssassin"
  "mcp.board_explanation.19": "Mooshroom Grotto board built by: %1$s", // 1: "JohnGlacious"
  "mcp.board_explanation.20": "Pipe Canyon board built by %1$s and developed by %2$s and %3$s", // 1: "xDoubleH", 2: "Loominardy", 3: "ClashAssassin"
  "mcp.board_explanation.21": "Rhythmic Room board built by %1$s%2$s%3$s and %4$s and developed by %5$s and %6$s", // 1: "AustinTheManiac", 2: ",", 3: " Daybreak76", 4: "JonikHD", 5: "Loominardy", 6: "ClashAssassin"
  "mcp.board_explanation.22.1": "Suburbia Scramble",
  "mcp.board_explanation.22": "%1$s board built by %2$s and developed by %3$s and %4$s", // 1: mcp.board_explanation.22.1, 2: "DewSixtyFour", 3: "Loominardy", 4: "ClashAssassin"
  "mcp.board_explanation.23.1": "Lofty Luncheon",
  "mcp.board_explanation.23.2": " board built by ",
  "mcp.board_explanation.23.3": " and developed by ",
  "mcp.board_explanation.23": "%1$s%2$sCrashMate, Nixanity2, InfinitysJoy, JustaFuzzy, BlueThunderBolt, SanttuPlaysTunes and Tex_Lycanthrope%3$s%4$s%5$s%6$s", // 1: mcp.board_explanation.23.1, 2: mcp.board_explanation.23.2, 3: mcp.board_explanation.23.3, 4: "Loominardy", 5: mcp._and_, 6: "ClashAssassin"
  "mcp.board_explanation.24.1": "Arcane Atoll",
  "mcp.board_explanation.24": "%1$s board built by %2$s and developed by %3$s and %4$s", // 1: mcp.board_explanation.24.1, 2: "_Yoshi12345", 3: "Loominardy", 4: "ClashAssassin"
  "mcp.board_explanation.25": "%1$s%2$s%3$s board created by %4$s", // 1: mcp.PresentPalace1, 2: " ", 3: mcp.PresentPalace2, 4: "ClashAssassin"
  "mcp.board_explanation.26.1": "Dusty Dunes",
  "mcp.board_explanation.26": "%1$s board built by %2$s and developed by %3$s and  %4$s", // 1: mcp.board_explanation.26.1, 2: "DewSixtyFour", 3: "ClashAssassin", 4: "Loominardy"
  "mcp.board_explanation.27": "%1$s%2$s board built by %3$s and developed by %4$s and %5$s", // 1: mcp.FortSuits1, 2: mcp.FortSuits2, 3: "CrashMate, InfinitysJoy, JustaFuzzy, BlueThunderbolt, Tex_Lycanthrope, Nixanity2, Walleboy123, Karrot1122, JMD0615", 4: "Loominardy", 5: "ClashAssassin"
  "mcp.board_setup.1": "Welcome to Minecraft Party 2!",
  "mcp.board_setup.2": "\nLet's determine the turn order! Each player will roll a dice to determine the turn order!",
  "mcp.board_setup.3": "Turn order will be randomly decided.",
  "mcp.board_setup.4": "Turn order will be randomly decided with teams alternating.",
  "mcp.board_setup.5": "The player with the highest roll will go first.",
  "mcp.board_setup.6": "The turn order will alternate between teams and the player with the highest roll will go first.",
  "mcp.board_setup.7": "You can roll the dice by dropping the dice block (by pressing %1$s) in your inventory.", // 1: keybind
  "mcp.board_tick.1": "Spaces left: %1$s", // 1: score
  "mcp.board_tick.2": "Adjust the music volume in the %1$s sound channel", // 1: soundCategory.weather
  "mcp.board_tick.3": "Changes your viewing gamemode to spectator. Drop to use.",
  "mcp.board_tick_items.1": "Automatically skips thecurrent player's turn. Use if stuck (operators only).",
  "mcp.board_tick_items.2": "Automatically skips thecurrent player's turn. Use if stuck (operators only).",
  "mcp.board_tick_items.3.1": "\"/trigger Spectate\"",
  "mcp.board_tick_items.3": "Type %1$s to return back to adventure mode.", // 1: mcp.board_tick_items.3.1
  "mcp.board_tick_tp.1": "You must roll first before buying a %1$s.", // 1: mcp.Star
  "mcp.board_tick_turn_order.1": "Drop the dice to roll",
  "mcp.board_tick_turn_order.2": "Adjust the music volume in the %1$s sound channel", // 1: soundCategory.weather
  "mcp.boat_race.1": "Race in your boat along the track!",
  "mcp.boat_race_generate_mpm.1": "←",
  "mcp.boat_race_generate_mpm.2": "←",
  "mcp.boat_race_rules.1": "You will go through different ice curves and bubble columns.",
  "mcp.boat_race_rules.2": "Drop flag to bring your boat to you if your boat gets stuck",
  "mcp.boat_race_rules.3": "First person to finish 2 laps wins!",
  "mcp.boat_race_tick.1": "%1$s has finished!", // 1: player
  "mcp.bombs_away.1": "Throw TNT at your opponents to knock them off their island.",
  "mcp.bombs_away.2": "You can throw TNT by dropping the TNT items in your inventory (by pressing %1$s).", // 1: keybind
  "mcp.bombs_away.3": "The TNT will fly in the direction that you are facing.",
  "mcp.bombs_away.4": "TNT will ignite after coming in contact with a block. It can also explode instantly upon a direct hit of another player.",
  "mcp.bombs_away.5": "You will receive one TNT every 5 seconds (maximum of 5).",
  "mcp.bombs_away.6": "The last team to survive wins.",
  "mcp.bombs_away_end.1": "All players must be online to continue",
  "mcp.bombs_away_end.2": "Game over!",
  "mcp.bombs_away_tick.1": "%1$s has fallen!", // 1: player
  "mcp.boom_carts.1": "Redirect TNT minecarts towards your opponents' side.",
  "mcp.boom_carts.2": "A TNT minecart will explode when it reaches a team's side and will take away one of their lives.",
  "mcp.boom_carts.3": "The game ends when one team loses all their lives.",
  "mcp.boom_carts.4": "Each player controls a miner that can redirect the minecart that it is aligned with.",
  "mcp.boom_carts.5": "Controls:\nMove Left: %1$s\nMove Right: %2$s\nRedirect Minecart: %3$s or %4$s (on key press)", // 1: keybind, 2: keybind, 3: keybind, 4: keybind
  "mcp.boom_carts.6": "Your miner must finish its swinging animation before you can move it again.",
  "mcp.boom_carts.7": "Be careful! Your miner will get briefly stunned if it is next to a minecart when it explodes.",
  "mcp.boom_carts_end.1": "All players must be online to continue",
  "mcp.boom_carts_end.2.1": "Gold Team",
  "mcp.boom_carts_end.2": "%1$s lost all their lives.", // 1: mcp.boom_carts_end.2.1
  "mcp.boom_carts_end.3.1": "Aqua Team",
  "mcp.boom_carts_end.3": "%1$s lost all their lives.", // 1: mcp.boom_carts_end.3.1
  "mcp.boom_carts_start.1": "Boom!",
  "mcp.boss_battle.1": "As a group of players, defeat the boss together.",
  "mcp.boss_battle.2": "Ender Mutant",
  "mcp.boss_battle_rules.1.1": "Ender Mutant",
  "mcp.boss_battle_rules.1": "The boss you will face is the %1$s.", // 1: mcp.boss_battle_rules.1.1
  "mcp.boss_battle_rules.2": "The Ender Mutant spawns endermite minions and shoots dragon breath once in a while.",
  "mcp.boss_battle_rules.3": "The Ender Mutant will teleport you to one of its endermite minions when it hits you.",
  "mcp.boss_battle_rules.4": "Deal the most overall damage to the boss to win! However be careful as you lose half of your points for dying.",
  "mcp.boss_battle_rules.5": "The game ends after the boss gets killed.",
  "mcp.boss_battle_start.1": "Fight!",
  "mcp.boss_brawl.1": "The electro-skeleton has returned to Minecraft Party 2 and will be played by %1$s.", // 1: player
  "mcp.boss_brawl_rules.1": "%1$s will try to kill %2$s using their swords and bows.", // 1: player, 2: player
  "mcp.boss_brawl_rules.2": "The attackers will receive one arrow every 8 seconds. Maximum of 2.",
  "mcp.boss_brawl_rules.3": "%1$s can summon fireballs by dropping or clicking with the fire charge.", // 1: player
  "mcp.boss_brawl_rules.4": "The electro-skeleton also has a lightning strike with a full hit and can summon minions by dropping or clicking with the egg.",
  "mcp.boss_brawl_rules.5": "Your Axe does 6 attack damage on a full blow.",
  "mcp.boss_brawl_rules.6": "Your rod has sharpness level 4 and knockback level 8.",
  "mcp.boss_brawl_rules.7": "Kill the other team to win the game!",
  "mcp.boss_brawl_start.1": "Brawl!",
  "mcp.boss_brawl_tick.1": "%1$s has died!", // 1: player
  "mcp.boss_brawl_tick.2": "You died. You are now a spectator.",
  "mcp.bridge_crossing.1": "You and your opponent are on opposite sides of a bridge.",
  "mcp.bridge_crossing_end.1": "All players must be online to continue",
  "mcp.bridge_crossing_rules.1": "You must make your way to their island while stopping your opponent from reaching your island.",
  "mcp.bridge_crossing_rules.2": "You will play this gamemode in survival mode.",
  "mcp.bridge_crossing_rules.3": "Use blocks and weapons to help reach your opponent's island.",
  "mcp.bridge_crossing_rules.4": "Once you reach your opponent's island, you must jump into their pit at the end of the island to win a round.",
  "mcp.bridge_crossing_rules.5": "If you die, you will respawn after a few seconds.",
  "mcp.bridge_crossing_rules.6": "The first player to jump into their opponent's pit two times wins the duel!",
  "mcp.bridge_crossing_score.1": "%1$s scored!", // 1: player
  "mcp.bridge_crossing_start.1": "Bridge!",
  "mcp.bs_player_death.1": "%1$s has been eliminated!", // 1: player
  "mcp.bs_player_death.2": "You died. You are now a spectator.",
  "mcp.bs_release_hunter.1": "The hunter has been released!",
  "mcp.bs_release_hunter.2": "The hunters has been released!",
  "mcp.bs_release_hunter.3": "The hunters has been released!",
  "mcp.button_search.1": "You will get 30 seconds to hide a button in a room that looks identical to your opponent's room.",
  "mcp.button_search_release_players.1": "Both players have hid their button. Time to start!",
  "mcp.button_search_release_players.2": "Hide Time: %1$s", // 1: mcp.zero_time_left
  "mcp.button_search_release_players2.1": "Search!",
  "mcp.button_search_rules.1": "You may place it, put it in a container, or drop it at your feet where you are standing.",
  "mcp.button_search_rules.2": "When the time is up, each player will attempt to find their opponent's button and press it.",
  "mcp.button_search_rules.3": "If the button is still in your inventory when the time is up, then it will get put wherever you are standing.",
  "mcp.button_search_rules.4": "First player to press their opponent's button wins!",
  "mcp.button_search_start.1": "Click here to confirm hiding spot",
  "mcp.button_search_start.2": "Hide it!",
  "mcp.buy_bag_o_items.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.GoodieBag
  "mcp.buy_bag_o_items.3.2.hover": "Player uses two dice for their next roll. Can be activated on any player.",
  "mcp.buy_bag_o_items.3": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.TwiceDice, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.4.2.hover": "Player uses three dice for their next roll. Can be activated on any player.",
  "mcp.buy_bag_o_items.4": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.ThriceDice, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.5": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.MiniDice, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.6": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.MagicDice, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.7": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.RerollToken, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.8": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.PlayerSwapper, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.9": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.GhostMode, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.10": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.TurnSkipper, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.11": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.Pickpocketer, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.12": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.StarSchmoover, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.13": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.StarProtector, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.14": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.WarpToStar, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.15": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.CoinSnatcher, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.16": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.MinionPet, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.17": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.HoneyBoost, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.18": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.SpiritShield, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.19": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.AnvilTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.20": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.FireTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.21": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.IceTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.22": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.EnderTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.23": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.ZapTrap, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.24": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.TrafficWhistle, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.25": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.GoldBar, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.26": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.CandyCannon, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.27": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.SandyCannon, 3: mcp.GoodieBag
  "mcp.buy_bag_o_items.28": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.SuitShuffler, 3: mcp.GoodieBag
  "mcp.buy_big_magic_dice.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.buy_binary_dice.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.buy_candy_cannon.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.CandyCannon
  "mcp.buy_candy_cannon.3": "%1$s bought a %2$s!", // 1: player, 2: mcp.SandyCannon
  "mcp.buy_candy_cannon_2.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.CandyCannon2
  "mcp.buy_candy_cannon_2.3": "%1$s bought a %2$s!", // 1: player, 2: mcp.SandyCannon2
  "mcp.buy_coin_robber.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.buy_coin_thief.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.buy_double_dice.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.buy_double_star_discount_voucher.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.buy_double_star_voucher.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.buy_enchanted_gold_bar.2": "%1$s bought an %2$s!", // 1: player, 2: mcp.EnchantedGoldBar
  "mcp.buy_ghost_mode.2": "%1$s bought %2$s%3$s", // 1: player, 2: mcp.GhostMode, 3: mcp.exclamation_mark
  "mcp.buy_ghoul_mode.2": "%1$s bought %2$s%3$s", // 1: player, 2: mcp.GhoulMode, 3: mcp.exclamation_mark
  "mcp.buy_gold_bar.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.GoldBar
  "mcp.buy_magic_dice.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.buy_mini_dice.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.buy_player_swapper.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.PlayerSwapper
  "mcp.buy_player_swiper.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.PlayerSwiper
  "mcp.buy_star.1": "%1$s bought a %2$s!", // 1: player, 2: mcp.Star
  "mcp.buy_star.2.1": " Stars",
  "mcp.buy_star.2": "%1$s bought %2$s%3$s!", // 1: player, 2: score, 3: mcp.buy_star.2.1
  "mcp.buy_star.3.1": " Star Shard",
  "mcp.buy_star.3.2": "Superstar",
  "mcp.buy_star.3": "%1$s forged %2$s%3$s using the %4$s armor!", // 1: player, 2: score, 3: mcp.buy_star.3.1, 4: mcp.buy_star.3.2
  "mcp.buy_star.4.1": " Star Shards",
  "mcp.buy_star.4.2": "Superstar",
  "mcp.buy_star.4": "%1$s forged %2$s%3$s using the %4$s armor!", // 1: player, 2: score, 3: mcp.buy_star.4.1, 4: mcp.buy_star.4.2
  "mcp.buy_star.5.1": "5 Star Shards ",
  "mcp.buy_star.5": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.buy_star.5.1, 3: mcp.star_
  "mcp.buy_star.6.1": "5 Star Shards ",
  "mcp.buy_star.6": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.buy_star.6.1, 3: mcp.star_
  "mcp.buy_star.7.1": "5 Star Shards ",
  "mcp.buy_star.7": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.buy_star.7.1, 3: mcp.star_
  "mcp.buy_item_confirm": "Are you sure you want to buy this item? You will be over the max item limit of %1$s and will be forced to discard. Click again to confirm.", // 1: score
  "mcp.buy_star_counterfeiter.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarCounterfeiter
  "mcp.buy_star_protector.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarProtector
  "mcp.buy_star_safe.1": "You do not have enough coins to buy a Star Safe.",
  "mcp.buy_star_safe.3": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarSafe
  "mcp.buy_star_schmoover.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.buy_star_schmoover.3": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.buy_star_setter.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.buy_star_setter.3": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.buy_star_stealer.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarStealer
  "mcp.buy_star_supplier.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.buy_star_supplier.3": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.buy_star_supplier.4": "%1$s bought a %2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.buy_suit_shuffler.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.SuitShuffler
  "mcp.buy_suit_switcher.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.SuitSwitcher
  "mcp.buy_tickets_attempt.1": "DON'T CHEAT!",
  "mcp.buy_tickets_attempt.2.1": " Ticket",
  "mcp.buy_tickets_attempt.2": "%1$s bought %2$s%3$s!", // 1: player, 2: score, 3: mcp.buy_tickets_attempt.2.1
  "mcp.buy_tickets_attempt.3.1": " Tickets",
  "mcp.buy_tickets_attempt.3": "%1$s bought %2$s%3$s!", // 1: player, 2: score, 3: mcp.buy_tickets_attempt.3.1
  "mcp.buy_traffic_controller.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.TrafficController
  "mcp.buy_traffic_whistle.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.TrafficWhistle
  "mcp.buy_treasure_bag.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.TreasureBag
  "mcp.buy_treasure_bag.3": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.WeightedTwiceDice, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.4": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.WeightedThriceDice, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.5": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.BinaryDice, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.6": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.BigMagicDice, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.7": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.PremiumRerollToken, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.8": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.PlayerSwiper, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.9": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.GhoulMode, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.10": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.TurnStealer, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.11.2.hover": "%1$s%2$s Coins from every player that you pass and that passes you on the board. Expires after 3 turns.", // 1: mcp.PocketPlundererDescription1, 2: score
  "mcp.buy_treasure_bag.11": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.PocketPlunderer, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.12": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.StarSetter, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.13": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.StarSafe, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.14.2.hover": "Teleports you to the main star seller and gives you any Coins needed to buy a Star.",
  "mcp.buy_treasure_bag.14": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.StarSupplier, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.15": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.CoinStealer, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.16": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.TwinionPets, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.17": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.HoneyZoom, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.18": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.19": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.AnvilDeathTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.20": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.InfernoTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.21": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.FreezeTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.22": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.EnderAuraTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.23": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.LightningTrap, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.24": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.TrafficController, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.25": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.EnchantedGoldBar, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.26": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.CandyCannon2, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.27": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.SandyCannon2, 3: mcp.TreasureBag
  "mcp.buy_treasure_bag.28": "%1$s received a %2$s from the %3$s!", // 1: player, 2: mcp.SuitSwitcher, 3: mcp.TreasureBag
  "mcp.buy_triple_dice.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.buy_turn_skipper.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.TurnSkipper
  "mcp.buy_turn_stealer.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.TurnStealer
  "mcp.buy_warp_to_star.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.WarpToStar
  "mcp.buy_weighted_thrice_dice.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.buy_weighted_twice_dice.2": "%1$s bought a %2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.cancel_game.1": "You must finish or skip the current player's turn in order to cancel the game",
  "mcp.cancel_game.2": "20",
  "mcp.cancel_game_confirm.1.1": "\nClick Here to confirm",
  "mcp.cancel_game_confirm.1": "This will end the current game in progress. All data and scores will be lost. Use only if necessary.%1$s", // 1: mcp.cancel_game_confirm.1.1
  "mcp.cancel_game_confirm.2.1": "\nClick Here to confirm",
  "mcp.cancel_game_confirm.2": "This will end the current game in progress. All data and scores will be lost. Use only if necessary.%1$s", // 1: mcp.cancel_game_confirm.2.1
  "mcp.candyland_approach_star.1.1": "Star Seller> ",
  "mcp.candyland_approach_star.1": "%1$s%2$s, you finally made it! Would you like to buy a %3$s%4$s", // 1: mcp.candyland_approach_star.1.1, 2: player, 3: mcp.Star, 4: mcp.QuestionMark
  "mcp.candyland_approach_star.2.1": "<RETURN TO START>",
  "mcp.candyland_approach_star.2": "If not, click the button below.\n%1$s", // 1: mcp.candyland_approach_star.2.1
  "mcp.candyland_approach_star.3.1": "Star Seller> ",
  "mcp.candyland_approach_star.3": "%1$s%2$s, you finally made it! Would you like to buy a -hold on a second, you can't afford a %3$s.", // 1: mcp.candyland_approach_star.3.1, 2: player, 3: mcp.Star
  "mcp.candyland_board_entities.1": "Gingerman",
  "mcp.candyland_board_entities.2": "Notle",
  "mcp.candyland_board_entities.3": "Chester",
  "mcp.candyland_board_entities.4": "Bew",
  "mcp.candyland_board_entities.5": "Candy Gate Warden",
  "mcp.candyland_board_entities.6": "Candy Gate Warden",
  "mcp.candyland_cutscene.1.2": " <No>",
  "mcp.candyland_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.candyland_cutscene.1.2
  "mcp.candyland_cutscene.2.1": "\nInfo> ",
  "mcp.candyland_cutscene.2": "%1$sCandyland is a linear board that has tricks and challenges that offer SWEET rewards.", // 1: mcp.candyland_cutscene.2.1
  "mcp.candyland_cutscene.3.1": "\nBuying Stars> ",
  "mcp.candyland_cutscene.3": "%1$sThe %2$s is positioned on top of the cake at the center of the board. There are multiple paths that can be taken to reach here, each with different tradeoffs. When reaching the %3$s, you can buy a single %4$s for 20 %5$s. If you cannot afford a %6$s, the %7$s will automagically send you back to the start. The star seller does not move after a star gets bought.", // 1: mcp.candyland_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.StarSeller, 4: mcp.Star, 5: mcp.Coins, 6: mcp.Star, 7: mcp.StarSeller
  "mcp.candyland_cutscene.4.1": "\nChester> ",
  "mcp.candyland_cutscene.4": "%1$sTake a visit to Chester's Humble Abode. Sometimes he is grumpy. Depending on his mood, he will either give you a hearty treat, or play you for a fool.", // 1: mcp.candyland_cutscene.4.1
  "mcp.candyland_cutscene.5.1": "\nBew> ",
  "mcp.candyland_cutscene.5": "%1$sVisiting Bew lets you steal 5-10 %2$s (for free) or steal a %3$s (for 50 %4$s) from another player of your choice.", // 1: mcp.candyland_cutscene.5.1, 2: mcp.Coins, 3: mcp.Star, 4: mcp.Coins
  "mcp.candyland_cutscene.6.1": "\nMagenta Space> ",
  "mcp.candyland_cutscene.6": "%1$sLanding on this magenta space will melt the ice cream opening up the blocked path next to it. If the path is already open, the ice cream above it will melt and block off the path.", // 1: mcp.candyland_cutscene.6.1
  "mcp.candyland_cutscene.7.1": "\nMagenta Space> ",
  "mcp.candyland_cutscene.7": "%1$sLanding on this magenta space will switch which path in the chocolate biome is open.", // 1: mcp.candyland_cutscene.7.1
  "mcp.candyland_cutscene.8.1": "\nShopping Star> ",
  "mcp.candyland_cutscene.8.2": "Board Specific Star",
  "mcp.candyland_cutscene.8": "%1$sThe %2$s for this board is awarded to the player that spends the most cumulative %3$s in the shops.", // 1: mcp.candyland_cutscene.8.1, 2: mcp.candyland_cutscene.8.2, 3: mcp.Coins
  "mcp.candyland_cutscene.9": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.candyland_cutscene.10": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.candyland_description.1.1": "Candyland Board> ",
  "mcp.candyland_description.1": "%1$sThe Star Seller is at the center of the board on top of the cake and does not move. When you reach the end of the board, you will get sent back to the start if you buy a Star or select the \"<RETURN TO START>\" option for buying a Star. If you can't afford a Star, you will automatically be sent back to the start. The board specific star goes to the player that spends the most coins in the shops.", // 1: mcp.candyland_description.1.1
  "mcp.candyland_enter_toll.1": " You don't have enough coins to enter through the path.",
  "mcp.candyland_house_fail.1": "%1$s did not beat the gingerbread house challenge.", // 1: player
  "mcp.candyland_house_success.1": "%1$s beat the gingerbread house challenge and won a %2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.candyland_house_success.2": "%1$s beat the gingerbread house challenge and won a %2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.candyland_no_star.1": "%1$s Oh darn, it's a shame that you didn't want to buy one.", // 1: mcp.Star_Seller_
  "mcp.candyland_no_star.2": "%1$s Oh no, it's a shame that you didn't have enough %2$s to buy one. Maybe next time...", // 1: mcp.Star_Seller_, 2: mcp.Coins
  "mcp.candyland_pass_spot.1.1": "Gingerman>",
  "mcp.candyland_pass_spot.1": "%1$s Retrieve the honey bottle in my basement. The honey bottle is an item that adds 8 (or 12) to your roll. Careful! There are zombies. You must CROUCH on the spot that matches the colors on the four faces of each wall then immedately leave with the honey. Crouching on the wrong spot will give you slowness.", // 1: mcp.candyland_pass_spot.1.1
  "mcp.candyland_pass_spot.2.1": "Notle>",
  "mcp.candyland_pass_spot.2": "%1$s A path will get shown and stay on for 5 seconds. You must memorize the route and step on those blocks to reach the other side and back. If you can grab the cookie and come back without stepping on a wrong block, I will award you with more coins depending on how hard the path is.", // 1: mcp.candyland_pass_spot.2.1
  "mcp.candyland_pass_spot.3": "%1$s Come to me for something sweet!", // 1: mcp.Bew_
  "mcp.candyland_pass_spot.4": "%1$s I have some SWEET items for you!", // 1: mcp.merchant_
  "mcp.candyland_path_fail.1": "%1$s did not beat path the challenge.", // 1: player
  "mcp.candyland_path_success.1": "%1$s beat the path challenge and won %2$s%3$s", // 1: player, 2: score, 3: mcp._coins
  "mcp.candyland_tick.1": "%1$s Are you sure you want to forfeit buying the %2$s?\n%3$s", // 1: mcp.Star_Seller_, 2: mcp.Star, 3: mcp._Yes_
  "mcp.candyland_trick_or_treat.1": "%1$s> Trick or treat?", // 1: player
  "mcp.candyland_chester_": "Chester>",
  "mcp.candyland_trick_or_treat2.1": "%1$s It's gonna be a...", // 1: mcp.candyland_trick_or_treat2.1.1
  "mcp.candyland_trick_or_treat3.1": "%1$s TRICK!",
  "mcp.candyland_trick_or_treat3.2": "%1$s Treat! Lucky you.", // 1: mcp.candyland_trick_or_treat3.2.1
  "mcp.candyland_trick_or_treat4.2": "%1$s I stole %2$s coins of yours while you were not looking!", // 1: mcp.candyland_chester_2.1, 2: score
  "mcp.candyland_trick_or_treat4.3": "%1$s I set your current roll to 1!", // 1: mcp.candyland_chester_3.1
  "mcp.candyland_trick_or_treat4.4": "%1$s I stole one of your items!", // 1: mcp.candyland_chester_4.1
  "mcp.candyland_trick_or_treat4.5": "%1$s Here are 7 coins. Happy travels!", // 1: mcp.candyland_chester_5.1
  "mcp.candyland_trick_or_treat4.6": "%1$s Here are 8 coins. Happy Travels", // 1: mcp.candyland_chester_6.1
  "mcp.candyland_trick_or_treat4.7": "%1$s Here is a %2$s", // 1: mcp.candyland_chester_7.1, 2: mcp.MiniDice
  "mcp.candyland_trick_or_treat4.8": "%1$s Here is a %2$s", // 1: mcp.candyland_chester_8.1, 2: mcp.BinaryDice
  "mcp.candyland_trick_or_treat4.9": "%1$s Here is a cookie. Eat it now to add 5 to your roll!", // 1: mcp.candyland_chester_9.1
  "mcp.candyland_trick_or_treat4.10": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_10.1, 2: mcp.DoubleStarVoucher, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.11": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_11.1, 2: mcp.DoubleStarDiscountVoucher, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.12": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_12.1, 2: mcp.MinionPet, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.13": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_13.1, 2: mcp.TwinionPets, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.14": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_14.1, 2: mcp.CoinSnatcher, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.15": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_15.1, 2: mcp.CoinStealer, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.16": "%1$s Here is an %2$s%3$s", // 1: mcp.candyland_chester_16.1, 2: mcp.EnderTrap, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.17": "%1$s Here is an %2$s%3$s", // 1: mcp.candyland_chester_17.1, 2: mcp.EnderAuraTrap, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.18": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_18.1, 2: mcp.CandyCannon, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.19": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_19.1, 2: mcp.CandyCannon, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.20": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_20.1, 2: mcp.CandyCannon2, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.21": "%1$s Here is a %2$s%3$s", // 1: mcp.candyland_chester_21.1, 2: mcp.CandyCannon2, 3: mcp.exclamation_mark
  "mcp.candyland_trick_or_treat4.22": "%1$s Oh... I was going to give you an item, but you have too many.", // 1: mcp.candyland_chester_22.1
  "mcp.candyland_update_paths.1": "Toll Cost:",
  "mcp.candyland_update_paths.2": "%1$s Coins", // 1: score
  "mcp.candyland_update_paths.3": "(click to enter)",
  "mcp.candyland_update_paths.4": "Toll Cost:",
  "mcp.candyland_update_paths.5": "%1$s Coins", // 1: score
  "mcp.candyland_update_paths.6": "(click to enter)",
  "mcp.candy_cannon.1": "%1$s used a %2$s!", // 1: player, 2: mcp.CandyCannon
  "mcp.candy_cannon.2": "%1$s used a %2$s!", // 1: player, 2: mcp.CandyCannon2
  "mcp.candy_cannon.3": "%1$s used a %2$s!", // 1: player, 2: mcp.SandyCannon
  "mcp.candy_cannon.4": "%1$s used a %2$s!", // 1: player, 2: mcp.SandyCannon2
  "mcp.candy_cannon_2_description.1.5": " spaces, free item pickups or bought from the shop.\nCost: ",
  "mcp.candy_cannon_2_description.1.6": "6 Coins",
  "mcp.candy_cannon_2_description.1": "%1$s/%2$s%3$sLaunches you even closer to the Star Seller than the normal Candy/Sandy Cannon.\nCan be received from %4$s%5$s%6$s", // 1: mcp.CandyCannon2, 2: mcp.SandyCannon2, 3: ": ", 4: mcp.orange, 5: mcp.candy_cannon_2_description.1.5, 6: mcp.candy_cannon_2_description.1.6
  "mcp.candy_cannon_2_description.2.5": "6 Coins",
  "mcp.candy_cannon_2_description.2": "%1$s%2$s%3$s\nCan be received from %4$s spaces, free item pickups or bought from the shop.\nCost: %5$s", // 1: mcp.SandyCannon2, 2: ": ", 3: mcp.SandyCannon2Description, 4: mcp.orange, 5: mcp.candy_cannon_2_description.2.5
  "mcp.candy_cannon_description.1.2": "/",
  "mcp.candy_cannon_description.1.6": "6 Coins",
  "mcp.candy_cannon_description.1": "%1$s%2$s%3$s%4$s%5$s\nCan be received from %6$s spaces, free item pickups or bought from the shop.\nCost: %7$s", // 1: mcp.CandyCannon, 2: mcp.candy_cannon_description.1.2, 3: mcp.SandyCannon, 4: ": ", 5: mcp.CandyCannonDescription, 6: mcp.orange, 7: mcp.candy_cannon_description.1.6
  "mcp.candy_cannon_description.2.5": "6 Coins",
  "mcp.candy_cannon_description.2": "%1$s%2$s%3$\nCan be received from s%4$ spaces, free item pickups or bought from the shop.\nCost: %5$s", // 1: mcp.SandyCannon, 2: ": ", 3: mcp.CandyCannonDescription, 4: mcp.orange, 5: mcp.candy_cannon_description.2.5
  "mcp.cannoneers.1": "You must aim your cannonball over the wall and hit your opponent's cannon.",
  "mcp.cannoneers_end.1": "All players must be online to continue",
  "mcp.cannoneers_end.2": " ",
  "mcp.cannoneers_rules.1": "The controls will be as follows:",
  "mcp.cannoneers_rules.2.1": "Move Mouse\n",
  "mcp.cannoneers_rules.2.2": "Scroll Wheel\n",
  "mcp.cannoneers_rules.2": "Change target: %1$sChange power level: %2$sSet target: %3$s\nFire/Lock shot: %4$s", // 1: mcp.cannoneers_rules.2.1, 2: mcp.cannoneers_rules.2.2, 3: keybind, 4: keybind
  "mcp.cannoneers_rules.3": "The wind and platform heights will change throughout the game.",
  "mcp.cannoneers_rules.4": "The first player to get a shot on their opponent without getting shot in the same round wins.",
  "mcp.cannoneers_tick.1": "←",
  "mcp.cannoneers_tick.2": "Shot set. Press %1$s to lock shot.", // 1: keybind
  "mcp.cannoneers_tick.3": "Shot unset",
  "mcp.cannoneers_tick.4": "Shot set. Press %1$s to lock shot.", // 1: keybind
  "mcp.cannoneers_tick.5": "Shot unset",
  "mcp.cannoneers_tick.6": "Shot confirmed.",
  "mcp.cannoneers_tick.7": "Shot confirmed.",
  "mcp.CannoneersPowerLevel": "Power level: %1$s%2$s", // 1: "| ", 2: "| | | | | | | | | | | | | | | | | | |"
  "mcp.capture_the_flag.1": "Steal the other team's flag and bring it back to your base.",
  "mcp.capture_the_flag_rules.1": "Grab your opponents' flag by mining it with your sword.",
  "mcp.capture_the_flag_rules.2": "After grabbing their flag, bring it back to your base.",
  "mcp.capture_the_flag_rules.3": "If you take damage while holding the flag, you will drop it.",
  "mcp.capture_the_flag_rules.4": "PvP is enabled (No hit cooldowns). If you die, you will respawn at your base after a few seconds.",
  "mcp.capture_the_flag_rules.5": "First team to capture the other team's flag wins.",
  "mcp.ccc.1": "[@] the bomb game",
  "mcp.ccc.2": "Creeper's Crazy",
  "mcp.ccc.3": "Combustion",
  "mcp.ccc.4": "Players will take turns pressing buttons.",
  "mcp.ccc_end.1": "All players must be online to continue",
  "mcp.ccc_rules.1": "Press a button to end your turn.",
  "mcp.ccc_rules.2": "One of the buttons will blow up the player when pressed.",
  "mcp.ccc_rules.3": "After all players take their turn or someone blows up, the buttons get reset and a new round begins.",
  "mcp.ccc_rules.4": "Last player remaining wins!",
  "mcp.ccc_tick.1": "%1$s was blown to bits", // 1: player
  "mcp.center_park_approach_slot_machine.1.1": "Gerald>",
  "mcp.center_park_approach_slot_machine.1": "%1$s Step right up! Step right up! Test your skills on the slot machine and earn a sweet reward if you match three of a kind in the middle row within 30 seconds!", // 1: mcp.center_park_approach_slot_machine.1.1
  "mcp.center_park_approach_slot_machine.2": "%1$s Coins", // 1: score
  "mcp.center_park_board_description.1.1": "Center Park Board> ",
  "mcp.center_park_board_description.1": "%1$sCenter park is a board that takes place in a city surrounding an urban park. In this city, you travel on the right side of the road. When entering an intersection, there are always two exits available. Right away, the East and West exits at every intersection are open. When a player lands on a magenta spot these exits close and the North and South exits open. The exit states swap every time a player lands on a magenta spot.", // 1: mcp.center_park_board_description.1.1
  "mcp.center_park_bonus_star_description.1.1": "Ticket Star> ",
  "mcp.center_park_bonus_star_description.1": "%1$sThis board features a Ticket Bonus Star. At the end of the game, a random ticket that has been bought by any player will be selected. The owner of that ticket receives the bonus star. Tickets can be bought from the two Ticket Masters on the board.", // 1: mcp.center_park_bonus_star_description.1.1
  "mcp.center_park_coin_rob_end.1": "%1$s did not beat the coin robbing challenge.", // 1: player
  "mcp.center_park_coin_rob_end.2": "%1$s completed the coin robbing challenge and won %2$s%3$s.", // 1: player, 2: score, 3: mcp._coins
  "mcp.center_park_coin_rob_tick.1.1": "Charles > ",
  "mcp.center_park_coin_rob_tick.1": "%1$sHere's a master key to this apartment building that unlocks every room. You have 30 seconds to collect as many coins as possible in the building. If the time runs out and you are still in the building, you win nothing. Higher floors have more coins.", // 1: mcp.center_park_coin_rob_tick.1.1
  "mcp.center_park_coin_rob_tick.2": " ",
  "mcp.center_park_coin_rob_tick.3": "Right click door with key to start challenge",
  "mcp.center_park_cutscene.1.2": " <No>",
  "mcp.center_park_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.center_park_cutscene.1.2
  "mcp.center_park_cutscene.2.1": "\nInfo> ",
  "mcp.center_park_cutscene.2": "%1$sCenter park is a board that takes place in a city surrounding an urban park. In this city, you travel on the right side of the road.", // 1: mcp.center_park_cutscene.2.1
  "mcp.center_park_cutscene.3.1": "\nBuying Stars> ",
  "mcp.center_park_cutscene.3.2": "Star Sellers",
  "mcp.center_park_cutscene.3": "%1$sThis board has two %2$s active at all times with each of them selling a %3$s for 20 %4$s. The star seller moves after a star gets bought.", // 1: mcp.center_park_cutscene.3.1, 2: mcp.center_park_cutscene.3.2, 3: mcp.Star, 4: mcp.Coins
  "mcp.center_park_cutscene.4.1": "\nTraffic Lights> ",
  "mcp.center_park_cutscene.4.2": "GREEN",
  "mcp.center_park_cutscene.4": "%1$sWhen entering an intersection, there are always two exits available. Only the exits with the traffic lights in the %2$s state are able taken. The exits with the blockades are not able to be taken. Right away, the East and West exits at every intersection are open.", // 1: mcp.center_park_cutscene.4.1, 2: mcp.center_park_cutscene.4.2
  "mcp.center_park_cutscene.5.1": "\nMagenta Spaces> ",
  "mcp.center_park_cutscene.5": "%1$sWhen a player lands on a magenta space, the East and West exits close and the North and South exits open. The exit states swap every time a player lands on a magenta spot.", // 1: mcp.center_park_cutscene.5.1
  "mcp.center_park_cutscene.6.1": "\nTicket Star> ",
  "mcp.center_park_cutscene.6": "%1$sTickets can be bought by visiting a Ticket Master each located at one of the two Casinos on the board. At the end of the game, a random ticket that has been bought by any player will be selected. The owner of that ticket receives the bonus star. Each ticket cost 1 %2$s and you can buy as many as you can afford per visit to a Casino.", // 1: mcp.center_park_cutscene.6.1, 2: mcp.Coin
  "mcp.center_park_cutscene.7.1": "\nTolls> ",
  "mcp.center_park_cutscene.7": "%1$sAdditionally, you can use tolls to get inside the park which can help you get across the board quicker and easier. Using a toll costs 5 %2$s.", // 1: mcp.center_park_cutscene.7.1, 2: mcp.Coins
  "mcp.center_park_cutscene.8.1": "\nGhost Mode/Ghoul Mode> ",
  "mcp.center_park_cutscene.8": "%1$s%2$s and %3$s can be used to take any exit in an intersection as well as go through the tolls without paying.", // 1: mcp.center_park_cutscene.8.1, 2: mcp.GhostMode, 3: mcp.GhoulMode
  "mcp.center_park_cutscene.9.1": "\nSlot Machine Challenge> ",
  "mcp.center_park_cutscene.9": "%1$sTest your skills on the Slot Machine! Match 3 in a row for a nice cash prize.", // 1: mcp.center_park_cutscene.9.1
  "mcp.center_park_cutscene.10.1": "\nCoin Robber Challenge> ",
  "mcp.center_park_cutscene.10": "%1$sTry out your thievery skills in this challenge! Don't be slow or you will get locked in the building.", // 1: mcp.center_park_cutscene.10.1
  "mcp.center_park_cutscene.11.1": "\nFishing Challenge> ",
  "mcp.center_park_cutscene.11": "%1$sMr. P loves chilling in the park and gambling! Try to take advantage of this and see if you can win some money off of him.", // 1: mcp.center_park_cutscene.11.1
  "mcp.center_park_cutscene.12": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.center_park_cutscene.13": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.center_park_enter_toll.1": " You don't have enough coins to enter through the path.",
  "mcp.center_park_pass_spot_messages.1": "%1$s%2$s Come buy some tickets! I will draw a random ticket at the end of the game and the owner of that ticket will get a %3$s!", // 1: player, 2: mcp.dialogue_start, 3: mcp.Star
  "mcp.center_park_pass_spot_messages.2": "%1$s%2$s Welcome to Center Park! Admission will be 5 %3$s.", // 1: player, 2: mcp.dialogue_start, 3: mcp.Coins
  "mcp.center_park_pass_spot_messages.3.1": "Mr. P > ",
  "mcp.center_park_pass_spot_messages.3.3": " <No>",
  "mcp.center_park_pass_spot_messages.3": "%1$sHello human, can I interest you in some gambling?\n%2$s%3$s", // 1: mcp.center_park_pass_spot_messages.3.1, 2: mcp.yes, 3: mcp.center_park_pass_spot_messages.3.3
  "mcp.center_park_pass_spot_messages.4.1": "Charles > ",
  "mcp.center_park_pass_spot_messages.4": "%1$sI have a challenge for you to complete. Come talk to me!", // 1: mcp.center_park_pass_spot_messages.4.1
  "mcp.center_park_pass_spot_messages.5": "%1$s%2$s I have some nifty items to sell you.", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.6": "%1$s%2$s Come visit my shop and get yourself something cool.", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.7": "%1$s%2$s Could I interest you in any items?", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.8": "%1$s%2$s Items! Items! Items! Get your items here!", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.9": "%1$s%2$s Got any coins to burn? Buy some items here at my stand.", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.10": "%1$s%2$s Special item deal! Buy one item and get the second at normal price!", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.11": "%1$s%2$s May I interest you some some of the finest items?", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_pass_spot_messages.12": "%1$s%2$s I got some fancy items for you!", // 1: player, 2: mcp.dialogue_start
  "mcp.center_park_setup.1": "%1$s Coins", // 1: score
  "mcp.challenge_description.1": "DJ>%1$s", // 1: mcp.music_disc_challenge_description
  "mcp.challenge_description.2": "Tom>%1$s", // 1: mcp.elder_guardian_fight_description
  "mcp.challenge_description.3": "\nPaint Cube Challenge> %1$s", // 1: mcp.paint_cube_challenge_description
  "mcp.challenge_description.4": "Tyren>%1$s", // 1: mcp.picnic_panic_description
  "mcp.chance_time.1": "Time to change up the game!",
  "mcp.chance_time_2.1": "%1$s will stop the roulette to decide what happens next!", // 1: player
  "mcp.chance_time_3.1": "And away we go!",
  "mcp.chance_time_end.1": "All players must be online to continue",
  "mcp.chance_time_end.2": "\uE001",
  "mcp.chance_time_tick.1": "SWAP",
  "mcp.chance_time_tick.2": "COINS",
  "mcp.chance_time_tick.3": "SWAP COINS",
  "mcp.chance_time_tick.4": "SWAP COINS",
  "mcp.chance_time_tick.5": "SWAP",
  "mcp.chance_time_tick.6": "STARS",
  "mcp.chance_time_tick.7": "SWAP STARS",
  "mcp.chance_time_tick.8": "SWAP STARS",
  "mcp.chance_time_tick.9": "SWAP PLOT",
  "mcp.chance_time_tick.10": "INVESTMENTS",
  "mcp.chance_time_tick.11": "SWAP PLOT INVESTMENTS",
  "mcp.chance_time_tick.12": "SWAP PLOT INVESTMENTS",
  "mcp.chance_time_tick.13": "SWAP",
  "mcp.chance_time_tick.14": "ITEMS",
  "mcp.chance_time_tick.15": "SWAP ITEMS",
  "mcp.chance_time_tick.16": "SWAP ITEMS",
  "mcp.chance_time_tick.17": "GIVE",
  "mcp.chance_time_tick.18": "20 COINS",
  "mcp.chance_time_tick.19": "GIVE 20 COINS",
  "mcp.chance_time_tick.20": "GIVE 20 COINS",
  "mcp.chance_time_tick.21": "GIVE",
  "mcp.chance_time_tick.22": "1 STAR",
  "mcp.chance_time_tick.23": "GIVE 1 STAR",
  "mcp.chance_time_tick.24": "GIVE 1 STAR",
  "mcp.chance_time_tick.25": "SWAP",
  "mcp.chance_time_tick.26": "BOARD SPOTS",
  "mcp.chance_time_tick.27": "SWAP BOARD SPOTS",
  "mcp.chance_time_tick.28": "SWAP BOARD SPOTS",
  "mcp.chance_time_tick.29.1": "COINS",
  "mcp.chance_time_tick.29": "SWAP %1$s", // 1: mcp.chance_time_tick.29.1
  "mcp.chance_time_tick.30.1": "AND ",
  "mcp.chance_time_tick.30": "%1$sSTARS", // 1: mcp.chance_time_tick.30.1
  "mcp.chance_time_tick.31.1": "COINS",
  "mcp.chance_time_tick.31.2": "STARS",
  "mcp.chance_time_tick.31": "SWAP %1$s AND %2$s", // 1: mcp.chance_time_tick.31.1, 2: mcp.chance_time_tick.31.2
  "mcp.chance_time_tick.32.1": "COINS",
  "mcp.chance_time_tick.32.2": "STARS",
  "mcp.chance_time_tick.32": "SWAP %1$s AND %2$s", // 1: mcp.chance_time_tick.32.1, 2: mcp.chance_time_tick.32.2
  "mcp.chance_time_tick.33": "GIVE",
  "mcp.chance_time_tick.34": "ALL COINS",
  "mcp.chance_time_tick.35": "GIVE ALL COINS",
  "mcp.chance_time_tick.36": "GIVE ALL COINS",
  "mcp.chance_time_tick.37": "GIVE",
  "mcp.chance_time_tick.38": "RANDOM ITEM",
  "mcp.chance_time_tick.39": "GIVE RANDOM ITEM",
  "mcp.chance_time_tick.40": "GIVE RANDOM ITEM",
  "mcp.chump_charity.1": "Chump Charity! %1$s received %2$s%3$s for being in last place!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.chump_charity.2.1": "Gold Team",
  "mcp.chump_charity.2": "Chump Charity! %1$s has received %2$s%3$s for being in last place!", // 1: mcp.chump_charity.2.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.3.1": "Aqua Team",
  "mcp.chump_charity.3": "Chump Charity! %1$s has received %2$s%3$s for being in last place!", // 1: mcp.chump_charity.3.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.4.1": "Purple Team",
  "mcp.chump_charity.4": "Chump Charity! %1$s has received %2$s%3$s for being in last place!", // 1: mcp.chump_charity.4.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.5.1": "Teal Team",
  "mcp.chump_charity.5": "Chump Charity! %1$s has received %2$s%3$s for being in last place!", // 1: mcp.chump_charity.5.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.6.1": "Pink Team",
  "mcp.chump_charity.6": "Chump Charity! %1$s has received %2$s%3$s for being in last place!", // 1: mcp.chump_charity.6.1, 2: score, 3: mcp._Coins
  "mcp.chump_charity.7.1": "Tan Team",
  "mcp.chump_charity.7": "Chump Charity! %1$s has received %2$s%3$s for being in last place!", // 1: mcp.chump_charity.7.1, 2: score, 3: mcp._Coins
  "mcp.clear_chat.1": "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",
  "mcp.clear_turn_inventory.1": "Automatically skips thecurrent player's turn. Use if stuck (operators only).",
  "mcp.close_equipment.1": "%1$s upgraded %2$s to %3$s", // 1: player, 2: player, 3: entity
  "mcp.close_equipment.2.2.hover": "+5 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.close_equipment.2": "%1$s equipped %2$s", // 1: player, 2: mcp.TrophyChestplate
  "mcp.close_equipment.3.2.hover": "+4 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.close_equipment.3": "%1$s equipped %2$s", // 1: player, 2: mcp.BlingChestplate
  "mcp.close_equipment.4.2.hover.1": "+13% ",
  "mcp.close_equipment.4.2.hover": "%1$schance to receive item back after using it", // 1: mcp.close_equipment.4.2.hover.1
  "mcp.close_equipment.4": "%1$s equipped %2$s", // 1: player, 2: mcp.ItemRecoveryChestplate
  "mcp.close_equipment.5.2.hover.1": "+1 ",
  "mcp.close_equipment.5.2.hover": "%1$sspace per roll", // 1: mcp.close_equipment.5.2.hover.1
  "mcp.close_equipment.5": "%1$s equipped %2$s", // 1: player, 2: mcp.SpeedyChestplate
  "mcp.close_equipment.6.2.hover.1": "+1 ",
  "mcp.close_equipment.6.2.hover.2": "Star Shard ",
  "mcp.close_equipment.6.2.hover": "%1$s%2$sper star transaction %3$s%4$s%5$s%6$s%7$s%8$s", // 1: mcp.close_equipment.6.2.hover.1, 2: mcp.close_equipment.6.2.hover.2, 3: "\n", 4: score, 5: "%", 6: mcp.SuperstarBonus, 7: mcp.StarShard, 8: "."
  "mcp.close_equipment.6": "%1$s equipped %2$s", // 1: player, 2: mcp.SuperstarChestplate
  "mcp.close_equipment.7.2.hover.1": "Cooldown:",
  "mcp.close_equipment.7.2.hover.2": "4 Turns",
  "mcp.close_equipment.7.2.hover.3": "3 Turns",
  "mcp.close_equipment.7.2.hover.4": "2 Turns",
  "mcp.close_equipment.7.2.hover": "Choose to warp (drop armor) to a random space at the start of your turn.%1$s%2$s%3$s%4$s%5$s1 Armor Piece: %6$s%7$s2 Armor Pieces: %8$s%9$s3 Armor Pieces: %10$s%11$s", // 1: "\n", 2: mcp.EnderChestWait, 3: "\n", 4: mcp.close_equipment.7.2.hover.1, 5: "\n", 6: mcp.close_equipment.7.2.hover.2, 7: "\n", 8: mcp.close_equipment.7.2.hover.3, 9: "\n", 10: mcp.close_equipment.7.2.hover.4, 11: "\n"
  "mcp.close_equipment.7": "%1$s equipped %2$s", // 1: player, 2: mcp.EnderChestplate
  "mcp.close_equipment.8.2.hover": "+4 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.close_equipment.8": "%1$s equipped %2$s", // 1: player, 2: mcp.TrophyLeggings
  "mcp.close_equipment.9.2.hover": "+3 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.close_equipment.9": "%1$s equipped %2$s", // 1: player, 2: mcp.BlingLeggings
  "mcp.close_equipment.10.2.hover.1": "+10% ",
  "mcp.close_equipment.10.2.hover": "%1$schance to receive item back after using it", // 1: mcp.close_equipment.10.2.hover.1
  "mcp.close_equipment.10": "%1$s equipped %2$s", // 1: player, 2: mcp.ItemRecoveryLeggings
  "mcp.close_equipment.11.2.hover.1": "+1 ",
  "mcp.close_equipment.11.2.hover": "%1$sspace per roll", // 1: mcp.close_equipment.11.2.hover.1
  "mcp.close_equipment.11": "%1$s equipped %2$s", // 1: player, 2: mcp.SpeedyLeggings
  "mcp.close_equipment.12.2.hover.1": "+1 ",
  "mcp.close_equipment.12.2.hover.2": "Star Shard ",
  "mcp.close_equipment.12.2.hover": "%1$s%2$sper star transaction %3$s%4$s%5$s%6$s%7$s%8$s", // 1: mcp.close_equipment.12.2.hover.1, 2: mcp.close_equipment.12.2.hover.2, 3: "\n", 4: score, 5: "%", 6: mcp.SuperstarBonus, 7: mcp.StarShard, 8: "."
  "mcp.close_equipment.12": "%1$s equipped %2$s", // 1: player, 2: mcp.SuperstarLeggings
  "mcp.close_equipment.13.2.hover.1": "Cooldown:",
  "mcp.close_equipment.13.2.hover.2": "4 Turns",
  "mcp.close_equipment.13.2.hover.3": "3 Turns",
  "mcp.close_equipment.13.2.hover.4": "2 Turns",
  "mcp.close_equipment.13.2.hover": "Choose to warp (drop armor) to a random space at the start of your turn.%1$s%2$s%3$s%4$s%5$s1 Armor Piece: %6$s%7$s2 Armor Pieces: %8$s%9$s3 Armor Pieces: %10$s", // 1: "\n", 2: mcp.EnderLeggingsWait, 3: "\n", 4: mcp.close_equipment.13.2.hover.1, 5: "\n", 6: mcp.close_equipment.13.2.hover.2, 7: "\n", 8: mcp.close_equipment.13.2.hover.3, 9: "\n", 10: mcp.close_equipment.13.2.hover.4
  "mcp.close_equipment.13": "%1$s equipped %2$s", // 1: player, 2: mcp.EnderLeggings
  "mcp.close_equipment.14.2.hover": "+3 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.close_equipment.14": "%1$s equipped %2$s", // 1: player, 2: mcp.TrophyBoots
  "mcp.close_equipment.15.2.hover": "%1$s%2$s for each %3$s or %4$s space landed on", // 1: mcp.plus2_, 2: mcp.Coins, 3: mcp.yellow, 4: mcp.blue
  "mcp.close_equipment.15": "%1$s equipped %2$s", // 1: player, 2: mcp.BlingBoots
  "mcp.close_equipment.16.2.hover.1": "+7% ",
  "mcp.close_equipment.16.2.hover": "%1$schance to receive item back after using it", // 1: mcp.close_equipment.16.2.hover.1
  "mcp.close_equipment.16": "%1$s equipped %2$s", // 1: player, 2: mcp.ItemRecoveryBoots
  "mcp.close_equipment.17.2.hover.1": "+1 ",
  "mcp.close_equipment.17.2.hover": "%1$sspace per roll", // 1: mcp.close_equipment.17.2.hover.1
  "mcp.close_equipment.17": "%1$s equipped %2$s", // 1: player, 2: mcp.SpeedyBoots
  "mcp.close_equipment.18.2.hover.1": "+1 ",
  "mcp.close_equipment.18.2.hover.2": "Star Shard ",
  "mcp.close_equipment.18.2.hover": "%1$s%2$sper star transaction (per piece of armor)\n", // 1: mcp.close_equipment.18.2.hover.1, 2: mcp.close_equipment.18.2.hover.2
  "mcp.close_equipment.18": "%1$s equipped %2$s", // 1: player, 2: mcp.SuperstarBoots
  "mcp.close_equipment.19.2.hover.1": "Cooldown:",
  "mcp.close_equipment.19.2.hover.2": "4 Turns",
  "mcp.close_equipment.19.2.hover.3": "3 Turns",
  "mcp.close_equipment.19.2.hover.4": "2 Turns",
  "mcp.close_equipment.19.2.hover": "Choose to warp (drop armor) to a random space at the start of your turn.%1$s%2$s%3$s%4$s%5$s1 Armor Piece: %6$s%7$s2 Armor Pieces: %8$s%9$s3 Armor Pieces: %10$s", // 1: "\n", 2: mcp.EnderBootsWait, 3: "\n", 4: mcp.close_equipment.19.2.hover.1, 5: "\n", 6: mcp.close_equipment.19.2.hover.2, 7: "\n", 8: mcp.close_equipment.19.2.hover.3, 9: "\n", 10: mcp.close_equipment.19.2.hover.4
  "mcp.close_equipment.19": "%1$s equipped %2$s", // 1: player, 2: mcp.EnderBoots
  "mcp.close_equipment.20.2.hover.1": "Full Set Bonus: ",
  "mcp.close_equipment.20.2.hover.2": "+5 ",
  "mcp.close_equipment.20.2.hover": "%1$s%2$sawarded when winning duels, battles, and coin minigames", // 1: mcp.close_equipment.20.2.hover.1, 2: mcp.close_equipment.20.2.hover.2
  "mcp.close_equipment.20": "%1$s acquired a full set of %2$s", // 1: player, 2: mcp.TrophyArmor
  "mcp.close_equipment.21.2.hover.1": "Immune to ",
  "mcp.close_equipment.21.2.hover.2": "red spaces",
  "mcp.close_equipment.21.2.hover": "Full Set Bonus: %1$s%2$s", // 1: mcp.close_equipment.21.2.hover.1, 2: mcp.close_equipment.21.2.hover.2
  "mcp.close_equipment.21": "%1$s acquired a full set of %2$s", // 1: player, 2: mcp.BlingArmor
  "mcp.close_equipment.22.2.hover.1": "Full Set Bonus: ",
  "mcp.close_equipment.22.2.hover.2": "+20% ",
  "mcp.close_equipment.22.2.hover": "%1$s%2$schance to receive an enhanced item", // 1: mcp.close_equipment.22.2.hover.1, 2: mcp.close_equipment.22.2.hover.2
  "mcp.close_equipment.22": "%1$s acquired a full set of %2$s", // 1: player, 2: mcp.ItemRecoveryArmor
  "mcp.close_equipment.23.2.hover.1": "Full Set Bonus: ",
  "mcp.close_equipment.23.2.hover": "%1$sCan turn this ability on/off at the start of your turn", // 1: mcp.close_equipment.23.2.hover.1
  "mcp.close_equipment.23": "%1$s acquired a full set of %2$s", // 1: player, 2: mcp.SpeedyArmor
  "mcp.close_equipment.24.2.hover.1": "Full Set Bonus: ",
  "mcp.close_equipment.24.2.hover.2": "30 coins ",
  "mcp.close_equipment.24.2.hover": "%1$sCan wager %2$sfor an opponent's %3$s", // 1: mcp.close_equipment.24.2.hover.1, 2: mcp.close_equipment.24.2.hover.2, 3: mcp.star
  "mcp.close_equipment.24": "%1$s acquired a full set of %2$s", // 1: player, 2: mcp.SuperstarArmor
  "mcp.close_equipment.25.2.hover.1": "Full Set Bonus: ",
  "mcp.close_equipment.25.2.hover": "%1$s Can recall your warp (drop armor again)", // 1: mcp.close_equipment.25.2.hover.1
  "mcp.close_equipment.25": "%1$s acquired a full set of %2$s", // 1: player, 2: mcp.EnderArmor
  "mcp.close_shop.1.1": "+1 ",
  "mcp.close_shop.1": "Trade With Merchant: %1$s%2$s%3$s for %4$s", // 1: mcp.close_shop.1.1, 2: mcp.PositiveKarma, 3: "\ue005", 4: player
  "mcp.coins_earned_tellraw.1": "Coins Earned:",
  "mcp.coin_minigame.1": "It's time for a %1$s minigame!", // 1: mcp.Coin
  "mcp.coin_minigame_cutscene.1": "Coin Minigame",
  "mcp.coin_pile.1": "A coinpile of %1$s %2$s has appeared on the board!", // 1: score, 2: mcp.Coins
  "mcp.coin_shower.1": "Coin Shower! All players will receive a %1$s for each space passed on their next turn!", // 1: mcp.Coin
  "mcp.coin_shower.2": "Coin Shower! All players will receive a %1$s for each space passed for an additional turn!", // 1: mcp.Coin
  "mcp.coin_snatcher_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces or from free item pickups.", // 1: mcp.CoinSnatcher, 2: ": ", 3: mcp.CoinSnatcherDescription, 4: mcp.yellow
  "mcp.coin_stealer_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces or from free item pickups.", // 1: mcp.CoinStealer, 2: ": ", 3: mcp.CoinStealerDescription, 4: mcp.yellow
  "mcp.collect_coin_pile.1": "%1$s has collected the Coin Pile of %2$s%3$s!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.collect_coin_pile.2": "%1$s has collected %2$s%3$s from the Coin Rain!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.colorchaos2.1": "The time to reach the correct color will get shorter as the game goes on.",
  "mcp.colorchaos3.1": "Last player alive wins!",
  "mcp.colortrails.1": "As you run you leave a colored trail.",
  "mcp.colortrails1.1": "If you step over any player's trail, then you are out of the game!",
  "mcp.colortrails2.1": "If you crouch, stop moving, or fall off you are out!",
  "mcp.colortrails3.1": "Last player alive wins!",
  "mcp.color_chaos.1": "Stand on the correct color block given in your hotbar before the floor disappears.",
  "mcp.color_trails.1": "As you run you leave a colored trail.",
  "mcp.color_trails_eliminate.1": "%1$s has been eliminated!", // 1: player
  "mcp.color_trails_rules.1": "If you step over any player's trail, then you are out of the game!",
  "mcp.color_trails_rules.2": "If you crouch, walk, stop moving, run into water, or fall off the course you get eliminated!",
  "mcp.color_trails_rules.3": "Each player gets one jump where they can jump over any path",
  "mcp.color_trails_rules.4": "Last player remaining wins!",
  "mcp.color_trails_start.1": "Run!",
  "mcp.color_trails_tick.1": "Jumps Left: %1$s", // 1: score
  "mcp.communism.1": "%1$s - remainder", // 1: score
  "mcp.communism.2.1": "☭ ",
  "mcp.communism.2.2": "COMMUNISM!",
  "mcp.communism.2.3": " ☭ ",
  "mcp.communism.2": "%1$s%2$s%3$sThe %4$s have been redistributed evenly among all comrades!", // 1: mcp.communism.2.1, 2: mcp.communism.2.2, 3: mcp.communism.2.3, 4: mcp.Coins
  "mcp.countdown.1": "3",
  "mcp.countdown.2": "2",
  "mcp.countdown.3": "1",
  "mcp.crazy_clock_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.CrazyClock, 2: ": ", 3: mcp.CrazyClockDescription1, 4: mcp.yellow
  "mcp.crazy_clock_description.2": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.CrazyClock, 2: ": ", 3: mcp.CrazyClockDescription2, 4: mcp.yellow
  "mcp.crazy_clock_description.3.2": ":\n",
  "mcp.crazy_clock_description.3.4": "\nCan be received from ",
  "mcp.crazy_clock_description.3.6": " spaces.",
  "mcp.crazy_clock_description.3": "%1$s%2$sTurn Mode: %3$s\nStar Race Mode: Increases the number Stars to win by 1 if a special event has occurred. Decreases the number of Stars to win by 1 if a special event has not occurred.\nOnly one player can hold a crazy clock at a time.%4$s%5$s%6$s", // 1: mcp.CrazyClock, 2: mcp.crazy_clock_description.3.2, 3: mcp.CrazyClockDescription1, 4: mcp.crazy_clock_description.3.4, 5: mcp.yellow, 6: mcp.crazy_clock_description.3.6
  "mcp.creeper_catchers.1": "Cats are scared of you and will run away from you!",
  "mcp.creeper_catchers_end.1": "All players must be online to continue",
  "mcp.creeper_catchers_rules.1": "Cats will move away from you.",
  "mcp.creeper_catchers_rules.2": "Guide as many cats as possible into your pit. A new cat will appear every few seconds.",
  "mcp.creeper_catchers_rules.3": "Each cat that you capture in your pit is worth one coin each.",
  "mcp.creeper_catchers_rules.4.1": " blue",
  "mcp.creeper_catchers_rules.4": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.4.1
  "mcp.creeper_catchers_rules.5.1": " red",
  "mcp.creeper_catchers_rules.5": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.5.1
  "mcp.creeper_catchers_rules.6.1": " lime",
  "mcp.creeper_catchers_rules.6": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.6.1
  "mcp.creeper_catchers_rules.7.1": " yellow",
  "mcp.creeper_catchers_rules.7": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.7.1
  "mcp.creeper_catchers_rules.8.1": " cyan",
  "mcp.creeper_catchers_rules.8": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.8.1
  "mcp.creeper_catchers_rules.9.1": " magenta",
  "mcp.creeper_catchers_rules.9": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.9.1
  "mcp.creeper_catchers_rules.10.1": " brown",
  "mcp.creeper_catchers_rules.10": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.10.1
  "mcp.creeper_catchers_rules.11.1": " green",
  "mcp.creeper_catchers_rules.11": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.11.1
  "mcp.creeper_catchers_rules.12.1": " purple",
  "mcp.creeper_catchers_rules.12": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.12.1
  "mcp.creeper_catchers_rules.13.1": " gray",
  "mcp.creeper_catchers_rules.13": "Your pit color is%1$s", // 1: mcp.creeper_catchers_rules.13.1
  "mcp.creeper_catchers_rules.14": "Black cats are worth two coins each.",
  "mcp.creeper_catchers_rules.15": "The game ends when the time runs out.",
  "mcp.creeper_catchers_start.1": "Catch!",
  "mcp.ctf_next_round.1": "Next capture wins!",
  "mcp.cuckoo_clock_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.CuckooClock, 2: ": ", 3: mcp.CuckooClockDescription1, 4: mcp.yellow
  "mcp.cuckoo_clock_description.2": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.CuckooClock, 2: ": ", 3: mcp.CuckooClockDescription2, 4: mcp.yellow
  "mcp.cuckoo_clock_description.3.2": "\nCan be received from ",
  "mcp.cuckoo_clock_description.3.4": " spaces.",
  "mcp.cuckoo_clock_description.3": "%1$s%2$s\nTurn Mode: Select the next turn number. Choose any turn between the last 7 turns and the last 3 turns. Runs a special event after the current turn is over.\nStar Race Mode: Increases the number Stars to win by 2 if a special event has occurred. Decreases the number of Stars to win by 2 if a special event has not occurred.\nOnly one player can hold a Crazy Clock or Cuckoo Clock at a time.%3$s%4$s%5$s", // 1: mcp.CuckooClock, 2: ": ", 3: mcp.cuckoo_clock_description.3.2, 4: mcp.yellow, 5: mcp.cuckoo_clock_description.3.4
  "mcp.decryption.1": "You will be given a code of letters on a sign in the other room.",
  "mcp.decryption_end.1": "All players must be online to continue",
  "mcp.decryption_end.2": "%1$s cracked the code!", // 1: player
  "mcp.decryption_generate.1": "Code:",
  "mcp.decryption_generate.2": "Code:",
  "mcp.decryption_rules.1": "You must translate the string of letters into a string of numbers",
  "mcp.decryption_rules.2": "The translation for each letter is shown on the wall.",
  "mcp.decryption_rules.3": "You must rename your item to the number code using the anvil and drop the item into the hopper.",
  "mcp.decryption_rules.4": "If the code is correct, the door will open. If the code is incorrect, you will get your item back.",
  "mcp.decryption_rules.5": "First player to enter the other room wins!",
  "mcp.decryption_start.1": "Decrypt!",
  "mcp.deuce.1": "You and your opponent will hit a small slime back and forth over the bars.",
  "mcp.deuce_2nd_serve.1": "Drop to toss in air",
  "mcp.deuce_2nd_serve.2": "2nd Serve",
  "mcp.deuce_end.1": "All players must be online to continue",
  "mcp.deuce_point_end.1": "%1$s won the point!", // 1: player
  "mcp.deuce_point_start.1": " ",
  "mcp.deuce_point_start.2": " ",
  "mcp.deuce_point_start.3": "%1$s Ad", // 1: player
  "mcp.deuce_point_start.4": "%1$s Ad", // 1: player
  "mcp.deuce_point_start.5": "Ad In",
  "mcp.deuce_point_start.6": "Ad Out",
  "mcp.deuce_point_start.7": "Ad Out",
  "mcp.deuce_point_start.8": "Ad In",
  "mcp.deuce_point_start.9": "It's %1$s serve!", // 1: player
  "mcp.deuce_point_start.10": "It's %1$s serve!", // 1: player
  "mcp.deuce_point_start.11": "It's %1$s serve!", // 1: player
  "mcp.deuce_point_start.12": "Drop to toss in air",
  "mcp.deuce_rules.1": "You hit the slime by punching it and it will go where you are looking.",
  "mcp.deuce_rules.2": "The slime must go up and over the bars and land in on your opponent's side on the oak slabs.",
  "mcp.deuce_rules.3": "If you miss a shot or fail to return your opponent's shot, you lose the point.",
  "mcp.deuce_rules.4": "The server will rotate every two serves starting with one serve from %1$s.", // 1: player
  "mcp.deuce_rules.5": "You must serve by dropping the slime ball and punching the slime that appears. Tip: Serve at a 45° angle upward for best results.",
  "mcp.deuce_rules.6": "The first player to win by a margin of two points wins the duel!",
  "mcp.deuce_start.1": "Play!",
  "mcp.deuce_tick.1": "Drop to toss in air",
  "mcp.dev_reset_game.1": "Default Settings have been set. Go to the Master Settings room to change any.",
  "mcp.difficulty_setting.1": "Easy",
  "mcp.difficulty_setting.2": "Medium",
  "mcp.difficulty_setting.3": "Hard",
  "mcp.disable_ship.1.1": "Bew",
  "mcp.disable_ship.1": "%1$s's Ship is now disabled for two turns!", // 1: mcp.disable_ship.1.1
  "mcp.disable_ship.2": "The ship is now disabled for two more turns!",
  "mcp.dont_cheat.1": "DON'T CHEAT!",
  "mcp.double_star_discount_voucher_description.1": "%1$s%2$s%3$s Can only be acquired in the Airborne Isles, Candyland, Mooshroom Grotto, Arcane Atoll, and Dusty Dunes boards.", // 1: mcp.DoubleStarDiscountVoucher, 2: ": ", 3: mcp.DoubleStarDiscountVoucherDescription
  "mcp.double_star_voucher_description.1": "%1$s%2$s%3$s Can only be acquired in the Airborne Isles, Candyland, Mooshroom Grotto, Arcane Atoll, and Dusty Dunes boards.", // 1: mcp.DoubleStarVoucher, 2: ": ", 3: mcp.DoubleStarVoucherDescription
  "mcp.double_trouble.1": "Double Trouble! For an additional turn, all coin rewards and losses from spaces and minigames will be doubled!",
  "mcp.double_trouble.2": "Double Double Trouble! For an additional turn, all coin rewards and losses from spaces and minigames will be quadrupled!",
  "mcp.double_trouble.3": "Double Trouble! For the next turn, all coin rewards and losses from spaces and minigames will be doubled!",
  "mcp.double_trouble.4": "Double Double Trouble! For the next turn, all coin rewards and losses from spaces and minigames will be quadrupled!",
  "mcp.double_trouble_special_event.1": "%1$s has chosen double trouble!", // 1: player
  "mcp.double_trouble_special_event.2": "All %1$s rewards and loses are now doubled!", // 1: mcp.Coin
  "mcp.dpmb.1": " ",
  "mcp.dpmb.2": "Don't Push My",
  "mcp.dpmb.3": "Buttons!",
  "mcp.dpmb.4": "Press the buttons to change the block behind it to your color.",
  "mcp.dpmb.5": "The winning threshold represents the number of blocks that you must have as your color to win.",
  "mcp.dpmb.6": "The winning threshold starts at 9 (the whole wall) then decreases as the game goes on.",
  "mcp.dpmb.7": "The first player to reach the winning threshold wins.",
  "mcp.dpmb2.1": "The player who has the most colored blocks at the end of 20 seconds wins!",
  "mcp.dpmb3.1": "Press!",
  "mcp.dpmb_start.1": "Press!",
  "mcp.dpmb_tick.1": "Winning threshold changed to 8 blocks.",
  "mcp.dpmb_tick.2": "Winning threshold changed to 7 blocks.",
  "mcp.dpmb_tick.3": "Winning threshold changed to 6 blocks.",
  "mcp.dragon_doom.1": "Lord Dragon Doom",
  "mcp.dragon_doom.2": "Your sky islands are under attack by dragons!",
  "mcp.dragon_doom_end.1": "All players must be online to continue",
  "mcp.dragon_doom_rules.1": "Dragons will fly around and break the land.",
  "mcp.dragon_doom_rules.2": "Avoid falling or getting knocked off by a dragon.",
  "mcp.dragon_doom_rules.3": "You have four enderpearls that you can use to move positions. You will ride your enderpearl when you throw it instead of teleporting where it lands.",
  "mcp.dragon_doom_rules.4": "Warning! This game gets loud. It is recommended that you turn down your %1$s sound volume.", // 1: soundCategory.hostile
  "mcp.dragon_doom_rules.5": "The last player remaining wins!",
  "mcp.dragon_doom_start.1": "Survive!",
  "mcp.dragon_doom_tick.1": "%1$s has fallen!", // 1: player
  "mcp.dropper.1": "Fall to the bottom of the dropper starting from the world height limit.",
  "mcp.dropper0.1": "Fall to the bottom of the dropper.",
  "mcp.dropper2.1": "Follow the pattern on the signs above. Drop through the green O's in order from left to right.",
  "mcp.dropper2_1.1": "The green O's on the signs represent the path to drop through starting from the leftmost sign.",
  "mcp.dropper3.1": "First player to complete all 4 droppers wins!",
  "mcp.dropper4.1": "Drop!",
  "mcp.dropper_rules.1": "Weave your way through the rings. You cannot go around the rings.",
  "mcp.dropper_rules.2": "If you die, you start back up at the top.",
  "mcp.dropper_rules.3": "To win the game, you must be the first player to reach the bottom.",
  "mcp.dropper_rules.4": "For players that do not reach the bottom, the winner is chosen between whoever makes it the farthest.",
  "mcp.dropper_start.1": "Fall!",
  "mcp.dropper_tick.1": "%1$s has completed the dropper", // 1: player
  "mcp.drop_minigame_slimeball.1.1": "Click here ",
  "mcp.drop_minigame_slimeball.1": "This will end the current minigame in progress and not save scores. %1$sto confirm this.", // 1: mcp.drop_minigame_slimeball.1.1
  "mcp.drop_minigame_slimeball.2.1": "Click here ",
  "mcp.drop_minigame_slimeball.2": "This will end the current minigame in progress and not save scores. %1$sto confirm this.", // 1: mcp.drop_minigame_slimeball.2.1
  "mcp.duel.1": "DUEL!",
  "mcp.duel.2": "It's time for a duel!",
  "mcp.duel2.1": "%1$s will select the opposing player and the wager of the duel!", // 1: player
  "mcp.duel2.2": "%1$s will duel %2$s!", // 1: player, 2: player
  "mcp.duel2.3": "%1$s will select the wager of the duel!", // 1: player
  "mcp.duel_cutscene.1": " ",
  "mcp.duel_cutscene.2": "Best of 3 games!",
  "mcp.duel_placements.1": "All players must be online to continue",
  "mcp.duel_placements.2": "\uE001",
  "mcp.duel_placements2.1": "Winner: %1$s", // 1: player
  "mcp.duel_placements2.2": "DRAW",
  "mcp.duel_placements3.1": "Loser: %1$s", // 1: player
  "mcp.dusty_dunes_approach_ztar_seller.1": "Ztar Seller> ",
  "mcp.dusty_dunes_approach_ztar_seller.2": "Single Use Ztar Seller> ",
  "mcp.dusty_dunes_approach_ztar_seller.3.1": "Ztar Seller> ",
  "mcp.dusty_dunes_approach_ztar_seller.3": "%1$sWho dares to entrench on MY oasis?!", // 1: mcp.dusty_dunes_approach_ztar_seller.3.1
  "mcp.dusty_dunes_approach_ztar_seller.4.1": "Single Use Ztar Seller> ",
  "mcp.dusty_dunes_approach_ztar_seller.4": "%1$sWho dares to bother me in my slumber?", // 1: mcp.dusty_dunes_approach_ztar_seller.4.1
  "mcp.dusty_dunes_approach_ztar_seller.5.1": "Ztar Seller> ",
  "mcp.dusty_dunes_approach_ztar_seller.5": "%1$sOh my goodness a ghost!", // 1: mcp.dusty_dunes_approach_ztar_seller.5.1
  "mcp.dusty_dunes_approach_ztar_seller.6.1": "Ztar Seller> ",
  "mcp.dusty_dunes_approach_ztar_seller.6": "%1$sGo away! Go away! Go away!", // 1: mcp.dusty_dunes_approach_ztar_seller.6.1
  "mcp.dusty_dunes_approach_ztar_seller.7": "%1$s%2$s! I shall punish you with a %3$s!", // 1: entity, 2: player, 3: mcp.Ztar
  "mcp.dusty_dunes_approach_ztar_seller.8": "%1$sCurse you %2$s and your protected star!", // 1: entity, 2: player
  "mcp.dusty_dunes_approach_ztar_seller.9": "%1$sSay goodbye to 20 of your %2$s!", // 1: entity, 2: mcp.Coins
  "mcp.dusty_dunes_approach_ztar_seller.10": "%1$sSay goodbye to your %2$s!", // 1: entity, 2: mcp.Star
  "mcp.Spike_": "Spike> ",
  "mcp.dusty_dunes_cactus.1": "%1$sHm? Must’ve been a tumbleweed…", // 1: mcp.dusty_dunes_cactus.1.1
  "mcp.dusty_dunes_cactus.2": "%1$sHm? Must’ve been a tumbleweed…", // 1: mcp.dusty_dunes_cactus.2.1
  "mcp.dusty_dunes_cactus.3": "%1$sSlow down, partner! Need some help crossing these hot sands of mine? Hold on, let’s see what I’ve got…", // 1: mcp.dusty_dunes_cactus.3.1
  "mcp.dusty_dunes_cactus.4": "%1$sHalt, peon! These are my dunes, and you’ve been a real thorn in my side! Now, how to take a jab at you…", // 1: mcp.dusty_dunes_cactus.4.1
  "mcp.dusty_dunes_cactus.5": "%1$sI have added %2$s to your roll!", // 1: mcp.dusty_dunes_cactus.5.1, 2: score
  "mcp.dusty_dunes_cactus.6": "%1$sHere are %2$s coins!", // 1: mcp.dusty_dunes_cactus.6.1, 2: score
  "mcp.dusty_dunes_cactus.7": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.7.1, 2: mcp.SandyCannon
  "mcp.dusty_dunes_cactus.8": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.8.1, 2: mcp.SandyCannon2
  "mcp.dusty_dunes_cactus.9": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.9.1, 2: mcp.FireTrap
  "mcp.dusty_dunes_cactus.10": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.10.1, 2: mcp.InfernoTrap
  "mcp.dusty_dunes_cactus.11": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.11.1, 2: mcp.GhostMode
  "mcp.dusty_dunes_cactus.12": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.12.1, 2: mcp.GhoulMode
  "mcp.dusty_dunes_cactus.13": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.13.1, 2: mcp.DoubleStarVoucher
  "mcp.dusty_dunes_cactus.14": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.14.1, 2: mcp.DoubleStarDiscountVoucher
  "mcp.dusty_dunes_cactus.15": "%1$sHere is a %2$s!", // 1: mcp.dusty_dunes_cactus.15.1, 2: mcp.star
  "mcp.dusty_dunes_cactus.16": "%1$sOh, I see that you are poor. Take these%2$s. You'll need them more than I do.", // 1: mcp.dusty_dunes_cactus.16.1, 2: mcp._15_coins
  "mcp.dusty_dunes_cactus.17": "%1$sI removed %2$s from your roll!", // 1: mcp.dusty_dunes_cactus.17.1, 2: score
  "mcp.dusty_dunes_cactus.18": "%1$sI stole %2$s%3$s from you!", // 1: mcp.dusty_dunes_cactus.18.1, 2: score, 3: mcp._coins
  "mcp.dusty_dunes_cactus.19": "%1$sI sent you back to the start!", // 1: mcp.dusty_dunes_cactus.19.1
  "mcp.dusty_dunes_cactus.20.2": " Stars",
  "mcp.dusty_dunes_cactus.20": "%1$sI stole one of your%2$s!", // 1: mcp.dusty_dunes_cactus.20.1, 2: mcp.dusty_dunes_cactus.20.2
  "mcp.dusty_dunes_cactus.21": "%1$sI was going to steal a%2$s, but you don't have any.", // 1: mcp.dusty_dunes_cactus.21.1, 2: mcp._Star
  "mcp.dusty_dunes_cutscene.1": " is a linear desert themed board that has two different board states.",
  "mcp.dusty_dunes_cutscene.2.2": " <No>",
  "mcp.dusty_dunes_cutscene.2": "\nWould you like to get an Overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.dusty_dunes_cutscene.2.2
  "mcp.dusty_dunes_cutscene.3.1": "\nInfo> ",
  "mcp.dusty_dunes_cutscene.3.2": "Dusty Dunes",
  "mcp.dusty_dunes_cutscene.3": "%1$s%2$s is a linear desert themed board that has two different board states.", // 1: mcp.dusty_dunes_cutscene.3.1, 2: mcp.dusty_dunes_cutscene.3.2
  "mcp.dusty_dunes_cutscene.4.1": "\nBuying Stars (Day)> ",
  "mcp.dusty_dunes_cutscene.4": "%1$sStarting off, the board takes place in the daytime. In this state of the board only, you can buy one %2$s when you reach the oasis at the end. %3$s are bought from the %4$s for the cost of 20 %5$s. Passing the %6$s will send you back to the start and switch the board to night time regardless of you buying a %7$s. The %8$s does not move after a %9$s gets bought.", // 1: mcp.dusty_dunes_cutscene.4.1, 2: mcp.Star, 3: mcp.Stars, 4: mcp.StarSeller, 5: mcp.Coins, 6: mcp.StarSeller, 7: mcp.Star, 8: mcp.StarSeller, 9: mcp.Star
  "mcp.dusty_dunes_cutscene.5.1": "\nBoard Spaces (Day)> ",
  "mcp.dusty_dunes_cutscene.5": "%1$sDuring the day time, the majority of the spaces on the board are blue, with no red spaces being present.", // 1: mcp.dusty_dunes_cutscene.5.1
  "mcp.dusty_dunes_cutscene.6.1": "\nSpike the Cactus (Day)> ",
  "mcp.dusty_dunes_cutscene.6.2": "Spike the Cactus",
  "mcp.dusty_dunes_cutscene.6": "%1$sIf you pass in front of %2$s during the day time, he will give you a random reward.", // 1: mcp.dusty_dunes_cutscene.6.1, 2: mcp.dusty_dunes_cutscene.6.2
  "mcp.dusty_dunes_cutscene.7.1": "\nZtar Seller (Night)> ",
  "mcp.dusty_dunes_cutscene.7.2": "Ztar Seller",
  "mcp.dusty_dunes_cutscene.7.4": "Ztar Seller",
  "mcp.dusty_dunes_cutscene.7.8": "Ztar Seller",
  "mcp.dusty_dunes_cutscene.7.10": "Ztar Seller",
  "mcp.dusty_dunes_cutscene.7": "%1$sThe %2$s takes place of the %3$s during the night time. Approaching the %4$s will punish you with a %5$s, which will destroy one of your %6$s. If you do not have a %7$s, the %8$s will steal 20 %9$s instead. You will also get sent back to the start and the board will switch to day time. The %10$s does not move after being approached.", // 1: mcp.dusty_dunes_cutscene.7.1, 2: mcp.dusty_dunes_cutscene.7.2, 3: mcp.StarSeller, 4: mcp.dusty_dunes_cutscene.7.4, 5: mcp.Ztar, 6: mcp.Stars, 7: mcp.Star, 8: mcp.dusty_dunes_cutscene.7.8, 9: mcp.Coins, 10: mcp.dusty_dunes_cutscene.7.10
  "mcp.dusty_dunes_cutscene.8.1": "\nBoard Spaces (Night)> ",
  "mcp.dusty_dunes_cutscene.8": "%1$sDuring the night time, the blue spaces on the board get swapped to red spaces.", // 1: mcp.dusty_dunes_cutscene.8.1
  "mcp.dusty_dunes_cutscene.9.1": "\nSpike the Cactus (Night)> ",
  "mcp.dusty_dunes_cutscene.9.2": "Spike the Cactus",
  "mcp.dusty_dunes_cutscene.9": "%1$sIf you pass in front of %2$s during the night time, he will give you a random punishment.", // 1: mcp.dusty_dunes_cutscene.9.1, 2: mcp.dusty_dunes_cutscene.9.2
  "mcp.dusty_dunes_cutscene.10.1": "\nSingle Use Ztar Sellers (Night)> ",
  "mcp.dusty_dunes_cutscene.10.2": "Single Use Star Sellers",
  "mcp.dusty_dunes_cutscene.10.3": "Single Use Ztar Sellers",
  "mcp.dusty_dunes_cutscene.10": "%1$sWhen the board switches to the night time state, any %2$s on the board get turned into %3$s which will steal a %4$s from you if you pass them.", // 1: mcp.dusty_dunes_cutscene.10.1, 2: mcp.dusty_dunes_cutscene.10.2, 3: mcp.dusty_dunes_cutscene.10.3, 4: mcp.Star
  "mcp.dusty_dunes_cutscene.11.1": "\nGhost Mode/Ghoul Mode> ",
  "mcp.dusty_dunes_cutscene.11.4": "Ztar Seller",
  "mcp.dusty_dunes_cutscene.11.5": "Single Use Ztar Sellers",
  "mcp.dusty_dunes_cutscene.11.6": "Ztar Seller",
  "mcp.dusty_dunes_cutscene.11": "%1$s%2$s and %3$s can be used to bypass the %4$s and %5$s without losing anything and skip past Spike the Cactus (for both day and night). Skipping past the %6$s will toggle the board back to day time.", // 1: mcp.dusty_dunes_cutscene.11.1, 2: mcp.GhostMode, 3: mcp.GhoulMode, 4: mcp.dusty_dunes_cutscene.11.4, 5: mcp.dusty_dunes_cutscene.11.5, 6: mcp.dusty_dunes_cutscene.11.6
  "mcp.dusty_dunes_cutscene.12.1": "\nToggle Daytime Space> ",
  "mcp.dusty_dunes_cutscene.12": "%1$sLanding on a magenta space that has a clock and bookshelves next to it will toggle the daytime state of the board.", // 1: mcp.dusty_dunes_cutscene.12.1
  "mcp.dusty_dunes_cutscene.13.1": "\nDynamite Space> ",
  "mcp.dusty_dunes_cutscene.13": "%1$sLanding on a magenta space with dynamite next to it will ignite the dynamite which will blow up and launch you back to the start.", // 1: mcp.dusty_dunes_cutscene.13.1
  "mcp.dusty_dunes_cutscene.14.1": "\nWarp Pyramids> ",
  "mcp.dusty_dunes_cutscene.14": "%1$sPassing by a pyramid will give the you the ability to warp to the next pyramid for the cost of 7 %2$s.", // 1: mcp.dusty_dunes_cutscene.14.1, 2: mcp.Coins
  "mcp.dusty_dunes_cutscene.15.1": "\nTemples> ",
  "mcp.dusty_dunes_cutscene.15": "%1$sPassing a temple gives you the opportunity to complete a challenge and earn %2$s. Each temple consists of three randomly selected temple stages. Each temple stage is its own mini challenge which can range from parkour, treasure finding, navigating a maze, fighting monsters and more. If you get to the end, you will receive 15 %3$s plus 5 bonus %4$s if you complete it without taking any damage.", // 1: mcp.dusty_dunes_cutscene.15.1, 2: mcp.Coins, 3: mcp.Coins, 4: mcp.Coins
  "mcp.dusty_dunes_cutscene.16.1": "\nTomb Raider Star> ",
  "mcp.dusty_dunes_cutscene.16.2": "Board Specific Star",
  "mcp.dusty_dunes_cutscene.16": "%1$sThe %2$s for this board is awarded to the player that completes the most temple stages.", // 1: mcp.dusty_dunes_cutscene.16.1, 2: mcp.dusty_dunes_cutscene.16.2
  "mcp.dusty_dunes_cutscene.17": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.dusty_dunes_cutscene.18": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.dusty_dunes_description.1.1": "Dusty Dunes Board> ",
  "mcp.dusty_dunes_description.1.2": "Earning Stars> ",
  "mcp.dusty_dunes_description.1.6": "Ztar Seller ",
  "mcp.dusty_dunes_description.1.7": "Magenta Space> ",
  "mcp.dusty_dunes_description.1.8": "Challenges> ",
  "mcp.dusty_dunes_description.1.11": "Board Specific Star> ",
  "mcp.dusty_dunes_description.1.12": "Tomb Raider Star",
  "mcp.dusty_dunes_description.1": "%1$sThis board has two phases; night and day. Day/Night can change when the player lands on a magenta clock space or by reaching the end of the board.\n\n%2$s The %3$s sells a %4$sfor 20 %5$s during the day. But beware! Druing the night, the %6$s takes the place of the star seller and will destroy one of your stars (or 20 coins if you do not have a star) when passed. Ghost mode can be used to bypass the Ztar Seller without penalty.\n\n%7$s Spaces next to a mini clock tower will change the day/night phase when landed on. Spaces next to TNT will launch you back to the start when landed on.\n\n%8$sThere are two temples on the board that you can attempt and reward 15 %9$s if completed or 20 %10$s if completed without taking any damage. Each temple has three randomly generated stages.\n\n%11$sThe bonus star for this board is the %12$s. It is awarded to the player that completes the most temple stages.", // 1: mcp.dusty_dunes_description.1.1, 2: mcp.dusty_dunes_description.1.2, 3: mcp.StarSeller, 4: mcp.Star_, 5: mcp.Coins, 6: mcp.dusty_dunes_description.1.6, 7: mcp.dusty_dunes_description.1.7, 8: mcp.dusty_dunes_description.1.8, 9: mcp.Coins, 10: mcp.Coins, 11: mcp.dusty_dunes_description.1.11, 12: mcp.dusty_dunes_description.1.12
  "mcp.dusty_dunes_dynamite_space.1": "%1$s got TNT'd back to the start!", // 1: entity
  "mcp.dusty_dunes_pass_spot.1": "%1$sDid I hear something?!?", // 1: mcp.SingleUserZtarSeller
  "mcp.dusty_dunes_pass_spot.2": "%1$s Hello! Boy, it sure is hot out here today. Would you like some items to help you on your trek?", // 1: mcp.merchant_
  "mcp.dusty_dunes_tick.1": "%1$s Are you sure you want to forfeit buying the %2$s?\n%3$s", // 1: mcp.Star_Seller_, 2: mcp.Star, 3: mcp._Yes_
  "mcp.dusty_dunes_toggle_daytime.1": "All players must be online to continue",
  "mcp.dusty_dunes_toggle_daytime.2": "\uE001",
  "mcp.dusty_dunes_toggle_daytime.3.1": "Star Seller> ",
  "mcp.dusty_dunes_toggle_daytime.3": "%1$sWelcome back to the hot and dusty desert!", // 1: mcp.dusty_dunes_toggle_daytime.3.1
  "mcp.dusty_dunes_toggle_daytime.4.1": "Ztar Seller> ",
  "mcp.dusty_dunes_toggle_daytime.4": "%1$sBwahahahahaha! I put a curse on this desert and all who inhabit it!", // 1: mcp.dusty_dunes_toggle_daytime.4.1
  "mcp.dusty_dunes_toggle_daytime.5.1": "Star Seller> ",
  "mcp.dusty_dunes_toggle_daytime.5": "%1$sIf you can beat the heat and make it to this oasis, I will sell you a %2$s for 20 %3$s!", // 1: mcp.dusty_dunes_toggle_daytime.5.1, 2: mcp.Star, 3: mcp.Coins
  "mcp.dusty_dunes_toggle_daytime.6.1": "Ztar Seller> ",
  "mcp.dusty_dunes_toggle_daytime.6": "%1$sIf you approach me, I will give you a %2$s, which will immediately destroy a single %3$s of yours!", // 1: mcp.dusty_dunes_toggle_daytime.6.1, 2: mcp.Ztar, 3: mcp.Star
  "mcp.dusty_dunes_warp.1": "You cannot double warp.",
  "mcp.dusty_dunes_warp.2": "You do not have enough coins to warp.",
  "mcp.eggcellence.1": "You and your teammates will be rearranging two walls of item frames.",
  "mcp.eggcellence.2": "You will be rearranging two walls of item frames.",
  "mcp.eggcellence.3": "You and your teammate will be rearranging two walls of item frames.",
  "mcp.eggcellence.4": "You and your teammates will be rearranging two walls of item frames.",
  "mcp.eggcellence_end.1": "All players must be online to continue",
  "mcp.eggcellence_end.2": "Eggcellent job %1$s", // 1: player
  "mcp.eggcellence_end.3": "Eggcellent job %1$s", // 1: player
  "mcp.eggcellence_end.4": "Eggcellent job ",
  "mcp.eggcellence_end.5": "Eggcellent job ",
  "mcp.eggcellence_end.6": "Eggcellent job ",
  "mcp.eggcellence_rules.1": "You must rearrange the eggs such that both of the walls look the same.",
  "mcp.eggcellence_rules.2": "This means that each egg must be in the same corresponding spot on both walls.",
  "mcp.eggcellence_rules.3": "The aqua team must organize two larger walls. %1$s must organize two smaller walls", // 1: player
  "mcp.eggcellence_rules.4": "You can only modify the items on your half of the wall.",
  "mcp.eggcellence_rules.5": "The first team to rearrange the items correctly wins!",
  "mcp.eggcellence_start.1": "Sort!",
  "mcp.enchanted_gold_bar_description.1.3": "5 Coins",
  "mcp.enchanted_gold_bar_description.1": "%1$s%2$s%3$s Can be received from free item pickups or bought from the shop.\nCost: %4$s", // 1: mcp.EnchantedGoldBar, 2: ": ", 3: mcp.EnchantedGoldBarDescription, 4: mcp.enchanted_gold_bar_description.1.3
  "mcp.enddropper.1": "Time is up!",
  "mcp.ender_aura_trap_description.1": "%1$s%2$s%3$s Only available on the Candyland and Pac Maze board. Can be received from %4$s spaces.", // 1: mcp.EnderAuraTrap, 2: ": ", 3: mcp.EnderAuraTrapDescription, 4: mcp.orange
  "mcp.ender_class_warp.1.1": "Ender Armor",
  "mcp.ender_class_warp.1": "%1$s warped back to their starting space using a full set of %2$s", // 1: player, 2: mcp.ender_class_warp.1.1
  "mcp.ender_class_warp.2": "Fly to the one of the flickering armor stands to select your teleportation location.",
  "mcp.ender_class_warp.3.1": "Ender Armor",
  "mcp.ender_class_warp.3": "%1$s warped to a random space using %2$s", // 1: player, 2: mcp.ender_class_warp.3.1
  "mcp.ender_trap_description.1": "%1$s%2$s%3$s Only available on the Candyland and Pac Maze board. Can be received from %4$s spaces.", // 1: mcp.EnderTrap, 2: ": ", 3: mcp.EnderTrapDescription, 4: mcp.orange
  "mcp.endrlgl.1": "All players must be online to continue",
  "mcp.endrlgl.2": " ",
  "mcp.endspin3.1": "%1$s won %2$s%3$s%4$s", // 1: entity, 2: score, 3: mcp._Coins, 4: "!"
  "mcp.endspin3.2.1": "Coins!",
  "mcp.endspin3.2": "%1$s won 10 %2$s", // 1: entity, 2: mcp.endspin3.2.1
  "mcp.endspin3.3.1": "Coins!",
  "mcp.endspin3.3": "%1$s won 15 %2$s", // 1: entity, 2: mcp.endspin3.3.1
  "mcp.endspin3.4.1": "Coins!",
  "mcp.endspin3.4": "%1$s won 20 %2$s", // 1: entity, 2: mcp.endspin3.4.1
  "mcp.endspin3.5": "%1$s did not win anything.", // 1: entity
  "mcp.endspin3.6": "%1$s Coins", // 1: score
  "mcp.endss.1": "All players must be online to continue",
  "mcp.end_balance_beam.1": "All players must be online to continue",
  "mcp.end_battle_minigame.1.1": "5 Coins",
  "mcp.end_battle_minigame.1": "%1$s won an additional %2$s from a full %3$s set", // 1: player, 2: mcp.end_battle_minigame.1.1, 3: mcp.TrophyArmor
  "mcp.end_battle_minigame.2": "\uE001",
  "mcp.end_block_search.1": "All players must be online to continue",
  "mcp.end_boat_race.1": "All players must be online to continue",
  "mcp.end_boss_battle.1": "All players must be online to continue",
  "mcp.end_boss_battle.2.1": "Ender Mutant",
  "mcp.end_boss_battle.2": "%1$s has slain the %2$s and was awarded 250 bonus points!", // 1: player, 2: mcp.end_boss_battle.2.1
  "mcp.end_boss_battle.3": "Damage Dealt:",
  "mcp.end_boss_brawl.1": "All players must be online to continue",
  "mcp.end_boss_brawl.2": "Electro-Skeleton has been slain!",
  "mcp.end_boss_brawl.3": "Electro-Skeleton has defeated the attackers!",
  "mcp.end_boss_brawl.4": "Electro-Skeletons have been slain!",
  "mcp.end_boss_brawl.5": "Electro-Skeletons have defeated the attackers!",
  "mcp.end_button_search.1": "All players must be online to continue",
  "mcp.end_button_search.2": "%1$s found %2$s's button!", // 1: player, 2: player
  "mcp.end_button_search.3": "%1$s found %2$s's button!", // 1: player, 2: player
  "mcp.end_capture_the_flag.1": "All players must be online to continue",
  "mcp.end_coin_minigame.1": "All players must be online to continue",
  "mcp.end_coin_minigame.2.1": "5 Coins",
  "mcp.end_coin_minigame.2": "%1$s won an additional %2$s from a full %3$s set", // 1: player, 2: mcp.end_coin_minigame.2.1, 3: mcp.TrophyArmor
  "mcp.end_coin_minigame.3": "\uE001",
  "mcp.end_color_chaos.1": "All players must be online to continue",
  "mcp.end_color_trails.1": "All players must be online to continue",
  "mcp.end_dpmb.1": "All players must be online to continue",
  "mcp.end_dpmb.2": "The game has ended!",
  "mcp.end_dropper.1": "All players must be online to continue",
  "mcp.end_duel.1": "All players must be online to continue",
  "mcp.end_duel.2": "\uE001",
  "mcp.end_duel.3": "%1$s gave %2$s %3$s%4$s", // 1: player, 2: player, 3: score, 4: mcp._Coins
  "mcp.end_duel.4": "%1$s gave %2$s %3$s%4$s", // 1: player, 2: player, 3: score, 4: mcp._Star
  "mcp.end_duel.5.1": "5 Coins",
  "mcp.end_duel.5": "%1$s won an additional %2$s from a full %3$s set", // 1: player, 2: mcp.end_duel.5.1, 3: mcp.TrophyArmor
  "mcp.end_game_room_2.1": "%1$s has ended!", // 1: mcp.MinecraftParty2
  "mcp.end_game_theory.1": "All players must be online to continue",
  "mcp.end_game_theory.2.1": "Final Scores:",
  "mcp.end_game_theory.2": "%1$s%2$s%3$s%4$s%5$s%6$s points\n%7$s%8$s%9$s points\n%10$s%11$s%12$s points\n%13$s%14$s%15$s points", // 1: "", 2: mcp.end_game_theory.2.1, 3: "\n", 4: player, 5: ": ", 6: score, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score
  "mcp.end_ghost_hunt.1": "All players must be online to continue",
  "mcp.end_ghost_hunt.2": "The village has been haunted! Game over!",
  "mcp.end_ghost_hunt.3": "The village has been saved! Game over!",
  "mcp.end_gladiators.1": "All players must be online to continue",
  "mcp.end_gold_rush.1": "All players must be online to continue",
  "mcp.end_gold_rush.2.1": "\nTeam of Three: ",
  "mcp.end_gold_rush.2": "Final Scores: %1$s%2$s points!\n%3$s%4$s%5$s points!", // 1: mcp.end_gold_rush.2.1, 2: score, 3: player, 4: ": ", 5: score
  "mcp.end_gold_rush.3.1": "\nGold Team: ",
  "mcp.end_gold_rush.3.2": "Aqua Team: ",
  "mcp.end_gold_rush.3": "Final Scores: %1$s%2$s points!\n%3$s%4$s points!", // 1: mcp.end_gold_rush.3.1, 2: score, 3: mcp.end_gold_rush.3.2, 4: score
  "mcp.end_hide_and_seek.1": "All players must be online to continue",
  "mcp.end_horse_race.1": "All players must be online to continue",
  "mcp.end_labyrinth.1": "All players must be online to continue",
  "mcp.end_last_turn.1": "All players must be online to continue",
  "mcp.end_maze_navigator.1": "All players must be online to continue",
  "mcp.end_maze_navigator.2": "The game has ended!",
  "mcp.end_meat_slap.1": "All players must be online to continue",
  "mcp.end_meat_slap.2": "Time Tagged (ticks):",
  "mcp.end_meat_slap.3": "Gold Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.end_meat_slap.4": "Aqua Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.end_mine_and_kill.1": "All players must be online to continue",
  "mcp.end_minigame.1": "All players must be online to continue",
  "mcp.end_minigame2.1": "All players must be online to continue",
  "mcp.end_minigame2.2": "\uE001",
  "mcp.end_monster_shoot.1": "All players must be online to continue",
  "mcp.end_monster_shoot.2": "Ending...",
  "mcp.end_musical_minecarts.1": "All players must be online to continue",
  "mcp.end_pac_cube.1": "All players must be online to continue",
  "mcp.end_pac_cube.2": "%1$s has been caught! No more lives remaining.", // 1: player
  "mcp.end_pac_cube.3": "%1$s have been caught! No more lives remaining.", // 1: player
  "mcp.end_pac_cube.4": "%1$s has collected all of the orbs!", // 1: player
  "mcp.end_pac_cube.5": "%1$s have collected all of the orbs!", // 1: player
  "mcp.end_pac_cube.6": "Game over!",
  "mcp.end_parkour.1": "All players must be online to continue",
  "mcp.end_platforms.1": "All players must be online to continue",
  "mcp.end_player_battle.1": "All players must be online to continue",
  "mcp.end_player_battle.2": "It's a Draw!",
  "mcp.end_player_battle.3": "%1$s was killed by %2$s", // 1: player, 2: player
  "mcp.end_podium_10th_place.1": "10th: %1$s", // 1: player
  "mcp.end_podium_10th_place.2": "10th %1$s", // 1: player
  "mcp.end_podium_1st_place.1": "1st: %1$s", // 1: player
  "mcp.end_podium_1st_place.2": "1st %1$s", // 1: player
  "mcp.end_podium_2nd_place.1": "2nd: %1$s", // 1: player
  "mcp.end_podium_2nd_place.2": "2nd %1$s", // 1: player
  "mcp.end_podium_3rd_place.1": "3rd: %1$s", // 1: player
  "mcp.end_podium_3rd_place.2": "3rd %1$s", // 1: player
  "mcp.end_podium_4th_place.1": "4th: %1$s", // 1: player
  "mcp.end_podium_4th_place.2": "4th %1$s", // 1: player
  "mcp.end_podium_5th_place.1": "5th: %1$s", // 1: player
  "mcp.end_podium_5th_place.2": "5th %1$s", // 1: player
  "mcp.end_podium_6th_place.1": "6th: %1$s", // 1: player
  "mcp.end_podium_6th_place.2": "6th %1$s", // 1: player
  "mcp.end_podium_7th_place.1": "7th: %1$s", // 1: player
  "mcp.end_podium_7th_place.2": "7th %1$s", // 1: player
  "mcp.end_podium_8th_place.1": "8th: %1$s", // 1: player
  "mcp.end_podium_8th_place.2": "8th %1$s", // 1: player
  "mcp.end_podium_9th_place.1": "9th: %1$s", // 1: player
  "mcp.end_podium_9th_place.2": "9th %1$s", // 1: player
  "mcp.end_podium_doubles_1.1.1": "Losers: ",
  "mcp.end_podium_doubles_1.1": "%1$sGold Team", // 1: mcp.end_podium_doubles_1.1.1
  "mcp.end_podium_doubles_1.2.1": "Losers: ",
  "mcp.end_podium_doubles_1.2": "%1$sAqua Team", // 1: mcp.end_podium_doubles_1.2.1
  "mcp.end_podium_doubles_2.1.1": "Gold Team",
  "mcp.end_podium_doubles_2.1": "Winners: %1$s", // 1: mcp.end_podium_doubles_2.1.1
  "mcp.end_podium_doubles_2.2.1": "Aqua Team",
  "mcp.end_podium_doubles_2.2": "Winners: %1$s", // 1: mcp.end_podium_doubles_2.2.1
  "mcp.end_podium_end.1": "%1$s Wins!", // 1: player
  "mcp.end_podium_end.2": "Gold Team Wins!",
  "mcp.end_podium_end.3": "Aqua Team Wins!",
  "mcp.end_podium_end.4": "Purple Team Wins!",
  "mcp.end_podium_end.5": "Teal Team Wins!",
  "mcp.end_podium_end.6": "Pink Team Wins!",
  "mcp.end_podium_end.7": "Tan Team Wins!",
  "mcp.end_podium_end.8": "Note: Individual placements within each team are set randomly in the OP stats book for doubles mode and do not mean anything.",
  "mcp.end_podium_end.9": "Cutscene Mode:",
  "mcp.end_podium_pairs_1st_place.1.1": "1st: ",
  "mcp.end_podium_pairs_1st_place.1": "%1$sPurple Team", // 1: mcp.end_podium_pairs_1st_place.1.1
  "mcp.end_podium_pairs_1st_place.2.1": "1st: ",
  "mcp.end_podium_pairs_1st_place.2": "%1$sTeal Team", // 1: mcp.end_podium_pairs_1st_place.2.1
  "mcp.end_podium_pairs_1st_place.3.1": "1st: ",
  "mcp.end_podium_pairs_1st_place.3": "%1$sPink Team", // 1: mcp.end_podium_pairs_1st_place.3.1
  "mcp.end_podium_pairs_1st_place.4.1": "1st: ",
  "mcp.end_podium_pairs_1st_place.4": "%1$sTan Team", // 1: mcp.end_podium_pairs_1st_place.4.1
  "mcp.end_podium_pairs_1st_place.5.1": "1st: ",
  "mcp.end_podium_pairs_1st_place.5": "%1$sPurple Team", // 1: mcp.end_podium_pairs_1st_place.5.1
  "mcp.end_podium_pairs_1st_place.6.1": "1st: ",
  "mcp.end_podium_pairs_1st_place.6": "%1$sTeal Team", // 1: mcp.end_podium_pairs_1st_place.6.1
  "mcp.end_podium_pairs_1st_place.7.1": "1st: ",
  "mcp.end_podium_pairs_1st_place.7": "%1$sPink Team", // 1: mcp.end_podium_pairs_1st_place.7.1
  "mcp.end_podium_pairs_1st_place.8.1": "1st: ",
  "mcp.end_podium_pairs_1st_place.8": "%1$sTan Team", // 1: mcp.end_podium_pairs_1st_place.8.1
  "mcp.end_podium_pairs_2nd_place.1.1": "2nd: ",
  "mcp.end_podium_pairs_2nd_place.1": "%1$sPurple Team", // 1: mcp.end_podium_pairs_2nd_place.1.1
  "mcp.end_podium_pairs_2nd_place.2.1": "2nd: ",
  "mcp.end_podium_pairs_2nd_place.2": "%1$sTeal Team", // 1: mcp.end_podium_pairs_2nd_place.2.1
  "mcp.end_podium_pairs_2nd_place.3.1": "2nd: ",
  "mcp.end_podium_pairs_2nd_place.3": "%1$sPink Team", // 1: mcp.end_podium_pairs_2nd_place.3.1
  "mcp.end_podium_pairs_2nd_place.4.1": "2nd: ",
  "mcp.end_podium_pairs_2nd_place.4": "%1$sTan Team", // 1: mcp.end_podium_pairs_2nd_place.4.1
  "mcp.end_podium_pairs_2nd_place.5.1": "2nd: ",
  "mcp.end_podium_pairs_2nd_place.5": "%1$sPurple Team", // 1: mcp.end_podium_pairs_2nd_place.5.1
  "mcp.end_podium_pairs_2nd_place.6.1": "2nd: ",
  "mcp.end_podium_pairs_2nd_place.6": "%1$sTeal Team", // 1: mcp.end_podium_pairs_2nd_place.6.1
  "mcp.end_podium_pairs_2nd_place.7.1": "2nd: ",
  "mcp.end_podium_pairs_2nd_place.7": "%1$sPink Team", // 1: mcp.end_podium_pairs_2nd_place.7.1
  "mcp.end_podium_pairs_2nd_place.8.1": "2nd: ",
  "mcp.end_podium_pairs_2nd_place.8": "%1$sTan Team", // 1: mcp.end_podium_pairs_2nd_place.8.1
  "mcp.end_podium_pairs_3rd_place.1.1": "3rd: ",
  "mcp.end_podium_pairs_3rd_place.1": "%1$sPurple Team", // 1: mcp.end_podium_pairs_3rd_place.1.1
  "mcp.end_podium_pairs_3rd_place.2.1": "3rd: ",
  "mcp.end_podium_pairs_3rd_place.2": "%1$sTeal Team", // 1: mcp.end_podium_pairs_3rd_place.2.1
  "mcp.end_podium_pairs_3rd_place.3.1": "3rd: ",
  "mcp.end_podium_pairs_3rd_place.3": "%1$sPink Team", // 1: mcp.end_podium_pairs_3rd_place.3.1
  "mcp.end_podium_pairs_3rd_place.4.1": "3rd: ",
  "mcp.end_podium_pairs_3rd_place.4": "%1$sTan Team", // 1: mcp.end_podium_pairs_3rd_place.4.1
  "mcp.end_podium_pairs_3rd_place.5.1": "3rd: ",
  "mcp.end_podium_pairs_3rd_place.5": "%1$sPurple Team", // 1: mcp.end_podium_pairs_3rd_place.5.1
  "mcp.end_podium_pairs_3rd_place.6.1": "3rd: ",
  "mcp.end_podium_pairs_3rd_place.6": "%1$sTeal Team", // 1: mcp.end_podium_pairs_3rd_place.6.1
  "mcp.end_podium_pairs_3rd_place.7.1": "3rd: ",
  "mcp.end_podium_pairs_3rd_place.7": "%1$sPink Team", // 1: mcp.end_podium_pairs_3rd_place.7.1
  "mcp.end_podium_pairs_3rd_place.8.1": "3rd: ",
  "mcp.end_podium_pairs_3rd_place.8": "%1$sTan Team", // 1: mcp.end_podium_pairs_3rd_place.8.1
  "mcp.end_podium_pairs_4th_place.1.1": "4th: ",
  "mcp.end_podium_pairs_4th_place.1": "%1$sPurple Team", // 1: mcp.end_podium_pairs_4th_place.1.1
  "mcp.end_podium_pairs_4th_place.2.1": "4th: ",
  "mcp.end_podium_pairs_4th_place.2": "%1$sTeal Team", // 1: mcp.end_podium_pairs_4th_place.2.1
  "mcp.end_podium_pairs_4th_place.3.1": "4th: ",
  "mcp.end_podium_pairs_4th_place.3": "%1$sPink Team", // 1: mcp.end_podium_pairs_4th_place.3.1
  "mcp.end_podium_pairs_4th_place.4.1": "4th: ",
  "mcp.end_podium_pairs_4th_place.4": "%1$sTan Team", // 1: mcp.end_podium_pairs_4th_place.4.1
  "mcp.end_podium_pairs_4th_place.5.1": "4th: ",
  "mcp.end_podium_pairs_4th_place.5": "%1$sPurple Team", // 1: mcp.end_podium_pairs_4th_place.5.1
  "mcp.end_podium_pairs_4th_place.6.1": "4th: ",
  "mcp.end_podium_pairs_4th_place.6": "%1$sTeal Team", // 1: mcp.end_podium_pairs_4th_place.6.1
  "mcp.end_podium_pairs_4th_place.7.1": "4th: ",
  "mcp.end_podium_pairs_4th_place.7": "%1$sPink Team", // 1: mcp.end_podium_pairs_4th_place.7.1
  "mcp.end_podium_pairs_4th_place.8.1": "4th: ",
  "mcp.end_podium_pairs_4th_place.8": "%1$sTan Team", // 1: mcp.end_podium_pairs_4th_place.8.1
  "mcp.end_prison_pals.1": "All players must be online to continue",
  "mcp.end_prison_pals.2.1": "Gold Team",
  "mcp.end_prison_pals.2": "%1$s has escaped the prison!", // 1: mcp.end_prison_pals.2.1
  "mcp.end_prison_pals.3.1": "Aqua Team",
  "mcp.end_prison_pals.3": "%1$s has escaped the prison!", // 1: mcp.end_prison_pals.3.1
  "mcp.end_roll.1": "(Increased Rolls: +3) ",
  "mcp.end_roll.2": "(%1$s: +3)", // 1: mcp.GhostMode
  "mcp.end_roll.3": "(%1$s: +3)", // 1: mcp.GhoulMode
  "mcp.end_roll.4": "%1$s%2$s: +1)", // 1: mcp.end_roll.4.1, 2: mcp.MinionPet
  "mcp.end_roll.5": "%1$s%2$s: +2)", // 1: mcp.end_roll.5.1, 2: mcp.TwinionPets
  "mcp.end_roll.6": " %1$s %2$s %3$s %4$s %5$s %6$s %7$s", // 1: entity, 2: entity, 3: entity, 4: entity, 5: entity, 6: entity, 7: entity
  "mcp.end_roll.7.1": "1text:",
  "mcp.end_roll.7": "%1$s%2$s has gained %3$s%4$s from the coin shower event!", // 1: mcp.end_roll.7.1, 2: player, 3: score, 4: mcp._Coins
  "mcp.end_rpsc.1": "All players must be online to continue",
  "mcp.end_rpsc.2": "Game over!",
  "mcp.end_runner.1": "All players must be online to continue",
  "mcp.end_sky_fly.1": "All players must be online to continue",
  "mcp.end_special_event_tellraw.1": "Players will now duel each other if they land on the same spot!",
  "mcp.end_special_event_tellraw.2": "Players will now micro duel each other if they land on the same spot!",
  "mcp.end_tanks.1": "All players must be online to continue",
  "mcp.end_team_hockey.1": "All players must be online to continue",
  "mcp.end_tile_capture.1": "All players must be online to continue",
  "mcp.end_tile_capture.2": "The game has ended!",
  "mcp.end_treetop_hop.1": "All players must be online to continue",
  "mcp.end_treetop_hop.2": "Game over!",
  "mcp.end_turn.1": "Double Trouble has ended!",
  "mcp.end_turn.2": "Double Double Trouble has ended!",
  "mcp.enhanced_items_room_toggle.1": "(click to toggle)",
  "mcp.enhanced_items_room_toggle.2": "(click to toggle)",
  "mcp.equipment_description.1.1": "\nTrophy Armor: ",
  "mcp.equipment_description.1.2": "+4 Coins ",
  "mcp.equipment_description.1.6": "Full Set Bonus: ",
  "mcp.equipment_description.1.7": "+5 Coins ",
  "mcp.equipment_description.1": "%1$s%2$sfor each minigame won (per piece of armor)\n%3$s%4$s%5$s%6$s%7$s%8$s%9$sfor winning duels, battle minigames, and coin minigames", // 1: mcp.equipment_description.1.1, 2: mcp.equipment_description.1.2, 3: mcp.TrophyNote, 4: mcp.Upgrades, 5: ": ", 6: mcp.trophy_upgrade, 7: "\n", 8: mcp.equipment_description.1.6, 9: mcp.equipment_description.1.7
  "mcp.equipment_description.2.1": "\nBling Armor: ",
  "mcp.equipment_description.2.2": "+3 Coins ",
  "mcp.equipment_description.2.3": "blue space",
  "mcp.equipment_description.2.4": "yellow space",
  "mcp.equipment_description.2.8": "Full Set Bonus: ",
  "mcp.equipment_description.2.9": "red spaces",
  "mcp.equipment_description.2": "%1$s%2$swhen landing on a %3$s or %4$s (per piece of armor)\n%5$s%6$s%7$s%8$s%9$s%10$sImmune to %11$s", // 1: mcp.equipment_description.2.1, 2: mcp.equipment_description.2.2, 3: mcp.equipment_description.2.3, 4: mcp.equipment_description.2.4, 5: mcp.TrophyNote, 6: mcp.Upgrades, 7: ": ", 8: mcp.bling_upgrade, 9: "\n", 10: mcp.equipment_description.2.8, 11: mcp.equipment_description.2.9
  "mcp.equipment_description.3.1": "\nItem Recovery Armor: ",
  "mcp.equipment_description.3.2": "+10% chance ",
  "mcp.equipment_description.3.6": "Full Set Bonus: ",
  "mcp.equipment_description.3.7": "+20% chance",
  "mcp.equipment_description.3": "%1$s%2$sto receive item back after using it (per piece of armor)\n%3$s%4$s%5$s%6$s%7$s%8$s%9$s to receive enhanced items", // 1: mcp.equipment_description.3.1, 2: mcp.equipment_description.3.2, 3: mcp.ItemRecoveryNote, 4: mcp.Upgrades, 5: ": ", 6: mcp.item_recovery_upgrade, 7: "\n", 8: mcp.equipment_description.3.6, 9: mcp.equipment_description.3.7
  "mcp.equipment_description.4.1": "\nSpeedy Armor: ",
  "mcp.equipment_description.4.2": "+1 Space ",
  "mcp.equipment_description.4.5": "Full Set Bonus: ",
  "mcp.equipment_description.4": "%1$s%2$sadded to your roll (per piece of armor)\n%3$s%4$s%5$s%6$s%7$sCan turn extra space ability on/off", // 1: mcp.equipment_description.4.1, 2: mcp.equipment_description.4.2, 3: mcp.Upgrades, 4: ": ", 5: mcp.speedy_upgrade, 6: "\n", 7: mcp.equipment_description.4.5
  "mcp.equipment_description.5.1": "\nSuperstar Armor: ",
  "mcp.equipment_description.5.2": "+1 ",
  "mcp.equipment_description.5.3": "Star Shard ",
  "mcp.equipment_description.5.7": "Full Set Bonus: ",
  "mcp.equipment_description.5.8": "30 Coins ",
  "mcp.equipment_description.5": "%1$s%2$s%3$sper star transaction  (per piece of armor)\n%4$s%5$s%6$s%7$s%8$s%9$sCan wager %10$sfor an opponent's %11$s", // 1: mcp.equipment_description.5.1, 2: mcp.equipment_description.5.2, 3: mcp.equipment_description.5.3, 4: mcp.SuperstarNote, 5: mcp.Upgrades, 6: ": ", 7: mcp.superstar_upgrade, 8: "\n", 9: mcp.equipment_description.5.7, 10: mcp.equipment_description.5.8, 11: mcp.star
  "mcp.equipment_description.6.1": "\nEnder Armor: ",
  "mcp.equipment_description.6.2": "Cooldown:",
  "mcp.equipment_description.6.3": "4 Turns",
  "mcp.equipment_description.6.4": "3 Turns",
  "mcp.equipment_description.6.5": "2 Turns",
  "mcp.equipment_description.6.9": "Full Set Bonus: ",
  "mcp.equipment_description.6": "%1$sChoose to warp (drop armor) to a random space at the start of your turn.%2$s%3$s%4$s1 Armor Piece: %5$s%6$s2 Armor Pieces: %7$s%8$s3 Armor Pieces: %9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s Can recall your warp (drop armor again)", // 1: mcp.equipment_description.6.1, 2: "\n", 3: mcp.equipment_description.6.2, 4: "\n", 5: mcp.equipment_description.6.3, 6: "\n", 7: mcp.equipment_description.6.4, 8: "\n", 9: mcp.equipment_description.6.5, 10: "\n", 11: mcp.EnderNote, 12: mcp.Upgrades, 13: ": ", 14: mcp.ender_upgrade, 15: "\n", 16: mcp.equipment_description.6.9
  "mcp.equipment_setting.1": "Regular",
  "mcp.equipment_setting.2": "Extra",
  "mcp.equipment_setting.3": "Double",
  "mcp.equipment_setting.4": "On",
  "mcp.equipment_tick.1": "You put on %1$s", // 1: entity
  "mcp.equipment_tick.2": "You put on %1$s", // 1: entity
  "mcp.equipment_tick.3": "You put on %1$s", // 1: entity
  "mcp.equipment_tick.4": "You took off %1$s", // 1: entity
  "mcp.equipment_tick.5": "You took off %1$s", // 1: entity
  "mcp.equipment_tick.6": "You took off %1$s", // 1: entity
  "mcp.equipment_tick.7": "Drop an equipment piece to upgrade",
  "mcp.equipment_tick.8": " ",
  "mcp.equipment_tick.9": "Crouch inside of armor to equip",
  "mcp.execute_anvil_trap.1": "%1$s dodged %2$s's %3$s", // 1: entity, 2: player, 3: mcp.AnvilTrap
  "mcp.execute_anvil_trap.2": "%1$s dodged %2$s's %3$s", // 1: entity, 2: player, 3: mcp.AnvilDeathTrap
  "mcp.execute_anvil_trap.3": "%1$s got hit by %2$s's %3$s", // 1: entity, 2: player, 3: mcp.AnvilTrap
  "mcp.execute_anvil_trap.4": "%1$s got hit by %2$s's %3$s", // 1: entity, 2: player, 3: mcp.AnvilDeathTrap
  "mcp.execute_anvil_trap.5": "%1$s lost %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.execute_anvil_trap.6": "%1$s gained %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.execute_anvil_trap.7": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.AnvilTrap
  "mcp.execute_anvil_trap.8": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.AnvilDeathTrap
  "mcp.execute_anvil_trap.9": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.AnvilTrap
  "mcp.execute_anvil_trap.10": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.AnvilDeathTrap
  "mcp.execute_ender_trap.1": "%1$s got hit by %2$s's %3$s!", // 1: player, 2: player, 3: mcp.EnderTrap
  "mcp.execute_ender_trap.2": "%1$s got hit by %2$s's %3$s!", // 1: player, 2: player, 3: mcp.EnderAuraTrap
  "mcp.execute_fire_trap.1": "%1$s got hit by %2$s's %3$s", // 1: player, 2: player, 3: mcp.FireTrap
  "mcp.execute_fire_trap.2": "%1$s got hit by %2$s's %3$s", // 1: player, 2: player, 3: mcp.InfernoTrap
  "mcp.execute_ice_trap.1": "%1$s got hit by %2$s's %3$s!", // 1: player, 2: player, 3: mcp.IceTrap
  "mcp.execute_ice_trap.2": "%1$s got hit by %2$s's %3$s!", // 1: player, 2: player, 3: mcp.FreezeTrap
  "mcp.execute_lightning_trap.1": "%1$s got hit by %2$s's %3$s!", // 1: player, 2: player, 3: mcp.ZapTrap
  "mcp.execute_lightning_trap.2": "%1$s got hit by %2$s's %3$s!", // 1: player, 2: player, 3: mcp.LightningTrap
  "mcp.execute_lightning_trap.3": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.LightningStrike
  "mcp.execute_lightning_trap.4": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.LightningStrike
  "mcp.farming_frenzy.1": "Harvest as many crops as possible within 90 seconds.",
  "mcp.farming_frenzy.2": "You receive points for harvesting crops.",
  "mcp.farming_frenzy.3": "The point values for the crops are as follows:",
  "mcp.farming_frenzy.4.1": "Beetroots",
  "mcp.farming_frenzy.4.2": "Nether warts",
  "mcp.farming_frenzy.4.3": "Wheat",
  "mcp.farming_frenzy.4.4": "Potatoes",
  "mcp.farming_frenzy.4.5": "Carrots",
  "mcp.farming_frenzy.4.6": "Cocoa beans",
  "mcp.farming_frenzy.4.7": "Melons",
  "mcp.farming_frenzy.4.8": "Pumpkins",
  "mcp.farming_frenzy.4": "%1$s: 1 Point\n%2$s: 1 Point\n%3$s: 2 Points\n%4$s: 2 Points\n%5$s: 2 Points\n%6$s: 4 Points\n%7$s: 6 Points\n%8$s: 6 Points", // 1: mcp.farming_frenzy.4.1, 2: mcp.farming_frenzy.4.2, 3: mcp.farming_frenzy.4.3, 4: mcp.farming_frenzy.4.4, 5: mcp.farming_frenzy.4.5, 6: mcp.farming_frenzy.4.6, 7: mcp.farming_frenzy.4.7, 8: mcp.farming_frenzy.4.8
  "mcp.farming_frenzy.5": "A new crop season will occur every 10 seconds where that crop's yield is doubled.",
  "mcp.farming_frenzy.6": "The player with the most points wins!",
  "mcp.farming_frenzy_end.1": "All players must be online to continue",
  "mcp.farming_frenzy_end.2": "The game has ended!",
  "mcp.farming_frenzy_start.1": "Farm!",
  "mcp.farming_frenzy_tick.1": "Wheat season! The wheat crop yield is doubled!",
  "mcp.farming_frenzy_tick.2": "Melon season! The melon crop yield is doubled!",
  "mcp.farming_frenzy_tick.3": "Beetroot season! The beetroot crop yield is doubled!",
  "mcp.farming_frenzy_tick.4": "Potato season! The potato crop yield is doubled!",
  "mcp.farming_frenzy_tick.5": "Pumpkin season! The pumpkin crop yield is doubled!",
  "mcp.farming_frenzy_tick.6": "Carrot season! The carrot crop yield is doubled!",
  "mcp.farming_frenzy_tick.7": "Nether wart season! The nether wart crop yield is doubled!",
  "mcp.farming_frenzy_tick.8": "Cocoa bean season! The Cocoa bean crop yield is doubled!",
  "mcp.find_nearest_hider.1": "Your ability will recharge in 30 seconds",
  "mcp.finish_tasks.1": "The grace period has started! Players can't deal damage unless they have the kill task.",
  "mcp.fire_trap_damage.1": "-1 %1$s", // 1: mcp.Coin
  "mcp.fire_trap_damage.2": "-%1$s%2$s", // 1: score, 2: mcp._Coins
  "mcp.fire_trap_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces and from free item pickups.", // 1: mcp.FireTrap, 2: ": ", 3: mcp.FireTrapDescription, 4: mcp.orange
  "mcp.first_turn.1": "The game has started! When it is your turn, roll by dropping the dice from your inventory then move the number of spaces you rolled.",
  "mcp.first_turn.2": "\nIt's %1$s's turn!", // 1: player
  "mcp.fishing.1": "The first player to catch a fish before the timer runs out wins!",
  "mcp.fishing.2": "That's it!",
  "mcp.fishing_challenge.1.1": "Mr. P > ",
  "mcp.fishing_challenge.1": "%1$sCatch a fish before the time runs out. Good luck!", // 1: mcp.fishing_challenge.1.1
  "mcp.fishing_challenge.2": "Fish!",
  "mcp.fishing_challenge_end.1.1": "Mr. P > ",
  "mcp.fishing_challenge_end.1": "%1$sThat's too bad %2$s! Maybe next time.", // 1: mcp.fishing_challenge_end.1.1, 2: player
  "mcp.fishing_challenge_end.2": "Time Left: 0:00",
  "mcp.fishing_challenge_end.3.1": "Mr. P > ",
  "mcp.fishing_challenge_end.3": "%1$sWell played %2$s! Here is the pot of 20 coins!", // 1: mcp.fishing_challenge_end.3.1, 2: player
  "mcp.fishing_end.1": "All players must be online to continue",
  "mcp.fishing_end.2": "%1$s caught a fish!", // 1: player
  "mcp.fishing_start.1": "Fish!",
  "mcp.fi_alter_reward_item.1": "%1$s won a %2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.fi_alter_reward_item.2": "%1$s won a %2$s!", // 1: player, 2: mcp.StarProtector
  "mcp.fi_alter_reward_item.3": "%1$s won a %2$s!", // 1: player, 2: mcp.CoinSnatcher
  "mcp.fi_alter_reward_item.4": "%1$s won a %2$s!", // 1: player, 2: mcp.RerollToken
  "mcp.fi_alter_reward_item.5": "%1$s won a %2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.fi_alter_reward_item.6": "%1$s won a %2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.fi_alter_reward_item.7": "%1$s won a %2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.fi_alter_reward_item.8": "%1$s won a %2$s!", // 1: player, 2: mcp.TurnSkipper
  "mcp.fi_alter_reward_item.9": "%1$s won a %2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.fi_alter_reward_item.10": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.fi_alter_reward_item.11": "%1$s won a %2$s!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.fi_alter_reward_item.12": "%1$s won a %2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.fi_alter_reward_item.13": "%1$s won a %2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.fi_alter_reward_item.14": "%1$s won a %2$s!", // 1: player, 2: mcp.PlayerSwapper
  "mcp.fi_alter_reward_item.15": "%1$s won a %2$s!", // 1: player, 2: mcp.MinionPet
  "mcp.fi_alter_reward_item.16": "%1$s won a %2$s!", // 1: player, 2: mcp.WarpToStar
  "mcp.fi_alter_reward_item.17": "%1$s won a %2$s!", // 1: player, 2: mcp.TripleStarVoucher
  "mcp.fi_alter_reward_item.18": "%1$s won a %2$s!", // 1: player, 2: mcp.WarpToStar
  "mcp.fi_alter_reward_item.19": "%1$s won a %2$s!", // 1: player, 2: mcp.TripleStarVoucher
  "mcp.fi_alter_reward_item.20": "%1$s won a %2$s!", // 1: player, 2: mcp.Star
  "mcp.fi_alter_reward_item.21": "%1$s won a %2$s!", // 1: player, 2: mcp.StarStealer
  "mcp.fi_alter_reward_item.22": "%1$s won a %2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.fi_alter_reward_item.23": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSafe
  "mcp.fi_alter_reward_item.24": "%1$s won a %2$s!", // 1: player, 2: mcp.CoinStealer
  "mcp.fi_alter_reward_item.25": "%1$s won a %2$s!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.fi_alter_reward_item.26": "%1$s won a %2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.fi_alter_reward_item.27": "%1$s won a %2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.fi_alter_reward_item.28": "%1$s won a %2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.fi_alter_reward_item.29": "%1$s won a %2$s!", // 1: player, 2: mcp.TurnStealer
  "mcp.fi_alter_reward_item.30": "%1$s won a %2$s!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.fi_alter_reward_item.31": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.fi_alter_reward_item.32": "%1$s won a %2$s!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.fi_alter_reward_item.33": "%1$s won a %2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.fi_alter_reward_item.34": "%1$s won a %2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.fi_alter_reward_item.35": "%1$s won a %2$s!", // 1: player, 2: mcp.PlayerSwiper
  "mcp.fi_alter_reward_item.36": "%1$s won a %2$s!", // 1: player, 2: mcp.TwinionPets
  "mcp.fi_alter_reward_item.37.2.hover": "Teleports you to the Star Seller and gives you the coins needed to buy the star.",
  "mcp.fi_alter_reward_item.37": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.fi_alter_reward_item.38": "%1$s won a %2$s!", // 1: player, 2: mcp.TripleStarDiscountVoucher
  "mcp.fi_alter_reward_item.39.2.hover": "Teleports you to the Star Seller and gives you the coins needed to buy the star.",
  "mcp.fi_alter_reward_item.39": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.fi_alter_reward_item.40": "%1$s won a %2$s!", // 1: player, 2: mcp.TripleStarDiscountVoucher
  "mcp.fi_alter_reward_item.41": "%1$s won a %2$s!", // 1: player, 2: mcp.Star
  "mcp.fi_alter_reward_item.42": "%1$s won a %2$s!", // 1: player, 2: mcp.StarCounterfeiter
  "mcp.fi_alter_sacrifice.1": "%1$s sacrificed %2$s%3$s", // 1: player, 2: score, 3: "\uE005"
  "mcp.fi_alter_sacrifice.2": "Coins sacrificed (before enchantment): %1$s", // 1: score
  "mcp.fi_alter_sacrifice.3": "Coins sacrificed (before enchantment): %1$s", // 1: score
  "mcp.fi_alter_sacrifice.4": "Coins sacrificed (after enchantment): %1$s", // 1: score
  "mcp.fi_alter_sacrifice.5": "Coins sacrificed (after enchantment): %1$s", // 1: score
  "mcp.fi_alter_sacrifice.6": "%1$s%2$snothing.", // 1: player, 2: mcp._won_
  "mcp.fi_complete_lap.1": "You have completed a lap!",
  "mcp.fi_complete_lap.2": "%1$s has completed a lap!", // 1: player
  "mcp.fi_complete_lap.3": "%1$s has now completed %2$s laps.", // 1: player, 2: score
  "mcp.fi_eye_of_ender.1": "%1$s now will earn double coins from blue and yellow spots and will now be immune to red and black spots!", // 1: player
  "mcp.fi_give_quest_items.1": "Return to Barry on side of savana island.",
  "mcp.fi_give_quest_items.2": "Reward: 1 star",
  "mcp.fi_lava_pit_death.1.1": "Ouch!",
  "mcp.fi_lava_pit_death.1.2": " -5 Coins",
  "mcp.fi_lava_pit_death.1": "%1$s That looked like it hurt!%2$s to %3$s for burning up.", // 1: mcp.fi_lava_pit_death.1.1, 2: mcp.fi_lava_pit_death.1.2, 3: player
  "mcp.fi_pass_spot.1.1": "Mason>",
  "mcp.fi_pass_spot.1": "%1$s I got a sweet reward for you if you complete this quest for me.", // 1: mcp.fi_pass_spot.1.1
  "mcp.fi_pass_spot.2.1": "Lucas>",
  "mcp.fi_pass_spot.2": "%1$s I have a great item for you if you help me quickly.", // 1: mcp.fi_pass_spot.2.1
  "mcp.fi_pass_spot.3.1": "Tim>",
  "mcp.fi_pass_spot.3": "%1$s I have an item for you to find. Talk to me.", // 1: mcp.fi_pass_spot.3.1
  "mcp.fi_pass_spot.4.1": "Arnold>",
  "mcp.fi_pass_spot.4": "%1$s Come inside my house if you choose to go down this path. I have a task for you.", // 1: mcp.fi_pass_spot.4.1
  "mcp.fi_pass_spot.5.1": "Greg>",
  "mcp.fi_pass_spot.5": "%1$s There is something I have for you. No catch.", // 1: mcp.fi_pass_spot.5.1
  "mcp.fi_pass_spot.6.1": "Jeff>",
  "mcp.fi_pass_spot.6": "%1$s Catch a man a fish. Feed him for a day. Teach a man to fish? Nah I'm too lazy for that. But I will reward you if you fish for me.", // 1: mcp.fi_pass_spot.6.1
  "mcp.fi_pass_spot.7.1": "Barry>",
  "mcp.fi_pass_spot.7": "%1$s Psst. Come here in the cave. You won't be sorry", // 1: mcp.fi_pass_spot.7.1
  "mcp.fi_pass_spot.8.1": "Skylar>",
  "mcp.fi_pass_spot.8": "%1$s I've got an easy task for you to help me out with. Come inside.", // 1: mcp.fi_pass_spot.8.1
  "mcp.fi_pass_spot.9.1": "Chancellor>",
  "mcp.fi_pass_spot.9": "%1$s I've got a secret to tell you. Come here for more details.", // 1: mcp.fi_pass_spot.9.1
  "mcp.fi_pass_spot.10": "%1$s Hello traveler. I am selling some items. Are you interested in buying any?", // 1: mcp.merchant_
  "mcp.fi_quest_advance.1": "%1$s returned the netherite and won a %2$s!", // 1: player, 2: mcp.star
  "mcp.fi_quest_advance.2": "%1$s received a %2$s for completing the quest.", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.fi_quest_advance.3": "%1$s received a %2$s for completing the quest.", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.fi_quest_advance.4.1": " received a ",
  "mcp.fi_quest_advance.4": "%1$s%2$s%3$s for completing the quest.", // 1: player, 2: mcp.fi_quest_advance.4.1, 3: mcp.PlayerSwapper
  "mcp.fi_quest_advance.5.1": " received a ",
  "mcp.fi_quest_advance.5.3.hover": "Player uses three dice for their next roll. Can be activated on any player.",
  "mcp.fi_quest_advance.5": "%1$s%2$s%3$s for completing the quest.", // 1: player, 2: mcp.fi_quest_advance.5.1, 3: mcp.ThriceDice
  "mcp.fi_quest_advance.6.1": " received a ",
  "mcp.fi_quest_advance.6": "%1$s%2$s%3$s for completing the quest.", // 1: player, 2: mcp.fi_quest_advance.6.1, 3: mcp.MagicDice
  "mcp.fi_quest_advance.7.1": " received a ",
  "mcp.fi_quest_advance.7": "%1$s%2$s%3$s for completing the quest.", // 1: player, 2: mcp.fi_quest_advance.7.1, 3: mcp.PlayerSwiper
  "mcp.fi_quest_advance.8.1": " received a ",
  "mcp.fi_quest_advance.8": "%1$s%2$s%3$s for completing the quest.", // 1: player, 2: mcp.fi_quest_advance.8.1, 3: mcp.WeightedThriceDice
  "mcp.fi_quest_advance.9.1": " received a ",
  "mcp.fi_quest_advance.9": "%1$s%2$s%3$s for completing the quest.", // 1: player, 2: mcp.fi_quest_advance.9.1, 3: mcp.BigMagicDice
  "mcp.fi_quest_advance.10": "%1$s received a %2$s for completing the quest.", // 1: player, 2: mcp.WarpToStar
  "mcp.fi_quest_advance.11": "%1$s received a %2$s for completing the quest.", // 1: player, 2: mcp.StarSupplier
  "mcp.fi_quest_advance.12.1": "Arnold>",
  "mcp.fi_quest_advance.12": "%1$s Please choose an item first, then click on me", // 1: mcp.fi_quest_advance.12.1
  "mcp.fi_quest_dialogue.1.1": "Mason>",
  "mcp.fi_quest_dialogue.1.2": "\nClick on Mason to accept this quest.",
  "mcp.fi_quest_dialogue.1": "%1$s Bring me back my netherite scrap that I dropped in the lava pit. Here is a fire resistance potion to help you, but be careful as it only lasts for 30 seconds. If you successfully retrieve it, I will award you with a star.%2$s", // 1: mcp.fi_quest_dialogue.1.1, 2: mcp.fi_quest_dialogue.1.2
  "mcp.fi_quest_dialogue.2.1": "Mason>",
  "mcp.fi_quest_dialogue.2": "%1$s%2$s\nClick on Mason to accept this quest.", // 1: mcp.fi_quest_dialogue.2.1, 2: " Hello young adventurer. Boy something crazy happened to me! I recently dropped a valuable piece of netherite in the lava pit in the desert. It was something I've had for a while. My very first ancient debris I found is that. Well nevermind the fact that my uncle has given me hundreds of acient debris for my birthdays. I am 209 in villager years. Can you believe it? And I get one every time! Do not tell him I lost this. The netherite scrap is the pit in the red sand area. I couldn't tell you exactly where it is in the pit. It changes every time I go there. The lava flows a lot so it could be anywhere. If you can retrieve it for me, I will reward you with a star. Now that sounds like a deal doesn't it? Nothing to lose. Everything to gain. This potion should help you with the lava, but be careful! It only lasts for 30 seconds. If you burn up, you will lose some coins and are not allowed to try again until you get back. I can only give you one potion because of how few I have, but hopefully that is all you will need. Be quick. Get there before someone else retrieves it first. I'm Counting on you!"
  "mcp.fi_quest_dialogue.3.1": "Mason>",
  "mcp.fi_quest_dialogue.3.2": "\nClick on Mason to receive another potion.",
  "mcp.fi_quest_dialogue.3": "%1$s Do you have my netherite scrap? I can give you another fire resistance potion if you need one.%2$s", // 1: mcp.fi_quest_dialogue.3.1, 2: mcp.fi_quest_dialogue.3.2
  "mcp.fi_quest_dialogue.4.1": "Mason>",
  "mcp.fi_quest_dialogue.4.2": "\nClick on Mason to claim your reward.",
  "mcp.fi_quest_dialogue.4": "%1$s Thank you for returning my item. As promised, here is your star.%2$s", // 1: mcp.fi_quest_dialogue.4.1, 2: mcp.fi_quest_dialogue.4.2
  "mcp.fi_quest_dialogue.5.1": "Mason>",
  "mcp.fi_quest_dialogue.5": "%1$s Thanks again for returning my item to me.", // 1: mcp.fi_quest_dialogue.5.1
  "mcp.fi_quest_dialogue.6.1": "Mason>",
  "mcp.fi_quest_dialogue.6": "%1$s My needs have been taken care of by another player.", // 1: mcp.fi_quest_dialogue.6.1
  "mcp.fi_quest_dialogue.7.1": "Lucas>",
  "mcp.fi_quest_dialogue.7.2": "\nClick on Lucas to accept this quest.",
  "mcp.fi_quest_dialogue.7": "%1$s I have been seeking the ultimate diamond blade. It is located in the black bastion that you just passed. The problem is that it is stuck inside the rock. You will need this potion to pull it out. If you bring the blade to me, I will award you a voucher than can be used to buy two stars at once when crossing the main star seller.%2$s", // 1: mcp.fi_quest_dialogue.7.1, 2: mcp.fi_quest_dialogue.7.2
  "mcp.fi_quest_dialogue.8.1": "Lucas>",
  "mcp.fi_quest_dialogue.8.2": "\nClick on Lucas to receive another potion.",
  "mcp.fi_quest_dialogue.8": "%1$s Do you have my blade? I can give you another strength potion if you need one.%2$s", // 1: mcp.fi_quest_dialogue.8.1, 2: mcp.fi_quest_dialogue.8.2
  "mcp.fi_quest_dialogue.9.1": "Lucas>",
  "mcp.fi_quest_dialogue.9.2": "\nClick on Lucas to claim your reward.",
  "mcp.fi_quest_dialogue.9": "%1$s Thank you for bringing me the ultimate blade. Here is your reward.%2$s", // 1: mcp.fi_quest_dialogue.9.1, 2: mcp.fi_quest_dialogue.9.2
  "mcp.fi_quest_dialogue.10.1": "Lucas>",
  "mcp.fi_quest_dialogue.10": "%1$s Thanks again for bringing my item.", // 1: mcp.fi_quest_dialogue.10.1
  "mcp.fi_quest_dialogue.11.1": "Lucas>",
  "mcp.fi_quest_dialogue.11": "%1$s My needs have been taken care of by another player.", // 1: mcp.fi_quest_dialogue.11.1
  "mcp.fi_quest_dialogue.12.1": "Tim>",
  "mcp.fi_quest_dialogue.12": "%1$s Thieves have stolen a drink from my stand. The drink is at (1136,20,122) in the sandstone structure on the opposite corner of the map. If you retrieve it for me, I will reward you with 25 coins. But if you want the reward, make sure to grab the drink before someone else gets there!", // 1: mcp.fi_quest_dialogue.12.1
  "mcp.fi_quest_dialogue.13.1": "Tim>",
  "mcp.fi_quest_dialogue.13.2": "\nClick on Tim to claim your reward.",
  "mcp.fi_quest_dialogue.13": "%1$s Thank you for retrieving me my drink back. Those thieves will pay. But for now, here is your 25 coins I promised you earlier.%2$s", // 1: mcp.fi_quest_dialogue.13.1, 2: mcp.fi_quest_dialogue.13.2
  "mcp.fi_quest_dialogue.14.1": "Tim>",
  "mcp.fi_quest_dialogue.14": "%1$s Thanks again for bringing my item.", // 1: mcp.fi_quest_dialogue.14.1
  "mcp.fi_quest_dialogue.15.1": "Tim>",
  "mcp.fi_quest_dialogue.15": "%1$s My needs have been taken care of by another player.", // 1: mcp.fi_quest_dialogue.15.1
  "mcp.fi_quest_dialogue.16.1": "Arnold>",
  "mcp.fi_quest_dialogue.16.2": "\nClick on Arnold to accept this quest.",
  "mcp.fi_quest_dialogue.16": "%1$s I need to cook this steak but my oven is broken! Would you take this raw beef and cook it for me in one of my neighbors' houses? I have coal for you to use. I will reward you if you bring me back a cooked steak. The raw beef expires in 5 turns. As a reward, I have a magic dice, a player swapper, and a thrice dice lying around. I only have one of each.%2$s", // 1: mcp.fi_quest_dialogue.16.1, 2: mcp.fi_quest_dialogue.16.2
  "mcp.fi_quest_dialogue.17.1": "Arnold>",
  "mcp.fi_quest_dialogue.17.2": "\nClick on Arnold to receive another raw steak.",
  "mcp.fi_quest_dialogue.17": "%1$s Have you cooked the steak yet? I can give you another raw steak that I have.%2$s", // 1: mcp.fi_quest_dialogue.17.1, 2: mcp.fi_quest_dialogue.17.2
  "mcp.fi_quest_dialogue.18.1": "Arnold>",
  "mcp.fi_quest_dialogue.18.2": " Thank you for cooking my steak. Please choose a reward below:",
  "mcp.fi_quest_dialogue.18": "%1$s%2$s\nChoose an item by clicking it in chat then click on Arnold to claim your reward.", // 1: mcp.fi_quest_dialogue.18.1, 2: mcp.fi_quest_dialogue.18.2
  "mcp.fi_quest_dialogue.19": "%1$s%2$s%3$s       ", // 1: "[", 2: mcp.PlayerSwapper, 3: "]"
  "mcp.fi_quest_dialogue.20": "%1$s%2$s%3$s       ", // 1: "[", 2: mcp.ThriceDice, 3: "]"
  "mcp.fi_quest_dialogue.21.1": "Arnold>",
  "mcp.fi_quest_dialogue.21": "%1$s Thanks again for cooking my steak for me.", // 1: mcp.fi_quest_dialogue.21.1
  "mcp.fi_quest_dialogue.22.1": "Greg>",
  "mcp.fi_quest_dialogue.22.2": "\nClick on Greg to accept this quest.",
  "mcp.fi_quest_dialogue.22": "%1$s Hey adventurer. I have a secret. I have this eye of ender. What the other villagers don't know is that if you activate the portal down in the cave, you will get supernatural luck! This means you will be immune to red and black spots and get double coin payouts from blue and yellow spots. %2$s", // 1: mcp.fi_quest_dialogue.22.1, 2: mcp.fi_quest_dialogue.22.2
  "mcp.fi_quest_dialogue.23.1": "Greg>",
  "mcp.fi_quest_dialogue.23": "%1$s Still working on filling the portal I see...", // 1: mcp.fi_quest_dialogue.23.1
  "mcp.fi_quest_dialogue.24.1": "Greg>",
  "mcp.fi_quest_dialogue.24": "%1$s I see that you have activated the portal. Nice job! I have nothing else for you.", // 1: mcp.fi_quest_dialogue.24.1
  "mcp.fi_quest_dialogue.25.1": "Greg>",
  "mcp.fi_quest_dialogue.25": "%1$s Someone already activated the portal.", // 1: mcp.fi_quest_dialogue.25.1
  "mcp.fi_quest_dialogue.26.1": "Jeff>",
  "mcp.fi_quest_dialogue.26.3": "\nClick on Jeff to accept this quest.",
  "mcp.fi_quest_dialogue.26": "%1$s I have a quick chore you could do for me. You can catch a cod in the pond and bring it back to me. You must catch a cod. I will provide you a fishing rod, but it only has two uses left. The cod will go bad if you don't bring it back within four turns after catching it. I will reward you with a %2$s.%3$s", // 1: mcp.fi_quest_dialogue.26.1, 2: mcp.WarpToStar, 3: mcp.fi_quest_dialogue.26.3
  "mcp.fi_quest_dialogue.27.1": "Jeff>",
  "mcp.fi_quest_dialogue.27.2": "\nClick on Jeff to receive another fishing rod.",
  "mcp.fi_quest_dialogue.27": "%1$s Have you caught the fish yet? I can give you another rod if you need one. No more than one at a time though.%2$s", // 1: mcp.fi_quest_dialogue.27.1, 2: mcp.fi_quest_dialogue.27.2
  "mcp.fi_quest_dialogue.28.1": "Jeff>",
  "mcp.fi_quest_dialogue.28.2": "\nClick Jeff to claim your reward.",
  "mcp.fi_quest_dialogue.28": "%1$s Thank you for bringing me a fish. As promised, here is your warp to star.%2$s", // 1: mcp.fi_quest_dialogue.28.1, 2: mcp.fi_quest_dialogue.28.2
  "mcp.fi_quest_dialogue.29.1": "Jeff>",
  "mcp.fi_quest_dialogue.29": "%1$s Thanks again for catching me a fish.", // 1: mcp.fi_quest_dialogue.29.1
  "mcp.fi_quest_dialogue.30.1": "Barry>",
  "mcp.fi_quest_dialogue.30.2": "\nClick on Barry to accept this quest.",
  "mcp.fi_quest_dialogue.30": "%1$s Howdy! There are a couple sacred emeralds hidden in the ravine in the mesa badlands island, But it is too dangerous for me to go there. If you went down there for me, and mined one of the ores and brought it back, I will reward you with a star.%2$s", // 1: mcp.fi_quest_dialogue.30.1, 2: mcp.fi_quest_dialogue.30.2
  "mcp.fi_quest_dialogue.31.1": "Barry>",
  "mcp.fi_quest_dialogue.31": "%1$s Still working on mining the ore I see.", // 1: mcp.fi_quest_dialogue.31.1
  "mcp.fi_quest_dialogue.32.1": "Barry>",
  "mcp.fi_quest_dialogue.32.2": "\nClick on Barry to claim your reward.",
  "mcp.fi_quest_dialogue.32": "%1$s Thank you for obtaining the emerald. I like emeralds as you can probably tell. As promised, here is your star.%2$s", // 1: mcp.fi_quest_dialogue.32.1, 2: mcp.fi_quest_dialogue.32.2
  "mcp.fi_quest_dialogue.33.1": "Barry>",
  "mcp.fi_quest_dialogue.33": "%1$s Thanks again for collecting the emerald.", // 1: mcp.fi_quest_dialogue.33.1
  "mcp.fi_quest_dialogue.34.1": "Barry>",
  "mcp.fi_quest_dialogue.34": "%1$s My needs have been taken care of by other players.", // 1: mcp.fi_quest_dialogue.34.1
  "mcp.fi_quest_dialogue.35.1": "Skylar>",
  "mcp.fi_quest_dialogue.35.2": "\nClick on Skylar to accept this quest.",
  "mcp.fi_quest_dialogue.35": "%1$s I'm hungry and I have a craving for some stew. Some suspicious stew. I have a flower and a bowl. If you can go to the mushroom island, and feed the brown cow the flower and milk it, you will get the stew that I want. I will give you 25 coins if you come back with that type of stew. Sorry for sounding demanding; you aren't you when you're hungry.%2$s", // 1: mcp.fi_quest_dialogue.35.1, 2: mcp.fi_quest_dialogue.35.2
  "mcp.fi_quest_dialogue.36.1": "Skylar>",
  "mcp.fi_quest_dialogue.36": "%1$s Have you collected the suspicious stew yet?", // 1: mcp.fi_quest_dialogue.36.1
  "mcp.fi_quest_dialogue.37.1": "Skylar>",
  "mcp.fi_quest_dialogue.37.2": "\nClick on Skylar to claim your reward.",
  "mcp.fi_quest_dialogue.37": "%1$s Thank you for obtaining the stew. Here is your reward.%2$s", // 1: mcp.fi_quest_dialogue.37.1, 2: mcp.fi_quest_dialogue.37.2
  "mcp.fi_quest_dialogue.38.1": "Skylar>",
  "mcp.fi_quest_dialogue.38": "%1$s Thanks again for getting the stew for me.", // 1: mcp.fi_quest_dialogue.38.1
  "mcp.fi_quest_dialogue.39.1": "Chancellor>",
  "mcp.fi_quest_dialogue.39.2": "\nClick on Chancellor to accept this quest.",
  "mcp.fi_quest_dialogue.39": "%1$s Psssssst. Hey there adventurer. The underground altar has a secret. It is located at below the desert teleporter. The secret is that you can drop this enchantment shard in the altar before sacrificing your coins. This will make your sacrifice more powerful and can award you with more and better items!%2$s", // 1: mcp.fi_quest_dialogue.39.1, 2: mcp.fi_quest_dialogue.39.2
  "mcp.fi_quest_dialogue.40.1": "Chancellor>",
  "mcp.fi_quest_dialogue.40.2": " Need another enchantment shard?",
  "mcp.fi_quest_dialogue.40": "%1$s%2$s\nClick on Chancellor to restock a bow and arrow.", // 1: mcp.fi_quest_dialogue.40.1, 2: mcp.fi_quest_dialogue.40.2
  "mcp.fi_quest_dialogue.41.1": "Chancellor>",
  "mcp.fi_quest_dialogue.41": "%1$s I see that you're still making progress towards making it to the altar.", // 1: mcp.fi_quest_dialogue.41.1
  "mcp.fi_quest_dialogue.42.1": "Chancellor>",
  "mcp.fi_quest_dialogue.42": "%1$s You already have a sacrificial enchantment shard. Use it first before I can give you another one.", // 1: mcp.fi_quest_dialogue.42.1
  "mcp.fi_teleport_to_desert.1": "You do not have enough coins to teleport.",
  "mcp.fi_teleport_to_desert.2.1": " desert ",
  "mcp.fi_teleport_to_desert.2": "%1$s teleported to the%2$s%3$s", // 1: player, 2: mcp.fi_teleport_to_desert.2.1, 3: mcp.biome
  "mcp.fi_teleport_to_mesa.1": "You do not have enough coins to teleport.",
  "mcp.fi_teleport_to_mesa.2.1": " mesa ",
  "mcp.fi_teleport_to_mesa.2": "%1$s teleported to the%2$s%3$s", // 1: player, 2: mcp.fi_teleport_to_mesa.2.1, 3: mcp.biome
  "mcp.fi_teleport_to_savana.1": "You do not have enough coins to teleport.",
  "mcp.fi_teleport_to_savana.2.1": " savanna ",
  "mcp.fi_teleport_to_savana.2": "%1$s teleported to the%2$s%3$s", // 1: player, 2: mcp.fi_teleport_to_savana.2.1, 3: mcp.biome
  "mcp.floating_islands_cutscene.1.2": " <No>",
  "mcp.floating_islands_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.floating_islands_cutscene.1.2
  "mcp.floating_islands_cutscene.2.1": "\nInfo> ",
  "mcp.floating_islands_cutscene.2": "%1$sThis board has quests that you can complete for various rewards as well as other fun gimmicks.", // 1: mcp.floating_islands_cutscene.2.1
  "mcp.floating_islands_cutscene.3.1": "\nBuying Stars> ",
  "mcp.floating_islands_cutscene.3": "%1$sThe %2$s on this board sells 1 %3$s for the cost of 20 %4$s. The star seller moves after a star gets bought.", // 1: mcp.floating_islands_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.floating_islands_cutscene.4.1": "\nQuests> ",
  "mcp.floating_islands_cutscene.4": "%1$sQuests can be started by talking to a villager in a house. Quest related items can be viewed by dropping your quest barrel item. Green signs point to villagers where you can start quests.", // 1: mcp.floating_islands_cutscene.4.1
  "mcp.floating_islands_cutscene.5.1": "\nMagenta Spaces> ",
  "mcp.floating_islands_cutscene.5": "%1$sWhen someone lands on a magenta spot, all players' pawns will move to a random space on the map.", // 1: mcp.floating_islands_cutscene.5.1
  "mcp.floating_islands_cutscene.6.1": "\nTeleporters> ",
  "mcp.floating_islands_cutscene.6": "%1$sAdditionally, there are three teleporters across the board. You can use them on your turn to teleport to any of the other teleporters in the board for a cost of 7 %2$s.", // 1: mcp.floating_islands_cutscene.6.1, 2: mcp.Coins
  "mcp.floating_islands_cutscene.7.1": "\nThe Sacrificial Altar> ",
  "mcp.floating_islands_cutscene.7": "%1$s Located beneath the desert teleporter, the Sacrificial Altar can be used to get big heaps of items. When visiting, drop your %2$s into the altar and then click the button on the wall to confirm your sacrifice.", // 1: mcp.floating_islands_cutscene.7.1, 2: mcp.Coins
  "mcp.floating_islands_cutscene.8.1": "\nRacing Star> ",
  "mcp.floating_islands_cutscene.8": "%1$sThe board specific star for this board is awarded to the first player who completes the most laps. A player completes a lap each time they pass the checkered spot (the one that all players spawn at). A tie in number of laps completed will award the Racing Star to the player(s) that completed their last lap earlier.", // 1: mcp.floating_islands_cutscene.8.1
  "mcp.floating_islands_cutscene.9": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.floating_islands_cutscene.10": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.floating_islands_description.1.1": "Quests: ",
  "mcp.floating_islands_description.1": "%1$sThis board has quests that you can complete for various rewards. Quests can be started by talking to a villager in a house. Quest related items can be viewed by dropping your quest barrel item when it is your turn. Green signs point to villagers where you can start quests.", // 1: mcp.floating_islands_description.1.1
  "mcp.floating_islands_description.2.1": "Racing Star: ",
  "mcp.floating_islands_description.2": "%1$sThe board specific star for this board is the racing star. This star is awarded to the first player to complete the most laps. You complete a lap each time you pass the checkered spot (the one that all players spawn at).", // 1: mcp.floating_islands_description.2.1
  "mcp.floating_islands_description.3.1": "Magenta Spots: ",
  "mcp.floating_islands_description.3": "%1$sWhen someone lands on a magenta spot, each player's spot will move to a random space on the map.", // 1: mcp.floating_islands_description.3.1
  "mcp.floating_islands_description.4.1": "Sacrificial Altar: ",
  "mcp.floating_islands_description.4": "%1$sThe sacrificial altar is located underground in the deep desert area. Sacrifice some coins into the altar for a reward (or even multiple rewards).", // 1: mcp.floating_islands_description.4.1
  "mcp.floating_islands_entities.1": "Mason",
  "mcp.floating_islands_entities.2": "Lucas",
  "mcp.floating_islands_entities.3": "Tim",
  "mcp.floating_islands_entities.4": "Arnold",
  "mcp.floating_islands_entities.5": "Greg",
  "mcp.floating_islands_entities.6": "Jeff",
  "mcp.floating_islands_entities.7": "Chancellor",
  "mcp.floating_islands_entities.8": "Skylar",
  "mcp.floating_islands_entities.9": "Barry",
  "mcp.fort_suits_copper_tick.1": "%1$s did not beat the copper hunt challenge.", // 1: player
  "mcp.fort_suits_copper_tick.2": "%1$s found the copper ingot and won %2$s%3$s", // 1: player, 2: mcp.15_coins, 3: "."
  "mcp.fort_suits_copper_tick.3.2": "+1 ",
  "mcp.fort_suits_copper_tick.3": "%1$s%2$s%3$s%4$s for %5$s", // 1: mcp.fort_suits_beat_challenge, 2: mcp.fort_suits_copper_tick.3.2, 3: mcp.PositiveKarma, 4: "\ue005", 5: player
  "mcp.fort_suits_cutscene.1.2": " <No>",
  "mcp.fort_suits_cutscene.1": "\nWould you like to get an Overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.fort_suits_cutscene.1.2 // Make sure to include an extra space before the first word if your translation for FortSuits2 is not an empty string (in other words, if "Fort Suits" takes up two lines in the hub"
  "mcp.fort_suits_cutscene.2.1": "\nInfo> ",
  "mcp.fort_suits_cutscene.2": "%1$s%2$s%3$s%4$sis a board game themed board. The board is split up into four quadrants, each themed after one of the four card suits.", // 1: mcp.fort_suits_cutscene.2.1, 2: mcp.FortSuits1, 3: " ", 4: mcp.FortSuits2
  "mcp.fort_suits_cutscene.3.1": "\nKarma> ",
  "mcp.fort_suits_cutscene.3": "%1$sThis board features a karma system. Each player has both a Positive Karma (good karma\ue005) and Negative Karma (bad karma\ue006) score. Karma can be thought of as an additional currency with each of them capping at 10.", // 1: mcp.fort_suits_cutscene.3.1
  "mcp.fort_suits_cutscene.4.1": "\nPositive Karma> ",
  "mcp.fort_suits_cutscene.4": "%1$sPositive Karma (\ue005) can be acquired by performing good deed actions that involve interacting with NPCs in a way that's favorable to them (buying a merchant's items, paying dues to the Diamond Queen, beating a challenge and enhancing or duplicating an item) as well as triggering a green space.", // 1: mcp.fort_suits_cutscene.4.1
  "mcp.fort_suits_cutscene.5.1": "\nNegative Karma> ",
  "mcp.fort_suits_cutscene.5": "%1$sNegative Karma (\ue006) can be acquired by performing actions that involve interacting with NPCs or other players in a way that's unfavorable to them (skipping a merchant's shop, not paying dues to the Diamond Queen when entering the Diamond quadrant, passing a challenge without attempting it, using an item against another player, pickingpocketing and placing a trap) as well as triggering duels, battle minigames and chance time.", // 1: mcp.fort_suits_cutscene.5.1
  "mcp.fort_suits_cutscene.6.1": "\nBuying Stars> ",
  "mcp.fort_suits_cutscene.6.2": "Star Sellers",
  "mcp.fort_suits_cutscene.6": "%1$sThis board has two %2$s active at all times. There will always be one Star Seller in a red quadrant (Hearts or Diamonds) and one in a black quadrant (Clubs or Spades).", // 1: mcp.fort_suits_cutscene.6.1, 2: mcp.fort_suits_cutscene.6.2
  "mcp.fort_suits_cutscene.7.1": "\nBuying Stars> ",
  "mcp.fort_suits_cutscene.7": "%1$sThe Star Seller in the red quadrant will sell a Star at a base cost of 30 Coins and offers options that discount the Coin cost by having the player spend their Positive Karma (\ue005).", // 1: mcp.fort_suits_cutscene.7.1
  "mcp.fort_suits_cutscene.8.1": "\nBuying Stars> ",
  "mcp.fort_suits_cutscene.8": "%1$sThe Star Seller in the black quadrant will sell a Star at a base cost of 30 Coins and offers options that discount the Coin cost by having the player spend their Negative Karma (\ue006).", // 1: mcp.fort_suits_cutscene.8.1
  "mcp.fort_suits_cutscene.9.1": "\nBuying Stars> ",
  "mcp.fort_suits_cutscene.9": "%1$sAfter buying a Star, the Star Seller that you bought from will move to the quadrant of the other suit of the same color.", // 1: mcp.fort_suits_cutscene.9.1
  "mcp.fort_suits_cutscene.10.1": "\nHeart Fountain> ",
  "mcp.fort_suits_cutscene.10": "%1$sSacrifice your Positive Karma (\ue005) here and get awarded with random items. The more karma sacrificed, the better the chances of getting more and better items!", // 1: mcp.fort_suits_cutscene.10.1
  "mcp.fort_suits_cutscene.11.1": "\nSpirit Room> ",
  "mcp.fort_suits_cutscene.11": "%1$sSacrifice your Negative Karma (\ue006) here. You can visit any spirit to acquire an item of your choosing at the expense of your Negative Karma (\ue006). Limit of 1 item per visit.", // 1: mcp.fort_suits_cutscene.11.1
  "mcp.fort_suits_cutscene.12.1": "\nItem Enhancer/Duplicate> ",
  "mcp.fort_suits_cutscene.12": "%1$sVisit %2$s to enhance or duplicate any item. The cost of enhancement is 25%% the base price of the item and duplication is 50%% of the base price but is 75%% for enhanced items. %3$s allows a limit of 1 visit per turn.", // 1: mcp.fort_suits_cutscene.12.1, 2: mcp.Vulcan, 3: mcp.Vulcan
  "mcp.fort_suits_cutscene.13.1": "\nGuards> ",
  "mcp.fort_suits_cutscene.13": "%1$sYou must pay 8 %2$s to enter the diamonds quadrant. Paying the full amount gives you 1 Positive Karma (\ue005). Failure to pay will result in you losing the rest of your turn but gives you 1 Negative Karma (\ue006). %3$s and %4$s allow you to pass the guards without paying and gives you 1 Negative Karma (\ue006).", // 1: mcp.fort_suits_cutscene.13.1, 2: mcp.Coins, 3: mcp.GhostMode, 4: mcp.GhoulMode
  "mcp.fort_suits_cutscene.14.1": "\nKarma Check> ",
  "mcp.fort_suits_cutscene.14": "%1$sWhen you pass %2$s, he will judge how good you've been based on your net karma (Positive Karma (\ue005) minus Negative Karma (\ue006)). %3$s rewards players better with higher net karma and punishes players with lower net karma. %4$s and %5$s will make you invisible to Freyr and you will avoid his judgement.", // 1: mcp.fort_suits_cutscene.14.1, 2: mcp.Freyr, 3: mcp.Freyr, 4: mcp.GhostMode, 5: mcp.GhoulMode
  "mcp.fort_suits_cutscene.15.1": "\nCopper Challenge> ",
  "mcp.fort_suits_cutscene.15": "%1$sYou will have 15 seconds to find the copper ingot in the stash of jewels. If you collect the copper in time, you will be rewarded with 15 Coins.", // 1: mcp.fort_suits_cutscene.15.1
  "mcp.fort_suits_cutscene.16.1": "\nLava Meter Challenge> ",
  "mcp.fort_suits_cutscene.16": "%1$s Set the lava pump to where the arrows show. If you get the height set within 1 block, the %2$s will give you 10 Coins for helping out.", // 1: mcp.fort_suits_cutscene.16.1, 2: mcp.Sleepy_Worker
  "mcp.fort_suits_cutscene.17.1": "\nGraveyard Challenge> ",
  "mcp.fort_suits_cutscene.17": "%1$sHelp the %2$s take care of the haunted graveyard. You will receive an axe and must kill 4 skeletons that pop out of their graves while avoiding getting shot. If you can kill all the skeletons without getting shot thrice, the %3$s will award you with 10 Coins.", // 1: mcp.fort_suits_cutscene.17.1, 2: mcp.Tired_Groundskeeper, 3: mcp.Tired_Groundskeeper
  "mcp.fort_suits_cutscene.18.1": "\nMagenta Spaces> ",
  "mcp.fort_suits_cutscene.18": "%1$sLanding on a magenta space will swap two random quadrants' locations with each other.", // 1: mcp.fort_suits_cutscene.18.1
  "mcp.fort_suits_cutscene.19": "%1$s%2$s and %3$s> This board features two board specific items that give players the ability to move quadrant locations.", // 1: "\n", 2: mcp.SuitShuffler, 3: mcp.SuitSwitcher
  "mcp.fort_suits_cutscene.20.1": "\nRoyal Star> ",
  "mcp.fort_suits_cutscene.20": "%1$sThe board specific bonus star for this board is awarded to the player/team that alternates between red and black quadrants the highest number of times when traversing the board.", // 1: mcp.fort_suits_cutscene.20.1
  "mcp.fort_suits_cutscene.21": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.fort_suits_cutscene.22": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.fort_suits_description.1.1": "\nInfo> ",
  "mcp.fort_suits_description.1": "%1$s%2$s%3$s%4$sis a board game themed board. The board is split up into four quadrants, each themed after one of the four card suits.", // 1: mcp.fort_suits_description.1.1, 2: mcp.FortSuit1, 3: " ", 4: mcp.FortSuit2
  "mcp.fort_suits_description.2.1": "\nKarma> ",
  "mcp.fort_suits_description.2": "%1$sThis board features a karma system. Each player has both a Positive Karma (good karma\ue005) and Negative Karma (bad karma\ue006) score. Karma can be thought of as an additional currency with each of them capping at 10.", // 1: mcp.fort_suits_description.2.1
  "mcp.fort_suits_description.3.1": "\nPositive Karma> ",
  "mcp.fort_suits_description.3": "%1$sPositive Karma (\ue005) can be acquired by performing good deed actions that involve interacting with NPCs in a way that's favorable to them (buying a merchant's items, paying dues to the Diamond Queen, beating a challenge and enhancing or duplicating an item) as well as triggering a green space.", // 1: mcp.fort_suits_description.3.1
  "mcp.fort_suits_description.4.1": "\nNegative Karma> ",
  "mcp.fort_suits_description.4": "%1$sNegative Karma (\ue006) can be acquired by performing actions that involve interacting with NPCs or other players in a way that's unfavorable to them (skipping a merchant's shop, not paying dues to the Diamond Queen when entering the Diamond quadrant, passing a challenge without attempting it, using an item against another player, pickingpocketing and placing a trap) as well as triggering duels, battle minigames and chance time.", // 1: mcp.fort_suits_description.4.1
  "mcp.fort_suits_description.5.1": "\nBuying Stars> ",
  "mcp.fort_suits_description.5.2": "Star Sellers",
  "mcp.fort_suits_description.5": "%1$sThis board has two %2$s active at all times. There will always be one Star Seller in a red quadrant (Hearts or Diamonds) and one in a black quadrant (Clubs or Spades).", // 1: mcp.fort_suits_description.5.1, 2: mcp.fort_suits_description.5.2
  "mcp.fort_suits_description.6.1": "\nBuying Stars> ",
  "mcp.fort_suits_description.6": "%1$sThe Star Seller in the red quadrant will sell a Star at a base cost of 30 Coins and offers options that discount the Coin cost by having the player spend their Positive Karma (\ue005).", // 1: mcp.fort_suits_description.6.1
  "mcp.fort_suits_description.7.1": "\nBuying Stars> ",
  "mcp.fort_suits_description.7": "%1$sThe Star Seller in the black quadrant will sell a Star at a base cost of 30 Coins and offers options that discount the Coin cost by having the player spend their Negative Karma (\ue006).", // 1: mcp.fort_suits_description.7.1
  "mcp.fort_suits_description.8.1": "\nBuying Stars> ",
  "mcp.fort_suits_description.8": "%1$sAfter buying a Star, the Star Seller that you bought from will move to the quadrant of the other suit of the same color.", // 1: mcp.fort_suits_description.8.1
  "mcp.fort_suits_description.9.1": "\nHeart Fountain> ",
  "mcp.fort_suits_description.9": "%1$sSacrifice your Positive Karma (\ue005) here and get awarded with random items. The more karma sacrificed, the better the chances of getting more and better items!", // 1: mcp.fort_suits_description.9.1
  "mcp.fort_suits_description.10.1": "\nSpirit Room> ",
  "mcp.fort_suits_description.10": "%1$sSacrifice your Negative Karma (\ue006) here. You can visit any spirit to acquire an item of your choosing at the expense of your Negative Karma (\ue006). Limit of 1 item per visit.", // 1: mcp.fort_suits_description.10.1
  "mcp.fort_suits_description.11.1": "\nItem Enhancer/Duplicate> ",
  "mcp.fort_suits_description.11": "%1$sVisit %2$s to enhance or duplicate any item. The cost of enhancement is 25%% the base price of the item and duplication is 50%% of the base price but is 75%% for enhanced items. %3$s allows a limit of 1 visit per turn.", // 1: mcp.fort_suits_description.11.1, 2: mcp.Vulcan, 3: mcp.Vulcan
  "mcp.fort_suits_description.12.1": "\nGuards> ",
  "mcp.fort_suits_description.12": "%1$sYou must pay 8 %2$s to enter the diamonds quadrant. Paying the full amount gives you 1 Positive Karma (\ue005). Failure to pay will result in you losing the rest of your turn but gives you 1 Negative Karma (\ue006). %3$s and %4$s allow you to pass the guards without paying and gives you 1 Negative Karma (\ue006).", // 1: mcp.fort_suits_description.12.1, 2: mcp.Coins, 3: mcp.GhostMode, 4: mcp.GhoulMode
  "mcp.fort_suits_description.13.1": "\nKarma Check> ",
  "mcp.fort_suits_description.13": "%1$sWhen you pass %2$s, he will judge how good you've been based on your net karma (Positive Karma (\ue005) minus Negative Karma (\ue006)). %3$s rewards players better with higher net karma and punishes players with lower net karma. ", // 1: mcp.fort_suits_description.13.1, 2: mcp.Freyr, 3: mcp.Freyr
  "mcp.fort_suits_description.14.1": "\nCopper Challenge> ",
  "mcp.fort_suits_description.14": "%1$sYou will have 15 seconds to find the copper ingot in the stash of jewels. If you collect the copper in time, you will be rewarded with 15 Coins.", // 1: mcp.fort_suits_description.14.1
  "mcp.fort_suits_description.15.1": "\nLava Meter Challenge> ",
  "mcp.fort_suits_description.15": "%1$s Set the lava pump to where the arrows show. If you get the height set within 1 block, the %2$s will give you 10 Coins for helping out.", // 1: mcp.fort_suits_description.15.1, 2: mcp.Sleepy_Worker
  "mcp.fort_suits_description.16.1": "\nKarma> ",
  "mcp.fort_suits_description.16": "%1$sHelp the %2$s take care of the haunted graveyard. You will receive an axe and must kill 4 skeletons that pop out of their graves while avoiding getting shot. If you can kill all the skeletons without getting shot thrice, the %3$s will award you with 10 Coins.", // 1: mcp.fort_suits_description.16.1, 2: mcp.Tired_Groundskeeper, 3: mcp.Tired_Groundskeeper
  "mcp.fort_suits_description.17.1": "\nMagenta Spaces> ",
  "mcp.fort_suits_description.17": "%1$sLanding on a magenta space will swap two random quadrants' locations with each other.", // 1: mcp.fort_suits_description.17.1
  "mcp.fort_suits_description.18": "%1$s%2$s and %3$s> This board features two board specific items that give players the ability to move quadrant locations.", // 1: "\n", 2: mcp.SuitShuffler, 3: mcp.SuitSwitcher
  "mcp.fort_suits_description.19.1": "\nRoyal Star> ",
  "mcp.fort_suits_description.19": "%1$sThe board specific bonus star for this board is awarded to the player/team that alternates between red and black quadrants the highest number of times when traversing the board.", // 1: mcp.fort_suits_description.19.1
  "mcp.fort_suits_enter_diamonds.1.1": "+1 ",
  "mcp.fort_suits_enter_diamonds.1": "Snuck into Diamond Quadrant without paying: %1$s%2$s%3$s for %4$s", // 1: mcp.fort_suits_enter_diamonds.1.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.fort_suits_enter_diamonds.2.2": "-8 Coins",
  "mcp.fort_suits_enter_diamonds.2": "%1$s%2$sThank you for paying your dues to the Queen. %3$s%4$s", // 1: mcp.Guard, 2: "> ", 3: "\n", 4: mcp.fort_suits_enter_diamonds.2.2
  "mcp.fort_suits_enter_diamonds.3.1": "+1 ",
  "mcp.fort_suits_enter_diamonds.3": "Dues Paid To Diamonds: %1$s%2$s%3$s for %4$s", // 1: mcp.fort_suits_enter_diamonds.3.1, 2: mcp.PositiveKarma, 3: "\ue005", 4: player
  "mcp.fort_suits_enter_diamonds.4.2": "8 Coins",
  "mcp.fort_suits_enter_diamonds.4": "%1$s%2$sThank you for paying your - wait a sec. You cannot afford the fee of %3$s. I'll just take what you have and your turn ends here. ", // 1: mcp.Guard, 2: "> ", 3: mcp.fort_suits_enter_diamonds.4.2
  "mcp.fort_suits_enter_diamonds.5.1": "+1 ",
  "mcp.fort_suits_enter_diamonds.5": "Failed to pay dues to Diamond Quadrant: %1$s%2$s%3$s for %4$s", // 1: mcp.fort_suits_enter_diamonds.5.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.fort_suits_event_setup.1": "%1$s%2$s I've fallen and can't get up! Help set the pump meter to the correct height (indicated by the yellow arrows). Pull the lever to lower the platform then pull the lever again when it reaches the proper height. If you get the height within 1/2 of a block, I will give you %3$s from my pocket.", // 1: mcp.Sleepy_Worker, 2: ">", 3: mcp.10_coins
  "mcp.fort_suits_event_setup.2": "%1$s%2$s Skeletons have haunted the graveyard! I'm old and weary but you can use this axe to kill the undead from their graves. If you do so without dying, I will reward you with %3$s%4$s", // 1: mcp.Tired_Groundskeeper, 2: ">", 3: mcp.10_coins, 4: "."
  "mcp.fort_suits_event_setup.3": "%1$s%2$s Got items? In need of more? My service offers you the ability to enhance or duplicate an item at low costs but I limit one use per turn.", // 1: mcp.Vulcan, 2: ">"
  "mcp.fort_suits_event_setup.4": "Click sign to change mode",
  "mcp.fort_suits_event_setup.5": "Click sign to change mode",
  "mcp.fort_suits_event_setup.6": "%1$s%2$s The queen has hidden a copper ingot in the pile of jewels. Any noble servant who finds it within 15 seconds gets awarded with %3$s. Care to take on the challenge?\nUse %4$s on me to start the challenge.\n Use %5$s on the copper ingot to collect it.", // 1: mcp.CourtServant, 2: ">", 3: mcp.15_coins, 4: keybind, 5: keybind
  "mcp.fort_suits_event_setup.7": "%1$s%2$s Hello! My fountain here has magical powers. If you've been good, you may sacrifice some of your Positive Karma %3$s into the well and you can get awarded with items!", // 1: mcp.Fountain_Genie, 2: ">", 3: "\uE005"
  "mcp.fort_suits_event_setup.8": "Ooooo... Come pay us a visit and cleanse yourself of your Negative Karma (%1$s) and you can choose any item you like by clicking it from the magical spirit book.", // 1: "\uE006"
  "mcp.fort_suits_graveyard_tick.1": "%1$s did not beat the graveyard challenge.", // 1: player
  "mcp.fort_suits_graveyard_tick.2": "%1$s fended off the skeletons and won %2$s%3$s", // 1: player, 2: mcp.10_coins, 3: "."
  "mcp.fort_suits_graveyard_tick.3.2": "+1 ",
  "mcp.fort_suits_graveyard_tick.3": "%1$s%2$s%3$s%4$s for %5$s", // 1: mcp.fort_suits_beat_challenge, 2: mcp.fort_suits_graveyard_tick.3.2, 3: mcp.PositiveKarma, 4: "\ue005", 5: player
  "mcp.fort_suits_judgement.1": "%1$s%2$s...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.2": "%1$s%2$sSlow down there pal, it's judgement time. Let's see how good you've been...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.3": "%1$s%2$sYou're in deep trouble. Pray for my mercy...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.4": "%1$s%2$sYou've been a not-so-good player. Here comes your punishment...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.5": "%1$s%2$sYou've been a mild grievance. Time to make your restribution...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.6": "%1$s%2$sYou have not been very good nor very bad. Move along now...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.7": "%1$s%2$sYou've been a small asset to this land. Time for your small reward...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.8": "%1$s%2$sYou've been a role model for us all. Here is your prize...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.9": "%1$s%2$sYou're an angel! Here is something extra special for you...", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.10": "%1$s%2$sYou've earned a %3$s!", // 1: mcp.Freyr, 2: "> ", 3: mcp.Star
  "mcp.fort_suits_judgement.11": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.PlayerSwapper
  "mcp.fort_suits_judgement.12": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.PlayerSwiper
  "mcp.fort_suits_judgement.13": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.TurnSkipper
  "mcp.fort_suits_judgement.14": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.TurnStealer
  "mcp.fort_suits_judgement.15": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.MinionPet
  "mcp.fort_suits_judgement.16": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.TwinionPets
  "mcp.fort_suits_judgement.17": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.MagicDice
  "mcp.fort_suits_judgement.18": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.BigMagicDice
  "mcp.fort_suits_judgement.19": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.ThriceDice
  "mcp.fort_suits_judgement.20": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.WeightedThriceDice
  "mcp.fort_suits_judgement.21": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.StarSchmoover
  "mcp.fort_suits_judgement.22": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.StarSetter
  "mcp.fort_suits_judgement.23": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.TwiceDice
  "mcp.fort_suits_judgement.24": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.WeightedTwiceDice
  "mcp.fort_suits_judgement.25": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.MiniDice
  "mcp.fort_suits_judgement.26": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.BinaryDice
  "mcp.fort_suits_judgement.27": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.FireTrap
  "mcp.fort_suits_judgement.28": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.InfernoTrap
  "mcp.fort_suits_judgement.29.3.hover": "Any foe that crosses this trap gets zapped and gives 2 coins to the trap setter for every spot they pass until the end of their turn. This is a single use trap.",
  "mcp.fort_suits_judgement.29": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.ZapTrap
  "mcp.fort_suits_judgement.30": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.LightningTrap
  "mcp.fort_suits_judgement.31": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.AnvilTrap
  "mcp.fort_suits_judgement.32": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.AnvilDeathTrap
  "mcp.fort_suits_judgement.33": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.IceTrap
  "mcp.fort_suits_judgement.34": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.FreezeTrap
  "mcp.fort_suits_judgement.35": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.SuitShuffler
  "mcp.fort_suits_judgement.36": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.SuitSwitcher
  "mcp.fort_suits_judgement.37": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.RerollToken
  "mcp.fort_suits_judgement.38": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.PremiumRerollToken
  "mcp.fort_suits_judgement.39": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.GhostMode
  "mcp.fort_suits_judgement.40": "%1$s%2$s Here is a %3$s", // 1: mcp.Freyr, 2: ">", 3: mcp.GhoulMode
  "mcp.fort_suits_judgement.41": "%1$s%2$sHere are %3$s%4$s", // 1: mcp.Freyr, 2: "> ", 3: score, 4: mcp._Coins
  "mcp.fort_suits_judgement.42": "%1$s%2$sI stole %3$s%4$s", // 1: mcp.Freyr, 2: "> ", 3: score, 4: mcp._Coins
  "mcp.fort_suits_judgement.43.2": " Stars",
  "mcp.fort_suits_judgement.43": "%1$s%2$sI stole one of your%3$s!", // 1: mcp.Freyr, 2: "> ", 3: mcp.fort_suits_judgement.43.2
  "mcp.fort_suits_judgement.44": "%1$s%2$s I set your current roll to 1!", // 1: mcp.Freyr, 2: "> "
  "mcp.fort_suits_judgement.45": "%1$s%2$sI took away %3$s%4$s", // 1: mcp.Freyr, 2: "> ", 3: score, 4: "\uE006"
  "mcp.fort_suits_magenta_event.1": "The selected quadrant is highlighted in white.",
  "mcp.fort_suits_pass_spot.1.1": "+1 ",
  "mcp.fort_suits_pass_spot.1": "Board Challenge Ignored: %1$s%2$s%3$s for %4$s", // 1: mcp.fort_suits_pass_spot.1.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.fort_suits_pass_spot.2.1": "+1 ",
  "mcp.fort_suits_pass_spot.2": "Merchant Ignored: %1$s%2$s%3$s for %4$s", // 1: mcp.fort_suits_pass_spot.2.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.fort_suits_pass_spot.3": "%1$s Help me out partner! I'm looking to salvage some of these items. Will you help a brother out and buy one off of me?", // 1: mcp.merchant_
  "mcp.fort_suits_pass_spot.4": "%1$s Help me out partner! I'm looking to salvage some of these items. Will you help a brother out and buy one off of me?", // 1: mcp.merchant_
  "mcp.fort_suits_quadrant_swap_cutscene.1": "The %1$s and %2$s quadrants have been swapped!", // 1: entity, 2: entity
  "mcp.fort_suits_spirit_room_tick.1": "You do not have enough Negative Karma for this item.",
  "mcp.fort_suits_spirit_room_tick.2": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.Pickpocketer
  "mcp.fort_suits_spirit_room_tick.3": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.CoinSnatcher
  "mcp.fort_suits_spirit_room_tick.4": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.SpiritShield
  "mcp.fort_suits_spirit_room_tick.5": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "10", 3: "\uE006 ", 4: mcp.StarStealer
  "mcp.fort_suits_spirit_room_tick.6": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.StarShard
  "mcp.fort_suits_spirit_room_tick.7": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.StarSchmoover
  "mcp.fort_suits_spirit_room_tick.8": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.StarProtector
  "mcp.fort_suits_spirit_room_tick.9": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "6", 3: "\uE006 ", 4: mcp.WarpToStar
  "mcp.fort_suits_spirit_room_tick.10": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "6", 3: "\uE006 ", 4: mcp.DoubleStarVoucher
  "mcp.fort_suits_spirit_room_tick.11": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "7", 3: "\uE006 ", 4: mcp.TripleStarVoucher
  "mcp.fort_suits_spirit_room_tick.12": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.SuitShuffler
  "mcp.fort_suits_spirit_room_tick.13": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.RerollToken
  "mcp.fort_suits_spirit_room_tick.14": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.GhostMode
  "mcp.fort_suits_spirit_room_tick.15": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.HoneyBoost
  "mcp.fort_suits_spirit_room_tick.16": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.TurnSkipper
  "mcp.fort_suits_spirit_room_tick.17": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.PlayerSwapper
  "mcp.fort_suits_spirit_room_tick.18": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.ZapTrap
  "mcp.fort_suits_spirit_room_tick.19": "%1$s used %2$s%3$sfor an %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.IceTrap
  "mcp.fort_suits_spirit_room_tick.20": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.FireTrap
  "mcp.fort_suits_spirit_room_tick.21": "%1$s used %2$s%3$sfor an %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.AnvilTrap
  "mcp.fort_suits_spirit_room_tick.22": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.MiniDice
  "mcp.fort_suits_spirit_room_tick.23": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.MagicDice
  "mcp.fort_suits_spirit_room_tick.24": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.TwiceDice
  "mcp.fort_suits_spirit_room_tick.25": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.ThriceDice
  "mcp.fort_suits_spirit_room_tick.26": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.MinionPet
  "mcp.fort_suits_spirit_room_tick.27": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.PocketPlunderer
  "mcp.fort_suits_spirit_room_tick.28": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.CoinStealer
  "mcp.fort_suits_spirit_room_tick.29": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.ThornedSpiritShield
  "mcp.fort_suits_spirit_room_tick.30": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "10", 3: "\uE006 ", 4: mcp.StarCounterfeiter
  "mcp.fort_suits_spirit_room_tick.31.1": "Star Shards",
  "mcp.fort_suits_spirit_room_tick.31": "%1$s used %2$s%3$sfor 2%4$s%5$s", // 1: player, 2: "1", 3: "\uE006 ", 4: " ", 5: mcp.fort_suits_spirit_room_tick.31.1
  "mcp.fort_suits_spirit_room_tick.32": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.StarSetter
  "mcp.fort_suits_spirit_room_tick.33": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.StarSafe
  "mcp.fort_suits_spirit_room_tick.34.2.hover": "Teleports you to the main star seller, and gives you any coins needed to buy the star.",
  "mcp.fort_suits_spirit_room_tick.34": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "6", 3: "\uE006 ", 4: mcp.StarSupplier
  "mcp.fort_suits_spirit_room_tick.35": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "6", 3: "\uE006 ", 4: mcp.DoubleStarDiscountVoucher
  "mcp.fort_suits_spirit_room_tick.36": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "7", 3: "\uE006 ", 4: mcp.TripleStarDiscountVoucher
  "mcp.fort_suits_spirit_room_tick.37": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.SuitSwitcher
  "mcp.fort_suits_spirit_room_tick.38": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.PremiumRerollToken
  "mcp.fort_suits_spirit_room_tick.39": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.GhoulMode
  "mcp.fort_suits_spirit_room_tick.40": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.HoneyZoom
  "mcp.fort_suits_spirit_room_tick.41": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.TurnStealer
  "mcp.fort_suits_spirit_room_tick.42": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.PlayerSwiper
  "mcp.fort_suits_spirit_room_tick.43": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.LightningTrap
  "mcp.fort_suits_spirit_room_tick.44": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.FreezeTrap
  "mcp.fort_suits_spirit_room_tick.45": "%1$s used %2$s%3$sfor an %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.InfernoTrap
  "mcp.fort_suits_spirit_room_tick.46": "%1$s used %2$s%3$sfor an %4$s", // 1: player, 2: "1", 3: "\uE006 ", 4: mcp.AnvilDeathTrap
  "mcp.fort_suits_spirit_room_tick.47": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.BinaryDice
  "mcp.fort_suits_spirit_room_tick.48": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.BigMagicDice
  "mcp.fort_suits_spirit_room_tick.49": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "2", 3: "\uE006 ", 4: mcp.WeightedTwiceDice
  "mcp.fort_suits_spirit_room_tick.50": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "3", 3: "\uE006 ", 4: mcp.WeightedThriceDice
  "mcp.fort_suits_spirit_room_tick.51": "%1$s used %2$s%3$sfor a %4$s", // 1: player, 2: "4", 3: "\uE006 ", 4: mcp.TwinionPets
  "mcp.fort_suits_spirit_room_tick.52": "%1$s used %2$s%3$sfor %4$s%5$s", // 1: player, 2: score, 3: "\uE006 ", 4: score, 5: mcp._Coins
  "mcp.fort_suits_spirit_room_tick.53.1": "5 Star Shards ",
  "mcp.fort_suits_spirit_room_tick.53": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.fort_suits_spirit_room_tick.53.1, 3: mcp.star_
  "mcp.fort_suits_update_star_cost_text.1.1": "30 Coins",
  "mcp.fort_suits_update_star_cost_text.1.2": "25 Coins",
  "mcp.fort_suits_update_star_cost_text.1.3": "1",
  "mcp.fort_suits_update_star_cost_text.1.4": "20 Coins",
  "mcp.fort_suits_update_star_cost_text.1.5": "2",
  "mcp.fort_suits_update_star_cost_text.1.6": "15 Coins",
  "mcp.fort_suits_update_star_cost_text.1.7": "3",
  "mcp.fort_suits_update_star_cost_text.1.8": "10 Coins",
  "mcp.fort_suits_update_star_cost_text.1.9": "4",
  "mcp.fort_suits_update_star_cost_text.1": "1 Star:           %1$s%2$s1 Star:           %3$s%4$s%5$s%6$s1 Star:           %7$s%8$s%9$s%10$s1 Star:           %11$s%12$s%13$s%14$s1 Star:           %15$s%16$s%17$s%18$s", // 1: mcp.fort_suits_update_star_cost_text.1.1, 2: "      \n", 3: mcp.fort_suits_update_star_cost_text.1.2, 4: " + ", 5: mcp.fort_suits_update_star_cost_text.1.3, 6: "\ue005\n", 7: mcp.fort_suits_update_star_cost_text.1.4, 8: " + ", 9: mcp.fort_suits_update_star_cost_text.1.5, 10: "\ue005\n", 11: mcp.fort_suits_update_star_cost_text.1.6, 12: " + ", 13: mcp.fort_suits_update_star_cost_text.1.7, 14: "\ue005\n", 15: mcp.fort_suits_update_star_cost_text.1.8, 16: " + ", 17: mcp.fort_suits_update_star_cost_text.1.9, 18: "\ue005"
  "mcp.fort_suits_update_star_cost_text.2.1": "30 Coins",
  "mcp.fort_suits_update_star_cost_text.2.2": "25 Coins",
  "mcp.fort_suits_update_star_cost_text.2.3": "1",
  "mcp.fort_suits_update_star_cost_text.2.4": "20 Coins",
  "mcp.fort_suits_update_star_cost_text.2.5": "2",
  "mcp.fort_suits_update_star_cost_text.2.6": "15 Coins",
  "mcp.fort_suits_update_star_cost_text.2.7": "3",
  "mcp.fort_suits_update_star_cost_text.2.8": "10 Coins",
  "mcp.fort_suits_update_star_cost_text.2.9": "4",
  "mcp.fort_suits_update_star_cost_text.2": "1 Star:           %1$s%2$s1 Star:           %3$s%4$s%5$s%6$s1 Star:           %7$s%8$s%9$s%10$s1 Star:           %11$s%12$s%13$s%14$s1 Star:           %15$s%16$s%17$s%18$s", // 1: mcp.fort_suits_update_star_cost_text.2.1, 2: "      \n", 3: mcp.fort_suits_update_star_cost_text.2.2, 4: " + ", 5: mcp.fort_suits_update_star_cost_text.2.3, 6: "\ue006\n", 7: mcp.fort_suits_update_star_cost_text.2.4, 8: " + ", 9: mcp.fort_suits_update_star_cost_text.2.5, 10: "\ue006\n", 11: mcp.fort_suits_update_star_cost_text.2.6, 12: " + ", 13: mcp.fort_suits_update_star_cost_text.2.7, 14: "\ue006\n", 15: mcp.fort_suits_update_star_cost_text.2.8, 16: " + ", 17: mcp.fort_suits_update_star_cost_text.2.9, 18: "\ue006"
  "mcp.fort_suits_vulcan_button.1": "%1$s enhanced their %2$s", // 1: player, 2: entity
  "mcp.fort_suits_vulcan_button.2": "%1$s duplicated their %2$s", // 1: player, 2: entity
  "mcp.fort_suits_vulcan_button.3.1": "+1 ",
  "mcp.fort_suits_vulcan_button.3": "Using Item Enhancer/Duplicator: %1$s%2$s%3$s for %4$s", // 1: mcp.fort_suits_vulcan_button.3.1, 2: mcp.PositiveKarma, 3: "\ue005", 4: player
  "mcp.fort_suits_water_pump_tick.1": "%1$s did not set the pump to the correct height.", // 1: player
  "mcp.fort_suits_water_pump_tick.2": "%1$s set the pump to the correct height and won %2$s%3$s", // 1: player, 2: mcp.10_coins, 3: "."
  "mcp.fort_suits_water_pump_tick.3.2": "+1 ",
  "mcp.fort_suits_water_pump_tick.3": "%1$s%2$s%3$s%4$s for %5$s", // 1: mcp.fort_suits_beat_challenge, 2: mcp.fort_suits_water_pump_tick.3.2, 3: mcp.PositiveKarma, 4: "\ue005", 5: player
  "mcp.freeverser.1": "%1$s used a %2$s!", // 1: player, 2: mcp.Freeverser
  "mcp.freeze_trap_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces and from free item pickups.", // 1: mcp.FreezeTrap, 2: ": ", 3: mcp.FreezeTrapDescription, 4: mcp.orange
  "mcp.gametheory3.1": "Your player color indicates how many points get handed out with each decision combination.",
  "mcp.gametheory4.1": "The player with the most points at the end wins!",
  "mcp.game_theory.1": "Make decisions to earn more points than all of the other players.",
  "mcp.game_theory.2": "Make decisions to earn your team more points than %1$s", // 1: player
  "mcp.game_theory_rules.1": "The final handout for points will be determined by what choices both players make.",
  "mcp.game_theory_rules.2": "Your player color indicates how many points get handed out with each decision combination.",
  "mcp.game_theory_rules.3": "There will be six rounds, and each player on the team of three will face %1$s twice.", // 1: player
  "mcp.game_theory_rules.4": "The payouts for the players on the team of three will be greater than the lone player generally.",
  "mcp.game_theory_rules.5": "Whichever team that has the player with the most points will win! In the event of a tie for the highest points, %1$s will win.", // 1: player
  "mcp.ghast_blast.1": "%1$s will shoot fireballs at %2$s by dropping or right-clicking their fireball item .", // 1: player, 2: player
  "mcp.ghast_blast_end.1": "All players must be online to continue",
  "mcp.ghast_blast_rules.1": "Fireballs deal high damage and destroy the map. Non-deflected ghast fireballs will disappear if shot to close to another ghast.",
  "mcp.ghast_blast_rules.2": "Ghasts can move down by crouching and move up by uncrouching.",
  "mcp.ghast_blast_rules.3": "%1$s can deflect the fireballs by left clicking them as they get close. The fireballs will go where you are looking.", // 1: player
  "mcp.ghast_blast_rules.4": "%1$s can also hit ghasts with their sword if they get too close.", // 1: player
  "mcp.ghast_blast_rules.5": "The ghasts win if they kill %1$s and %2$s wins by outlasting the ghasts.", // 1: player, 2: player
  "mcp.ghast_blast_start.1": "Blast!",
  "mcp.ghast_blast_tick.1": "%1$s has died!", // 1: player
  "mcp.ghost_hunt.1": "%1$s will play as the ghosts and %2$s will play as the hunter.", // 1: player, 2: player
  "mcp.ghost_hunt_rules.1": "%1$s are invisible and emit faint white particles but can still see each other.", // 1: player
  "mcp.ghost_hunt_rules.2": "The ghosts' goal is to haunt the villagers by hitting them until they get converted. Villagers turn into zombies when converted.",
  "mcp.ghost_hunt_rules.3": "The hunter has a sword with a short cooldown, but is able to hit villagers on accident.",
  "mcp.ghost_hunt_rules.4": "%1$s must defend the village by killing all the ghosts before all the villagers get haunted.", // 1: player
  "mcp.ghost_hunt_start.1": "Hunt!",
  "mcp.ghost_hunt_tick.1": "Game ending...",
  "mcp.ghost_hunt_tick.2": "The sun is now rising. Ghost will now die from the sun.",
  "mcp.ghost_mode.1": "%1$s has activated %2$s!", // 1: player, 2: mcp.GhostMode
  "mcp.ghost_mode.2": "Tip> You can crouch over the covered manhole to go through it.",
  "mcp.ghost_mode_description.1.3": "10 Coins",
  "mcp.ghost_mode_description.1": "%1$s%2$s%3$s Can be received from free item pickups or bought from the shop.\nCost: %4$s", // 1: mcp.GhostMode, 2: ": ", 3: mcp.GhostModeDescription, 4: mcp.ghost_mode_description.1.3
  "mcp.ghoul_mode.1": "%1$s has activated %2$s!", // 1: entity, 2: mcp.GhoulMode
  "mcp.ghoul_mode_convert_trap.1": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.AnvilTrap
  "mcp.ghoul_mode_convert_trap.2": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.AnvilDeathTrap
  "mcp.ghoul_mode_convert_trap.3": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.FireTrap
  "mcp.ghoul_mode_convert_trap.4": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.InfernoTrap
  "mcp.ghoul_mode_convert_trap.5": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.IceTrap
  "mcp.ghoul_mode_convert_trap.6": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.FreezeTrap
  "mcp.ghoul_mode_convert_trap.7": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.ZapTrap
  "mcp.ghoul_mode_convert_trap.8": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.LightningTrap
  "mcp.ghoul_mode_convert_trap.9": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.EnderTrap
  "mcp.ghoul_mode_convert_trap.10": "%1$s converted %2$s's %3$s!", // 1: player, 2: player, 3: mcp.EnderAuraTrap
  "mcp.ghoul_mode_description.1.3": "10 Coins",
  "mcp.ghoul_mode_description.1": "%1$s%2$s%3$s Can be received from free item pickups or bought from the shop.\nCost: %4$s", // 1: mcp.GhoulMode, 2: ": ", 3: mcp.GhoulModeDescription, 4: mcp.ghoul_mode_description.1.3
  "mcp.givecoins.1": "%1$s gave %2$s %3$s%4$s!", // 1: player, 2: player, 3: score, 4: mcp._Coins
  "mcp.givestar.1": "%1$s gave a %2$s to %3$s!", // 1: player, 2: mcp.Star, 3: player
  "mcp.givestar.2": "%1$s could not give a %2$s to %3$s!", // 1: player, 2: mcp.Star, 3: player
  "mcp.givestar.3.1": "star protector",
  "mcp.givestar.3.2": " stars",
  "mcp.givestar.3": "The %1$s protected one of %2$s's%3$s", // 1: mcp.givestar.3.1, 2: player, 3: mcp.givestar.3.2
  "mcp.give_duel_ready_ups.1": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.2": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.3": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.4": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.5": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.6": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.7": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.8": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.9": "%1$s vote minimum required", // 1: "1"
  "mcp.give_duel_ready_ups.10": "%1$s vote minimum required", // 1: "1"
  "mcp.give_game_stats.1": "First To ",
  "mcp.give_game_stats.2": " Stars",
  "mcp.give_game_stats.3": " Turn Mode",
  "mcp.give_game_stats.4": "Unlimited",
  "mcp.give_game_stats.5": "Unlimited",
  "mcp.give_game_stats.6": "Regular",
  "mcp.give_game_stats.7": "Extra",
  "mcp.give_game_stats.8": "Double",
  "mcp.give_game_stats.9": "Max Coins",
  "mcp.give_game_stats.10": "Event",
  "mcp.give_game_stats.11": "Ticket",
  "mcp.give_game_stats.12": "Racing",
  "mcp.give_game_stats.13": "Coin Thief",
  "mcp.give_game_stats.14": "Item",
  "mcp.give_game_stats.15": "Shopping",
  "mcp.give_game_stats.16": "Pellet",
  "mcp.give_game_stats.17": "Transaction",
  "mcp.give_game_stats.18": "Sacrificial",
  "mcp.give_game_stats.19": "Warper",
  "mcp.give_game_stats.20": "Luck",
  "mcp.give_game_stats.21": "Diversification",
  "mcp.give_game_stats.22": "Initiator",
  "mcp.give_game_stats.23": "Spell Caster",
  "mcp.give_game_stats.24": "Santa's Helper",
  "mcp.give_game_stats.25": "Tomb Raider",
  "mcp.give_game_stats.26": "Explorer",
  "mcp.give_items.1": "Rolls a 1. Drop to use.",
  "mcp.give_items.2": "Rolls a 2. Drop to use.",
  "mcp.give_items.3": "Rolls a 3. Drop to use.",
  "mcp.give_items.4": "Rolls a 4. Drop to use.",
  "mcp.give_items.5": "Rolls a 5. Drop to use.",
  "mcp.give_items.6": "Rolls a 6. Drop to use.",
  "mcp.give_items.7": "Rolls a 7. Drop to use.",
  "mcp.give_items.8": "Rolls a 8. Drop to use.",
  "mcp.give_items.9": "Rolls a 9. Drop to use.",
  "mcp.give_items.10": "Rolls a 10. Drop to use.",
  "mcp.give_items.11": "Rolls a 11. Drop to use.",
  "mcp.give_items.12": "Rolls a 12. Drop to use.",
  "mcp.give_items.13": "Rolls a 13. Drop to use.",
  "mcp.give_items.14": "Rolls a 14. Drop to use.",
  "mcp.give_items.15": "Rolls a 15. Drop to use.",
  "mcp.give_items.16": "Rolls a 16. Drop to use.",
  "mcp.give_items.17": "Rolls a 17. Drop to use.",
  "mcp.give_items.18": "Rolls a 18. Drop to use.",
  "mcp.give_items.19": "Rolls a 19. Drop to use.",
  "mcp.give_items.20": "Rolls a 20. Drop to use.",
  "mcp.give_items.21": "%1$s If you roll a 0, you can use your %2$s as long as you don't move.", // 1: mcp.Tip_, 2: mcp.RerollToken
  "mcp.give_items.22": "%1$s If you roll a 0, you can use your %2$s as long as you don't move.", // 1: mcp.Tip_, 2: mcp.PremiumRerollToken
  "mcp.give_items.23.2": "Reroll Token/",
  "mcp.give_items.23": "%1$s If you roll a 0, you can use your %2$s%3$s as long as you don't move.", // 1: mcp.Tip_, 2: mcp.give_items.23.2, 3: mcp.PremiumRerollToken
  "mcp.give_random_item.1": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.MagicDice
  "mcp.give_random_item.2": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.TurnSkipper
  "mcp.give_random_item.3": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.WarpToStar
  "mcp.give_random_item.4": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.StarStealer
  "mcp.give_random_item.5": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.GhostMode
  "mcp.give_random_item.6": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.Pickpocketer
  "mcp.give_random_item.7": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.StarSchmoover
  "mcp.give_random_item.8": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.MiniDice
  "mcp.give_random_item.9": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.CoinSnatcher
  "mcp.give_random_item.10": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.ThriceDice
  "mcp.give_random_item.11": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.TwiceDice
  "mcp.give_random_item.12": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.RerollToken
  "mcp.give_random_item.13": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.PlayerSwapper
  "mcp.give_random_item.14": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.CrazyClock
  "mcp.give_random_item.15": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.CrazyClock
  "mcp.give_random_item.16": "%1$s gave %2$s an %3$s!", // 1: player, 2: player, 3: mcp.AnvilTrap
  "mcp.give_random_item.17": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.FireTrap
  "mcp.give_random_item.18": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.StarProtector
  "mcp.give_random_item.19": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.DoubleStarVoucher
  "mcp.give_random_item.20": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.HoneyBoost
  "mcp.give_random_item.21": "%1$s gave %2$s an %3$s!", // 1: player, 2: player, 3: mcp.EnderTrap
  "mcp.give_random_item.22": "%1$s gave %2$s an %3$s!", // 1: player, 2: player, 3: mcp.IceTrap
  "mcp.give_random_item.23": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.ZapTrap
  "mcp.give_random_item.24": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.MinionPet
  "mcp.give_random_item.25": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.TripleStarVoucher
  "mcp.give_random_item.26": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.SpiritShield
  "mcp.give_random_item.27": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.TrafficWhistle
  "mcp.give_random_item.28": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.GoldBar
  "mcp.give_random_item.29": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.CandyCannon
  "mcp.give_random_item.30": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.SandyCannon
  "mcp.give_random_item.31": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.ReverseABoard
  "mcp.give_random_item.32": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.SuitShuffler
  "mcp.give_random_item.33": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.BigMagicDice
  "mcp.give_random_item.34": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.TurnStealer
  "mcp.give_random_item.35": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.StarSupplier
  "mcp.give_random_item.36": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.StarCounterfeiter
  "mcp.give_random_item.37": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.GhoulMode
  "mcp.give_random_item.38": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.PocketPlunderer
  "mcp.give_random_item.39": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.StarSetter
  "mcp.give_random_item.40": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.BinaryDice
  "mcp.give_random_item.41": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.CoinStealer
  "mcp.give_random_item.42": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.WeightedThriceDice
  "mcp.give_random_item.43": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.WeightedTwiceDice
  "mcp.give_random_item.44": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.PremiumRerollToken
  "mcp.give_random_item.45": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.PlayerSwiper
  "mcp.give_random_item.46": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.CuckooClock
  "mcp.give_random_item.47": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.CuckooClock
  "mcp.give_random_item.48": "%1$s gave %2$s an %3$s!", // 1: player, 2: player, 3: mcp.AnvilDeathTrap
  "mcp.give_random_item.49": "%1$s gave %2$s an %3$s!", // 1: player, 2: player, 3: mcp.InfernoTrap
  "mcp.give_random_item.50": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.StarSafe
  "mcp.give_random_item.51": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.DoubleStarDiscountVoucher
  "mcp.give_random_item.52": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.HoneyZoom
  "mcp.give_random_item.53": "%1$s gave %2$s an %3$s!", // 1: player, 2: player, 3: mcp.EnderAuraTrap
  "mcp.give_random_item.54": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.FreezeTrap
  "mcp.give_random_item.55": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.LightningTrap
  "mcp.give_random_item.56": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.TwinionPets
  "mcp.give_random_item.57": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.TripleStarDiscountVoucher
  "mcp.give_random_item.58": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.ThornedSpiritShield
  "mcp.give_random_item.59": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.TrafficController
  "mcp.give_random_item.60": "%1$s gave %2$s an %3$s!", // 1: player, 2: player, 3: mcp.EnchantedGoldBar
  "mcp.give_random_item.61": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.CandyCannon2
  "mcp.give_random_item.62": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.SandyCannon2
  "mcp.give_random_item.63": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.Freeverser
  "mcp.give_random_item.64": "%1$s gave %2$s a %3$s!", // 1: player, 2: player, 3: mcp.SuitSwitcher
  "mcp.give_random_item.65": "%1$s could not give an item to %2$s!", // 1: player, 2: player
  "mcp.give_ready_ups.1": "%1$s vote minimum required",
  "mcp.give_ready_ups.2": "%1$s votes minimum required",
  "mcp.give_tiebreaker_dice.1": "It's %1$s's roll!", // 1: player
  "mcp.gladiators.1": "Fight other players in one massive brawl!",
  "mcp.gladiators.2": "Feel free to build your own gladiators arena if you want it to look different from this one ;)",
  "mcp.gladiators2.1": "Kill all the others players!",
  "mcp.gladiators3.1": "Placement is determined by order eliminated.",
  "mcp.gladiators_start.1": "Fight!",
  "mcp.gold_bar.1": "%1$s used a %2$s!", // 1: player, 2: mcp.GoldBar
  "mcp.gold_bar.2": "%1$s used an %2$s!", // 1: player, 2: mcp.EnchantedGoldBar
  "mcp.gold_bar_description.1.3": "5 Coins",
  "mcp.gold_bar_description.1": "%1$s%2$s%3$s Can be received from free item pickups or bought from the shop.\nCost: %4$s", // 1: mcp.GoldBar, 2: ": ", 3: mcp.GoldBarDescription, 4: mcp.gold_bar_description.1.3
  "mcp.gold_rush.1": "Gold will fall down from the moving conveyor belts.",
  "mcp.gold_rush.2": "This is a weird game isn't it?",
  "mcp.gold_rush2.1": "Pick up gold nuggets and gold ingots to earn points.",
  "mcp.gold_rush3.1": "To pick up an item, crouch directly above it.",
  "mcp.gold_rush4.1": "The point values are as follows:\nGold Nugget: 1 Point\nGold Ingot: 3 Points\nMine Gold Block: 6 Points\nMine Gold Ore: 2 Points",
  "mcp.gold_rush5.1": "You can pick up boots that give you a speed or jump effect by equipping them.",
  "mcp.gold_rush6.1": "You can jump to a higher belt with the jump effect.",
  "mcp.gold_rush7.1": "Beware of slime traps that slow you down. You can also use a pickaxe to mine the gold blocks.",
  "mcp.gold_rush8.1": "Collect the most gold points to win the game!",
  "mcp.gold_rush_rules.1": "Pick up gold nuggets and gold ingots by crouching on top of them to earn points.",
  "mcp.gold_rush_rules.2": "The point values are as follows:\nGold Nugget: 1 Point\nGold Ingot: 3 Points\nMine Gold Block: 6 Points\nMine Gilded Blackstone: 2 Points",
  "mcp.gold_rush_rules.3": "You can pick up diamond boots that give you a speed effect by equipping them.",
  "mcp.gold_rush_rules.4": "You can pick up boots that give effects by equipping them. Diamond = Speed. Netherite = Jump Boost.",
  "mcp.gold_rush_rules.5": "%1$s can jump to a higher belts while the team of three cannot.", // 1: player
  "mcp.gold_rush_rules.6": "Netherite boots are used to get to higher belts and diamond boots remove slowness when equipped.",
  "mcp.gold_rush_rules.7": "Slime traps slow you down when you touch them. You can also use a pickaxe to mine the gold blocks and the gilded blackstone.",
  "mcp.gold_rush_rules.8": "The game ends once all of the items are gone from the conveyor belt.",
  "mcp.gold_rush_rules.9": "Whichever team collects the most points wins the game!",
  "mcp.gold_rush_start.1": "Collect!",
  "mcp.gold_rush_tick.1": "Equip to get a temporary jump boost!",
  "mcp.gold_rush_tick.2": "Equip to get a temporary jump boost!",
  "mcp.gold_rush_tick2.1": "Game ending...",
  "mcp.goodie_bag_description.1.3": "30 Coins",
  "mcp.goodie_bag_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.GoodieBag, 2: ": ", 3: mcp.GoodieBagDescription, 4: mcp.goodie_bag_description.1.3
  "mcp.gp_end_minigame.1": "%1$s Minigames Remaining!", // 1: score
  "mcp.gp_end_minigame.2": "Press the button to start the next minigame.",
  "mcp.gp_modified_minigame.1": "A modified minigame will occur next!",
  "mcp.gp_modified_minigame2.1": "Winner takes all",
  "mcp.gp_modified_minigame2.2": "Double Coins",
  "mcp.gp_modified_minigame2.3": "Battle Minigame",
  "mcp.gp_modified_minigame2.4": "Coin Minigame",
  "mcp.gp_modified_minigame3.1": "Winner takes all the coins for the next minigame!",
  "mcp.gp_modified_minigame3.2": "Coin rewards are doubled for the next minigame!",
  "mcp.gp_modified_minigame3.3": "A coin minigame will now occur!",
  "mcp.gp_modified_minigame3.4": "Winner takes all",
  "mcp.gp_modified_minigame3.5": "Double Coins",
  "mcp.gp_modified_minigame3.6": "Battle Minigame",
  "mcp.gp_modified_minigame3.7": "Coin Minigame",
  "mcp.gp_modified_title.1": "Winner takes all",
  "mcp.gp_modified_title.2": "Double Coins",
  "mcp.gp_modified_title.3": "Battle Minigame",
  "mcp.gp_modified_title.4": "Coin Minigame",
  "mcp.grand_prix_bonuses.1": "All players must be online to continue",
  "mcp.grand_prix_bonuses.2": ":0",
  "mcp.grand_prix_bonuses.3": ":0",
  "mcp.grand_prix_bonuses.4": "Time to award bonus coins to players!",
  "mcp.grand_prix_bonuses.5.1": "Posture Bonus",
  "mcp.grand_prix_bonuses.5": "The %1$s is awarded to the player that crouches the least number of times.", // 1: mcp.grand_prix_bonuses.5.1
  "mcp.grand_prix_bonuses.6.1": "Charity Bonus",
  "mcp.grand_prix_bonuses.6": "The %1$s is awarded to the player that gives the most coins in duels and into the battle minigame pot.", // 1: mcp.grand_prix_bonuses.6.1
  "mcp.grand_prix_bonuses.7.1": "Observer Bonus",
  "mcp.grand_prix_bonuses.7": "The %1$s is awarded to the player that spectates minigames for the most amount of time.", // 1: mcp.grand_prix_bonuses.7.1
  "mcp.grand_prix_bonuses.8.1": "Draw Bonus",
  "mcp.grand_prix_bonuses.8": "The %1$s is awarded to the player that most frequently tied in minigame placement.", // 1: mcp.grand_prix_bonuses.8.1
  "mcp.grand_prix_bonuses.9.1": "Health Bonus",
  "mcp.grand_prix_bonuses.9": "The %1$s is awarded to the player that takes the least amount of damage.", // 1: mcp.grand_prix_bonuses.9.1
  "mcp.grand_prix_bonuses.10.1": "Statue Bonus",
  "mcp.grand_prix_bonuses.10": "The %1$s is awarded to the player that stays still the most during minigames.", // 1: mcp.grand_prix_bonuses.10.1
  "mcp.grand_prix_bonuses.11.1": "Runner-Up Bonus",
  "mcp.grand_prix_bonuses.11": "The %1$s is awarded to the player that places 2nd in the most minigames.", // 1: mcp.grand_prix_bonuses.11.1
  "mcp.grand_prix_bonuses.12.1": "Mediocre Bonus",
  "mcp.grand_prix_bonuses.12": "The %1$s is awarded to the player that has the least number of 1st and last place finishes in minigames.", // 1: mcp.grand_prix_bonuses.12.1
  "mcp.grand_prix_bonuses.13": "The player that crouched the least number of times is...",
  "mcp.grand_prix_bonuses.14": "The player that gave away the most coins is...",
  "mcp.grand_prix_bonuses.15": "The player that spectated for the most time is...",
  "mcp.grand_prix_bonuses.16": "The player that tied the most often is...",
  "mcp.grand_prix_bonuses.17": "The player that took the least amount of damage is...",
  "mcp.grand_prix_bonuses.18": "The player that stood still for the longest time is...",
  "mcp.grand_prix_bonuses.19": "The player that got 2nd place most frequently is...",
  "mcp.grand_prix_bonuses.20": "The player that finished first and last the least is...",
  "mcp.grand_prix_bonuses.21": "%1$s with %2$s crouches!", // 1: player, 2: score
  "mcp.grand_prix_bonuses.22": "%1$s with %2$s coins given away!", // 1: player, 2: score
  "mcp.grand_prix_bonuses.23": "%1$s with %2$s time spectating minigames!", // 1: player, 2: entity
  "mcp.grand_prix_bonuses.24": "%1$s with %2$s ties!", // 1: player, 2: score
  "mcp.grand_prix_bonuses.25": "%1$s with %2$s damage taken!", // 1: player, 2: score
  "mcp.grand_prix_bonuses.26": "%1$s with %2$s time staying still!", // 1: player, 2: entity
  "mcp.grand_prix_bonuses.27": "%1$s with %2$s 2nd place finishes!", // 1: player, 2: score
  "mcp.grand_prix_bonuses.28": "%1$s with %2$s 1st and last place finishes!", // 1: player, 2: score
  "mcp.GrandPrixReadyUp": "%1$s is ready to begin!", // 1: player
  "mcp.grand_prix_rules.1": "This gamemode is constant minigames back-to-back encompassing all minigame types.",
  "mcp.grand_prix_rules.2": "Players will play %1$s rounds of minigames; each round consisting in order of: a 4 for all minigame, a 2v2 minigame, a 1v3 minigame, a duel, and a modified 4 for all minigame.", // 1: score
  "mcp.grand_prix_rules.3": "Players will play %1$s rounds of minigames; each round consisting in order of: a Free for all minigame, a 3v3 minigame, a 1v3 minigame, a duel, and a modified Free for all minigame.", // 1: score
  "mcp.grand_prix_rules.4": "Players will play %1$s rounds of minigames; each round consisting in order of: a Free for all minigame, a 4v4 minigame, a 2v6 minigame, a duel, and a modified Free for all minigame.", // 1: score
  "mcp.grand_prix_rules.5": "Players will play %1$s rounds of minigames; each round consisting in order of: a Free for all minigame, a 5v5 minigame, a 2v6 minigame, a duel, and a modified Free for all minigame.", // 1: score
  "mcp.grand_prix_rules.6": "The team arrangements will be randomized, but every combination of teams for each minigame type will occur.",
  "mcp.grand_prix_rules.7": "The team arrangements will be semi-randomized depending on their game type.",
  "mcp.grand_prix_rules.8": "You will earn coins for winning minigames.",
  "mcp.grand_prix_rules.9": "Modified Free For All minigames change the coin distribution for that game.",
  "mcp.grand_prix_rules.10": "Duel wagers will always be 10 coins. Players can have negative coins if they lose a duel early on.",
  "mcp.grand_prix_rules.11": "In total, %1$s minigames will be played. Final placements will be determined by whoever has the most coins at the end!", // 1: score
  "mcp.grand_prix_rules.12": "Whenever everyone is ready, they can drop their ready-up item to start the first minigame.",
  "mcp.grand_prix_start.1": "Welcome to Minecraft Party 2's Minigame Grand Prix Mode!",
  "mcp.grand_prix_start.2": "Drop To Ready Up!",
  "mcp.grand_prix_tick.1": "All players must be online to continue",
  "mcp.grave_diggers.1": "Coins are hidden in the suspicious gravel at each grave.",
  "mcp.grave_diggers.2": "Brush the coin out of the grave to collect it while avoiding the zombies.",
  "mcp.grave_diggers.3": "Zombies will knock you away from the graves.",
  "mcp.grave_diggers.4": "Collect the most coins to win!",
  "mcp.grave_diggers_end.1": "All players must be online to continue",
  "mcp.grave_diggers_start.1": "Dig!",
  "mcp.greenlight.1": "GREEN LIGHT",
  "mcp.greenlight.2": "GREEN LIGHT",
  "mcp.greenlight.3": " ",
  "mcp.ground_mark.1": "You must jump from the helicopter and land as close to the black banner as possible.",
  "mcp.ground_mark_end.1": "All players must be online to continue",
  "mcp.ground_mark_end.2": "%1$s landed closer to the mark!", // 1: player
  "mcp.ground_mark_rules.1": "The player that lands closest to the banner wins!.",
  "mcp.gt_aquaa.1": "%1$s has chosen!", // 1: player
  "mcp.gt_aquab.1": "%1$s has chosen!", // 1: player
  "mcp.gt_aquac.1": "%1$s has chosen!", // 1: player
  "mcp.gt_end_round2.1": "%1$s earned%2$s points!", // 1: player, 2: score
  "mcp.gt_golda.1": "%1$s has chosen!", // 1: player
  "mcp.gt_goldb.1": "%1$s has chosen!", // 1: player
  "mcp.gt_goldc.1": "%1$s has chosen!", // 1: player
  "mcp.gt_round_start.1": "Drop item to select choice A",
  "mcp.gt_round_start.2": "Drop item to select choice B",
  "mcp.gt_round_start.3": "Drop item to select choice A",
  "mcp.gt_round_start.4": "Drop item to select choice B",
  "mcp.gt_round_start.5": "Drop item to select choice C",
  "mcp.gt_round_start.6": "Drop item to select choice C",
  "mcp.gt_round_start.7": "Drop item to give opponent $1",
  "mcp.gt_round_start.8": "Drop item to give opponent $1",
  "mcp.guardian_boss_fight_end.1": "%1$s defeated the guardian challenge and earned %2$s coins!", // 1: player, 2: score
  "mcp.guardian_boss_fight_end.2": "%1$s did not defeat the elder guardian.", // 1: player
  "mcp.hardini_rejection.1.1": "Hardini>",
  "mcp.hardini_rejection.1": "%1$s Hold on a second... You don't have any stars for me to use this trick on. Come back later when you have a star.", // 1: mcp.hardini_rejection.1.1
  "mcp.hideandseek.1": "Hide and Seek",
  "mcp.hideandseek.2": "Hide from the randomly designated seeker. Seeker tries to find everyone.",
  "mcp.hideandseek3.1": "Seeker starts at 4th place and gains a spot for each hider found. (Hiders will be invisible with gold chestplates)",
  "mcp.hideandseek4.1": "The randomly chosen seeker is %1$s. Hiders stay hidden to win! Seeker finds everyone to win!", // 1: player
  "mcp.hideandseek5.1": "Seek",
  "mcp.hideandseek5.2": "Hide",
  "mcp.hideandseek5.3.1": "TIP>",
  "mcp.hideandseek5.3": "%1$s The hiders are invisible and wearing golden chest pieces", // 1: mcp.hideandseek5.3.1
  "mcp.hideandseek5.4": "Hiders have 45 seconds to hide before the seeker gets released!",
  "mcp.hideandseek5.5": "Kill all the hiders!",
  "mcp.hideandseek5_2.1": "Hiders lose their elytra after the hide time is up.",
  "mcp.hide_and_seek.1": "%1$s will have 45 seconds to hide from the seekers: %2$s.", // 1: player, 2: player
  "mcp.hide_and_seek_release_seeker.1": "The seekers has been released!",
  "mcp.hide_and_seek_rules.1": "After the 45 seconds are up, the seekers get 2 minutes to find the hider.",
  "mcp.hide_and_seek_rules.2": "After the 45 seconds are up, the seekers get 1.5 minutes to find the hider.",
  "mcp.hide_and_seek_rules.3": "The seekers can drop their sword to toggle speed boost.",
  "mcp.hide_and_seek_rules.4": "The seekers must find and kill the hider to win!",
  "mcp.hide_and_seek_rules.5": "The hider must outlast the seekers to win!",
  "mcp.hide_and_seek_start.1": "Hide!",
  "mcp.hide_and_seek_start.2": "Seek!",
  "mcp.hide_and_seek_tick.1": "%1$s has found %2$s!", // 1: player, 2: player
  "mcp.highpingmode_setting.1": "This will get rid of a few minigames that have had issues for players with bad ping from the list that can be played. Some other minigames will have their mechanics modified to accomodate for these players as well.",
  "mcp.high_roller_hat.1": "You must win a game of Minecraft Party 2 to unlock this hat",
  "mcp.hog_riders_end.1": "All players must be online to continue",
  "mcp.hog_riders_tick.1": "%1$s has finished!", // 1: player
  "mcp.hole_in_the_wall.1": "Walls will spawn on the outside of the arena and move towards the platform.",
  "mcp.hole_in_the_wall.2": "Avoid colliding with the blocks of the walls by moving to the holes.",
  "mcp.hole_in_the_wall.3": "Colliding with a wall will push you over in the direction the wall is moving.",
  "mcp.hole_in_the_wall.4": "The wall movement speed and spawning rate increases as the game goes on.",
  "mcp.hole_in_the_wall.5": "The last player surviving wins!",
  "mcp.hole_in_the_wall_end.1": "All players must be online to continue",
  "mcp.hole_in_the_wall_end.2": "Game over!",
  "mcp.hole_in_the_wall_tick.1": "%1$s has fallen!", // 1: player
  "mcp.honey_boost.1": "%1$s has activated %2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.honey_boost_description.1": "%1$s%2$s%3$s Can only be collected from the gingerbread challenge in Candyland, the sacrificial altars in Mooshroom Grotto, and Goodie Bags.", // 1: mcp.HoneyBoost, 2: ": ", 3: mcp.HoneyBoostDescription
  "mcp.honey_zoom.1": "%1$s has activated %2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.honey_zoom_description.1": "%1$s%2$s%3$s Can only be collected from the gingerbread challenge in Candyland, the sacrificial altars in Mooshroom Grotto, and Treasure Bags.", // 1: mcp.HoneyZoom, 2: ": ", 3: mcp.HoneyZoomDescription
  "mcp.horse_race2.1": "Race your horse along the track!",
  "mcp.horse_race2.2": "Run over gold blocks with the horse to reach checkpoints.",
  "mcp.horse_race2.3": "Player 2 Horse",
  "mcp.horse_race2.4": "Player 3 Horse",
  "mcp.horse_race2.5": "Player 4 Horse",
  "mcp.horse_race2.6": "WRONG WAY",
  "mcp.horse_race2.7": "Player 6 Horse",
  "mcp.horse_race2.8": "Player 7 Horse",
  "mcp.horse_race2.9": "Player 8 Horse",
  "mcp.horse_race2.10": "Player 9 Horse",
  "mcp.horse_race2.11": "Player 10 Horse",
  "mcp.horse_race_horse": "%1$s's Horse",
  "mcp.horse_race2.112": "WRONG WAY",
  "mcp.horse_race_rules.1": "Go through the course while jumping over the obstacles.",
  "mcp.horse_race_rules.2": "Hold down jump key (spacebar by default) to charge up your jump. Look at xp bar to see how much your jump is charged up.",
  "mcp.horse_race_rules.3": "Run over gold blocks with your horse to reach checkpoints.",
  "mcp.horse_race_rules.4": "If your horses catches on fire, then you reset to your last checkpoint.",
  "mcp.horse_race_rules.5": "You can drop your flag at any time to reset to your checkpoint.",
  "mcp.horse_race_rules.6": "Be the first to complete two laps to win!",
  "mcp.horse_race_tick.1": "%1$s has finished!", // 1: player
  "mcp.horse_race_tick.2": "%1$s has finished!", // 1: player
  "mcp.horse_race_tick.3": "Run over gold blocks with the horse to reach checkpoints.",
  "mcp.horse_race_tick.4": "Player 2 Horse",
  "mcp.horse_race_tick.5": "Player 3 Horse",
  "mcp.horse_race_tick.6": "Player 4 Horse",
  "mcp.horse_race_tick.7": "WRONG WAY",
  "mcp.horse_race_tick.8": "Player 6 Horse",
  "mcp.horse_race_tick.9": "Player 7 Horse",
  "mcp.horse_race_tick.10": "Player 8 Horse",
  "mcp.horse_race_tick.11": "Player 9 Horse",
  "mcp.horse_race_tick.12": "Player 10 Horse",
  "mcp.hub_tick.1": "%1$s!", // 1: mcp.MinecraftParty2
  "mcp.hub_tick.2": "By: %1$s and %2$s", // 1: "ClashAssassin", 2: "Loominardy"
  "mcp.hungry_hungry_humans.1": "Hungry Hungry",
  "mcp.hungry_hungry_humans.2": "Humans",
  "mcp.hungry_hungry_humans.3": "Each player is standing on their own island. Animals will spawn on the center island.",
  "mcp.hungry_hungry_humans.4": "Capture animals in your moat by pulling them with your fishing rod.",
  "mcp.hungry_hungry_humans.5": "Animals will spawn for 90 seconds and the game will end once all animals are captured.",
  "mcp.hungry_hungry_humans.6": "The player that collects the most coins wins.",
  "mcp.hungry_hungry_humans.7": "Each animal that you capture will reward you with a coin!",
  "mcp.hungry_hungry_humans_end.1": "All players must be online to continue",
  "mcp.hungry_hungry_humans_start.1": "Capture!",
  "mcp.ice_trap_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces and from free item pickups.", // 1: mcp.IceTrap, 2: ": ", 3: mcp.IceTrapDescription, 4: mcp.orange
  "mcp.increment_turn_bar.1": "Turn %1$s/%2$s", // 1: score, 2: score
  "mcp.increment_turn_bar.2": "Turn %1$s/%2$s", // 1: score, 2: score
  "mcp.increment_turn_bar.3": "LAST 5 TURNS",
  "mcp.increment_turn_bar.4": "LAST TURN",
  "mcp.increment_turn_bar.5": "Turn: %1$s", // 1: score
  "mcp.increment_turn_bar.6": "First to %1$s Stars", // 1: score
  "mcp.increment_turn_bar.7": "Turn: %1$s", // 1: score
  "mcp.increment_turn_bar.8": "First to %1$s Stars", // 1: score
  "mcp.inferno_trap_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces and from free item pickups.", // 1: mcp.InfernoTrap, 2: ": ", 3: mcp.InfernoTrapDescription, 4: mcp.orange
  "mcp.in_the_zone.1": "Capture the zone in the middle by being on top of the deepslate tile slabs.",
  "mcp.in_the_zone.2": "The bar at the top of the screen will fill up as you capture the zone.",
  "mcp.in_the_zone.3": "The bar at the top of the screen will fill up as your team captures the zone.",
  "mcp.in_the_zone.4": "The bar at the top of the screen will fill up as your team captures the zone.",
  "mcp.in_the_zone.5": "Knock the players from the other team away from the zone to prevent them from capturing it.",
  "mcp.in_the_zone.6": "Knock the players from the other team away from the zone to prevent them from capturing it.",
  "mcp.in_the_zone.7": "Knock %1$s away from the zone to prevent them from capturing it.", // 1: player
  "mcp.in_the_zone.8": "The first team to finish capturing the zone wins!",
  "mcp.in_the_zone.9": "%1$s is equipped with a knockback IV rod and %2$s are equipped with their fists.", // 1: player, 2: player
  "mcp.in_the_zone.10": "%1$s is equipped with a knockback III rod and %2$s are equipped with their fists.", // 1: player, 2: player
  "mcp.in_the_zone.11": "All players are equipped with knockback I rods.",
  "mcp.in_the_zone_end.1": "All players must be online to continue",
  "mcp.in_the_zone_end.2": "%1$s team captured the zone!", // 1: mcp.Aqua
  "mcp.in_the_zone_end.3": "%1$s captured the zone!", // 1: player
  "mcp.in_the_zone_start.1": "Capture!",
  "mcp.japan_shuffle_check.1": "There are not enough players eligible for a star shuffle!",
  "mcp.japan_shuffle_check.2": "There are not enough players eligible for a coin shuffle!",
  "mcp.japan_star_shuffle.1": "Star shuffle time!",
  "mcp.japan_star_shuffle.2": "Coin shuffle time!",
  "mcp.japan_star_shuffle2.1": "Players will each put in 20-30 coins. Each player that puts in coins will grow a bamboo plant. The higher the plant grows, the more coins that player wins.",
  "mcp.japan_star_shuffle2.2": "Players will each put in 1 star into a pot. Each player that puts in a star will grow a bamboo plant. The higher the plant grows, the more stars that player wins.",
  "mcp.japan_star_shuffle_end.1.1": " lost ",
  "mcp.japan_star_shuffle_end.1": "%1$s%2$s1 Star", // 1: player, 2: mcp.japan_star_shuffle_end.1.1
  "mcp.japan_star_shuffle_end.2": "%1$s did not lose or gain any stars.", // 1: player
  "mcp.japan_star_shuffle_end.3.1": "1 Star",
  "mcp.japan_star_shuffle_end.3": "%1$s gained %2$s", // 1: player, 2: mcp.japan_star_shuffle_end.3.1
  "mcp.japan_star_shuffle_end.4.1": "2",
  "mcp.japan_star_shuffle_end.4.2": " stars.",
  "mcp.japan_star_shuffle_end.4": "%1$s gained %2$s%3$s", // 1: player, 2: mcp.japan_star_shuffle_end.4.1, 3: mcp.japan_star_shuffle_end.4.2
  "mcp.japan_star_shuffle_end.5.1": " lost ",
  "mcp.japan_star_shuffle_end.5": "%1$s%2$s%3$s coins.", // 1: player, 2: mcp.japan_star_shuffle_end.5.1, 3: score
  "mcp.japan_star_shuffle_end.6.1": " lost ",
  "mcp.japan_star_shuffle_end.6": "%1$s%2$s%3$s coins.", // 1: player, 2: mcp.japan_star_shuffle_end.6.1, 3: score
  "mcp.japan_star_shuffle_end.7.1": " coins.",
  "mcp.japan_star_shuffle_end.7": "%1$s gained %2$s%3$s", // 1: player, 2: score, 3: mcp.japan_star_shuffle_end.7.1
  "mcp.japan_star_shuffle_end.8.1": " coins!",
  "mcp.japan_star_shuffle_end.8": "%1$s gained %2$s%3$s", // 1: player, 2: score, 3: mcp.japan_star_shuffle_end.8.1
  "mcp.japan_star_shuffle_end.9.1": " coins!",
  "mcp.japan_star_shuffle_end.9": "%1$s gained %2$s%3$s", // 1: player, 2: score, 3: mcp.japan_star_shuffle_end.9.1
  "mcp.japan_star_shuffle_grow.1": "Now time to grow!",
  "mcp.japan_star_shuffle_next.1": "%1$s's turn to place bamboo.", // 1: player
  "mcp.japan_star_shuffle_next.2": "%1$s does not have any stars to give.", // 1: player
  "mcp.japan_star_shuffle_next.3": "%1$s's turn to place bamboo.", // 1: player
  "mcp.japan_star_shuffle_next.4": "%1$s does not have enough coins to give.", // 1: player
  "mcp.join_player_1.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_10.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_2.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_3.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_4.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_5.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_6.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_7.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_8.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.join_player_9.1": "Type %1$s%2$s", // 1: score, 2: entity
  "mcp.just_joust.1": "You will play in a minecart where you must hit your opponent on the other minecart.",
  "mcp.just_joust_end.1": "All players must be online to continue",
  "mcp.just_joust_rules.1": "Hit your opponent with a full hit as you pass them.",
  "mcp.just_joust_rules.2": "When you reach the end, hit the button to move your minecart backwards to try to hit your opponent again.",
  "mcp.just_joust_rules.3": "The first player to deal two more hits to their opponent wins!",
  "mcp.just_joust_start.1": "Joust!",
  "mcp.knockout.1": "Knock each other off of the platforms.",
  "mcp.knockout2.1": "Punching another player off earns you a knockback 2 stick",
  "mcp.knockout3.1": "Each player has 3 lives. Last player alive wins!",
  "mcp.knockout4.1": "Fight!",
  "mcp.knockout_end.1": "All players must be online to continue",
  "mcp.knockout_respawn.1": "%1$s has lost all their lives!", // 1: player
  "mcp.knockout_tick.1": "%1$s now has knockback 2!", // 1: entity
  "mcp.labyrinth.1": "In your teams, one player is on top and guides the player below through the maze.",
  "mcp.labyrinth.2": "In your teams, one player is on top and guides two players below through the maze.",
  "mcp.labyrinth.3": "In your teams, two players are on top and guide two players below through the maze.",
  "mcp.labyrinth.4": "In your teams, two players are on top and guide three player below through the maze.",
  "mcp.labyrinth.5": "View Top",
  "mcp.labyrinth.6": "View Top",
  "mcp.LabyrinthNoRotate": "You cannot rotate a section that a player is standing inside of.",
  "mcp.labyrinth_rules.1": "Both players will switch from the top and bottom using their lantern.",
  "mcp.labyrinth_rules.2": "%1$s will play as the top player and %2$s will play as the bottom player.", // 1: player, 2: player
  "mcp.labyrinth_rules.3": "%1$s will play as the top player and %2$s will play as the bottom player.", // 1: player, 2: player
  "mcp.labyrinth_rules.4": "%1$s will play as the top player and %2$s will play as the bottom players.", // 1: player, 2: player
  "mcp.labyrinth_rules.5": "%1$s will play as the top player and %2$s will play as the bottom players.", // 1: player, 2: player
  "mcp.labyrinth_rules.6": "%1$s will play as the top players and %2$s will play as the bottom players.", // 1: player, 2: player
  "mcp.labyrinth_rules.7": "%1$s will play as the top players and %2$s will play as the bottom player.", // 1: player, 2: player
  "mcp.labyrinth_rules.8": "One player will play as the top person and the other will play as the bottom player.",
  "mcp.labyrinth_rules.9": "Some players will play on top and the others will play on the bottom.",
  "mcp.labyrinth_rules.10": "The top players can click the button above a piece of the maze to rotate it clockwise, but cannot rotate sections that a player is standing in.",
  "mcp.labyrinth_rules.11": "The bottom players move through the maze and can set traps for the other team to walk into.",
  "mcp.labyrinth_rules.12": "The bottom players can set traps by dropping their 'set trap item' and must mine out of traps using their pickaxe.",
  "mcp.labyrinth_rules.13": "The bottom players must collect two pieces of gold; one from the other team's chest using their key, and another hidden within the maze.",
  "mcp.labyrinth_rules.14": "The bottom players must collect two pieces of gold each; one from the other team's chest using their key, and another hidden within the maze.",
  "mcp.labyrinth_rules.15": "The first team to return with two gold ingots wins!",
  "mcp.labyrinth_rules.16": "The first team that gets all their bottom players to return with two gold ingots each wins!",
  "mcp.labyrinth_tick.1": "Trap set!",
  "mcp.labyrinth_tick.2": "Trap set!",
  "mcp.labyrinth_tick.3": "1 of 2 Gold Ingots Collected",
  "mcp.labyrinth_tick.4.1": " Now return back to your base",
  "mcp.labyrinth_tick.4": "2 of 2 Gold Ingots Collected.%1$s", // 1: mcp.labyrinth_tick.4.1
  "mcp.labyrinth_tick.5.1": " Now return back to your base",
  "mcp.labyrinth_tick.5": "2 of 2 Gold Ingots Collected.%1$s", // 1: mcp.labyrinth_tick.5.1
  "mcp.labyrinth_tick.6": "1 of 2 Gold Ingots Collected.",
  "mcp.labyrinth_tick.7": "Return",
  "mcp.labyrinth_tick.8": "View Top",
  "mcp.labyrinth_tick.9": "Return",
  "mcp.labyrinth_tick.10": "View Top",
  "mcp.labyrinth_tick.11": "You have completed your task. Stay at your base and wait for your team to finish.",
  "mcp.labyrinth_tick.12": "You have completed your task. Stay at your base and wait for your team to finish.",
  "mcp.land.1": "Spaces left: 0",
  "mcp.land_on_battle_minigame.1": "Initiated Battle Minigame: %1$s%2$s%3$s for %4$s", // 1: mcp.plus2_, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.land_on_black.1": "Sticky Glue",
  "mcp.land_on_black.2": "-7 Coins",
  "mcp.land_on_black.3": "-8 Coins",
  "mcp.land_on_black.4": "-9 Coins",
  "mcp.land_on_black.5": "-10 Coins",
  "mcp.land_on_black.6": "+6 Coins for opponents",
  "mcp.land_on_black.7": "+9 Coins for opponents",
  "mcp.land_on_black.8": "Lose all items",
  "mcp.land_on_black.9": "%1$s is immune to black spaces!", // 1: player
  "mcp.land_on_black.10": "%1$s got sent back to the start of the board.", // 1: player
  "mcp.land_on_blue.1": "%1$s has gained %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.land_on_blue.2.2": "Bling Armor",
  "mcp.land_on_blue.2": "%1$s gained an additional %2$s%3$s from the %4$s set", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.land_on_blue.2.2
  "mcp.land_on_chancetime.1.2": "+1 ",
  "mcp.land_on_chancetime.1": "Activated %1$s%2$s%3$s%4$s%5$s for %6$s", // 1: mcp.CHANCE_TIME, 2: ": ", 3: mcp.land_on_chancetime.1.2, 4: mcp.NegativeKarma, 5: "\ue006", 6: player
  "mcp.land_on_green.1": "All players must be online to continue",
  "mcp.land_on_green.2.1": "+1 ",
  "mcp.land_on_green.2": "Activated Green Space Event: %1$s%2$s%3$s for %4$s", // 1: mcp.land_on_green.2.1, 2: mcp.PositiveKarma, 3: "\ue005", 4: player
  "mcp.land_on_green.3": "Double Trouble",
  "mcp.land_on_green.4": "Coin Minigame",
  "mcp.land_on_green.5": "Communism",
  "mcp.land_on_green.6": "Roll Off",
  "mcp.land_on_green.7": "Coin Pile",
  "mcp.land_on_green.8": "Single Use Star Seller",
  "mcp.land_on_green.9": "Chump Charity",
  "mcp.land_on_green.10": "Stimulus",
  "mcp.land_on_green.11": "Coin Shower",
  "mcp.land_on_lightblue.1": "There are no opposing players eligible for a duel against %1$s!", // 1: player
  "mcp.land_on_lightblue.2": "%1$s is too poor to duel!", // 1: player
  "mcp.land_on_magenta.1": "The traffic lights have been switched!",
  "mcp.land_on_magenta.2": "The traffic lights are locked!",
  "mcp.land_on_magenta.3": "Nothing happened!",
  "mcp.land_on_magenta.4": "The Chocolate Path has been switched!",
  "mcp.land_on_magenta.5": "Ice cream melt!",
  "mcp.land_on_magenta.6": "A path has been closed!",
  "mcp.land_on_magenta.7": "A path has been opened!",
  "mcp.land_on_magenta.8": "A path has been closed!",
  "mcp.land_on_magenta.9": "A path has been opened!",
  "mcp.land_on_magenta.10": "A path has been closed!",
  "mcp.land_on_magenta.11": "A path has been opened!",
  "mcp.land_on_magenta.12": "A path has been closed!",
  "mcp.land_on_magenta.13": "A path has been opened!",
  "mcp.land_on_magenta.14": "Pizza Slice",
  "mcp.land_on_magenta.15": "Soup",
  "mcp.land_on_magenta.16": "Cake",
  "mcp.land_on_magenta.17": "Juice",
  "mcp.land_on_magenta.18": "Chicken",
  "mcp.land_on_magenta.19": "Lasagna",
  "mcp.land_on_magenta.20": "Water",
  "mcp.land_on_magenta.21": "Salad",
  "mcp.land_on_magenta.22": "There is no food that can be replenished!",
  "mcp.land_on_magenta.23": "The %1$s has been replenished!", // 1: entity
  "mcp.land_on_red.1": "%1$s has lost %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.land_on_red.2": "%1$s is immune to red spaces!", // 1: player
  "mcp.land_on_yellow.1": "+7 Coins",
  "mcp.land_on_yellow.2": "+8 Coins",
  "mcp.land_on_yellow.3": "+9 Coins",
  "mcp.land_on_yellow.4": "+10 Coins",
  "mcp.land_on_yellow.5": "-6 Coins for opponents",
  "mcp.land_on_yellow.6": "-9 Coins for opponents",
  "mcp.land_on_yellow.7": "Lucky Path",
  "mcp.land_on_yellow.8.2": "Bling Armor",
  "mcp.land_on_yellow.8": "%1$s gained an additional %2$s%3$s from the %4$s set", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.land_on_yellow.8.2
  "mcp.laser_evaders.1": "Avoid getting hit by the lasers or touching the floor.",
  "mcp.laser_evaders_end.1": "All players must be online to continue",
  "mcp.laser_evaders_rules.1": "Press and hold %1$s to fall slowly. Release %2$s to levitate slowly.", // 1: keybind, 2: keybind
  "mcp.laser_evaders_rules.2": "You will take damage if hit by a laser or touching the ceiling/floor and will be eliminated if hit 4 times.",
  "mcp.laser_evaders_rules.3": "Last player to survive wins!",
  "mcp.laser_evaders_tick.1": "%1$s has been eliminated!", // 1: player
  "mcp.last_timer_title.1": "Time Left: 0:00",
  "mcp.lava_pit_death.1": "%1$s died from the lava and lost 5 coins!", // 1: player
  "mcp.lc_free_item_tick.1": "Tip> If you are unable to pick up the free item, try rejoining the game.",
  "mcp.lc_free_item_tick.2": "%1$s picked up a %2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.lc_free_item_tick.3": "%1$s picked up a %2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.lc_free_item_tick.4": "%1$s picked up an %2$s!", // 1: player, 2: mcp.IceTrap
  "mcp.lc_free_item_tick.5": "%1$s picked up a %2$s!", // 1: player, 2: mcp.FireTrap
  "mcp.lc_free_item_tick.6": "%1$s picked up an %2$s!", // 1: player, 2: mcp.AnvilTrap
  "mcp.lc_free_item_tick.7": "%1$s picked up a %2$s!", // 1: player, 2: mcp.GhostMode
  "mcp.lc_free_item_tick.8": "%1$s picked up a %2$s!", // 1: player, 2: mcp.CoinSnatcher
  "mcp.lc_free_item_tick.9": "%1$s picked up a %2$s%3$s", // 1: player, 2: mcp.RerollToken, 3: "!"
  "mcp.lc_free_item_tick.10": "%1$s picked up a %2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.lc_free_item_tick.11": "%1$s picked up a %2$s!", // 1: player, 2: mcp.EnderTrap
  "mcp.lc_free_item_tick.12": "%1$s picked up a %2$s!", // 1: player, 2: mcp.ZapTrap
  "mcp.lc_free_item_tick.13": "%1$s picked up a %2$s!", // 1: player, 2: mcp.TrafficWhistle
  "mcp.lc_free_item_tick.14": "%1$s picked up a %2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.lc_free_item_tick.15": "%1$s picked up a %2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.lc_free_item_tick.16": "%1$s picked up a %2$s!", // 1: player, 2: mcp.FreezeTrap
  "mcp.lc_free_item_tick.17": "%1$s picked up an %2$s!", // 1: player, 2: mcp.InfernoTrap
  "mcp.lc_free_item_tick.18": "%1$s picked up an %2$s!", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.lc_free_item_tick.19": "%1$s picked up a %2$s!", // 1: player, 2: mcp.GhoulMode
  "mcp.lc_free_item_tick.20": "%1$s picked up a %2$s!", // 1: player, 2: mcp.CoinStealer
  "mcp.lc_free_item_tick.21": "%1$s picked up a %2$s!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.lc_free_item_tick.22": "%1$s picked up a %2$s!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.lc_free_item_tick.23": "%1$s picked up a %2$s!", // 1: player, 2: mcp.EnderAuraTrap
  "mcp.lc_free_item_tick.24": "%1$s picked up a %2$s!", // 1: player, 2: mcp.LightningTrap
  "mcp.lc_free_item_tick.25": "%1$s picked up a %2$s!", // 1: player, 2: mcp.TrafficController
  "mcp.lc_free_item_tick.26": "%1$s picked up a %2$s!", // 1: player, 2: mcp.GoldBar
  "mcp.lc_free_item_tick.27": "%1$s picked up an %2$s!", // 1: player, 2: mcp.EnchantedGoldBar
  "mcp.lc_free_item_tick.28": "%1$s picked up a %2$s!", // 1: player, 2: mcp.CandyCannon
  "mcp.lc_free_item_tick.29": "%1$s picked up a %2$s!", // 1: player, 2: mcp.CandyCannon2
  "mcp.lc_free_item_tick.30": "%1$s picked up a %2$s!", // 1: player, 2: mcp.SandyCannon
  "mcp.lc_free_item_tick.31": "%1$s picked up a %2$s!", // 1: player, 2: mcp.SandyCannon2
  "mcp.lc_free_item_tick.32": "%1$s picked up a %2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.lc_free_item_tick.33": "%1$s picked up a %2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.lc_free_item_tick.34": "%1$s picked up a %2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.lc_free_item_tick.35": "%1$s picked up a %2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.lc_free_item_tick.36": "%1$s picked up a %2$s!", // 1: player, 2: mcp.MinionPet
  "mcp.lc_free_item_tick.37": "%1$s picked up a %2$s!", // 1: player, 2: mcp.TwinionPets
  "mcp.lc_free_item_tick.38": "%1$s picked up a %2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.lc_free_item_tick.39": "%1$s picked up a %2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.lc_free_item_tick.40": "%1$s picked up a %2$s!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.lc_free_item_tick.41": "%1$s picked up a %2$s!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.lc_free_item_tick.42": "%1$s picked up a %2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.lc_free_item_tick.43": "%1$s picked up a %2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.lc_free_item_tick.44": "%1$s picked up a %2$s!", // 1: player, 2: mcp.ReverseABoard
  "mcp.lc_free_item_tick.45": "%1$s picked up a %2$s!", // 1: player, 2: mcp.Freeverser
  "mcp.lc_free_item_tick.46": "%1$s picked up a %2$s!", // 1: player, 2: mcp.SuitShuffler
  "mcp.lc_free_item_tick.47": "%1$s picked up a %2$s!", // 1: player, 2: mcp.SuitSwitcher
  "mcp.lc_pass_spot.1.1": "Tom>",
  "mcp.lc_pass_spot.1": "%1$s Do you have what it takes to beat the elder guardian boss? I will give you %2$s coins for defeating the boss and it costs nothing to enter in the fight. Jump in the pit to enter the fight!", // 1: mcp.lc_pass_spot.1.1, 2: score
  "mcp.lc_pass_spot.2.1": "Tom>",
  "mcp.lc_pass_spot.2": "%1$s The elder guardian boss is not ready for a fight right now. Try again later... ", // 1: mcp.lc_pass_spot.2.1
  "mcp.lc_pass_spot.3.1": "Hardini>",
  "mcp.lc_pass_spot.3.2": "The Great Hardini",
  "mcp.lc_pass_spot.3": "%1$s It is me, %2$s! I have a magic trick that can turn one star into two! Step right up if you have a star that you want to duplicate.", // 1: mcp.lc_pass_spot.3.1, 2: mcp.lc_pass_spot.3.2
  "mcp.lc_pass_spot.4.1": "Hardini>",
  "mcp.lc_pass_spot.4.2": "The Great Hardini",
  "mcp.lc_pass_spot.4": "%1$s It is me, %2$s! I have a magic trick that can turn one star into three! Step right up if you have a star that you want to duplicate.", // 1: mcp.lc_pass_spot.4.1, 2: mcp.lc_pass_spot.4.2
  "mcp.lc_pass_spot.5.1": "Rick>",
  "mcp.lc_pass_spot.5": "%1$s Hello. These old chests here could contain some coins. For 5 coins you can buy a key that unlocks a chest for potential to earn even more! Care to try it out?", // 1: mcp.lc_pass_spot.5.1
  "mcp.lc_pass_spot.6.1": "Rick>",
  "mcp.lc_pass_spot.6": "%1$s Sorry, I am sold out and all my chests have been looted.", // 1: mcp.lc_pass_spot.6.1
  "mcp.lc_pass_spot.7.1": "Nick>",
  "mcp.lc_pass_spot.7": "%1$s Hello. These old barrels here could contain a star. You can buy a key and there is a 50%% chance you find a star in a barrel. Otherwise you will find nothing. Care to try it out? ", // 1: mcp.lc_pass_spot.7.1
  "mcp.lc_pass_spot.8.1": "Nick>",
  "mcp.lc_pass_spot.8": "%1$s Sorry, I am sold out and all my barrels have been looted.", // 1: mcp.lc_pass_spot.8.1
  "mcp.lc_pass_spot.9.1": "Troll Warden>",
  "mcp.lc_pass_spot.9": "%1$s Want to take a shortcut to the star? Just come through my toll. It will cost you %2$s coins to enter and the price increases by 5 coins for each time you enter.", // 1: mcp.lc_pass_spot.9.1, 2: score
  "mcp.lc_pass_spot.10.1": "Star Seller> ",
  "mcp.lc_pass_spot.10": "%1$sHi there. I can offer you up to three stars at the cost of %2$s%3$s each.", // 1: mcp.lc_pass_spot.10.1, 2: score, 3: mcp._coins
  "mcp.lc_pass_spot.11.1": "Star Seller> ",
  "mcp.lc_pass_spot.11": "%1$sHi there. I can offer you up to three stars at the cost of %2$s%3$s each.", // 1: mcp.lc_pass_spot.11.1, 2: score, 3: mcp._coins
  "mcp.lc_pass_spot.12": "Toll Cost:",
  "mcp.lc_pass_spot.13": "%1$s Coins", // 1: score
  "mcp.lc_pass_spot.14": "(click to enter)",
  "mcp.lc_pass_spot.15": "%1$s Hey! Over here! Care to steal some Coins or a Star for only double the cost of buying one?", // 1: mcp.Bew_
  "mcp.lc_pass_spot.16": "%1$s May I interest you in some sweet items? Stop by to check them out!", // 1: mcp.merchant_
  "mcp.lc_pass_spot.17": "%1$s Items for sale! Interested in buying anything?", // 1: mcp.merchant_
  "mcp.lc_pass_spot.18": "%1$s Hello there! I have some items you might like here.", // 1: mcp.merchant_
  "mcp.leave_coin_chests.1": "%1$s won %2$s coins from Rick's chest shop.", // 1: player, 2: score
  "mcp.leave_coin_chests.2": "%1$s lost %2$s coins from Rick's chest shop.", // 1: player, 2: score
  "mcp.leave_coin_chests.3": "%1$s won a %2$s from Nick's barrel shop!", // 1: player, 2: mcp.Star
  "mcp.leave_coin_chests.4": "%1$s lost %2$s coins from Nick's barrel shop.", // 1: player, 2: score
  "mcp.leave_team.1": "You left %1$s", // 1: mcp.Gold
  "mcp.leave_team.2": "You left %1$s", // 1: mcp.Aqua
  "mcp.leave_team.3": "You left %1$s", // 1: mcp.Purple
  "mcp.leave_team.4": "You left %1$s", // 1: mcp.Teal
  "mcp.leave_team.5": "You left %1$s", // 1: mcp.Pink
  "mcp.leave_team.6": "You left %1$s", // 1: mcp.Tan
  "mcp.leave_team.7": "You left %1$s", // 1: selectWorld.gameMode.spectator
  "mcp.lightning_storm_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces and from free item pickups.", // 1: mcp.LightningTrap, 2: ": ", 3: mcp.LightningTrapDescription, 4: mcp.orange
  "mcp.lightning_trap_damage.1": "%1$s%2$s for %3$s", // 1: score, 2: mcp._Coins, 3: player
  "mcp.lightning_trap_damage.2": "-1 %1$s for %2$s", // 1: mcp.Coin, 2: player
  "mcp.lightning_trap_damage.3": "-1 %1$s for %2$s", // 1: mcp.Coin, 2: player
  "mcp.lightning_trap_damage.4": "+1 %1$s for %2$s", // 1: mcp.Coin, 2: player
  "mcp.lightning_trap_damage.5": "-%1$s%2$s for %3$s", // 1: score, 2: mcp._Coins, 3: player
  "mcp.lightning_trap_damage.6": "%1$s%2$s%3$s for %4$s", // 1: "+", 2: score, 3: mcp._Coins, 4: player
  "mcp.lightning_trap_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces and from free item pickups.", // 1: mcp.ZapTrap, 2: ": ", 3: mcp.ZapTrapDescription, 4: mcp.orange
  "mcp.listminigamenumbers.1": "Red Light, Green Light",
  "mcp.listminigamenumbers.2": "Balance Beam",
  "mcp.ll_bucket_tick.1.1": "Orno>",
  "mcp.ll_bucket_tick.1.2": "8 Coins",
  "mcp.ll_bucket_tick.1": "%1$s I have a dare for you. Use this water bucket to clutch off the table (land on the wood) to clean up the stain on the floor and I will award you with %2$s You have slightly more gravity than usual.", // 1: mcp.ll_bucket_tick.1.1, 2: mcp.ll_bucket_tick.1.2
  "mcp.ll_bucket_tick.2.1": "8 Coins",
  "mcp.ll_bucket_tick.2": "%1$s won %2$s from the water bucket clutch challenge.", // 1: player, 2: mcp.ll_bucket_tick.2.1
  "mcp.ll_bucket_tick.3": "%1$s failed the water bucket clutch challenge.", // 1: player
  "mcp.ll_burger_tick.1": "%1$s found the coins in the sesame seed and won %2$s.", // 1: player, 2: mcp.10_coins
  "mcp.ll_burger_tick.2": "%1$s failed the sesame seed bun challenge.", // 1: player
  "mcp.load.1": "Loaded the Minecraft Party 2 Datapack!",
  "mcp.lofty_luncheon_arrows.1": "↓",
  "mcp.lofty_luncheon_arrows.2": "↓",
  "mcp.lofty_luncheon_cutscene.1.2": " <No>",
  "mcp.lofty_luncheon_cutscene.1": "\nWould you like to get an Overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.lofty_luncheon_cutscene.1.2
  "mcp.lofty_luncheon_cutscene.2.1": "\nInfo> ",
  "mcp.lofty_luncheon_cutscene.2": "%1$sLofty Luncheon is a board in a Giant's Dining Room.", // 1: mcp.lofty_luncheon_cutscene.2.1
  "mcp.lofty_luncheon_cutscene.3.1": "\nBuying Stars> ",
  "mcp.lofty_luncheon_cutscene.3": "%1$sThe %2$s on this board sells 1 %3$s for the cost of 20 %4$s. The star seller moves after a star gets bought.", // 1: mcp.lofty_luncheon_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.lofty_luncheon_cutscene.4.1": "\nGrabbing Food> ",
  "mcp.lofty_luncheon_cutscene.4": "%1$sWhen the game starts, a random diner will request a random food/drink available on the table. The player that brings the food/drink item back to the diner will be awarded with a %2$s.", // 1: mcp.lofty_luncheon_cutscene.4.1, 2: mcp.Star
  "mcp.lofty_luncheon_cutscene.5.1": "\nGrabbing Food> ",
  "mcp.lofty_luncheon_cutscene.5": "%1$sThe food/drink can be grabbed by passing the gray post next to it and clicking on the sign. The food/drink will be removed from the table.", // 1: mcp.lofty_luncheon_cutscene.5.1
  "mcp.lofty_luncheon_cutscene.6.1": "\nGrabbing Food> ",
  "mcp.lofty_luncheon_cutscene.6": "%1$sAny player that passes by the player currently in possession of the item will steal it from them.", // 1: mcp.lofty_luncheon_cutscene.6.1
  "mcp.lofty_luncheon_cutscene.7.1": "\nMagenta Space> ",
  "mcp.lofty_luncheon_cutscene.7": "%1$sThe magenta space on this board replenishes a random food or drink that is missing from the table.", // 1: mcp.lofty_luncheon_cutscene.7.1
  "mcp.lofty_luncheon_cutscene.8.1": "\nWater Bucket Challenge> ",
  "mcp.lofty_luncheon_cutscene.8.2": "Orno",
  "mcp.lofty_luncheon_cutscene.8": "%1$sComplete the water bucket challenge and %2$s will reward you with 8 %3$s.", // 1: mcp.lofty_luncheon_cutscene.8.1, 2: mcp.lofty_luncheon_cutscene.8.2, 3: mcp.Coins
  "mcp.lofty_luncheon_cutscene.9.1": "\nBurger Challenge> ",
  "mcp.lofty_luncheon_cutscene.9.2": "Thatis",
  "mcp.lofty_luncheon_cutscene.9": "%1$sThere are Coins hidden inside of a random sesame seed on the burger. Find the correct sesame seed and %2$s will be reward you with 10 %3$s.", // 1: mcp.lofty_luncheon_cutscene.9.1, 2: mcp.lofty_luncheon_cutscene.9.2, 3: mcp.Coins
  "mcp.lofty_luncheon_cutscene.10.1": "\nInitiator Star> ",
  "mcp.lofty_luncheon_cutscene.10.2": "Board Specific Star",
  "mcp.lofty_luncheon_cutscene.10": "%1$sThe %2$s on this board is awarded to the player that triggers the most Duels, Micro Duels and Battle Minigames.", // 1: mcp.lofty_luncheon_cutscene.10.1, 2: mcp.lofty_luncheon_cutscene.10.2
  "mcp.lofty_luncheon_cutscene.11": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.lofty_luncheon_cutscene.12": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.lofty_luncheon_description.1.1": "Lofty Luncheon Board> ",
  "mcp.lofty_luncheon_description.1.2": "Earning Stars> ",
  "mcp.lofty_luncheon_description.1.6": "Magenta Space> ",
  "mcp.lofty_luncheon_description.1.7": "Challenges> ",
  "mcp.lofty_luncheon_description.1.9": ".\n\n",
  "mcp.lofty_luncheon_description.1.10": "Board Specific Star> ",
  "mcp.lofty_luncheon_description.1.11": "Initiator Star",
  "mcp.lofty_luncheon_description.1": "%1$sThis board takes place on a dining room table with some hungry diners.\n\n%2$s%3$s can be earned by either buying one from the %4$s for 20 %5$s or by bringing food/drinks to any diners requesting them.\n\n%6$s The magenta space on this board replenishes a missing food or drink item on the board.\n\n%7$sThere are two challenges on the board that you can attempt which each reward 15 %8$s%9$s%10$sThe bonus star for this board is the %11$s. It is awarded to the player that activates the most Duels, Micro Duels and Battle Minigames.", // 1: mcp.lofty_luncheon_description.1.1, 2: mcp.lofty_luncheon_description.1.2, 3: mcp.Stars, 4: mcp.StarSeller, 5: mcp.Coins, 6: mcp.lofty_luncheon_description.1.6, 7: mcp.lofty_luncheon_description.1.7, 8: mcp.Coins, 9: mcp.lofty_luncheon_description.1.9, 10: mcp.lofty_luncheon_description.1.10, 11: mcp.lofty_luncheon_description.1.11
  "mcp.lofty_luncheon_entities.1": "Shopkeeper",
  "mcp.lofty_luncheon_entities.2": "Shopkeeper",
  "mcp.lofty_luncheon_entities.3": "Shopkeeper",
  "mcp.lofty_luncheon_entities.4": "Orno",
  "mcp.lofty_luncheon_entities.5": "Thatis",
  "mcp.lofty_luncheon_entities.6": "Steve",
  "mcp.lofty_luncheon_entities.7": "Alex",
  "mcp.lofty_luncheon_entities.8": "Rosita",
  "mcp.lofty_luncheon_entities.9": "Pops",
  "mcp.lofty_luncheon_entities.10": "Aleda",
  "mcp.lofty_luncheon_entities.11": "Noch",
  "mcp.lofty_luncheon_entities.12": "Steve",
  "mcp.lofty_luncheon_entities.13": "Alex",
  "mcp.lofty_luncheon_entities.14": "Rosita",
  "mcp.lofty_luncheon_entities.15": "Pops",
  "mcp.lofty_luncheon_entities.16": "Aleda",
  "mcp.lofty_luncheon_entities.17": "Noch",
  "mcp.lofty_luncheon_grab_food.1.1": "Pizza Slice",
  "mcp.lofty_luncheon_grab_food.1.2.hover": "Return this item to %1$s to earn a %2$s. This item can be stolen by passing whoever current holds the item on the board.", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.1": "%1$s picked up the %2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.1.1
  "mcp.lofty_luncheon_grab_food.2.1": "Soup",
  "mcp.lofty_luncheon_grab_food.2.2.hover": "Return this item to %1$s to earn a %2$s. This item can be stolen by passing whoever current holds the item on the board.", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.2": "%1$s picked up the %2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.2.1
  "mcp.lofty_luncheon_grab_food.3.1": "Cake",
  "mcp.lofty_luncheon_grab_food.3.2.hover": "Return this item to %1$s to earn a %2$s. This item can be stolen by passing whoever current holds the item on the board.", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.3": "%1$s picked up the %2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.3.1
  "mcp.lofty_luncheon_grab_food.4.1": "Juice",
  "mcp.lofty_luncheon_grab_food.4.2.hover": "Return this item to %1$s to earn a %2$s. This item can be stolen by passing whoever current holds the item on the board.", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.4": "%1$s picked up the %2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.4.1
  "mcp.lofty_luncheon_grab_food.5.1": "Chicken",
  "mcp.lofty_luncheon_grab_food.5.2.hover": "Return this item to %1$s to earn a %2$s. This item can be stolen by passing whoever current holds the item on the board.", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.5": "%1$s picked up the %2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.5.1
  "mcp.lofty_luncheon_grab_food.6.1": "Lasagna",
  "mcp.lofty_luncheon_grab_food.6.2.hover": "Return this item to %1$s to earn a %2$s. This item can be stolen by passing whoever current holds the item on the board.", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.6": "%1$s picked up the %2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.6.1
  "mcp.lofty_luncheon_grab_food.7.1": "Water",
  "mcp.lofty_luncheon_grab_food.7.2.hover": "Return this item to %1$s to earn a %2$s. This item can be stolen by passing whoever current holds the item on the board.", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.7": "%1$s picked up the %2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.7.1
  "mcp.lofty_luncheon_grab_food.8.1": "Salad",
  "mcp.lofty_luncheon_grab_food.8.2.hover": "Return this item to %1$s to earn a %2$s. This item can be stolen by passing whoever current holds the item on the board.", // 1: entity, 2: mcp.Star
  "mcp.lofty_luncheon_grab_food.8": "%1$s picked up the %2$s!", // 1: player, 2: mcp.lofty_luncheon_grab_food.8.1
  "mcp.lofty_luncheon_grab_food.9": "Pizza Slice",
  "mcp.lofty_luncheon_grab_food.10": "Soup",
  "mcp.lofty_luncheon_grab_food.11": "Cake",
  "mcp.lofty_luncheon_grab_food.12": "Juice",
  "mcp.lofty_luncheon_grab_food.13": "Chicken",
  "mcp.lofty_luncheon_grab_food.14": "Lasagna",
  "mcp.lofty_luncheon_grab_food.15": "Water",
  "mcp.lofty_luncheon_grab_food.16": "Salad",
  "mcp.lofty_luncheon_new_food_request.1": "Pizza Slice",
  "mcp.lofty_luncheon_new_food_request.2": "Soup",
  "mcp.lofty_luncheon_new_food_request.3": "Cake",
  "mcp.lofty_luncheon_new_food_request.4": "Juice",
  "mcp.lofty_luncheon_new_food_request.5": "Chicken",
  "mcp.lofty_luncheon_new_food_request.6": "Lasagna",
  "mcp.lofty_luncheon_new_food_request.7": "Water",
  "mcp.lofty_luncheon_new_food_request.8": "Salad",
  "mcp.lofty_luncheon_new_food_request.9": "%1$s%2$s I am craving a %3$s right now.", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.10": "%1$s%2$s I would like some %3$s. Could anyone bring me the bowl?", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.11": "%1$s%2$s It's time for dessert! Could a player get the %3$s for me?", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.12": "%1$s%2$s I'm feeling fancy. Can anyone grab that glass of %3$s?", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.13": "%1$s%2$s I could really go for some %3$s right about now. Is there anyone that could get it for me?", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.14": "%1$s%2$s I desire some %3$s. Will anyone get it for me?", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.15": "%1$s%2$s I'm parched. May someone please bring me that glass of %3$s to help quench my thirst.", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.16": "%1$s%2$s I need my greens. Could anyone get that bowl of %3$s for me please? ", // 1: player, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_new_food_request.17": "%1$s%2$s The player that brings it back to me will be rewarded with a %3$s!", // 1: player, 2: mcp.dialogue_start, 3: mcp.Star
  "mcp.lofty_luncheon_new_food_request.18": "The item can be picked up here. Be careful! If you are in possession of the item. Other players can steal it from you by passing you on the board.",
  "mcp.lofty_luncheon_pass_spot.1.1": "Thatis>",
  "mcp.lofty_luncheon_pass_spot.1.2": "10 coins ",
  "mcp.lofty_luncheon_pass_spot.1": "%1$s There are %2$shidden in a sesame seed on the burger. Press the correct one within 15 seconds to win the coins.", // 1: mcp.lofty_luncheon_pass_spot.1.1, 2: mcp.lofty_luncheon_pass_spot.1.2
  "mcp.lofty_luncheon_pass_spot.2.1": "Pizza Slice",
  "mcp.lofty_luncheon_pass_spot.2": "%1$s%2$s%3$s, make sure to grab my %4$s by clicking on the sign.", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.2.1
  "mcp.lofty_luncheon_pass_spot.3.1": "Soup",
  "mcp.lofty_luncheon_pass_spot.3": "%1$s%2$s%3$s, make sure to grab my %4$s by clicking on the sign.", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.3.1
  "mcp.lofty_luncheon_pass_spot.4.1": "Cake",
  "mcp.lofty_luncheon_pass_spot.4": "%1$s%2$s%3$s, make sure to grab my %4$s by clicking on the sign.", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.4.1
  "mcp.lofty_luncheon_pass_spot.5.1": "Juice",
  "mcp.lofty_luncheon_pass_spot.5": "%1$s%2$s%3$s, make sure to grab my %4$s by clicking on the sign.", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.5.1
  "mcp.lofty_luncheon_pass_spot.6.1": "Chicken",
  "mcp.lofty_luncheon_pass_spot.6": "%1$s%2$s%3$s, make sure to grab my %4$s by clicking on the sign.", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.6.1
  "mcp.lofty_luncheon_pass_spot.7.1": "Lasagna",
  "mcp.lofty_luncheon_pass_spot.7": "%1$s%2$s%3$s, make sure to grab my %4$s by clicking on the sign.", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.7.1
  "mcp.lofty_luncheon_pass_spot.8.1": "Water",
  "mcp.lofty_luncheon_pass_spot.8": "%1$s%2$s%3$s, make sure to grab my %4$s by clicking on the sign.", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.8.1
  "mcp.lofty_luncheon_pass_spot.9.1": "Salad",
  "mcp.lofty_luncheon_pass_spot.9": "%1$s%2$s%3$s, make sure to grab my %4$s by clicking on the sign.", // 1: entity, 2: "> ", 3: player, 4: mcp.lofty_luncheon_pass_spot.9.1
  "mcp.lofty_luncheon_pass_spot.10": "%1$s%2$s Hello there %3$s, I see that you have brought me my %4$s. Drop the item on the white square and I will reward you with the %5$s that I promised!", // 1: entity, 2: mcp.dialogue_start, 3: player, 4: entity, 5: mcp.Star
  "mcp.lofty_luncheon_pass_spot.11": "Pizza Slice",
  "mcp.lofty_luncheon_pass_spot.12": "Soup",
  "mcp.lofty_luncheon_pass_spot.13": "Cake",
  "mcp.lofty_luncheon_pass_spot.14": "Juice",
  "mcp.lofty_luncheon_pass_spot.15": "Chicken",
  "mcp.lofty_luncheon_pass_spot.16": "Lasagna",
  "mcp.lofty_luncheon_pass_spot.17": "Water",
  "mcp.lofty_luncheon_pass_spot.18": "Salad",
  "mcp.lofty_luncheon_pass_spot.19": "%1$s%2$s Hi %3$s, I see that you are still making progress towards grabbing my %4$s for me.", // 1: entity, 2: mcp.dialogue_start, 3: player, 4: entity
  "mcp.lofty_luncheon_pass_spot.20": "%1$s Care for some DELICIOUS items?", // 1: mcp.merchant_
  "mcp.lofty_luncheon_return_food.1": "%1$s%2$s Please stand nearby the white square and drop the %3$s to return it.", // 1: entity, 2: mcp.dialogue_start, 3: entity
  "mcp.lofty_luncheon_return_food.2": "%1$s%2$s Yum! Thank you for your efforts %3$s! Here is that %4$s that I promised!", // 1: entity, 2: mcp.dialogue_start, 3: player, 4: mcp.Star
  "mcp.log_on_game.1": "ENHANCED",
  "mcp.lose_random_item.1.1": "Item Destruction",
  "mcp.lose_random_item.1": "%1$s had no items to lose from the %2$s spell.", // 1: player, 2: mcp.lose_random_item.1.1
  "mcp.lose_random_item.2.1": "Item Destruction",
  "mcp.lose_random_item.2": "%1$s lost their %2$s from the %3$s spell.", // 1: player, 2: entity, 3: mcp.lose_random_item.2.1
  "mcp.lose_random_item.3.1": "Chester",
  "mcp.lose_random_item.3": "%1$s stole %2$s's %3$s.", // 1: mcp.lose_random_item.3.1, 2: player, 3: entity
  "mcp.lose_random_item.4.1": "Spike> ",
  "mcp.lose_random_item.4": "%1$sI stole your %2$s%3$s", // 1: mcp.lose_random_item.4.1, 2: entity, 3: mcp.period
  "mcp.lose_random_item.5": "%1$s%2$sI stole your %3$s.", // 1: mcp.Freyr, 2: "> ", 3: entity
  "mcp.lost_city_board_cutscene.1": "Three turns left of daytime",
  "mcp.lost_city_board_cutscene.2": "Two turns left of daytime",
  "mcp.lost_city_board_cutscene.3": "One turn left of daytime",
  "mcp.lost_city_board_cutscene.4": "Three turns left of nighttime",
  "mcp.lost_city_board_cutscene.5": "Two turns left of nighttime",
  "mcp.lost_city_board_cutscene.6": "One turn left of nighttime",
  "mcp.lost_city_board_cutscene2.1.1": "Triton>",
  "mcp.lost_city_board_cutscene2.1": "%1$s It is day time again! That means that stars will cost 20 coins as usual.", // 1: mcp.lost_city_board_cutscene2.1.1
  "mcp.lost_city_board_cutscene2.2.1": "Triton>",
  "mcp.lost_city_board_cutscene2.2": "%1$s It is night time! You know what that means. Time to see how much the star will cost for the next three turns!", // 1: mcp.lost_city_board_cutscene2.2.1
  "mcp.lost_city_board_cutscene3.1": "20",
  "mcp.lost_city_board_cutscene5.1.1": "Triton>",
  "mcp.lost_city_board_cutscene5.1": "%1$s Stars now cost %2$s coins each! Better get them while they're hot!", // 1: mcp.lost_city_board_cutscene5.1.1, 2: score
  "mcp.lost_city_board_cutscene5.2.1": "Triton>",
  "mcp.lost_city_board_cutscene5.2": "%1$s Stars now cost %2$s coins each! It's a buyer's market. Get them while you can!", // 1: mcp.lost_city_board_cutscene5.2.1, 2: score
  "mcp.lost_city_board_cutscene5.3.1": "Triton>",
  "mcp.lost_city_board_cutscene5.3": "%1$s Stars now cost %2$s coins each! Enjoy your slightly discounted stars.", // 1: mcp.lost_city_board_cutscene5.3.1, 2: score
  "mcp.lost_city_board_cutscene5.4.1": "Triton>",
  "mcp.lost_city_board_cutscene5.4": "%1$s Stars now cost %2$s coins each! Boy, we are having a little bit of star shortage now.", // 1: mcp.lost_city_board_cutscene5.4.1, 2: score
  "mcp.lost_city_board_cutscene5.5.1": "Triton>",
  "mcp.lost_city_board_cutscene5.5": "%1$s Stars now cost %2$s coins each! Good luck being able to buy one now.", // 1: mcp.lost_city_board_cutscene5.5.1, 2: score
  "mcp.lost_city_board_cutscene5.6.1": "Triton>",
  "mcp.lost_city_board_cutscene5.6": "%1$s There we are! Back at 20 coins.", // 1: mcp.lost_city_board_cutscene5.6.1
  "mcp.lost_city_board_cutscene5.7": "%1$s%2$s5 Coins   ", // 1: mcp.StarCost_, 2: score
  "mcp.lost_city_board_cutscene6.1.1": "Triton>",
  "mcp.lost_city_board_cutscene6.1": "%1$s Farewell and good luck to all of you. Until next time!", // 1: mcp.lost_city_board_cutscene6.1.1
  "mcp.lost_city_board_cutscene_repeat.1": "5",
  "mcp.lost_city_board_cutscene_repeat.2": "10",
  "mcp.lost_city_board_cutscene_repeat.3": "15",
  "mcp.lost_city_board_cutscene_repeat.4": "30",
  "mcp.lost_city_board_cutscene_repeat.5": "40",
  "mcp.lost_city_board_cutscene_repeat.6": "Star Cost:",
  "mcp.lost_city_cutscene.1.2": " <No>",
  "mcp.lost_city_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.lost_city_cutscene.1.2
  "mcp.lost_city_cutscene.2.1": "\nInfo> ",
  "mcp.lost_city_cutscene.2": "%1$sLost City's board gimmicks are determined by its day and night cycle. The day and night cycle goes for 6 turns (3 turns of daytime followed by 3 turns of nighttime) and repeats when done.", // 1: mcp.lost_city_cutscene.2.1
  "mcp.lost_city_cutscene.3.1": "\nBuying Stars> ",
  "mcp.lost_city_cutscene.3": "%1$sThe %2$s is positioned on top of the temple and stays there the entire game. When a player approaches the %3$s, they can buy up to 3 %4$s at a time. During the daytime, %5$s cost 20 %6$s each but during the nighttime, %7$s can cost 5, 10, 15, 30 or 40 %8$s. This value is randomly determined at the beginning of the first nighttime turn in the cycle.", // 1: mcp.lost_city_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.StarSeller, 4: mcp.Stars, 5: mcp.Stars, 6: mcp.Coins, 7: mcp.Stars, 8: mcp.Coins
  "mcp.lost_city_cutscene.4.1": "\nKey Shops> ",
  "mcp.lost_city_cutscene.4": "%1$sPassing the key shop gives you an opportunity to acquire more currency. During the daytime, Rick runs the shop and will sell you a key for 5 %2$s which can open a chest that will have 0-25 %3$s in it. Nick takes over the night shift. For the cost of 60%% of the current %4$s price, he will sell you a key to barrel that has a 50%% chance of containing a %5$s. The keys restock at the beginning of the next cycle after running out. Rick and Nick each sell 6 keys each before running out.", // 1: mcp.lost_city_cutscene.4.1, 2: mcp.Coins, 3: mcp.Coins, 4: mcp.Star, 5: mcp.Star
  "mcp.lost_city_cutscene.5.1": "\nThe Great Hardini> ",
  "mcp.lost_city_cutscene.5.2": "The Great Hardini",
  "mcp.lost_city_cutscene.5.5": "The Great Hardini",
  "mcp.lost_city_cutscene.5": "%1$sPassing %2$s's magic hut will grant you an oppurtunity to duplicate a %3$s. Select a box out of 3 choices (6 during the nighttime phase) to deposit your %4$s into and %5$s will swirl the boxes around in the air. If you can correctly track down your box, you will be rewarded with an extra %6$s (2 during the nighttime phase). If you fail, you lose your %7$s.", // 1: mcp.lost_city_cutscene.5.1, 2: mcp.lost_city_cutscene.5.2, 3: mcp.Star, 4: mcp.Star, 5: mcp.lost_city_cutscene.5.5, 6: mcp.Star, 7: mcp.Star
  "mcp.lost_city_cutscene.6.1": "Bonus Stars",
  "mcp.lost_city_cutscene.6": "You cannot use %1$s in this challenge.", // 1: mcp.lost_city_cutscene.6.1
  "mcp.lost_city_cutscene.7.1": "\nElder Guardian Boss Fight> ",
  "mcp.lost_city_cutscene.7": "%1$sDo you have what it takes to defeat the Elder Guardian Boss? Enter his cave to initiate the fight. Defeating him will reward you with 20 %2$s. Every time the boss is defeated, he will get stronger and reward more %3$s on the next kill. When killed, the Elder Guardian will need 1 turn to respawn and cannot be fought during this time.", // 1: mcp.lost_city_cutscene.7.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.lost_city_cutscene.8.1": "\nBew> ",
  "mcp.lost_city_cutscene.8": "%1$sVisiting Bew lets you steal 5-10 %2$s (for free) or steal a %3$s (for the cost of double the current %4$s price) from another player of your choice.", // 1: mcp.lost_city_cutscene.8.1, 2: mcp.Coins, 3: mcp.Star, 4: mcp.Star
  "mcp.lost_city_cutscene.9.1": "\nMagenta Spaces> ",
  "mcp.lost_city_cutscene.9": "%1$sLanding on a magenta space will open up any blocked path next to it. If the path is already open, the event will close the path.", // 1: mcp.lost_city_cutscene.9.1
  "mcp.lost_city_cutscene.10.1": "\nItem Star> ",
  "mcp.lost_city_cutscene.10.2": "Board Specific Star",
  "mcp.lost_city_cutscene.10": "%1$sThe %2$s for this board is awarded to the player that uses the most items.", // 1: mcp.lost_city_cutscene.10.1, 2: mcp.lost_city_cutscene.10.2
  "mcp.lost_city_cutscene.11": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.lost_city_cutscene.12": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.lost_city_description.1.1": "Lost City Board> ",
  "mcp.lost_city_description.1": "%1$sThe star seller is at the center of the board and does not move. You can buy up to three stars at a time. The game follows a 6 turn day/night cycle. The star costs 20 coins during the day and can vary at night. The board specific star goes to the player that uses the most items in a game.", // 1: mcp.lost_city_description.1.1
  "mcp.lost_city_fill_barrels.1": "Nick's Barrel Shop has been restocked.",
  "mcp.lost_city_fill_coin_chests.1": "Rick's Chest Shop has been restocked.",
  "mcp.lost_city_next_turn.1": "Toll Cost:",
  "mcp.lost_city_next_turn.2": "%1$s Coins", // 1: score
  "mcp.lost_city_next_turn.3": "(Click to enter)",
  "mcp.lost_city_next_turn.4": "One turn until the guardian boss is respawned!",
  "mcp.lost_city_next_turn.5": "The elder guardian boss has been respawned!",
  "mcp.lost_city_open_close_path.1": "A path has been opened!",
  "mcp.lost_city_open_close_path.2": "The path has been closed!",
  "mcp.lost_city_open_close_path.3": "A path has been opened!",
  "mcp.lost_city_open_close_path.4": "The path has been closed!",
  "mcp.lost_city_open_close_path.5": "A path has been opened!",
  "mcp.lost_city_open_close_path.6": "The path has been closed!",
  "mcp.lost_city_setup.1": "20",
  "mcp.lost_city_summon_board_entities.1": "Rick",
  "mcp.lost_city_summon_board_entities.2": "Nick",
  "mcp.lost_city_summon_board_entities.3": "Hardini",
  "mcp.lost_city_summon_board_entities.4": "Tom",
  "mcp.lost_city_summon_board_entities.5": "Troll Warden",
  "mcp.lost_city_summon_board_entities.6.2": " Coins",
  "mcp.lost_city_summon_board_entities.6": "%1$s Cost:        %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.lost_city_summon_board_entities.6.2
  "mcp.lost_city_summon_board_entities.7.1": " Coins",
  "mcp.lost_city_summon_board_entities.7": "1 Star:     %1$s%2$s", // 1: score, 2: mcp.lost_city_summon_board_entities.7.1
  "mcp.lost_city_summon_board_entities.8.1": " Coins",
  "mcp.lost_city_summon_board_entities.8": "2 Stars:     %1$s%2$s", // 1: score, 2: mcp.lost_city_summon_board_entities.8.1
  "mcp.lost_city_summon_board_entities.9.1": " Coins",
  "mcp.lost_city_summon_board_entities.9": "3 Stars:     %1$s%2$s", // 1: score, 2: mcp.lost_city_summon_board_entities.9.1
  "mcp.lost_city_summon_board_entities.10": "Bew",
  "mcp.lucky_path.1": "%1$s made it to the lucky path!", // 1: player
  "mcp.lucky_path_award_free_star.1": "%1$s received a free %2$s!", // 1: player, 2: mcp.Star
  "mcp.magic_dice_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.MagicDice, 2: ": ", 3: mcp.MagicDiceDescription, 4: mcp.15_Coins
  "mcp.magic_dice_select_player.1.2": "Increased Rolls",
  "mcp.magic_dice_select_player.1": "%1$s The %2$s event is active. This will add 3 onto your %3$s Roll.", // 1: mcp.note_, 2: mcp.magic_dice_select_player.1.2, 3: mcp.MagicDice
  "mcp.magic_dice_select_player.2.2": "Speed Armor",
  "mcp.magic_dice_select_player.2": "%1$s Your %2$s is active. This will add %3$s onto your %4$s Roll.", // 1: mcp.note_, 2: mcp.magic_dice_select_player.2.2, 3: score, 4: mcp.MagicDice
  "mcp.magic_dice_select_player.3": "%1$s You have one or more item(s) active that increase your roll. This bonus will get added on to your %2$s Roll.", // 1: mcp.note_, 2: mcp.MagicDice
  "mcp.magic_dice_select_roll.1": "%1$s has activated a %2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.magic_dice_select_roll.2": "%1$s has activated a %2$s on %3$s!", // 1: player, 2: mcp.MagicDice, 3: player
  "mcp.magic_dice_select_roll.3": "%1$s has activated a %2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.magic_dice_select_roll.4": "%1$s has activated a %2$s on %3$s!", // 1: player, 2: mcp.BigMagicDice, 3: player
  "mcp.magic_dice_select_roll.5.1": "+1 ",
  "mcp.magic_dice_select_roll.5": "Activated Item on Another Player: %1$s%2$s%3$s for %4$s", // 1: mcp.magic_dice_select_roll.5.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.magic_dice_update_items.1": "Player: %1$s Roll: %2$s", // 1: player, 2: score
  "mcp.make_pawn_visible.1": "↓",
  "mcp.market_mayhem.1": "Collect items in chests scattered around the map.",
  "mcp.market_mayhem.2": "Use those items with the emeralds that are given to you to trade with the villagers for coins.",
  "mcp.market_mayhem.3": "Some items can be traded directly for coins, while other items can be traded for items that lead to coins in another trade.",
  "mcp.market_mayhem.4": "Every trade that you can make is to your benefit.",
  "mcp.market_mayhem.5": "Every coin you collect is yours to keep.",
  "mcp.market_mayhem.6": "The player that collects the most coins wins.",
  "mcp.market_mayhem.7": "Chests will progessively restock with random items as the game goes on.",
  "mcp.market_mayhem_end.1": "All players must be online to continue",
  "mcp.market_mayhem_start.1": "Trade!",
  "mcp.match_me_not.1": "Choose one of four materials to build your platform (by dropping the item).",
  "mcp.match_me_not.2": "Choose one of five materials to build your platform (by dropping the item).",
  "mcp.match_me_not.3": "Choose one of six materials to build your platform (by dropping the item).",
  "mcp.match_me_not.4": "Choose one of seven materials to build your platform (by dropping the item).",
  "mcp.match_me_not_end.1": "All players must be online to continue",
  "mcp.match_me_not_rules.1": "If you choose a material that nobody else chooses, your platform raises by one block.",
  "mcp.match_me_not_rules.2": "If someone else chooses the same material as you, neither of your platforms gets raised.",
  "mcp.match_me_not_rules.3": "The player with the highest platform after 8 rounds wins!",
  "mcp.match_me_not_start.1": "Pick!",
  "mcp.maze_navigator.1": "Navigate yourself through the randomly generated maze.",
  "mcp.maze_navigator_rules.1.1": "You and your teammate ",
  "mcp.maze_navigator_rules.1": "%1$s%2$s, must find one of each of your team's colored orb within the maze.", // 1: mcp.maze_navigator_rules.1.1, 2: player
  "mcp.maze_navigator_rules.2.1": "You and your teammate ",
  "mcp.maze_navigator_rules.2": "%1$s%2$s, must find one of each of your team's colored orb within the maze.", // 1: mcp.maze_navigator_rules.2.1, 2: player
  "mcp.maze_navigator_rules.3.1": "You and your teammate ",
  "mcp.maze_navigator_rules.3": "%1$s%2$s, must find one of each of your team's colored orb within the maze.", // 1: mcp.maze_navigator_rules.3.1, 2: player
  "mcp.maze_navigator_rules.4.1": "You and your teammate ",
  "mcp.maze_navigator_rules.4": "%1$s%2$s, must find one of each of your team's colored orb within the maze.", // 1: mcp.maze_navigator_rules.4.1, 2: player
  "mcp.maze_navigator_rules.5.1": "You and your teammate ",
  "mcp.maze_navigator_rules.5": "%1$smust find one of each of your team's colored orb within the maze.", // 1: mcp.maze_navigator_rules.5.1
  "mcp.maze_navigator_rules.6": "You must find both of your colored orbs before your opponent.",
  "mcp.maze_navigator_rules.7.1": "You and your teammates ",
  "mcp.maze_navigator_rules.7": "%1$smust find one of each of your team's colored orb within the maze.", // 1: mcp.maze_navigator_rules.7.1
  "mcp.maze_navigator_rules.8": "After both of you have found your orbs, you must meet together.",
  "mcp.maze_navigator_rules.9": "After everyone on your team has found your orb, you must meet together.",
  "mcp.maze_navigator_rules.10": "First player to find their orbs wins!",
  "mcp.maze_navigator_rules.11": "First team to find their orbs and meet wins!",
  "mcp.maze_navigator_start.1": "Navigate!",
  "mcp.meatslap.1": "One player is it. Slap another player with the meat to tag them.",
  "mcp.meatslap2.1": "Be it for the least amount of time to win the game. A tag only counts if it is a full hit.",
  "mcp.meatslap3.1": "Slap!",
  "mcp.meat_slap.1": "One player is it. Slap another player with the meat to tag them.",
  "mcp.meat_slap_rules.1": "Be it for the least amount of time to win the game. A tag only counts if it is a full hit.",
  "mcp.meat_slap_start.1": "Slap!",
  "mcp.meat_slap_tag.1": "YOU ARE IT! TAG SOMEONE ELSE!",
  "mcp.meat_slap_tick.1": "You must get a full hit to tag someone",
  "mcp.memory.1": "A canvas of blocks will appear. You will have 10 seconds to memorize it.",
  "mcp.memory_end.1": "All players must be online to continue",
  "mcp.memory_new_ore.1": "%1$s has finished!", // 1: player
  "mcp.memory_rules.1": "After the viewing time is up, you will be given a random ore in your hand.",
  "mcp.memory_rules.2": "Press the button on your canvas to match the spot of the ore.",
  "mcp.memory_rules.3": "If you are correct, the ore will show on your canvas and you will be given a new ore.",
  "mcp.memory_rules.4": "If you are incorrect, you will get a four second penalty then get a few seconds to view the original canvas again.",
  "mcp.memory_rules.5": "At any point when viewing the original model canvas, you may press your jump key to bring yourself to your canvas.",
  "mcp.memory_rules.6": "Whoever fills their canvas back first wins!",
  "mcp.MemoryLaneSpectateNextPlayer1": "",
  "mcp.MemoryLaneSpectateNextPlayer2": "Spectate Next",
  "mcp.MemoryLaneSpectateNextPlayer3": "Player",
  "mcp.MemoryLaneSpectatePreviousPlayer1": "Spectate",
  "mcp.MemoryLaneSpectatePreviousPlayer2": "Previous",
  "mcp.MemoryLaneSpectatePreviousPlayer3": "Player",
  "mcp.MemoryLaneSpectatePlayer2": "Spectate", // 1. Player
  "mcp.MemoryLaneSpectatePlayer3": "%1$s", // 1. Player
  "mcp.memory_wrong_choice.1": "Wrong Spot",
  "mcp.mg_altar_reward_item.1": "%1$s won a %2$s!", // 1: player, 2: mcp.StarShard
  "mcp.mg_altar_reward_item.2": "%1$s won a %2$s!", // 1: player, 2: mcp.StarProtector
  "mcp.mg_altar_reward_item.3.2.hover": "Passive ability. Upon activation, protects you from the next player that tries to steal a Star or Coins from you.",
  "mcp.mg_altar_reward_item.3": "%1$s won a %2$s!", // 1: player, 2: mcp.SpiritShield
  "mcp.mg_altar_reward_item.4": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSchmoover
  "mcp.mg_altar_reward_item.5": "%1$s won a %2$s!", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.mg_altar_reward_item.6": "%1$s won a %2$s", // 1: player, 2: mcp.Star
  "mcp.mg_altar_reward_item.7": "%1$s won a %2$s!", // 1: player, 2: mcp.TripleStarVoucher
  "mcp.mg_altar_reward_item.8": "%1$s won a %2$s!", // 1: player, 2: mcp.StarStealer
  "mcp.mg_altar_reward_item.9": "%1$s won a %2$s!", // 1: player, 2: mcp.WarpToStar
  "mcp.mg_altar_reward_item.10": "%1$s won a %2$s!", // 1: player, 2: mcp.CoinSnatcher
  "mcp.mg_altar_reward_item.11": "%1$s won an %2$s!", // 1: player, 2: mcp.AnvilTrap
  "mcp.mg_altar_reward_item.12": "%1$s won a %2$s!", // 1: player, 2: mcp.FireTrap
  "mcp.mg_altar_reward_item.13": "%1$s won an %2$s!", // 1: player, 2: mcp.IceTrap
  "mcp.mg_altar_reward_item.14": "%1$s won a %2$s!", // 1: player, 2: mcp.ZapTrap
  "mcp.mg_altar_reward_item.15": "%1$s won a %2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.mg_altar_reward_item.16": "%1$s won a %2$s!", // 1: player, 2: mcp.TurnSkipper
  "mcp.mg_altar_reward_item.17": "%1$s won a %2$s!", // 1: player, 2: mcp.PlayerSwapper
  "mcp.mg_altar_reward_item.18": "%1$s won a %2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.mg_altar_reward_item.19": "%1$s won a %2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.mg_altar_reward_item.20": "%1$s won a %2$s!", // 1: player, 2: mcp.GhostMode
  "mcp.mg_altar_reward_item.21": "%1$s won a %2$s!", // 1: player, 2: mcp.RerollToken
  "mcp.mg_altar_reward_item.22": "%1$s won a %2$s!", // 1: player, 2: mcp.MinionPet
  "mcp.mg_altar_reward_item.23": "%1$s won a %2$s!", // 1: player, 2: mcp.MagicDice
  "mcp.mg_altar_reward_item.24": "%1$s won a %2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.mg_altar_reward_item.25": "%1$s won a %2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.mg_altar_reward_item.26.1": " won two ",
  "mcp.mg_altar_reward_item.26": "%1$s%2$sStar Shards%3$s", // 1: player, 2: mcp.mg_altar_reward_item.26.1, 3: mcp.exclamation_mark
  "mcp.mg_altar_reward_item.27": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSafe
  "mcp.mg_altar_reward_item.28": "%1$s won a %2$s!", // 1: player, 2: mcp.ThornedSpiritShield
  "mcp.mg_altar_reward_item.29": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSetter
  "mcp.mg_altar_reward_item.30": "%1$s won a %2$s!", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.mg_altar_reward_item.31": "%1$s won a %2$s", // 1: player, 2: mcp.Star
  "mcp.mg_altar_reward_item.32": "%1$s won a %2$s!", // 1: player, 2: mcp.TripleStarDiscountVoucher
  "mcp.mg_altar_reward_item.33": "%1$s won a %2$s!", // 1: player, 2: mcp.StarCounterfeiter
  "mcp.mg_altar_reward_item.34.2.hover": "Teleports you to the Star Seller and gives you any coins needed to buy the star.",
  "mcp.mg_altar_reward_item.34": "%1$s won a %2$s!", // 1: player, 2: mcp.StarSupplier
  "mcp.mg_altar_reward_item.35": "%1$s won a %2$s!", // 1: player, 2: mcp.CoinStealer
  "mcp.mg_altar_reward_item.36": "%1$s won an %2$s!", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.mg_altar_reward_item.37": "%1$s won a %2$s!", // 1: player, 2: mcp.InfernoTrap
  "mcp.mg_altar_reward_item.38": "%1$s won an %2$s!", // 1: player, 2: mcp.FreezeTrap
  "mcp.mg_altar_reward_item.39": "%1$s won a %2$s!", // 1: player, 2: mcp.LightningTrap
  "mcp.mg_altar_reward_item.40": "%1$s won a %2$s!", // 1: player, 2: mcp.PocketPlunderer
  "mcp.mg_altar_reward_item.41": "%1$s won a %2$s!", // 1: player, 2: mcp.TurnStealer
  "mcp.mg_altar_reward_item.42": "%1$s won a %2$s!", // 1: player, 2: mcp.PlayerSwiper
  "mcp.mg_altar_reward_item.43": "%1$s won a %2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.mg_altar_reward_item.44": "%1$s won a %2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.mg_altar_reward_item.45": "%1$s won a %2$s!", // 1: player, 2: mcp.GhoulMode
  "mcp.mg_altar_reward_item.46": "%1$s won a %2$s!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.mg_altar_reward_item.47": "%1$s won a %2$s!", // 1: player, 2: mcp.TwinionPets
  "mcp.mg_altar_reward_item.48": "%1$s won a %2$s!", // 1: player, 2: mcp.BigMagicDice
  "mcp.mg_altar_reward_item.49": "%1$s won a %2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.mg_altar_reward_item.50": "%1$s won a %2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.mg_altar_sacrifice.1": "Coins sacrificed: %1$s", // 1: score
  "mcp.mg_altar_sacrifice.2": "%1$s%2$snothing.", // 1: player, 2: mcp._won_
  "mcp.mg_altar_sacrifice.3.1": "5 Star Shards ",
  "mcp.mg_altar_sacrifice.3": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.mg_altar_sacrifice.3.1, 3: mcp.star_
  "mcp.mg_altar_sacrifice.4.1": "5 Star Shards ",
  "mcp.mg_altar_sacrifice.4": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.mg_altar_sacrifice.4.1, 3: mcp.star_
  "mcp.mg_altar_sacrifice.5.1": "5 Star Shards ",
  "mcp.mg_altar_sacrifice.5": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.mg_altar_sacrifice.5.1, 3: mcp.star_
  "mcp.mg_altar_sacrifice.6.1": "5 Star Shards ",
  "mcp.mg_altar_sacrifice.6": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.mg_altar_sacrifice.6.1, 3: mcp.star_
  "mcp.mg_cauldron_select_item.1": "%1$s A Glaceon", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.2": "%1$s Web", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.3": "%1$s Melon Slice", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.4": "%1$s Brown Mushroom", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.5": "%1$s Red Mushroom", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.6": "%1$s Light Gray Dye", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.7": "%1$s Redstone", // 1: mcp.Witch_
  "mcp.mg_cauldron_select_item.8": "%1$s Nether Wart", // 1: mcp.Witch_
  "mcp.mg_choose_altar_setup.1": "Drop the item of the altar that you would like to visit or drop the Exit Menu item to skip.",
  "mcp.mg_elavator_10.1": "This is pretty raw, isn't it?",
  "mcp.mg_elavator_5.1": "This is pretty raw, isn't it?",
  "mcp.mg_elavator_6.1": "This is pretty raw, isn't it?",
  "mcp.mg_elavator_7.1": "This is pretty raw, isn't it?",
  "mcp.mg_elavator_9.1": "This is pretty raw, isn't it?",
  "mcp.mg_elavator_setup.1": "This is pretty raw, isn't it?",
  "mcp.mg_spider_spawners.1": "%1$s Oh be sure to take this sword as well! It was passed onto me from the mayor. Good luck in there!", // 1: mcp.Mooshroom_
  "mcp.mg_waterfall.1": "%1$s went for a swim!", // 1: player
  "mcp.micro_duel.1": "MICRO DUEL!",
  "mcp.micro_duel.2": "It's time for a micro duel!",
  "mcp.micro_duel.3.3": " for ",
  "mcp.micro_duel.3": "Initiated Duel: %1$s%2$s%3$s%4$s%5$s", // 1: mcp.plus2_, 2: mcp.NegativeKarma, 3: "\ue006", 4: mcp.micro_duel.3.3, 5: player
  "mcp.micro_duel2.1": "Each dueling player will wager %1$s", // 1: mcp.10_coins
  "mcp.micro_duel2.2": "%1$s will select the opposing player!", // 1: player
  "mcp.micro_duel2.3": "%1$s will duel %2$s!", // 1: player, 2: player
  "mcp.micro_duel2.4": "%1$s and %2$s will each wager %3$s%4$s", // 1: player, 2: player, 3: score, 4: mcp._coins
  "mcp.micro_duel2.5": "\uE001",
  "mcp.mineshaft_madness.1": "Mine ores to score points!",
  "mcp.mineshaft_madness_end.1": "All players must be online to continue",
  "mcp.mineshaft_madness_end.2": "Final Scores:",
  "mcp.mineshaft_madness_end.3": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.4": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.5": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.6": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.7": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.8": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.9": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.10": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.11": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.12": "%1$s%2$s%3$s points", // 1: player, 2: ": ", 3: score
  "mcp.mineshaft_madness_end.13": "You earned two bonus coins for surviving!",
  "mcp.mineshaft_madness_end.14": "You earned two bonus coins for surviving!",
  "mcp.mineshaft_madness_end2.1": "Coins Earned:",
  "mcp.mineshaft_madness_rules.1": "As the game progresses, the lava level will rise.",
  "mcp.mineshaft_madness_rules.2": "If you die, you are out and cannot earn any more points",
  "mcp.mineshaft_madness_rules.3": "The point values for ores are as follows:\nCoal ore: 1 Point\nIron ore: 2 Points\nGold Ore: 4 Points\nEmerald Ore: 6 Points\nDiamond Ore: 10 Points",
  "mcp.mineshaft_madness_rules.4": "Collect as many points as possible. Every 10 points earned gives you one coin.",
  "mcp.mineshaft_madness_rules.5": "You will also earn 2 bonus coins for surviving the lava by making your way up to the top.",
  "mcp.mineshaft_madness_start.1": "Mine!",
  "mcp.mineshaft_madness_tick.1": "Lava will now begin to rise!",
  "mcp.mine_and_kill.1": "Dig your way through the 12x10x12 area to find your enemies!",
  "mcp.mine_and_kill_rules.1": "This game is played in survival mode.",
  "mcp.mine_and_kill_rules.2": "When digging, you may find crates with loot, diamond ore, or even lava.",
  "mcp.mine_and_kill_rules.3": "You can also find a glow item activator which glows the other team for 5 seconds when dropped.",
  "mcp.mine_and_kill_rules.4": "First team to eliminate the other team wins!",
  "mcp.mine_and_kill_start.1": "Battle!",
  "mcp.mine_and_kill_tick.1": "Friendly reminder: No ghosting!",
  "mcp.mine_and_kill_tick.2": "%1$s has been eliminated!", // 1: player
  "mcp.minigame_coin_tellraws.1": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.2": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.3": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.4.1": " Coin",
  "mcp.minigame_coin_tellraws.4": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.4.1
  "mcp.minigame_coin_tellraws.5": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.6.1": " Coin",
  "mcp.minigame_coin_tellraws.6": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.6.1
  "mcp.minigame_coin_tellraws.7": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.8.1": " Coin",
  "mcp.minigame_coin_tellraws.8": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.8.1
  "mcp.minigame_coin_tellraws.9": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.10.1": " Coin",
  "mcp.minigame_coin_tellraws.10": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.10.1
  "mcp.minigame_coin_tellraws.11": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.12.1": " Coin",
  "mcp.minigame_coin_tellraws.12": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.12.1
  "mcp.minigame_coin_tellraws.13": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.14.1": " Coin",
  "mcp.minigame_coin_tellraws.14": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.14.1
  "mcp.minigame_coin_tellraws.15": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.16.1": " Coin",
  "mcp.minigame_coin_tellraws.16": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp.minigame_coin_tellraws.16.1
  "mcp.minigame_coin_tellraws.17": "%1$s earned 0 %2$s", // 1: player, 2: mcp.Coins
  "mcp.minigame_coin_tellraws.18": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.19": "%1$s earned %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.20": "%1$s earned %2$s%3$s for sitting out", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.21": "%1$s earned %2$s%3$s for sitting out", // 1: player, 2: score, 3: mcp._Coins
  "mcp.minigame_coin_tellraws.22.1": "5 Coins",
  "mcp.minigame_coin_tellraws.22": "%1$s won an additional %2$s from a full %3$s set", // 1: player, 2: mcp.minigame_coin_tellraws.22.1, 3: mcp.TrophyArmor
  "mcp.minigame_coin_tellraws.23": "%1$s won an additional %2$s%3$s from %4$s", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.TrophyArmor
  "mcp.minigame_cutscene.1": "\uE001",
  "mcp.minigame_cutscene2.1": "%1$sv%2$s", // 1: score, 2: score
  "mcp.minigame_cutscene2.2": "2v6",
  "mcp.minigame_cutscene2.3": "%1$s vs. %2$s", // 1: player, 2: player
  "mcp.minigame_cutscene5.1": "\uE001",
  "mcp.minigame_free_for_all_tellraw.1": "%1$s vs. %2$s vs. %3$s vs. %4$s", // 1: player, 2: player, 3: player, 4: player
  "mcp.minigame_free_for_all_tellraw.2": "%1$s vs. %2$s vs. %3$s vs. %4$s vs. %5$s", // 1: player, 2: player, 3: player, 4: player, 5: player
  "mcp.minigame_free_for_all_tellraw.3": "%1$s vs. %2$s vs. %3$s vs. %4$s vs. %5$s vs. %6$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player
  "mcp.minigame_free_for_all_tellraw.4": "%1$s vs. %2$s vs. %3$s vs. %4$s vs. %5$s vs. %6$s vs. %7$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player, 7: player
  "mcp.minigame_free_for_all_tellraw.5": "%1$s vs. %2$s vs. %3$s vs. %4$s vs. %5$s vs. %6$s vs. %7$s vs. %8$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player, 7: player, 8: player
  "mcp.minigame_free_for_all_tellraw.6": "%1$s vs. %2$s vs. %3$s vs. %4$s vs. %5$s vs. %6$s vs. %7$s vs. %8$s vs. %9$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player, 7: player, 8: player, 9: player
  "mcp.minigame_free_for_all_tellraw.7": "%1$s vs. %2$s vs. %3$s vs. %4$s vs. %5$s vs. %6$s vs. %7$s vs. %8$s vs. %9$s vs. %10$s", // 1: player, 2: player, 3: player, 4: player, 5: player, 6: player, 7: player, 8: player, 9: player, 10: player
  "mcp.mining_away.1": "You will mine blocks below you.",
  "mcp.mining_away_end.1": "All players must be online to continue",
  "mcp.mining_away_rules.1": "You must switch to the correct tool required to break the block.",
  "mcp.mining_away_rules.2": "Pickaxe breaks stone and cobblestone. Axe breaks logs and planks. Shovel breaks dirt and sand.",
  "mcp.mining_away_rules.3": "The first player to reach the bottom wins!",
  "mcp.mining_away_start.1": "Mine!",
  "mcp.minionarmydeath.1": "All players must be online to continue",
  "mcp.minionarmydeath.2": "%1$s has been eliminated!", // 1: player
  "mcp.minions.1": "Expand your minion army!",
  "mcp.minions3.1": "Guide your minions by moving around and they will follow you.",
  "mcp.minions4.1": "If an enemy minion is directly in front of one of your minions, it will convert to your army.",
  "mcp.minions5.1": "Converted minions will change to the color of your army and will start following you.",
  "mcp.minions6.1": "Win the game by eliminating the other player's army!",
  "mcp.minions_start.1": "Expand!",
  "mcp.minion_pet.1": "%1$s has summoned a %2$s!", // 1: player, 2: mcp.MinionPet
  "mcp.minion_pet_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.MinionPet, 2: ": ", 3: mcp.MinionPetDescription, 4: mcp.yellow
  "mcp.minion_swap.1": "You must be standing on a spot to swap places.",
  "mcp.minion_swap.2": "You must cross the space that you are standing on before you can swap places with your minion (hint: move forward a little bit).",
  "mcp.minion_swap.3": "You must proceed to the next space after buying an item.",
  "mcp.mini_dice_description.1.5": "8 Coins",
  "mcp.mini_dice_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces, free item pickups, or bought from the shop.\nCost: %5$s", // 1: mcp.MiniDice, 2: ": ", 3: mcp.MiniDiceDescription, 4: mcp.orange, 5: mcp.mini_dice_description.1.5
  "mcp.mob_royale.1": "This game has two phases; the recruitment phase and the battle phase.",
  "mcp.mob_royale_end.1": "All players must be online to continue",
  "mcp.mob_royale_phase2.1": "Spawning Phase",
  "mcp.mob_royale_phase2.2": "Right click the monster eggs to spawn the mobs",
  "mcp.mob_royale_phase3.1": "Battle Phase",
  "mcp.mob_royale_phase3.2": "Spawning Time: %1$s", // 1: "0:00"
  "mcp.mob_royale_rules.1": "During the recruitment phase, you must knock monsters into your team's holes. This will add them to your army.",
  "mcp.mob_royale_rules.2": "If you die during the recruitment phase, you will respawn during the spawning phase.",
  "mcp.mob_royale_rules.3": "During the spawning phase, you spawn the mobs that you trapped in preparation for the battle phase.",
  "mcp.mob_royale_rules.4": "Once the recruitment phase is over, your team's army will fight against the opposing team's army in the battle phase.",
  "mcp.mob_royale_rules.5": "Whichever team's army is left standing wins!",
  "mcp.mob_royale_start.1": "Knock!",
  "mcp.mob_royale_tick.1": "Recruitment Time: %1$s%2$s%3$s", // 1: score, 2: ":", 3: score
  "mcp.mob_royale_tick.2": "Recruitment Time: %1$s%2$s%3$s", // 1: score, 2: ":0", 3: score
  "mcp.mob_royale_tick.3": "Spawning Time: %1$s%2$s%3$s", // 1: score, 2: ":", 3: score
  "mcp.mob_royale_tick.4": "Spawning Time: %1$s%2$s%3$s", // 1: score, 2: ":0", 3: score
  "mcp.monster_shoot.1": "Monsters will fall from the sky. Shoot and hit them to earn points.",
  "mcp.monster_shoot_rules.1": "The point values are as follows:",
  "mcp.monster_shoot_rules.2": "Zombie: 1 Point\nCreeper: 2 Points\nSkeleton: 3 Points\nSilverfish: 5 Points",
  "mcp.monster_shoot_rules.3": "The game ends after 60 seconds. Earn the most points to win!",
  "mcp.monster_shoot_tick.1": "Ending...",
  "mcp.mooshroom_grotto_cauldron_task.1": "%1$s Excellent! I need some materials. I will tell you what to look for. Make sure to put them in order too AND in the cauldron, or the potion will fail to be brewed! Do not drop any items on the floor or step into the cauldron. Click on me to start the challenge.", // 1: mcp.Witch_
  "mcp.mooshroom_grotto_cauldron_task_end.1": "%1$s Bah! You ruined it! Now I have to redo this whole thing! Get out! Scram!", // 1: mcp.Witch_
  "mcp.mooshroom_grotto_cauldron_task_end.2": "%1$s Congrats! I wasn't that trustworthy of outsiders before, but I'm glad you've proven that they are indeed capable. Here's 15 coins deary.", // 1: mcp.Witch_
  "mcp.mooshroom_grotto_cave_task.1": "%1$s Excellent! Here's a pick to mine the ores and a lantern to help you see. I'll use my magic once you step fully into the cave to turn all the cobblestone in there to ores for 15 seconds. Hold onto your lantern (in your offhand) to see but you can only see a few blocks in front of you. Good luck!", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task.2": "%1$s You will need to mine 2 diamond ores.", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task.3": "%1$s You will need to mine 3 emerald ores.", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task.4": "%1$s You will need to mine 4 copper ores.", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task.5": "%1$s You will need to mine 5 coal ores.", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task_end.1": "%1$s The magic has ran out. Come back up to me.", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task_end2.1": "%1$s Oh darn, this isn't enough. Well thanks for helping anyways.", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cave_task_end2.2": "%1$s Hey thanks for the materials. Here are 10 coins for your troubles.", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_cutscene.1.2": " <No>",
  "mcp.mooshroom_grotto_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.mooshroom_grotto_cutscene.1.2
  "mcp.mooshroom_grotto_cutscene.2.1": "\nInfo> ",
  "mcp.mooshroom_grotto_cutscene.2": "%1$sMooshroom Grotto is a large board with many elevation changes. This board offers opportunities to earn %2$s through a number of challenges.", // 1: mcp.mooshroom_grotto_cutscene.2.1, 2: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.3.1": "\nBuying Stars> ",
  "mcp.mooshroom_grotto_cutscene.3": "%1$sThe %2$s on this board sells 1 %3$s for the cost of 20 %4$s. The star seller moves after a star gets bought.", // 1: mcp.mooshroom_grotto_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.4.1": "\nSpider Eye Challenge> ",
  "mcp.mooshroom_grotto_cutscene.4": "%1$sThis villager has been turned into a Mooshroom. Help him collect three spider eyes to revert him back to normal. You will be rewarded with 10 %2$s for doing so.", // 1: mcp.mooshroom_grotto_cutscene.4.1, 2: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.5.1": "\nMining Challenge> ",
  "mcp.mooshroom_grotto_cutscene.5": "%1$sHelp the miner acquire the ores he needs and you will be rewarded with 10 %2$s.", // 1: mcp.mooshroom_grotto_cutscene.5.1, 2: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.6.1": "\nCauldron Challenge> ",
  "mcp.mooshroom_grotto_cutscene.6": "%1$sHelp the Witch get the materials she needs to make a potion and she will reward you with 15 %2$s.", // 1: mcp.mooshroom_grotto_cutscene.6.1, 2: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.7.1": "\nSacrificial Altars> ",
  "mcp.mooshroom_grotto_cutscene.7": "%1$sVisiting the beacon on the bottom level of the board grants you the opportunity to use one of the four Safricial Altars. A sacrificial altar gives you random items and currencies when you sacrifice %2$s into it. The more %3$s you sacrifice, the better your reward. Generally, using a Sacrificial Altar is more cost effective than using the shops. There are four different altar types: Benefits, Attack, Star and Variety. Each offers a different set of obtainable items.\n\nWhen an altar gets used, it loses 15%% of its sacrificial power and all the other altars gain 5%% sacrificial power.", // 1: mcp.mooshroom_grotto_cutscene.7.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.8.1": "\nSacrificial Star> ",
  "mcp.mooshroom_grotto_cutscene.8.2": "Board Specific Star",
  "mcp.mooshroom_grotto_cutscene.8": "%1$sThe %2$s for this board is awarded to the player that sacrifices the most cumulative %3$s in the Sacrificial Altars.", // 1: mcp.mooshroom_grotto_cutscene.8.1, 2: mcp.mooshroom_grotto_cutscene.8.2, 3: mcp.Coins
  "mcp.mooshroom_grotto_cutscene.9.1": "\nPosion Mushroom Challenge> ",
  "mcp.mooshroom_grotto_cutscene.9": "%1$sVisit this villager's hut to play the Posion Mushroom Challenge. You are given two mushrooms and you must correctly guess which one is poisonous. If you guess correctly, you will be rewarded with an Enchantment Shard which can be dropped into any Sacrificial Altar to boost your sacrificial power by 40%%.", // 1: mcp.mooshroom_grotto_cutscene.9.1
  "mcp.mooshroom_grotto_cutscene.10.1": "\nMagenta Space> ",
  "mcp.mooshroom_grotto_cutscene.10": "%1$sAny magenta space that you land on will break away beneath your feet and send you on a swim down a waterfall. Your pawn will end up on the lower level where the waterfall ends.", // 1: mcp.mooshroom_grotto_cutscene.10.1
  "mcp.mooshroom_grotto_cutscene.11": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.mooshroom_grotto_cutscene.12": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.mooshroom_grotto_description.1.1": "Mooshroom Grotto> ",
  "mcp.mooshroom_grotto_description.1": "%1$sIn the center of the board, there are four different altars that you can sacrifice your coins into to get items. The items are random but also depend on which altar you drop your coins into. There are three tasks around the board that can be attempted that award 15 coins if completed. The board specific star is awarded to whoever sacrifices the most coins into the altars.", // 1: mcp.mooshroom_grotto_description.1.1
  "mcp.mooshroom_grotto_entities.1": "Bew",
  "mcp.mooshroom_grotto_entities.2": "Variety Altar Items:\n\nAll Items",
  "mcp.mooshroom_grotto_entities.3": "Benefits Altar Items:",
  "mcp.mooshroom_grotto_entities.4": "Attack Altar Items:",
  "mcp.mooshroom_grotto_entities.5": "Star Altar Items:",
  "mcp.mooshroom_grotto_entities.6": "%1$sStar Shards", // 1: "2 "
  "mcp.mooshroom_grotto_entities.7": "%1$s+%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.8": "%1$s%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.9": "%1$s+%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.10": "%1$s%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.11": "%1$s+%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.12": "%1$s%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.13": "%1$s+%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_entities.14": "%1$s%2$s%%", // 1: mcp.SacrificialBonus, 2: score
  "mcp.mooshroom_grotto_pass_spot.1": "%1$s Hey! I need help! Wait you can understand me? Oh thank heavens. Look the Witch put a curse on me and turned me into this Moohshroom. I need you to go into my basement to grab 3 spider eyes. If you help, I can get you something special.", // 1: mcp.Mooshroom_
  "mcp.mooshroom_grotto_pass_spot.2": "%1$s Well hello there outsider. I need some help. You see, one of your fellow surface dwellers caused my inventory to be scrambled about. I'm backed up on potion demands and I require assistance in making a new potion I need to perfect. The ingredients need to be precise! Think you're up to this task?", // 1: mcp.Witch_
  "mcp.mooshroom_grotto_pass_spot.3": "%1$s Hey can you help me? I'm looking for some materials and the only way I can get them is in this dark cave. We have a bunch of copper, gold, and iron in the mines, but this magical cave helps me find items for my own magical creations.", // 1: mcp.Miner_
  "mcp.mooshroom_grotto_pass_spot.4": "%1$s How did a surface dweller get down here? Doesn't matter. Come inside my mushroom hut. I've got something special for visitors!", // 1: mcp.Bew_
  "mcp.mooshroom_grotto_pass_spot.5": "%1$s I need help creating a mushroom stew meal. One of these mushrooms is poisonous and I can't tell which one it is. If you drop the non-poisonous mushroom into the cauldron, I will award you with a sacrificial enchantment shard.", // 1: mcp.Brewer_
  "mcp.mooshroom_grotto_pass_spot.6": "%1$s Greetings surface dweller. I can provide you with any items you may seek.", // 1: mcp.merchant_
  "mcp.mooshroom_grotto_poison_mushroom_end.1": "%1$s You poisoned me! Now I'm gonna be sick.", // 1: mcp.Brewer_
  "mcp.mooshroom_grotto_poison_mushroom_end.2": "%1$s You dropped the non-poisoned mushroom on the floor. Now it's ruined!", // 1: mcp.Brewer_
  "mcp.mooshroom_grotto_poison_mushroom_end.3": "%1$s Nice job! You guessed correctly. Here is the sacrificial enchantment shard.", // 1: mcp.Brewer_
  "mcp.mooshroom_grotto_spider_challenge_end.1": "%1$s Wait this isn't enough! Nooooo-mmmooooooo!", // 1: mcp.Mooshroom_
  "mcp.mooshroom_grotto_spider_challenge_end.2.1": "Villager>",
  "mcp.mooshroom_grotto_spider_challenge_end.2": "%1$s Thank you %2$s. Here are 10 coins for your troubles. There are plenty more of us cursed mooshrooms to save.", // 1: mcp.mooshroom_grotto_spider_challenge_end.2.1, 2: player
  "mcp.mouse_trap.1": "Please wait for game to load...",
  "mcp.mouse_trap.2": "%1$s must trap %2$s into a 1x1 area.", // 1: player, 2: player
  "mcp.mouse_trap.3": "%1$s must trap %2$s each into a 1x1 area.", // 1: player, 2: player
  "mcp.mouse_trap_clear_arena.1": "%1$s has been trapped.", // 1: player
  "mcp.mouse_trap_clear_arena.2": "%1$s have been trapped.", // 1: player
  "mcp.mouse_trap_clear_arena.3": "%1$s has avoided getting trapped.", // 1: player
  "mcp.mouse_trap_clear_arena.4": "%1$s have avoided getting trapped.", // 1: player
  "mcp.mouse_trap_end.1": "All players must be online to continue",
  "mcp.mouse_trap_rules.1": "Each player on the team of 3 will receive an egg 1.5 seconds after one is thrown.",
  "mcp.mouse_trap_rules.2": "Throw the egg to set a block on the ground where it lands.",
  "mcp.mouse_trap_rules.3": "%1$s cannot jump but can break 3 blocks with the axe.", // 1: player
  "mcp.mouse_trap_rules.4": "%1$s wins by avoiding getting trapped into a 1x1 area for 70 seconds.", // 1: player
  "mcp.mouse_trap_rules.5": "%1$s win by avoiding getting trapped into a 1x1 area for 52 seconds.", // 1: player
  "mcp.mouse_trap_start.1": "Trap!",
  "mcp.mouse_trap_tick.1": "%1$s has been trapped!", // 1: player
  "mcp.mpiq.1": "Minecraft Party",
  "mcp.mpiq.2": "Intelligence Quiz",
  "mcp.mpiq.3": "Answer multiple choice questions regarding the current state of the game.",
  "mcp.mpiq_end.1": "All players must be online to continue",
  "mcp.mpiq_new_question.1.1": "Question: ",
  "mcp.mpiq_new_question.1.2": "yellow spaces",
  "mcp.mpiq_new_question.1": "%1$sHow many %2$s has %3$s landed on?", // 1: mcp.mpiq_new_question.1.1, 2: mcp.mpiq_new_question.1.2, 3: player
  "mcp.mpiq_new_question.2.1": "Question: ",
  "mcp.mpiq_new_question.2.3": "battle minigame",
  "mcp.mpiq_new_question.2": "%1$sHow many %2$s have YOU put into the %3$s pot?", // 1: mcp.mpiq_new_question.2.1, 2: mcp.coins, 3: mcp.mpiq_new_question.2.3
  "mcp.mpiq_new_question.3.1": "Question: ",
  "mcp.mpiq_new_question.3": "%1$sHow many %2$s minigames have been played?", // 1: mcp.mpiq_new_question.3.1, 2: mcp.FreeForAll
  "mcp.mpiq_new_question.4.1": "Question: ",
  "mcp.mpiq_new_question.4.2": "v",
  "mcp.mpiq_new_question.4": "%1$sHow many %2$s%3$s%4$s minigames have been played?", // 1: mcp.mpiq_new_question.4.1, 2: score, 3: mcp.mpiq_new_question.4.2, 4: score
  "mcp.mpiq_new_question.5.1": "Question: ",
  "mcp.mpiq_new_question.5.2": "1v3",
  "mcp.mpiq_new_question.5": "%1$sHow many %2$s minigames have been played?", // 1: mcp.mpiq_new_question.5.1, 2: mcp.mpiq_new_question.5.2
  "mcp.mpiq_new_question.6.1": "Question: ",
  "mcp.mpiq_new_question.6.2": "2v6",
  "mcp.mpiq_new_question.6": "%1$sHow many %2$s minigames have been played?", // 1: mcp.mpiq_new_question.6.1, 2: mcp.mpiq_new_question.6.2
  "mcp.mpiq_new_question.7.1": "Question: ",
  "mcp.mpiq_new_question.7.2": "duel space",
  "mcp.mpiq_new_question.7": "%1$sWhich turn was the first %2$s landed on?", // 1: mcp.mpiq_new_question.7.1, 2: mcp.mpiq_new_question.7.2
  "mcp.mpiq_new_question.8.1": "Question: ",
  "mcp.mpiq_new_question.8": "%1$sWhich turn was the first %2$s landed on?", // 1: mcp.mpiq_new_question.8.1, 2: mcp.chance_time_space_
  "mcp.mpiq_new_question.9.1": "Question: ",
  "mcp.mpiq_new_question.9.2": "orange space",
  "mcp.mpiq_new_question.9": "%1$sWhich turn was the first %2$s landed on?", // 1: mcp.mpiq_new_question.9.1, 2: mcp.mpiq_new_question.9.2
  "mcp.mpiq_new_question.10.1": "Question: ",
  "mcp.mpiq_new_question.10.2": "black space",
  "mcp.mpiq_new_question.10": "%1$sWhich turn was the first %2$s landed on?", // 1: mcp.mpiq_new_question.10.1, 2: mcp.mpiq_new_question.10.2
  "mcp.mpiq_new_question.11": "Turn 1",
  "mcp.mpiq_new_question.12": "Turn 2",
  "mcp.mpiq_new_question.13": "Turn 3",
  "mcp.mpiq_new_question.14": "Turn 4",
  "mcp.mpiq_new_question.15": "Turn 5",
  "mcp.mpiq_new_question.16": "Turn 6",
  "mcp.mpiq_new_question.17": "Turn 7",
  "mcp.mpiq_new_question.18": "Turn 8",
  "mcp.mpiq_new_question.19": "Turn 9",
  "mcp.mpiq_new_question.20": "Turn 10",
  "mcp.mpiq_new_question.21": "Turn 11",
  "mcp.mpiq_new_question.22": "Turn 12",
  "mcp.mpiq_new_question.23": "Turn 13",
  "mcp.mpiq_new_question.24": "Turn 14",
  "mcp.mpiq_new_question.25": "Turn 15",
  "mcp.mpiq_new_question.26": "Turn 16",
  "mcp.mpiq_new_question.27": "Turn 17",
  "mcp.mpiq_new_question.28": "Turn 18",
  "mcp.mpiq_new_question.29": "Turn 19",
  "mcp.mpiq_new_question.30": "Turn 20",
  "mcp.Question_": "Question: ",
  "mcp.mpiq_new_question.31": "%1$sWho won the minigame on %2$s?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.32.2": "star ",
  "mcp.mpiq_new_question.32": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.32.2, 3: score
  "mcp.mpiq_new_question.33.2": "star ",
  "mcp.mpiq_new_question.33": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.33.2, 3: score
  "mcp.mpiq_new_question.34.2": "star ",
  "mcp.mpiq_new_question.34": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.34.2, 3: score
  "mcp.mpiq_new_question.35.2": "star ",
  "mcp.mpiq_new_question.35": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.35.2, 3: score
  "mcp.mpiq_new_question.36.2": "star ",
  "mcp.mpiq_new_question.36": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.36.2, 3: score
  "mcp.mpiq_new_question.37.2": "star ",
  "mcp.mpiq_new_question.37": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.37.2, 3: score
  "mcp.mpiq_new_question.38.2": "star ",
  "mcp.mpiq_new_question.38": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.38.2, 3: score
  "mcp.mpiq_new_question.39.2": "star ",
  "mcp.mpiq_new_question.39": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.39.2, 3: score
  "mcp.mpiq_new_question.40.2": "star ",
  "mcp.mpiq_new_question.40": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.40.2, 3: score
  "mcp.mpiq_new_question.41.2": "star ",
  "mcp.mpiq_new_question.41": "%1$sWho bought %2$s%3$s?", // 1: mcp.Question_, 2: mcp.mpiq_new_question.41.2, 3: score
  "mcp.mpiq_new_question.42": "%1$sHow many items have YOU used?", // 1: mcp.Question_
  "mcp.mpiq_new_question.43": "%1$sWho has taken the shortest on their turn?", // 1: mcp.Question_
  "mcp.mpiq_new_question.44": "%1$sWho has taken the longest on their turn?", // 1: mcp.Question_
  "mcp.mpiq_new_question.45": "%1$sHow many minutes has the game lasted for?", // 1: mcp.Question_
  "mcp.mpiq_new_question.46": "%1$sWhich piece of equipment does %2$s have in their feet?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.47": "%1$sWhich piece of equipment does %2$s have in their legs?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.48": "%1$sWhich piece of equipment does %2$s have in their chest?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.49": "%1$sWhich minigame was played at the end of %2$s?", // 1: mcp.Question_, 2: entity
  "mcp.mpiq_new_question.50": "%1$sWhat is the current sum of each player's%2$s?", // 1: mcp.Question_, 2: mcp._coins
  "mcp.mpiq_new_question.51": "%1$sWhat is the current sum of each team's%2$s?", // 1: mcp.Question_, 2: mcp._coins
  "mcp.mpiq_new_question.52": "%1$sWhich of these items does %2$s have?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.53": "%1$sHow many free item pickups have YOU passed?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.54": "%1$sWho has discarded the most items?", // 1: mcp.Question_
  "mcp.mpiq_new_question.55": "%1$sHow many traps have YOU hit?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.56": "%1$sHow many traps has %2$s placed?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.57": "%1$sHow many coins have YOU spent in shops?", // 1: mcp.Question_
  "mcp.mpiq_new_question.58": "%1$sWhat is the current board bonus star statistic for %2$s?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.59": "%1$sHow many tickets does %2$s have?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.60": "%1$sHow many laps has %2$s completed?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.61": "%1$sHow many coins has %2$s stolen?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.62": "%1$sHow many items has %2$s used?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.63": "%1$sHow many coins has %2$s spent in shops?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.64": "%1$sHow many pellets has %2$s collected?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.65": "%1$sHow many times has %2$s purchased star(s)?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.66": "%1$sHow many coins has %2$s sacrificed in the altars?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.67": "%1$sHow many times has %2$s warped?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.68": "%1$sHow many luck spaces (yellow/black/chance time) has %2$s landed on?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.69": "%1$sHow many coins does %2$s have invested in their cheapest plot?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.70": "%1$sHow many minigames has %2$s initiated?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.71": "%1$sHow many spells has %2$s cast?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.72": "%1$sHow many presents has %2$s delivered?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.73": "%1$sHow many temple stages has %2$s completed?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.74": "%1$sHow many times has %2$s traversed from different colored quadrants?", // 1: mcp.Question_, 2: player
  "mcp.mpiq_new_question.75": "None of these items",
  "mcp.mpiq_rules.1": "Questions will appear in the chat and you can answer them by dropping the item with the answer name you choose.",
  "mcp.mpiq_rules.2": "This minigame is NOT trivia.",
  "mcp.mpiq_rules.3": "The player with the most questions correct after 8 rounds wins!",
  "mcp.mpiq_rules.4": "Note: This game is being played in quickplay mode, therefore the answers will be randomly generated.",
  "mcp.mpiq_start.1": "Answer!",
  "mcp.mpiq_tick.1": "The correct answer was...",
  "mcp.mpiq_tick.2": "%1$s got the answer correct!", // 1: player
  "mcp.mpiq_tick.3": "Nobody got the answer correct!",
  "mcp.mr_p_no.1.1": "Mr. P > ",
  "mcp.mr_p_no.1": "%1$sYou coward.", // 1: mcp.mr_p_no.1.1
  "mcp.mr_p_no.2.1": "Mr. P > ",
  "mcp.mr_p_no.2": "%1$sWhat made you change your mind? Are you scared?", // 1: mcp.mr_p_no.2.1
  "mcp.mr_p_no.3.1": "Mr. P > ",
  "mcp.mr_p_no.3": "%1$sIt's not like you can afford it anyways.", // 1: mcp.mr_p_no.3.1
  "mcp.mr_p_no.4.1": "Mr. P > ",
  "mcp.mr_p_no.4": "%1$sWe already established that you are broke.", // 1: mcp.mr_p_no.4.1
  "mcp.mr_p_yes.1.1": "Mr. P > ",
  "mcp.mr_p_yes.1": "%1$sAlright then, I betchu 10 coins that you can't catch a fish in the pond in under 25 seconds. Your time will start right after you pay in.", // 1: mcp.mr_p_yes.1.1
  "mcp.mr_p_yes.2.1": "Mr. P > ",
  "mcp.mr_p_yes.2": "%1$sCouldn't resist the money, aye?", // 1: mcp.mr_p_yes.2.1
  "mcp.mr_p_yes.3.1": "Mr. P > ",
  "mcp.mr_p_yes.3": "%1$sAlright then, I betchu 10 coins that...wait a minute, you don't even have 10 coins you poor soul.", // 1: mcp.mr_p_yes.3.1
  "mcp.mr_p_yes.4.1": "Mr. P > ",
  "mcp.mr_p_yes.4": "%1$sWhy'd you change your mind? It doesn't matter because you're broke.", // 1: mcp.mr_p_yes.4.1
  "mcp.musical_minecarts.1": "Music will play. When the music stops, get in a minecart fast!",
  "mcp.musical_minecarts_rules.1": "Minecarts will spawn in random spots around the dome, but the spawn area shrinks by one less layer each round.",
  "mcp.musical_minecarts_rules.2": "There will be one less minecart that spawns than the number of players left in the game.",
  "mcp.musical_minecarts_rules.3": "If you are the only one not in a minecart, you will be eliminated.",
  "mcp.musical_minecarts_rules.4": "Win the game by surviving every round!",
  "mcp.music_disc_challenge_check.1": "You can only attempt this challenge once per turn!",
  "mcp.music_disc_challenge_end.1": "%1$s did not beat the music disc challenge.", // 1: player
  "mcp.music_disc_challenge_end.2": "Play the music disc in the jukebox to receive your coins",
  "mcp.music_disc_challenge_success.1": "%1$s won %2$s from the music disc challenge!", // 1: player, 2: mcp.15_coins
  "mcp.narrowboatrace.1": "Narrow Boat Race",
  "mcp.new_equipment.1": "+5 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.new_equipment.2": "Full Set Bonus: ",
  "mcp.new_equipment.3.1": "+5 ",
  "mcp.new_equipment.3": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.new_equipment.3.1
  "mcp.new_equipment.4": "+4 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.new_equipment.5": "Full Set Bonus: ",
  "mcp.new_equipment.6.1": "+5 ",
  "mcp.new_equipment.6": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.new_equipment.6.1
  "mcp.new_equipment.7": "+3 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.new_equipment.8": "Full Set Bonus: ",
  "mcp.new_equipment.9.1": "+5 ",
  "mcp.new_equipment.9": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.new_equipment.9.1
  "mcp.new_equipment.10": "+4 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.new_equipment.11": "Full Set Bonus: ",
  "mcp.new_equipment.12.1": "red spaces",
  "mcp.new_equipment.12": "Immune to %1$s", // 1: mcp.new_equipment.12.1
  "mcp.new_equipment.13": "+3 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.new_equipment.14": "Full Set Bonus: ",
  "mcp.new_equipment.15.1": "red spaces",
  "mcp.new_equipment.15": "Immune to %1$s", // 1: mcp.new_equipment.15.1
  "mcp.new_equipment.16": "%1$s%2$s for each %3$s or %4$s space landed on", // 1: mcp.plus2_, 2: mcp.Coins, 3: mcp.yellow, 4: mcp.blue
  "mcp.new_equipment.17": "Full Set Bonus: ",
  "mcp.new_equipment.18.1": "red spaces",
  "mcp.new_equipment.18": "Immune to %1$s", // 1: mcp.new_equipment.18.1
  "mcp.new_equipment.19.1": "+13% ",
  "mcp.new_equipment.19": "%1$schance to receive item back after using it", // 1: mcp.new_equipment.19.1
  "mcp.new_equipment.20": "Full Set Bonus: ",
  "mcp.new_equipment.21": "+20%% chance to receive an enhanced item",
  "mcp.new_equipment.22.1": "+10% ",
  "mcp.new_equipment.22": "%1$schance to receive item back after using it", // 1: mcp.new_equipment.22.1
  "mcp.new_equipment.23": "Full Set Bonus: ",
  "mcp.new_equipment.24": "+20%% chance to receive an enhanced item",
  "mcp.new_equipment.25.1": "+7% ",
  "mcp.new_equipment.25": "%1$schance to receive item back after using it", // 1: mcp.new_equipment.25.1
  "mcp.new_equipment.26": "Full Set Bonus: ",
  "mcp.new_equipment.27": "+20%% chance to receive an enhanced item",
  "mcp.new_equipment.28.1": "+1 ",
  "mcp.new_equipment.28": "%1$sspace per roll", // 1: mcp.new_equipment.28.1
  "mcp.new_equipment.29": "Full Set Bonus: ",
  "mcp.new_equipment.30": "Can turn this ability on/off at the start of your turn",
  "mcp.new_equipment.31.1": "+1 ",
  "mcp.new_equipment.31": "%1$sspace per roll", // 1: mcp.new_equipment.31.1
  "mcp.new_equipment.32": "Full Set Bonus: ",
  "mcp.new_equipment.33": "Can turn this ability on/off at the start of your turn",
  "mcp.new_equipment.34.1": "+1 ",
  "mcp.new_equipment.34": "%1$sspace per roll", // 1: mcp.new_equipment.34.1
  "mcp.new_equipment.35": "Full Set Bonus: ",
  "mcp.new_equipment.36": "Can turn this ability on/off at the start of your turn",
  "mcp.new_equipment.37.1": "+1 ",
  "mcp.new_equipment.37.2": "Star Shard ",
  "mcp.new_equipment.37": "%1$s%2$sper star transaction ", // 1: mcp.new_equipment.37.1, 2: mcp.new_equipment.37.2
  "mcp.new_equipment.38": "Full Set Bonus: ",
  "mcp.new_equipment.39.1": "30 coins ",
  "mcp.new_equipment.39": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.new_equipment.39.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.new_equipment.40.1": "+1 ",
  "mcp.new_equipment.40.2": "Star Shard ",
  "mcp.new_equipment.40": "%1$s%2$sper star transaction ", // 1: mcp.new_equipment.40.1, 2: mcp.new_equipment.40.2
  "mcp.new_equipment.41": "Full Set Bonus: ",
  "mcp.new_equipment.42.1": "30 coins ",
  "mcp.new_equipment.42": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.new_equipment.42.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.new_equipment.43.1": "+1 ",
  "mcp.new_equipment.43.2": "Star Shard ",
  "mcp.new_equipment.43": "%1$s%2$sper star transaction ", // 1: mcp.new_equipment.43.1, 2: mcp.new_equipment.43.2
  "mcp.new_equipment.44": "Full Set Bonus: ",
  "mcp.new_equipment.45.1": "30 coins ",
  "mcp.new_equipment.45": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.new_equipment.45.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.new_equipment.46": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.new_equipment.47": "Cooldown:",
  "mcp.new_equipment.48.1": "4 Turns",
  "mcp.new_equipment.48": "1 Armor Piece: %1$s", // 1: mcp.new_equipment.48.1
  "mcp.new_equipment.49.1": "3 Turns",
  "mcp.new_equipment.49": "2 Armor Pieces: %1$s", // 1: mcp.new_equipment.49.1
  "mcp.new_equipment.50.1": "2 Turns",
  "mcp.new_equipment.50": "3 Armor Pieces: %1$s", // 1: mcp.new_equipment.50.1
  "mcp.new_equipment.51": "Full Set Bonus: ",
  "mcp.new_equipment.52": " Can recall your warp (drop armor again)",
  "mcp.new_equipment.53": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.new_equipment.54": "Cooldown:",
  "mcp.new_equipment.55.1": "4 Turns",
  "mcp.new_equipment.55": "1 Armor Piece: %1$s", // 1: mcp.new_equipment.55.1
  "mcp.new_equipment.56.1": "3 Turns",
  "mcp.new_equipment.56": "2 Armor Pieces: %1$s", // 1: mcp.new_equipment.56.1
  "mcp.new_equipment.57.1": "2 Turns",
  "mcp.new_equipment.57": "3 Armor Pieces: %1$s", // 1: mcp.new_equipment.57.1
  "mcp.new_equipment.58": "Full Set Bonus: ",
  "mcp.new_equipment.59": " Can recall your warp (drop armor again)",
  "mcp.new_equipment.60": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.new_equipment.61": "Cooldown:",
  "mcp.new_equipment.62.1": "4 Turns",
  "mcp.new_equipment.62": "1 Armor Piece: %1$s", // 1: mcp.new_equipment.62.1
  "mcp.new_equipment.63.1": "3 Turns",
  "mcp.new_equipment.63": "2 Armor Pieces: %1$s", // 1: mcp.new_equipment.63.1
  "mcp.new_equipment.64.1": "2 Turns",
  "mcp.new_equipment.64": "3 Armor Pieces: %1$s", // 1: mcp.new_equipment.64.1
  "mcp.new_equipment.65": "Full Set Bonus: ",
  "mcp.new_equipment.66": " Can recall your warp (drop armor again)",
  "mcp.next_turn.1": "Turn Player must be online to continue",
  "mcp.next_turn.2": "\nIt's %1$s's turn!", // 1: player
  "mcp.next_turn.3": "%1$s has a %2$s active.", // 1: player, 2: mcp.SpiritShield
  "mcp.next_turn.4.1": " has ",
  "mcp.next_turn.4.2": " active.",
  "mcp.next_turn.4": "%1$s%2$s%3$s Spirit Shields%4$s", // 1: player, 2: mcp.next_turn.4.1, 3: score, 4: mcp.next_turn.4.2
  "mcp.next_turn.5": "%1$s has a %2$s active.", // 1: player, 2: mcp.ThornedSpiritShield
  "mcp.next_turn.6.1": " has ",
  "mcp.next_turn.6.2": " active.",
  "mcp.next_turn.6": "%1$s%2$s%3$s Spirit Shields%4$s", // 1: player, 2: mcp.next_turn.6.1, 3: score, 4: mcp.next_turn.6.2
  "mcp.next_turn.7": "%1$s's %2$s expires in %3$s turns.", // 1: player, 2: mcp.Pickpocketer, 3: score
  "mcp.next_turn.8": "%1$s's %2$s expires in %3$s turn.", // 1: player, 2: mcp.Pickpocketer, 3: score
  "mcp.next_turn.9": "%1$s's %2$s has expired.", // 1: player, 2: mcp.Pickpocketer
  "mcp.next_turn.10.2.hover": "%1$s%2$s Coins from every player that you pass and that passes you on the board. Expires after 3 turns.", // 1: mcp.PickpocketerDescription1, 2: score
  "mcp.next_turn.10": "%1$s's %2$s expires in %3$s turns.", // 1: player, 2: mcp.PocketPlunderer, 3: score
  "mcp.next_turn.11.2.hover": "%1$s%2$s Coins from every player that you pass and that passes you on the board. Expires after 3 turns.", // 1: mcp.PickpocketerDescription1, 2: score
  "mcp.next_turn.11": "%1$s's %2$s expires in %3$s turn.", // 1: player, 2: mcp.PocketPlunderer, 3: score
  "mcp.next_turn.12.2.hover": "%1$s%2$s Coins from every player that you pass and that passes you on the board. Expires after 3 turns.", // 1: mcp.PickpocketerDescription1, 2: score
  "mcp.next_turn.12": "%1$s's %2$s has expired.", // 1: player, 2: mcp.PocketPlunderer
  "mcp.next_turn.13": "The traffic lights are unlocked!",
  "mcp.next_turn.14.1": "Ender Warp",
  "mcp.next_turn.14": "You can use your %1$s ability", // 1: mcp.next_turn.14.1
  "mcp.next_turn.15.2": "Ender Warp",
  "mcp.next_turn.15": "%1$s%2$s%3$s until you can use your %4$s ability", // 1: score, 2: " ", 3: mcp.TurnBossbar, 4: mcp.next_turn.15.2
  "mcp.next_turn.16.1": " Turns",
  "mcp.next_turn.16.2": "Ender Warp",
  "mcp.next_turn.16": "%1$s%2$s until you can use your %3$s ability", // 1: score, 2: mcp.next_turn.16.1, 3: mcp.next_turn.16.2
  "mcp.not_in_front_of_star_seller.1": "Make sure you are directly in front of the Star Seller.",
  "mcp.obstacle_field.1": "Run across the field of junk and ruins towards the beacon.",
  "mcp.obstacle_field_end.1": "All players must be online to continue",
  "mcp.obstacle_field_new_round.1": "%1$s has been eliminated!", // 1: player
  "mcp.obstacle_field_new_round.2": "There was a tie and multiple players were eliminated!",
  "mcp.obstacle_field_new_round.3": "%1$s has been eliminated!", // 1: player
  "mcp.obstacle_field_rules.1": "If you are the last player to reach the beacon, you are eliminated.",
  "mcp.obstacle_field_rules.2": "After a player gets eliminated, the beacon will move and a new round will start.",
  "mcp.obstacle_field_rules.3": "The player that survives every round wins the game!",
  "mcp.odd_one_out.1": "There will be 20 villagers in the village. One villager looks different from the rest.",
  "mcp.odd_one_out.2": "There will be 24 villagers in the village. One villager looks different from the rest.",
  "mcp.odd_one_out.3": "There will be 29 villagers in the village. One villager looks different from the rest.",
  "mcp.odd_one_out_end.1": "All players must be online to continue",
  "mcp.odd_one_out_end.2": "Points:",
  "mcp.odd_one_out_end.3": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.4": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.5": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.6": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.7": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.8": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.9": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.10": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.11": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_end.12": "%1$s%2$s%3$s Points", // 1: player, 2: ": ", 3: score
  "mcp.odd_one_out_new_round.1": "Search!",
  "mcp.odd_one_out_round_end.1": "%1$s found the villager first in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.2": "%1$s found the villager second in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.3": "%1$s found the villager third in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.4": "%1$s found the villager fourth in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.5": "%1$s found the villager fifth in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.6": "%1$s found the villager sixth in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.7": "%1$s found the villager seventh in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.8": "%1$s found the villager eighth in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.9": "%1$s found the villager ninth in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.10": "%1$s found the villager tenth in %2$s%3$s%4$s seconds. ", // 1: player, 2: score, 3: mcp.period, 4: score
  "mcp.odd_one_out_round_end.11": "%1$s did not find the villager.", // 1: player
  "mcp.odd_one_out_rules.1": "When the round begins, you must find and right click the villager that looks different.",
  "mcp.odd_one_out_rules.2": "If you click an incorrect villager, you will receive slowness for a short period of time.",
  "mcp.odd_one_out_rules.3": "The first player to find the odd villager out will earn %1$s Points while the second finder will earn %2$s Points and so on. If you fail to find the villager in time, you earn 0 points.", // 1: score, 2: score
  "mcp.odd_one_out_rules.4": "The game ends after 3 rounds. The player with the most points at the end wins!",
  "mcp.odd_one_out_talk.1": "You found the correct villager!",
  "mcp.odd_one_out_talk.2": "Incorrect villager",
  "mcp.oitq.1": "You have a sword, a bow, and one arrow",
  "mcp.oitq_end.1": "All players must be online to continue",
  "mcp.oitq_end.2": "Total Kills:",
  "mcp.oitq_end.3": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.4": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.5": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.6": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.7": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.8": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.9": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.10": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.11": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_end.12": "%1$s%2$s%3$s Kills", // 1: player, 2: ": ", 3: score
  "mcp.oitq_rules.1": "Arrows are always insta-kills on players.",
  "mcp.oitq_rules.2": "If you miss your arrow shot, you must kill using your sword.",
  "mcp.oitq_rules.3": "You receive your arrow back if you kill someone or die.",
  "mcp.oitq_rules.4": "You respawn after a few seconds. The game ends after 90 seconds.",
  "mcp.oitq_rules.5": "The player with the most kills at the end of the game wins! You will not get credit for killing your teammate.",
  "mcp.oitq_rules.6": "The player with the most kills at the end of the game wins!",
  "mcp.oitq_start.1": "Kill!",
  "mcp.on_the_dot.1": "This is a timing minigame. You must time 15 seconds as accurately as possible.",
  "mcp.on_the_dot_end.1": "All players must be online to continue",
  "mcp.on_the_dot_end.2": "%1$s%2$s%3$s ticks early", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.3": "%1$s%2$s%3$s ticks off. On the dot!", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.4": "%1$s%2$s%3$s ticks early", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.5": "%1$s%2$s%3$s ticks off. On the dot!", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.6": "%1$s%2$s%3$s ticks late", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_end.7": "%1$s%2$s%3$s ticks late", // 1: player, 2: ": ", 3: score
  "mcp.on_the_dot_rules.1": "You will be give the first three seconds.",
  "mcp.on_the_dot_rules.2": "Press the button as close to the zero second mark as possible.",
  "mcp.on_the_dot_rules.3": "The player who presses the button the closest to the zero second mark wins!",
  "mcp.on_the_dot_start.1": "Count!",
  "mcp.on_the_dot_tick.1": " ",
  "mcp.op_skip_turn_confirm.1.1": "\nClick Here to confirm",
  "mcp.op_skip_turn_confirm.1": "This will skip the current player's turn. Only use this item if you are stuck.%1$s", // 1: mcp.op_skip_turn_confirm.1.1
  "mcp.op_skip_turn_confirm.2.1": "\nClick Here to confirm",
  "mcp.op_skip_turn_confirm.2": "This will skip the current player's turn. Only use this item if you are stuck.%1$s", // 1: mcp.op_skip_turn_confirm.2.1
  "mcp.orange_event_anvil_trap.1": "%1$s has received an %2$s!", // 1: player, 2: mcp.AnvilTrap
  "mcp.orange_event_anvil_trap.2.1": " Anvil Traps",
  "mcp.orange_event_anvil_trap.2": "%1$s has received %2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_anvil_trap.2.1
  "mcp.orange_event_anvil_trap.3": "%1$s has received an %2$s!", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.orange_event_anvil_trap.4.1": " has received ",
  "mcp.orange_event_anvil_trap.4": "%1$s%2$s%3$s §f§k§lM§rAnvil Death Traps§f§k§lM§r%4$s", // 1: player, 2: mcp.orange_event_anvil_trap.4.1, 3: score, 4: mcp.exclamation_mark
  "mcp.orange_event_candy_cannon.1": "%1$s has received a %2$s!", // 1: player, 2: mcp.CandyCannon
  "mcp.orange_event_candy_cannon.2.1": " has received ",
  "mcp.orange_event_candy_cannon.2": "%1$s%2$s%3$s Candy Cannons!", // 1: player, 2: mcp.orange_event_candy_cannon.2.1, 3: score
  "mcp.orange_event_candy_cannon.3": "%1$s has received a %2$s!", // 1: player, 2: mcp.SandyCannon
  "mcp.orange_event_candy_cannon.4.1": " has received ",
  "mcp.orange_event_candy_cannon.4": "%1$s%2$s%3$s Sandy Cannons!", // 1: player, 2: mcp.orange_event_candy_cannon.4.1, 3: score
  "mcp.orange_event_candy_cannon.5": "%1$s has received a %2$s!", // 1: player, 2: mcp.CandyCannon2
  "mcp.orange_event_candy_cannon.6.1": " has received ",
  "mcp.orange_event_candy_cannon.6": "%1$s%2$s%3$s §f§k§lM§rCandy Cannon 2.0s§f§k§lM§r!", // 1: player, 2: mcp.orange_event_candy_cannon.6.1, 3: score
  "mcp.orange_event_candy_cannon.7.2.hover": "%1$s!", // 1: mcp.SandyCannon2Description
  "mcp.orange_event_candy_cannon.7": "%1$s has received a %2$s", // 1: player, 2: mcp.SandyCannon2
  "mcp.orange_event_candy_cannon.8.1": " has received ",
  "mcp.orange_event_candy_cannon.8": "%1$s%2$s%3$s §f§k§lM§rSandy Cannon 2.0s§f§k§lM§r!", // 1: player, 2: mcp.orange_event_candy_cannon.8.1, 3: score
  "mcp.orange_event_ender_trap.1": "%1$s has received an %2$s!", // 1: player, 2: mcp.EnderTrap
  "mcp.orange_event_ender_trap.2.1": " §f§k§lM§rEnder Aura Traps§f§k§lM§r",
  "mcp.orange_event_ender_trap.2": "%1$s has received %2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_ender_trap.2.1
  "mcp.orange_event_fire_trap.1": "%1$s has received a %2$s!", // 1: player, 2: mcp.FireTrap
  "mcp.orange_event_fire_trap.2.1": " Fire Traps",
  "mcp.orange_event_fire_trap.2": "%1$s has received %2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_fire_trap.2.1
  "mcp.orange_event_fire_trap.3": "%1$s has received an %2$s!", // 1: player, 2: mcp.InfernoTrap
  "mcp.orange_event_fire_trap.4.1": " §f§k§lM§rInferno Traps§f§k§lM§r",
  "mcp.orange_event_fire_trap.4": "%1$s has received %2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_fire_trap.4.1
  "mcp.orange_event_honey_boost.1": "%1$s has received a %2$s!", // 1: player, 2: mcp.HoneyBoost
  "mcp.orange_event_honey_boost.2.1": " Honey Boosts!",
  "mcp.orange_event_honey_boost.2": "%1$s has received %2$s%3$s", // 1: player, 2: score, 3: mcp.orange_event_honey_boost.2.1
  "mcp.orange_event_honey_boost.3": "%1$s has received a %2$s!", // 1: player, 2: mcp.HoneyZoom
  "mcp.orange_event_honey_boost.4.1": " §f§k§lM§rHoney Zooms§f§k§lM§r!",
  "mcp.orange_event_honey_boost.4": "%1$s has received %2$s%3$s", // 1: player, 2: score, 3: mcp.orange_event_honey_boost.4.1
  "mcp.orange_event_ice_trap.1": "%1$s has received an%2$s%3$s!", // 1: player, 2: " ", 3: mcp.IceTrap
  "mcp.orange_event_ice_trap.2.1": " Ice Traps",
  "mcp.orange_event_ice_trap.2": "%1$s has received %2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_ice_trap.2.1
  "mcp.orange_event_ice_trap.3": "%1$s has received a %2$s!", // 1: player, 2: mcp.FreezeTrap
  "mcp.orange_event_ice_trap.4.1": " §f§k§lM§rFreeze Traps§f§k§lM§r",
  "mcp.orange_event_ice_trap.4": "%1$s has received %2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_ice_trap.4.1
  "mcp.orange_event_lightning_trap.1": "%1$s has received a %2$s!", // 1: player, 2: mcp.ZapTrap
  "mcp.orange_event_lightning_trap.2.1": " Zap Traps",
  "mcp.orange_event_lightning_trap.2": "%1$s has received %2$s%3$s!", // 1: player, 2: score, 3: mcp.orange_event_lightning_trap.2.1
  "mcp.orange_event_lightning_trap.3": "%1$s has received a %2$s!", // 1: player, 2: mcp.LightningTrap
  "mcp.orange_event_lightning_trap.4.1": " has received ",
  "mcp.orange_event_lightning_trap.4": "%1$s%2$s%3$s §f§k§lM§rLightning Traps§f§k§lM§r%4$s", // 1: player, 2: mcp.orange_event_lightning_trap.4.1, 3: score, 4: mcp.exclamation_mark
  "mcp.orange_event_mini_dice.1": "%1$s has received a %2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.orange_event_mini_dice.2": "%1$s has received %2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.MiniDice
  "mcp.orange_event_mini_dice.3": "%1$s has received a %2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.orange_event_mini_dice.4": "%1$s has received %2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.BinaryDice
  "mcp.orange_event_reroll_token.1": "%1$s has received a %2$s", // 1: player, 2: mcp.RerollToken
  "mcp.orange_event_reroll_token.2.1": " has received ",
  "mcp.orange_event_reroll_token.2": "%1$s%2$s%3$s Reroll Tokens", // 1: player, 2: mcp.orange_event_reroll_token.2.1, 3: score
  "mcp.orange_event_reroll_token.3": "%1$s has received a %2$s%3$s", // 1: player, 2: mcp.PremiumRerollToken, 3: "!"
  "mcp.orange_event_reroll_token.4.1": " has received ",
  "mcp.orange_event_reroll_token.4": "%1$s%2$s%3$s §f§k§lM§rPremium Reroll Tokens§f§k§lM§r%4$s", // 1: player, 2: mcp.orange_event_reroll_token.4.1, 3: score, 4: "!"
  "mcp.orange_event_reverse_a_board.1": "%1$s has received a %2$s!", // 1: player, 2: mcp.ReverseABoard
  "mcp.orange_event_reverse_a_board.2.1": " has received ",
  "mcp.orange_event_reverse_a_board.2": "%1$s%2$s%3$s Reverse-A-Boards!", // 1: player, 2: mcp.orange_event_reverse_a_board.2.1, 3: score //enhanced version when it exists
  "mcp.orange_event_reverse_a_board.3": "%1$s has received a %2$s!", // 1: player, 2: mcp.Freeverser
  "mcp.orange_event_reverse_a_board.4.1": " has received ",
  "mcp.orange_event_reverse_a_board.4": "%1$s%2$s%3$s Reverse-A-Boards!", // 1: player, 2: mcp.orange_event_reverse_a_board.4.1, 3: score
  "mcp.orange_event_thrice_dice.1": "%1$s has received a %2$s!", // 1: player, 2: mcp.ThriceDice
  "mcp.orange_event_thrice_dice.2": "%1$s has received a %2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.ThriceDice
  "mcp.orange_event_thrice_dice.3": "%1$s has received a %2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.orange_event_thrice_dice.4": "%1$s has received a %2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.WeightedThriceDice
  "mcp.orange_event_twice_dice.1": "%1$s has received a %2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.orange_event_twice_dice.2": "%1$s has received %2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.TwiceDice
  "mcp.orange_event_twice_dice.3": "%1$s has received a %2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.orange_event_twice_dice.4": "%1$s has received %2$s%3$s%4$s!", // 1: player, 2: score, 3: " ", 4: mcp.WeightedTwiceDice
  "mcp.pablo_the_pincher_steal.1": "Plot 1",
  "mcp.pablo_the_pincher_steal.2": "Plot 2",
  "mcp.pablo_the_pincher_steal.3": "Plot 3",
  "mcp.pablo_the_pincher_steal.4": "Plot 4",
  "mcp.pablo_the_pincher_steal.5": "%1$s stole %2$s%3$s from %4$s's %5$s investment!", // 1: player, 2: score, 3: mcp._Coins, 4: player, 5: entity
  "mcp.pablo_the_pincher_steal.6.2": "Aqua Team",
  "mcp.pablo_the_pincher_steal.6": "%1$s stole %2$s%3$s from the %4$s's %5$s investment!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.6.2, 5: entity
  "mcp.pablo_the_pincher_steal.7.2": "Gold Team",
  "mcp.pablo_the_pincher_steal.7": "%1$s stole %2$s%3$s from the %4$s's %5$s investment!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.7.2, 5: entity
  "mcp.pablo_the_pincher_steal.8.2": "Purple Team",
  "mcp.pablo_the_pincher_steal.8": "%1$s stole %2$s%3$s from the %4$s's %5$s investment!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.8.2, 5: entity
  "mcp.pablo_the_pincher_steal.9.2": "Teal Team",
  "mcp.pablo_the_pincher_steal.9": "%1$s stole %2$s%3$s from the %4$s's %5$s investment!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.9.2, 5: entity
  "mcp.pablo_the_pincher_steal.10.2": "Pink Team",
  "mcp.pablo_the_pincher_steal.10": "%1$s stole %2$s%3$s from the %4$s's %5$s investment!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.10.2, 5: entity
  "mcp.pablo_the_pincher_steal.11.2": "Tan Team",
  "mcp.pablo_the_pincher_steal.11": "%1$s stole %2$s%3$s from the %4$s's %5$s investment!", // 1: player, 2: score, 3: mcp._Coins, 4: mcp.pablo_the_pincher_steal.11.2, 5: entity
  "mcp.pac_cube.1": "The game is the three spirits %1$s vs. the Pac Cube %2$s.", // 1: player, 2: player
  "mcp.pac_cube.2": "The game is the six spirits %1$s vs. the two Pac Cubes %2$s.", // 1: player, 2: player
  "mcp.pac_cube_actionbar.1": " ",
  "mcp.pac_cube_last_life.1": "%1$s has been caught! One more life remaining.", // 1: player
  "mcp.pac_cube_last_life.2": "%1$s have been caught! One more life remaining.", // 1: player
  "mcp.pac_cube_respawn_powerup.1": "A new power-up has spawned in a corner!",
  "mcp.pac_cube_rules.1": "%1$s must to collect all of the orbs scattered across the maze while avoiding the ghosts.", // 1: player
  "mcp.pac_cube_rules.2": "%1$s must hunt down %2$s by running into them.", // 1: player, 2: player
  "mcp.pac_cube_rules.3": "Pac Cube can also collect power-ups in the four corners which will allow them to kill the ghosts by running into them.",
  "mcp.pac_cube_rules.4": "The power-ups activate immediately after walking over.",
  "mcp.pac_cube_rules.5": "After the Pac Cube remains vulnerable for 20 seconds, a new power-up will spawn in a random empty location.",
  "mcp.pac_cube_rules.6": "Pac Cube has two lives. Ghosts respawn after 10 seconds if hit by Pac Cube with a power-up active.",
  "mcp.pac_cube_tick.1": "The Pac Cube can now kill you. Keep away!",
  "mcp.pac_cube_tick.2": "You can now kill ghosts for 5 seconds!",
  "mcp.pac_cube_tick.3": "The Pac Cube can now kill you. Keep away!",
  "mcp.pac_cube_tick.4": "You can now kill ghosts for 5 seconds!",
  "mcp.pac_cube_tick.5": "Pac Cube can no longer kill you.",
  "mcp.pac_cube_tick.6": "You can no longer kill ghosts.",
  "mcp.pac_cube_tick.7": "You got hit by Pac Cube. You will respawn in 10 seconds.",
  "mcp.pac_maze_approach_shop.1": "%1$s Hello gamer! I got some epic stuff that I'm selling.", // 1: mcp.merchant_
  "mcp.pac_maze_choose_warp.1": "You do not have enough coins to choose your warp.",
  "mcp.pac_maze_choose_warp2.1": "The warp that you be will go is highlighted in white.",
  "mcp.pac_maze_cutscene.1.2": " <No>",
  "mcp.pac_maze_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.pac_maze_cutscene.1.2
  "mcp.pac_maze_cutscene.2.1": "\nInfo> ",
  "mcp.pac_maze_cutscene.2": "%1$sPac Maze is a big board with lots of twists and turns themed after the popular arcade game Pac-Man.", // 1: mcp.pac_maze_cutscene.2.1
  "mcp.pac_maze_cutscene.3.1": "\nBuying Stars> ",
  "mcp.pac_maze_cutscene.3.2": "Star Sellers",
  "mcp.pac_maze_cutscene.3": "%1$sThis board has two %2$s active at all times with each of them selling a %3$s for 20 %4$s. A %5$s will move after a %6$s gets bought from it.", // 1: mcp.pac_maze_cutscene.3.1, 2: mcp.pac_maze_cutscene.3.2, 3: mcp.Star, 4: mcp.Coins, 5: mcp.StarSeller, 6: mcp.Star
  "mcp.pac_maze_cutscene.4.1": "\nPellet Star> ",
  "mcp.pac_maze_cutscene.4.2": "Board Specific Star",
  "mcp.pac_maze_cutscene.4": "%1$sThe %2$s for this board is awarded to the player that collects the most Pellets on the board. A Pellet is collected by passing over the space around it. Pellets can only be collected once and do not respawn.", // 1: mcp.pac_maze_cutscene.4.1, 2: mcp.pac_maze_cutscene.4.2
  "mcp.pac_maze_cutscene.5.1": "\nPellet Star> ",
  "mcp.pac_maze_cutscene.5.2": "Board Specific Star",
  "mcp.pac_maze_cutscene.5": "%1$sThe %2$s for this board is awarded to the player that collects the most Pac-Dots on the board. A Pac-Dot is collected by passing over the space around it. Pac-Dots can only be collected once and do not respawn.", // 1: mcp.pac_maze_cutscene.5.1, 2: mcp.pac_maze_cutscene.5.2
  "mcp.pac_maze_cutscene.6.1": "\nPower Pellets> ",
  "mcp.pac_maze_cutscene.6": "%1$sPower Pellets activate a passive ability on the player that collects it. Any enemy player that this player passes on the board during their turn will steal 8 %2$s from the enemy player and send them back to the start. After being collected, a Power Pellet stays active for the rest of that player's turn and three more additional whole turns. Once the ability expires, the Power Pellet will respawn allowing for other players to collect it.", // 1: mcp.pac_maze_cutscene.6.1, 2: mcp.Coins
  "mcp.pac_maze_cutscene.7.1": "\nWarps> ",
  "mcp.pac_maze_cutscene.7": "%1$sThere are 8 warps on this board that you can take which will teleport you to another warp on the board. When entering a warp, you have the option to teleport to the linked warp across from it (costs 5 %2$s), teleport to a random warp (costs 5 %3$s), or teleport to a warp of your choice (costs 10 %4$s).", // 1: mcp.pac_maze_cutscene.7.1, 2: mcp.Coins, 3: mcp.Coins, 4: mcp.Coins
  "mcp.pac_maze_cutscene.8.1": "\nMagenta Space> ",
  "mcp.pac_maze_cutscene.8": "%1$sLanding on a magenta space will toggle the opened/closed state of the blocked off path right next to it.", // 1: mcp.pac_maze_cutscene.8.1
  "mcp.pac_maze_cutscene.9": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.pac_maze_cutscene.10": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.pac_maze_description.1.1": "Pac Maze Board> ",
  "mcp.pac_maze_description.1": "%1$sIn this board, there are two star sellers. The path is marked by arrow blocks. When you approach a warp, you have the option to go to the linked warp (across), choose your warp, or warp randomly. The bonus star can be won by collecting the most pellets across the board. Pellets do not respawn. Power pellets (ender eyes) allow you to steal others' coins and send them back to the start if you pass them for two turns after being activated.", // 1: mcp.pac_maze_description.1.1
  "mcp.pac_maze_linked_warp.1": "You do not have enough coins to use a linked warp.",
  "mcp.pac_maze_next_turn.1": "A power-up has respawned!",
  "mcp.pac_maze_power_pellet_hit.1": "%1$s stole %2$s%3$s from %4$s and set them back to the start!", // 1: player, 2: score, 3: mcp._Coins, 4: entity
  "mcp.pac_maze_random_warp.1": "You do not have enough coins to use a random warp.",
  "mcp.pac_maze_tick.1.1": "Where would you like to warp to?\n",
  "mcp.pac_maze_tick.1.2": " (5 Coins)\n",
  "mcp.pac_maze_tick.1.3": "(5 coins)\n",
  "mcp.pac_maze_tick.1.4": "(10 coins)",
  "mcp.pac_maze_tick.1": "%1$sWarp to linked location%2$sWarp to random location %3$sChoose location %4$s", // 1: mcp.pac_maze_tick.1.1, 2: mcp.pac_maze_tick.1.2, 3: mcp.pac_maze_tick.1.3, 4: mcp.pac_maze_tick.1.4
  "mcp.parkour.1": "Make your way through the parkour course.",
  "mcp.parkour_difficulty.1": "Cannot switch the parkour when players are on it",
  "mcp.parkour_difficulty.2": "Medium",
  "mcp.parkour_difficulty.3": "Hard",
  "mcp.parkour_difficulty.4": "Easy",
  "mcp.parkour_rules.1": "Step over redstone lamps to reach checkpoints.",
  "mcp.parkour_rules.2": "There are 15 total checkpoints. Drop flag to reset to checkpoint.",
  "mcp.parkour_rules.3": "Reach the end of the course first to win or have the most checkpoints completed when the game ends.",
  "mcp.parkour_start.1": "GO!",
  "mcp.parkour_tick.1": "%1$s has finished!", // 1: player
  "mcp.pass_colored_spot.1": "%1$s%2$s Coin", // 1: "+", 2: score
  "mcp.StarSeller_": "Star Seller> ",
  "mcp.pass_colored_spot.3": "%1$sStar for sale! It's yours for the cost of only %2$s %3$s!", // 1: mcp.pass_colored_spot.3.1, 2: score, 3: mcp.pass_colored_spot.3.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.4": "%1$sHello Adventurer! I have a star here that you can buy for %2$s %3$s.", // 1: mcp.pass_colored_spot.4.1, 2: score, 3: mcp.pass_colored_spot.4.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.5": "%1$sAhoy Matey! One of me treasured stars here will cost ya %2$s %3$s. Want One?", // 1: mcp.pass_colored_spot.5.1, 2: score, 3: mcp.pass_colored_spot.5.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.6": "%1$sHey gamer! I am selling a star for %2$s %3$s.", // 1: mcp.pass_colored_spot.6.1, 2: score, 3: mcp.pass_colored_spot.6.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.7": "%1$sYou made it! I offer varying number of stars at a wide range of prices for you to choose from.", // 1: mcp.pass_colored_spot.7.1
  "mcp.pass_colored_spot.8": "%1$sHey surface dweller! Since you're here I might as well offer you a star for %2$s %3$s.", // 1: mcp.pass_colored_spot.8.1, 2: score, 3: mcp.pass_colored_spot.8.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.9": "%1$sYou made it! I can give you a star in exchange for %2$s of your finest %3$s!", // 1: mcp.pass_colored_spot.9.1, 2: score, 3: mcp._coins
  "mcp.pass_colored_spot.10": "%1$sBum Da Bum Bum. I have a star for you. I just need %2$s %3$s.", // 1: mcp.pass_colored_spot.10.1, 2: score, 3: mcp.pass_colored_spot.10.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.11": "%1$sI have just what you need, a star! And only for the cost of %2$s %3$s!", // 1: mcp.pass_colored_spot.11.1, 2: score, 3: mcp.pass_colored_spot.11.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.12": "%1$sAbrah Cadabrah and here is a star! %2$s%3$s from you and it's yours!", // 1: mcp.pass_colored_spot.12.1, 2: score, 3: mcp.pass_colored_spot.12.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.13": "%1$sHo Ho Ho! Tis the season to buy a star. I have one for you at the cost of %2$s %3$s!", // 1: mcp.pass_colored_spot.13.1, 2: score, 3: mcp.pass_colored_spot.13.2, 4: (Coin or Coins)
  "mcp.pass_colored_spot.14": "%1$sHello traveler. I have a star to sell you here and I offer discounts if you have enough karma.", // 1: mcp.pass_colored_spot.14.1
  "mcp.pass_colored_spot.15.2": "20",
  "mcp.pass_colored_spot.15": "%1$sStar for sale! It's yours for the cost of only %2$s %3$s!", // 1: mcp.pass_colored_spot.15.1, 2: mcp.pass_colored_spot.15.2, 3: mcp.pass_colored_spot.15.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.16.2": "20",
  "mcp.pass_colored_spot.16": "%1$sHello Adventurer! I have a star here that you can buy for %2$s %3$s.", // 1: mcp.pass_colored_spot.16.1, 2: mcp.pass_colored_spot.16.2, 3: mcp.pass_colored_spot.16.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.17.2": "20",
  "mcp.pass_colored_spot.17": "%1$sAhoy Matey! One of me treasured stars here will cost ya %2$s %3$s. Want One?", // 1: mcp.pass_colored_spot.17.1, 2: mcp.pass_colored_spot.17.2, 3: mcp.pass_colored_spot.17.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.18.2": "20",
  "mcp.pass_colored_spot.18": "%1$sHey gamer! I am selling a star for %2$s %3$s.", // 1: mcp.pass_colored_spot.18.1, 2: mcp.pass_colored_spot.18.2, 3: mcp.pass_colored_spot.18.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.19": "%1$sYou made it! I offer varying number of stars at a wide range of prices for you to choose from.", // 1: mcp.pass_colored_spot.19.1
  "mcp.pass_colored_spot.20.2": "20",
  "mcp.pass_colored_spot.20": "%1$sHey surface dweller! Since you're here I might as well offer you a star for %2$s %3$s.", // 1: mcp.pass_colored_spot.20.1, 2: mcp.pass_colored_spot.20.2, 3: mcp.pass_colored_spot.20.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.21.2": "20",
  "mcp.pass_colored_spot.21": "%1$sYou made it! I can give you a star in exchange for %2$s of your finest %3$s!", // 1: mcp.pass_colored_spot.21.1, 2: mcp.pass_colored_spot.21.2, 3: mcp._coins
  "mcp.pass_colored_spot.22.2": "20",
  "mcp.pass_colored_spot.22": "%1$sBum Da Bum Bum. I have a star for you. I just need %2$s %3$s.", // 1: mcp.pass_colored_spot.22.1, 2: mcp.pass_colored_spot.22.2, 3: mcp.pass_colored_spot.22.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.23.2": "20",
  "mcp.pass_colored_spot.23": "%1$sI have just what you need, a star! And only for the cost of %2$s %3$s!", // 1: mcp.pass_colored_spot.23.1, 2: mcp.pass_colored_spot.23.2, 3: mcp.pass_colored_spot.23.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.24.2": "20",
  "mcp.pass_colored_spot.24": "%1$sAbrah Cadabrah and here is a star! %2$s %3$s from you and it's yours!", // 1: mcp.pass_colored_spot.24.1, 2: mcp.pass_colored_spot.24.2, 3: mcp.pass_colored_spot.24.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.25.2": "20",
  "mcp.pass_colored_spot.25": "%1$sHo Ho Ho! Tis the season to buy a star. I have one for you at the cost of %2$s %3$s!", // 1: mcp.pass_colored_spot.25.1, 2: mcp.pass_colored_spot.25.2, 3: mcp.pass_colored_spot.25.3, 4: (Coin or Coins)
  "mcp.pass_colored_spot.26.2": "20",
  "mcp.pass_colored_spot.26.4": ". No karma required",
  "mcp.pass_colored_spot.26": "%1$sHello traveler. I have a star for you to collect for the cost of %2$s %3$s%4$s!", // 1: mcp.pass_colored_spot.26.1, 2: mcp.pass_colored_spot.26.2, 3: (Coin or Coins), 4: mcp.pass_colored_spot.26.4
  "mcp.pass_colored_spot.27": "%1$sHey! Can I interest you in a single star? It will cost 20 %2$s.", // mcp.pass_colored_spot.27.1, 2: mcp.Coins
  "mcp.path1_off.1": "The path has been closed!",
  "mcp.path1_on.1": "A path has been opened!",
  "mcp.path2_off.1": "The path has been closed!",
  "mcp.path2_on.1": "A path has been opened!",
  "mcp.path3_off.1": "The path has been closed!",
  "mcp.path3_on.1": "A path has been opened!",
  "mcp.path_finder.1": "A 5x5 white square grid will be shown with 3 or 4 black squares randomly placed.",
  "mcp.path_finder_end.1": "All players must be online to continue",
  "mcp.path_finder_end.2": "%1$s has finished the path!", // 1: player
  "mcp.path_finder_generate_end2.1": " ",
  "mcp.PathFinderGenerateProgress": "Generating Path: %1$s%2$s", // 1: "|", 2: " | | | | | | | | | | | | | | | | | | | | | |"
  "mcp.path_finder_rules.1": "You must walk a path that: starts on the side you're at, finishes on the opposite side, and covers every white square exactly once.",
  "mcp.path_finder_rules.2": "Stepping over a black square will send you back to the start.",
  "mcp.path_finder_rules.3": "The first player to finish their path wins the game!",
  "mcp.path_finder_start.1": "Path!",
  "mcp.pc_maze_challenge_end.1": "%1$s did not beat the mushroom maze challenge.", // 1: player
  "mcp.pc_maze_challenge_end.2": "%1$s completed the mushroom maze challenge and won %2$s.", // 1: player, 2: mcp.10_coins
  "mcp.pc_maze_tick.1": "Please wait for maze to generate...",
  "mcp.pc_maze_tick.2.1": "Carney:",
  "mcp.pc_maze_tick.2": "%1$s Make your way through a maze in the basement using colored warps. Crouch inside a warp to teleport to the other warp of the same color. After you press the button, you have 25 seconds to find the red mushroom and return before the door closes. If you succeed, I will reward you with 10 coins.", // 1: mcp.pc_maze_tick.2.1
  "mcp.pearl_hurl.1": "Use enderpearls to teleport to different platforms.",
  "mcp.pearl_hurl_end.1": "All players must be online to continue",
  "mcp.pearl_hurl_finish.1": "%1$s has finished!", // 1: player
  "mcp.pearl_hurl_finish.2": "%1$s has finished!", // 1: player
  "mcp.pearl_hurl_finish.3": "%1$s has finished!", // 1: player
  "mcp.pearl_hurl_rules.1": "Follow the arrows on the signs and shown by blocks.",
  "mcp.pearl_hurl_rules.2": "Please wait while course gets generated...",
  "mcp.pearl_hurl_rules.3": "Your enderpearl recharges one second after throwing it.",
  "mcp.pearl_hurl_rules.4": "First player to complete the course wins!",
  "mcp.pearl_hurl_rules.5": "Ties are determined by the first player to complete the most recent checkpoint.",
  "mcp.pickpocketer.1": "%1$s has activated %2$s!", // 1: player, 2: mcp.Pickpocketer
  "mcp.pickpocketer.2.2.hover": "%1$s expires in %2$s turns.", // 1: mcp.Pickpocketer, 2: score
  "mcp.pickpocketer.2": "Your %1$s", // 1: mcp.Pickpocketer
  "mcp.pickpocketer_description.1.3": "8 Coins",
  "mcp.pickpocketer_description.1": "%1$s%2$s%3$s\nCan be collected from free item pickups\nCan be bought from the shop.\nCost: %4$s", // 1: mcp.Pickpocketer, 2: ": ", 3: mcp.PickpocketerDescription, 4: mcp.pickpocketer_description.1.3
  "mcp.pickpocketer_steal.1": "%1$s stole %2$s%3$s from %4$s!", // 1: entity, 2: score, 3: mcp._Coins, 4: player
  "mcp.pickpocketer_steal.2.2": "Pickpocketing",
  "mcp.pickpocketer_steal.2": "%1$s's%2$s%3$s blocked %4$s's%5$s%6$s!", // 1: player, 2: " ", 3: mcp.SpiritShield, 4: entity, 5: " ", 6: mcp.pickpocketer_steal.2.2
  "mcp.pickpocketer_steal.3.2": "Pickpocketing",
  "mcp.pickpocketer_steal.3": "%1$s's%2$s%3$s blocked %4$s's%5$s%6$s!", // 1: player, 2: " ", 3: mcp.ThornedSpiritShield, 4: entity, 5: " ", 6: mcp.pickpocketer_steal.3.2
  "mcp.pickpocketer_steal.4.1": "+1 ",
  "mcp.pickpocketer_steal.4": "Pickpocketed Player: %1$s%2$s%3$s for %4$s", // 1: mcp.pickpocketer_steal.4.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: entity
  "mcp.pickup_star_fragment.1": "%1$s picked up a %2$s!", // 1: player, 2: mcp.StarFragment
  "mcp.pickup_star_fragment.2.1": "Star Fragment",
  "mcp.pickup_star_fragment.2": "%1$s stole a %2$s from %3$s", // 1: player, 2: mcp.pickup_star_fragment.2.1, 3: player
  "mcp.pickup_star_shard.1": "%1$s picked up a %2$s!", // 1: player, 2: mcp.StarShard
  "mcp.pickup_star_shard.2.1": "5 Star Shards ",
  "mcp.pickup_star_shard.2": "%1$s converted %2$sinto a %3$s", // 1: player, 2: mcp.pickup_star_shard.2.1, 3: mcp.star_
  "mcp.pig_pushers.1": "Push your pig into the barn as fast as you can!",
  "mcp.pig_pushers.2": "The pigs cannot move on their own.",
  "mcp.pig_pushers.3": "The first player to push their pig in the barn before the time runs out wins!",
  "mcp.pig_pushers_end.1": "All players must be online to continue",
  "mcp.pig_pushers_end.2": "%1$s pushed their pig into the barn!", // 1: player
  "mcp.pig_pushers_end.3": "Neither player could push their pig into the barn.",
  "mcp.pig_pushers_start.1": "Push!",
  "mcp.pipe_canyon_cutscene.1.2": " <No>",
  "mcp.pipe_canyon_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.pipe_canyon_cutscene.1.2
  "mcp.pipe_canyon_cutscene.2.1": "\nInfo> ",
  "mcp.pipe_canyon_cutscene.2": "%1$sPipe Canyon is Minecraft Party 2's Mario-Themed board. This board is all about using pipes to warp to different places throughout the board.", // 1: mcp.pipe_canyon_cutscene.2.1
  "mcp.pipe_canyon_cutscene.3.1": "\nBuying Stars> ",
  "mcp.pipe_canyon_cutscene.3": "%1$sThe %2$s on this board sells 1 %3$s for the cost of 20 %4$s. The star seller moves after a star gets bought.", // 1: mcp.pipe_canyon_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.pipe_canyon_cutscene.4.1": "\nWarp Maze Challenge> ",
  "mcp.pipe_canyon_cutscene.4.2": "Carney",
  "mcp.pipe_canyon_cutscene.4": "%1$sVisit %2$s's Mushroom Hut for a chance to complete the Warp Maze Challenge. Winning this challenge earns you 10 %3$s.", // 1: mcp.pipe_canyon_cutscene.4.1, 2: mcp.pipe_canyon_cutscene.4.2, 3: mcp.Coins
  "mcp.pipe_canyon_cutscene.5.1": "\nBomb Defusing Challenge> ",
  "mcp.pipe_canyon_cutscene.5": "%1$sVisit Bowser's ship and defuse the active bomb. A successful defusal will reward you with 10 %2$s. Failing to defuse the bomb will blow you up and you will lose 10 %3$s.", // 1: mcp.pipe_canyon_cutscene.5.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.pipe_canyon_cutscene.6.1": "\nPaint Cube Challenge> ",
  "mcp.pipe_canyon_cutscene.6.2": "Gumbo",
  "mcp.pipe_canyon_cutscene.6": "%1$sVisit %2$s to test your skills on the Paint Cube Challenge! Match the block palette on the floor beneath the glass in this challenge before the time runs out and you will be rewarded with 10 %3$s.", // 1: mcp.pipe_canyon_cutscene.6.1, 2: mcp.pipe_canyon_cutscene.6.2, 3: mcp.Coins
  "mcp.pipe_canyon_cutscene.7.1": "\nWarps> ",
  "mcp.pipe_canyon_cutscene.7.3": ". Walking through a warp will teleport you to the corresponding warp of the same color. ",
  "mcp.pipe_canyon_cutscene.7": "%1$sIf you pass by a warp during your turn, you can take it for the cost of 7 %2$s%3$s%4$s and %5$s let you enter the warps without paying.", // 1: mcp.pipe_canyon_cutscene.7.1, 2: mcp.Coins, 3: mcp.pipe_canyon_cutscene.7.3, 4: mcp.GhostMode, 5: mcp.GhoulMode
  "mcp.pipe_canyon_cutscene.8.1": "\nMagenta Spaces> ",
  "mcp.pipe_canyon_cutscene.8": "%1$sLanding on a magenta space will warp you to the other magenta space on the board that has the same type of wooden slab border around the space. There are two pairs of magenta spaces on the board. One pair with an acacia slab border and the other pair with a warped slab border.", // 1: mcp.pipe_canyon_cutscene.8.1
  "mcp.pipe_canyon_cutscene.9.1": "\nWarper Star> ",
  "mcp.pipe_canyon_cutscene.9.2": "The ",
  "mcp.pipe_canyon_cutscene.9.3": "Board Specific Star",
  "mcp.pipe_canyon_cutscene.9": "%1$s%2$s%3$s for this board is awarded to the player that travels through the most warps. These include the colored pipes that can be taken as well as magenta space warps.", // 1: mcp.pipe_canyon_cutscene.9.1, 2: mcp.pipe_canyon_cutscene.9.2, 3: mcp.pipe_canyon_cutscene.9.3
  "mcp.pipe_canyon_cutscene.10": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.pipe_canyon_cutscene.11": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.pipe_canyon_defuse_end.1.1": " -10 Coins",
  "mcp.pipe_canyon_defuse_end.1": "%1$s did not defuse the correct bomb.%2$s", // 1: player, 2: mcp.pipe_canyon_defuse_end.1.1
  "mcp.pipe_canyon_defuse_end.2": "%1$s defused the bomb and won %2$s.", // 1: player, 2: mcp.10_coins
  "mcp.pipe_canyon_description.1.1": "Pipe Canyon> ",
  "mcp.pipe_canyon_description.1": "%1$s Warps! Warps! Warps! You have the ability to traverse through warps around the board which will teleport you to the corresponding pipe of the same color. Magenta spaces will move you to the other magenta space with the same surrounding colored slabs. The board specific star is the warper star. Any warp tolls or magenta space warps (but not the Bew warp) will count towards this bonus star. In addition to warping, this board has a Bew portal in the middle and a few challenges around where you can earn coins.", // 1: mcp.pipe_canyon_description.1.1
  "mcp.pipe_canyon_entities.1": "Carney",
  "mcp.pipe_canyon_entities.2": "Gumbo",
  "mcp.pipe_canyon_entities.3": "Bew",
  "mcp.pipe_canyon_magenta_event.1": "%1$s got warped!", // 1: player
  "mcp.pipe_canyon_magenta_event.2": "%1$s got warped!", // 1: entity
  "mcp.pipe_canyon_magenta_event.3": "%1$s got warped!", // 1: entity
  "mcp.pipe_canyon_magenta_event.4": "%1$s got warped!", // 1: player
  "mcp.pipe_canyon_paint_cube_end.1": "%1$s did not beat the paint cube challenge.", // 1: player
  "mcp.pipe_canyon_paint_cube_end.2": "%1$s completed the paint cube challenge and won %2$s.", // 1: player, 2: mcp.10_coins
  "mcp.pipe_canyon_pass_spot.1.1": "Carney:",
  "mcp.pipe_canyon_pass_spot.1": "%1$s Come try out my challenge to receive some coins if you win! Click on me to learn how to play.", // 1: mcp.pipe_canyon_pass_spot.1.1
  "mcp.pipe_canyon_pass_spot.2.1": "Gumbo:",
  "mcp.pipe_canyon_pass_spot.2": "%1$s Want to attempt the paint cube challenge? It costs nothing and you can win some coins.", // 1: mcp.pipe_canyon_pass_spot.2.1
  "mcp.pipe_canyon_pass_spot.3": "%1$s Come to me for something toxic!", // 1: mcp.Bew_
  "mcp.pipe_canyon_pass_spot.4": "%1$s Welcome to my shop! Care for any items?", // 1: mcp.merchant_
  "mcp.pipe_canyon_warp_toll.1": "You do not have enough coins to teleport.",
  "mcp.placements.1": "All players must be online to continue",
  "mcp.placements.2": "\uE001",
  "mcp.place_anvil_death_trap.1": "%1$s placed an %2$s", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.place_anvil_trap.1": "%1$s placed an %2$s!", // 1: player, 2: mcp.AnvilTrap
  "mcp.place_ender_aura_trap.1": "%1$s placed an %2$s!", // 1: player, 2: mcp.EnderAuraTrap
  "mcp.place_ender_trap.1": "%1$s placed an %2$s!", // 1: player, 2: mcp.EnderTrap
  "mcp.place_fire_trap.1": "%1$s placed a %2$s", // 1: player, 2: mcp.FireTrap
  "mcp.place_fire_trap.2": "%1$s placed a %2$s", // 1: player, 2: mcp.FireTrapDescription
  "mcp.place_freeze_trap.1": "%1$s placed a %2$s!", // 1: player, 2: mcp.FreezeTrap
  "mcp.place_ice_trap.1": "%1$s placed an %2$s!", // 1: player, 2: mcp.IceTrap
  "mcp.place_inferno_trap.1": "%1$s placed an %2$s!", // 1: player, 2: mcp.InfernoTrap
  "mcp.place_lightning_storm.1": "%1$s placed a %2$s!", // 1: player, 2: mcp.LightningTrap
  "mcp.place_lightning_trap.1": "%1$s placed a %2$s!", // 1: player, 2: mcp.ZapTrap
  "mcp.place_trap.1.1": "+1 ",
  "mcp.place_trap.1": "Trap Placed: %1$s%2$s%3$s for %4$s", // 1: mcp.place_trap.1.1, 2: mcp.NegativeKarma, 3: "\ue006", 4: player
  "mcp.platforms.1": "Diamonds will appear on the platforms.",
  "mcp.platforms2.1": "Win the diamonds on the platforms by selecting that platform.",
  "mcp.platforms3.1": "If another player chooses the same platform, then neither of you win the diamonds.",
  "mcp.platforms4.1": "Earn the most diamonds to win!",
  "mcp.platforms_jump2.1": "Someone jumped to the same platform as you. Neither of you won gems this round.",
  "mcp.platforms_jump2.2": "You won diamonds!",
  "mcp.platforms_jump4.1": "Players will now be invisible for the last two rounds!",
  "mcp.platforms_round_start3.1": " ",
  "mcp.platforms_round_start3.2": "Round 1",
  "mcp.platforms_round_start3.3": "Round 2",
  "mcp.platforms_round_start3.4": "Round 3",
  "mcp.platforms_round_start3.5": "Round 4",
  "mcp.platforms_round_start3.6": "Round 5",
  "mcp.platforms_round_start3.7": "Round 6",
  "mcp.platforms_rules.1": "Win the diamonds on the platforms by selecting that platform.",
  "mcp.platforms_rules.2": "If another player chooses the same platform, then neither of you win the diamonds.",
  "mcp.platforms_rules.3": "Earn the most diamonds to win!",
  "mcp.Task_": "Task> ",
  "mcp.player_next_task.1": "%1$sKill another player.", // 1: mcp.player_next_task.1.1
  "mcp.player_next_task.2": "%1$sEnder pearl to the gold block on top of the platform in the center.", // 1: mcp.player_next_task.2.1
  "mcp.player_next_task.3": "%1$sRing the bell exactly 30 times.", // 1: mcp.player_next_task.3.1
  "mcp.player_next_task.4": "%1$sCraft a wooden axe (break wood with your sword).", // 1: mcp.player_next_task.4.1
  "mcp.player_next_task.5": "%1$sAcquire a Star from the villager.", // 1: mcp.player_next_task.5.1
  "mcp.player_next_task.6": "%1$sVisit every player's spawning pedestal then return back to your own.", // 1: mcp.player_next_task.6.1
  "mcp.player_next_task.7": "%1$sTune all the noteblocks to the lowest pitch.", // 1: mcp.player_next_task.7.1
  "mcp.player_next_task.8": "%1$sHeal to full Health.", // 1: mcp.player_next_task.8.1
  "mcp.player_next_task.9": "%1$s has finished all the tasks!", // 1: player
  "mcp.player_reset_task.1.1": "You died! ",
  "mcp.player_reset_task.1": "%1$sTask reset.", // 1: mcp.player_reset_task.1.1
  "mcp.player_reset_task.2.1": "Task reset.",
  "mcp.player_reset_task.2": "You rang the bell too many times! %1$s", // 1: mcp.player_reset_task.2.1
  "mcp.player_reset_task.3": "%1$sKill another player.", // 1: mcp.player_reset_task.3.1
  "mcp.player_reset_task.4": "%1$sEnder pearl to the gold block on top of the platform in the center.", // 1: mcp.player_reset_task.4.1
  "mcp.player_reset_task.5": "%1$sRing the bell exactly 30 times.", // 1: mcp.player_reset_task.5.1
  "mcp.player_reset_task.6": "%1$sCraft a wooden axe.", // 1: mcp.player_reset_task.6.1
  "mcp.player_reset_task.7": "%1$sAcquire a nether star from the villager.", // 1: mcp.player_reset_task.7.1
  "mcp.player_reset_task.8": "%1$sVisit every player's spawning pedestal then return back to your own.", // 1: mcp.player_reset_task.8.1
  "mcp.player_reset_task.9": "%1$sTune all the noteblocks to the lowest pitch.", // 1: mcp.player_reset_task.9.1
  "mcp.player_reset_task.10": "%1$sHeal to full Health.", // 1: mcp.player_reset_task.10.1
  "mcp.player_battle.1": "Kill the other player!",
  "mcp.player_battle2.1": "That's it!",
  "mcp.player_battle_start.1": "Fight!",
  "mcp.player_practice.1": "%1$s voted to practice.", // 1: player
  "mcp.player_spot_scramble.1": "The players' spots have been scrambled!",
  "mcp.player_swapper_description.1.3": "20 Coins",
  "mcp.player_swapper_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.PlayerSwapper, 2: ": ", 3: mcp.PlayerSwapperDescription, 4: mcp.player_swapper_description.1.3
  "mcp.player_swiper_description.1.3": "20 Coins",
  "mcp.player_swiper_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.PlayerSwiper, 2: ": ", 3: mcp.PlayerSwiperDescription, 4: mcp.player_swiper_description.1.3
  "mcp.player_swiper_tick.1": "Stealable items: %1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s%43$s", // 1: entity, 2: entity, 3: entity, 4: entity, 5: entity, 6: entity, 7: entity, 8: entity, 9: entity, 10: entity, 11: entity, 12: entity, 13: entity, 14: entity, 15: entity, 16: entity, 17: entity, 18: entity, 19: entity, 20: entity, 21: entity, 22: entity, 23: entity, 24: entity, 25: entity, 26: entity, 27: entity, 28: entity, 29: entity, 30: entity, 31: entity, 32: entity, 33: entity, 34: entity, 35: entity, 36: entity, 37: entity, 38: entity, 39: entity, 40: entity, 41: entity, 42: entity, 43: entity
  "mcp.player_swiper_tick.2.1": "None",
  "mcp.player_swiper_tick.2": "Stealable items: %1$s", // 1: mcp.player_swiper_tick.2.1
  "mcp.pocket_plunderer.1": "%1$s has activated %2$s%3$s", // 1: player, 2: mcp.PocketPlunderer, 3: mcp.exclamation_mark
  "mcp.pocket_plunderer.2": "Your %1$s expires in %2$s turns.", // 1: mcp.PocketPlunderer, 2: score
  "mcp.pocket_plunderer_description.1.3": "8 Coins",
  "mcp.pocket_plunderer_description.1": "%1$s%2$s%3$s\nCan be collected from free item pickups\nCan be bought from the shop.\nCost: %4$s", // 1: mcp.PocketPlunderer, 2: ": ", 3: mcp.PocketPlundererDescription, 4: mcp.pocket_plunderer_description.1.3
  "mcp.port_priority.1": "Each player will be given a key and be prompted with a random item to scavenge for.",
  "mcp.port_priority.2": "The item will be contained in a chest at one of the seven beacons.",
  "mcp.port_priority.3": "The key given will only be able to open that chest.",
  "mcp.port_priority.4": "Upon finding the item, the player will be given a new key and prompted for a new item to look for.",
  "mcp.port_priority.5": "All players will be tasked with finding the same three items, but the order will vary for each player.",
  "mcp.port_priority.6": "The player that finds all three items first wins.",
  "mcp.port_priority.7": "Chests are marked with item frames that show the item contained.",
  "mcp.port_priority.8": "Use this information to remember the item corresponding to any previous beacons that you have visited.",
  "mcp.port_priority_end.1": "All players must be online to continue",
  "mcp.port_priority_next_item.1.1": "Copper Ingot",
  "mcp.port_priority_next_item.1": "Your next item is: %1$s", // 1: mcp.port_priority_next_item.1.1
  "mcp.port_priority_next_item.2.1": "Netherite Ingot",
  "mcp.port_priority_next_item.2": "Your next item is: %1$s", // 1: mcp.port_priority_next_item.2.1
  "mcp.port_priority_next_item.3.1": "Prismarine Shard",
  "mcp.port_priority_next_item.3": "Your next item is: %1$s", // 1: mcp.port_priority_next_item.3.1
  "mcp.port_priority_next_item.4.1": "Quartz",
  "mcp.port_priority_next_item.4": "Your next item is: %1$s", // 1: mcp.port_priority_next_item.4.1
  "mcp.port_priority_next_item.5.1": "Gold Ingot",
  "mcp.port_priority_next_item.5": "Your next item is: %1$s", // 1: mcp.port_priority_next_item.5.1
  "mcp.port_priority_next_item.6.1": "Emerald",
  "mcp.port_priority_next_item.6": "Your next item is: %1$s", // 1: mcp.port_priority_next_item.6.1
  "mcp.port_priority_next_item.7.1": "Diamond",
  "mcp.port_priority_next_item.7": "Your next item is: %1$s", // 1: mcp.port_priority_next_item.7.1
  "mcp.port_priority_next_item.8": "%1$s found all the items!", // 1: player
  "mcp.port_priority_start.1": "Scavenge!",
  "mcp.port_town_approach_bew.1": "%1$s Come visit me ship, hop in the portal to yur right and plunder from one of yur mateys!", // 1: mcp.Bew_
  "mcp.port_town_approach_captain_jones.1.1": "Captain Jones>",
  "mcp.port_town_approach_captain_jones.1": "%1$s Ahoy %2$s! Can you help me out with a quick task on me vessel?", // 1: mcp.port_town_approach_captain_jones.1.1, 2: player
  "mcp.port_town_approach_captain_jones.2.1": "Captain Jones>",
  "mcp.port_town_approach_captain_jones.2": "%1$s Me treasure has been possessed and is flying amuk! Sailor, I'll give you 20 %2$s if you can shoot it down with a trident and plunder me loot back.", // 1: mcp.port_town_approach_captain_jones.2.1, 2: mcp.Coins
  "mcp.port_town_approach_lighthouse.1.1": "Big Al>",
  "mcp.port_town_approach_lighthouse.1": "%1$s Come meet me at the top of the lighthouse. You won't regret it.", // 1: mcp.port_town_approach_lighthouse.1.1
  "mcp.port_town_board_description.1.1": "Port Town Board> ",
  "mcp.port_town_board_description.1": "%1$sPort Town is all about plunder! Visit Bew's portal on his ship to steal 10 Coins (for free) or steal a Star (costs 40 Coins) from another player. Help Captain Jones recover his loot for a lucrative reward. Shoot TNT at other players from the cannon on top of the lighthouse. Yellow spaces have a 10%% chance of sending you to the lucky path where you can collect a free star.", // 1: mcp.port_town_board_description.1.1
  "mcp.port_town_board_description.2.1": "Coin Thief Star> ",
  "mcp.port_town_board_description.2": "%1$sThis bonus star for this board gets awarded to the player that steals the most Coins. Any Coins stolen through Pickpocketer, Coin Snatcher, Lightning/Anvil traps, lighthouse cannon, and Bew count towards this bonus star.", // 1: mcp.port_town_board_description.2.1
  "mcp.port_town_cannon_setup.1.1": "Big Al>",
  "mcp.port_town_cannon_setup.1": "%1$s Do you see the cannon on top of this lighthouse? You can use it to launch TNT at your mateys and steal their coins. Select any spot on the board by looking at it (highlighted in white) and then drop the TNT to shoot the cannon . The closer the TNT hits, the more coins it will steal!", // 1: mcp.port_town_cannon_setup.1.1
  "mcp.port_town_cutscene.1.2": " <No>",
  "mcp.port_town_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.port_town_cutscene.1.2
  "mcp.port_town_cutscene.2.1": "\nInfo> ",
  "mcp.port_town_cutscene.2": "%1$sPort Town is all about plunder!", // 1: mcp.port_town_cutscene.2.1
  "mcp.port_town_cutscene.3.1": "\nBuying Stars> ",
  "mcp.port_town_cutscene.3": "%1$sThe %2$s on this board sells 1 %3$s for the cost of 20 %4$s. The star seller moves after a star gets bought.", // 1: mcp.port_town_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.port_town_cutscene.4.1": "\nBew> ",
  "mcp.port_town_cutscene.4.5": " Bew ",
  "mcp.port_town_cutscene.4": "%1$s When visiting Bew's ship, you can steal 10 %2$s from another player of your choice or steal a %3$s for the cost of 40 %4$s. Landing on the magenta space by%5$swill block visitors from his ship for two turns.", // 1: mcp.port_town_cutscene.4.1, 2: mcp.Coins, 3: mcp.Star, 4: mcp.Coins, 5: mcp.port_town_cutscene.4.5
  "mcp.port_town_cutscene.5.1": "\nLighthouse> ",
  "mcp.port_town_cutscene.5.3": " Coins ",
  "mcp.port_town_cutscene.5": "%1$sWhen passing the lighthouse, you can pick a spot on the board to fire an explosive. The explosive steals %2$s from nearby foes. The closer the pawn is, the more%3$swill be stolen.", // 1: mcp.port_town_cutscene.5.1, 2: mcp.Coins, 3: mcp.port_town_cutscene.5.3
  "mcp.port_town_cutscene.6.1": "\nFlying Treasure Challenge> ",
  "mcp.port_town_cutscene.6": "%1$sVisit Captain Jones's ship and help him retrive his treasure and he will reward you with 20 %2$s.", // 1: mcp.port_town_cutscene.6.1, 2: mcp.Coins
  "mcp.port_town_cutscene.7.1": "\nMagenta Spaces> ",
  "mcp.port_town_cutscene.7": "%1$sLanding on a magenta space nearby the whirlpool will suck the player inside of the whirlpool and then teleport them to a random space on the board.", // 1: mcp.port_town_cutscene.7.1
  "mcp.port_town_cutscene.8.1": "\nThe Lucky Path> ",
  "mcp.port_town_cutscene.8.2": " yellow ",
  "mcp.port_town_cutscene.8.3": " Star ",
  "mcp.port_town_cutscene.8": "%1$sAll%2$sspaces have a small chance to send you to the start of the lucky path. Reaching the end of the Lucky Path will reward you with a free%3$sand return you back to your previous location.", // 1: mcp.port_town_cutscene.8.1, 2: mcp.port_town_cutscene.8.2, 3: mcp.port_town_cutscene.8.3
  "mcp.port_town_cutscene.9.1": "\nCoin Robber Star> ",
  "mcp.port_town_cutscene.9.2": "Board Specific Star",
  "mcp.port_town_cutscene.9.5": "Bonus Star",
  "mcp.port_town_cutscene.9": "%1$sThe %2$s for this board is awarded to the player that steals the most %3$s. Any %4$s stolen through Bew, the Lighthouse Cannon, or any item that transfers Coins from one player to another will count towards this %5$s.", // 1: mcp.port_town_cutscene.9.1, 2: mcp.port_town_cutscene.9.2, 3: mcp.Coins, 4: mcp.Coins, 5: mcp.port_town_cutscene.9.5
  "mcp.port_town_cutscene.10": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.port_town_cutscene.11": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.port_town_fall_event.1": "%1$s took a tumble!", // 1: player
  "mcp.port_town_fire_cannon.1": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.2": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.3": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.4": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.5": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.6": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.7": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.8": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.9": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_fire_cannon.10": "%1$s's cannon shot stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.port_town_flying_chest_end.1.1": "Captain Jones>",
  "mcp.port_town_flying_chest_end.1": "%1$s Thank you %2$s! Here are your 20 %3$s as promised.", // 1: mcp.port_town_flying_chest_end.1.1, 2: player, 3: mcp.Coins
  "mcp.port_town_flying_chest_end.2.1": "Captain Jones>",
  "mcp.port_town_flying_chest_end.2": "%1$s Oh no! Me treasure is floating away!", // 1: mcp.port_town_flying_chest_end.2.1
  "mcp.port_town_pass_spot.1": "%1$s Ahoy matey! I got some scurvy items for you but it's going to cost you a few doubloons.", // 1: mcp.merchant_
  "mcp.port_town_ship_decrement.1": "%1$s turns until the ship is unlocked!", // 1: score
  "mcp.port_town_ship_decrement.2": "%1$s turn until the ship is unlocked!", // 1: score
  "mcp.port_town_ship_decrement.3": "The ship is unlocked!",
  "mcp.port_town_whirlpool.1": "%1$s has been sucked into the whirlpool!", // 1: entity
  "mcp.power_towers.1": "Tune your noteblock as rapidly as possible for 10 seconds.",
  "mcp.power_towers.2": "Whoever mashes their noteblock the most within 10 seconds wins!",
  "mcp.power_towers_end.1": "All players must be online to continue",
  "mcp.power_towers_end.2": "Tower Height:",
  "mcp.PowerTowersTowerHeight": "%1$s%2$s%3$s blocks", // 1: player, 2: ": ", 3: score
  "mcp.pp_cave_end.1": "%1$s won %2$s%3$s%4$s from the Grinch's Cave challenge.", // 1: player, 2: score, 3: " ", 4: mcp.Present
  "mcp.pp_cave_end.2": "%1$s won %2$s%3$s%4$s from the Grinch's Cave challenge.", // 1: player, 2: score, 3: " ", 4: mcp.Presents
  "mcp.pp_cave_end.3": "%1$s did not collect any presents from the Grinch's Cave.", // 1: player
  "mcp.pp_cave_setup.1": "Present Container",
  "mcp.pp_cave_setup.2": "%1$s The Mean Grinch has stolen some of our presents. They are locked in the barrels in the cave. When you go in the cave, dripstone will fall from the ceiling and may break open a barrel which reveals a present (you will hear the sound). Collect presents by right clicking them and use this ender pearl to escape.", // 1: mcp.Barto_
  "mcp.pp_cutscene.1.2": " <No>",
  "mcp.pp_cutscene.1": "\nWould you like to get an Overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.pp_cutscene.1.2
  "mcp.pp_cutscene.2.1": "\nInfo> ",
  "mcp.pp_cutscene.2": "%1$sPresent Palace is a festive Christmas themed board.", // 1: mcp.pp_cutscene.2.1
  "mcp.pp_cutscene.3.1": "\nBuying Stars> ",
  "mcp.pp_cutscene.3": "%1$sThe %2$s on this board sells 1 %3$s for the cost of 30 %4$s. The star seller moves after a star gets bought.", // 1: mcp.pp_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.pp_cutscene.4.1": "\nCollecting Presents> ",
  "mcp.pp_cutscene.4.3": "magenta spaces",
  "mcp.pp_cutscene.4": "%1$s%2$s can be spawned on the map by landing on %3$s and are collected by passing them on the board. They can also be collected by winning challenges.", // 1: mcp.pp_cutscene.4.1, 2: mcp.Presents, 3: mcp.pp_cutscene.4.3
  "mcp.pp_cutscene.5.1": "\nReturning Presents> ",
  "mcp.pp_cutscene.5": "%1$sYou can deliver %2$s to any of the two wooden shacks (on the west and east side) on the board. For each present you deliver, you will receive 4 Coins. You do not have to return every present that you are holding when passing the shack.", // 1: mcp.pp_cutscene.5.1, 2: mcp.Presents
  "mcp.pp_cutscene.6.1": "\nSanta's Helper Star> ",
  "mcp.pp_cutscene.6.2": "Board Specific Star",
  "mcp.pp_cutscene.6": "%1$sThe %2$s for this board is awarded to the player that delivers the most presents.", // 1: mcp.pp_cutscene.6.1, 2: mcp.pp_cutscene.6.2
  "mcp.pp_cutscene.7.1": "\nMagenta Spaces> ",
  "mcp.pp_cutscene.7": "%1$sLanding on a magenta space will spawn 3-5 presents on the board, each in a random vacant spot.", // 1: mcp.pp_cutscene.7.1
  "mcp.pp_cutscene.8.1": "\nSnow Pit Challenge> ",
  "mcp.pp_cutscene.8": "%1$sSwim through the pit of snow and find a lost pile of %2$s before getting frost bite.", // 1: mcp.pp_cutscene.8.1, 2: mcp.Coins
  "mcp.pp_cutscene.9.1": "\nIce Plunge Challenge> ",
  "mcp.pp_cutscene.9": "%1$sDrop down the pit and land in the water to earn %2$s.", // 1: mcp.pp_cutscene.9.1, 2: mcp.Presents
  "mcp.pp_cutscene.10.1": "\nGrinch's Cave Challenge> ",
  "mcp.pp_cutscene.10": "%1$sThe Grinch has stolen some %2$s from the barrels that the dripstone breaks.", // 1: mcp.pp_cutscene.10.1, 2: mcp.Presents
  "mcp.pp_cutscene.11.1": "\nThe Lucky Path> ",
  "mcp.pp_cutscene.11.2": " yellow ",
  "mcp.pp_cutscene.11.3": " Star ",
  "mcp.pp_cutscene.11": "%1$sAll%2$sspaces have a small chance to send you to the start of the lucky path. Reaching the end of the Lucky Path will reward you with a free%3$sand return you back to your previous location.", // 1: mcp.pp_cutscene.11.1, 2: mcp.pp_cutscene.11.2, 3: mcp.pp_cutscene.11.3
  "mcp.pp_cutscene.12": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.pp_cutscene.13": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.pp_deliver_end.1": "%1$s delivered %2$s%3$s.", // 1: player, 2: score, 3: mcp.Present
  "mcp.pp_deliver_end.2": "%1$s delivered %2$s%3$s.", // 1: player, 2: score, 3: mcp.Presents
  "mcp.pp_deliver_tick.1.1": "Timmy>",
  "mcp.pp_deliver_tick.1": "%1$s Hello. If you have any presents to deliver, come this way", // 1: mcp.pp_deliver_tick.1.1
  "mcp.pp_deliver_tick.2.1": "Santa>",
  "mcp.pp_deliver_tick.2": "%1$s Hello. If you have any presents to deliver, come this way", // 1: mcp.pp_deliver_tick.2.1
  "mcp.pp_deliver_tick.3.1": "Elf",
  "mcp.pp_deliver_tick.3": "Right click any %1$s to deliver 1 present", // 1: mcp.pp_deliver_tick.3.1
  "mcp.pp_deliver_tick.4.1": "Timmy",
  "mcp.pp_deliver_tick.4": "Right click %1$s to deliver 1 present", // 1: mcp.pp_deliver_tick.4.1
  "mcp.pp_ice_plunge_tick.1.1": "Arner>",
  "mcp.pp_ice_plunge_tick.1": "%1$s I have a dare for you. Jump into the water below. I will give you one present plus one additional present per ice block that you land next to. If you miss the water, you lose and get nothing.", // 1: mcp.pp_ice_plunge_tick.1.1
  "mcp.pp_ice_plunge_tick.2": "%1$s won %2$s%3$s%4$s from the ice plunge challenge.", // 1: player, 2: score, 3: " ", 4: mcp.Present
  "mcp.pp_ice_plunge_tick.3": "%1$s won %2$s%3$s%4$s from the ice plunge challenge.", // 1: player, 2: score, 3: " ", 4: mcp.Presents
  "mcp.pp_ice_plunge_tick.4": "%1$s failed the ice plunge challenge.", // 1: player
  "mcp.pp_magenta_event.1": "%1$s %2$s have spawned on the board!", // 1: score, 2: mcp.Presents
  "mcp.pp_pass_spot.1.1": "Elf> ",
  "mcp.pp_pass_spot.1": "%1$sWhoa there! You left the door open. It gets cold when you do that. One more crack like that and you may end up on the naughty list!", // 1: mcp.pp_pass_spot.1.1
  "mcp.pp_pass_spot.2.1": "Timmy> ",
  "mcp.pp_pass_spot.2": "%1$sWhoa there! You left the door open. It gets cold when you do that. One more crack like that and you may end up on the naughty list!", // 1: mcp.pp_pass_spot.2.1
  "mcp.pp_pass_spot.3": "%1$s Ho! Ho! Ho! Hello there jolly one! Interested in any items?", // 1: mcp.merchant_
  "mcp.pp_snow_tick.1.1": "Luken>",
  "mcp.pp_snow_tick.1": "%1$s There are some coins buried in this pile of snow. Grab the coins to win them. Do not spend too much time in the snow or you will get frost bite (indicated in actionbar). Here are some leather boots to help you out. Crouch to go into the snow.", // 1: mcp.pp_snow_tick.1.1
  "mcp.pp_snow_tick.2": "%1$s won %2$s%3$s from the snow pit challenge.", // 1: player, 2: score, 3: mcp._coins
  "mcp.pp_snow_tick.3": "%1$s froze from the snow pit challenge.", // 1: player
  "mcp.pp_stage1.1": "One player presses buttons on the right side to set a bridge of that corresponding color on the opposite side",
  "mcp.pp_stage2.1": "Take turns pressing the buttons to set temporary blocks for your partner to jump on.",
  "mcp.pp_stage3.1": "You will get three colors of wool in your chest and your partner has three different colors. Copy your own build on your own side.",
  "mcp.pp_stage4.1": "One door leads to the exit. The others bring you back to this room. Figure out together which button sets you free!",
  "mcp.pp_stage5.1": "Press your buttons quickly. You must alternate presses. Keep alternate pressing until the meter reaches the top and you hear a ding sound. If you are too slow, the meter goes down.",
  "mcp.pp_stage6.1": "Climb up the waterfall dam on opposite sides to finish!",
  "mcp.premium_reroll_token.1": "%1$s has used a %2$s!", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.premium_reroll_token_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.PremiumRerollToken, 2: ": ", 3: mcp.PremiumRerollTokenDescription, 4: mcp.orange
  "mcp.present_palace_description.1.4": "\n\nEarning Stars> ",
  "mcp.present_palace_description.1.8": "Magenta Space> ",
  "mcp.present_palace_description.1.9": "Challenges> ",
  "mcp.present_palace_description.1.12": ".\n\n",
  "mcp.present_palace_description.1.13": "Board Specific Star> ",
  "mcp.present_palace_description.1.14": "Santa's Helper Star",
  "mcp.present_palace_description.1": "%1$s%2$s%3$s> This holiday themed board has a few special gimmicks.\n\n%4$s: Presents can be picked up across the map and collected from challenges. Presents can be delivered at any of the wooden shacks for 4 coins each.%5$s%6$s can be earned by buying one from the %7$s for 20 %8$s.\n\n%9$s The magenta space on this board spawns 3-5 presents randomly across the map.\n\n%10$sThere are three challenges on this board. The ice plunge and the Grinch's cave challenge awards %11$s and the snow pit challenge awards %12$s%13$s%14$sThe bonus star for this board is the %15$s. It is awarded to the player that delivers the most presents to the wooden shacks.", // 1: mcp.PresentPalace1, 2: " ", 3: mcp.PresentPalace2, 4: mcp.Presents, 5: mcp.present_palace_description.1.4, 6: mcp.Stars, 7: mcp.StarSeller, 8: mcp.Coins, 9: mcp.present_palace_description.1.8, 10: mcp.present_palace_description.1.9, 11: mcp.Presents, 12: mcp.Coins, 13: mcp.present_palace_description.1.12, 14: mcp.present_palace_description.1.13, 15: mcp.present_palace_description.1.14
  "mcp.present_pickup.1": "%1$s picked up a %2$s!", // 1: player, 2: mcp.Present
  "mcp.prison_pals.1": "Cooperate with your partner to escape the prison.",
  "mcp.prison_pals.2": "Cooperate with your partners to escape the prison.",
  "mcp.prison_pals_rules.1": "Complete different challenges as a team.",
  "mcp.prison_pals_rules.2": "Step over chiseled stone bricks to set spawn.",
  "mcp.prison_pals_rules.3": "First team to complete the five stages wins!",
  "mcp.prison_pals_start.1": "Escape!",
  "mcp.pusher.1": "Pusher",
  "mcp.pusher.2": "%1$s must avoid getting pushed into the water.", // 1: player
  "mcp.pusher_rules.1": "%1$s can push the team of three in the water by pressing the buttons.", // 1: player
  "mcp.pusher_rules.2": "The buttons push out the corresponding block on the wall when pressed.",
  "mcp.pusher_rules.3": "If a player if right in front of that spot that pushed them off, they will fall down into the water.",
  "mcp.pusher_rules.4": "%1$s must push all players off the platform before the time ends!", // 1: player
  "mcp.pusher_rules.5": "%1$s must have at least one player left after 60 seconds of play!", // 1: player
  "mcp.pusher_start.1": "Push!",
  "mcp.put_on_player_hats.1": "Happy",
  "mcp.put_on_player_hats.2": "Sad",
  "mcp.put_on_player_hats.3": "+5 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.4": "Full Set Bonus: ",
  "mcp.put_on_player_hats.5.1": "+5 ",
  "mcp.put_on_player_hats.5": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.5.1
  "mcp.put_on_player_hats.6": "+4 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.7": "Full Set Bonus: ",
  "mcp.put_on_player_hats.8.1": "+5 ",
  "mcp.put_on_player_hats.8": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.8.1
  "mcp.put_on_player_hats.9": "+3 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.10": "Full Set Bonus: ",
  "mcp.put_on_player_hats.11.1": "+5 ",
  "mcp.put_on_player_hats.11": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.11.1
  "mcp.put_on_player_hats.12": "+7.5 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.13": "Full Set Bonus: ",
  "mcp.put_on_player_hats.14.1": "+5 ",
  "mcp.put_on_player_hats.14": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.14.1
  "mcp.put_on_player_hats.15": "+6 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.16": "Full Set Bonus: ",
  "mcp.put_on_player_hats.17.1": "+5 ",
  "mcp.put_on_player_hats.17": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.17.1
  "mcp.put_on_player_hats.18": "+4.5 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.19": "Full Set Bonus: ",
  "mcp.put_on_player_hats.20.1": "+5 ",
  "mcp.put_on_player_hats.20": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.20.1
  "mcp.put_on_player_hats.21": "+10 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.22": "Full Set Bonus: ",
  "mcp.put_on_player_hats.23.1": "+5 ",
  "mcp.put_on_player_hats.23": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.23.1
  "mcp.put_on_player_hats.24": "+8 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.25": "Full Set Bonus: ",
  "mcp.put_on_player_hats.26.1": "+5 ",
  "mcp.put_on_player_hats.26": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.26.1
  "mcp.put_on_player_hats.27": "+6 %1$s for each minigame won", // 1: mcp.Coins
  "mcp.put_on_player_hats.28": "Full Set Bonus: ",
  "mcp.put_on_player_hats.29.1": "+5 ",
  "mcp.put_on_player_hats.29": "%1$sawarded when winning duels, battles, and coin minigames", // 1: mcp.put_on_player_hats.29.1
  "mcp.put_on_player_hats.30": "+4 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.31": "Full Set Bonus: ",
  "mcp.put_on_player_hats.32.1": "red spaces",
  "mcp.put_on_player_hats.32": "Immune to %1$s", // 1: mcp.put_on_player_hats.32.1
  "mcp.put_on_player_hats.33": "+3 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.34": "Full Set Bonus: ",
  "mcp.put_on_player_hats.35.1": "red spaces",
  "mcp.put_on_player_hats.35": "Immune to %1$s", // 1: mcp.put_on_player_hats.35.1
  "mcp.put_on_player_hats.36": "%1$s%2$s for each %3$s or %4$s space landed on", // 1: mcp.plus2_, 2: mcp.Coins, 3: mcp.yellow, 4: mcp.blue
  "mcp.put_on_player_hats.37": "Full Set Bonus: ",
  "mcp.put_on_player_hats.38.1": "red spaces",
  "mcp.put_on_player_hats.38": "Immune to %1$s", // 1: mcp.put_on_player_hats.38.1
  "mcp.put_on_player_hats.39": "+6 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.40": "Full Set Bonus: ",
  "mcp.put_on_player_hats.41.1": "red spaces",
  "mcp.put_on_player_hats.41": "Immune to %1$s", // 1: mcp.put_on_player_hats.41.1
  "mcp.put_on_player_hats.42": "+4.5 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.43": "Full Set Bonus: ",
  "mcp.put_on_player_hats.44.1": "red spaces",
  "mcp.put_on_player_hats.44": "Immune to %1$s", // 1: mcp.put_on_player_hats.44.1
  "mcp.put_on_player_hats.45": "+3 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.46": "Full Set Bonus: ",
  "mcp.put_on_player_hats.47.1": "red spaces",
  "mcp.put_on_player_hats.47": "Immune to %1$s", // 1: mcp.put_on_player_hats.47.1
  "mcp.put_on_player_hats.48": "+8 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.49": "Full Set Bonus: ",
  "mcp.put_on_player_hats.50.1": "red spaces",
  "mcp.put_on_player_hats.50": "Immune to %1$s", // 1: mcp.put_on_player_hats.50.1
  "mcp.put_on_player_hats.51": "+6 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.52": "Full Set Bonus: ",
  "mcp.put_on_player_hats.53.1": "red spaces",
  "mcp.put_on_player_hats.53": "Immune to %1$s", // 1: mcp.put_on_player_hats.53.1
  "mcp.put_on_player_hats.54": "+4 %1$s for each %2$s or %3$s space landed on", // 1: mcp.Coins, 2: mcp.yellow, 3: mcp.blue
  "mcp.put_on_player_hats.55": "Full Set Bonus: ",
  "mcp.put_on_player_hats.56.1": "red spaces",
  "mcp.put_on_player_hats.56": "Immune to %1$s", // 1: mcp.put_on_player_hats.56.1
  "mcp.put_on_player_hats.57.1": "+13% ",
  "mcp.put_on_player_hats.57": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.57.1
  "mcp.put_on_player_hats.58": "Full Set Bonus: ",
  "mcp.put_on_player_hats.59": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.60.1": "+10% ",
  "mcp.put_on_player_hats.60": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.60.1
  "mcp.put_on_player_hats.61": "Full Set Bonus: ",
  "mcp.put_on_player_hats.62": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.63.1": "+7% ",
  "mcp.put_on_player_hats.63": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.63.1
  "mcp.put_on_player_hats.64": "Full Set Bonus: ",
  "mcp.put_on_player_hats.65": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.66.1": "+19% ",
  "mcp.put_on_player_hats.66": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.66.1
  "mcp.put_on_player_hats.67": "Full Set Bonus: ",
  "mcp.put_on_player_hats.68": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.69.1": "+15% ",
  "mcp.put_on_player_hats.69": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.69.1
  "mcp.put_on_player_hats.70": "Full Set Bonus: ",
  "mcp.put_on_player_hats.71": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.72.1": "+11% ",
  "mcp.put_on_player_hats.72": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.72.1
  "mcp.put_on_player_hats.73": "Full Set Bonus: ",
  "mcp.put_on_player_hats.74": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.75.1": "+25% ",
  "mcp.put_on_player_hats.75": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.75.1
  "mcp.put_on_player_hats.76": "Full Set Bonus: ",
  "mcp.put_on_player_hats.77": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.78.1": "+20% ",
  "mcp.put_on_player_hats.78": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.78.1
  "mcp.put_on_player_hats.79": "Full Set Bonus: ",
  "mcp.put_on_player_hats.80": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.81.1": "+15% ",
  "mcp.put_on_player_hats.81": "%1$schance to receive item back after using it", // 1: mcp.put_on_player_hats.81.1
  "mcp.put_on_player_hats.82": "Full Set Bonus: ",
  "mcp.put_on_player_hats.83": "+20%% chance to receive an enhanced item",
  "mcp.put_on_player_hats.84.1": "+1 ",
  "mcp.put_on_player_hats.84": "%1$sspace per roll", // 1: mcp.put_on_player_hats.84.1
  "mcp.put_on_player_hats.85": "Full Set Bonus: ",
  "mcp.put_on_player_hats.86": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.87.1": "+1 ",
  "mcp.put_on_player_hats.87": "%1$sspace per roll", // 1: mcp.put_on_player_hats.87.1
  "mcp.put_on_player_hats.88": "Full Set Bonus: ",
  "mcp.put_on_player_hats.89": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.90.1": "+1 ",
  "mcp.put_on_player_hats.90": "%1$sspace per roll", // 1: mcp.put_on_player_hats.90.1
  "mcp.put_on_player_hats.91": "Full Set Bonus: ",
  "mcp.put_on_player_hats.92": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.93.1": "+1 ",
  "mcp.put_on_player_hats.93": "%1$sspace per roll", // 1: mcp.put_on_player_hats.93.1
  "mcp.put_on_player_hats.94": "Full Set Bonus: ",
  "mcp.put_on_player_hats.95": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.96.1": "+1 ",
  "mcp.put_on_player_hats.96": "%1$sspace per roll", // 1: mcp.put_on_player_hats.96.1
  "mcp.put_on_player_hats.97": "Full Set Bonus: ",
  "mcp.put_on_player_hats.98": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.99.1": "+1 ",
  "mcp.put_on_player_hats.99": "%1$sspace per roll", // 1: mcp.put_on_player_hats.99.1
  "mcp.put_on_player_hats.100": "Full Set Bonus: ",
  "mcp.put_on_player_hats.101": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.102.1": "+1 ",
  "mcp.put_on_player_hats.102": "%1$sspace per roll", // 1: mcp.put_on_player_hats.102.1
  "mcp.put_on_player_hats.103": "Full Set Bonus: ",
  "mcp.put_on_player_hats.104": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.105.1": "+1 ",
  "mcp.put_on_player_hats.105": "%1$sspace per roll", // 1: mcp.put_on_player_hats.105.1
  "mcp.put_on_player_hats.106": "Full Set Bonus: ",
  "mcp.put_on_player_hats.107": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.108.1": "+1 ",
  "mcp.put_on_player_hats.108": "%1$sspace per roll", // 1: mcp.put_on_player_hats.108.1
  "mcp.put_on_player_hats.109": "Full Set Bonus: ",
  "mcp.put_on_player_hats.110": "Can turn this ability on/off at the start of your turn",
  "mcp.put_on_player_hats.111": "+1 ",
  "mcp.put_on_player_hats.112": "space per roll",
  "mcp.put_on_player_hats.113.1": "+1 ",
  "mcp.put_on_player_hats.113": "%1$sspace per roll", // 1: mcp.put_on_player_hats.113.1
  "mcp.put_on_player_hats.114": "+1 ",
  "mcp.put_on_player_hats.115": "space per roll",
  "mcp.put_on_player_hats.116.1": "+1 ",
  "mcp.put_on_player_hats.116": "%1$sspace per roll", // 1: mcp.put_on_player_hats.116.1
  "mcp.put_on_player_hats.117.1": "+1 ",
  "mcp.put_on_player_hats.117": "%1$sspace per roll", // 1: mcp.put_on_player_hats.117.1
  "mcp.put_on_player_hats.118.1": "+1 ",
  "mcp.put_on_player_hats.118": "%1$sspace per roll", // 1: mcp.put_on_player_hats.118.1
  "mcp.put_on_player_hats.119.1": "+1 ",
  "mcp.put_on_player_hats.119": "%1$sspace per roll", // 1: mcp.put_on_player_hats.119.1
  "mcp.put_on_player_hats.120.1": "+1 ",
  "mcp.put_on_player_hats.120": "%1$sspace per roll", // 1: mcp.put_on_player_hats.120.1
  "mcp.put_on_player_hats.121.1": "+1 ",
  "mcp.put_on_player_hats.121": "%1$sspace per roll", // 1: mcp.put_on_player_hats.121.1
  "mcp.put_on_player_hats.122.1": "+1 ",
  "mcp.put_on_player_hats.122": "%1$sspace per roll", // 1: mcp.put_on_player_hats.122.1
  "mcp.put_on_player_hats.123.1": "+1 ",
  "mcp.put_on_player_hats.123": "%1$sspace per roll", // 1: mcp.put_on_player_hats.123.1
  "mcp.put_on_player_hats.124.1": "+1 ",
  "mcp.put_on_player_hats.124": "%1$sspace per roll", // 1: mcp.put_on_player_hats.124.1
  "mcp.put_on_player_hats.125.1": "+1 ",
  "mcp.put_on_player_hats.125": "%1$sspace per roll", // 1: mcp.put_on_player_hats.125.1
  "mcp.put_on_player_hats.126.1": "+1 ",
  "mcp.put_on_player_hats.126": "%1$sspace per roll", // 1: mcp.put_on_player_hats.126.1
  "mcp.put_on_player_hats.127.1": "+1 ",
  "mcp.put_on_player_hats.127": "%1$sspace per roll", // 1: mcp.put_on_player_hats.127.1
  "mcp.put_on_player_hats.128.1": "+1 ",
  "mcp.put_on_player_hats.128": "%1$sspace per roll", // 1: mcp.put_on_player_hats.128.1
  "mcp.put_on_player_hats.129.1": "+1 ",
  "mcp.put_on_player_hats.129": "%1$sspace per roll", // 1: mcp.put_on_player_hats.129.1
  "mcp.put_on_player_hats.130.1": "+1 ",
  "mcp.put_on_player_hats.130": "%1$sspace per roll", // 1: mcp.put_on_player_hats.130.1
  "mcp.put_on_player_hats.131.1": "+1 ",
  "mcp.put_on_player_hats.131.2": "Star Shard ",
  "mcp.put_on_player_hats.131": "%1$s%2$sper star transaction ", // 1: mcp.put_on_player_hats.131.1, 2: mcp.put_on_player_hats.131.2
  "mcp.put_on_player_hats.132": "Full Set Bonus: ",
  "mcp.put_on_player_hats.133.1": "30 coins ",
  "mcp.put_on_player_hats.133": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.133.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.134.1": "+1 ",
  "mcp.put_on_player_hats.134.2": "Star Shard ",
  "mcp.put_on_player_hats.134": "%1$s%2$sper star transaction ", // 1: mcp.put_on_player_hats.134.1, 2: mcp.put_on_player_hats.134.2
  "mcp.put_on_player_hats.135": "Full Set Bonus: ",
  "mcp.put_on_player_hats.136.1": "30 coins ",
  "mcp.put_on_player_hats.136": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.136.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.137.1": "+1 ",
  "mcp.put_on_player_hats.137.2": "Star Shard ",
  "mcp.put_on_player_hats.137": "%1$s%2$sper star transaction ", // 1: mcp.put_on_player_hats.137.1, 2: mcp.put_on_player_hats.137.2
  "mcp.put_on_player_hats.138": "Full Set Bonus: ",
  "mcp.put_on_player_hats.139.1": "30 coins ",
  "mcp.put_on_player_hats.139": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.139.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.140.1": "+1.5 ",
  "mcp.put_on_player_hats.140": "%1$s%2$sper star transaction ", // 1: mcp.put_on_player_hats.140.1, 2: mcp.StarShards_
  "mcp.put_on_player_hats.141": "Full Set Bonus: ",
  "mcp.put_on_player_hats.142.1": "30 coins ",
  "mcp.put_on_player_hats.142": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.142.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.143.1": "+1.5 ",
  "mcp.put_on_player_hats.143": "%1$s%2$sper star transaction ", // 1: mcp.put_on_player_hats.143.1, 2: mcp.StarShards_
  "mcp.put_on_player_hats.144": "Full Set Bonus: ",
  "mcp.put_on_player_hats.145.1": "30 coins ",
  "mcp.put_on_player_hats.145": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.145.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.146.1": "+1.5 ",
  "mcp.put_on_player_hats.146": "%1$s%2$sper star transaction ", // 1: mcp.put_on_player_hats.146.1, 2: mcp.StarShards_
  "mcp.put_on_player_hats.147": "Full Set Bonus: ",
  "mcp.put_on_player_hats.148.1": "30 coins ",
  "mcp.put_on_player_hats.148": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.148.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.149": "%1$s%2$sper star transaction ", // 1: mcpplus2_, 2: mcp.StarShards_
  "mcp.put_on_player_hats.150": "Full Set Bonus: ",
  "mcp.put_on_player_hats.151.1": "30 coins ",
  "mcp.put_on_player_hats.151": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.151.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.152": "%1$s%2$sper star transaction ", // 1: mcpplus2_, 2: mcp.StarShards_
  "mcp.put_on_player_hats.153": "Full Set Bonus: ",
  "mcp.put_on_player_hats.154.1": "30 coins ",
  "mcp.put_on_player_hats.154": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.154.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.155": "%1$s%2$sper star transaction ", // 1: mcpplus2_, 2: mcp.StarShards_
  "mcp.put_on_player_hats.156": "Full Set Bonus: ",
  "mcp.put_on_player_hats.157.1": "30 coins ",
  "mcp.put_on_player_hats.157": "Can wager %1$sfor an opponent's %2$s%3$s", // 1: mcp.put_on_player_hats.157.1, 2: mcp.Star, 3: mcp.in_a_duel
  "mcp.put_on_player_hats.158": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.put_on_player_hats.159": "Cooldown:",
  "mcp.put_on_player_hats.160.1": "4 Turns",
  "mcp.put_on_player_hats.160": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.160.1
  "mcp.put_on_player_hats.161.1": "3 Turns",
  "mcp.put_on_player_hats.161": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.161.1
  "mcp.put_on_player_hats.162.1": "2 Turns",
  "mcp.put_on_player_hats.162": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.162.1
  "mcp.put_on_player_hats.163": "Full Set Bonus: ",
  "mcp.put_on_player_hats.164": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.165": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.put_on_player_hats.166": "Cooldown:",
  "mcp.put_on_player_hats.167.1": "4 Turns",
  "mcp.put_on_player_hats.167": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.167.1
  "mcp.put_on_player_hats.168.1": "3 Turns",
  "mcp.put_on_player_hats.168": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.168.1
  "mcp.put_on_player_hats.169.1": "2 Turns",
  "mcp.put_on_player_hats.169": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.169.1
  "mcp.put_on_player_hats.170": "Full Set Bonus: ",
  "mcp.put_on_player_hats.171": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.172": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.put_on_player_hats.173": "Cooldown:",
  "mcp.put_on_player_hats.174.1": "4 Turns",
  "mcp.put_on_player_hats.174": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.174.1
  "mcp.put_on_player_hats.175.1": "3 Turns",
  "mcp.put_on_player_hats.175": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.175.1
  "mcp.put_on_player_hats.176.1": "2 Turns",
  "mcp.put_on_player_hats.176": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.176.1
  "mcp.put_on_player_hats.177": "Full Set Bonus: ",
  "mcp.put_on_player_hats.178": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.179": "Choose to warp (drop armor) to one of (+1) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.180": "Cooldown:",
  "mcp.put_on_player_hats.181.1": "4 Turns",
  "mcp.put_on_player_hats.181": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.181.1
  "mcp.put_on_player_hats.182.1": "3 Turns",
  "mcp.put_on_player_hats.182": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.182.1
  "mcp.put_on_player_hats.183.1": "2 Turns",
  "mcp.put_on_player_hats.183": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.183.1
  "mcp.put_on_player_hats.184": "Full Set Bonus: ",
  "mcp.put_on_player_hats.185": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.186": "Choose to warp (drop armor) to one of (+1) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.187": "Cooldown:",
  "mcp.put_on_player_hats.188.1": "4 Turns",
  "mcp.put_on_player_hats.188": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.188.1
  "mcp.put_on_player_hats.189.1": "3 Turns",
  "mcp.put_on_player_hats.189": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.189.1
  "mcp.put_on_player_hats.190.1": "2 Turns",
  "mcp.put_on_player_hats.190": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.190.1
  "mcp.put_on_player_hats.191": "Full Set Bonus: ",
  "mcp.put_on_player_hats.192": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.193": "Choose to warp (drop armor) to one of (+1) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.194": "Cooldown:",
  "mcp.put_on_player_hats.195.1": "4 Turns",
  "mcp.put_on_player_hats.195": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.195.1
  "mcp.put_on_player_hats.196.1": "3 Turns",
  "mcp.put_on_player_hats.196": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.196.1
  "mcp.put_on_player_hats.197.1": "2 Turns",
  "mcp.put_on_player_hats.197": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.197.1
  "mcp.put_on_player_hats.198": "Full Set Bonus: ",
  "mcp.put_on_player_hats.199": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.200": "Choose to warp (drop armor) to one of (+2) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.201": "Cooldown:",
  "mcp.put_on_player_hats.202.1": "4 Turns",
  "mcp.put_on_player_hats.202": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.202.1
  "mcp.put_on_player_hats.203.1": "3 Turns",
  "mcp.put_on_player_hats.203": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.203.1
  "mcp.put_on_player_hats.204.1": "2 Turns",
  "mcp.put_on_player_hats.204": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.204.1
  "mcp.put_on_player_hats.205": "Full Set Bonus: ",
  "mcp.put_on_player_hats.206": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.207": "Choose to warp (drop armor) to one of (+2) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.208": "Cooldown:",
  "mcp.put_on_player_hats.209.1": "4 Turns",
  "mcp.put_on_player_hats.209": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.209.1
  "mcp.put_on_player_hats.210.1": "3 Turns",
  "mcp.put_on_player_hats.210": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.210.1
  "mcp.put_on_player_hats.211.1": "2 Turns",
  "mcp.put_on_player_hats.211": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.211.1
  "mcp.put_on_player_hats.212": "Full Set Bonus: ",
  "mcp.put_on_player_hats.213": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.214": "Choose to warp (drop armor) to one of (+2) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.215": "Cooldown:",
  "mcp.put_on_player_hats.216.1": "4 Turns",
  "mcp.put_on_player_hats.216": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.216.1
  "mcp.put_on_player_hats.217.1": "3 Turns",
  "mcp.put_on_player_hats.217": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.217.1
  "mcp.put_on_player_hats.218.1": "2 Turns",
  "mcp.put_on_player_hats.218": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.218.1
  "mcp.put_on_player_hats.219": "Full Set Bonus: ",
  "mcp.put_on_player_hats.220": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.221": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.put_on_player_hats.222": "Cooldown:",
  "mcp.put_on_player_hats.223.1": "4 Turns",
  "mcp.put_on_player_hats.223": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.223.1
  "mcp.put_on_player_hats.224.1": "3 Turns",
  "mcp.put_on_player_hats.224": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.224.1
  "mcp.put_on_player_hats.225.1": "2 Turns",
  "mcp.put_on_player_hats.225": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.225.1
  "mcp.put_on_player_hats.226": "Full Set Bonus: ",
  "mcp.put_on_player_hats.227": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.228": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.put_on_player_hats.229": "Cooldown:",
  "mcp.put_on_player_hats.230.1": "4 Turns",
  "mcp.put_on_player_hats.230": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.230.1
  "mcp.put_on_player_hats.231.1": "3 Turns",
  "mcp.put_on_player_hats.231": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.231.1
  "mcp.put_on_player_hats.232.1": "2 Turns",
  "mcp.put_on_player_hats.232": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.232.1
  "mcp.put_on_player_hats.233": "Full Set Bonus: ",
  "mcp.put_on_player_hats.234": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.235": "Choose to warp (drop armor) to a random space at the start of your turn.",
  "mcp.put_on_player_hats.236": "Cooldown:",
  "mcp.put_on_player_hats.237.1": "4 Turns",
  "mcp.put_on_player_hats.237": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.237.1
  "mcp.put_on_player_hats.238.1": "3 Turns",
  "mcp.put_on_player_hats.238": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.238.1
  "mcp.put_on_player_hats.239.1": "2 Turns",
  "mcp.put_on_player_hats.239": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.239.1
  "mcp.put_on_player_hats.240": "Full Set Bonus: ",
  "mcp.put_on_player_hats.241": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.242": "Choose to warp (drop armor) to one of (+1) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.243": "Cooldown:",
  "mcp.put_on_player_hats.244.1": "4 Turns",
  "mcp.put_on_player_hats.244": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.244.1
  "mcp.put_on_player_hats.245.1": "3 Turns",
  "mcp.put_on_player_hats.245": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.245.1
  "mcp.put_on_player_hats.246.1": "2 Turns",
  "mcp.put_on_player_hats.246": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.246.1
  "mcp.put_on_player_hats.247": "Full Set Bonus: ",
  "mcp.put_on_player_hats.248": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.249": "Choose to warp (drop armor) to one of (+1) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.250": "Cooldown:",
  "mcp.put_on_player_hats.251.1": "4 Turns",
  "mcp.put_on_player_hats.251": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.251.1
  "mcp.put_on_player_hats.252.1": "3 Turns",
  "mcp.put_on_player_hats.252": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.252.1
  "mcp.put_on_player_hats.253.1": "2 Turns",
  "mcp.put_on_player_hats.253": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.253.1
  "mcp.put_on_player_hats.254": "Full Set Bonus: ",
  "mcp.put_on_player_hats.255": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.256": "Choose to warp (drop armor) to one of (+1) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.257": "Cooldown:",
  "mcp.put_on_player_hats.258.1": "4 Turns",
  "mcp.put_on_player_hats.258": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.258.1
  "mcp.put_on_player_hats.259.1": "3 Turns",
  "mcp.put_on_player_hats.259": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.259.1
  "mcp.put_on_player_hats.260.1": "2 Turns",
  "mcp.put_on_player_hats.260": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.260.1
  "mcp.put_on_player_hats.261": "Full Set Bonus: ",
  "mcp.put_on_player_hats.262": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.263": "Choose to warp (drop armor) to one of (+2) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.264": "Cooldown:",
  "mcp.put_on_player_hats.265.1": "4 Turns",
  "mcp.put_on_player_hats.265": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.265.1
  "mcp.put_on_player_hats.266.1": "3 Turns",
  "mcp.put_on_player_hats.266": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.266.1
  "mcp.put_on_player_hats.267.1": "2 Turns",
  "mcp.put_on_player_hats.267": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.267.1
  "mcp.put_on_player_hats.268": "Full Set Bonus: ",
  "mcp.put_on_player_hats.269": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.270": "Choose to warp (drop armor) to one of (+2) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.271": "Cooldown:",
  "mcp.put_on_player_hats.272.1": "4 Turns",
  "mcp.put_on_player_hats.272": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.272.1
  "mcp.put_on_player_hats.273.1": "3 Turns",
  "mcp.put_on_player_hats.273": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.273.1
  "mcp.put_on_player_hats.274.1": "2 Turns",
  "mcp.put_on_player_hats.274": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.274.1
  "mcp.put_on_player_hats.275": "Full Set Bonus: ",
  "mcp.put_on_player_hats.276": " Can recall your warp (drop armor again)",
  "mcp.put_on_player_hats.277": "Choose to warp (drop armor) to one of (+2) random spaces at the start of your turn.",
  "mcp.put_on_player_hats.278": "Cooldown:",
  "mcp.put_on_player_hats.279.1": "4 Turns",
  "mcp.put_on_player_hats.279": "1 Armor Piece: %1$s", // 1: mcp.put_on_player_hats.279.1
  "mcp.put_on_player_hats.280.1": "3 Turns",
  "mcp.put_on_player_hats.280": "2 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.280.1
  "mcp.put_on_player_hats.281.1": "2 Turns",
  "mcp.put_on_player_hats.281": "3 Armor Pieces: %1$s", // 1: mcp.put_on_player_hats.281.1
  "mcp.put_on_player_hats.282": "Full Set Bonus: ",
  "mcp.put_on_player_hats.283": " Can recall your warp (drop armor again)",
  "mcp.puzzled.1": "Recreate the image shown on the right side.",
  "mcp.puzzled_end.1": "All players must be online to continue",
  "mcp.puzzled_rules.1": "The image will be scrambled and randomly rotated on the left side.",
  "mcp.puzzled_rules.2": "Controls:\nSwap Piece: %1$s\nRotate Piece: %2$s", // 1: keybind, 2: keybind
  "mcp.puzzled_tick.1": "%1$s has finished!", // 1: player
  "mcp.quest6_choose.1.1": "[Player Swapper]",
  "mcp.quest6_choose.1": "You chose %1$s (Click again to select a different item)", // 1: mcp.quest6_choose.1.1
  "mcp.quest6_choose.2.1": "[Triple Dice]",
  "mcp.quest6_choose.2": "You chose %1$s (Click again to select a different item)", // 1: mcp.quest6_choose.2.1
  "mcp.quest6_choose.3.1": "[Magic Dice]",
  "mcp.quest6_choose.3": "You chose %1$s (Click again to select a different item)", // 1: mcp.quest6_choose.3.1
  "mcp.quickplayminigame.1": "Cannot play this minigame in realms mode",
  "mcp.quickplayminigame.2": "Cannot play this minigame in realms mode",
  "mcp.quickplay_spectator_toggle.1": "You will spectate the minigames.",
  "mcp.quickplay_spectator_toggle.2": "You will play the minigames.",
  "mcp.quick_draw.1": "You will start the game walking and facing away from your opponent.",
  "mcp.quick_draw_end.1": "All players must be online to continue",
  "mcp.quick_draw_rules.1": "Once you reach the end of the field, some time will pass and you will receive a loaded crossbow.",
  "mcp.quick_draw_rules.2": "When you receive the crossbow, immediately turn around and fire your shot at your opponent.",
  "mcp.quick_draw_rules.3": "Arrows are instant kills. Players will receive another loaded crossbow three seconds after each shot.",
  "mcp.quick_draw_rules.4": "Hit your opponent without getting hit yourself to win!",
  "mcp.quick_draw_start.1": "Draw!",
  "mcp.quick_play_1v3.1": "There must be at least 3 players online and queued as player to play this minigame.",
  "mcp.rainbow_run.1": "Welcome to Rainbow Run!",
  "mcp.rainbow_run.2": "Black blocks will spawn on the white and move down the rainbow.",
  "mcp.rainbow_run.3": "Colliding with the black blocks will earn you points.",
  "mcp.rainbow_run.4": "You will earn more points the higher up the rainbow you are (closer to the white).",
  "mcp.rainbow_run.5": "You will also earn bonus points for maintaining a streak. The streak bonus caps at 10.",
  "mcp.rainbow_run.6": "The blocks move faster when they are higher up the rainbow.",
  "mcp.rainbow_run.7": "The blocks spawn more frequently as the game progresses.",
  "mcp.rainbow_run.8": "The game ends after 90 seconds!",
  "mcp.rainbow_run_end.1": "All players must be online to continue",
  "mcp.rainbow_run_start.1": "Run!",
  "mcp.randomize_spots_event.1": "The board spots have been re-randomized!",
  "mcp.random_minigame_reduced.1": "All players must be online to continue",
  "mcp.random_special_event_repeat.1": "Special Event:",
  "mcp.random_special_event_repeat.2": "All items become enhanced",
  "mcp.random_special_event_repeat.3": "Five random chance time spots",
  "mcp.random_special_event_repeat.4": "Five single-use star sellers",
  "mcp.random_special_event_repeat.5": "Double Rewards and losses",
  "mcp.random_special_event_repeat.6": "Red Spots <=> Black Spots and Blue Spots <=> Yellow Spots",
  "mcp.random_special_event_repeat.7": "Star costs 1 coin",
  "mcp.random_special_event_repeat.8": "Big Dice",
  "mcp.random_special_event_repeat.9": "Board Reverse",
  "mcp.ravager_rodeo.1.1": "Aqua Team",
  "mcp.ravager_rodeo.1": "%1$s has 80 seconds to knock all of the %2$s's players out of the arena while riding on top of a Ravager.", // 1: player, 2: mcp.ravager_rodeo.1.1
  "mcp.ravager_rodeo.2.1": "Aqua Team",
  "mcp.ravager_rodeo.2": "%1$s and %2$s have 80 seconds to knock all of the %3$s's players out of the arena while riding on top of Ravagers.", // 1: player, 2: player, 3: mcp.ravager_rodeo.2.1
  "mcp.ravager_rodeo.3": "%1$s must eliminate players by colliding their ravager's head with the opposing players.", // 1: player
  "mcp.ravager_rodeo.4": "%1$s and %2$s must eliminate players by colliding their ravager's head with the opposing players.", // 1: player, 2: player
  "mcp.ravager_rodeo.5": "%1$s gets a charge ability which dashes the Ravager in a straight line at a high speed in the direction the rider is facing. Any aqua team members in its path will get launched out of the arena.", // 1: player
  "mcp.ravager_rodeo.6": "%1$s and %2$s get a charge ability which dashes their Ravager in a straight line at a high speed in the direction the rider is facing. Any aqua team members in its path will get launched out of the arena.", // 1: player, 2: player
  "mcp.ravager_rodeo.7": "The charge ability recharges 10 seconds after the previous use and can be used by hitting %1$s.", // 1: keybind
  "mcp.ravager_rodeo.8.1": "Aqua Team",
  "mcp.ravager_rodeo.8": "At least one member on the %1$s must survive until the time runs out to grant their team the win.", // 1: mcp.ravager_rodeo.8.1
  "mcp.ravager_rodeo.9.1": "Tip> ",
  "mcp.ravager_rodeo.9": "%1$sYour Ravager will move in the direction that you are looking.", // 1: mcp.ravager_rodeo.9.1
  "mcp.ravager_rodeo_end.1": "All players must be online to continue",
  "mcp.ravager_rodeo_tick.1": "Your charge ability has recharged.",
  "mcp.ravager_rodeo_tick.2": "Your charge ability has recharged.",
  "mcp.ravager_rodeo_tick.3": "%1$s got rammed by a Ravager!", // 1: player
  "mcp.reactor_reactor.1": "Dew's Minigame",
  "mcp.reactor_reactor.2": "A counter will start at 9 on the lamp display",
  "mcp.reactor_reactor_end.1": "All players must be online to continue",
  "mcp.reactor_reactor_end.2": "%1$s blew up!", // 1: player
  "mcp.reactor_reactor_rules.1": "When it is your turn, you can lower the counter by 1 or by 2 by choosing a button.",
  "mcp.reactor_reactor_rules.2": "After you press a button, it then becomes your opponent's turn to press a button.",
  "mcp.reactor_reactor_rules.3": "After each player's first turn, the counter is not displayed.",
  "mcp.reactor_reactor_rules.4": "Whichever player reduces the counter to zero or below loses the game.",
  "mcp.ready_up_tellraw.1": "All players can drop their ready up item when they are ready to begin the game.",
  "mcp.realmsmode_setting.1": "This will prevent a couple minigames from being played that exist in a custom dimension. Realms has issues with loading custom dimensions. Additionally, this mode allows for all players to use operator items.",
  "mcp.recover_item_attempt.1.2": "Item Recovery",
  "mcp.recover_item_attempt.1": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.TwiceDice, 3: mcp.recover_item_attempt.1.2
  "mcp.recover_item_attempt.2.2": "Item Recovery",
  "mcp.recover_item_attempt.2": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.ThriceDice, 3: mcp.recover_item_attempt.2.2
  "mcp.recover_item_attempt.3.2": "Item Recovery",
  "mcp.recover_item_attempt.3": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.RerollToken, 3: mcp.recover_item_attempt.3.2
  "mcp.recover_item_attempt.4.2": "Item Recovery",
  "mcp.recover_item_attempt.4": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.PlayerSwapper, 3: mcp.recover_item_attempt.4.2
  "mcp.recover_item_attempt.5.2": "Item Recovery",
  "mcp.recover_item_attempt.5": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.GhostMode, 3: mcp.recover_item_attempt.5.2
  "mcp.recover_item_attempt.6.2": "Item Recovery",
  "mcp.recover_item_attempt.6": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.CoinSnatcher, 3: mcp.recover_item_attempt.6.2
  "mcp.recover_item_attempt.7.2": "Item Recovery",
  "mcp.recover_item_attempt.7": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.FireTrap, 3: mcp.recover_item_attempt.7.2
  "mcp.recover_item_attempt.8.2": "Item Recovery",
  "mcp.recover_item_attempt.8": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.ZapTrap, 3: mcp.recover_item_attempt.8.2
  "mcp.recover_item_attempt.9.2": "Item Recovery",
  "mcp.recover_item_attempt.9": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.EnderTrap, 3: mcp.recover_item_attempt.9.2
  "mcp.recover_item_attempt.10.2": "Item Recovery",
  "mcp.recover_item_attempt.10": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.DoubleStarVoucher, 3: mcp.recover_item_attempt.10.2
  "mcp.recover_item_attempt.11.2": "Item Recovery",
  "mcp.recover_item_attempt.11": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.TripleStarVoucher, 3: mcp.recover_item_attempt.11.2
  "mcp.recover_item_attempt.12.2": "Item Recovery",
  "mcp.recover_item_attempt.12": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.HoneyBoost, 3: mcp.recover_item_attempt.12.2
  "mcp.recover_item_attempt.13.2": "Item Recovery",
  "mcp.recover_item_attempt.13": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.SpiritShield, 3: mcp.recover_item_attempt.13.2
  "mcp.recover_item_attempt.14.2": "Item Recovery",
  "mcp.recover_item_attempt.14": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.CandyCannon, 3: mcp.recover_item_attempt.14.2
  "mcp.recover_item_attempt.15.2": "Item Recovery",
  "mcp.recover_item_attempt.15": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.SandyCannon, 3: mcp.recover_item_attempt.15.2
  "mcp.recover_item_attempt.16.2": "Item Recovery",
  "mcp.recover_item_attempt.16": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.MiniDice, 3: mcp.recover_item_attempt.16.2
  "mcp.recover_item_attempt.17.2": "Item Recovery",
  "mcp.recover_item_attempt.17": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.MagicDice, 3: mcp.recover_item_attempt.17.2
  "mcp.recover_item_attempt.18.2": "Item Recovery",
  "mcp.recover_item_attempt.18": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.CrazyClock, 3: mcp.recover_item_attempt.18.2
  "mcp.recover_item_attempt.19.2": "Item Recovery",
  "mcp.recover_item_attempt.19": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.CrazyClock, 3: mcp.recover_item_attempt.19.2
  "mcp.recover_item_attempt.20.2": "Item Recovery",
  "mcp.recover_item_attempt.20": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.Pickpocketer, 3: mcp.recover_item_attempt.20.2
  "mcp.recover_item_attempt.21.2": "Item Recovery",
  "mcp.recover_item_attempt.21": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.TurnSkipper, 3: mcp.recover_item_attempt.21.2
  "mcp.recover_item_attempt.22.2": "Item Recovery",
  "mcp.recover_item_attempt.22": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.WarpToStar, 3: mcp.recover_item_attempt.22.2
  "mcp.recover_item_attempt.23.2": "Item Recovery",
  "mcp.recover_item_attempt.23": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.AnvilTrap, 3: mcp.recover_item_attempt.23.2
  "mcp.recover_item_attempt.24.2": "Item Recovery",
  "mcp.recover_item_attempt.24": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.IceTrap, 3: mcp.recover_item_attempt.24.2
  "mcp.recover_item_attempt.25.2": "Item Recovery",
  "mcp.recover_item_attempt.25": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.StarSchmoover, 3: mcp.recover_item_attempt.25.2
  "mcp.recover_item_attempt.26.2": "Item Recovery",
  "mcp.recover_item_attempt.26": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.StarStealer, 3: mcp.recover_item_attempt.26.2
  "mcp.recover_item_attempt.27.2": "Item Recovery",
  "mcp.recover_item_attempt.27": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.StarProtector, 3: mcp.recover_item_attempt.27.2
  "mcp.recover_item_attempt.28.2": "Item Recovery",
  "mcp.recover_item_attempt.28": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.TrafficWhistle, 3: mcp.recover_item_attempt.28.2
  "mcp.recover_item_attempt.29.2": "Item Recovery",
  "mcp.recover_item_attempt.29": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.GoldBar, 3: mcp.recover_item_attempt.29.2
  "mcp.recover_item_attempt.30.2": "Item Recovery",
  "mcp.recover_item_attempt.30": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.MinionPet, 3: mcp.recover_item_attempt.30.2
  "mcp.recover_item_attempt.31.2": "Item Recovery",
  "mcp.recover_item_attempt.31": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.ReverseABoard, 3: mcp.recover_item_attempt.31.2
  "mcp.recover_item_attempt.32.2": "Item Recovery",
  "mcp.recover_item_attempt.32": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.SuitShuffler, 3: mcp.recover_item_attempt.32.2
  "mcp.recover_item_attempt.33.2": "Item Recovery",
  "mcp.recover_item_attempt.33": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.WeightedTwiceDice, 3: mcp.recover_item_attempt.33.2
  "mcp.recover_item_attempt.34.2": "Item Recovery",
  "mcp.recover_item_attempt.34": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.WeightedThriceDice, 3: mcp.recover_item_attempt.34.2
  "mcp.recover_item_attempt.35.2": "Item Recovery",
  "mcp.recover_item_attempt.35": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.PremiumRerollToken, 3: mcp.recover_item_attempt.35.2
  "mcp.recover_item_attempt.36.2": "Item Recovery",
  "mcp.recover_item_attempt.36": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.PlayerSwapper, 3: mcp.recover_item_attempt.36.2
  "mcp.recover_item_attempt.37.2": "Item Recovery",
  "mcp.recover_item_attempt.37": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.GhoulMode, 3: mcp.recover_item_attempt.37.2
  "mcp.recover_item_attempt.38.2": "Item Recovery",
  "mcp.recover_item_attempt.38": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.CoinStealer, 3: mcp.recover_item_attempt.38.2
  "mcp.recover_item_attempt.39.2": "Item Recovery",
  "mcp.recover_item_attempt.39": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.InfernoTrap, 3: mcp.recover_item_attempt.39.2
  "mcp.recover_item_attempt.40.2": "Item Recovery",
  "mcp.recover_item_attempt.40": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.LightningTrap, 3: mcp.recover_item_attempt.40.2
  "mcp.recover_item_attempt.41.2": "Item Recovery",
  "mcp.recover_item_attempt.41": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.EnderAuraTrap, 3: mcp.recover_item_attempt.41.2
  "mcp.recover_item_attempt.42.2": "Item Recovery",
  "mcp.recover_item_attempt.42": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.DoubleStarDiscountVoucher, 3: mcp.recover_item_attempt.42.2
  "mcp.recover_item_attempt.43.2": "Item Recovery",
  "mcp.recover_item_attempt.43": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.TripleStarDiscountVoucher, 3: mcp.recover_item_attempt.43.2
  "mcp.recover_item_attempt.44.2": "Item Recovery",
  "mcp.recover_item_attempt.44": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.HoneyZoom, 3: mcp.recover_item_attempt.44.2
  "mcp.recover_item_attempt.45.2": "Item Recovery",
  "mcp.recover_item_attempt.45": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.ThornedSpiritShield, 3: mcp.recover_item_attempt.45.2
  "mcp.recover_item_attempt.46.2": "Item Recovery",
  "mcp.recover_item_attempt.46": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.CandyCannon2, 3: mcp.recover_item_attempt.46.2
  "mcp.recover_item_attempt.47.2": "Item Recovery",
  "mcp.recover_item_attempt.47": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.SandyCannon2, 3: mcp.recover_item_attempt.47.2
  "mcp.recover_item_attempt.48.2": "Item Recovery",
  "mcp.recover_item_attempt.48": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.BinaryDice, 3: mcp.recover_item_attempt.48.2
  "mcp.recover_item_attempt.49.2": "Item Recovery",
  "mcp.recover_item_attempt.49": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.BigMagicDice, 3: mcp.recover_item_attempt.49.2
  "mcp.recover_item_attempt.50.2.hover": "Select the next turn number. Choose any turn between Turn %1$s and Turn %2$s. Runs a special event after the current turn is over. Only one player can hold a Crazy Clock or Cuckoo Clock at a time.", // 1: score, 2: score
  "mcp.recover_item_attempt.50.2": "Item Recovery",
  "mcp.recover_item_attempt.50": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.CuckooClock, 3: mcp.recover_item_attempt.50.2
  "mcp.recover_item_attempt.51.2": "Item Recovery",
  "mcp.recover_item_attempt.51": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.CuckooClock, 3: mcp.recover_item_attempt.51.2
  "mcp.recover_item_attempt.52.2.hover": "%1$s%2$s Coins from every player that you pass and that passes you on the board. Expires after 3 turns.", // 1: mcp.PickpocketerDescription1, 2: score
  "mcp.recover_item_attempt.52.2": "Item Recovery",
  "mcp.recover_item_attempt.52": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.PocketPlunderer, 3: mcp.recover_item_attempt.52.2
  "mcp.recover_item_attempt.53.2": "Item Recovery",
  "mcp.recover_item_attempt.53": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.TurnStealer, 3: mcp.recover_item_attempt.53.2
  "mcp.recover_item_attempt.54.2.hover": "Teleports you to the closest main star seller and gives you any Coins needed to buy a Star.",
  "mcp.recover_item_attempt.54.2": "Item Recovery",
  "mcp.recover_item_attempt.54": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.StarSupplier, 3: mcp.recover_item_attempt.54.2
  "mcp.recover_item_attempt.55.2": "Item Recovery",
  "mcp.recover_item_attempt.55": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.AnvilDeathTrap, 3: mcp.recover_item_attempt.55.2
  "mcp.recover_item_attempt.56.2": "Item Recovery",
  "mcp.recover_item_attempt.56": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.FreezeTrap, 3: mcp.recover_item_attempt.56.2
  "mcp.recover_item_attempt.57.2": "Item Recovery",
  "mcp.recover_item_attempt.57": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.StarSetter, 3: mcp.recover_item_attempt.57.2
  "mcp.recover_item_attempt.58.2": "Item Recovery",
  "mcp.recover_item_attempt.58": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.StarCounterfeiter, 3: mcp.recover_item_attempt.58.2
  "mcp.recover_item_attempt.59.2": "Item Recovery",
  "mcp.recover_item_attempt.59": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.StarSafe, 3: mcp.recover_item_attempt.59.2
  "mcp.recover_item_attempt.60.2": "Item Recovery",
  "mcp.recover_item_attempt.60": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.TrafficController, 3: mcp.recover_item_attempt.60.2
  "mcp.recover_item_attempt.61.2": "Item Recovery",
  "mcp.recover_item_attempt.61": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.EnchantedGoldBar, 3: mcp.recover_item_attempt.61.2
  "mcp.recover_item_attempt.62.2": "Item Recovery",
  "mcp.recover_item_attempt.62": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.TwinionPets, 3: mcp.recover_item_attempt.62.2
  "mcp.recover_item_attempt.63.2": "Item Recovery",
  "mcp.recover_item_attempt.63": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.Freeverser, 3: mcp.recover_item_attempt.63.2
  "mcp.recover_item_attempt.64.2": "Item Recovery",
  "mcp.recover_item_attempt.64": "%1$s received their %2$s back using %3$s armor!", // 1: player, 2: mcp.SuitSwitcher, 3: mcp.recover_item_attempt.64.2
  "mcp.redlight.1": "RED LIGHT",
  "mcp.redlight.2": " ",
  "mcp.redlight.3": "RED LIGHT",
  "mcp.reroll_token.1": "%1$s has used a %2$s!", // 1: player, 2: mcp.RerollToken
  "mcp.reroll_token_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.RerollToken, 2: ": ", 3: mcp.RerollTokenDescription, 4: mcp.orange
  "mcp.reset_trap.1": "3",
  "mcp.reset_trap.2": "2",
  "mcp.reset_trap.3": "1",
  "mcp.return_to_board.1": "All players must be online to continue",
  "mcp.reverse_a_board.1": "%1$s used a %2$s!", // 1: player, 2: mcp.ReverseABoard
  "mcp.reverse_a_board_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.ReverseABoard, 2: ": ", 3: mcp.ReverseABoardDescription, 4: mcp.orange
  "mcp.rhythmic_room_cutscene.1.2": " <No>",
  "mcp.rhythmic_room_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.rhythmic_room_cutscene.1.2
  "mcp.rhythmic_room_cutscene.2.1": "\nInfo> ",
  "mcp.rhythmic_room_cutscene.2": "%1$sRhythmic Room is a music room themed board.", // 1: mcp.rhythmic_room_cutscene.2.1
  "mcp.rhythmic_room_cutscene.3.1": "\nBuying Stars> ",
  "mcp.rhythmic_room_cutscene.3": "%1$sThe %2$s on this board sells 1 %3$s for the cost of 20 %4$s. However, the price can change. The star seller moves after a star gets bought.", // 1: mcp.rhythmic_room_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Star, 4: mcp.Coins
  "mcp.rhythmic_room_cutscene.4.1": "\nMetronome Event> ",
  "mcp.rhythmic_room_cutscene.4": "%1$sLanding on one of the two magenta spaces with a metronome next to it will run the Metronome Event. This event will randomly change the price of a %2$s to either 0, 5, 10, 15, 20, 30 or 40 %3$s.", // 1: mcp.rhythmic_room_cutscene.4.1, 2: mcp.Star, 3: mcp.Coins
  "mcp.rhythmic_room_cutscene.5.1": "\nPiano Event> ",
  "mcp.rhythmic_room_cutscene.5": "%1$sLanding on one of the two magenta spaces on the piano will run an event that has a 50%% chance to give all players 5 %2$s to take 5 %3$s away from all players.", // 1: mcp.rhythmic_room_cutscene.5.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.rhythmic_room_cutscene.6.1": "\nDrum Event> ",
  "mcp.rhythmic_room_cutscene.6": "%1$sLanding on one of the two magenta spaces on the drum will launch the lander to a random space on the board.", // 1: mcp.rhythmic_room_cutscene.6.1
  "mcp.rhythmic_room_cutscene.7.1": "\nHorn Event> ",
  "mcp.rhythmic_room_cutscene.7": "%1$sLanding on one of the two magenta spaces with a horn next to it will launch the lander directly in front of the %2$s.", // 1: mcp.rhythmic_room_cutscene.7.1, 2: mcp.StarSeller
  "mcp.rhythmic_room_cutscene.8.1": "\nChair Event> ",
  "mcp.rhythmic_room_cutscene.8": "%1$sLanding on the magenta space on the chair will launch the lander to a random player's spot.", // 1: mcp.rhythmic_room_cutscene.8.1
  "mcp.rhythmic_room_cutscene.9.1": "\nNoteblock Tuning Challenge> ",
  "mcp.rhythmic_room_cutscene.9.2": "Marno",
  "mcp.rhythmic_room_cutscene.9": "%1$sHelp %2$s tune his noteblock and he will reward you with 10 %3$s.", // 1: mcp.rhythmic_room_cutscene.9.1, 2: mcp.rhythmic_room_cutscene.9.2, 3: mcp.Coins
  "mcp.rhythmic_room_cutscene.10.1": "\nSnare Drum Challenge> ",
  "mcp.rhythmic_room_cutscene.10": "%1$sTest your rolling skills on the snare drum! The faster you roll, the more %2$s you you will get.", // 1: mcp.rhythmic_room_cutscene.10.1, 2: mcp.Coins
  "mcp.rhythmic_room_cutscene.11.1": "\nLuck Star> ",
  "mcp.rhythmic_room_cutscene.11.2": "Board Specific Star",
  "mcp.rhythmic_room_cutscene.11": "%1$sThe %2$s for this board is awarded to the player that lands on the most good/bad luck spaces. These include yellow spaces, black spaces and chance time.", // 1: mcp.rhythmic_room_cutscene.11.1, 2: mcp.rhythmic_room_cutscene.11.2
  "mcp.rhythmic_room_cutscene.12": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.rhythmic_room_cutscene.13": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.rhythmic_room_entities.1": "Gunner",
  "mcp.rhythmic_room_entities.2": "Marno",
  "mcp.rhythmic_room_entities.3": "Shopkeeper",
  "mcp.rhythmic_room_entities.4": "Shopkeeper",
  "mcp.rhythmic_room_entities.5": "Shopkeeper",
  "mcp.rhythmic_room_entities.6": "Shopkeeper",
  "mcp.rhythmic_room_metronome_event.1": "Star Cost:",
  "mcp.rhythmic_room_metronome_event.2": "%1$s now cost %2$s%3$s", // 1: mcp.Stars, 2: score, 3: mcp._Coins
  "mcp.rhythmic_room_metronome_event.3.2": " Coins",
  "mcp.rhythmic_room_metronome_event.3": "1 %1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.rhythmic_room_metronome_event.3.2
  "mcp.ring_in_the_ring.1": "Ring the bell as fast as you can!",
  "mcp.ring_in_the_ring.2": "Each ring adds one point to your ring score and subtracts one from your opponent's score!",
  "mcp.ring_in_the_ring.3": "The first player to 20 rings wins!",
  "mcp.ring_in_the_ring.4": "The winning threshold will go down slowly as the game goes on to prevent stalemates.",
  "mcp.ring_in_the_ring_end.1": "All players must be online to continue",
  "mcp.ring_in_the_ring_end.2": "GAME OVER!",
  "mcp.ring_in_the_ring_end.3": "Time Left: 0:00",
  "mcp.ring_in_the_ring_start.1": "Ring!",
  "mcp.ring_in_the_ring_tick.1": "Winning threshold changed to 15",
  "mcp.ring_in_the_ring_tick.2": "Winning threshold changed to 10",
  "mcp.ring_in_the_ring_tick.3": "Winning threshold changed to 5",
  "mcp.rlgl.1": "The game is Red Light, Green Light.",
  "mcp.rlgl.2": "Red Light",
  "mcp.rlgl.3": "Green Light",
  "mcp.rlgl_rules.1": "When the light turns green, you may go forward.",
  "mcp.rlgl_rules.2": "You must stop immediately when the light turns red or else you get sent back to the start",
  "mcp.rlgl_rules.3": "The color of the light will be shown in the chat.",
  "mcp.rlgl_rules.4": "Be the first player to reach the end to win!",
  "mcp.rlgl_start.1": "Move!",
  "mcp.rlgl_tp_back.1": "You moved",
  "mcp.rocket_launch.1": "You have elytra wings and one firework rocket.",
  "mcp.rocket_launch_end.1": "Blocks Traversed:",
  "mcp.RocketLaunchFinish": "%1$s%2$s%3$s blocks", // 1: player, 2: ": ", 3: score
  "mcp.rocket_launch_rules.1": "You must jump off the platform in the indicated direction and use your rocket to boost yourself as far as possible.",
  "mcp.rocket_launch_rules.2": "Once you land on the ground, you are finished.",
  "mcp.rocket_launch_rules.3": "The player that travels the farthest wins!",
  "mcp.rocket_launch_rules.4": "The field ends at 2160 blocks. Any extra height gained at the finish will add on to your score with a tiebreaker being who landed first.",
  "mcp.rocket_launch_start.1": "Launch!",
  "mcp.roller.1": " %1$s%2$s%3$s", // 1: entity, 2: entity, 3: entity
  "mcp.roll_off.1.1": "ROLL OFF",
  "mcp.roll_off.1": "It's time for a %1$s!", // 1: mcp.roll_off.1.1
  "mcp.roll_off.2": "Each player will roll a dice.",
  "mcp.roll_off.3": "The player that rolls the highest wins coins equivalent to their roll.",
  "mcp.roll_off.4": "%1$s will roll first, followed by the next player in the turn order.", // 1: player
  "mcp.roll_off_end.1": "All players must be online to continue",
  "mcp.roll_off_end.2": "%1$s won the Roll Off and earned %2$s%3$s!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.roll_queue_tip.1.3.hover": "Player uses two dice for their next roll. Can be activated on any player.",
  "mcp.roll_queue_tip.1": "%1$s You have a %2$s activated on you. If you use this item on yourself, you will roll it on your next turn.", // 1: mcp.note_, 2: mcp.TwiceDice
  "mcp.roll_queue_tip.2": "%1$s You have a %2$s activated on you. If you use this item on yourself, you will roll it on your next turn.", // 1: mcp.note_, 2: mcp.WeightedTwiceDice
  "mcp.roll_queue_tip.3": "%1$s You have a %2$s activated on you. If you use this item on yourself, you will roll it on your next turn.", // 1: mcp.note_, 2: mcp.ThriceDice
  "mcp.roll_queue_tip.4": "%1$s You have a %2$s activated on you. If you use this item on yourself, you will roll it on your next turn.", // 1: mcp.note_, 2: mcp.WeightedThriceDice
  "mcp.roll_queue_tip.5": "%1$s You have a %2$s activated on you. If you use this item on yourself, you will roll it on your next turn.", // 1: mcp.note_, 2: mcp.MiniDice
  "mcp.roll_queue_tip.6": "%1$s You have a %2$s activated on you. If you use this item on yourself, you will roll it on your next turn.", // 1: mcp.note_, 2: mcp.BinaryDice
  "mcp.roll_queue_tip.7": "%1$s You have a %2$s activated on you. If you use this item on yourself, you will roll it on your next turn.", // 1: mcp.note_, 2: mcp.MagicDice
  "mcp.roll_queue_tip.8": "%1$s You have a multiple special dice activated on you. If you use this item on yourself, it will be added to your roll queue.", // 1: mcp.note_
  "mcp.roll_random_number.1": "[0] ",
  "mcp.roll_random_number.2": "[1] ",
  "mcp.roll_random_number.3": "[2] ",
  "mcp.roll_random_number.4": "[3] ",
  "mcp.roll_random_number.5": "[4] ",
  "mcp.roll_random_number.6": "[5] ",
  "mcp.roll_random_number.7": "[6] ",
  "mcp.roll_random_number.8": "[7] ",
  "mcp.roll_random_number.9": "[8] ",
  "mcp.roll_random_number.10": "[9] ",
  "mcp.roll_random_number.11": "[10] ",
  "mcp.roll_random_number.12": "[11] ",
  "mcp.roll_random_number.13": "[12] ",
  "mcp.roll_random_number.14": "[13] ",
  "mcp.roll_random_number.15": "[14] ",
  "mcp.roll_random_number.16": "[15] ",
  "mcp.roll_random_number.17": "[16] ",
  "mcp.roll_random_number.18": "[17] ",
  "mcp.roll_random_number.19": "[18] ",
  "mcp.roll_random_number.20": "[19] ",
  "mcp.roll_random_number.21": "[20] ",
  "mcp.roll_random_number.22": "[21] ",
  "mcp.roll_random_number.23": "[22] ",
  "mcp.roll_random_number.24": "[23] ",
  "mcp.roll_random_number.25": "[24] ",
  "mcp.roll_random_number.26": "[25] ",
  "mcp.roll_random_number.27": "[26] ",
  "mcp.rpsc.1": " ",
  "mcp.rpsc.2": "Rock, Paper,",
  "mcp.rpsc.3": "Scissors, Chase",
  "mcp.rpsc.4": "Decide as a team whether to throw rock, paper, or scissors against the other team.",
  "mcp.rpsc_rules.1": "Rock beats scissors. Scissors beats paper. Paper beats rock.",
  "mcp.rpsc_rules.2": "After both teams decide, everyone gets moved up to the front line.",
  "mcp.rpsc_rules.3": "On the ding, the choices will be revealed as items on top of the chiseled stone brick.",
  "mcp.rpsc_rules.4": "If your choice beats the choice of the other team, then you may attack them.",
  "mcp.rpsc_rules.5": "If your choice loses to the other team's choice, then you should run back to your safety zone.",
  "mcp.rpsc_rules.6": "Your health will not regenerate between rounds.",
  "mcp.rpsc_rules.7": "First team to eliminate the other team wins!",
  "mcp.rpsc_shoot.1": "The choices are about to be revealed!",
  "mcp.rpsc_start_round.1": "Select an item to play by dropping it. One player drops for both.",
  "mcp.rr_board_description.1.1": "Rhythmic Room Board> ",
  "mcp.rr_board_description.1.2": "The star price on this board starts at 20 coins and can change to 0, 5, 10, 15, 20, 30, or 40 coins.",
  "mcp.rr_board_description.1.3": "The bonus star for this board is the luck star and is awarded to whoever lands on the most yellow, black, and chance time spaces.",
  "mcp.rr_board_description.1": "%1$s%2$s\nMagenta spaces do the following:\nPiano: Gives or takes 5 coins from all players\nDrum: Launches player to a random space\nChair: Launches player to a random player\nHorn: Launches player to star space\nMetronome: Changes star price. \n%3$s", // 1: mcp.rr_board_description.1.1, 2: mcp.rr_board_description.1.2, 3: mcp.rr_board_description.1.3
  "mcp.rr_chair_event.1": "%1$s got launched to %2$s", // 1: player, 2: entity
  "mcp.rr_chair_event.2": "%1$s got launched to %2$s", // 1: player, 2: entity
  "mcp.rr_drum_challenge.1.1": "Gunner>",
  "mcp.rr_drum_challenge.1": "%1$s I need a drummer who can drum fast. Let's see how fast you can drum. The faster you drum the more coins you will earn. Click me to learn about the challenge. Click the sign to start the challenge.", // 1: mcp.rr_drum_challenge.1.1
  "mcp.rr_drum_challenge_end.1": "%1$s won %2$s%3$s from the drumming challenge!", // 1: player, 2: score, 3: mcp._coins
  "mcp.rr_drum_challenge_tick.1.1": "Gunner>",
  "mcp.rr_drum_challenge_tick.1": "%1$s Alternate right and left click to hit the drum. The more hits you can do, the more coins you will win.", // 1: mcp.rr_drum_challenge_tick.1.1
  "mcp.rr_drum_event.1": "%1$s got launched to a random space!", // 1: player
  "mcp.rr_drum_event.2": "%1$s got launched to a random space!", // 1: player
  "mcp.rr_horn_event.1": "%1$s got launched to the star space!", // 1: player
  "mcp.rr_horn_event.2": "%1$s got launched to the star space!", // 1: player
  "mcp.rr_pass_spot.1.1": "Marno>",
  "mcp.rr_pass_spot.1": "%1$s My noteblock is out of tune. Can you get it to match the pitch of the one on the right?", // 1: mcp.rr_pass_spot.1.1
  "mcp.rr_pass_spot.2": "Click here to",
  "mcp.rr_pass_spot.3": "listen to the",
  "mcp.rr_pass_spot.4": "note play",
  "mcp.rr_pass_spot.5.1": "Shopkeeper>",
  "mcp.rr_pass_spot.5": "%1$s Welcome! Welcome! I've got some items that may be of use to you!", // 1: mcp.rr_pass_spot.5.1
  "mcp.rr_piano_event.1": "All players have lost 5 coins each",
  "mcp.rr_piano_event.2": "All players have gained 5 coins each",
  "mcp.rr_tuner_challenge_end.1": "%1$s did not beat the note tuning challenge", // 1: player
  "mcp.rr_tuner_challenge_end.2": "%1$s completed the note tuning challenge and won %2$s.", // 1: player, 2: mcp.10_coins
  "mcp.rr_tuner_challenge_start.1": "Confirm Pitch",
  "mcp.runner.1": "As you run, the blocks below you will disappear.",
  "mcp.runner.2": "A falling block will kill any player that it comes in contact with.",
  "mcp.runner.3": "The falling blocks will also destroy the ground beneath it.",
  "mcp.runner.4": "Run and jump to avoid falling to your death.",
  "mcp.runner.5": "If you walk or crouch at any point, you will be eliminated.",
  "mcp.runner.6": "Last player alive wins!",
  "mcp.runnerstillcheck.1": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.2": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.3": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.4": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.5": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.6": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.7": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.8": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.9": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runnerstillcheck.10": "%1$s stopped and has been eliminated", // 1: player
  "mcp.runner_start.1": "Run!",
  "mcp.runner_tick2.1": "%1$s crouched and has been eliminated", // 1: player
  "mcp.runner_tick2.2": "%1$s walked and has been eliminated", // 1: player
  "mcp.runner_tick2.3": "%1$s fell off and has been eliminated", // 1: player
  "mcp.select_blue_color.1": "You selected %1$s", // 1: mcp.Blue
  "mcp.select_cyan_color.1": "You selected %1$s", // 1: mcp.Cyan
  "mcp.select_dark_blue_color.1": "You selected %1$s", // 1: mcp.DarkBlue
  "mcp.select_dark_green_color.1": "You selected %1$s", // 1: mcp.DarkGreen
  "mcp.select_dark_red_color.1": "You selected %1$s", // 1: mcp.DarkRed
  "mcp.select_green_color.1": "You selected %1$s", // 1: mcp.Green
  "mcp.select_magenta_color.1": "You selected %1$s", // 1: mcp.Magenta
  "mcp.select_player_for_duel.1": "%1$s has decided to duel %2$s!", // 1: player, 2: player
  "mcp.select_purple_color.1": "You selected %1$s", // 1: mcp.Purple
  "mcp.select_random_player_for_duel.1": "%1$s will duel %2$s!", // 1: player, 2: player
  "mcp.select_red_color.1": "You selected %1$s", // 1: mcp.Red
  "mcp.select_yellow_color.1": "You selected %1$s", // 1: mcp.Yellow
  "mcp.settings_readout.1": "%1$sUnlimited", // 1: mcp.MaximumItemLimit
  "mcp.settings_readout.2": "%1$sUnlimited", // 1: mcp.MaximumItemsPerTurn
  "mcp.settings_readout.3": "Golden Star: %1$s", // 1: mcp.Off
  "mcp.settings_readout.4.1": "Golden Star: ",
  "mcp.On_NotGuaranteed": "%1$sOn (Not Guaranteed)", // 1: bonus star:
  "mcp.settings_readout.5.1": "Golden Star: ",
  "mcp.On_Guaranteed": "%1$sOn (Guaranteed)", // 1: bonus star:
  "mcp.settings_readout.6": "Event Star: %1$s", // 1: mcp.Off
  "mcp.settings_readout.7.1": "Event Star: ",
  "mcp.settings_readout.8.1": "Event Star: ",
  "mcp.settings_readout.9": "Runner Star: %1$s", // 1: mcp.Off
  "mcp.settings_readout.10.1": "Runner Star: ",
  "mcp.settings_readout.11.1": "Runner Star: ",
  "mcp.settings_readout.12": "All Star: %1$s", // 1: mcp.Off
  "mcp.settings_readout.13.1": "All Star: ",
  "mcp.settings_readout.14.1": "All Star: ",
  "mcp.settings_readout.15.1": "All Star: ",
  "mcp.settings_readout.16.1": "All Star: ",
  "mcp.settings_readout.17.1": "Ticket Star: ",
  "mcp.settings_readout.18.1": "Ticket Star: ",
  "mcp.settings_readout.19.1": "Racing Star: ",
  "mcp.settings_readout.20.1": "Racing Star: ",
  "mcp.settings_readout.21.1": "Coin Thief Star: ",
  "mcp.settings_readout.22.1": "Coin Thief Star: ",
  "mcp.settings_readout.23.1": "Item Star: ",
  "mcp.settings_readout.24.1": "Item Star: ",
  "mcp.settings_readout.25.1": "Shopping Star: ",
  "mcp.settings_readout.26.1": "Shopping Star: ",
  "mcp.settings_readout.27.1": "Transaction Star: ",
  "mcp.settings_readout.28.1": "Transaction Star: ",
  "mcp.settings_readout.29.1": "Sacrificial Star: ",
  "mcp.settings_readout.30.1": "Sacrificial Star: ",
  "mcp.settings_readout.31.1": "Warper Star: ",
  "mcp.settings_readout.32.1": "Warper Star: ",
  "mcp.settings_readout.33.1": "Luck Star: ",
  "mcp.settings_readout.34.1": "Luck Star: ",
  "mcp.settings_readout.35.1": "Initiator Star: ",
  "mcp.settings_readout.36.1": "Initiator Star: ",
  "mcp.settings_readout.37.1": "Explorer Star: ",
  "mcp.settings_readout.38.1": "Explorer Star: ",
  "mcp.settings_readout.39.1": "Red Star: ",
  "mcp.settings_readout.40.1": "Red Star: ",
  "mcp.BoardSpecificStar_": "Board Specific Star: %1$s", // 1: entity
  "mcp.set_duel_10_coins_sign.1": "10",
  "mcp.set_duel_20_coins_sign.1": "20",
  "mcp.set_duel_40_coins_sign.1": "40",
  "mcp.set_duel_menu_go_back_sign.1": "GO BACK",
  "mcp.set_duel_next_player_sign.1": "Next player",
  "mcp.set_duel_previous_player_sign.1": "Previous player",
  "mcp.set_duel_random_player_sign.1": "random player",
  "mcp.set_duel_random_player_sign.2": "random",
  "mcp.set_duel_random_player_sign.3": "player",
  "mcp.set_duel_star_sign.1": "1",
  "mcp.set_duel_star_sign.2": "30 Coins",
  "mcp.set_duel_star_sign.3": "1 Star",
  "mcp.set_minigame_signs.1": "%1$s\n\n%2$s", // 1: mcp.Platforms, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.2": "%1$s\n%2$s", // 1: mcp.hungry_hungry_humans, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.3": "%1$s\n%2$s", // 1: mcp.hungry_hungry_humans, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.4": "%1$s\n\n%2$s", // 1: mcp.tedious_tasks, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.5": "%1$s\n\n%2$s", // 1: mcp.game_theory, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.6": "%1$sv%2$s", // 1: score, 2: score
  "mcp.set_minigame_signs.7": "%1$s\n\n%2$s", // 1: mcp.space_jumpers, 2: mcp.SignDisabled
  "mcp.set_minigame_signs.8": "%1$s\n\n%2$s", // 1: mcp.prison_pals, 2: mcp.SignDisabled
  "mcp.SkipPlayerTurn": "Skip %1$s's Turn",
  "mcp.RollForPlayer": "Roll for %1$s",
  "mcp.ActivateOnPlayer": "Activate on %1$s",
  "mcp.SwapWithPlayer": "Swap with %1$s",
  "mcp.TeleportToPlayer": "Teleport to %1$s",
  "mcp.PlayerMinion": "%1$s's Minion",
  "mcp.PlayerMinion1": "%1$s's Minion #1",
  "mcp.PlayerMinion2": "%1$s's Minion #2",
  "mcp.StealPlayerTurn": "Steal %1$s's Turn",
  "mcp.set_up_micro_duel.1": "All players must be online to continue",
  "mcp.set_up_micro_duel.2": "Developer> duelCoins:%1$s", // 1: score
  "mcp.set_up_micro_duel.3": "Developer> eligibleCount:%1$s", // 1: score
  "mcp.set_up_micro_duel.4": "Duel wager has been set to %1$s%2$s", // 1: score, 2: mcp._coins
  "mcp.set_up_micro_duel.5.1": " coin",
  "mcp.set_up_micro_duel.5": "Duel wager has been set to %1$s%2$s", // 1: score, 2: mcp.set_up_micro_duel.5.1
  "mcp.set_up_micro_duel.6": "Developer> duelCoins:%1$s", // 1: score
  "mcp.set_up_minigame.1": "All players must be online to continue",
  "mcp.StealFromPlayer": "Steal from %1$s",
  "mcp.set_up_trap_selectors.1": "No available trap placement spots nearby",
  "mcp.set_up_trap_selectors.2": "The spot that your trap will be placed is highlighted in white.",
  "mcp.sheep_scramble.1": "Hundreds of sheep will spawn in the area beneath you.",
  "mcp.sheep_scramble_end.1": "All players must be online to continue",
  "mcp.sheep_scramble_end.2": "There were %1$s sheep on the field", // 1: score
  "mcp.sheep_scramble_end.3": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.4": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.5": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.6": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.7": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.8": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.9": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.10": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.11": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_end.12": "%1$s guessed %2$s%3$s%4$s sheep off)", // 1: player, 2: score, 3: " (", 4: score
  "mcp.sheep_scramble_rules.1": "You will have 10 seconds to view the entire herd.",
  "mcp.sheep_scramble_rules.2": "When the time is up, you must guess the number of sheep in the herd by triggering an objective in the chat.",
  "mcp.sheep_scramble_rules.3": "Whoever guesses closest to the actual number of sheep wins!",
  "mcp.sheep_scramble_start.1": "Guesstimate!",
  "mcp.sheep_scramble_tick.1": "type: '/trigger SheepGuess set [Guess]' to input your guess",
  "mcp.sheep_scramble_tick.2": "Guess Inputted: %1$s", // 1: score
  "mcp.show_landing_spot.1": "+3 %1$s", // 1: mcp.Coins
  "mcp.show_landing_spot.2": "-3 %1$s", // 1: mcp.Coins
  "mcp.show_landing_spot.3": "Random Coin Event ",
  "mcp.show_landing_spot.4": "Duel Minigame",
  "mcp.show_landing_spot.5": "Battle Minigame",
  "mcp.show_landing_spot.6": "Battle Minigame",
  "mcp.show_landing_spot.7": "Switch Traffic Lights",
  "mcp.show_landing_spot.8": "Scramble All Players' Spots",
  "mcp.show_landing_spot.9": "Take a Tumble",
  "mcp.show_landing_spot.10": "Lock ",
  "mcp.show_landing_spot.11": "Whirlpool Event",
  "mcp.show_landing_spot.12": "Open Path",
  "mcp.show_landing_spot.13": "Close Path",
  "mcp.show_landing_spot.14": "Open Path",
  "mcp.show_landing_spot.15": "Close Path",
  "mcp.show_landing_spot.16": "Open Path",
  "mcp.show_landing_spot.17": "Close Path",
  "mcp.show_landing_spot.18": "Nothing",
  "mcp.show_landing_spot.19": "Switch Chocolate Path",
  "mcp.show_landing_spot.20": "Open Path",
  "mcp.show_landing_spot.21": "Close Path",
  "mcp.show_landing_spot.22": "Open Path",
  "mcp.show_landing_spot.23": "Open Path",
  "mcp.show_landing_spot.24": "Close Path",
  "mcp.show_landing_spot.25": "Open Path",
  "mcp.show_landing_spot.26": "Close Path",
  "mcp.show_landing_spot.27": "Close Path",
  "mcp.show_landing_spot.28": "Coin Shuffle",
  "mcp.show_landing_spot.29": "Star Shuffle",
  "mcp.show_landing_spot.30": "Waterfall Event",
  "mcp.show_landing_spot.31": "Warp To Linked Magenta Space",
  "mcp.show_landing_spot.32": "Chair Event\n(launch to a random player)",
  "mcp.show_landing_spot.33": "Horn Event\n(launch to the Star Seller)",
  "mcp.show_landing_spot.34": "Horn Event\n(launch to the Star Seller)",
  "mcp.show_landing_spot.35": "Drum Event\n(launch to a random space)",
  "mcp.show_landing_spot.36": "Drum Event\n(launch to a random space)",
  "mcp.show_landing_spot.37": "Piano Event\n(give/take 5 Coins)",
  "mcp.show_landing_spot.38": "Piano Event\n(give/take 5 Coins)",
  "mcp.show_landing_spot.39": "Metronome Event\n(change the Star cost)",
  "mcp.show_landing_spot.40.2": "Plot 1",
  "mcp.show_landing_spot.40": "Automatically Invest 10 %1$s Into %2$s", // 1: mcp.Coins, 2: mcp.show_landing_spot.40.2
  "mcp.show_landing_spot.41.2": "Plot 2",
  "mcp.show_landing_spot.41": "Automatically Invest 10 %1$s Into %2$s", // 1: mcp.Coins, 2: mcp.show_landing_spot.41.2
  "mcp.show_landing_spot.42.2": "Plot 3",
  "mcp.show_landing_spot.42": "Automatically Invest 10 %1$s Into %2$s", // 1: mcp.Coins, 2: mcp.show_landing_spot.42.2
  "mcp.show_landing_spot.43.2": "Plot 4",
  "mcp.show_landing_spot.43": "Automatically Invest 10 %1$s Into %2$s", // 1: mcp.Coins, 2: mcp.show_landing_spot.43.2
  "mcp.show_landing_spot.44": "Open The Manhole For One Turn",
  "mcp.show_landing_spot.45": "Replenish a Random Food",
  "mcp.show_landing_spot.46": "Cast Random Spell",
  "mcp.show_landing_spot.47": "Spawn 3-5 Presents",
  "mcp.show_landing_spot.48": "Dynamite Event\n(launch back to the start)",
  "mcp.show_landing_spot.49": "Dynamite Event\n(launch back to the start)",
  "mcp.show_landing_spot.50": "Switch to Nighttime",
  "mcp.show_landing_spot.51": "Switch to Daytime",
  "mcp.show_landing_spot.52": "Swap Two Random Quadrants",
  "mcp.show_landing_spot.53": "Ender Trap\n(get sent back to the start)",
  "mcp.show_landing_spot.54": "Freeze Trap\n(Freeze in place)",
  "mcp.show_roll_message": "%1$s rolled a %2$s", // 1: player, 2: mcp.ShowRoll
  "mcp.skipturn.1": "%1$s's turn has been skipped!", // 1: player
  "mcp.sky_fly.1": "Glide downward with your elytra through the rings.",
  "mcp.sky_fly.2": "Loading...",
  "mcp.sky_fly_rules.1": "The course moves in a large counter-clockwise spiral going inwards.",
  "mcp.sky_fly_rules.2": "The rings get smaller as the course goes on.",
  "mcp.sky_fly_rules.3": "You get one attempt. The further you make it through the course, the more points you earn.",
  "mcp.sky_fly_rules.4": "The game ends once all players are on the bottom.",
  "mcp.sky_fly_tick.1": "You missed the hoop. Jump down for the minigame to end.",
  "mcp.slime_time.1": "%1$s will play as slow slimes. %2$s will play as the runner.", // 1: player, 2: player
  "mcp.slime_time.2": "%1$s will play as slow slimes. %2$s will play as the runners.", // 1: player, 2: player
  "mcp.slime_time_end.1": "%1$s has survived the slimes!", // 1: player
  "mcp.slime_time_end.2": "%1$s have survived the slimes!", // 1: player
  "mcp.slime_time_end.3": "%1$s has been slimed!", // 1: player
  "mcp.slime_time_end.4": "%1$s have been slimed!", // 1: player
  "mcp.slime_time_end.5": "All players must be online to continue",
  "mcp.slime_time_rules.1": "%1$s each control a large slime beneath them by moving.", // 1: player
  "mcp.slime_time_rules.2": "The runner must keep away from the slimes at all costs.",
  "mcp.slime_time_rules.3": "The runner may run over feathers for an instant speed boost or glass for temporary invisibility.",
  "mcp.slime_time_rules.4": "The runners can get the following temporary effects:\nRun Over Feather: Speed\nRun Over Glass Invisibility\nDrop Ender Eye/Right Click: Warp To Teammate",
  "mcp.slime_time_rules.5": "The game lasts 55 seconds. In order for the team of three to win, one of their slimes must touch %1$s.", // 1: player
  "mcp.slime_time_rules.6": "%1$s wins by avoiding all the slimes until the time runs out.", // 1: player
  "mcp.slime_time_start.1": "Move!",
  "mcp.slime_time_tick.1": "%1$s has been slimed!", // 1: player
  "mcp.snow_wars.1": "Throw snowballs at the opposing team.",
  "mcp.snow_wars.2": "Each snowball that hits a player will do damage.",
  "mcp.snow_wars.3": "You will receive a new snowball every 3 seconds (maximum of 6).",
  "mcp.snow_wars.4": "The team that eliminates the other wins!",
  "mcp.snow_wars_end.1": "All players must be online to continue",
  "mcp.snow_wars_end.2": "Game over!",
  "mcp.snow_wars_tick.1": "%1$s got snowball'd!", // 1: player
  "mcp.solidify_fail.1": "Cannot solidify into water as this block",
  "mcp.solidify_fail.2": "You can only solidify on top of a grass block as a piece of grass",
  "mcp.solidify_fail.3": "You can only solidify on top of a grass block as a dandelion",
  "mcp.solidify_fail.4": "You may only solidify into air.",
  "mcp.solidify_fail.5": "You cannot solidify on the edge of a block as gravel",
  "mcp.solidify_fail.6": "You can only solidify on the ground as a solid block.",
  "mcp.space_description.1.1": "Blue Spaces>",
  "mcp.space_description.1.2": " Very common space.",
  "mcp.space_description.1": "%1$s +3 Coins for player that lands on it.%2$s", // 1: mcp.space_description.1.1, 2: mcp.space_description.1.2
  "mcp.space_description.2.1": "Red Spaces>",
  "mcp.space_description.2.2": " Common space.",
  "mcp.space_description.2": "%1$s -3 Coins for player that lands on it.%2$s", // 1: mcp.space_description.2.1, 2: mcp.space_description.2.2
  "mcp.space_description.3.1": "Yellow Spaces>",
  "mcp.space_description.3.2": " Uncommon space.",
  "mcp.space_description.3": "%1$s Random fortunate outcome to player that lands on it. Such event could include: Gaining 7-10 coins, Opponents lose 6 coins, Receive Minion Pet, Receive Coin Snatcher, Receive Crazy Clock (rare item).%2$s", // 1: mcp.space_description.3.1, 2: mcp.space_description.3.2
  "mcp.space_description.4.1": "Black Spaces>",
  "mcp.space_description.4.2": " Rare space.",
  "mcp.space_description.4": "%1$s Random unfortunate outcome to player that lands on it. Such event could include: Losing 7-10 coins, Opponents gain 6 coins, Lose all your items, Lose your next turn.%2$s", // 1: mcp.space_description.4.1, 2: mcp.space_description.4.2
  "mcp.space_description.5.1": "Green Spaces>",
  "mcp.space_description.5.2": " Uncommon space.",
  "mcp.space_description.5": "%1$s Random neutral event for all players. Such event could include: Roll off, Coin minigame, Spawn single use star seller, Coin pile, Chump Charity, Stimulus, Double Trouble, Communism, Coin Shower. This space counts towards Event Star.%2$s", // 1: mcp.space_description.5.1, 2: mcp.space_description.5.2
  "mcp.space_description.6.1": "Orange Spaces>",
  "mcp.space_description.6.2": " Uncommon space.",
  "mcp.space_description.6": "%1$s Player that lands on it receives a movement or trap item. Such items could include: Mini Dice, Twice Dice, Thrice Dice, Fire Trap, Anvil Trap, Ice Trap, Zap Trap, Honey Boost, Ender Trap (some boards).%2$s", // 1: mcp.space_description.6.1, 2: mcp.space_description.6.2
  "mcp.space_description.7.1": "Light Blue Spaces>",
  "mcp.space_description.7.2": " Uncommon space.",
  "mcp.space_description.7": "%1$s Initiates a duel! The player that lands on the space must choose someone else to go against in a duel minigame where both players will bet coins or a star. The wager is chosen by the player that lands on the spot.%2$s", // 1: mcp.space_description.7.1, 2: mcp.space_description.7.2
  "mcp.space_description.8.1": "Magenta Spaces>",
  "mcp.space_description.8": "%1$s A board specific event occurs. Usually this will move player(s) positions or open/close a path. This space counts towards Event Star. Rarity of space varies between each board.", // 1: mcp.space_description.8.1
  "mcp.space_description.9.3": " Very rare space.",
  "mcp.space_description.9": "%1$s%2$s Initiates a battle minigame! All players will put in a certain number of coins (if they have them) into a pot. 1st place wins the majority of the pot and 2nd place wins their bid back. Coin distributions are adjusted in mega-party mode so that the top half of finishers will earn coins.%3$s", // 1: mcp.gray_space, 2: mcp.dialogue_start, 3: mcp.space_description.9.3
  "mcp.space_description.10.3": " Very rare space.",
  "mcp.space_description.10": "%1$s%2$s Initiates chance time! Chance time is an event that will involve a transaction between two players. The transaction can include giving or swapping of coins, items, or stars. This space counts towards Event Star.%3$s", // 1: mcp.chance_time_space, 2: mcp.dialogue_start, 3: mcp.space_description.10.3
  "mcp.space_jumpers.1": "Each team will have a shooter and a jumper.",
  "mcp.space_jumpers.2": "Each team will have two shooters and a jumper.",
  "mcp.space_jumpers.3": "Each team will have two shooters, a griefer, and a jumper.",
  "mcp.space_jumpers.4": "Each team will have two shooters, a griefer, and two jumpers.",
  "mcp.space_jumpers_end.1": "All players must be online to continue",
  "mcp.space_jumpers_end.2": "%1$s made it to the end!", // 1: player
  "mcp.space_jumpers_end.3": "%1$s made it to the end!", // 1: player
  "mcp.space_jumpers_rules.1": "The shooters must hit the buttons on the end stone bricks to extend the block out.",
  "mcp.space_jumpers_rules.2": "The jumpers have jump boost 4 and can jump on any of the extended platforms.",
  "mcp.space_jumpers_rules.3": "The jumpers have jump boost 4 and can jump on any of the extended platforms. The griefers can shoot tridents on the front of the other team's platform blocks to get rid of them.",
  "mcp.space_jumpers_rules.4": "First team to have their jumper reach the end wins!",
  "mcp.spawn_reinforcements.1": "Zombie Minion",
  "mcp.spawn_reinforcements.2": "Zombie Minion",
  "mcp.spawn_reinforcements.3": "Zombie Minion",
  "mcp.spawn_reinforcements.4": "Zombie Minion",
  "mcp.spawn_reinforcements.5": "Skeleton Minion",
  "mcp.spawn_reinforcements.6": "Skeleton Minion",
  "mcp.special_event.1": "%1$s used a %2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.special_event.2": "%1$s used a %2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.special_event.3": "There are %1$s more turns left in this game!", // 1: score
  "mcp.special_event.4": "As of right now, %1$s has %2$s stars.", // 1: player, 2: score
  "mcp.special_event.5": "As of right now, %1$s have %2$s stars.", // 1: mcp._and_, 2: score
  "mcp.special_event_2.1": "Because of this, a special event will take place.",
  "mcp.special_event_3.1": "The player in last place will decide between two randomly given events.",
  "mcp.special_event_3_.1": "One event will be randomly generated by %1$s", // 1: player
  "mcp.special_event_4.1": "%1$s is in last place and will determine the fate of the rest of the game.", // 1: player
  "mcp.special_event_4_.1": "Generate event",
  "mcp.special_event_5.1": "%1$s: All items (including currently held items) become enhanced", 
  "mcp.special_event_5.2": "%1$s: Five random spots get changed to chance time spots", 
  "mcp.special_event_5.3": "%1$s: Five single-use star sellers get spawned", 
  "mcp.special_event_5.4": "%1$s: All rewards and losses are doubled for the remainder of the game", 
  "mcp.special_event_5.5": "%1$s: All red spots swap with black spots and all blue spots swap with yellow spots", 
  "mcp.special_event_5.6": "%1$s: Stars cost only 1 coin", 
  "mcp.special_event_5.7": "%1$s: Big Dice! All regular dice roll 1-20 for the remainder of the game",
  "mcp.special_event_5.8": "%1$s: Reverse the board! All players move backwards on the board and all paths are open",
  "mcp.special_event_5.9": "%1$s: All items (including currently held items) become enhanced", 
  "mcp.special_event_5.10": "%1$s: Five random spots get changed to chance time spots",
  "mcp.special_event_5.11": "%1$s: All rewards and losses are doubled for the remainder of the game", 
  "mcp.special_event_5.12": "%1$s: Five single-use star sellers get spawned",
  "mcp.special_event_5.13": "%1$s: Big Dice! All regular dice roll 1-20 for the remainder of the game", 
  "mcp.special_event_5.14": "%1$s: Stars cost only 1 coin", 
  "mcp.special_event_5.15": "%1$s: All red spots swap with black spots and all blue spots swap with yellow spots", 
  "mcp.special_event_5.16": "%1$s: Reverse the board! All players move backwards on the board and all paths are open",
  "mcp.speed_builders.1": "A design will spawn on the one of the white squares.",
  "mcp.speed_builders.2": "Copy the build on to the other concrete square.",
  "mcp.speed_builders.3": "DO NOT MIRROR THE BUILD!",
  "mcp.speed_builders.4": "If you get stuck, you can push the button to reset your build.",
  "mcp.speed_builders.5": "First player to copy 4 builds wins.",
  "mcp.speed_builders_end.1": "All players must be online to continue",
  "mcp.speed_builders_end.2": "Time Left: 0:00",
  "mcp.speed_builders_next_build.1": "%1$s has finished!", // 1: player
  "mcp.speed_builders_start.1": "Build!",
  "mcp.spirit_shield.1": "%1$s used a %2$s!", // 1: player, 2: mcp.SpiritShield
  "mcp.spirit_shield_description.1": "%1$s%2$s%3$s Can only be acquired from the Star Altar and Variety Altar in the Mooshroom Grotto board or from a Goodie Bag.", // 1: mcp.SpiritShield, 2: ": ", 3: mcp.SpiritShieldDescription
  "mcp.spirit_shield_protect.1.1": " Coins ",
  "mcp.spirit_shield_protect.1": "%1$s lost %2$s%3$sfrom %4$s's %5$s!", // 1: entity, 2: score, 3: mcp.spirit_shield_protect.1.1, 4: player, 5: mcp.ThornedSpiritShield
  "mcp.spleef.1": "Spleef each other off the map",
  "mcp.spleef2.1": "Last players left wins!",
  "mcp.spleef_end.1": "All players must be online to continue",
  "mcp.spleef_tick.1": "%1$s has fallen!", // 1: player
  "mcp.spleef_tick.2": "%1$s has fallen!", // 1: player
  "mcp.ssarmorputon.1": "Steve did not say to put on armor",
  "mcp.ssendclickchat.1": "Steve did not say to click the sign",
  "mcp.ssendclickchat.2": "Steve did not say to click the sign more than once",
  "mcp.ssendcrouch.1": "Steve did not say to crouch",
  "mcp.ssenddrop.1": "Steve did not say to drop that",
  "mcp.ssenddropconcrete.1": "Steve did not say to drop that",
  "mcp.ssendeatcake.1": "Steve did not say to eat cake.",
  "mcp.ssendeatcake.2": "You ate the wrong number slices of cake.",
  "mcp.ssendjump.1": "Steve did not say to jump",
  "mcp.ssendjumpop.1": "Steve did not say to go off the platform",
  "mcp.ssendnoteblocks.1": "Steve did not say to tune noteblocks",
  "mcp.ssendnoteblocks.2": "You did not tune the noteblocks exactly three times.",
  "mcp.ssendpunch.1": "Steve did not say to punch anyone",
  "mcp.ssendstaystill.1": "Steve did not say to stay still.",
  "mcp.ssendstaystill.2": "Steve did not say to move.",
  "mcp.ssnexttask2.1": "Steve says punch another player",
  "mcp.ssnexttask2.2": "Punch another player",
  "mcp.ssnexttask2.3": "Punch another player",
  "mcp.ssnexttask2.4": "Steve says crouch",
  "mcp.ssnexttask2.5": "Steve says put on diamond boots",
  "mcp.ssnexttask2.6": "Steve says put on golden boots",
  "mcp.ssnexttask2.7": "Steve says put on leather boots",
  "mcp.ssnexttask2.8": "Put on diamond boots",
  "mcp.ssnexttask2.9": "Put on golden boots",
  "mcp.ssnexttask2.10": "Put on leather boots",
  "mcp.ssnexttask2.11": "Steve says put on diamond boots",
  "mcp.ssnexttask2.12": "Steve says put on golden boots",
  "mcp.ssnexttask2.13": "Steve says put on leather boots",
  "mcp.ssnexttask2.14": "Steve says jump",
  "mcp.ssnexttask2.15": "Steve says go off the platform",
  "mcp.ssnexttask2.16": "Go off the platform",
  "mcp.ssnexttask2.17": "Go off the platform",
  "mcp.ssnexttask2.18": "Steve says click the sign once",
  "mcp.ssnexttask2.19": "Click the sign once",
  "mcp.ssnexttask2.20": "Click the sign once",
  "mcp.ssnexttask2.21": "Steve says tune the noteblock 3 times",
  "mcp.ssnexttask2.22": "Tune the noteblock 3 times",
  "mcp.ssnexttask2.23": "Tune the noteblock 3 times",
  "mcp.ssnexttask2.24": "Steve says drop the stone block",
  "mcp.ssnexttask2.25": "Steve says drop the cobblestone block",
  "mcp.ssnexttask2.26": "Steve says drop the dripstone block",
  "mcp.ssnexttask2.27": "Drop the stone block",
  "mcp.ssnexttask2.28": "Drop the cobblestone block.",
  "mcp.ssnexttask2.29": "Drop the dripstone block",
  "mcp.ssnexttask2.30": "Steve says drop the dripstone block",
  "mcp.ssnexttask2.31": "Steve says drop the stone block.",
  "mcp.ssnexttask2.32": "Steve says drop the cobblestone block",
  "mcp.ssnexttask2.33": "Steve says eat exactly 2 slices of cake",
  "mcp.ssnexttask2.34": "Eat exactly 2 slices of cake",
  "mcp.ssnexttask2.35": "Eat exactly 2 slices of cake",
  "mcp.ssnexttask2.36.1": "orange",
  "mcp.ssnexttask2.37.1": "yellow",
  "mcp.ssnexttask2.38.1": "red",
  "mcp.ssnexttask2.39.1": "orange",
  "mcp.ssnexttask2.40.1": "yellow",
  "mcp.ssnexttask2.41.1": "red",
  "mcp.ssnexttask2.42.1": "orange",
  "mcp.ssnexttask2.43.1": "yellow",
  "mcp.ssnexttask2.44.1": "red",
  "mcp.ssnexttask2.36": "Steve says drop the %1$s concrete", // 1: mcp.ssnexttask2.36.1
  "mcp.ssnexttask2.37": "Steve says drop the %1$s concrete", // 1: mcp.ssnexttask2.37.1
  "mcp.ssnexttask2.38": "Steve says drop the %1$s concrete", // 1: mcp.ssnexttask2.38.1
  "mcp.ssnexttask2.39": "Drop the %1$s concrete", // 1: mcp.ssnexttask2.39.1
  "mcp.ssnexttask2.40": "Drop the %1$s concrete", // 1: mcp.ssnexttask2.40.1
  "mcp.ssnexttask2.41": "Drop the %1$s concrete", // 1: mcp.ssnexttask2.41.1
  "mcp.ssnexttask2.42": "Steve says drop the %1$s wool", // 1: mcp.ssnexttask2.42.1
  "mcp.ssnexttask2.43": "Steve says drop the %1$s wool", // 1: mcp.ssnexttask2.43.1
  "mcp.ssnexttask2.44": "Steve says drop the %1$s wool", // 1: mcp.ssnexttask2.44.1
  "mcp.ssnexttask2.45": "Steve says stay still",
  "mcp.ssnexttask2.46": "Stay Still",
  "mcp.ssnexttask2.47": "Stay Still",
  "mcp.ss_approach_pablo.1": " Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that ",
  "mcp.Pablo_": "Pablo>",
  "mcp.ss_approach_pablo.2": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.2.1, 2: mcp.TwiceDice
  "mcp.ss_approach_pablo.3": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.3.1, 2: mcp.ThriceDice
  "mcp.ss_approach_pablo.4": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.4.1, 2: mcp.MiniDice
  "mcp.ss_approach_pablo.5": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.5.1, 2: mcp.RerollToken
  "mcp.ss_approach_pablo.6": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.6.1, 2: mcp.GhostMode
  "mcp.ss_approach_pablo.7": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.7.1, 2: mcp.TurnSkipper
  "mcp.ss_approach_pablo.8": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.8.1, 2: mcp.Pickpocketer
  "mcp.ss_approach_pablo.9": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.9.1, 2: mcp.StarProtector
  "mcp.ss_approach_pablo.10": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.10.1, 2: mcp.CoinSnatcher
  "mcp.ss_approach_pablo.11": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.11.1, 2: mcp.HoneyBoost
  "mcp.ss_approach_pablo.12": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.12.1, 2: mcp.SpiritShield
  "mcp.ss_approach_pablo.13": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.13.1, 2: mcp.AnvilTrap
  "mcp.ss_approach_pablo.14": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.14.1, 2: mcp.FireTrap
  "mcp.ss_approach_pablo.15": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.15.1, 2: mcp.IceTrap
  "mcp.ss_approach_pablo.16": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.16.1, 2: mcp.ZapTrap
  "mcp.ss_approach_pablo.17": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.17.1, 2: mcp.GoldBar
  "mcp.ss_approach_pablo.18": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.18.1, 2: mcp.ReverseABoard
  "mcp.ss_approach_pablo.19": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.19.1, 2: mcp.WeightedTwiceDice
  "mcp.ss_approach_pablo.20": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.20.1, 2: mcp.WeightedThriceDice
  "mcp.ss_approach_pablo.21": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.21.1, 2: mcp.BinaryDice
  "mcp.ss_approach_pablo.22": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.22.1, 2: mcp.PremiumRerollToken
  "mcp.ss_approach_pablo.23": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.23.1, 2: mcp.GhoulMode
  "mcp.ss_approach_pablo.24": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.24.1, 2: mcp.PocketPlunderer
  "mcp.ss_approach_pablo.25": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.25.1, 2: mcp.StarSafe
  "mcp.ss_approach_pablo.26": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.26.1, 2: mcp.CoinStealer
  "mcp.ss_approach_pablo.27": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.27.1, 2: mcp.HoneyZoom
  "mcp.ss_approach_pablo.28": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.28.1, 2: mcp.ThornedSpiritShield
  "mcp.ss_approach_pablo.29": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.29.1, 2: mcp.AnvilDeathTrap
  "mcp.ss_approach_pablo.30": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.30.1, 2: mcp.InfernoTrap
  "mcp.ss_approach_pablo.31": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.31.1, 2: mcp.FreezeTrap
  "mcp.ss_approach_pablo.32": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.32.1, 2: mcp.LightningTrap
  "mcp.ss_approach_pablo.33": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.33.1, 2: mcp.EnchantedGoldBar
  "mcp.ss_approach_pablo.34": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that %2$s ya got there... Tell ya what, I’ll pinch some extra coins just for you if you lemme have that...", // 1: mcp.ss_approach_pablo.34.1, 2: mcp.Freeverser
  "mcp.ss_approach_pablo.35": "%1$s Aye, welcome! In need of my services, eh? I’ll steal some coins from a plot from whoever ya want, free of charge!", // 1: mcp.ss_approach_pablo.35.1
  "mcp.ss_picnic_challenge_end.1.1": "Tyren>",
  "mcp.ss_picnic_challenge_end.1": "%1$s Well done! Here is your reward.", // 1: mcp.ss_picnic_challenge_end.1.1
  "mcp.ss_picnic_challenge_end.2.1": "Tyren>",
  "mcp.ss_picnic_challenge_end.2": "%1$s Sorry. These are the wrong items.", // 1: mcp.ss_picnic_challenge_end.2.1
  "mcp.ss_picnic_tick.1": "Bread",
  "mcp.ss_picnic_tick.2": "Carrot",
  "mcp.ss_picnic_tick.3": "Apple",
  "mcp.ss_picnic_tick.4": "Pumpkin Pie",
  "mcp.ss_picnic_tick.5": "Cookie",
  "mcp.stars_cost_1_coin.1": "%1$s has chosen for %2$s to cost 1 %3$s!", // 1: player, 2: mcp.Stars, 3: mcp.Coin
  "mcp.stars_cost_1_coin.2": "%1$s now cost 1 %2$s!", // 1: mcp.Stars, 2: mcp.Coin
  "mcp.startspin.1": "You do not have enough coins to spin the slot machine!",
  "mcp.startspin.2": "You can only use the slot machine once per turn!",
  "mcp.start_duel.1": "%1$s selected %2$s%3$s as the duel wager!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.start_duel.2": "%1$s selected %2$s%3$s as the duel wager!", // 1: player, 2: score, 3: mcp._Star
  "mcp.start_duel.3.1": "Superstar Armor",
  "mcp.start_duel.3": "%1$s used %2$s to wager 30 %3$s for 1 %4$s as the duel wager!", // 1: player, 2: mcp.start_duel.3.1, 3: mcp.Coins, 4: mcp.Star
  "mcp.start_duel.4.3": " for ",
  "mcp.start_duel.4": "Initiated Duel: %1$s%2$s%3$s%4$s%5$s", // 1: mcp.plus2_, 2: mcp.NegativeKarma, 3: "\ue006", 4: mcp.start_duel.4.3, 5: player
  "mcp.start_game_sign.1": "Click on the gamemode that you would like to play.",
  "mcp.start_game_sign.2": "Click on the board that you would like to play.",
  "mcp.start_game_sign.3.1": "Note>",
  "mcp.start_game_sign.3": "%1$s%2$sMinecraft Party 2 allows for up to 10 players playing. At least one player needs to leave or select the spectator role.", // 1: mcp.start_game_sign.3.1, 2: " "
  "mcp.start_game_sign.4.1": "Note>",
  "mcp.start_game_sign.4": "%1$s%2$sThere must be at least four players online and queued up as a player to play this game.", // 1: mcp.start_game_sign.4.1, 2: " "
  "mcp.start_game_sign.5.1": "Note>",
  "mcp.start_game_sign.5": "%1$s%2$sGrand Prix Mode requires an even number of players to be playing.", // 1: mcp.start_game_sign.5.1, 2: " "
  "mcp.start_game_sign.6": "Note>%1$s%2$s", // 1: " ", 2: mcp.TeamsModeCheck2
  "mcp.start_game_sign.7": "Note>%1$s%2$s", // 1: " ", 2: mcp.TeamsModeCheck
  "mcp.start_game_sign.8.1": "Note>",
  "mcp.start_game_sign.8": "%1$s%2$sPairs Mode requires 8 players.", // 1: mcp.start_game_sign.8.1, 2: " "
  "mcp.start_game_sign.9": "Please have command blocks enabled before starting the game",
  "mcp.start_minigame.1": " ",
  "mcp.start_minigame.2.1": "Practice mode On!",
  "mcp.start_minigame.2": "%1$s (drop (X) to reset minigame)", // 1: mcp.start_minigame.2.1
  "mcp.start_minigame.3.1": " Off",
  "mcp.start_minigame.3": "Practice mode:%1$s", // 1: mcp.start_minigame.3.1
  "mcp.star_counterfeiter_description.1.3": "60 Coins",
  "mcp.star_counterfeiter_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarCounterfeiter, 2: ": ", 3: mcp.StarCounterfeiterDescription, 4: mcp.star_counterfeiter_description.1.3
  "mcp.star_dupe_end.1.1": "Hardini>",
  "mcp.star_dupe_end.1": "%1$s Select the box (right click) that you believe the star is in. Then right click me and I will let you know if you got it correct.", // 1: mcp.star_dupe_end.1.1
  "mcp.star_dupe_end2.1.1": "Hardini>",
  "mcp.star_dupe_end2.1": "%1$s Better luck next time! The star was hidden here (blue outline).", // 1: mcp.star_dupe_end2.1.1
  "mcp.star_dupe_end2.2.1": "Hardini>",
  "mcp.star_dupe_end2.2": "%1$s Well done %2$s! You've been awarded a net gain of 1 star! ", // 1: mcp.star_dupe_end2.2.1, 2: player
  "mcp.star_dupe_end2.3.1": "Hardini>",
  "mcp.star_dupe_end2.3": "%1$s Well done %2$s! You've been awarded a net gain of 2 stars! ", // 1: mcp.star_dupe_end2.3.1, 2: player
  "mcp.star_dupe_setup.1.1": "Hardini>",
  "mcp.star_dupe_setup.1": "%1$s Select a box (right click) to put one of your stars into. Then press one of the buttons in the center to start. The boxes will move around very fast for 10 seconds. You must keep track of which box you select then identify it correctly afterwards in order for the trick to work.", // 1: mcp.star_dupe_setup.1.1
  "mcp.star_protector.1": "You need at least one star purchased from the board to use this item.",
  "mcp.star_protector.2": "%1$s used a %2$s!", // 1: player, 2: mcp.StarProtector
  "mcp.star_protector_description.1.3": "10 Coins",
  "mcp.star_protector_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarProtector, 2: ": ", 3: mcp.StarProtectorDescription, 4: mcp.star_protector_description.1.3
  "mcp.star_safe.1": "You need at least two stars purchased from the board to use this item.",
  "mcp.star_safe.2": "%1$s used a %2$s!", // 1: player, 2: mcp.StarSafe
  "mcp.star_safe_description.1.3": "10 Coins",
  "mcp.star_safe_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarSafe, 2: ": ", 3: mcp.StarSafeDescription, 4: mcp.star_safe_description.1.3
  "mcp.star_schmoover.1": "%1$s moved the star spot!", // 1: player
  "mcp.star_schmoover.2.2": " Coins",
  "mcp.star_schmoover.2": "1 %1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.star_schmoover.2.2
  "mcp.star_schmoover_description.1.2": " Can be bought from the shop.\nCost: ",
  "mcp.star_schmoover_description.1": "%1$s%2$sMoves the main star seller to a new random location.%3$s%4$s", // 1: mcp.StarSchmoover, 2: ": ", 3: mcp.star_schmoover_description.1.2, 4: mcp.15_Coins
  "mcp.star_schmoover_description.2": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarSchmoover, 2: ": ", 3: mcp.StarSchmooverDescription2, 4: mcp.15_Coins
  "mcp.star_setter.1": "Fly to the one of the Star Seller spaces highlighted in white to select the location.",
  "mcp.star_setter.2": "%1$s moved the star spot!", // 1: player
  "mcp.star_setter.3.2": " Coins",
  "mcp.star_setter.3": "1 %1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.star_setter.3.2
  "mcp.star_setter_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarSetter, 2: ": ", 3: mcp.StarSetterDescription1, 4: mcp.15_Coins
  "mcp.star_setter_description.2": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarSetter, 2: ": ", 3: mcp.StarSetterDescription2, 4: mcp.15_Coins
  "mcp.star_shard_description.1": "%1$s%2$s%3$s Can only be acquired from the Star Altar and Variety Altar in the Mooshroom Grotto board.", // 1: mcp.StarShard, 2: ": ", 3: mcp.StarShardDescription
  "mcp.star_stealer_description.1.3": "60 Coins",
  "mcp.star_stealer_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarStealer, 2: ": ", 3: mcp.StarStealerDescription, 4: mcp.star_stealer_description.1.3
  "mcp.star_supplier.1": "%1$s teleported to the star spot and was supplied with %2$s%3$s!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.star_supplier_description.1.3": "30 Coins",
  "mcp.star_supplier_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarSupplier, 2: ": ", 3: mcp.StarSupplierDescription1, 4: mcp.star_supplier_description.1.3
  "mcp.star_supplier_description.2.3": "30 Coins",
  "mcp.star_supplier_description.2": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarSupplier, 2: ": ", 3: mcp.StarSupplierDescription2, 4: mcp.star_supplier_description.2.3
  "mcp.star_supplier_description.3.3": "30 Coins",
  "mcp.star_supplier_description.3": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.StarSupplier, 2: ": ", 3: mcp.StarSupplierDescription3, 4: mcp.star_supplier_description.3.3
  "mcp.step_into_altar.1": "Welcome to the sacrificial alter. Drop your coins into the lava cauldron to sacrifice them. When you're done, press the button and a reward will be given to you. The more coins you sacrifice, the higher the chances are of getting more and better items.",
  "mcp.step_into_altar.2": "Drop coins into the altar and press the button to sacrifice them to get some items!",
  "mcp.stevesays2.1": "You must do the action in chat only if Steve says so.",
  "mcp.stevesays3.1": "If you do an action that you are not supposed to, then you get kicked out of the game!",
  "mcp.stevesays4.1": "You earn 3 Points for completing each action on time, 4 Points for completing the action first and 0 Points for not completing the action at all.",
  "mcp.stevesays5.1": "The game ends after 22 actions. Earn the most points to win!",
  "mcp.steve_says.1": "Do exactly what Steve tells you to do.",
  "mcp.steve_says_rules.1": "You must do the action in chat only if Steve says so.",
  "mcp.steve_says_rules.2": "If you do an action that you are not supposed to, then you get kicked out of the game!",
  "mcp.steve_says_rules.3": "You earn 3 Points for completing each action on time, 4 Points for completing the action first and 0 Points for not completing the action at all.",
  "mcp.steve_says_rules.4": "The game ends after 22 actions. Earn the most points to win!",
  "mcp.steve_says_start.1": "Steve says the game has begun!",
  "mcp.stickyglueunstuck.1.1": "sticky glue!",
  "mcp.stickyglueunstuck.1": "%1$s is unstuck from the %2$s", // 1: player, 2: mcp.stickyglueunstuck.1.1
  "mcp.stickyglueunstuck.2.1": "sticky glue",
  "mcp.stickyglueunstuck.2": "%1$s is unstuck from one of their %2$s traps!", // 1: player, 2: mcp.stickyglueunstuck.2.1
  "mcp.sticky_glue_turn.1.1": "sticky glue!",
  "mcp.sticky_glue_turn.1": "%1$s is stuck in the %2$s", // 1: player, 2: mcp.sticky_glue_turn.1.1
  "mcp.stimulus.1": "Stimulus! All players have received %1$s%2$s!", // 1: score, 2: mcp._Coins
  "mcp.stimulus.2": "Stimulus! Both teams have received %1$s%2$s!", // 1: score, 2: mcp._Coins
  "mcp.stimulus.3": "Stimulus! All teams have received %1$s%2$s!", // 1: score, 2: mcp._Coins
  "mcp.suburbia_scramble_cutscene.1.2": " <No>",
  "mcp.suburbia_scramble_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.suburbia_scramble_cutscene.1.2
  "mcp.suburbia_scramble_cutscene.2.1": "\nInfo> ",
  "mcp.suburbia_scramble_cutscene.2.2": "Star Sellers",
  "mcp.suburbia_scramble_cutscene.2": "%1$sSuburbia Scramble is all about investing in properties. %2$s do not spawn on this board.", // 1: mcp.suburbia_scramble_cutscene.2.1, 2: mcp.suburbia_scramble_cutscene.2.2
  "mcp.suburbia_scramble_cutscene.3.1": "\nAcquiring Stars> ",
  "mcp.suburbia_scramble_cutscene.3": "%1$sPlayers' %2$s counts are based on the number of %3$s they have invested in each plot. The more %4$s a player has invested in a plot that they own, the more %5$s they will get from it.", // 1: mcp.suburbia_scramble_cutscene.3.1, 2: mcp.Star, 3: mcp.Coins, 4: mcp.Coins, 5: mcp.Stars
  "mcp.suburbia_scramble_cutscene.4.1": "\nInvesting in Plots> ",
  "mcp.suburbia_scramble_cutscene.4": "%1$s Passing by a plot gives you an opportunity to invest in it. You can invest any amount of %2$s that you have into the plot. Use the \"+1 %3$s\" and \"-1 %4$s\" signs to add and subtract the amount that you would like invested. Click on the confirmation sign in the middle to confirm your investment.", // 1: mcp.suburbia_scramble_cutscene.4.1, 2: mcp.Coins, 3: mcp.Coin, 4: mcp.Coin
  "mcp.suburbia_scramble_cutscene.5.1": "\nStar Payouts> ",
  "mcp.suburbia_scramble_cutscene.5": "%1$sWhenever any changes to a plot investment occurs, the text on top will update to show who owns it as well as the %2$s payouts for the plot.", // 1: mcp.suburbia_scramble_cutscene.5.1, 2: mcp.Star
  "mcp.suburbia_scramble_cutscene.6": "\nStars can also be given out to the 2nd place player in a plot if they have enough %1$s invested.", // 1: mcp.Coins
  "mcp.suburbia_scramble_cutscene.7": "\nStars can also be given out to the 2nd and 3rd place player in a plot if they have enough %1$s invested.", // 1: mcp.Coins
  "mcp.suburbia_scramble_cutscene.8.1": "\nTier Buildings> ",
  "mcp.suburbia_scramble_cutscene.8": "%1$sThe building on the plots will also update depending on the number of %2$s invested by the plot owner (the player with the most %3$s invested in the plot).", // 1: mcp.suburbia_scramble_cutscene.8.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.suburbia_scramble_cutscene.9.1": "\nTier 1 Building> ",
  "mcp.suburbia_scramble_cutscene.9": "%1$sThis is the Tier 1 Building. It awards 1 %2$s to the plot owner.", // 1: mcp.suburbia_scramble_cutscene.9.1, 2: mcp.Star
  "mcp.suburbia_scramble_cutscene.10.1": "\nTier 2 Building> ",
  "mcp.suburbia_scramble_cutscene.10": "%1$sThis is the Tier 2 Building. It awards 2 %2$s to the plot owner.", // 1: mcp.suburbia_scramble_cutscene.10.1, 2: mcp.Stars
  "mcp.suburbia_scramble_cutscene.11.1": "\nTier 3 Building> ",
  "mcp.suburbia_scramble_cutscene.11": "%1$sThis is the Tier 3 Building. It awards 3 %2$s to the plot owner.", // 1: mcp.suburbia_scramble_cutscene.11.1, 2: mcp.Stars
  "mcp.suburbia_scramble_cutscene.12.1": "\nTier 4 Building> ",
  "mcp.suburbia_scramble_cutscene.12": "%1$sThis is the Tier 4 Building. It awards 4 %2$s to the plot owner.", // 1: mcp.suburbia_scramble_cutscene.12.1, 2: mcp.Stars
  "mcp.suburbia_scramble_cutscene.13.1": "\nPlot 5 Building> ",
  "mcp.suburbia_scramble_cutscene.13": "%1$sThis is the Plot 5 Building. It both looks and works differently from the other plots. It gives 3 %2$s (regardless of the amount of %3$s invested) to the plot owner. This plot can only be accessed by going through the manhole.", // 1: mcp.suburbia_scramble_cutscene.13.1, 2: mcp.Stars, 3: mcp.Coins
  "mcp.suburbia_scramble_cutscene.14.1": "\nThe Manhole> ",
  "mcp.suburbia_scramble_cutscene.14": "%1$sThis is the manhole. When the manhole is open, it will bring players to the path where Plot 5 is located. Players that reach the end of the path will take the manhole exit by the start of the board. The manhole's initial state is closed.", // 1: mcp.suburbia_scramble_cutscene.14.1
  "mcp.suburbia_scramble_cutscene.15.1": "\nOpening The Manhole> ",
  "mcp.suburbia_scramble_cutscene.15": "%1$sThe manhole opens when a player lands on the magenta space right before it and stays open for one turn. A player can also travel through the manhole in its closed state if the player has %2$s or %3$s activated.", // 1: mcp.suburbia_scramble_cutscene.15.1, 2: mcp.GhostMode, 3: mcp.GhoulMode
  "mcp.suburbia_scramble_cutscene.16.1": "\nCorner Magenta Spaces> ",
  "mcp.suburbia_scramble_cutscene.16": "%1$sLanding on a magenta space on a corner of the board automatically invests 10 %2$s in the nearest plot for the player that lands on the space.", // 1: mcp.suburbia_scramble_cutscene.16.1, 2: mcp.Coins
  "mcp.suburbia_scramble_cutscene.17.1": "\nPablo the Pincher> ",
  "mcp.suburbia_scramble_cutscene.17": "%1$sVisit Pablo the Pincher's Humble Abode! You can choose an opponent and Pablo will steal from a random plot of theirs and deposit the investment into yours. If you have a spare item to offer that Pablo wants, Pablo will Pinch extra hard.", // 1: mcp.suburbia_scramble_cutscene.17.1
  "mcp.suburbia_scramble_cutscene.18.1": "\nPicnic Panic Challenge> ",
  "mcp.suburbia_scramble_cutscene.18": "%1$sHelp Tyren organize his picnic basket and he will reward you with 10 %2$s. ", // 1: mcp.suburbia_scramble_cutscene.18.1, 2: mcp.Coins
  "mcp.suburbia_scramble_cutscene.19.1": "\nDiversification Star> ",
  "mcp.suburbia_scramble_cutscene.19.2": "Board Specific Star",
  "mcp.suburbia_scramble_cutscene.19": "%1$sThe %2$s for this board is awarded to the player that has the highest minimum %3$s invested across all plots.", // 1: mcp.suburbia_scramble_cutscene.19.1, 2: mcp.suburbia_scramble_cutscene.19.2, 3: mcp.Coins
  "mcp.suburbia_scramble_cutscene.20": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.suburbia_scramble_cutscene.21": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.suburbia_scramble_description.1.1": "Suburbia Scramble Board> ",
  "mcp.suburbia_scramble_description.1.2": "1 ",
  "mcp.suburbia_scramble_description.1.3": "Magenta Spaces>\n",
  "mcp.suburbia_scramble_description.1.5": "Board Specific Star> ",
  "mcp.suburbia_scramble_description.1": "%1$sStars are acquired by investing into plots. Whoever invests the most coins into a plot becomes the owner of that plot and earns stars depending on how many coins they have invested into the plot.\n%2$sCoin: Tier 1 Plot\n%3$s Coins: Tier 2 Plot\n%4$s Coins: Tier 3 Plot\n%5$s Coins: Tier 4 Plot\nPlot 5 can be visited by going through the manhole. Plot 5 always remains at tier 3.\n%6$sManhole: Opens the manhole for one turn. Jumping in there leads to the part of the board with Plot 5.\nCorner spaces: Automatically invests 10 %7$s (for free) in the nearest plot for the player that lands on the space.\n%8$sThe Diversification Star is awarded to the player with the highest minimum number of %9$s invested across all plots.", // 1: mcp.suburbia_scramble_description.1.1, 2: mcp.suburbia_scramble_description.1.2, 3: score, 4: score, 5: score, 6: mcp.suburbia_scramble_description.1.3, 7: mcp.Coins, 8: mcp.suburbia_scramble_description.1.5, 9: mcp.Coins
  "mcp.suburbia_scramble_investment_sign.1": "%1$s has invested %2$s coins into Plot 1", // 1: player, 2: score
  "mcp.suburbia_scramble_investment_sign.2": "%1$s has invested %2$s coins into Plot 2", // 1: player, 2: score
  "mcp.suburbia_scramble_investment_sign.3": "%1$s has invested %2$s coins into Plot 3", // 1: player, 2: score
  "mcp.suburbia_scramble_investment_sign.4": "%1$s has invested %2$s coins into Plot 4", // 1: player, 2: score
  "mcp.suburbia_scramble_investment_sign.5": "%1$s has invested %2$s coins into Plot 5", // 1: player, 2: score
  "mcp.suburbia_scramble_magenta_event.1": "10 Coins have been invested into Plot 1 for %1$s", // 1: player
  "mcp.suburbia_scramble_magenta_event.2": "10 Coins have been invested into Plot 2 for %1$s", // 1: player
  "mcp.suburbia_scramble_magenta_event.3": "10 Coins have been invested into Plot 3 for %1$s", // 1: player
  "mcp.suburbia_scramble_magenta_event.4": "10 Coins have been invested into Plot 4 for %1$s", // 1: player
  "mcp.suburbia_scramble_magenta_event.5": "The manhole has been opened for one turn!",
  "mcp.suburbia_scramble_magenta_event.6": "The manhole has been opened for an additional turn!",
  "mcp.suburbia_scramble_new_owner.1": "%1$s is the new owner of Plot 1", // 1: player
  "mcp.suburbia_scramble_new_owner.2": "%1$s is the new owner of Plot 2", // 1: player
  "mcp.suburbia_scramble_new_owner.3": "%1$s is the new owner of Plot 3", // 1: player
  "mcp.suburbia_scramble_new_owner.4": "%1$s is the new owner of Plot 4", // 1: player
  "mcp.suburbia_scramble_new_owner.5": "%1$s is the new owner of Plot 5", // 1: player
  "mcp.suburbia_scramble_new_owner.6.1": "Gold Team",
  "mcp.suburbia_scramble_new_owner.6": "%1$s is the new owner of Plot 1", // 1: mcp.suburbia_scramble_new_owner.6.1
  "mcp.suburbia_scramble_new_owner.7.1": "Gold Team",
  "mcp.suburbia_scramble_new_owner.7": "%1$s is the new owner of Plot 2", // 1: mcp.suburbia_scramble_new_owner.7.1
  "mcp.suburbia_scramble_new_owner.8.1": "Gold Team",
  "mcp.suburbia_scramble_new_owner.8": "%1$s is the new owner of Plot 3", // 1: mcp.suburbia_scramble_new_owner.8.1
  "mcp.suburbia_scramble_new_owner.9.1": "Gold Team",
  "mcp.suburbia_scramble_new_owner.9": "%1$s is the new owner of Plot 4", // 1: mcp.suburbia_scramble_new_owner.9.1
  "mcp.suburbia_scramble_new_owner.10.1": "Gold Team",
  "mcp.suburbia_scramble_new_owner.10": "%1$s is the new owner of Plot 5", // 1: mcp.suburbia_scramble_new_owner.10.1
  "mcp.suburbia_scramble_new_owner.11.1": "Aqua Team",
  "mcp.suburbia_scramble_new_owner.11": "%1$s is the new owner of Plot 1", // 1: mcp.suburbia_scramble_new_owner.11.1
  "mcp.suburbia_scramble_new_owner.12.1": "Aqua Team",
  "mcp.suburbia_scramble_new_owner.12": "%1$s is the new owner of Plot 2", // 1: mcp.suburbia_scramble_new_owner.12.1
  "mcp.suburbia_scramble_new_owner.13.1": "Aqua Team",
  "mcp.suburbia_scramble_new_owner.13": "%1$s is the new owner of Plot 3", // 1: mcp.suburbia_scramble_new_owner.13.1
  "mcp.suburbia_scramble_new_owner.14.1": "Aqua Team",
  "mcp.suburbia_scramble_new_owner.14": "%1$s is the new owner of Plot 4", // 1: mcp.suburbia_scramble_new_owner.14.1
  "mcp.suburbia_scramble_new_owner.15.1": "Aqua Team",
  "mcp.suburbia_scramble_new_owner.15": "%1$s is the new owner of Plot 5", // 1: mcp.suburbia_scramble_new_owner.15.1
  "mcp.suburbia_scramble_new_owner.16.1": "Pink Team",
  "mcp.suburbia_scramble_new_owner.16": "%1$s is the new owner of Plot 1", // 1: mcp.suburbia_scramble_new_owner.16.1
  "mcp.suburbia_scramble_new_owner.17.1": "Pink Team",
  "mcp.suburbia_scramble_new_owner.17": "%1$s is the new owner of Plot 2", // 1: mcp.suburbia_scramble_new_owner.17.1
  "mcp.suburbia_scramble_new_owner.18.1": "Pink Team",
  "mcp.suburbia_scramble_new_owner.18": "%1$s is the new owner of Plot 3", // 1: mcp.suburbia_scramble_new_owner.18.1
  "mcp.suburbia_scramble_new_owner.19.1": "Pink Team",
  "mcp.suburbia_scramble_new_owner.19": "%1$s is the new owner of Plot 4", // 1: mcp.suburbia_scramble_new_owner.19.1
  "mcp.suburbia_scramble_new_owner.20.1": "Pink Team",
  "mcp.suburbia_scramble_new_owner.20": "%1$s is the new owner of Plot 5", // 1: mcp.suburbia_scramble_new_owner.20.1
  "mcp.suburbia_scramble_new_owner.21.1": "Tan Team",
  "mcp.suburbia_scramble_new_owner.21": "%1$s is the new owner of Plot 1", // 1: mcp.suburbia_scramble_new_owner.21.1
  "mcp.suburbia_scramble_new_owner.22.1": "Tan Team",
  "mcp.suburbia_scramble_new_owner.22": "%1$s is the new owner of Plot 2", // 1: mcp.suburbia_scramble_new_owner.22.1
  "mcp.suburbia_scramble_new_owner.23.1": "Tan Team",
  "mcp.suburbia_scramble_new_owner.23": "%1$s is the new owner of Plot 3", // 1: mcp.suburbia_scramble_new_owner.23.1
  "mcp.suburbia_scramble_new_owner.24.1": "Tan Team",
  "mcp.suburbia_scramble_new_owner.24": "%1$s is the new owner of Plot 4", // 1: mcp.suburbia_scramble_new_owner.24.1
  "mcp.suburbia_scramble_new_owner.25.1": "Tan Team",
  "mcp.suburbia_scramble_new_owner.25": "%1$s is the new owner of Plot 5", // 1: mcp.suburbia_scramble_new_owner.25.1
  "mcp.suburbia_scramble_new_owner.26.1": "Purple Team",
  "mcp.suburbia_scramble_new_owner.26": "%1$s is the new owner of Plot 1", // 1: mcp.suburbia_scramble_new_owner.26.1
  "mcp.suburbia_scramble_new_owner.27.1": "Purple Team",
  "mcp.suburbia_scramble_new_owner.27": "%1$s is the new owner of Plot 2", // 1: mcp.suburbia_scramble_new_owner.27.1
  "mcp.suburbia_scramble_new_owner.28.1": "Purple Team",
  "mcp.suburbia_scramble_new_owner.28": "%1$s is the new owner of Plot 3", // 1: mcp.suburbia_scramble_new_owner.28.1
  "mcp.suburbia_scramble_new_owner.29.1": "Purple Team",
  "mcp.suburbia_scramble_new_owner.29": "%1$s is the new owner of Plot 4", // 1: mcp.suburbia_scramble_new_owner.29.1
  "mcp.suburbia_scramble_new_owner.30.1": "Purple Team",
  "mcp.suburbia_scramble_new_owner.30": "%1$s is the new owner of Plot 5", // 1: mcp.suburbia_scramble_new_owner.30.1
  "mcp.suburbia_scramble_new_owner.31.1": "Teal Team",
  "mcp.suburbia_scramble_new_owner.31": "%1$s is the new owner of Plot 1", // 1: mcp.suburbia_scramble_new_owner.31.1
  "mcp.suburbia_scramble_new_owner.32.1": "Teal Team",
  "mcp.suburbia_scramble_new_owner.32": "%1$s is the new owner of Plot 2", // 1: mcp.suburbia_scramble_new_owner.32.1
  "mcp.suburbia_scramble_new_owner.33.1": "Teal Team",
  "mcp.suburbia_scramble_new_owner.33": "%1$s is the new owner of Plot 3", // 1: mcp.suburbia_scramble_new_owner.33.1
  "mcp.suburbia_scramble_new_owner.34.1": "Teal Team",
  "mcp.suburbia_scramble_new_owner.34": "%1$s is the new owner of Plot 4", // 1: mcp.suburbia_scramble_new_owner.34.1
  "mcp.suburbia_scramble_new_owner.35.1": "Teal Team",
  "mcp.suburbia_scramble_new_owner.35": "%1$s is the new owner of Plot 5", // 1: mcp.suburbia_scramble_new_owner.35.1
  "mcp.suburbia_scramble_next_turn.1": "The manhole is now closed!",
  "mcp.suburbia_scramble_pass_spot.1.1": "Tyren>",
  "mcp.suburbia_scramble_pass_spot.1": "%1$s Come help me out with something real quickly and I will give you a sweet reward. Talk to me to start the task or click the sign to learn more.", // 1: mcp.suburbia_scramble_pass_spot.1.1
  "mcp.suburbia_scramble_pass_spot.2": "%1$s Items for sale! Get your items here!", // 1: mcp.merchant_
  "mcp.suburbia_scramble_tick.1": "Crouch over manhole to go through (optional)",
  "mcp.suburbia_scramble_tick.2": " ",
  "mcp.suburbia_scramble_update_stars.1": "Star Payouts:\n1st\n1-16 %1$s%2$s%3$s\n17-34 %4$s%5$s%6$s\n35-51 %7$s%8$s%9$s\n52+ %10$s%11$s%12$s\n2nd\n17-34 %13$s%14$s%15$s\n35+ %16$s%17$s%18$s\n3rd\n35+ %19$s%20$s%21$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e", 10: mcp.Coins, 11: " : ", 12: "\u272e\u272e\u272e\u272e", 13: mcp.Coins, 14: " : ", 15: "\u272e", 16: mcp.Coins, 17: " : ", 18: "\u272e\u272e", 19: mcp.Coins, 20: " : ", 21: "\u272e"
  "mcp.suburbia_scramble_update_stars.2": "Star Payouts:\n1st\n1-19 %1$s%2$s%3$s\n20-39 %4$s%5$s%6$s\n40-59 %7$s%8$s%9$s\n60+ %10$s%11$s%12$s\n2nd\n20-39 %13$s%14$s%15$s\n40+ %16$s%17$s%18$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e", 10: mcp.Coins, 11: " : ", 12: "\u272e\u272e\u272e\u272e", 13: mcp.Coins, 14: " : ", 15: "\u272e", 16: mcp.Coins, 17: " : ", 18: "\u272e\u272e"
  "mcp.suburbia_scramble_update_stars.3": "Star Payouts:\n1st\n1-22 %1$s%2$s%3$s\n23-45 %4$s%5$s%6$s\n46-69 %7$s%8$s%9$s\n70+ %10$s%11$s%12$s\n2nd\n23+ %13$s%14$s%15$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e", 10: mcp.Coins, 11: " : ", 12: "\u272e\u272e\u272e\u272e", 13: mcp.Coins, 14: " : ", 15: "\u272e"
  "mcp.suburbia_scramble_update_stars.4": "Star Payouts:\n1st\n1-27 %1$s%2$s%3$s\n28-55 %4$s%5$s%6$s\n56+ %7$s%8$s%9$s\n2nd\n28-55 %10$s%11$s%12$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e", 10: mcp.Coins, 11: " : ", 12: "\u272e"
  "mcp.suburbia_scramble_update_stars.5": "Star Payouts:\n1st\n1-34 %1$s%2$s%3$s\n35-69 %4$s%5$s%6$s\n70+ %7$s%8$s%9$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e", 4: mcp.Coins, 5: " : ", 6: "\u272e\u272e", 7: mcp.Coins, 8: " : ", 9: "\u272e\u272e\u272e"
  "mcp.suburbia_scramble_update_stars.6": "Star Payouts:\n1st\n1+ %1$s%2$s%3$s", // 1: mcp.Coins, 2: " : ", 3: "\u272e\u272e\u272e"
  "mcp.suburbia_scramble_update_stars.7": "Owned by: %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.8.1": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.8": "%1$sPurple Team", // 1: mcp.suburbia_scramble_update_stars.8.1
  "mcp.suburbia_scramble_update_stars.9.1": "Tan Team",
  "mcp.suburbia_scramble_update_stars.9": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.9.1
  "mcp.suburbia_scramble_update_stars.10.1": "Pink Team",
  "mcp.suburbia_scramble_update_stars.10": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.10.1
  "mcp.suburbia_scramble_update_stars.11.1": "Teal Team",
  "mcp.suburbia_scramble_update_stars.11": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.11.1
  "mcp.suburbia_scramble_update_stars.12.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.12": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.12.1
  "mcp.suburbia_scramble_update_stars.13.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.13": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.13.1
  "mcp.suburbia_scramble_update_stars.14": "Owned by: %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.15.1": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.15": "%1$sPurple Team", // 1: mcp.suburbia_scramble_update_stars.15.1
  "mcp.suburbia_scramble_update_stars.16.1": "Tan Team",
  "mcp.suburbia_scramble_update_stars.16": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.16.1
  "mcp.suburbia_scramble_update_stars.17.1": "Pink Team",
  "mcp.suburbia_scramble_update_stars.17": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.17.1
  "mcp.suburbia_scramble_update_stars.18.1": "Teal Team",
  "mcp.suburbia_scramble_update_stars.18": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.18.1
  "mcp.suburbia_scramble_update_stars.19.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.19": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.19.1
  "mcp.suburbia_scramble_update_stars.20.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.20": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.20.1
  "mcp.suburbia_scramble_update_stars.21": "Owned by: %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.22.1": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.22": "%1$sPurple Team", // 1: mcp.suburbia_scramble_update_stars.22.1
  "mcp.suburbia_scramble_update_stars.23.1": "Tan Team",
  "mcp.suburbia_scramble_update_stars.23": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.23.1
  "mcp.suburbia_scramble_update_stars.24.1": "Pink Team",
  "mcp.suburbia_scramble_update_stars.24": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.24.1
  "mcp.suburbia_scramble_update_stars.25.1": "Teal Team",
  "mcp.suburbia_scramble_update_stars.25": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.25.1
  "mcp.suburbia_scramble_update_stars.26.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.26": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.26.1
  "mcp.suburbia_scramble_update_stars.27.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.27": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.27.1
  "mcp.suburbia_scramble_update_stars.28": "Owned by: %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.29.1": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.29": "%1$sPurple Team", // 1: mcp.suburbia_scramble_update_stars.29.1
  "mcp.suburbia_scramble_update_stars.30.1": "Tan Team",
  "mcp.suburbia_scramble_update_stars.30": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.30.1
  "mcp.suburbia_scramble_update_stars.31.1": "Pink Team",
  "mcp.suburbia_scramble_update_stars.31": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.31.1
  "mcp.suburbia_scramble_update_stars.32.1": "Teal Team",
  "mcp.suburbia_scramble_update_stars.32": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.32.1
  "mcp.suburbia_scramble_update_stars.33.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.33": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.33.1
  "mcp.suburbia_scramble_update_stars.34.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.34": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.34.1
  "mcp.suburbia_scramble_update_stars.35": "Owned by: %1$s", // 1: mcp.Nobody
  "mcp.suburbia_scramble_update_stars.36.1": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.36": "%1$sPurple Team", // 1: mcp.suburbia_scramble_update_stars.36.1
  "mcp.suburbia_scramble_update_stars.37.1": "Tan Team",
  "mcp.suburbia_scramble_update_stars.37": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.37.1
  "mcp.suburbia_scramble_update_stars.38.1": "Pink Team",
  "mcp.suburbia_scramble_update_stars.38": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.38.1
  "mcp.suburbia_scramble_update_stars.39.1": "Teal Team",
  "mcp.suburbia_scramble_update_stars.39": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.39.1
  "mcp.suburbia_scramble_update_stars.40.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.40": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.40.1
  "mcp.suburbia_scramble_update_stars.41.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.41": "Owned by: %1$s", // 1: mcp.suburbia_scramble_update_stars.41.1
  "mcp.suburbia_scramble_update_stars.42.1": "Plot 1\n",
  "mcp.suburbia_scramble_update_stars.42.2": "\n",
  "mcp.suburbia_scramble_update_stars.42.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.42.4": "\n",
  "mcp.suburbia_scramble_update_stars.42.5": "\n",
  "mcp.suburbia_scramble_update_stars.42.6": "\n",
  "mcp.suburbia_scramble_update_stars.42.7": "\n",
  "mcp.suburbia_scramble_update_stars.42": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.42.1, 2: mcp.suburbia_scramble_update_stars.42.2, 3: mcp.suburbia_scramble_update_stars.42.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.42.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.42.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.42.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.42.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.43.1": "Plot 1\n",
  "mcp.suburbia_scramble_update_stars.43.2": "\n",
  "mcp.suburbia_scramble_update_stars.43.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.43.4": "\n",
  "mcp.suburbia_scramble_update_stars.43.5": "\n",
  "mcp.suburbia_scramble_update_stars.43.6": "\n",
  "mcp.suburbia_scramble_update_stars.43.7": "\n",
  "mcp.suburbia_scramble_update_stars.43.8": "\n",
  "mcp.suburbia_scramble_update_stars.43": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.43.1, 2: mcp.suburbia_scramble_update_stars.43.2, 3: mcp.suburbia_scramble_update_stars.43.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.43.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.43.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.43.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.43.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.43.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.44.1": "Plot 1\n",
  "mcp.suburbia_scramble_update_stars.44.2": "\n",
  "mcp.suburbia_scramble_update_stars.44.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.44.4": "\n",
  "mcp.suburbia_scramble_update_stars.44.5": "\n",
  "mcp.suburbia_scramble_update_stars.44.6": "\n",
  "mcp.suburbia_scramble_update_stars.44.7": "\n",
  "mcp.suburbia_scramble_update_stars.44.8": "\n",
  "mcp.suburbia_scramble_update_stars.44": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.44.1, 2: mcp.suburbia_scramble_update_stars.44.2, 3: entity, 4: entity, 5: mcp.suburbia_scramble_update_stars.44.3, 6: mcp.suburbia_scramble_update_stars.44.4, 7: player, 8: ": ", 9: score, 10: mcp.suburbia_scramble_update_stars.44.5, 11: player, 12: ": ", 13: score, 14: mcp.suburbia_scramble_update_stars.44.6, 15: player, 16: ": ", 17: score, 18: mcp.suburbia_scramble_update_stars.44.7, 19: player, 20: ": ", 21: score, 22: mcp.suburbia_scramble_update_stars.44.8, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.45.1": "\n",
  "mcp.suburbia_scramble_update_stars.45.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.45.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.45": "Plot 1\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.45.1, 2: mcp.suburbia_scramble_update_stars.45.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.45.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.46.1": "\n",
  "mcp.suburbia_scramble_update_stars.46.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.46.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.46.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.46": "Plot 1\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.46.1, 2: mcp.suburbia_scramble_update_stars.46.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.46.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.46.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.47.1": "\n",
  "mcp.suburbia_scramble_update_stars.47.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.47.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.47": "Plot 1\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.47.1, 2: mcp.suburbia_scramble_update_stars.47.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.47.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.48.1": "\n",
  "mcp.suburbia_scramble_update_stars.48.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.48.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.48.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.48": "Plot 1\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s", // 1: mcp.suburbia_scramble_update_stars.48.1, 2: mcp.suburbia_scramble_update_stars.48.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.48.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.48.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score
  "mcp.suburbia_scramble_update_stars.49.1": "\n",
  "mcp.suburbia_scramble_update_stars.49.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.49.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.49": "Plot 1\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.49.1, 2: mcp.suburbia_scramble_update_stars.49.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.49.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.50.1": "\n",
  "mcp.suburbia_scramble_update_stars.50.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.50.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.50.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.50": "Plot 1\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s", // 1: mcp.suburbia_scramble_update_stars.50.1, 2: mcp.suburbia_scramble_update_stars.50.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.50.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.50.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score
  "mcp.suburbia_scramble_update_stars.51.1": "Plot 1\n",
  "mcp.suburbia_scramble_update_stars.51.2": "\n",
  "mcp.suburbia_scramble_update_stars.51.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.51.4": "\n",
  "mcp.suburbia_scramble_update_stars.51.5": "\n",
  "mcp.suburbia_scramble_update_stars.51.6": "\n",
  "mcp.suburbia_scramble_update_stars.51.7": "\n",
  "mcp.suburbia_scramble_update_stars.51.8": "\n",
  "mcp.suburbia_scramble_update_stars.51.9": "\n",
  "mcp.suburbia_scramble_update_stars.51.10": "\n",
  "mcp.suburbia_scramble_update_stars.51.11": "\n",
  "mcp.suburbia_scramble_update_stars.51": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s\n\n3rd: %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.51.1, 2: mcp.suburbia_scramble_update_stars.51.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.51.3, 7: mcp.suburbia_scramble_update_stars.51.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.51.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.51.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.51.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.51.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.51.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.51.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.51.11, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.52.1": "\n",
  "mcp.suburbia_scramble_update_stars.52.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.52.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.52": "Plot 1\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.52.1, 2: mcp.suburbia_scramble_update_stars.52.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.52.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.53.1": "\n",
  "mcp.suburbia_scramble_update_stars.53.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.53.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.53.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.53": "Plot 1\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s", // 1: mcp.suburbia_scramble_update_stars.53.1, 2: mcp.suburbia_scramble_update_stars.53.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.53.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.53.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score
  "mcp.suburbia_scramble_update_stars.54.1": "Plot 1\n",
  "mcp.suburbia_scramble_update_stars.54.2": "\n",
  "mcp.suburbia_scramble_update_stars.54.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.54.4": "\n",
  "mcp.suburbia_scramble_update_stars.54.5": "\n",
  "mcp.suburbia_scramble_update_stars.54.6": "\n",
  "mcp.suburbia_scramble_update_stars.54.7": "\n",
  "mcp.suburbia_scramble_update_stars.54.8": "\n",
  "mcp.suburbia_scramble_update_stars.54.9": "\n",
  "mcp.suburbia_scramble_update_stars.54.10": "\n",
  "mcp.suburbia_scramble_update_stars.54.11": "\n",
  "mcp.suburbia_scramble_update_stars.54.12": "\n",
  "mcp.suburbia_scramble_update_stars.54": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s\n\n3rd: %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s", // 1: mcp.suburbia_scramble_update_stars.54.1, 2: mcp.suburbia_scramble_update_stars.54.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.54.3, 7: mcp.suburbia_scramble_update_stars.54.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.54.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.54.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.54.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.54.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.54.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.54.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.54.11, 36: player, 37: ": ", 38: score, 39: mcp.suburbia_scramble_update_stars.54.12, 40: player, 41: ": ", 42: score
  "mcp.suburbia_scramble_update_stars.55.1": "\n",
  "mcp.suburbia_scramble_update_stars.55.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.55.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.55": "Plot 1\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.55.1, 2: mcp.suburbia_scramble_update_stars.55.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.55.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.56.1": "\n",
  "mcp.suburbia_scramble_update_stars.56.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.56.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.56.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.56": "Plot 1\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s\n%34$s%35$s%36$s", // 1: mcp.suburbia_scramble_update_stars.56.1, 2: mcp.suburbia_scramble_update_stars.56.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.56.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.56.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score, 34: player, 35: ": ", 36: score
  "mcp.suburbia_scramble_update_stars.57.1": "\n",
  "mcp.suburbia_scramble_update_stars.57.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.57.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.57.4": "\n\n3rd: ",
  "mcp.suburbia_scramble_update_stars.57.5": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.57": "Plot 1\n%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s\n%9$s%10$s%11$s\n%12$s%13$s%14$s\n%15$s%16$s%17$s\n%18$s%19$s%20$s\n%21$s%22$s%23$s\n%24$s%25$s%26$s\n%27$s%28$s%29$s\n%30$s%31$s%32$s\n%33$s%34$s%35$s\n%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.57.1, 2: mcp.suburbia_scramble_update_stars.57.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.57.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.57.4, 7: entity, 8: mcp.suburbia_scramble_update_stars.57.5, 9: player, 10: ": ", 11: score, 12: player, 13: ": ", 14: score, 15: player, 16: ": ", 17: score, 18: player, 19: ": ", 20: score, 21: player, 22: ": ", 23: score, 24: player, 25: ": ", 26: score, 27: player, 28: ": ", 29: score, 30: player, 31: ": ", 32: score, 33: player, 34: ": ", 35: score, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.58.1": "Plot 1\n",
  "mcp.suburbia_scramble_update_stars.58.2": "\n",
  "mcp.suburbia_scramble_update_stars.58": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.58.1, 2: mcp.suburbia_scramble_update_stars.58.2
  "mcp.suburbia_scramble_update_stars.59.1": "Plot 1\n",
  "mcp.suburbia_scramble_update_stars.59.2": "\n",
  "mcp.suburbia_scramble_update_stars.59": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.59.1, 2: mcp.suburbia_scramble_update_stars.59.2
  "mcp.suburbia_scramble_update_stars.60.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.60": "%1$s%2$s%3$s\nAqua Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.60.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.61.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.61": "%1$s%2$s%3$s\nGold Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.61.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.62": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.63": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.64": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.65": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.66": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.67": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.68": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.69": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.70": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.71": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.72": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.73": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.74": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.75": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.76": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.77": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.78.1": "Plot 2\n",
  "mcp.suburbia_scramble_update_stars.78.2": "\n",
  "mcp.suburbia_scramble_update_stars.78.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.78.4": "\n",
  "mcp.suburbia_scramble_update_stars.78.5": "\n",
  "mcp.suburbia_scramble_update_stars.78.6": "\n",
  "mcp.suburbia_scramble_update_stars.78.7": "\n",
  "mcp.suburbia_scramble_update_stars.78": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.78.1, 2: mcp.suburbia_scramble_update_stars.78.2, 3: mcp.suburbia_scramble_update_stars.78.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.78.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.78.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.78.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.78.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.79.1": "Plot 2\n",
  "mcp.suburbia_scramble_update_stars.79.2": "\n",
  "mcp.suburbia_scramble_update_stars.79.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.79.4": "\n",
  "mcp.suburbia_scramble_update_stars.79.5": "\n",
  "mcp.suburbia_scramble_update_stars.79.6": "\n",
  "mcp.suburbia_scramble_update_stars.79.7": "\n",
  "mcp.suburbia_scramble_update_stars.79.8": "\n",
  "mcp.suburbia_scramble_update_stars.79": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.79.1, 2: mcp.suburbia_scramble_update_stars.79.2, 3: mcp.suburbia_scramble_update_stars.79.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.79.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.79.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.79.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.79.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.79.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.80.1": "Plot 2\n",
  "mcp.suburbia_scramble_update_stars.80.2": "\n",
  "mcp.suburbia_scramble_update_stars.80.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.80.4": "\n",
  "mcp.suburbia_scramble_update_stars.80.5": "\n",
  "mcp.suburbia_scramble_update_stars.80.6": "\n",
  "mcp.suburbia_scramble_update_stars.80.7": "\n",
  "mcp.suburbia_scramble_update_stars.80.8": "\n",
  "mcp.suburbia_scramble_update_stars.80": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.80.1, 2: mcp.suburbia_scramble_update_stars.80.2, 3: entity, 4: entity, 5: mcp.suburbia_scramble_update_stars.80.3, 6: mcp.suburbia_scramble_update_stars.80.4, 7: player, 8: ": ", 9: score, 10: mcp.suburbia_scramble_update_stars.80.5, 11: player, 12: ": ", 13: score, 14: mcp.suburbia_scramble_update_stars.80.6, 15: player, 16: ": ", 17: score, 18: mcp.suburbia_scramble_update_stars.80.7, 19: player, 20: ": ", 21: score, 22: mcp.suburbia_scramble_update_stars.80.8, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.81.1": "\n",
  "mcp.suburbia_scramble_update_stars.81.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.81.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.81": "Plot 2\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.81.1, 2: mcp.suburbia_scramble_update_stars.81.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.81.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.82.1": "\n",
  "mcp.suburbia_scramble_update_stars.82.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.82.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.82.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.82": "Plot 2\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.82.1, 2: mcp.suburbia_scramble_update_stars.82.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.82.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.82.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.83.1": "\n",
  "mcp.suburbia_scramble_update_stars.83.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.83.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.83": "Plot 2\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.83.1, 2: mcp.suburbia_scramble_update_stars.83.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.83.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.84.1": "\n",
  "mcp.suburbia_scramble_update_stars.84.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.84.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.84.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.84": "Plot 2\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s", // 1: mcp.suburbia_scramble_update_stars.84.1, 2: mcp.suburbia_scramble_update_stars.84.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.84.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.84.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score
  "mcp.suburbia_scramble_update_stars.85.1": "\n",
  "mcp.suburbia_scramble_update_stars.85.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.85.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.85": "Plot 2\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.85.1, 2: mcp.suburbia_scramble_update_stars.85.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.85.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.86.1": "\n",
  "mcp.suburbia_scramble_update_stars.86.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.86.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.86.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.86": "Plot 2\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s", // 1: mcp.suburbia_scramble_update_stars.86.1, 2: mcp.suburbia_scramble_update_stars.86.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.86.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.86.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score
  "mcp.suburbia_scramble_update_stars.87.1": "Plot 2\n",
  "mcp.suburbia_scramble_update_stars.87.2": "\n",
  "mcp.suburbia_scramble_update_stars.87.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.87.4": "\n",
  "mcp.suburbia_scramble_update_stars.87.5": "\n",
  "mcp.suburbia_scramble_update_stars.87.6": "\n",
  "mcp.suburbia_scramble_update_stars.87.7": "\n",
  "mcp.suburbia_scramble_update_stars.87.8": "\n",
  "mcp.suburbia_scramble_update_stars.87.9": "\n",
  "mcp.suburbia_scramble_update_stars.87.10": "\n",
  "mcp.suburbia_scramble_update_stars.87.11": "\n",
  "mcp.suburbia_scramble_update_stars.87": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s\n\n3rd: %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.87.1, 2: mcp.suburbia_scramble_update_stars.87.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.87.3, 7: mcp.suburbia_scramble_update_stars.87.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.87.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.87.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.87.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.87.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.87.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.87.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.87.11, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.88.1": "\n",
  "mcp.suburbia_scramble_update_stars.88.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.88.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.88": "Plot 2\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.88.1, 2: mcp.suburbia_scramble_update_stars.88.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.88.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.89.1": "\n",
  "mcp.suburbia_scramble_update_stars.89.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.89.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.89.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.89": "Plot 2\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s", // 1: mcp.suburbia_scramble_update_stars.89.1, 2: mcp.suburbia_scramble_update_stars.89.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.89.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.89.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score
  "mcp.suburbia_scramble_update_stars.90.1": "Plot 2\n",
  "mcp.suburbia_scramble_update_stars.90.2": "\n",
  "mcp.suburbia_scramble_update_stars.90.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.90.4": "\n",
  "mcp.suburbia_scramble_update_stars.90.5": "\n",
  "mcp.suburbia_scramble_update_stars.90.6": "\n",
  "mcp.suburbia_scramble_update_stars.90.7": "\n",
  "mcp.suburbia_scramble_update_stars.90.8": "\n",
  "mcp.suburbia_scramble_update_stars.90.9": "\n",
  "mcp.suburbia_scramble_update_stars.90.10": "\n",
  "mcp.suburbia_scramble_update_stars.90.11": "\n",
  "mcp.suburbia_scramble_update_stars.90.12": "\n",
  "mcp.suburbia_scramble_update_stars.90": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s\n\n3rd: %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s", // 1: mcp.suburbia_scramble_update_stars.90.1, 2: mcp.suburbia_scramble_update_stars.90.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.90.3, 7: mcp.suburbia_scramble_update_stars.90.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.90.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.90.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.90.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.90.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.90.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.90.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.90.11, 36: player, 37: ": ", 38: score, 39: mcp.suburbia_scramble_update_stars.90.12, 40: player, 41: ": ", 42: score
  "mcp.suburbia_scramble_update_stars.91.1": "\n",
  "mcp.suburbia_scramble_update_stars.91.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.91.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.91": "Plot 2\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.91.1, 2: mcp.suburbia_scramble_update_stars.91.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.91.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.92.1": "\n",
  "mcp.suburbia_scramble_update_stars.92.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.92.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.92.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.92": "Plot 2\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s\n%34$s%35$s%36$s", // 1: mcp.suburbia_scramble_update_stars.92.1, 2: mcp.suburbia_scramble_update_stars.92.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.92.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.92.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score, 34: player, 35: ": ", 36: score
  "mcp.suburbia_scramble_update_stars.93.1": "\n",
  "mcp.suburbia_scramble_update_stars.93.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.93.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.93.4": "\n\n3rd: ",
  "mcp.suburbia_scramble_update_stars.93.5": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.93": "Plot 2\n%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s\n%9$s%10$s%11$s\n%12$s%13$s%14$s\n%15$s%16$s%17$s\n%18$s%19$s%20$s\n%21$s%22$s%23$s\n%24$s%25$s%26$s\n%27$s%28$s%29$s\n%30$s%31$s%32$s\n%33$s%34$s%35$s\n%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.93.1, 2: mcp.suburbia_scramble_update_stars.93.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.93.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.93.4, 7: entity, 8: mcp.suburbia_scramble_update_stars.93.5, 9: player, 10: ": ", 11: score, 12: player, 13: ": ", 14: score, 15: player, 16: ": ", 17: score, 18: player, 19: ": ", 20: score, 21: player, 22: ": ", 23: score, 24: player, 25: ": ", 26: score, 27: player, 28: ": ", 29: score, 30: player, 31: ": ", 32: score, 33: player, 34: ": ", 35: score, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.94.1": "Plot 2\n",
  "mcp.suburbia_scramble_update_stars.94.2": "\n",
  "mcp.suburbia_scramble_update_stars.94": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.94.1, 2: mcp.suburbia_scramble_update_stars.94.2
  "mcp.suburbia_scramble_update_stars.95.1": "Plot 2\n",
  "mcp.suburbia_scramble_update_stars.95.2": "\n",
  "mcp.suburbia_scramble_update_stars.95": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.95.1, 2: mcp.suburbia_scramble_update_stars.95.2
  "mcp.suburbia_scramble_update_stars.96.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.96": "%1$s%2$s%3$s\nAqua Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.96.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.97.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.97": "%1$s%2$s%3$s\nGold Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.97.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.98": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.99": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.100": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.101": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.102": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.103": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.104": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.105": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.106": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.107": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.108": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.109": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.110": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.111": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.112": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.113": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.114.1": "Plot 3\n",
  "mcp.suburbia_scramble_update_stars.114.2": "\n",
  "mcp.suburbia_scramble_update_stars.114.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.114.4": "\n",
  "mcp.suburbia_scramble_update_stars.114.5": "\n",
  "mcp.suburbia_scramble_update_stars.114.6": "\n",
  "mcp.suburbia_scramble_update_stars.114.7": "\n",
  "mcp.suburbia_scramble_update_stars.114": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.114.1, 2: mcp.suburbia_scramble_update_stars.114.2, 3: mcp.suburbia_scramble_update_stars.114.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.114.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.114.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.114.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.114.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.115.1": "Plot 3\n",
  "mcp.suburbia_scramble_update_stars.115.2": "\n",
  "mcp.suburbia_scramble_update_stars.115.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.115.4": "\n",
  "mcp.suburbia_scramble_update_stars.115.5": "\n",
  "mcp.suburbia_scramble_update_stars.115.6": "\n",
  "mcp.suburbia_scramble_update_stars.115.7": "\n",
  "mcp.suburbia_scramble_update_stars.115.8": "\n",
  "mcp.suburbia_scramble_update_stars.115": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.115.1, 2: mcp.suburbia_scramble_update_stars.115.2, 3: mcp.suburbia_scramble_update_stars.115.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.115.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.115.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.115.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.115.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.115.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.116.1": "Plot 3\n",
  "mcp.suburbia_scramble_update_stars.116.2": "\n",
  "mcp.suburbia_scramble_update_stars.116.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.116.4": "\n",
  "mcp.suburbia_scramble_update_stars.116.5": "\n",
  "mcp.suburbia_scramble_update_stars.116.6": "\n",
  "mcp.suburbia_scramble_update_stars.116.7": "\n",
  "mcp.suburbia_scramble_update_stars.116.8": "\n",
  "mcp.suburbia_scramble_update_stars.116": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.116.1, 2: mcp.suburbia_scramble_update_stars.116.2, 3: entity, 4: entity, 5: mcp.suburbia_scramble_update_stars.116.3, 6: mcp.suburbia_scramble_update_stars.116.4, 7: player, 8: ": ", 9: score, 10: mcp.suburbia_scramble_update_stars.116.5, 11: player, 12: ": ", 13: score, 14: mcp.suburbia_scramble_update_stars.116.6, 15: player, 16: ": ", 17: score, 18: mcp.suburbia_scramble_update_stars.116.7, 19: player, 20: ": ", 21: score, 22: mcp.suburbia_scramble_update_stars.116.8, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.117.1": "\n",
  "mcp.suburbia_scramble_update_stars.117.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.117.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.117": "Plot 3\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.117.1, 2: mcp.suburbia_scramble_update_stars.117.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.117.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.118.1": "\n",
  "mcp.suburbia_scramble_update_stars.118.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.118.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.118.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.118": "Plot 3\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.118.1, 2: mcp.suburbia_scramble_update_stars.118.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.118.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.118.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.119.1": "\n",
  "mcp.suburbia_scramble_update_stars.119.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.119.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.119": "Plot 3\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.119.1, 2: mcp.suburbia_scramble_update_stars.119.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.119.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.120.1": "\n",
  "mcp.suburbia_scramble_update_stars.120.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.120.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.120.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.120": "Plot 3\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s", // 1: mcp.suburbia_scramble_update_stars.120.1, 2: mcp.suburbia_scramble_update_stars.120.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.120.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.120.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score
  "mcp.suburbia_scramble_update_stars.121.1": "\n",
  "mcp.suburbia_scramble_update_stars.121.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.121.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.121": "Plot 3\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.121.1, 2: mcp.suburbia_scramble_update_stars.121.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.121.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.122.1": "\n",
  "mcp.suburbia_scramble_update_stars.122.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.122.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.122.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.122": "Plot 3\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s", // 1: mcp.suburbia_scramble_update_stars.122.1, 2: mcp.suburbia_scramble_update_stars.122.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.122.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.122.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score
  "mcp.suburbia_scramble_update_stars.123.1": "Plot 3\n",
  "mcp.suburbia_scramble_update_stars.123.2": "\n",
  "mcp.suburbia_scramble_update_stars.123.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.123.4": "\n",
  "mcp.suburbia_scramble_update_stars.123.5": "\n",
  "mcp.suburbia_scramble_update_stars.123.6": "\n",
  "mcp.suburbia_scramble_update_stars.123.7": "\n",
  "mcp.suburbia_scramble_update_stars.123.8": "\n",
  "mcp.suburbia_scramble_update_stars.123.9": "\n",
  "mcp.suburbia_scramble_update_stars.123.10": "\n",
  "mcp.suburbia_scramble_update_stars.123.11": "\n",
  "mcp.suburbia_scramble_update_stars.123": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s\n\n3rd: %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.123.1, 2: mcp.suburbia_scramble_update_stars.123.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.123.3, 7: mcp.suburbia_scramble_update_stars.123.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.123.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.123.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.123.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.123.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.123.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.123.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.123.11, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.124.1": "\n",
  "mcp.suburbia_scramble_update_stars.124.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.124.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.124": "Plot 3\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.124.1, 2: mcp.suburbia_scramble_update_stars.124.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.124.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.125.1": "\n",
  "mcp.suburbia_scramble_update_stars.125.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.125.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.125.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.125": "Plot 3\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s", // 1: mcp.suburbia_scramble_update_stars.125.1, 2: mcp.suburbia_scramble_update_stars.125.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.125.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.125.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score
  "mcp.suburbia_scramble_update_stars.126.1": "Plot 3\n",
  "mcp.suburbia_scramble_update_stars.126.2": "\n",
  "mcp.suburbia_scramble_update_stars.126.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.126.4": "\n",
  "mcp.suburbia_scramble_update_stars.126.5": "\n",
  "mcp.suburbia_scramble_update_stars.126.6": "\n",
  "mcp.suburbia_scramble_update_stars.126.7": "\n",
  "mcp.suburbia_scramble_update_stars.126.8": "\n",
  "mcp.suburbia_scramble_update_stars.126.9": "\n",
  "mcp.suburbia_scramble_update_stars.126.10": "\n",
  "mcp.suburbia_scramble_update_stars.126.11": "\n",
  "mcp.suburbia_scramble_update_stars.126.12": "\n",
  "mcp.suburbia_scramble_update_stars.126": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s\n\n3rd: %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s", // 1: mcp.suburbia_scramble_update_stars.126.1, 2: mcp.suburbia_scramble_update_stars.126.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.126.3, 7: mcp.suburbia_scramble_update_stars.126.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.126.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.126.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.126.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.126.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.126.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.126.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.126.11, 36: player, 37: ": ", 38: score, 39: mcp.suburbia_scramble_update_stars.126.12, 40: player, 41: ": ", 42: score
  "mcp.suburbia_scramble_update_stars.127.1": "\n",
  "mcp.suburbia_scramble_update_stars.127.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.127.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.127": "Plot 3\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.127.1, 2: mcp.suburbia_scramble_update_stars.127.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.127.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.128.1": "\n",
  "mcp.suburbia_scramble_update_stars.128.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.128.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.128.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.128": "Plot 3\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s\n%34$s%35$s%36$s", // 1: mcp.suburbia_scramble_update_stars.128.1, 2: mcp.suburbia_scramble_update_stars.128.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.128.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.128.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score, 34: player, 35: ": ", 36: score
  "mcp.suburbia_scramble_update_stars.129.1": "\n",
  "mcp.suburbia_scramble_update_stars.129.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.129.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.129.4": "\n\n3rd: ",
  "mcp.suburbia_scramble_update_stars.129.5": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.129": "Plot 3\n%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s\n%9$s%10$s%11$s\n%12$s%13$s%14$s\n%15$s%16$s%17$s\n%18$s%19$s%20$s\n%21$s%22$s%23$s\n%24$s%25$s%26$s\n%27$s%28$s%29$s\n%30$s%31$s%32$s\n%33$s%34$s%35$s\n%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.129.1, 2: mcp.suburbia_scramble_update_stars.129.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.129.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.129.4, 7: entity, 8: mcp.suburbia_scramble_update_stars.129.5, 9: player, 10: ": ", 11: score, 12: player, 13: ": ", 14: score, 15: player, 16: ": ", 17: score, 18: player, 19: ": ", 20: score, 21: player, 22: ": ", 23: score, 24: player, 25: ": ", 26: score, 27: player, 28: ": ", 29: score, 30: player, 31: ": ", 32: score, 33: player, 34: ": ", 35: score, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.130.1": "Plot 3\n",
  "mcp.suburbia_scramble_update_stars.130.2": "\n",
  "mcp.suburbia_scramble_update_stars.130": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.130.1, 2: mcp.suburbia_scramble_update_stars.130.2
  "mcp.suburbia_scramble_update_stars.131.1": "Plot 3\n",
  "mcp.suburbia_scramble_update_stars.131.2": "\n",
  "mcp.suburbia_scramble_update_stars.131": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.131.1, 2: mcp.suburbia_scramble_update_stars.131.2
  "mcp.suburbia_scramble_update_stars.132.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.132": "%1$s%2$s%3$s\nAqua Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.132.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.133.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.133": "%1$s%2$s%3$s\nGold Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.133.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.134": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.135": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.136": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.137": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.138": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.139": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.140": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.141": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.142": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.143": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.144": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.145": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.146": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.147": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.148": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.149": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.150.1": "Plot 4\n",
  "mcp.suburbia_scramble_update_stars.150.2": "\n",
  "mcp.suburbia_scramble_update_stars.150.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.150.4": "\n",
  "mcp.suburbia_scramble_update_stars.150.5": "\n",
  "mcp.suburbia_scramble_update_stars.150.6": "\n",
  "mcp.suburbia_scramble_update_stars.150.7": "\n",
  "mcp.suburbia_scramble_update_stars.150": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.150.1, 2: mcp.suburbia_scramble_update_stars.150.2, 3: mcp.suburbia_scramble_update_stars.150.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.150.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.150.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.150.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.150.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.151.1": "Plot 4\n",
  "mcp.suburbia_scramble_update_stars.151.2": "\n",
  "mcp.suburbia_scramble_update_stars.151.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.151.4": "\n",
  "mcp.suburbia_scramble_update_stars.151.5": "\n",
  "mcp.suburbia_scramble_update_stars.151.6": "\n",
  "mcp.suburbia_scramble_update_stars.151.7": "\n",
  "mcp.suburbia_scramble_update_stars.151.8": "\n",
  "mcp.suburbia_scramble_update_stars.151": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.151.1, 2: mcp.suburbia_scramble_update_stars.151.2, 3: mcp.suburbia_scramble_update_stars.151.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.151.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.151.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.151.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.151.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.151.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.152.1": "Plot 4\n",
  "mcp.suburbia_scramble_update_stars.152.2": "\n",
  "mcp.suburbia_scramble_update_stars.152.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.152.4": "\n",
  "mcp.suburbia_scramble_update_stars.152.5": "\n",
  "mcp.suburbia_scramble_update_stars.152.6": "\n",
  "mcp.suburbia_scramble_update_stars.152.7": "\n",
  "mcp.suburbia_scramble_update_stars.152.8": "\n",
  "mcp.suburbia_scramble_update_stars.152": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.152.1, 2: mcp.suburbia_scramble_update_stars.152.2, 3: entity, 4: entity, 5: mcp.suburbia_scramble_update_stars.152.3, 6: mcp.suburbia_scramble_update_stars.152.4, 7: player, 8: ": ", 9: score, 10: mcp.suburbia_scramble_update_stars.152.5, 11: player, 12: ": ", 13: score, 14: mcp.suburbia_scramble_update_stars.152.6, 15: player, 16: ": ", 17: score, 18: mcp.suburbia_scramble_update_stars.152.7, 19: player, 20: ": ", 21: score, 22: mcp.suburbia_scramble_update_stars.152.8, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.153.1": "\n",
  "mcp.suburbia_scramble_update_stars.153.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.153.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.153": "Plot 4\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.153.1, 2: mcp.suburbia_scramble_update_stars.153.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.153.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.154.1": "\n",
  "mcp.suburbia_scramble_update_stars.154.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.154.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.154.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.154": "Plot 4\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.154.1, 2: mcp.suburbia_scramble_update_stars.154.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.154.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.154.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.155.1": "\n",
  "mcp.suburbia_scramble_update_stars.155.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.155.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.155": "Plot 4\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.155.1, 2: mcp.suburbia_scramble_update_stars.155.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.155.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.156.1": "\n",
  "mcp.suburbia_scramble_update_stars.156.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.156.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.156.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.156": "Plot 4\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s", // 1: mcp.suburbia_scramble_update_stars.156.1, 2: mcp.suburbia_scramble_update_stars.156.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.156.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.156.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score
  "mcp.suburbia_scramble_update_stars.157.1": "\n",
  "mcp.suburbia_scramble_update_stars.157.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.157.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.157": "Plot 4\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.157.1, 2: mcp.suburbia_scramble_update_stars.157.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.157.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.158.1": "\n",
  "mcp.suburbia_scramble_update_stars.158.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.158.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.158.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.158": "Plot 4\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s", // 1: mcp.suburbia_scramble_update_stars.158.1, 2: mcp.suburbia_scramble_update_stars.158.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.158.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.158.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score
  "mcp.suburbia_scramble_update_stars.159.1": "Plot 4\n",
  "mcp.suburbia_scramble_update_stars.159.2": "\n",
  "mcp.suburbia_scramble_update_stars.159.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.159.4": "\n",
  "mcp.suburbia_scramble_update_stars.159.5": "\n",
  "mcp.suburbia_scramble_update_stars.159.6": "\n",
  "mcp.suburbia_scramble_update_stars.159.7": "\n",
  "mcp.suburbia_scramble_update_stars.159.8": "\n",
  "mcp.suburbia_scramble_update_stars.159.9": "\n",
  "mcp.suburbia_scramble_update_stars.159.10": "\n",
  "mcp.suburbia_scramble_update_stars.159.11": "\n",
  "mcp.suburbia_scramble_update_stars.159": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s\n\n3rd: %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.159.1, 2: mcp.suburbia_scramble_update_stars.159.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.159.3, 7: mcp.suburbia_scramble_update_stars.159.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.159.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.159.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.159.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.159.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.159.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.159.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.159.11, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.160.1": "\n",
  "mcp.suburbia_scramble_update_stars.160.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.160.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.160": "Plot 4\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.160.1, 2: mcp.suburbia_scramble_update_stars.160.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.160.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.161.1": "\n",
  "mcp.suburbia_scramble_update_stars.161.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.161.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.161.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.161": "Plot 4\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s", // 1: mcp.suburbia_scramble_update_stars.161.1, 2: mcp.suburbia_scramble_update_stars.161.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.161.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.161.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score
  "mcp.suburbia_scramble_update_stars.162.1": "Plot 4\n",
  "mcp.suburbia_scramble_update_stars.162.2": "\n",
  "mcp.suburbia_scramble_update_stars.162.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.162.4": "\n",
  "mcp.suburbia_scramble_update_stars.162.5": "\n",
  "mcp.suburbia_scramble_update_stars.162.6": "\n",
  "mcp.suburbia_scramble_update_stars.162.7": "\n",
  "mcp.suburbia_scramble_update_stars.162.8": "\n",
  "mcp.suburbia_scramble_update_stars.162.9": "\n",
  "mcp.suburbia_scramble_update_stars.162.10": "\n",
  "mcp.suburbia_scramble_update_stars.162.11": "\n",
  "mcp.suburbia_scramble_update_stars.162.12": "\n",
  "mcp.suburbia_scramble_update_stars.162": "%1$s%2$sOwned by: %3$s\n\n2nd: %4$s\n\n3rd: %5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s%25$s%26$s%27$s%28$s%29$s%30$s%31$s%32$s%33$s%34$s%35$s%36$s%37$s%38$s%39$s%40$s%41$s%42$s", // 1: mcp.suburbia_scramble_update_stars.162.1, 2: mcp.suburbia_scramble_update_stars.162.2, 3: entity, 4: entity, 5: entity, 6: mcp.suburbia_scramble_update_stars.162.3, 7: mcp.suburbia_scramble_update_stars.162.4, 8: player, 9: ": ", 10: score, 11: mcp.suburbia_scramble_update_stars.162.5, 12: player, 13: ": ", 14: score, 15: mcp.suburbia_scramble_update_stars.162.6, 16: player, 17: ": ", 18: score, 19: mcp.suburbia_scramble_update_stars.162.7, 20: player, 21: ": ", 22: score, 23: mcp.suburbia_scramble_update_stars.162.8, 24: player, 25: ": ", 26: score, 27: mcp.suburbia_scramble_update_stars.162.9, 28: player, 29: ": ", 30: score, 31: mcp.suburbia_scramble_update_stars.162.10, 32: player, 33: ": ", 34: score, 35: mcp.suburbia_scramble_update_stars.162.11, 36: player, 37: ": ", 38: score, 39: mcp.suburbia_scramble_update_stars.162.12, 40: player, 41: ": ", 42: score
  "mcp.suburbia_scramble_update_stars.163.1": "\n",
  "mcp.suburbia_scramble_update_stars.163.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.163.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.163": "Plot 4\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.163.1, 2: mcp.suburbia_scramble_update_stars.163.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.163.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.164.1": "\n",
  "mcp.suburbia_scramble_update_stars.164.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.164.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.164.4": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.164": "Plot 4\n%1$s%2$s%3$s%4$s%5$s%6$s\n%7$s%8$s%9$s\n%10$s%11$s%12$s\n%13$s%14$s%15$s\n%16$s%17$s%18$s\n%19$s%20$s%21$s\n%22$s%23$s%24$s\n%25$s%26$s%27$s\n%28$s%29$s%30$s\n%31$s%32$s%33$s\n%34$s%35$s%36$s", // 1: mcp.suburbia_scramble_update_stars.164.1, 2: mcp.suburbia_scramble_update_stars.164.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.164.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.164.4, 7: player, 8: ": ", 9: score, 10: player, 11: ": ", 12: score, 13: player, 14: ": ", 15: score, 16: player, 17: ": ", 18: score, 19: player, 20: ": ", 21: score, 22: player, 23: ": ", 24: score, 25: player, 26: ": ", 27: score, 28: player, 29: ": ", 30: score, 31: player, 32: ": ", 33: score, 34: player, 35: ": ", 36: score
  "mcp.suburbia_scramble_update_stars.165.1": "\n",
  "mcp.suburbia_scramble_update_stars.165.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.165.3": "\n\n2nd: ",
  "mcp.suburbia_scramble_update_stars.165.4": "\n\n3rd: ",
  "mcp.suburbia_scramble_update_stars.165.5": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.165": "Plot 4\n%1$s%2$s%3$s%4$s%5$s%6$s%7$s%8$s\n%9$s%10$s%11$s\n%12$s%13$s%14$s\n%15$s%16$s%17$s\n%18$s%19$s%20$s\n%21$s%22$s%23$s\n%24$s%25$s%26$s\n%27$s%28$s%29$s\n%30$s%31$s%32$s\n%33$s%34$s%35$s\n%36$s%37$s%38$s", // 1: mcp.suburbia_scramble_update_stars.165.1, 2: mcp.suburbia_scramble_update_stars.165.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.165.3, 5: entity, 6: mcp.suburbia_scramble_update_stars.165.4, 7: entity, 8: mcp.suburbia_scramble_update_stars.165.5, 9: player, 10: ": ", 11: score, 12: player, 13: ": ", 14: score, 15: player, 16: ": ", 17: score, 18: player, 19: ": ", 20: score, 21: player, 22: ": ", 23: score, 24: player, 25: ": ", 26: score, 27: player, 28: ": ", 29: score, 30: player, 31: ": ", 32: score, 33: player, 34: ": ", 35: score, 36: player, 37: ": ", 38: score
  "mcp.suburbia_scramble_update_stars.166.1": "Plot 4\n",
  "mcp.suburbia_scramble_update_stars.166.2": "\n",
  "mcp.suburbia_scramble_update_stars.166": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.166.1, 2: mcp.suburbia_scramble_update_stars.166.2
  "mcp.suburbia_scramble_update_stars.167.1": "Plot 4\n",
  "mcp.suburbia_scramble_update_stars.167.2": "\n",
  "mcp.suburbia_scramble_update_stars.167": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.167.1, 2: mcp.suburbia_scramble_update_stars.167.2
  "mcp.suburbia_scramble_update_stars.168.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.168": "%1$s%2$s%3$s\nAqua Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.168.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.169.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.169": "%1$s%2$s%3$s\nGold Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.169.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.170": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.171": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.172": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.173": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.174": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.175": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.176": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.177": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.178": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.179": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.180": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.181": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.182": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.183": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.184": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.185": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.186.1": "Plot 5\n",
  "mcp.suburbia_scramble_update_stars.186.2": "\n",
  "mcp.suburbia_scramble_update_stars.186.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.186.4": "\n",
  "mcp.suburbia_scramble_update_stars.186.5": "\n",
  "mcp.suburbia_scramble_update_stars.186.6": "\n",
  "mcp.suburbia_scramble_update_stars.186.7": "\n",
  "mcp.suburbia_scramble_update_stars.186": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s", // 1: mcp.suburbia_scramble_update_stars.186.1, 2: mcp.suburbia_scramble_update_stars.186.2, 3: mcp.suburbia_scramble_update_stars.186.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.186.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.186.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.186.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.186.7, 18: player, 19: ": ", 20: score
  "mcp.suburbia_scramble_update_stars.187.1": "Plot 5\n",
  "mcp.suburbia_scramble_update_stars.187.2": "\n",
  "mcp.suburbia_scramble_update_stars.187.3": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.187.4": "\n",
  "mcp.suburbia_scramble_update_stars.187.5": "\n",
  "mcp.suburbia_scramble_update_stars.187.6": "\n",
  "mcp.suburbia_scramble_update_stars.187.7": "\n",
  "mcp.suburbia_scramble_update_stars.187.8": "\n",
  "mcp.suburbia_scramble_update_stars.187": "%1$s%2$s%3$s%4$s\n\nCoins Invested:%5$s%6$s%7$s%8$s%9$s%10$s%11$s%12$s%13$s%14$s%15$s%16$s%17$s%18$s%19$s%20$s%21$s%22$s%23$s%24$s", // 1: mcp.suburbia_scramble_update_stars.187.1, 2: mcp.suburbia_scramble_update_stars.187.2, 3: mcp.suburbia_scramble_update_stars.187.3, 4: entity, 5: mcp.suburbia_scramble_update_stars.187.4, 6: player, 7: ": ", 8: score, 9: mcp.suburbia_scramble_update_stars.187.5, 10: player, 11: ": ", 12: score, 13: mcp.suburbia_scramble_update_stars.187.6, 14: player, 15: ": ", 16: score, 17: mcp.suburbia_scramble_update_stars.187.7, 18: player, 19: ": ", 20: score, 21: mcp.suburbia_scramble_update_stars.187.8, 22: player, 23: ": ", 24: score
  "mcp.suburbia_scramble_update_stars.188.1": "\n",
  "mcp.suburbia_scramble_update_stars.188.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.188.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.188": "Plot 5\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s", // 1: mcp.suburbia_scramble_update_stars.188.1, 2: mcp.suburbia_scramble_update_stars.188.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.188.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score
  "mcp.suburbia_scramble_update_stars.189.1": "\n",
  "mcp.suburbia_scramble_update_stars.189.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.189.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.189": "Plot 5\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s", // 1: mcp.suburbia_scramble_update_stars.189.1, 2: mcp.suburbia_scramble_update_stars.189.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.189.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score
  "mcp.suburbia_scramble_update_stars.190.1": "\n",
  "mcp.suburbia_scramble_update_stars.190.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.190.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.190": "Plot 5\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s", // 1: mcp.suburbia_scramble_update_stars.190.1, 2: mcp.suburbia_scramble_update_stars.190.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.190.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score
  "mcp.suburbia_scramble_update_stars.191.1": "\n",
  "mcp.suburbia_scramble_update_stars.191.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.191.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.191": "Plot 5\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s", // 1: mcp.suburbia_scramble_update_stars.191.1, 2: mcp.suburbia_scramble_update_stars.191.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.191.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score
  "mcp.suburbia_scramble_update_stars.192.1": "\n",
  "mcp.suburbia_scramble_update_stars.192.2": "Owned by: ",
  "mcp.suburbia_scramble_update_stars.192.3": "\n\nCoins Invested:",
  "mcp.suburbia_scramble_update_stars.192": "Plot 5\n%1$s%2$s%3$s%4$s\n%5$s%6$s%7$s\n%8$s%9$s%10$s\n%11$s%12$s%13$s\n%14$s%15$s%16$s\n%17$s%18$s%19$s\n%20$s%21$s%22$s\n%23$s%24$s%25$s\n%26$s%27$s%28$s\n%29$s%30$s%31$s\n%32$s%33$s%34$s", // 1: mcp.suburbia_scramble_update_stars.192.1, 2: mcp.suburbia_scramble_update_stars.192.2, 3: entity, 4: mcp.suburbia_scramble_update_stars.192.3, 5: player, 6: ": ", 7: score, 8: player, 9: ": ", 10: score, 11: player, 12: ": ", 13: score, 14: player, 15: ": ", 16: score, 17: player, 18: ": ", 19: score, 20: player, 21: ": ", 22: score, 23: player, 24: ": ", 25: score, 26: player, 27: ": ", 28: score, 29: player, 30: ": ", 31: score, 32: player, 33: ": ", 34: score
  "mcp.suburbia_scramble_update_stars.193.1": "Plot 5\n",
  "mcp.suburbia_scramble_update_stars.193.2": "\n",
  "mcp.suburbia_scramble_update_stars.193": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.193.1, 2: mcp.suburbia_scramble_update_stars.193.2
  "mcp.suburbia_scramble_update_stars.194.1": "Plot 5\n",
  "mcp.suburbia_scramble_update_stars.194.2": "\n",
  "mcp.suburbia_scramble_update_stars.194": "%1$s%2$s\n\nCoins Invested:", // 1: mcp.suburbia_scramble_update_stars.194.1, 2: mcp.suburbia_scramble_update_stars.194.2
  "mcp.suburbia_scramble_update_stars.195.1": "Gold Team",
  "mcp.suburbia_scramble_update_stars.195": "%1$s%2$s%3$s\nAqua Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.195.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.196.1": "Aqua Team",
  "mcp.suburbia_scramble_update_stars.196": "%1$s%2$s%3$s\nGold Team%4$s%5$s", // 1: mcp.suburbia_scramble_update_stars.196.1, 2: ": ", 3: score, 4: ": ", 5: score
  "mcp.suburbia_scramble_update_stars.197": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.198": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.199": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.200": "Purple Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.201": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.202": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.203": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.204": "Tan Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.205": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.206": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.207": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.208": "Teal Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.209": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.210": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.211": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suburbia_scramble_update_stars.212": "Pink Team%1$s%2$s", // 1: ": ", 2: score
  "mcp.suit_shuffler.1": "%1$s used a %2$s!", // 1: player, 2: mcp.SuitShuffler
  "mcp.suit_switcher.1": "%1$s used a %2$s!", // 1: player, 2: mcp.SuitSwitcher
  "mcp.summon_aa_entities.1": "Arcane Wizard",
  "mcp.summon_aa_entities.2": "Troll",
  "mcp.summon_aa_entities.3": "Troll",
  "mcp.summon_aa_entities.4": "Troll",
  "mcp.summon_aa_entities.5": "Phantom Keeper",
  "mcp.summon_aa_entities.6": "Phantom Keeper",
  "mcp.summon_aa_entities.7": "Aquor",
  "mcp.summon_aa_entities.8": "Digger",
  "mcp.summon_aa_entities.9": "Tarto",
  "mcp.summon_board_entities.1": "Mr. P",
  "mcp.summon_board_entities.2": "John",
  "mcp.summon_board_entities.3": "Jim",
  "mcp.summon_board_entities.4": "Fred",
  "mcp.summon_board_entities.5": "Harold",
  "mcp.summon_board_entities.6": "George",
  "mcp.summon_board_entities.7": "Bob",
  "mcp.summon_board_entities.8": "Gerald",
  "mcp.summon_board_entities.9": "Phil",
  "mcp.summon_board_entities.10": "Arnold",
  "mcp.summon_board_entities.11": "Park Ranger",
  "mcp.summon_board_entities.12": "Park Ranger",
  "mcp.summon_board_entities.13": "Park Ranger",
  "mcp.summon_board_entities.14": "Park Ranger",
  "mcp.summon_board_entities.15": "Charles",
  "mcp.summon_board_entities.16": "Bew",
  "mcp.summon_board_entities.17": "Captain Jones",
  "mcp.summon_board_entities.18": "Big Al",
  "mcp.summon_board_entities.19.2": " Coins",
  "mcp.summon_board_entities.19": "1 %1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.summon_board_entities.19.2
  "mcp.summon_board_entities.20.2": " Coin",
  "mcp.summon_board_entities.20": "1 %1$s:     %2$s%3$s", // 1: mcp.Star, 2: score, 3: mcp.summon_board_entities.20.2
  "mcp.summon_chance_time_spots.1": "%1$s has chosen to add chance time spots!", // 1: player
  "mcp.summon_chance_time_spots.2": "Five random spots will now be changed to chance time!",
  "mcp.summon_dusty_dunes_entities.1": "Temple Warden",
  "mcp.summon_dusty_dunes_entities.2": "Temple Warden",
  "mcp.summon_dusty_dunes_entities.3": "Temple Warden",
  "mcp.summon_dusty_dunes_entities.4": "Temple Warden",
  "mcp.summon_pp_entities.1": "Arner",
  "mcp.summon_pp_entities.2": "Timmy",
  "mcp.summon_pp_entities.3": "Luken",
  "mcp.summon_pp_entities.4": "Barto",
  "mcp.summon_pp_entities.5": "Elf",
  "mcp.summon_pp_entities.6": "Elf",
  "mcp.summon_pp_entities.7": "Elf",
  "mcp.summon_pp_entities.8": "Elf",
  "mcp.summon_single_use_star_seller.1": "Single Use Star Seller",
  "mcp.summon_single_use_star_seller.2.2": " Coins",
  "mcp.summon_single_use_star_seller.2": "1 %1$s: 20%2$s", // 1: mcp.Star, 2: mcp.summon_single_use_star_seller.2.2
  "mcp.summon_single_use_star_seller_event.1": "A single use Star Seller has been summoned!",
  "mcp.summon_ss_entities.1": "Tyren",
  "mcp.summon_ss_entities.2": "Pablo The Pincher",
  "mcp.summon_star_sellers.1": "%1$s has chosen to summon Star Sellers!", // 1: player
  "mcp.summon_star_sellers.2": "Five single use star sellers will now be summoned!",
  "mcp.swapcoins.1": "%1$s and %2$s have swapped %3$s!", // 1: player, 2: player, 3: mcp.Coins
  "mcp.swapitems.1": "%1$s and %2$s have swapped items!", // 1: player, 2: player
  "mcp.swapspots.1": "%1$s and %2$s have swapped board spots!", // 1: player, 2: player
  "mcp.swapstars.1": "%1$s and %2$s have swapped %3$s!", // 1: player, 2: player, 3: mcp.Stars
  "mcp.swapstars.2.1": " stars",
  "mcp.swapstars.2": "%1$s of %2$s's%3$s were protected using star protectors.", // 1: score, 2: player, 3: mcp.swapstars.2.1
  "mcp.swapstars.3.1": " stars",
  "mcp.swapstars.3": "%1$s of %2$s's%3$s were protected using star protectors.", // 1: score, 2: player, 3: mcp.swapstars.3.1
  "mcp.swap_colors.1": "%1$s has chosen to swap blue with yellow spots and red with black spots!", // 1: player
  "mcp.swap_colors.2": "Blue spots now swap with yellow spots and red spots swap with black spots!",
  "mcp.swap_plot_investments.1.1": "Plot Investments",
  "mcp.swap_plot_investments.1": "%1$s and %2$s have swapped %3$s!", // 1: player, 2: player, 3: mcp.swap_plot_investments.1.1
  "mcp.szb.1": "Similiar to rock, paper, scissors, you must pick either snowman, zombie or blaze against your opponent.",
  "mcp.szb_end.1": "All players must be online to continue",
  "mcp.szb_rules.1": "Zombie defeats Snowman. Snowman defeats Blaze. Blaze defeats Zombie.",
  "mcp.szb_rules.2": "Choose the correct option against your opponent to win. If both players choose the same mob, the game is replayed.",
  "mcp.szb_start.1": "Fight!",
  "mcp.szb_tick.1": "Drop the head of the mob that you want to choose.",
  "mcp.szb_tick.2": "%1$s has chosen!", // 1: player
  "mcp.szb_tick.3": "%1$s has chosen!", // 1: player
  "mcp.take_flight.1": "You have elytra wings. You must race through the course by flying and using your rockets.",
  "mcp.take_flight_end.1": "All players must be online to continue",
  "mcp.take_flight_rules.1": "There is a 1/2 second minimum cooldown between each rocket use.",
  "mcp.take_flight_rules.2": "Fly though yellow squares for a speed boost. If you die, you lose momentum and respawn where you are at.",
  "mcp.take_flight_rules.3": "The first player to complete three laps wins!",
  "mcp.take_flight_tick.1": "%1$s has finished!", // 1: player
  "mcp.tanks.1": "This is a battle among two teams! Shoot the other team to deal damage.",
  "mcp.tanks_give_arrow.1": "Shoot Arrow",
  "mcp.tanks_rules.1": "%1$s will control the movement of a skeleton below while %2$s will control the shooting of their skeleton.",
  "mcp.tanks_rules.2": "Players can shoot arrows (1 second cooldown) by pressing %1$s or %2$s. For wither skeletons, arrows will fly an extended straight-line path from the shooter to their skeleton (where the wither skeleton is facing).",
  "mcp.tanks_rules.3": "Wither skeletons have more health and deal more damage than regular skeleton.",
  "mcp.tanks_rules.4": "First team to eliminate the other team wins!",
  "mcp.tanks_start.1": "Battle!",
  "mcp.team_aqua_capture.1": "%1$s team captured %2$s team's flag!", // 1: mcp.Aqua, 2: mcp.Gold
  "mcp.team_gold_capture.1": "%1$s team captured %2$s team's flag!", // 1: mcp.Gold, 2: mcp.Aqua
  "mcp.team_hockey.1": "Two turtles will spawn in the center of the rink.",
  "mcp.team_hockey_rules.1": "Punch the turtles into your opposing team's goal to score.",
  "mcp.team_hockey_rules.2": "Once one of the first two turtles gets scored, a new turtle will get spawned in the center.",
  "mcp.team_hockey_rules.3": "First team to score two goals wins!",
  "mcp.team_hockey_start.1": "Score!",
  "mcp.team_hockey_tick.1.1": "Aqua Team",
  "mcp.team_hockey_tick.1": "%1$s scored a goal!", // 1: mcp.team_hockey_tick.1.1
  "mcp.team_hockey_tick.2.1": "Gold Team",
  "mcp.team_hockey_tick.2": "%1$s scored a goal!", // 1: mcp.team_hockey_tick.2.1
  "mcp.team_placements.1": "All players must be online to continue",
  "mcp.team_placements.2": "\uE001",
  "mcp.team_placements1.1": "Winners: %1$s", // 1: player
  "mcp.team_placements1.2": "Winner: %1$s", // 1: player
  "mcp.team_placements2.1": "Losers: %1$s", // 1: player
  "mcp.team_placements2.2": "Loser: %1$s", // 1: player
  "mcp.tedious_tasks.1": "Complete the 8 tasks as quickly as you can.",
  "mcp.tedious_tasks.2": "Tasks will be given (in chat) in a random order for all players.",
  "mcp.tedious_tasks.3": "You can kill/disrupt other players. Do whatever it takes!",
  "mcp.tedious_tasks.4": "Tip: Make sure you have your %1$s channel at an audible level for this game.", // 1: soundCategory.record
  "mcp.tedious_tasks_end.1": "All players must be online to continue",
  "mcp.temple_end.1": "%1$s beat the temple dungeon challenge and won%2$s", // 1: player, 2: mcp._15_coins
  "mcp.temple_end.2.1": " 20 coins",
  "mcp.temple_end.2": "%1$s beat the temple dungeon challenge with no scratches and won%2$s", // 1: player, 2: mcp.temple_end.2.1
  "mcp.temple_end.3": "%1$s died while attempting the temple dungeon challenge.", // 1: player
  "mcp.temple_end.4": "%1$s ran out of time while attempting the temple dungeon challenge.", // 1: player
  "mcp.temple_generate.1.1": "Temple Warden>",
  "mcp.temple_generate.1.2": "15 coins",
  "mcp.temple_generate.1.3": "5 coins",
  "mcp.temple_generate.1": "%1$s Come journey through this ancient temple and you can win %2$s if you complete it. I will award you with an additional %3$s if you finish without losing any health.", // 1: mcp.temple_generate.1.1, 2: mcp.temple_generate.1.2, 3: mcp.temple_generate.1.3
  "mcp.temple_generate.2": "Developer> %1$s", // 1: entity
  "mcp.temple_generate.3": "Developer> %1$s", // 1: entity
  "mcp.temple_generate.4": "Developer> %1$s", // 1: entity
  "mcp.temple_generate.5": "Get the skeleton",
  "mcp.temple_generate.6": "to shoot the",
  "mcp.temple_generate.7": "zombie",
  "mcp.tetris.1": "Welcome to Betris, a game based off tetris.",
  "mcp.tetris_end.1": "All players must be online to continue",
  "mcp.tetris_end.2": "%1$s topped out!", // 1: player
  "mcp.tetris_end.3": "%1$s topped out!", // 1: player
  "mcp.tetris_rules.1": "In this game, you will drop 2D pieces from the top into the gray container.",
  "mcp.tetris_rules.2": "The pieces will be made up of four blocks each.",
  "mcp.tetris_rules.3": "For each row of blocks you have anywhere that is filled completely with pieces, it gets removed and sent to your opponent.",
  "mcp.tetris_rules.4": "If you clear a row that was sent to you, it does not get sent back.",
  "mcp.tetris_rules.5": "You can also hold or swap your current piece by moving forward",
  "mcp.tetris_rules.6": "If any block of yours reaches the top, you lose.",
  "mcp.tetris_rules.7": "Controls:\nDrop Piece: %1$s\nSoft Drop Piece: %2$s\nMove Piece: Scroll Wheel\nRotate Piece Clockwise: %3$s or %4$s\nRotate Piece Counter Clockwise: %5$s or %6$s\nSwap Pieces: %7$s", // 1: keybind, 2: keybind, 3: keybind, 4: keybind, 5: keybind, 6: keybind, 7: keybind
  "mcp.tetris_rules.8": "Tip: Set your fingers on the control keys before the game starts and keep them there. First player to eliminate their opponent wins the duel!",
  "mcp.tetris_rules.9.1": "Scroll Wheel",
  "mcp.tetris_rules.9": "Move Piece: %1$s", // 1: mcp.tetris_rules.9.1
  "mcp.tetris_rules.10": "Drop Piece: %1$s", // 1: keybind
  "mcp.tetris_rules.11.1": " or ",
  "mcp.tetris_rules.11": "Rotate Piece %1$s%2$s%3$s%4$s%5$s", // 1: "\ue008", 2: ": ", 3: keybind, 4: mcp.tetris_rules.11.1, 5: keybind
  "mcp.tetris_rules.12.1": " or ",
  "mcp.tetris_rules.12": "Rotate Piece %1$s%2$s%3$s%4$s%5$s", // 1: "\ue007", 2: ": ", 3: keybind, 4: mcp.tetris_rules.12.1, 5: keybind
  "mcp.tetris_rules.13": "Soft Drop Piece (Hold): %1$s", // 1: keybind
  "mcp.tetris_rules.14": "Swap Pieces: %1$s", // 1: keybind
  "mcp.tetris_start.1": "Place!",
  "mcp.tetris_tick.1": "Starting now, every 10 seconds a permanent row will get added and the playing area will get smaller!",
  "mcp.thorned_spirit_shield.1.2.hover": "Passive ability. Upon activation, protects you from the next player that tries to steal a Star or Coins from you. Any player that attempts to steal coins will instead lose the coins that they would have otherwise stolen.",
  "mcp.thorned_spirit_shield.1": "%1$s used a %2$s!", // 1: player, 2: mcp.ThornedSpiritShield
  "mcp.thorned_spirit_shield_description.1.5": " will get used first.",
  "mcp.thorned_spirit_shield_description.1.6": " Can only be acquired from the Star Altar and Variety Altar in the Mooshroom Grotto board or from a Treasure Bag.",
  "mcp.thorned_spirit_shield_description.1": "%1$s%2$sPassive ability. Upon activation protects you from the next player that tries to steal a Star or Coins from you. Any player that attempts to steal coins will instead lose the coins that they would have otherwise stolen. If both a %3$s and a %4$s are active for the same player, the %5$s%6$s%7$s", // 1: mcp.ThornedSpiritShield, 2: ": ", 3: mcp.SpiritShield, 4: mcp.ThornedSpiritShield, 5: mcp.ThornedSpiritShield, 6: mcp.thorned_spirit_shield_description.1.5, 7: mcp.thorned_spirit_shield_description.1.6
  "mcp.thrice_dice_description.1.5": "12 Coins",
  "mcp.thrice_dice_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces or bought from the shop.\nCost: %5$s", // 1: mcp.ThriceDice, 2: ": ", 3: mcp.ThriceDiceDescription, 4: mcp.orange, 5: mcp.thrice_dice_description.1.5
  "mcp.tic_tac_toe_task.1.2.hover": "Initiate a duel by landing on the same space as an opponent",
  "mcp.tic_tac_toe_task.1": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task1
  "mcp.tic_tac_toe_task.2.2.hover": "Win a Star from a duel",
  "mcp.tic_tac_toe_task.2": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task2
  "mcp.tic_tac_toe_task.3.2.hover": "Have zero coins at any time",
  "mcp.tic_tac_toe_task.3": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task3
  "mcp.tic_tac_toe_task.4.2.hover": "Have exactly %1$s%2$s", // 1: score, 2: mcp._Coins
  "mcp.tic_tac_toe_task.4": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task4
  "mcp.tic_tac_toe_task.5.2.hover": "Forge a star using the Superstar class",
  "mcp.tic_tac_toe_task.5": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task5
  "mcp.tic_tac_toe_task.6.2.hover": "Warp to a random space using the Ender class",
  "mcp.tic_tac_toe_task.6": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task6
  "mcp.tic_tac_toe_task.7.2.hover": "Get last place in 3 Free For All minigames",
  "mcp.tic_tac_toe_task.7": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task7
  "mcp.tic_tac_toe_task.8.2.hover": "Collect 10+ coins from a single coin minigame",
  "mcp.tic_tac_toe_task.8": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task8
  "mcp.tic_tac_toe_task.9.2.hover": "Get a star stolen from you or your turn skipped",
  "mcp.tic_tac_toe_task.9": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task9
  "mcp.tic_tac_toe_task.10.2.hover": "Recover and item using the Item Recovery class",
  "mcp.tic_tac_toe_task.10": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task10
  "mcp.tic_tac_toe_task.11.2.hover": "Collect 9+ additional coins from blue/yellow spaces using the Bling class",
  "mcp.tic_tac_toe_task.11": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task11
  "mcp.tic_tac_toe_task.12.2.hover": "Collect 8+ additional coins from minigames using the Trophy class",
  "mcp.tic_tac_toe_task.12": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task12
  "mcp.tic_tac_toe_task.13.2.hover": "Move 6+ additional spaces using the Speedy class",
  "mcp.tic_tac_toe_task.13": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task13
  "mcp.tic_tac_toe_task.14.2.hover": "Steal 15+ coins from other players",
  "mcp.tic_tac_toe_task.14": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task14
  "mcp.tic_tac_toe_task.15.2.hover": "Buy 5 unique items from the shop",
  "mcp.tic_tac_toe_task.15": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task15
  "mcp.tic_tac_toe_task.16.2.hover": "Collect a full set of the same type of equipment",
  "mcp.tic_tac_toe_task.16": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task16
  "mcp.tic_tac_toe_task.17.2.hover": "Collect a full set of different types of equipment",
  "mcp.tic_tac_toe_task.17": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task17
  "mcp.tic_tac_toe_task.18.2.hover": "Roll a 1..10 on a regular dice",
  "mcp.tic_tac_toe_task.18": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task18
  "mcp.tic_tac_toe_task.19.2.hover": "Give away 20+ coins from chance time",
  "mcp.tic_tac_toe_task.19": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task19
  "mcp.tic_tac_toe_task.20.2.hover": "Land on x magenta spaces",
  "mcp.tic_tac_toe_task.20": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task20
  "mcp.tic_tac_toe_task.21.2.hover": "Discard 3 items",
  "mcp.tic_tac_toe_task.21": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task21
  "mcp.tic_tac_toe_task.22.2.hover": "Use an item on your turn for 5 turns in a row",
  "mcp.tic_tac_toe_task.22": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task22
  "mcp.tic_tac_toe_task.23.2.hover": "Land on 2 black and 2 yellow spaces",
  "mcp.tic_tac_toe_task.23": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task23
  "mcp.tic_tac_toe_task.24.2.hover": "Pass a Star Seller without buying a star when you can afford the star",
  "mcp.tic_tac_toe_task.24": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task24
  "mcp.tic_tac_toe_task.25.2.hover": "Profit coins from a battle minigame",
  "mcp.tic_tac_toe_task.25": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task25
  "mcp.tic_tac_toe_task.26.2.hover": "Win a 1v3/2v6 as the solo player/team of 2",
  "mcp.tic_tac_toe_task.26": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task26
  "mcp.tic_tac_toe_task.27.2.hover": "Swap spaces with an opponent",
  "mcp.tic_tac_toe_task.27": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task27
  "mcp.tic_tac_toe_task.28.2.hover": "Roll a 7 using a Magic Dice",
  "mcp.tic_tac_toe_task.28": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task28
  "mcp.tic_tac_toe_task.29.2.hover": "Skip or steal another player's turn",
  "mcp.tic_tac_toe_task.29": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task29
  "mcp.tic_tac_toe_task.30.2.hover": "Use a Mini Dice/Binary Dice on yourself",
  "mcp.tic_tac_toe_task.30": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task30
  "mcp.tic_tac_toe_task.31.2.hover": "Use a Warp To Star or a Star Supplier",
  "mcp.tic_tac_toe_task.31": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task31
  "mcp.tic_tac_toe_task.32.2.hover": "Use a Reroll Token or a Premium Reroll Token",
  "mcp.tic_tac_toe_task.32": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task32
  "mcp.tic_tac_toe_task.33.2.hover": "Have a player land directly on one of your traps",
  "mcp.tic_tac_toe_task.33": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task33
  "mcp.tic_tac_toe_task.34.2.hover": "Exhaust on of your traps",
  "mcp.tic_tac_toe_task.34": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task34
  "mcp.tic_tac_toe_task.35.2.hover": "Avoid or convert an opponent's trap using Ghost Mode or Ghoul Mode",
  "mcp.tic_tac_toe_task.35": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task35
  "mcp.tic_tac_toe_task.36.2.hover": "Buy a star from a Single-Use Star Seller",
  "mcp.tic_tac_toe_task.36": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task36
  "mcp.tic_tac_toe_task.37.2.hover": "Pass the space that you start your turn on",
  "mcp.tic_tac_toe_task.37": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task37
  "mcp.tic_tac_toe_task.38.2.hover": "Pass a shop without buying anything while being able to afford every item and having a free item slot",
  "mcp.tic_tac_toe_task.38": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task38
  "mcp.tic_tac_toe_task.39.2.hover": "Become the highest coin holder at any time",
  "mcp.tic_tac_toe_task.39": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task39
  "mcp.tic_tac_toe_task.40.2.hover": "Obtain over 100 coins",
  "mcp.tic_tac_toe_task.40": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task40
  "mcp.tic_tac_toe_task.41.2.hover": "Win 3 minigames (at end of turn) in a row",
  "mcp.tic_tac_toe_task.41": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task41
  "mcp.tic_tac_toe_task.42.2.hover": "Have 2+ more stars than any opponent in the game",
  "mcp.tic_tac_toe_task.42": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task42
  "mcp.tic_tac_toe_task.43.2.hover": "Win a 2v2 with every player",
  "mcp.tic_tac_toe_task.43": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task43
  "mcp.tic_tac_toe_task.44.2.hover": "Collect 3+ items in a single turn without buying a Goodie Bag or Treasure Bag",
  "mcp.tic_tac_toe_task.44": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task44
  "mcp.tic_tac_toe_task.45.2.hover": "Collect 10+ coins from the coin robbing challenge",
  "mcp.tic_tac_toe_task.45": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task45
  "mcp.tic_tac_toe_task.46.2.hover": "Complete two laps in a single turn",
  "mcp.tic_tac_toe_task.46": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task46
  "mcp.tic_tac_toe_task.47.2.hover": "Enter and Exit Bew's portal without stealing from anyone",
  "mcp.tic_tac_toe_task.47": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task47
  "mcp.tic_tac_toe_task.48.2.hover": "Defeat the Elder Guardian",
  "mcp.tic_tac_toe_task.48": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task48
  "mcp.tic_tac_toe_task.49.2.hover": "Make ice cream melt by landing on the magenta space below the ice cream cone",
  "mcp.tic_tac_toe_task.49": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task49
  "mcp.tic_tac_toe_task.50.2.hover": "Warp to a random warp",
  "mcp.tic_tac_toe_task.50": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task50
  "mcp.tic_tac_toe_task.51.2.hover": "Activate and lose coins or a star from the shuffle event",
  "mcp.tic_tac_toe_task.51": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task51
  "mcp.tic_tac_toe_task.52.2.hover": "Poison the Potion Brewer",
  "mcp.tic_tac_toe_task.52": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task52
  "mcp.tic_tac_toe_task.53.2.hover": "Have a minion warp through the magenta pipe",
  "mcp.tic_tac_toe_task.53": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task53
  "mcp.tic_tac_toe_task.54.2.hover": "Launch into the air 3+ times from landing on magenta spaces",
  "mcp.tic_tac_toe_task.54": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task54
  "mcp.tic_tac_toe_task.55.2.hover": "Give an item to Pablo in exchange for more coins to reinvest",
  "mcp.tic_tac_toe_task.55": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task55
  "mcp.tic_tac_toe_task.56.2.hover": "Get a food item stolen from you 3+ times",
  "mcp.tic_tac_toe_task.56": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task56
  "mcp.tic_tac_toe_task.57.2.hover": "Take the phatom away from the island with the wizard hut",
  "mcp.tic_tac_toe_task.57": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task57
  "mcp.tic_tac_toe_task.58.2.hover": "Deliver 10+ presents in a single trip",
  "mcp.tic_tac_toe_task.58": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task58
  "mcp.tic_tac_toe_task.59.2.hover": "Lose a star from the Ztar Seller",
  "mcp.tic_tac_toe_task.59": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task59
  "mcp.tic_tac_toe_task.60.2.hover": "Get judged by Freyr twice",
  "mcp.tic_tac_toe_task.60": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task60
  "mcp.tic_tac_toe_task.61.2.hover": "Break a Spirit Shield or a Thorned Spirit Shield",
  "mcp.tic_tac_toe_task.61": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task61
  "mcp.tic_tac_toe_task.62.2.hover": "Get a max tier equipment piece",
  "mcp.tic_tac_toe_task.62": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task62
  "mcp.tic_tac_toe_task.63.2.hover": "Roll Doubles or Triples",
  "mcp.tic_tac_toe_task.63": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task63
  "mcp.tic_tac_toe_task.64.2.hover": "Skip over 20-50 spaces using the Candy Cannon/Sandy Cannon",
  "mcp.tic_tac_toe_task.64": "%1$s completed %2$s", // 1: player, 2: mcp.ttt_task64
  "mcp.tiebreaker.1": "There is a tie in multiple players' scores!",
  "mcp.tiebreaker_2.1": "The following players are tied for ninth place: %1$s", // 1: player
  "mcp.tiebreaker_2.2": "The following players are tied for eighth place: %1$s", // 1: player
  "mcp.tiebreaker_2.3": "The following players are tied for seventh place: %1$s", // 1: player
  "mcp.tiebreaker_2.4": "The following players are tied for sixth place: %1$s", // 1: player
  "mcp.tiebreaker_2.5": "The following players are tied for fifth place: %1$s", // 1: player
  "mcp.tiebreaker_2.6": "The following players are tied for fourth place: %1$s", // 1: player
  "mcp.tiebreaker_2.7": "The following players are tied for third place: %1$s", // 1: player
  "mcp.tiebreaker_2.8": "The following players are tied for second place: %1$s", // 1: player
  "mcp.tiebreaker_2.9": "The following players are tied for first place: %1$s", // 1: player
  "mcp.tie_message_1.1": "Each player will roll a dice to determine their placement!",
  "mcp.tie_message_2.1": "The player that rolls the higher number wins!",
  "mcp.tilecapture4.1": "You cannot steal tiles from other players.",
  "mcp.tilecapture5.1": "The players with the most tiles captured win!",
  "mcp.tile_capture.1": "Step over white tiles to capture land!",
  "mcp.tile_capture_rules.1": "You cannot steal nor step over tiles from other players.",
  "mcp.tile_capture_rules.2": "The players with the most tiles captured win!",
  "mcp.tile_capture_start.1": "Capture!",
  "mcp.tips_message.1.2": "\"/trigger BoardDescription\"",
  "mcp.tips_message.1": "%1$s Type %2$s to learn about the board", // 1: mcp.Tip_, 2: mcp.tips_message.1.2
  "mcp.tips_message.2.2": "\"/trigger Spectate\"",
  "mcp.tips_message.2": "%1$s Type %2$s to toggle between spectator and adventure mode while watching on the board", // 1: mcp.Tip_, 2: mcp.tips_message.2.2
  "mcp.tips_message.3.2": "\"/trigger Settings\"",
  "mcp.tips_message.3": "%1$s Type %2$s to review the game settings", // 1: mcp.Tip_, 2: mcp.tips_message.3.2
  "mcp.tip_drop.1": "Dripstone will fall from the ceiling.",
  "mcp.tip_drop_end.1": "All players must be online to continue",
  "mcp.tip_drop_rules.1": "The dripstone will fall more frequently as the game goes on.",
  "mcp.tip_drop_rules.2": "The last player to survive the falling dripstone wins.",
  "mcp.tip_drop_tick.1": "%1$s has been eliminated!", // 1: player
  "mcp.toggle_doubles_mode.1": "(2v2v2v2)",
  "mcp.toggle_spectate.1.1": "\nReturn back to your spot by: ",
  "mcp.toggle_spectate.1.2": "\nor",
  "mcp.toggle_spectate.1.3": "\nor",
  "mcp.toggle_spectate.1.4": "\n<CLICKING HERE>",
  "mcp.toggle_spectate.1": "%1$s\nFlying back to your armor stand%2$s\nTyping \"/trigger Spectate\"%3$s%4$s", // 1: mcp.toggle_spectate.1.1, 2: mcp.toggle_spectate.1.2, 3: mcp.toggle_spectate.1.3, 4: mcp.toggle_spectate.1.4
  "mcp.too_many_items.1": "%1$s has too many items and must discard one.", // 1: player
  "mcp.too_many_items.2": "%1$s has too many items and must discard some.", // 1: player
  "mcp.too_many_items_give_items.1": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_give_items.2": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_give_items.3": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_give_items.4": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_give_items.5": "Allows you to move in any direction on your turn. You can change directions after reaching an intersection.",
  "mcp.too_many_items_tick.1": "Drop an item to discard it",
  "mcp.too_many_items_tick.2": "%1$s discarded %2$s", // 1: player, 2: mcp.IceTrap
  "mcp.too_many_items_tick.3": "%1$s discarded %2$s", // 1: player, 2: mcp.FireTrap
  "mcp.too_many_items_tick.4": "%1$s discarded %2$s", // 1: player, 2: mcp.AnvilTrap
  "mcp.too_many_items_tick.5": "%1$s discarded %2$s", // 1: player, 2: mcp.StarProtector
  "mcp.too_many_items_tick.6": "%1$s discarded %2$s", // 1: player, 2: mcp.CrazyClock
  "mcp.too_many_items_tick.7": "%1$s discarded %2$s", // 1: player, 2: mcp.CrazyClock
  "mcp.too_many_items_tick.8": "%1$s discarded %2$s", // 1: player, 2: mcp.PlayerSwapper
  "mcp.too_many_items_tick.9": "%1$s discarded %2$s", // 1: player, 2: mcp.CoinSnatcher
  "mcp.too_many_items_tick.10": "%1$s discarded %2$s", // 1: player, 2: mcp.RerollToken
  "mcp.too_many_items_tick.11": "%1$s discarded %2$s", // 1: player, 2: mcp.ThriceDice
  "mcp.too_many_items_tick.12": "%1$s discarded %2$s", // 1: player, 2: mcp.TwiceDice
  "mcp.too_many_items_tick.13": "%1$s discarded %2$s", // 1: player, 2: mcp.MiniDice
  "mcp.too_many_items_tick.14": "%1$s discarded %2$s", // 1: player, 2: mcp.Pickpocketer
  "mcp.too_many_items_tick.15": "%1$s discarded %2$s", // 1: player, 2: mcp.GhostMode
  "mcp.too_many_items_tick.16": "%1$s discarded %2$s", // 1: player, 2: mcp.MagicDice
  "mcp.too_many_items_tick.17": "%1$s discarded %2$s", // 1: player, 2: mcp.StarStealer
  "mcp.too_many_items_tick.18": "%1$s discarded %2$s", // 1: player, 2: mcp.WarpToStar
  "mcp.too_many_items_tick.19": "%1$s discarded %2$s", // 1: player, 2: mcp.TurnSkipper
  "mcp.too_many_items_tick.20": "%1$s discarded %2$s", // 1: player, 2: mcp.HoneyBoost
  "mcp.too_many_items_tick.21": "%1$s discarded %2$s", // 1: player, 2: mcp.EnderTrap
  "mcp.too_many_items_tick.22": "%1$s discarded %2$s", // 1: player, 2: mcp.ZapTrap
  "mcp.too_many_items_tick.23": "%1$s discarded %2$s", // 1: player, 2: mcp.MinionPet
  "mcp.too_many_items_tick.24": "%1$s discarded %2$s", // 1: player, 2: mcp.StarSchmoover
  "mcp.too_many_items_tick.25": "%1$s discarded %2$s", // 1: player, 2: mcp.SpiritShield
  "mcp.too_many_items_tick.26": "%1$s discarded %2$s", // 1: player, 2: mcp.TrafficWhistle
  "mcp.too_many_items_tick.27": "%1$s discarded %2$s", // 1: player, 2: mcp.SuitShuffler
  "mcp.too_many_items_tick.28": "%1$s discarded %2$s", // 1: player, 2: mcp.GoldBar
  "mcp.too_many_items_tick.29": "%1$s discarded %2$s", // 1: player, 2: mcp.CandyCannon
  "mcp.too_many_items_tick.30": "%1$s discarded %2$s", // 1: player, 2: mcp.SandyCannon
  "mcp.too_many_items_tick.31": "%1$s discarded %2$s", // 1: player, 2: mcp.ReverseABoard
  "mcp.too_many_items_tick.32": "%1$s discarded %2$s", // 1: player, 2: mcp.DoubleStarVoucher
  "mcp.too_many_items_tick.33": "%1$s discarded %2$s", // 1: player, 2: mcp.TripleStarVoucher
  "mcp.too_many_items_tick.34": "%1$s discarded %2$s", // 1: player, 2: mcp.FreezeTrap
  "mcp.too_many_items_tick.35": "%1$s discarded %2$s", // 1: player, 2: mcp.InfernoTrap
  "mcp.too_many_items_tick.36": "%1$s discarded %2$s", // 1: player, 2: mcp.AnvilDeathTrap
  "mcp.too_many_items_tick.37": "%1$s discarded %2$s", // 1: player, 2: mcp.StarSafe
  "mcp.too_many_items_tick.38": "%1$s discarded %2$s", // 1: player, 2: mcp.CuckooClock
  "mcp.too_many_items_tick.39": "%1$s discarded %2$s", // 1: player, 2: mcp.CuckooClock
  "mcp.too_many_items_tick.40": "%1$s discarded %2$s", // 1: player, 2: mcp.PlayerSwiper
  "mcp.too_many_items_tick.41": "%1$s discarded %2$s", // 1: player, 2: mcp.CoinStealer
  "mcp.too_many_items_tick.42": "%1$s discarded %2$s", // 1: player, 2: mcp.PremiumRerollToken
  "mcp.too_many_items_tick.43": "%1$s discarded %2$s", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.too_many_items_tick.44": "%1$s discarded %2$s", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.too_many_items_tick.45": "%1$s discarded %2$s", // 1: player, 2: mcp.BinaryDice
  "mcp.too_many_items_tick.46": "%1$s discarded %2$s", // 1: player, 2: mcp.PocketPlunderer
  "mcp.too_many_items_tick.47": "%1$s discarded %2$s", // 1: player, 2: mcp.GhoulMode
  "mcp.too_many_items_tick.48": "%1$s discarded %2$s", // 1: player, 2: mcp.BigMagicDice
  "mcp.too_many_items_tick.49": "%1$s discarded %2$s", // 1: player, 2: mcp.StarCounterfeiter
  "mcp.too_many_items_tick.50.2.hover": " ",
  "mcp.too_many_items_tick.50": "%1$s discarded %2$s", // 1: player, 2: mcp.StarSupplier
  "mcp.too_many_items_tick.51": "%1$s discarded %2$s", // 1: player, 2: mcp.TurnStealer
  "mcp.too_many_items_tick.52": "%1$s discarded %2$s", // 1: player, 2: mcp.HoneyZoom
  "mcp.too_many_items_tick.53": "%1$s discarded %2$s", // 1: player, 2: mcp.EnderAuraTrap
  "mcp.too_many_items_tick.54": "%1$s discarded %2$s", // 1: player, 2: mcp.LightningTrap
  "mcp.too_many_items_tick.55": "%1$s discarded %2$s", // 1: player, 2: mcp.TwinionPets
  "mcp.too_many_items_tick.56": "%1$s discarded %2$s", // 1: player, 2: mcp.StarSetter
  "mcp.too_many_items_tick.57": "%1$s discarded %2$s", // 1: player, 2: mcp.ThornedSpiritShield
  "mcp.too_many_items_tick.58": "%1$s discarded %2$s", // 1: player, 2: mcp.TrafficController
  "mcp.too_many_items_tick.59": "%1$s discarded %2$s", // 1: player, 2: mcp.SuitSwitcher
  "mcp.too_many_items_tick.60": "%1$s discarded %2$s", // 1: player, 2: mcp.EnchantedGoldBar
  "mcp.too_many_items_tick.61": "%1$s discarded %2$s", // 1: player, 2: mcp.CandyCannon2
  "mcp.too_many_items_tick.62": "%1$s discarded %2$s", // 1: player, 2: mcp.SandyCannon2
  "mcp.too_many_items_tick.63": "%1$s discarded %2$s", // 1: player, 2: mcp.Freeverser
  "mcp.too_many_items_tick.64": "%1$s discarded %2$s", // 1: player, 2: mcp.DoubleStarDiscountVoucher
  "mcp.too_many_items_tick.65": "%1$s discarded %2$s", // 1: player, 2: mcp.TripleStarDiscountVoucher
  "mcp.too_many_items_tick.66": " ",
  "mcp.too_many_items_tick.67": "Drop an item to discard it",
  "mcp.traffic_controller.1": "%1$s switched the traffic lights and locked them for a turn!", // 1: player
  "mcp.traffic_controller_description.1.3": "6 Coins",
  "mcp.traffic_controller_description.1": "%1$s%2$s%3$s Can be bought from the shop or received from free item pickups. Only available on the Center Park board in shops and free item pickups.\nCost: %4$s", // 1: mcp.TrafficController, 2: ": ", 3: mcp.TrafficControllerDescription, 4: mcp.traffic_controller_description.1.3
  "mcp.traffic_whistle.1": "%1$s switched the traffic lights!", // 1: player
  "mcp.traffic_whistle_description.1.3": "6 Coins",
  "mcp.traffic_whistle_description.1": "%1$s%2$s%3$s Can be bought from the shop or received from free item pickups. Only available on the Center Park board in shops and free item pickups.\nCost: %4$s", // 1: mcp.TrafficWhistle, 2: ": ", 3: mcp.TrafficWhistleDescription, 4: mcp.traffic_whistle_description.1.3
  "mcp.treasure_bag_description.1.3": "30 Coins",
  "mcp.treasure_bag_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.TreasureBag, 2: ": ", 3: mcp.TreasureBagDescription, 4: mcp.treasure_bag_description.1.3
  "mcp.treetop_hop.1": "It's hunting season! Kill the opposing team trying to hunt you.",
  "mcp.treetop_hop.2": "It's hunting season! Kill %1$s, the tree hopper who is trying to hunt you down from the trees.", // 1: player
  "mcp.treetop_hop_rules.1": "%1$s will shoot down %2$s from the tops of the tree.", // 1: player, 2: player
  "mcp.treetop_hop_rules.2": "%1$s gets instant firing arrows that recharge automatically while %2$s must charge up their arrows.", // 1: player, 2: player
  "mcp.treetop_hop_rules.3": "If the tree hopper falls off, they get teleported back up.",
  "mcp.treetop_hop_rules.4": "First team to eliminate the other team wins!",
  "mcp.treetop_hop_start.1": "Hunt!",
  "mcp.trident_tumblers.1": "Use your riptide II trident to launch yourself up the platforms.",
  "mcp.trident_tumblers.2": "The first player to get to the top platform wins.",
  "mcp.trident_tumblers.3": "Be careful! Taking any amount of fall damage or missing a platform will reset you back to your previous platform.",
  "mcp.trident_tumblers_end.1": "All players must be online to continue",
  "mcp.trident_tumblers_tick.1": "%1$s has finished!", // 1: player
  "mcp.triple_star_discount_voucher_description.1": "%1$s%2$s%3$s Can only be acquired in the Airborne Isles, Candyland, Mooshroom Grotto, and Arcane Atoll boards.", // 1: mcp.TripleStarDiscountVoucher, 2: ": ", 3: mcp.TripleStarDiscountVoucherDescription
  "mcp.triple_star_voucher_description.1": "%1$s%2$s%3$s Can only be acquired in the Airborne Isles, Candyland, Mooshroom Grotto, and Arcane Atoll boards.", // 1: mcp.TripleStarVoucher, 2: ": ", 3: mcp.TripleStarVoucherDescription
  "mcp.troll_warden_dialogue.1.1": "Troll Warden>",
  "mcp.troll_warden_dialogue.1": "%1$s If you want to enter through this path, you need to pay a fee. I will increase the fee by 5 coins for you each time you enter the path. ", // 1: mcp.troll_warden_dialogue.1.1
  "mcp.tt_maze_generate_end.1": "number of minimum warps: %1$s", // 1: score
  "mcp.tunnel_o_fun.1": "Please wait while course gets generated...",
  "mcp.tunnel_o_fun.2": "You will levitate upwards through the tunnel.",
  "mcp.tunnel_o_fun.3": "Collect as many of the floating coins as you can.",
  "mcp.tunnel_o_fun.4": "Move close to a coin to collect it while you are rising.",
  "mcp.tunnel_o_fun.5": "You can also knock your opponents away to prevent them from collecting coins.",
  "mcp.tunnel_o_fun.6": "Every coin you collect is yours to keep.",
  "mcp.tunnel_o_fun.7": "The player that collects the most coins wins.",
  "mcp.tunnel_o_fun.8": "Note: If the tunnel does not generate the first time, try dropping the \"End Minigame\" item and replaying the minigame.",
  "mcp.tunnel_o_fun_end.1": "All players must be online to continue",
  "mcp.tunnel_o_fun_start.1": "Rise!",
  "mcp.turnrandomizerevent.1": "The turn order has been re-randomized!",
  "mcp.turn_player_items_tellraw.1": "%1$s%2$s has no items.", // 1: "", 2: player
  "mcp.turn_player_items_tellraw.2": "%1$s%2$s has no items.", // 1: "", 2: player
  "mcp.turn_player_items_tellraw.3": "%1$s%2$s has no friends.", // 1: "", 2: player
  "mcp.turn_player_items_tellraw.4": "%1$s%2$s's items:", // 1: "", 2: player
  "mcp.turn_skipper_description.1.3": "13 Coins",
  "mcp.turn_skipper_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.TurnSkipper, 2: ": ", 3: mcp.TurnSkipperDescription, 4: mcp.turn_skipper_description.1.3
  "mcp.turn_stealer.1.2": "Star Fragment",
  "mcp.turn_stealer.1": "%1$s You can not pick up or steal a %2$s during a player's stolen turn.", // 1: mcp.note_, 2: mcp.turn_stealer.1.2
  "mcp.turn_stealer_description.1.3": "26 Coins",
  "mcp.turn_stealer_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.TurnStealer, 2: ": ", 3: mcp.TurnStealerDescription, 4: mcp.turn_stealer_description.1.3
  "mcp.turtle_hockey.1": "Knock the turtle into the other player's goal before the time runs out!",
  "mcp.turtle_hockey.2": "The first player to score a goal wins!",
  "mcp.turtle_hockey_end.1": "All players must be online to continue",
  "mcp.turtle_hockey_end.2": "%1$s scored a goal!", // 1: player
  "mcp.twice_dice_description.1.5": "6 Coins",
  "mcp.twice_dice_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces, free item pickups or bought from the shop.\nCost: %5$s", // 1: mcp.TwiceDice, 2: ": ", 3: mcp.TwiceDiceDescription, 4: mcp.orange, 5: mcp.twice_dice_description.1.5
  "mcp.twinion_pets.1": "%1$s has summoned %2$s!", // 1: player, 2: mcp.TwinionPets
  "mcp.twinion_pets_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces.", // 1: mcp.TwinionPets, 2: ": ", 3: mcp.TwinionPetsDescription, 4: mcp.yellow
  "mcp.twodice.1": "Each player will roll two dice for their next turn!",
  "mcp.unselect_color.1": "You unselected %1$s", // 1: mcp.Blue
  "mcp.unselect_color.2": "You unselected %1$s", // 1: mcp.Red
  "mcp.unselect_color.3": "You unselected %1$s", // 1: mcp.Green
  "mcp.unselect_color.4": "You unselected %1$s", // 1: mcp.Yellow
  "mcp.unselect_color.5": "You unselected %1$s", // 1: mcp.Cyan
  "mcp.unselect_color.6": "You unselected %1$s", // 1: mcp.Magenta
  "mcp.unselect_color.7": "You unselected %1$s", // 1: mcp.DarkRed
  "mcp.unselect_color.8": "You unselected %1$s", // 1: mcp.DarkGreen
  "mcp.unselect_color.9": "You unselected %1$s", // 1: mcp.Purple
  "mcp.unselect_color.10": "You unselected %1$s", // 1: mcp.DarkBlue
  "mcp.updatebonusstarstell.1": "%1$s has the Golden Star!", // 1: player
  "mcp.updatebonusstarstell.2": "%1$s has the Event Star!", // 1: player
  "mcp.updatebonusstarstell.3": "%1$s has the Runner Star!", // 1: player
  "mcp.updatebonusstarstell.4": "%1$s has the All Star!", // 1: player
  "mcp.updatebonusstarstell.5": "%1$s has the All Star!", // 1: player
  "mcp.updatebonusstarstell.6": "%1$s has the Ticket Star!", // 1: player
  "mcp.updatebonusstarstell.7": "%1$s has the Racing Star!", // 1: player
  "mcp.updatebonusstarstell.8": "%1$s has the Coin Robber Star!", // 1: player
  "mcp.updatebonusstarstell.9": "%1$s has the Item Star!", // 1: player
  "mcp.updatebonusstarstell.10": "%1$s has the Shopping Star!", // 1: player
  "mcp.updatebonusstarstell.11": "%1$s has the Pellet Star!", // 1: player
  "mcp.updatebonusstarstell.12": "%1$s has the Transaction Star!", // 1: player
  "mcp.updatebonusstarstell.13": "%1$s has the Sacrificial Star!", // 1: player
  "mcp.updatebonusstarstell.14": "%1$s has the Warper Star!", // 1: player
  "mcp.updatebonusstarstell.15": "%1$s has the Luck Star!", // 1: player
  "mcp.updatebonusstarstell.16": "%1$s has the Diversification Star!", // 1: player
  "mcp.updatebonusstarstell.17": "%1$s has the Initiator Star!", // 1: player
  "mcp.updatebonusstarstell.18": "%1$s has the Spell Caster Star!", // 1: player
  "mcp.updatebonusstarstell.19": "%1$s has the Santa's Helper Star!", // 1: player
  "mcp.updatebonusstarstell.20": "%1$s has the Tomb Raider Star!", // 1: player
  "mcp.updatebonusstarstell.21": "%1$s has the Royal Star!", // 1: player
  "mcp.updatebonusstarstell.22": "%1$s has the Explorer Star!", // 1: player
  "mcp.updatebonusstarstell.23": "%1$s has the Red Star!", // 1: player
  "mcp.updatebonusstarstell.24": "%1$s has the Golden Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.25": "%1$s has the Event Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.26": "%1$s has the Runner Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.27": "%1$s has the All Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.28": "%1$s has the All Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.29": "%1$s has the Ticket Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.30": "%1$s has the Racing Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.31": "%1$s has the Coin Robber Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.32": "%1$s has the Item Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.33": "%1$s has the Shopping Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.34.2.hover": "This star is awarded to the player that collects the most pellets",
  "mcp.updatebonusstarstell.34": "%1$s has the Pellet Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.35": "%1$s has the Transaction Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.36": "%1$s has the Sacrificial Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.37": "%1$s has the Warper Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.38": "%1$s has the Luck Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.39": "%1$s has the Diversification Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.40.2.hover": "This star is awarded to the player that initiates the most duels, micro duels, and battle minigames",
  "mcp.updatebonusstarstell.40": "%1$s has the Initiator Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.41": "%1$s has the Spell Caster Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.42": "%1$s has the Santa's Helper Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.43": "%1$s has the Tomb Raider Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.44": "%1$s has the Royal Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.45": "%1$s has the Explorer Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell.46": "%1$s has the Red Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.1.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.1": "%1$s has the Golden Star!", // 1: mcp.updatebonusstarstell_doubles.1.1
  "mcp.updatebonusstarstell_doubles.2.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.2": "%1$s has the Event Star!", // 1: mcp.updatebonusstarstell_doubles.2.1
  "mcp.updatebonusstarstell_doubles.3.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.3": "%1$s has the Runner Star!", // 1: mcp.updatebonusstarstell_doubles.3.1
  "mcp.updatebonusstarstell_doubles.4.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.4": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.4.1
  "mcp.updatebonusstarstell_doubles.5.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.5": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.5.1
  "mcp.updatebonusstarstell_doubles.6.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.6": "%1$s has the Ticket Star!", // 1: mcp.updatebonusstarstell_doubles.6.1
  "mcp.updatebonusstarstell_doubles.7.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.7": "%1$s has the Racing Star!", // 1: mcp.updatebonusstarstell_doubles.7.1
  "mcp.updatebonusstarstell_doubles.8.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.8": "%1$s has the Coin Robber Star!", // 1: mcp.updatebonusstarstell_doubles.8.1
  "mcp.updatebonusstarstell_doubles.9.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.9": "%1$s has the Item Star!", // 1: mcp.updatebonusstarstell_doubles.9.1
  "mcp.updatebonusstarstell_doubles.10.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.10": "%1$s has the Shopping Star!", // 1: mcp.updatebonusstarstell_doubles.10.1
  "mcp.updatebonusstarstell_doubles.11.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.11": "%1$s has the Pellet Star!", // 1: mcp.updatebonusstarstell_doubles.11.1
  "mcp.updatebonusstarstell_doubles.12.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.12": "%1$s has the Transaction Star!", // 1: mcp.updatebonusstarstell_doubles.12.1
  "mcp.updatebonusstarstell_doubles.13.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.13": "%1$s has the Sacrificial Star!", // 1: mcp.updatebonusstarstell_doubles.13.1
  "mcp.updatebonusstarstell_doubles.14.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.14": "%1$s has the Warper Star!", // 1: mcp.updatebonusstarstell_doubles.14.1
  "mcp.updatebonusstarstell_doubles.15.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.15": "%1$s has the Luck Star!", // 1: mcp.updatebonusstarstell_doubles.15.1
  "mcp.updatebonusstarstell_doubles.16.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.16": "%1$s has the Diversification Star!", // 1: mcp.updatebonusstarstell_doubles.16.1
  "mcp.updatebonusstarstell_doubles.17.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.17": "%1$s has the Initiator Star!", // 1: mcp.updatebonusstarstell_doubles.17.1
  "mcp.updatebonusstarstell_doubles.18.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.18": "%1$s has the Spell Caster Star!", // 1: mcp.updatebonusstarstell_doubles.18.1
  "mcp.updatebonusstarstell_doubles.19.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.19": "%1$s has the Santa's Helper Star!", // 1: mcp.updatebonusstarstell_doubles.19.1
  "mcp.updatebonusstarstell_doubles.20.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.20": "%1$s has the Tomb Raider Star!", // 1: mcp.updatebonusstarstell_doubles.20.1
  "mcp.updatebonusstarstell_doubles.21.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.21": "%1$s has the Royal Star!", // 1: mcp.updatebonusstarstell_doubles.21.1
  "mcp.updatebonusstarstell_doubles.22.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.22": "%1$s has the Explorer Star!", // 1: mcp.updatebonusstarstell_doubles.22.1
  "mcp.updatebonusstarstell_doubles.23.1": "Aqua Team",
  "mcp.updatebonusstarstell_doubles.23": "%1$s has the Red Star!", // 1: mcp.updatebonusstarstell_doubles.23.1
  "mcp.updatebonusstarstell_doubles.24.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.24": "%1$s has the Golden Star!", // 1: mcp.updatebonusstarstell_doubles.24.1
  "mcp.updatebonusstarstell_doubles.25.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.25": "%1$s has the Event Star!", // 1: mcp.updatebonusstarstell_doubles.25.1
  "mcp.updatebonusstarstell_doubles.26.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.26": "%1$s has the Runner Star!", // 1: mcp.updatebonusstarstell_doubles.26.1
  "mcp.updatebonusstarstell_doubles.27.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.27": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.27.1
  "mcp.updatebonusstarstell_doubles.28.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.28": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.28.1
  "mcp.updatebonusstarstell_doubles.29.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.29": "%1$s has the Ticket Star!", // 1: mcp.updatebonusstarstell_doubles.29.1
  "mcp.updatebonusstarstell_doubles.30.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.30": "%1$s has the Racing Star!", // 1: mcp.updatebonusstarstell_doubles.30.1
  "mcp.updatebonusstarstell_doubles.31.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.31": "%1$s has the Coin Robber Star!", // 1: mcp.updatebonusstarstell_doubles.31.1
  "mcp.updatebonusstarstell_doubles.32.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.32": "%1$s has the Item Star!", // 1: mcp.updatebonusstarstell_doubles.32.1
  "mcp.updatebonusstarstell_doubles.33.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.33.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.33": "%1$s has the Shopping Star!", // 1: mcp.updatebonusstarstell_doubles.33.1
  "mcp.updatebonusstarstell_doubles.34.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.34": "%1$s has the Pellet Star!", // 1: mcp.updatebonusstarstell_doubles.34.1
  "mcp.updatebonusstarstell_doubles.35.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.35": "%1$s has the Transaction Star!", // 1: mcp.updatebonusstarstell_doubles.35.1
  "mcp.updatebonusstarstell_doubles.36.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.36": "%1$s has the Sacrificial Star!", // 1: mcp.updatebonusstarstell_doubles.36.1
  "mcp.updatebonusstarstell_doubles.37.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.37": "%1$s has the Warper Star!", // 1: mcp.updatebonusstarstell_doubles.37.1
  "mcp.updatebonusstarstell_doubles.38.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.38": "%1$s has the Luck Star!", // 1: mcp.updatebonusstarstell_doubles.38.1
  "mcp.updatebonusstarstell_doubles.39.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.39": "%1$s has the Diversification Star!", // 1: mcp.updatebonusstarstell_doubles.39.1
  "mcp.updatebonusstarstell_doubles.40.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.40": "%1$s has the Initiator Star!", // 1: mcp.updatebonusstarstell_doubles.40.1
  "mcp.updatebonusstarstell_doubles.41.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.41": "%1$s has the Spell Caster Star!", // 1: mcp.updatebonusstarstell_doubles.41.1
  "mcp.updatebonusstarstell_doubles.42.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.42": "%1$s has the Santa's Helper Star!", // 1: mcp.updatebonusstarstell_doubles.42.1
  "mcp.updatebonusstarstell_doubles.43.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.43": "%1$s has the Tomb Raider Star!", // 1: mcp.updatebonusstarstell_doubles.43.1
  "mcp.updatebonusstarstell_doubles.44.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.44": "%1$s has the Royal Star!", // 1: mcp.updatebonusstarstell_doubles.44.1
  "mcp.updatebonusstarstell_doubles.45.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.45": "%1$s has the Explorer Star!", // 1: mcp.updatebonusstarstell_doubles.45.1
  "mcp.updatebonusstarstell_doubles.46.1": "Gold Team",
  "mcp.updatebonusstarstell_doubles.46": "%1$s has the Red Star!", // 1: mcp.updatebonusstarstell_doubles.46.1
  "mcp.updatebonusstarstell_doubles.47.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.47": "%1$s has the Golden Star!", // 1: mcp.updatebonusstarstell_doubles.47.1
  "mcp.updatebonusstarstell_doubles.48.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.48": "%1$s has the Event Star!", // 1: mcp.updatebonusstarstell_doubles.48.1
  "mcp.updatebonusstarstell_doubles.49.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.49": "%1$s has the Runner Star!", // 1: mcp.updatebonusstarstell_doubles.49.1
  "mcp.updatebonusstarstell_doubles.50.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.50": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.50.1
  "mcp.updatebonusstarstell_doubles.51.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.51": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.51.1
  "mcp.updatebonusstarstell_doubles.52.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.52": "%1$s has the Ticket Star!", // 1: mcp.updatebonusstarstell_doubles.52.1
  "mcp.updatebonusstarstell_doubles.53.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.53": "%1$s has the Racing Star!", // 1: mcp.updatebonusstarstell_doubles.53.1
  "mcp.updatebonusstarstell_doubles.54.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.54": "%1$s has the Coin Robber Star!", // 1: mcp.updatebonusstarstell_doubles.54.1
  "mcp.updatebonusstarstell_doubles.55.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.55": "%1$s has the Item Star!", // 1: mcp.updatebonusstarstell_doubles.55.1
  "mcp.updatebonusstarstell_doubles.56.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.56.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.56": "%1$s has the Shopping Star!", // 1: mcp.updatebonusstarstell_doubles.56.1
  "mcp.updatebonusstarstell_doubles.57.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.57": "%1$s has the Pellet Star!", // 1: mcp.updatebonusstarstell_doubles.57.1
  "mcp.updatebonusstarstell_doubles.58.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.58": "%1$s has the Transaction Star!", // 1: mcp.updatebonusstarstell_doubles.58.1
  "mcp.updatebonusstarstell_doubles.59.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.59": "%1$s has the Sacrificial Star!", // 1: mcp.updatebonusstarstell_doubles.59.1
  "mcp.updatebonusstarstell_doubles.60.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.60": "%1$s has the Warper Star!", // 1: mcp.updatebonusstarstell_doubles.60.1
  "mcp.updatebonusstarstell_doubles.61.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.61": "%1$s has the Luck Star!", // 1: mcp.updatebonusstarstell_doubles.61.1
  "mcp.updatebonusstarstell_doubles.62.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.62": "%1$s has the Diversification Star!", // 1: mcp.updatebonusstarstell_doubles.62.1
  "mcp.updatebonusstarstell_doubles.63.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.63": "%1$s has the Initiator Star!", // 1: mcp.updatebonusstarstell_doubles.63.1
  "mcp.updatebonusstarstell_doubles.64.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.64": "%1$s has the Spell Caster Star!", // 1: mcp.updatebonusstarstell_doubles.64.1
  "mcp.updatebonusstarstell_doubles.65.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.65": "%1$s has the Santa's Helper Star!", // 1: mcp.updatebonusstarstell_doubles.65.1
  "mcp.updatebonusstarstell_doubles.66.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.66": "%1$s has the Tomb Raider Star!", // 1: mcp.updatebonusstarstell_doubles.66.1
  "mcp.updatebonusstarstell_doubles.67.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.67": "%1$s has the Royal Star!", // 1: mcp.updatebonusstarstell_doubles.67.1
  "mcp.updatebonusstarstell_doubles.68.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.68": "%1$s has the Explorer Star!", // 1: mcp.updatebonusstarstell_doubles.68.1
  "mcp.updatebonusstarstell_doubles.69.1": "Teal Team",
  "mcp.updatebonusstarstell_doubles.69": "%1$s has the Red Star!", // 1: mcp.updatebonusstarstell_doubles.69.1
  "mcp.updatebonusstarstell_doubles.70.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.70": "%1$s has the Golden Star!", // 1: mcp.updatebonusstarstell_doubles.70.1
  "mcp.updatebonusstarstell_doubles.71.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.71": "%1$s has the Event Star!", // 1: mcp.updatebonusstarstell_doubles.71.1
  "mcp.updatebonusstarstell_doubles.72.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.72": "%1$s has the Runner Star!", // 1: mcp.updatebonusstarstell_doubles.72.1
  "mcp.updatebonusstarstell_doubles.73.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.73": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.73.1
  "mcp.updatebonusstarstell_doubles.74.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.74": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.74.1
  "mcp.updatebonusstarstell_doubles.75.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.75": "%1$s has the Ticket Star!", // 1: mcp.updatebonusstarstell_doubles.75.1
  "mcp.updatebonusstarstell_doubles.76.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.76": "%1$s has the Racing Star!", // 1: mcp.updatebonusstarstell_doubles.76.1
  "mcp.updatebonusstarstell_doubles.77.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.77": "%1$s has the Coin Robber Star!", // 1: mcp.updatebonusstarstell_doubles.77.1
  "mcp.updatebonusstarstell_doubles.78.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.78": "%1$s has the Item Star!", // 1: mcp.updatebonusstarstell_doubles.78.1
  "mcp.updatebonusstarstell_doubles.79.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.79.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.79": "%1$s has the Shopping Star!", // 1: mcp.updatebonusstarstell_doubles.79.1
  "mcp.updatebonusstarstell_doubles.80.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.80": "%1$s has the Pellet Star!", // 1: mcp.updatebonusstarstell_doubles.80.1
  "mcp.updatebonusstarstell_doubles.81.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.81": "%1$s has the Transaction Star!", // 1: mcp.updatebonusstarstell_doubles.81.1
  "mcp.updatebonusstarstell_doubles.82.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.82": "%1$s has the Sacrificial Star!", // 1: mcp.updatebonusstarstell_doubles.82.1
  "mcp.updatebonusstarstell_doubles.83.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.83": "%1$s has the Warper Star!", // 1: mcp.updatebonusstarstell_doubles.83.1
  "mcp.updatebonusstarstell_doubles.84.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.84": "%1$s has the Luck Star!", // 1: mcp.updatebonusstarstell_doubles.84.1
  "mcp.updatebonusstarstell_doubles.85.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.85": "%1$s has the Diversification Star!", // 1: mcp.updatebonusstarstell_doubles.85.1
  "mcp.updatebonusstarstell_doubles.86.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.86": "%1$s has the Initiator Star!", // 1: mcp.updatebonusstarstell_doubles.86.1
  "mcp.updatebonusstarstell_doubles.87.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.87": "%1$s has the Spell Caster Star!", // 1: mcp.updatebonusstarstell_doubles.87.1
  "mcp.updatebonusstarstell_doubles.88.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.88": "%1$s has the Santa's Helper Star!", // 1: mcp.updatebonusstarstell_doubles.88.1
  "mcp.updatebonusstarstell_doubles.89.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.89": "%1$s has the Tomb Raider Star!", // 1: mcp.updatebonusstarstell_doubles.89.1
  "mcp.updatebonusstarstell_doubles.90.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.90": "%1$s has the Royal Star!", // 1: mcp.updatebonusstarstell_doubles.90.1
  "mcp.updatebonusstarstell_doubles.91.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.91": "%1$s has the Explorer Star!", // 1: mcp.updatebonusstarstell_doubles.91.1
  "mcp.updatebonusstarstell_doubles.92.1": "Purple Team",
  "mcp.updatebonusstarstell_doubles.92": "%1$s has the Red Star!", // 1: mcp.updatebonusstarstell_doubles.92.1
  "mcp.updatebonusstarstell_doubles.93.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.93": "%1$s has the Golden Star!", // 1: mcp.updatebonusstarstell_doubles.93.1
  "mcp.updatebonusstarstell_doubles.94.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.94": "%1$s has the Event Star!", // 1: mcp.updatebonusstarstell_doubles.94.1
  "mcp.updatebonusstarstell_doubles.95.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.95": "%1$s has the Runner Star!", // 1: mcp.updatebonusstarstell_doubles.95.1
  "mcp.updatebonusstarstell_doubles.96.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.96": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.96.1
  "mcp.updatebonusstarstell_doubles.97.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.97": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.97.1
  "mcp.updatebonusstarstell_doubles.98.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.98": "%1$s has the Ticket Star!", // 1: mcp.updatebonusstarstell_doubles.98.1
  "mcp.updatebonusstarstell_doubles.99.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.99": "%1$s has the Racing Star!", // 1: mcp.updatebonusstarstell_doubles.99.1
  "mcp.updatebonusstarstell_doubles.100.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.100": "%1$s has the Coin Robber Star!", // 1: mcp.updatebonusstarstell_doubles.100.1
  "mcp.updatebonusstarstell_doubles.101.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.101": "%1$s has the Item Star!", // 1: mcp.updatebonusstarstell_doubles.101.1
  "mcp.updatebonusstarstell_doubles.102.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.102.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.102": "%1$s has the Shopping Star!", // 1: mcp.updatebonusstarstell_doubles.102.1
  "mcp.updatebonusstarstell_doubles.103.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.103": "%1$s has the Pellet Star!", // 1: mcp.updatebonusstarstell_doubles.103.1
  "mcp.updatebonusstarstell_doubles.104.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.104": "%1$s has the Transaction Star!", // 1: mcp.updatebonusstarstell_doubles.104.1
  "mcp.updatebonusstarstell_doubles.105.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.105": "%1$s has the Sacrificial Star!", // 1: mcp.updatebonusstarstell_doubles.105.1
  "mcp.updatebonusstarstell_doubles.106.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.106": "%1$s has the Warper Star!", // 1: mcp.updatebonusstarstell_doubles.106.1
  "mcp.updatebonusstarstell_doubles.107.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.107": "%1$s has the Luck Star!", // 1: mcp.updatebonusstarstell_doubles.107.1
  "mcp.updatebonusstarstell_doubles.108.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.108": "%1$s has the Diversification Star!", // 1: mcp.updatebonusstarstell_doubles.108.1
  "mcp.updatebonusstarstell_doubles.109.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.109": "%1$s has the Initiator Star!", // 1: mcp.updatebonusstarstell_doubles.109.1
  "mcp.updatebonusstarstell_doubles.110.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.110": "%1$s has the Spell Caster Star!", // 1: mcp.updatebonusstarstell_doubles.110.1
  "mcp.updatebonusstarstell_doubles.111.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.111": "%1$s has the Santa's Helper Star!", // 1: mcp.updatebonusstarstell_doubles.111.1
  "mcp.updatebonusstarstell_doubles.112.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.112": "%1$s has the Tomb Raider Star!", // 1: mcp.updatebonusstarstell_doubles.112.1
  "mcp.updatebonusstarstell_doubles.113.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.113": "%1$s has the Royal Star!", // 1: mcp.updatebonusstarstell_doubles.113.1
  "mcp.updatebonusstarstell_doubles.114.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.114": "%1$s has the Explorer Star!", // 1: mcp.updatebonusstarstell_doubles.114.1
  "mcp.updatebonusstarstell_doubles.115.1": "Tan Team",
  "mcp.updatebonusstarstell_doubles.115": "%1$s has the Red Star!", // 1: mcp.updatebonusstarstell_doubles.115.1
  "mcp.updatebonusstarstell_doubles.116.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.116": "%1$s has the Golden Star!", // 1: mcp.updatebonusstarstell_doubles.116.1
  "mcp.updatebonusstarstell_doubles.117.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.117": "%1$s has the Event Star!", // 1: mcp.updatebonusstarstell_doubles.117.1
  "mcp.updatebonusstarstell_doubles.118.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.118": "%1$s has the Runner Star!", // 1: mcp.updatebonusstarstell_doubles.118.1
  "mcp.updatebonusstarstell_doubles.119.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.119": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.119.1
  "mcp.updatebonusstarstell_doubles.120.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.120": "%1$s has the All Star!", // 1: mcp.updatebonusstarstell_doubles.120.1
  "mcp.updatebonusstarstell_doubles.121.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.121": "%1$s has the Ticket Star!", // 1: mcp.updatebonusstarstell_doubles.121.1
  "mcp.updatebonusstarstell_doubles.122.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.122": "%1$s has the Racing Star!", // 1: mcp.updatebonusstarstell_doubles.122.1
  "mcp.updatebonusstarstell_doubles.123.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.123": "%1$s has the Coin Robber Star!", // 1: mcp.updatebonusstarstell_doubles.123.1
  "mcp.updatebonusstarstell_doubles.124.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.124": "%1$s has the Item Star!", // 1: mcp.updatebonusstarstell_doubles.124.1
  "mcp.updatebonusstarstell_doubles.125.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.125.2.hover": "This star is awarded to the team spends the most coins on items",
  "mcp.updatebonusstarstell_doubles.125": "%1$s has the Shopping Star!", // 1: mcp.updatebonusstarstell_doubles.125.1
  "mcp.updatebonusstarstell_doubles.126.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.126": "%1$s has the Pellet Star!", // 1: mcp.updatebonusstarstell_doubles.126.1
  "mcp.updatebonusstarstell_doubles.127.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.127": "%1$s has the Transaction Star!", // 1: mcp.updatebonusstarstell_doubles.127.1
  "mcp.updatebonusstarstell_doubles.128.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.128": "%1$s has the Sacrificial Star!", // 1: mcp.updatebonusstarstell_doubles.128.1
  "mcp.updatebonusstarstell_doubles.129.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.129": "%1$s has the Warper Star!", // 1: mcp.updatebonusstarstell_doubles.129.1
  "mcp.updatebonusstarstell_doubles.130.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.130": "%1$s has the Luck Star!", // 1: mcp.updatebonusstarstell_doubles.130.1
  "mcp.updatebonusstarstell_doubles.131.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.131": "%1$s has the Diversification Star!", // 1: mcp.updatebonusstarstell_doubles.131.1
  "mcp.updatebonusstarstell_doubles.132.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.132": "%1$s has the Initiator Star!", // 1: mcp.updatebonusstarstell_doubles.132.1
  "mcp.updatebonusstarstell_doubles.133.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.133": "%1$s has the Spell Caster Star!", // 1: mcp.updatebonusstarstell_doubles.133.1
  "mcp.updatebonusstarstell_doubles.134.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.134": "%1$s has the Santa's Helper Star!", // 1: mcp.updatebonusstarstell_doubles.134.1
  "mcp.updatebonusstarstell_doubles.135.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.135": "%1$s has the Tomb Raider Star!", // 1: mcp.updatebonusstarstell_doubles.135.1
  "mcp.updatebonusstarstell_doubles.136.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.136": "%1$s has the Royal Star!", // 1: mcp.updatebonusstarstell_doubles.136.1
  "mcp.updatebonusstarstell_doubles.137.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.137": "%1$s has the Explorer Star!", // 1: mcp.updatebonusstarstell_doubles.137.1
  "mcp.updatebonusstarstell_doubles.138.1": "Pink Team",
  "mcp.updatebonusstarstell_doubles.138": "%1$s has the Red Star!", // 1: mcp.updatebonusstarstell_doubles.138.1
  "mcp.updatebonusstarstell_doubles.139": "%1$s has the Golden Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.140": "%1$s has the Event Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.141": "%1$s has the Runner Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.142": "%1$s has the All Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.143": "%1$s has the All Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.144": "%1$s has the Ticket Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.145": "%1$s has the Racing Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.146": "%1$s has the Coin Robber Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.147": "%1$s has the Item Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.148": "%1$s has the Shopping Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.149": "%1$s has the Pellet Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.150": "%1$s has the Transaction Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.151": "%1$s has the Sacrificial Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.152": "%1$s has the Warper Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.153": "%1$s has the Luck Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.154": "%1$s has the Diversification Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.155": "%1$s has the Initiator Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.156": "%1$s has the Spell Caster Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.157": "%1$s has the Santa's Helper Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.158": "%1$s has the Tomb Raider Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.159": "%1$s has the Royal Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.160": "%1$s has the Explorer Star!", // 1: mcp.Nobody
  "mcp.updatebonusstarstell_doubles.161": "%1$s has the Red Star!", // 1: mcp.Nobody
  "mcp.updatestars.1": "Automatically converts to a Star when you collect 5.",
  "mcp.updatestars.2": "Automatically converts to a Star when you collect 5.",
  "mcp.updatestars.3": "Automatically converts to a Star when you collect 5.",
  "mcp.updatestars.4": "Automatically converts to a Star when you collect 5.",
  "mcp.update_spirit_shields.1": "Thorned Spirit Shield",
  "mcp.update_teams_mode_sign_text.1": "v",
  "mcp.update_turn_bar.1": "%1$s %2$s/%3$s %4$s", // 1: mcp.TurnBossbar, 2: score, 3: score, 4: entity
  "mcp.update_turn_bar.2": "%1$s %2$s/%3$s %4$s", // 1: mcp.TurnBossbar, 2: score, 3: score, 4: entity
  "mcp.update_turn_bar.3": "%1$s %2$s - %3$s%4$s %5$s %6$s", // 1: mcp.TurnBossbar, 2: score, 3: mcp.SignFirstTo, 4: score, 5: mcp.Stars, 6: entity
  "mcp.update_turn_bar.4": "%1$s %2$s - %3$s%4$s %5$s %6$s", // 1: mcp.TurnBossbar, 2: score, 3: mcp.SignFirstTo, 4: score, 5: mcp.Stars, 6: entity
  "mcp.use_binary_dice.1": "%1$s has activated a %2$s on %3$s!", // 1: player, 2: mcp.BinaryDice, 3: player
  "mcp.use_binary_dice.2": "%1$s has activated a %2$s!", // 1: player, 2: mcp.BinaryDice
  "mcp.use_coin_snatcher.1": "%1$s stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.use_coin_snatcher.2": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.CoinSnatcher
  "mcp.use_coin_snatcher.3": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.CoinSnatcher
  "mcp.use_coin_stealer.1": "%1$s stole %2$s%3$s from %4$s!", // 1: player, 2: score, 3: mcp._Coins, 4: player
  "mcp.use_coin_stealer.2": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.CoinStealer
  "mcp.use_coin_stealer.3": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.CoinStealer
  "mcp.use_crazy_clock.1": "%1$s has used a %2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.use_crazy_clock.2": "%1$s has used a %2$s!", // 1: player, 2: mcp.CrazyClock
  "mcp.use_cuckoo_clock.1": "%1$s has used a %2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.use_cuckoo_clock.2": "%1$s has used a %2$s!", // 1: player, 2: mcp.CuckooClock
  "mcp.use_double_dice.1": "%1$s has activated a %2$s on %3$s!", // 1: player, 2: mcp.TwiceDice, 3: player
  "mcp.use_double_dice.2": "%1$s has activated a %2$s!", // 1: player, 2: mcp.TwiceDice
  "mcp.use_lost_city_toll.1.1": "Troll Warden>",
  "mcp.use_lost_city_toll.1": "%1$s Nice try, but you don't have enough coins to enter through the path.", // 1: mcp.use_lost_city_toll.1.1
  "mcp.use_mini_dice.1": "%1$s has activated a %2$s on %3$s!", // 1: player, 2: mcp.MiniDice, 3: player
  "mcp.use_mini_dice.2": "%1$s has activated a %2$s!", // 1: player, 2: mcp.MiniDice
  "mcp.use_player_swapper.1": "%1$s swapped board spots with %2$s!", // 1: entity, 2: player
  "mcp.use_player_swiper.1": " Aye, welcome! In need of my services, eh? I’ll steal some coins from whoever ya want, free of charge! Though, I can’t help but notice that ",
  "mcp.use_player_swiper.2": "%1$s stole %2$s's %3$s!", // 1: player, 2: player, 3: entity
  "mcp.use_player_swiper.3": "%1$s had no items for %2$s to steal!", // 1: player, 2: player
  "mcp.use_star_counterfeiter.1": "%1$s stole a %2$s from %3$s and duplicated it!", // 1: player, 2: mcp.Star, 3: player
  "mcp.use_star_counterfeiter.2": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.StarCounterfeiter
  "mcp.use_star_counterfeiter.3": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.StarCounterfeiter
  "mcp.use_star_stealer.1": "%1$s stole a %2$s from %3$s!", // 1: player, 2: mcp.Star, 3: player
  "mcp.use_star_stealer.2": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.SpiritShield, 3: player, 4: mcp.StarStealer
  "mcp.use_star_stealer.3": "%1$s's %2$s blocked %3$s's %4$s!", // 1: player, 2: mcp.ThornedSpiritShield, 3: player, 4: mcp.StarStealer
  "mcp.use_triple_dice.1.2": " on ",
  "mcp.use_triple_dice.1": "%1$s has activated a %2$s%3$s%4$s%5$s", // 1: player, 2: mcp.ThriceDice, 3: mcp.use_triple_dice.1.2, 4: player, 5: mcp.exclamation_mark
  "mcp.use_triple_dice.2": "%1$s has activated a %2$s%3$s", // 1: player, 2: mcp.ThriceDice, 3: mcp.exclamation_mark
  "mcp.use_turn_skipper.1": "%1$s has used a %2$s.", // 1: player, 2: mcp.TurnSkipper
  "mcp.use_turn_skipper.2": "%1$s has skipped %2$s's next turn!", // 1: player, 2: player
  "mcp.use_turn_stealer.1": "%1$s stole %2$s's next turn!", // 1: player, 2: player
  "mcp.use_turn_stealer.2": "%1$s stole %2$s's next turn from %3$s!", // 1: player, 2: player, 3: player
  "mcp.use_weighted_thrice_dice.1": "%1$s has activated a %2$s on %3$s!", // 1: player, 2: mcp.WeightedThriceDice, 3: player
  "mcp.use_weighted_thrice_dice.2": "%1$s has activated a %2$s!", // 1: player, 2: mcp.WeightedThriceDice
  "mcp.use_weighted_twice_dice.1": "%1$s has activated a %2$s on %3$s!", // 1: player, 2: mcp.WeightedTwiceDice, 3: player
  "mcp.use_weighted_twice_dice.2": "%1$s has activated a %2$s!", // 1: player, 2: mcp.WeightedTwiceDice
  "mcp.void_minigame.1.1": "Skip Minigame\n",
  "mcp.void_minigame.1.2": "Replay Minigame\n",
  "mcp.void_minigame.1.3": "Reroll Minigame",
  "mcp.void_minigame.1": "Options (Click one):\n%1$s%2$s%3$s", // 1: mcp.void_minigame.1.1, 2: mcp.void_minigame.1.2, 3: mcp.void_minigame.1.3
  "mcp.void_minigame.2.1": "Skip Minigame\n",
  "mcp.void_minigame.2.2": "Replay Minigame\n",
  "mcp.void_minigame.2.3": "Reroll Minigame",
  "mcp.void_minigame.2": "Options (Click one):\n%1$s%2$s%3$s", // 1: mcp.void_minigame.2.1, 2: mcp.void_minigame.2.2, 3: mcp.void_minigame.2.3
  "mcp.void_minigame_tick.1": "All players must be online to continue",
  "mcp.warp_to_star.1": "%1$s teleported to the star spot!", // 1: player
  "mcp.warp_to_star_description.1.3": "30 Coins",
  "mcp.warp_to_star_description.1": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.WarpToStar, 2: ": ", 3: mcp.WarpToStarDescription, 4: mcp.warp_to_star_description.1.3
  "mcp.warp_to_star_description.2.3": "30 Coins",
  "mcp.warp_to_star_description.2": "%1$s%2$s%3$s Can be bought from the shop.\nCost: %4$s", // 1: mcp.WarpToStar, 2: ": ", 3: mcp.WarpToStarDescription2, 4: mcp.warp_to_star_description.2.3
  "mcp.weighted_thrice_dice_description.1.5": "12 Coins",
  "mcp.weighted_thrice_dice_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces, free item pickups or bought from the shop.\nCost: %5$s", // 1: mcp.WeightedThriceDice, 2: ": ", 3: mcp.WeightedThriceDiceDescription, 4: mcp.orange, 5: mcp.weighted_thrice_dice_description.1.5
  "mcp.weighted_twice_dice_description.1.5": "6 Coins",
  "mcp.weighted_twice_dice_description.1": "%1$s%2$s%3$s\nCan be received from %4$s spaces, free item pickups or bought from the shop.\nCost: %5$s", // 1: mcp.WeightedTwiceDice, 2: ": ", 3: mcp.WeightedTwiceDiceDescription, 4: mcp.orange, 5: mcp.weighted_twice_dice_description.1.5
  "mcp.whack_a_mob.1": "Hit monsters as they appear.",
  "mcp.whack_a_mob_end.1": "All players must be online to continue",
  "mcp.whack_a_mob_rules.1": "You get points for hitting more monsters.",
  "mcp.whack_a_mob_rules.2": "Each monster requires a full hit from the axe to earn points.",
  "mcp.whack_a_mob_rules.3": "The point values for hitting each monster is as follows:",
  "mcp.whack_a_mob_rules.4": "Zombies: 1 Point\nZombie with Armor: 3 Points\nWither Skeleton: 3 Points\nZombified Piglin: 2 Points\nEnderman: 5 Points\nBlaze: -1 Point",
  "mcp.whack_a_mob_rules.5": "Zombies with armor take two hits to kill. Wither skeletons last for shorter time. Enderman will disappear and reappear in the same position.",
  "mcp.whack_a_mob_rules.6": "The game ends after 90 seconds. Score the most points to win!",
  "mcp.whack_a_mob_start.1": "Whack!",
  "mcp.whack_a_mob_tick.1": "+1 Point",
  "mcp.whack_a_mob_tick.2": "+2 Points",
  "mcp.whack_a_mob_tick.3": "+3 Points",
  "mcp.whack_a_mob_tick.4": "+3 Points",
  "mcp.whack_a_mob_tick.5": "-1 Point",
  "mcp.whack_a_mob_tick.6": "+5 Points",
  "mcp.whack_a_mob_tick.7": "Game ending...",
  "mcp.what_the_cluck.1": "Throw eggs at the opposing team's chickens.",
  "mcp.what_the_cluck.2": "Each egg that hits an enemy chicken will do damage.",
  "mcp.what_the_cluck.3": "Eggs will get thrown from your chicken in the direction that you are looking but with 0 motion in the Y direction.",
  "mcp.what_the_cluck.4": "Eggs are immune to gravity and can bank shot off of walls once.",
  "mcp.what_the_cluck.5": "You will get a new egg in your inventory twice every second and you can hold up to 10 at a time.",
  "mcp.what_the_cluck.6": "Your chicken will follow your movement right beneath you.",
  "mcp.what_the_cluck.7": "The team that eliminates the other wins!",
  "mcp.what_the_cluck_actionbar.1": "Health %1$s Eggs %2$s", // 1: entity, 2: entity
  "mcp.what_the_cluck_end.1": "All players must be online to continue",
  "mcp.what_the_cluck_end.2": "Game over!",
  "mcp.what_the_cluck_start.1": "Cluck!",
  "mcp.what_the_cluck_tick.1": "%1$s got clucked!", // 1: player
  "mcp.wizard_hut_tick.1.1": "Arcane Wizard> ",
  "mcp.wizard_hut_tick.1": "%1$sI see that you have a star fragment. I've been needing it for a new spell I'm working on. Click me to redeem the fragment for a star!", // 1: mcp.wizard_hut_tick.1.1
  "mcp.wizard_hut_tick.2.1": "star fragment",
  "mcp.wizard_hut_tick.2.2": "star!",
  "mcp.wizard_hut_tick.2": "%1$s redeemed a %2$s and earned a %3$s", // 1: player, 2: mcp.wizard_hut_tick.2.1, 3: mcp.wizard_hut_tick.2.2
  "mcp.yellow_event_1.1": "%1$s has gained %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_2.1": "%1$s has gained %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_3.1": "%1$s has gained %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_4.1": "%1$s has gained %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.1": "%1$s have lost %2$s%3$s", // 1: player, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.2.1": "Aqua Team",
  "mcp.yellow_event_5.2": "%1$s has lost %2$s%3$s", // 1: mcp.yellow_event_5.2.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.3.1": "Gold Team",
  "mcp.yellow_event_5.3": "%1$s has lost %2$s%3$s", // 1: mcp.yellow_event_5.3.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.4.1": " has lost ",
  "mcp.yellow_event_5.4": "Purple Team%1$s%2$s%3$s", // 1: mcp.yellow_event_5.4.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.5.1": "Teal Team",
  "mcp.yellow_event_5.5": "%1$s has lost %2$s%3$s", // 1: mcp.yellow_event_5.5.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.6.1": "Pink Team",
  "mcp.yellow_event_5.6": "%1$s has lost %2$s%3$s", // 1: mcp.yellow_event_5.6.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_5.7.1": "Tan Team",
  "mcp.yellow_event_5.7": "%1$s has lost %2$s%3$s", // 1: mcp.yellow_event_5.7.1, 2: score, 3: mcp._Coins
  "mcp.yellow_event_6.1": "%1$s has received a %2$s", // 1: player, 2: mcp.CoinSnatcher
  "mcp.yellow_event_6.2.1": " has received ",
  "mcp.yellow_event_6.2": "%1$s%2$s%3$s Coin Snatchers!", // 1: player, 2: mcp.yellow_event_6.2.1, 3: score
  "mcp.yellow_event_6.3": "%1$s has received a %2$s", // 1: player, 2: mcp.CoinStealer
  "mcp.yellow_event_6.4.1": " has received ",
  "mcp.yellow_event_6.4": "%1$s%2$s%3$s §f§k§lM§rCoin Stealers§f§k§lM§r!", // 1: player, 2: mcp.yellow_event_6.4.1, 3: score
  "mcp.yellow_event_8.1": "%1$s has received a %2$s%3$s", // 1: player, 2: mcp.CrazyClock, 3: "!"
  "mcp.yellow_event_8.2": "%1$s has received a %2$s%3$s", // 1: player, 2: mcp.CrazyClock, 3: "!"
  "mcp.yellow_event_8.3": "%1$s has received a %2$s%3$s", // 1: player, 2: mcp.CuckooClock, 3: "!"
  "mcp.yellow_event_8.4": "%1$s has received a %2$s%3$s", // 1: player, 2: mcp.CuckooClock, 3: "!"
  "mcp.yellow_event_minion_pet.1": "%1$s has received a %2$s", // 1: player, 2: mcp.MinionPet
  "mcp.yellow_event_minion_pet.2.1": " Minion Pets!",
  "mcp.yellow_event_minion_pet.2": "%1$s has received %2$s%3$s", // 1: player, 2: score, 3: mcp.yellow_event_minion_pet.2.1
  "mcp.yellow_event_minion_pet.3": "%1$s has received a %2$s", // 1: player, 2: mcp.TwinionPets
  "mcp.yellow_event_minion_pet.4.1": " §f§k§lM§rTwinion Pets§f§k§lM§r!",
  "mcp.yellow_event_minion_pet.4": "%1$s has received %2$s%3$s", // 1: player, 2: score, 3: mcp.yellow_event_minion_pet.4.1
  "mcp.zen_garden_board_entities.1": "DJ",
  "mcp.zen_garden_board_entities.2": "Poseidon",
  "mcp.zen_garden_board_entities.3": "Shin Zu",
  "mcp.zen_garden_cutscene.1.2": " <No>",
  "mcp.zen_garden_cutscene.1": "\nWould you like to get an overview of the board?\n%1$s%2$s", // 1: mcp.yes, 2: mcp.zen_garden_cutscene.1.2
  "mcp.zen_garden_cutscene.2.1": "\nInfo> ",
  "mcp.zen_garden_cutscene.2": "%1$sZen Garden is a large board with a few fun challenges on it that can be played to earn bonus %2$s. The path of the board requires players to turn at every intersection.", // 1: mcp.zen_garden_cutscene.2.1, 2: mcp.Coins
  "mcp.zen_garden_cutscene.3.1": "\nBuying Stars> ",
  "mcp.zen_garden_cutscene.3": "%1$sThe %2$s on this board has multiple offers, which gives players the ability to buy up to 5 %3$s at a time. Players can choose to buy less %4$s at a time for less %5$s per %6$s, or buy in bulk at a large cost. The star seller moves after a star gets bought.", // 1: mcp.zen_garden_cutscene.3.1, 2: mcp.StarSeller, 3: mcp.Stars, 4: mcp.Stars, 5: mcp.Coins, 6: mcp.Star
  "mcp.zen_garden_cutscene.4.1": "\nTransaction Star> ",
  "mcp.zen_garden_cutscene.4.2": "Board Specific Star",
  "mcp.zen_garden_cutscene.4": "%1$sThe %2$s for this board is awarded to the player that makes the most %3$s purchases.", // 1: mcp.zen_garden_cutscene.4.1, 2: mcp.zen_garden_cutscene.4.2, 3: mcp.Star
  "mcp.zen_garden_cutscene.5.1": "\nMusic Disc Challenge> ",
  "mcp.zen_garden_cutscene.5": "%1$sCan you get a skeleton to kill a 1 HP creeper? If so, the DJ will reward you 20 %2$s for bringing him a new music disc.", // 1: mcp.zen_garden_cutscene.5.1, 2: mcp.Coins
  "mcp.zen_garden_cutscene.6.1": "\nTrident Race Challenge> ",
  "mcp.zen_garden_cutscene.6": "%1$sComplete a full lap in the river using a riptide trident in under 30 seconds and Poseidon will reward you with 10 %2$s. Each time a player completes the challenge, the time limit decreases by 2 seconds and the reward increases by 5 %3$s.", // 1: mcp.zen_garden_cutscene.6.1, 2: mcp.Coins, 3: mcp.Coins
  "mcp.zen_garden_cutscene.7.1": "\nBlock Guessing Challenge> ",
  "mcp.zen_garden_cutscene.7": "%1$sGuess the correct sequence of 3 blocks and you will be rewarded with 10 %2$s. After each incorrect guess, you will be given a hint based off your previous guess to help you get closer to the answer. After 5 incorrect guesses, you will fail the challenge.", // 1: mcp.zen_garden_cutscene.7.1, 2: mcp.Coins
  "mcp.zen_garden_cutscene.8.1": "\nMagenta Space> ",
  "mcp.zen_garden_cutscene.8.2": "Coin/Star Shuffle",
  "mcp.zen_garden_cutscene.8": "%1$sLanding on this magenta space will start a %2$s event. All players put %3$s into a pot during the daytime or will put one %4$s each into the pot during the nighttime. To be eligible, you must have at least 20 %5$s (daytime) or at least 1 %6$s (nighttime). Each participant will plant a bamboo and whichever player's bamboo grows the highest wins the majority of the pot while 2nd place earns their bid back. 3rd place and below will receive nothing.", // 1: mcp.zen_garden_cutscene.8.1, 2: mcp.zen_garden_cutscene.8.2, 3: mcp.Coins, 4: mcp.Star, 5: mcp.Coins, 6: mcp.Star
  "mcp.zen_garden_cutscene.9": "%1$s <NEXT>", // 1: mcp.previous
  "mcp.zen_garden_cutscene.10": "%1$s <START GAME>", // 1: mcp.previous
  "mcp.zen_garden_description.1.1": "Zen Garden Board> ",
  "mcp.zen_garden_description.1": "%1$s\nYou must turn at every intersection when traversing the board.\nYou can buy up to 5 Stars at a time from the main Star Seller. The more Stars you buy at once, the more expensive each one is.\nThere is a passable Music Disc Challenge that awards 20 coins if beat.\nThe Trident Race challenge awards you 10 coins if beat. This challenge gets harder and the reward increases each time a player beats it.\nThere is also a block guessing challenge which awards 15 Coins when beat.\nThe one magenta spot activates a coin shuffle in the beginning portion of the game and a star shuffle after a special event has been ran.\nThe custom board star is the Transaction Star and is awarded to the player/team that completes the most number of star transactions.", // 1: mcp.zen_garden_description.1.1
  "mcp.zen_garden_mastermind_check_guess.1.1": "Coins!",
  "mcp.zen_garden_mastermind_check_guess.1": "%1$s beat The Block Guessing Challenge and won 10 %2$s", // 1: player, 2: mcp.zen_garden_mastermind_check_guess.1.1
  "mcp.zen_garden_mastermind_check_guess.2": "%1$s did not beat The Block Guessing Challenge.", // 1: player
  "mcp.zen_garden_mastermind_check_guess.3": "%1$s\nCorrect\n", // 1: score
  "mcp.zen_garden_mastermind_check_guess.4": "%1$s\nWrong\nSpot", // 1: score
  "mcp.zen_garden_mastermind_check_guess.5": "%1$s\nNot\nIncluded", // 1: score
  "mcp.zen_garden_mastermind_rules.1.1": "Shin Zu>",
  "mcp.zen_garden_mastermind_rules.1": "%1$s You will be given 6 concrete blocks. Your goal is to guess the correct sequence of blocks by placing three of them on the white terracotta. After very failed guess, your guess will show up on the left side along with all your previous guesses. The right side tell you the number of blocks that are correct, in the wrong spot, not included in the solutions. You have 5 guesses to win. There is no time limit.%2$s if you can beat it!\nClick on me to start the challenge.", // 1: mcp.zen_garden_mastermind_rules.1.1, 2: mcp.10_Coins
  "mcp.zen_garden_pass_spot.1.1": "DJ>",
  "mcp.zen_garden_pass_spot.1": "%1$s I am trying to expand my music collection. If you can get a skeleton to kill a creeper and pick up the music disc without dying, falling off, or having the creeper explode, I will reward you with 15 coins. It costs nothing to attempt the challenge, so what are you waiting for? Click the sign ON THE STAGE to start the challenge.", // 1: mcp.zen_garden_pass_spot.1.1
  "mcp.zen_garden_pass_spot.2.1": "Poseidon>",
  "mcp.zen_garden_pass_spot.2": "%1$s Good day matey, do you think you can beat the Trident Race challenge? Complete one lap in under %2$s seconds and I will reward you with %3$s%4$s!\nClick on me to start the challenge.", // 1: mcp.zen_garden_pass_spot.2.1, 2: score, 3: score, 4: mcp._Coins
  "mcp.zen_garden_pass_spot.3.1": "Shin Zu>",
  "mcp.zen_garden_pass_spot.3": "%1$s Welcome, I have a challenge for you! I will reward you with 15 %2$s if you can beat it!\nClick on me to start the challenge.", // 1: mcp.zen_garden_pass_spot.3.1, 2: mcp.Coins
  "mcp.zen_garden_pass_spot.4": "%1$s Hello humanoid. Welcome to my humble abode. Care for any items?", // 1: mcp.merchant_
  "mcp.zen_garden_trident_race_end.1": "%1$s did not beat the Trident Race Challenge.", // 1: player
  "mcp.zen_garden_trident_race_end.2": "%1$s beat the Trident Race Challenge and won %2$s%3$s!", // 1: player, 2: score, 3: mcp._Coins
  "mcp.zen_garden_update_star_cost_text.1.1": "5 Coins",
  "mcp.zen_garden_update_star_cost_text.1": "1 Star:     %1$s", // 1: mcp.zen_garden_update_star_cost_text.1.1
  "mcp.zen_garden_update_star_cost_text.2.1": "20 Coins",
  "mcp.zen_garden_update_star_cost_text.2": "2 Stars:     %1$s", // 1: mcp.zen_garden_update_star_cost_text.2.1
  "mcp.zen_garden_update_star_cost_text.3.1": "45 Coins",
  "mcp.zen_garden_update_star_cost_text.3": "3 Stars:     %1$s", // 1: mcp.zen_garden_update_star_cost_text.3.1
  "mcp.zen_garden_update_star_cost_text.4.1": "80 Coins",
  "mcp.zen_garden_update_star_cost_text.4": "4 Stars:     %1$s", // 1: mcp.zen_garden_update_star_cost_text.4.1
  "mcp.zen_garden_update_star_cost_text.5.1": "125 Coins",
  "mcp.zen_garden_update_star_cost_text.5": "5 Stars:     %1$s", // 1: mcp.zen_garden_update_star_cost_text.5.1
  "mcp.PrisonPalsSign1":"Pull lever to",
  "mcp.PrisonPalsSign2":"unlock doors",
  "mcp.rainbow_run_title": "§4§lR§6§la§e§li§a§ln§2§lb§3§lo§9§lw §1§lR§5§lu§d§ln",
  "mcp.ImposterStarSellerTradeLore" : "This is the Imposter Star Seller. It cannot be traded with.",
  "mcp.GoToVarietyAltarLore" : "Drop to visit the Variety Altar",
  "mcp.GoToAttackAltarLore" : "Drop to visit the Attack Altar",
  "mcp.GoToStarAltarLore" : "Drop to visit the Star Altar",
  "mcp.GoToBenefitsAltarLore" : "Drop to visit the Benefits Altar",
  "mcp.GoToVarietyAltar" :"Go to Variety Altar",
  "mcp.GoToAttackAltar" :"Go to Attack Altar",
  "mcp.GoToStarAltar" :"Go to Star Altar",
  "mcp.GoToBenefitsAltar" :"Go to Benefits Altar",
  "mcp.tanks_tick.1":"Arrow Recharged",
  "mcp.hog_riders_rules.1":"You will race on pigs through a jungle course. Forward movement is automatic.",
  "mcp.hog_riders_rules.2":"Run through chests to pick up any of the following items: Mine, Speed Boost, 2 Arrows, Skull of Retribution",
  "mcp.hog_riders_rules.3":"Use %1$s to use an item.",
  "mcp.hog_riders_rules.4":"You can knock out opponents briefly by colliding with them while boosted, or by hitting them with arrows or mines.",
  "mcp.hog_riders_rules.5":"Run over arrow blocks to gain a short speed boost.",
  "mcp.SetMine":"Set Mine",
  "mcp.SpeedBoost":"Speed Boost",
  "mcp.Placement":"\n\nPlacement",
  "mcp.Board_":"Board: ",
  "mcp._Time":"\n\nTime: ",
  "mcp.MinigamesPlayed":"\n\nMinigames Played:",
  "mcp.GlobalCoinStats":"Global Coin Stats\n",
  "mcp.Setup":"Setup\n\n",
  "mcp.LeftoverCoins":"Leftover Coins\n\n",
  "mcp.CoinsWonFromMinigames":"Coins Won From Minigames (Free For All/2v2/1v3)\n\n",
  "mcp.NetBattleCoins":"Net Coins Earned From Battle Minigames\n\n",
  "mcp.CoinMinigameCoins":"Coins Earned From Coin Minigames\n\n",
  "mcp.MinigamesWon":"Minigames Won\n\n",
  "mcp.HighestCoinCount":"Highest Coin Count\n\n",
  "mcp.EventsTriggered":"Events Triggered\n\n",
  "mcp.SpacesMoved":"Spaces Moved\n\n",
  "mcp.CoinsStolen":"Coins Stolen\n\n",
  "mcp.TicketsBought":"Tickets Bought\n\n",
  "mcp.ItemsUsed":"Items Used\n\n",
  "mcp.CoinsSpentInShops":"Coins Spent In Shops\n\n",
  "mcp.PelletsCollected":"Pellets Collected\n\n",
  "mcp.StarTransactions":"Star Transactions\n\n",
  "mcp.CoinsSacrificed":"Coins Sacrificed\n\n",
  "mcp.WarpsUsed":"Warps Used\n\n",
  "mcp.LuckSpacesLandedOn":"Luck Spaces Landed On\n\n",
  "mcp.LowestPlot":"Lowest Coins Invested In A Plot\n\n",
  "mcp.MinigamesInitiated":"Minigames Initiated\n\n",
  "mcp.SpellsCast":"Spells Cast\n\n",
  "mcp.PresentsDelivered":"Presents Delivered\n\n",
  "mcp.TempleStagesCompleted":"Temple Stages Completed\n\n",
  "mcp.QuadrantSwitches":"Quadrant Switches\n\n",
  "mcp.DuelsInitiated":"Duels Initiated\n\n",
  "mcp.DuelsWon":"Duels Won\n\n",
  "mcp.DuelsLost":"Duels Lost\n\n",
  "mcp.2v2s_won":"%1$sv%1$ss Won\n\n",
  "mcp.2v2s_lost":"%1$sv%1$ss Lost\n\n",
  "mcp.1v3s_Won_as_1":"%1$sv%2$ss Won as %1$s\n\n",
  "mcp.1v3s_Won_as_3":"%1$sv%2$ss Won as %2$s\n\n",
  "mcp.1v3s_Lost":"%1$sv%2$ss Lost\n\n",
  "mcp.BlueSpacesLandedOn":"Blue Spaces Landed On\n\n",
  "mcp.RedSpacesLandedOn":"Red Spaces Landed On\n\n",
  "mcp.YellowSpacesLandedOn":"Yellow Spaces Landed On\n\n",
  "mcp.GreenSpacesLandedOn":"Green Spaces Landed On\n\n",
  "mcp.OrangeSpacesLandedOn":"Orange Spaces Landed On\n\n",
  "mcp.MagentaSpacesLandedOn":"Magenta Spaces Landed On\n\n",
  "mcp.ChanceTimeSpacesLandedOn":"§u§9§uC§c§uh§a§ua§e§un§9§uc§c§ue§a§u T§e§ui§9§um§c§ue§5§u Spaces Landed On\n\n",
  "mcp.GrandPrixMode":"Grand Prix Mode",
  "mcp.TempleChallenge2.1":"Pull lever to",
  "mcp.TempleChallenge2.2":"lock door",
  "mcp.Cost_":"Cost:",
  "mcp.TempleChallenge1.1":"Get the skeleton", #it's ok if translations are not 1:1 since these three keys are the only used on 1 sign
  "mcp.TempleChallenge1.2":"to shoot the",
  "mcp.TempleChallenge1.3":"zombie",
  "mcp.QuestSign1.1":"Suspicious Stew",
  "mcp.QuestSign1.2":"(Bowl and flower",
  "mcp.QuestSign1.3":"required)",
  "mcp.Teleportation":"Teleportation",
  "mcp.Chamber":"Chamber",
  "mcp.QuestSign2.1":"Drink Quest",
  "mcp.QuestSign2.2":"(No item",
  "mcp.QuestSign2.3":"required)",
  "mcp.QuestSign3.2":"Drop coins into",
  "mcp.QuestSign3.3":"cauldron",
  "mcp.SacrificialAltar":"Sacrificial Altar",
  "mcp.SacrificialAltar2":"(Coins Required)",
  "mcp.SacrificialAltar3":" ",
  "mcp.QuestSign4.1":"Emerald Quest",
  "mcp.QuestSign4.2":"Iron Pickaxe",
  "mcp.QuestSign4.3":"Required",
  "mcp.QuestSign5.1":"End Portal Quest",
  "mcp.QuestSign5.2":"(Eye of Ender",
  "mcp.QuestSign5.3":"required)",
  "mcp.Mesa":"Mesa",
  "mcp.Savanna":"Savanna",
  "mcp.Desert":"Desert",
  "mcp.TeleportSign1":"Stand on beacon",
  "mcp.TeleportSign2":"and click one of",
  "mcp.TeleportSign3":"the regions",
  "mcp.TeleportSign4":"above to teleport",
  "mcp.QuestSign6.1":"Catch Cod Quest",
  "mcp.QuestSign6.2":"(Fishing rod",
  "mcp.QuestSign6.3":"required)",
  "mcp.QuestSign7.1":"Lava Pit Quest",
  "mcp.QuestSign7.2":"(Fire Resistance",
  "mcp.QuestSign7.3":"required)",
  "mcp.QuestSign8.1":"Sword Pull Quest",
  "mcp.QuestSign8.2":"(Strength Potion",
  "mcp.QuestSign8.3":"required)",
  "mcp.JumpMiddle":"Jump Middle",
  "mcp.JumpRight":"Jump Right",
  "mcp.JumpLeft":"Jump Left",
  "mcp.GameStats":"Game Stats",
  "mcp.Type":"Type", #as in to type on a keyboard
  "mcp.Guess":"[Guess]",
  "mcp.SkipDialogue2":"Skip To Next",
  "mcp.SkipDialogue3":"Dialogue",
  "mcp.CaptainJones1":"Help Captain",
  "mcp.CaptainJones2":"Jones",
  "mcp.ShootCannon":"Shoot Cannon",
  "mcp.YourChoices1":"Your Choices",
  "mcp.YourChoices2":"",
  "mcp.OpponentsChoices1":"Opponent's",
  "mcp.OpponentsChoices2":"Choices",
  "mcp.RANDOMIZE":"§9R§cA§aN§eD§9O§cM§aI§eZ§9E§c!",
  "mcp.TotalNumBonusStars1":"Total number of",
  "mcp.TotalNumBonusStars2":"bonus stars",
  "mcp.TotalNumBonusStars3":"(Turn Mode Only)",
  "mcp.TrickOrTreat":"Trick or Treat",
  "mcp.BlockGuessing":"Block Guessing",
  "mcp.Challenge":"Challenge",
  "mcp.TridentRace":"Trident Race",
  "mcp.MusicDisc":"Music Disc",
  "mcp.SingleLightning":"Single Lightning",
  "mcp.DoubleLightning":"Double Lightning",
  "mcp.PabloThe":"Pablo The",
  "mcp.Pincher":"Pincher",
  "mcp.PicnicChallenge":"Picnic Challenge",
  "mcp.click_for_info":"(click for info)",
  "mcp.click_again_to_add":"click again to add",
  "mcp.SelectedBoard1":"",
  "mcp.SignSelect":"Select:",
  "mcp.Team":"Team",
  "mcp.Color":"Color",
  "mcp.Role":"Role",
  "mcp.FullCredits":"Full Credits",
  "mcp.StopSpin":"Stop Spin",
  "mcp.SlotsSign1":"Match three of a",
  "mcp.SlotsSign2":"kind in the center",
  "mcp.SlotsSign3":"row to win!",
  "mcp.SlotsSign4":" ",
  "mcp.Reset":"Reset",
  "mcp.VoidRoomSign1.2":"Click to see",
  "mcp.VoidRoomSign1.3":"options again",
  "mcp.VoidRoomSign2.1":"Replaying",
  "mcp.VoidRoomSign2.2":"minigame requires",
  "mcp.VoidRoomSign2.3":"all players to",
  "mcp.VoidRoomSign2.4":"be online",
  "mcp.DecryptionSignLeft.2":"Rename template",
  "mcp.DecryptionSignLeft.3":"to numbers only",
  "mcp.DecryptionSignRight.1":"Drop Template",
  "mcp.DecryptionSignRight.2":"Here",
  "mcp.SignConfiguration":"Configuration",
  "mcp.StepOnBeacon":"You must step on the beacon to teleport",
  "mcp.Toll1" : "Toll Cost:",
  "mcp.Toll3" : "",
  "mcp.Toll4" : "(click to enter)",
  "mcp.CenterParkTollCost" : "5 Coins",
  "mcp.CenterParkSlotMachineCost" : " 5 Coins",
  "mcp.ReadyUp":"%1$s is ready!",
  "mcp.advancement.almost.title": "Almost",
	"mcp.advancement.almost.description": "Fail the music disc challenge after the disc drops",
	"mcp.advancement.another_way.title": "Another Way",
	"mcp.advancement.another_way.description": "Warp to the Star Seller without using a Warp To Star or Star Supplier",
	"mcp.advancement.based.title": "Based",
	"mcp.advancement.based.description": "Skip your own turn",
	"mcp.advancement.big_money.title": "Big Money",
	"mcp.advancement.big_money.description": "Earn 20+ coins from a single coin minigame",
	"mcp.advancement.delay_of_game.title": "Delay Of Game",
	"mcp.advancement.delay_of_game.description": "Use the crazy clock twice in one game after a special event",
	"mcp.advancement.double_bagel.title": "Double Bagel",
	"mcp.advancement.double_bagel.description": "Finish a game with 0 stars and 0 coins",
	"mcp.advancement.eternal_game.title": "This Game Will Never Finish",
	"mcp.advancement.eternal_game.description": "Start a game of MCP2 that is impossible to finish.",
	"mcp.advancement.expensive.title": "That's expensive!",
	"mcp.advancement.expensive.description": "Buy a star for 40 coins",
	"mcp.advancement.final_clutch.title": "Final Clutch",
	"mcp.advancement.final_clutch.description": "Win a game of Minecraft Party 2 from a final roll off",
	"mcp.advancement.funny_play.title": "Funny Play",
	"mcp.advancement.funny_play.description": "Land on chance time twice in one turn",
	"mcp.advancement.gambling_addict.title": "Gambling Addict",
	"mcp.advancement.gambling_addict.description": "Spend 50+ coins on tickets in a single game",
	"mcp.advancement.garbageman.title": "Garbageman",
	"mcp.advancement.garbageman.description": "Discard three or more items in one turn",
	"mcp.advancement.head_start.title": "Head Start",
	"mcp.advancement.head_start.description": "Buy a star on turn 1",
	"mcp.advancement.ill_take_that.title": "I'll take that",
	"mcp.advancement.ill_take_that.description": "Swap places with someone on the lucky path",
	"mcp.advancement.jackpot.title": "Jackpot",
	"mcp.advancement.jackpot.description": "Roll Triple 7s",
	"mcp.advancement.just_unfair.title": "Just Unfair",
	"mcp.advancement.just_unfair.description": "Recover a Star Counterfeiter",
	"mcp.advancement.long_launch.title": "Long Launch",
	"mcp.advancement.long_launch.description": "Get launched 100+ blocks away from a magenta space",
	"mcp.advancement.magic_reroll.title": "Why Not?",
	"mcp.advancement.magic_reroll.description": "Use a reroll token on a magic dice",
	"mcp.advancement.miss_me_with_that_one.title": "Miss Me With That One",
	"mcp.advancement.miss_me_with_that_one.description": "Dodge the falling anvil from an Anvil Trap or Anvil Death Trap",
	"mcp.advancement.nice.title": "Nice",
	"mcp.advancement.nice.description": "Get exactly 69 points in any minigame",
	"mcp.advancement.parkour_menace.title": "Parkour Menace",
	"mcp.advancement.parkour_menace.description": "Beat Michael in Cave Parkour",
	"mcp.advancement.photographic.title": "Photographic",
	"mcp.advancement.photographic.description": "Win a game of memory lane without pressing an incorrect button",
	"mcp.advancement.proletariat.title": "Proletariat Strikes Back",
	"mcp.advancement.proletariat.description": "Earn 25+ coins from a communism event",
	"mcp.advancement.rampage.title": "Rampage",
	"mcp.advancement.rampage.description": "Hit two or more players with a single power pellet",
	"mcp.advancement.rejected.title": "Rejected",
	"mcp.advancement.rejected.description": "Pass a free item pickup without collecting it",
	"mcp.advancement.return_to_sender.title": "Return To Sender",
	"mcp.advancement.return_to_sender.description": "Choose to leave the same warp that you entered from",
	"mcp.advancement.rof.title": "Reversal of Fortune",
	"mcp.advancement.rof.description": "Lose 3 or more stars in one chance time transaction. At least you get an achievement, right?",
	"mcp.advancement.root.title": "§9I§ct§a'§es §9T§ci§am§ee §9T§co §aP§ea§9r§ct§ay§e!",
	"mcp.advancement.root.description": "Join the game",
	"mcp.advancement.serial_warper.title": "Serial Warper",
	"mcp.advancement.serial_warper.description": "Warp three or more times in one turn",
	"mcp.advancement.sigils_wins.title": "Sigils Wins!",
	"mcp.advancement.sigils_wins.description": "Be Sigils and win a game of MCP2!",
	"mcp.advancement.spleef_menace.title": "Spleef Menace",
	"mcp.advancement.spleef_menace.description": "Win a game of Spleef without falling down any layers",
	"mcp.advancement.square1.title": "Back To Square 1",
	"mcp.advancement.square1.description": "Get reset back to the start 3 times without buying a star",
	"mcp.advancement.stocking_up.title": "Stocking Up",
	"mcp.advancement.stocking_up.description": "Collect four new items in one turn",
	"mcp.advancement.trident_smuggler.title": "Trident Smuggler",
	"mcp.advancement.trident_smuggler.description": "Sneak a trident into the board phase (somehow)",
	"mcp.advancement.two_birds.title": "Two Birds, One Blast",
	"mcp.advancement.two_birds.description": "Get a direct hit on two opponents at once using the TNT cannon",
	"mcp.advancement.ultimate_sacrifice.title": "Ultimate Sacrifice",
	"mcp.advancement.ultimate_sacrifice.description": "Dump 100+ coins and an enchantment shard into the sacrificial altar",
	"mcp.advancement.unkillable.title": "Unkillable",
	"mcp.advancement.unkillable.description": "Win a game of Knockout without losing any lives",
	"mcp.advancement.very_sticky_situation.title": "Very Sticky Situation",
	"mcp.advancement.very_sticky_situation.description": "Get quadruple sticky glued",
	"mcp.advancement.whats_this.title": "What's This?",
	"mcp.advancement.whats_this.description": "Discover the easter egg in the lobby",
	"mcp.advancement.wrong_minigame.title": "Wrong Minigame",
	"mcp.advancement.wrong_minigame.description": "Catch a fish in a minigame that you're not supposed to",
	"mcp.advancement.youre_coming_with_me.title": "You're Coming With Me",
	"mcp.advancement.youre_coming_with_me.description": "Trigger a magenta warp that causes you and another player to get teleported",
	"mcp.SkullOfRetribution":"Skull Of Retribution",
	"mcp.mpiq_tick.4":"Each player has their own answer",
	"mcp.MinigamePriority.1.2":"All players",
	"mcp.MinigamePriority.1.3":"participate in",
	"mcp.MinigamePriority.1.4":"minigame",
	"mcp.MinigamePriority.2.2":"",
	"mcp.MinigamePriority.2.3":"All minigame",
	"mcp.MinigamePriority.2.4":"types enabled",
	"mcp.SignShopItems":"Shop Items",
	"mcp.Minigames":"Minigames",
	"mcp.Customize":"Customize",
	"mcp.slime_time_rules.7": "%1$s win by avoiding all the slimes until the time runs out", // 1: players
	"mcp.TeleportToHorse":"Teleport To Horse",
	"mcp.TeleportTo":"Teleport to",
	"mcp.Gamemodes":"Gamemodes",
	"mcp.SignGamemodeInfo":"Click on the sign correspoding to the gamemode that you would like to play. Click on the highlighted sign to change the number of turns/number of stars to win.",
	"mcp.CaptureProgress":"Capture Progress",
	"mcp.GhostProgress":"Ghost Progress",
	"mcp.NextLayer":"Next Layer",
	"mcp.PowerupRespawn":"Powerup Respawn"
}